Tire Trail: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 9: Line 9:
}}
}}


{{images}}
{{image}}
'''Tire Trail''' is the sixth level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the sixth area of [[Gangplank Galleon Ahoy!]], the game's first world.
'''Tire Trail''' is the sixth level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the sixth area of [[Gangplank Galleon Ahoy!]], the game's first world.



Revision as of 19:35, March 4, 2010

Template:Level

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Tire Trail is the sixth level of the Game Boy game, Donkey Kong Land. It is also the sixth area of Gangplank Galleon Ahoy!, the game's first world.

In this wild jungle level, the Kongs will encounter many, many tires. With these helpful items, they can bounce up to high ledges, cross long gaps, and collect bananas, or even Kong Tokens. Tire Trail also features a few barrels, just as other jungle levels do in the game. Although the tires may be a big help, though, danger still lurks throughout the rather short level. Zingers, Armies, and some Kritters are scattered all around this stage, and will stop at nothing to defeat the Kongs.

Level Layout

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Bonus Level(s)

  • A little while before the checkpoint, the heroes will have to bounce off of a few Kritters as they make it through the area. When they land on solid ground, they should try to land on the dark spot in the dirt. If they land on it, a rope will shoot out of the ground and ascend through the air. The monkeys should grab onto it and ride up to the Bonus Level. Here, they will be in a small area, and it is filled with six Kong Tokens. The heroes should collect their prize and exit the stage through a nearby entryway.
  • Shortly after the checkpoint, the Kongs will have to bounce off of a few tires to cross some gaps. At some point, they will need to use a tire to bounce up to a high ledge, while watching out for a Zinger. If the heroes search under the foe, they will find a barrel. If they go in it, they will be taken to the Bonus Level, where they must simply walk into another barrel. It will shoot them to the letter N, and then onto a ledge, where the monkeys can exit the bonus.