Jetty Jitters: Difference between revisions

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|image=[[File:Jetty Jitters DKL3c.png]]
|image=[[File:Jetty Jitters DKL3c.png]]
|code=2-3
|code=2-3
|world=[[Primate Plains]]
|game=''[[Donkey Kong Land III]]''
|game=''[[Donkey Kong Land III]]''
|before=[[Minky Mischief|<<]]
|before=[[Minky Mischief|<<]]
|after=[[Black Ice Blitz|>>]]
|after=[[Black Ice Blitz|>>]]
}}
}}
'''Jetty Jitters''' is the ninth level in the classic [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], this level is the third in this world.  
'''Jetty Jitters''' is the ninth level in ''[[Donkey Kong Land III]]'' and the third level of [[Primate Plains]]. From the world map, Jetty Jitters is shown on a river flowing through Primate Plains.


Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this stilt level, [[Dixie Kong|Dixie]] and [[Kiddy Kong]] have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. Though the monkeys can normally avoid each Klasp by swimming through the water, the river is flooded with many [[Lurchin]]s to attack them. On the boardwalks, Dixie and Kiddy encounter the usual foes, [[Kobble]]s and [[Sneek]]s. [[Buzz (enemy)|Buzzes]], [[Krumple]]s, and [[Booty Bird]]s also appear in one of the level's Bonus Stages.
==Summary==
Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. Eventually [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must climb across several horizontal [[rope]]s in order to cross the wide gaps between the wharves. Most ropes have a [[Klasp]] hanging from them, moving back and forth in a fixed pattern. Klasps are the main enemy in the level. To avoid Klasps, the [[Kong]]s can jump over them or swim in the river below. Many [[Lurchin]]s are in the river below, and the Kongs must avoid them. On the boardwalks, the Kongs encounter [[Kobble]]s and [[Sneek]]s.


Noticeably, Jetty Jitters is ''Donkey Kong Land III''{{'}}s equivalent of [[Kreeping Klasps]], a level from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as both levels share similar features.
Jetty Jitters is the game's equivalent to the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' level, [[Kreeping Klasps]], because both levels share similar features. Jetty Jitters is among the few levels shown on the title screen's gameplay demo.


==Level layout==
==Layout==
[[File:JettyJitters-Lurchin.png|thumb|left|An underwater segment]]
[[File:JettyJitters-Lurchin.png|thumb|left|Dixie swimming toward a Lurchin]]
At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to the letter K and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the [[Star Barrel]].  
At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to the letter K and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the [[Star Barrel]].  


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*[[Buzz (enemy)|Buzz]]: 2
*[[Buzz (enemy)|Buzz]]: 2
*[[Krumple]]: 1
*[[Krumple]]: 1
*[[Koin]]: 1 (Located directly behind the starting location.)


==Items==
==Items==
*[[Bear Coin]]: 3
*[[Bear Coin]]: 3
*[[Barrel]]s:
*[[DK Barrel]]: 3
**Wooden Barrel: 1
*[[Steel Keg]]: 1
**[[DK Barrel]]: 3
 
**[[Steel Keg]]: 1
===DK Coin===
*At the start of the level, the Kongs have to walk backwards to find the [[Koin]] with the [[DK Coin]]. They need to defeat him to get the coin. His shield protects him from most attacks, so the heroes have to pick up a [[Steel Barrel]] nearby and stand on the foe. Then, they must throw the barrel into the edge of the screen. While the Koin is distracted, the barrel will bounce back and hit him in the side. This will defeat the Koin and give the monkeys the DK Coin.
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: Above the second Klasp in the level.
*K: Above the second Klasp in the level.
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*N: To the right of the two Bear Coins.
*N: To the right of the two Bear Coins.
*G: Found on the floor of the boardwalk below some ropes late into the level. A Sneek is near it.
*G: Found on the floor of the boardwalk below some ropes late into the level. A Sneek is near it.
===DK Coin===
{|class="dktable-brown"
!Image
!Description
|-
|[[File:Jetty Jitters DKL3 Koin.png]]
|When starting the level, the Kongs must go left to find the [[Koin]]. They must pick up a nearby [[Steel Barrel]] and throw it to the left behind Koin. The Steel Barrel rolls into Koin from behind, and the Kongs are rewarded the [[DK Coin]].
|}
==Bonus Levels==
{|class="dktable-brown"
!Image
!Type and description
|-
|[[File:JettyJitters-Bonus.png]]
|'''Collect the Stars!'''<br>Right before the letter O is a long rope dangling above a small gap. The Kongs must fall into the gap to be caught by a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have 40 seconds to collect all 63 [[Star (Donkey Kong Country series)|star]]s along a boardwalk. Each of the stars are sorted in groups of nine in the form of an arrow. At the end of the boardwalk, the active Kong must jump down into the water and swim left to the remaining stars under the boardwalks. When Dixie or Kiddy collect every star, the [[Bonus Coin]] appears on the boardwalk.
|-
|[[File:Jetty Jitters DKL3 Bonus Level 2.png]]
|'''Find the Token!'''<br>After the letter N, Dixie must jump from the last rope in the area and use her [[Helicopter Spin]] to get onto a roof. If she and [[Kiddy Kong|Kiddy]] walk along this roof, they enter a Barrel Cannon that shoots them into the second Bonus Barrel. In the Bonus Level, the active Kong has 20 seconds to go across a series of boardwalks and reach the Bonus Coin at the other end. There are two Buzzes in the area, and if Kiddy is active, he can jump on a Krumple to get onto the roof, where the Bonus Coin is. Alternatively, the active Kong can get on top by jumping from two Booty Birds.
|}
==Gallery==
<gallery>
<gallery>
JettyJitters-K.png|The letter K
JettyJitters-K.png|The letter K is between Dixie and a Klasp
JettyJitters-O.png|The letter O
JettyJitters-O.png|The letter O
Jetty Jitters DKL3 Bear Coins.png|Dixie jumping at two Bear Coins
JettyJitters-G.png|The letter G
JettyJitters-G.png|The letter G
</gallery>
</gallery>


==Bonus Levels==
== Names in other languages ==
[[File:JettyJitters-Bonus.png|thumb|The first bonus level]]
*Right before finding the letter O, the heroes find themselves on a long rope, dangling above a small gap. They must fall into the gap, being caught by a hidden [[Bonus Barrel]]. It takes them to a [[Bonus Level]], where they have to run along a long path, collecting many stars. After they obtain every star on the wharves, they have to jump into the water and swim back under the wooden boards. Making their way back to the start, the heroes find themselves with every star. If they did get each one, the [[Bonus Coin]] appears nearby.
*After the letter N, [[Dixie Kong]] have to jump off of the last rope in the area and twirl onto the top of a roof. If she and [[Kiddy Kong|Kiddy]] walk along this roof, they find a barrel. It shoots them to the next Bonus Barrel. Going into it, they are able to access a Bonus Level, where they need to run along a long path, watching out for Krumples and Buzzes. Once they get to the end, they need to hop onto some Booty Birds to the left and bounce to the top of a small roof. There, they find the stage's Bonus Coin.
 
== Names in Other Languages ==
{{foreign names
{{foreign names
|Jap=クラスプロープ
|Jap=クラスプロープ
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}}
}}


==Trivia==
*Jetty Jitters is one of the levels that are demoed at the start screen if the player remains on it.
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Land III Levels]]
[[Category:Donkey Kong Land III Levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]

Revision as of 14:41, October 20, 2019

Template:Levelbox Jetty Jitters is the ninth level in Donkey Kong Land III and the third level of Primate Plains. From the world map, Jetty Jitters is shown on a river flowing through Primate Plains.

Summary

Like Red Wharf and Ford Knocks, Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. Eventually Dixie and Kiddy must climb across several horizontal ropes in order to cross the wide gaps between the wharves. Most ropes have a Klasp hanging from them, moving back and forth in a fixed pattern. Klasps are the main enemy in the level. To avoid Klasps, the Kongs can jump over them or swim in the river below. Many Lurchins are in the river below, and the Kongs must avoid them. On the boardwalks, the Kongs encounter Kobbles and Sneeks.

Jetty Jitters is the game's equivalent to the Donkey Kong Country 3: Dixie Kong's Double Trouble! level, Kreeping Klasps, because both levels share similar features. Jetty Jitters is among the few levels shown on the title screen's gameplay demo.

Layout

Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong
Dixie swimming toward a Lurchin

At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to the letter K and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the Star Barrel.

About halfway through the level, the Kongs find another tightrope to climb across. Once they find the third tightrope in that area, they will be able to collect to Bear Coins, as well as the letter N. After this, they need to drop down onto another rope and make their way back to solid ground. There, they have to walk under another roof, defeating Kobbles, and cross a small gap to find another roof towering above the wharves. Beating some Kobbles again, they find the letter G and have to swim through a small watery area. Though most parts of the water in this level are filled with Lurchins, this part only has one foe in it, making the monkeys journey through this area a little easier. Once out of the water, the apes need to walk up another slanted pathway and get over more boardwalks to find another gap. After crossing it, the heroes walk up a slanted pathway again to find a flagpole. One touch of the flagpole ends the level.

Enemies

Items

K-O-N-G Letters

  • K: Above the second Klasp in the level.
  • O: In a gap between two pieces of boardwalk.
  • N: To the right of the two Bear Coins.
  • G: Found on the floor of the boardwalk below some ropes late into the level. A Sneek is near it.

DK Coin

Image Description
Dixie Kong holding a Steel Barrel at the Koin of Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong When starting the level, the Kongs must go left to find the Koin. They must pick up a nearby Steel Barrel and throw it to the left behind Koin. The Steel Barrel rolls into Koin from behind, and the Kongs are rewarded the DK Coin.

Bonus Levels

Image Type and description
Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong Collect the Stars!
Right before the letter O is a long rope dangling above a small gap. The Kongs must fall into the gap to be caught by a hidden Bonus Barrel. In the Bonus Level, Dixie or Kiddy have 40 seconds to collect all 63 stars along a boardwalk. Each of the stars are sorted in groups of nine in the form of an arrow. At the end of the boardwalk, the active Kong must jump down into the water and swim left to the remaining stars under the boardwalks. When Dixie or Kiddy collect every star, the Bonus Coin appears on the boardwalk.
Kiddy Kong encounters a Krumple in the second Bonus Level of Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong Find the Token!
After the letter N, Dixie must jump from the last rope in the area and use her Helicopter Spin to get onto a roof. If she and Kiddy walk along this roof, they enter a Barrel Cannon that shoots them into the second Bonus Barrel. In the Bonus Level, the active Kong has 20 seconds to go across a series of boardwalks and reach the Bonus Coin at the other end. There are two Buzzes in the area, and if Kiddy is active, he can jump on a Krumple to get onto the roof, where the Bonus Coin is. Alternatively, the active Kong can get on top by jumping from two Booty Birds.

Gallery

Names in other languages

Language Name Meaning
Japanese クラスプロープ
Kurasupu Rōpu
Klasp Rope