Frantic Factory

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed at no defined time.

Template:DK64World Frantic Factory is the third level in Donkey Kong 64. It is a rogue toy manufacturing factory in which Chunky Kong is held captive. The area's boss is Mad Jack, the Jack-in-the-Box. Entry to this level requires 15 Golden Bananas.

This stage is notable for having an arcade machine with the original Donkey Kong game. Completing this game will award Donkey Kong with a Golden Banana, and if the player completes the game again, he or she is awarded the Nintendo Coin.

It is possible the factory is called "Krem Co.", as that name appears on a clock in the room across from the starting point.

Areas in Frantic Factory

  • The Lobby - The main entrance to Frantic Factory, decorated with a K.Rool rug and employee card punch-in station, leads to the Storage Room, and, if both #3 Bananaporters are touched, Snide's Shop.
  • Storage Room - Mainly the central "Hub" area, this room leads to the Factory Machine, Cranky Kong's Shop, and a challenge room for Chunky Kong. Above, on a second floor, are two challenges for Diddy Kong. This room also has a Tag Barrel. This room also contains the power shack.
  • Factory Machine- The largest area of the factory, shows a challenge for all the Kongs.
  • Block Room - An area that features Alphabet Blocks that tower to the top of the room. Diddy Kong is required to climb to the top of these blocks using his Spring Jump to get a Golden Banana. This room also branches off to Funky Kong's Shop, and to a room with a challenge for Tiny Kong.
  • R&D - An area at the top of the Factory, according to the maps spread across the factory. It is a large room with many sub-rooms in which the Kongs each face a challenge. It also has an entrance to the toy racetrack for Tiny Kong to compete with the Toy Racecar, but she must become small in order to enter.

Enemies in Frantic Factory

Golden Banana locations

Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong After completing the Barrel Blast Challenge in the storage room, DK can play the old Donkey Kong game for a Golden Banana and twice for a Nintendo Coin. Behind the gate to the testing area, DK can Simian Slam the DK switch to activate the numbers and Simian Slam the numbers descending from 16. DK can blast the coconut switch above the production room by the Production Room's machine. Dk can go in a Gorilla Grab the switch to turn on the Factory's main core. He'll receive a Golden Banana if done. Once the power is on, the gate in front of Bananaporter 4 will open and DK can use strong Kong to make his way through various mechanical engines to the Golden Banana. DK's Kasplat is near the tip of the core. DK can blast him with his Coconut Shooter to grab the blueprint.
Diddy Kong Diddy can Simian Slam a Diddy switch and make a Diddy pad appear near the top of the Factory core. Diddy can go up there and spring on his pad to a Golden Banana. In the testing depot, Diddy can hop on his pad and spring atop a pile of ABC blocks to a Bonus Game. Once won, he can win a Golden Banana. In R&D, Diddy can play his guitar to enter a room with numbers and three doors. By Chimpy Charging various numbers, the corresponding door will flourish Mechanical enemies. once each of the door's enemy supply is out a Golden will appear. By the Production room's power house , Diddy can slam his switch and swing to a Bonus Barrel to win a Golden Banana. Down the hall by the ABC blocks, in the elevator quarter, Diddy can demolish his Kasplat for a blueprint.
Lanky Kong Lanky can Slam his switch in the factory core to Race up to his Golden Banana near the core's tip. Lanky can help Chincky escape his cage and get a Golden Banana In the testing depo , Lanky can Baboon Balloon up to a Bonus Barrel to win a Golden Banana. In an alcove in the R&D department, lanky can play his trombone to enter a room. He must memorize the color sequence on the piano. Once successfully, a Golden Banana appears. Lanky's Kasplat is in R&D , so Lanky can get his blueprint fairly easily.
Tiny Kong Tiny must Slam on her switch in the Factory's central core then race up to a Bonus Barrel and play the game for a Golden Banana. Tiny must turn tiny in the testing wing and glide through the small pipe to the Golden Banana right by the Donkey Kong arcade game. In the testing room by the ABC block stack, Tiny can shrink in her Tiny Barrel and go into a small alcove. Once inside she can play a round of darts (she must shoot whatever thing it says to on the wheel). Once complete a Golden banana will be in her wake. Tiny must shrink once more in the R&D facility. Right inside the hallway by Bananaporter 2, Once shrunk she can go into a tiny raceway and the Kremling Car. Once beat and 10 DK coins have been acquired the car will give her a Golden Banana. Tiny's Kasplat is in the production section of the factory, right near the fire escape pole.
Chunky Kong Chunky must slam his switch near the Factory's central core and race up to his Golden banana in limited time. In the production room and behind where he was caged, Chunky can Primate Punch the gate barrier and go into the small, damp room. Once there he can smash the "?" box and slam the Chunky Switch to reveal a iron button with his face on it. Once done, he can punch the button with his face on it and snag the Golden Banana atop the moving lifts. Down the left hallway by the lobby, Chunky can Primate Punch the gate barrier to gander a Bonus Game for a Golden Banana In R&D, Chunky must Primate Punch the gate to get to his small alcove. Once he plays his triangle he can go inside the newly opened door. Once in, he must punch the iron Chunky button and beat all the freed enemies for a Golden Banana. Chunky's Kasplat is in the testing room by the ABC blocks. Once defeated his blueprint will be succumbed.

Names in other languages

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