Jetty Jitters: Difference between revisions

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{{level
{{level
|title = Jetty Jitters
|title=Jetty Jitters
|image = [[Image:Jettyjitters.PNG]]
|image=[[Image:Jettyjitters.PNG]]
|code = 2 - 3
|code=2 - 3
|game = ''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]
|notes = This level introduces [[Klasp]]s.
|notes=This level introduces [[Klasp]]s.
|before = [[Minky Mischief|<<]]
|before=[[Minky Mischief|<<]]
|after = [[Black Ice Blitz|>>]]
|after=[[Black Ice Blitz|>>]]
}}
}}
'''Jetty Jitters''' is the ninth level in ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], it is the third level in this area. Like [[Red Wharf]] and [[Ford Knocks]], it takes place on a series of boardwalks overhanging a shallow river. In this level, [[Dixie Kong]] and [[Kiddy Kong]] will have to cling on to several tighropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. On the boardwalks, Dixie and Kiddy will encounter [[Kobble]]s and [[Sneek]]s.
'''Jetty Jitters''' is the ninth level in ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], it is the third level in this area. Like [[Red Wharf]] and [[Ford Knocks]], it takes place on a series of boardwalks overhanging a shallow river. In this level, [[Dixie Kong]] and [[Kiddy Kong]] will have to cling on to several tighropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. On the boardwalks, Dixie and Kiddy will encounter [[Kobble]]s and [[Sneek]]s.
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*Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.
*Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.
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{{Northern Kremisphere}}
{{DKL3}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Places]]
[[Category:Bodies of Water]]
[[Category:Bodies of Water]]

Revision as of 09:02, December 22, 2009

Template:Level Jetty Jitters is the ninth level in Donkey Kong Land III. Located on the river that runs through the Primate Plains, it is the third level in this area. Like Red Wharf and Ford Knocks, it takes place on a series of boardwalks overhanging a shallow river. In this level, Dixie Kong and Kiddy Kong will have to cling on to several tighropes in order to cross the wide gaps between the wharves. However, Klasps hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the Kongs' progress. A good timing is required to jump over the explosive Kremlings. On the boardwalks, Dixie and Kiddy will encounter Kobbles and Sneeks. This level's Koin is found at the very beginning, on the left of the starting point.

"Jetty Jitters" is this game's equivalent of "Kreeping Klasps" from Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Trivia

  • Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.