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{{level
{{level infobox
|title=Snake Charmer's Challenge
|image=[[File:Slippa Jar.png]]
|image=[[Image:Snake_Charmer's_Challenge.png|200px]]
|code=2-4
|difficulty=Medium
|game=''[[Donkey Kong Land]]''
|code=2 - 4
|game=''[[Donkey Kong Land]]
|notes=This level features jars that shoot [[Slippa]]s at the Kongs.
|after=[[Chomp's Coliseum|>>]]
|after=[[Chomp's Coliseum|>>]]
|before=[[Reef Rampage|<<]]
|before=[[Reef Rampage|<<]]
}}
}}
'''Snake Charmer's Challenge''' is the fourteenth level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the fourth area of [[Kremlantis]], the second world of the game.
'''Snake Charmer's Challenge'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the thirteenth level in ''[[Donkey Kong Land]]'' and the fourth level of [[Kremlantis]]. Snake Charmer's Challenge is the second temple level. It is filled with [[Basket of snakes|baskets of snakes]] that shoot [[Slippa]]s at [[Donkey Kong|Donkey]] and [[Diddy Kong]] or even roll down steps of the temple. The level has one [[Swirlwind]], its first appearance in the level. There are a few [[pit]]s along the way that the [[Kong]]s can cross by using a few [[rope]]s. Either Snake Charmer's Challenge or [[Chomp's Coliseum]] can be completed for an explosive barrel that is used to blow up a rock obstructing the path to the level, [[Nautilus Chase]].


This is the second temple level of the game. It is filled with [[Slippa Jar|strange jars]] that shoot [[Slippa]]s at [[Donkey Kong|Donkey]] and [[Diddy Kong]]. [[Swirlwind]]s also make their first appearance here, but only for a short time. Alongside those hazards, a few ropes are encountered here, and the monkeys can ride on them as they move left and right. Although Slippas are the main enemy in this level, [[Gnawty]]s, a [[Klaptrap]], and [[Zinger]]s can be found here as well.
==Layout==
[[File:Snake Charmer's Challenge.png|thumb|left|160px|Donkey Kong using TNT Barrels to destroy the enemies.]]
From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[basket of snakes]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They'll later dodge a basket of snakes, along with its contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the [[K-O-N-G Letters|letter K]]. When back on land, they need to continue east, avoid a basket of snakes, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the Kongs will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the [[Continue Point]].  


==Level Layout==
Halfway through the level, they Kongs will come up to two baskets of snakes, which can be destroyed with the [[TNT Barrel]]s nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a basket of snakes after this, as well as yet another small gap. Both obstacles can be overcome easily, and the Kongs should be able to move on. After they drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating basket of snakes, which the Kongs can step on. After that, the heroes must avoid another basket of snakes and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the Kongs get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level.
===''Donkey Kong Land===
{{br|left}}
From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[Slippa Jar]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They'll later dodge a Slippa Jar, along with it's contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the [[Kong Letter|letter K]]. When back on land, they need to continue east, avoid a Slippa Jar, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the monkeys will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the check point.  
==Enemies==
The following enemies appear in the following quantities:


Halfway through the level, they Kongs will come up to two Slippa Jars, which can be defeated with the [[TNT Barrel]]s nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a Slippa Jar after this, as well as yet another small gap Both obstacles can be overcome easily, and the Kongs should be able to move on. After they then drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating Slippa Jar, which the monkeys can jump on. After that, the heroes must avoid another Slippa Jar and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the monkeys get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level.
*[[Gnawty]]: 3
*[[Klaptrap]]: 1
*[[Mincer]]: 2 (Bonus room only)
*[[Swirlwind]]: 1
*[[Zinger]]: 7
 
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]: 4
*[[TNT Barrel]]: 4
*[[Kong Token]]: 1
 
===K-O-N-G Letters===
*'''K:''' Found during a rope climbing section.
*'''O:''' At the end of the first bonus room.
*'''N:''' Hovering above an upwards slope with Slippa Jars rolling down.
*'''G:''' In a rope section with a few Zingers.
 
==Bonus Level==
[[File:Snake Charmer's Challenge Bonus Level.png|thumb|The Bonus Level of Snake Charmer's Challenge]]
Snake Charmer's Challenge has only one [[Bonus room|Bonus Level]]:
 
*Just before the Continue Point is the first TNT Barrel. The active Kong must pick it up and throw it at a basket of snakes. They must bounce on a [[Tire (object)|tire]] in the hole to go right to the [[Bonus Level]]. In the Bonus Level, Donkey Kong and Diddy are in a cloudy area with platforms that move a set path. There are some Zingers and Mincers, which the Kongs can avoid by jumping over. The Kongs can collect [[Banana Bunch]]es along the way until they reach a dead-end with a [[Blast Barrel]] (which the letter O is above) that sends them back to the main level.
 
==Gallery==
<gallery>
Snake Charmer's Challenge DKL start.png|Diddy jumps at a Klaptrap at the start
Snake Charmer's Challenge DKL Swirlwind.png|Diddy bounces on a Swirlwind
Snake Charmer's Challenge DKL Gnawty.png|Diddy jumps at a Gnawty
Snake Charmer's Challenge DKL Letter N.png|Donkey Kong jumps to the letter N
Snake Charmer's Challenge DKL gap.png|Donkey Kong jumps to a basket of snakes to cross a gap
Snake Charmer's Challenge DKL end.png|Diddy reaches the end of the level and an explosive barrel
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=スリッパーの遺跡
|JapR=Surippā no iseki
|JapM=Slippa Ruins
|Spa=Desafío del encantador de serpientes
|SpaM=Snake Charmer's Challenge
|Ita=La sfida dell'incantatore di serpenti<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 17</ref>
|ItaM=The snake charmer's challenge
}}
 
==References==
<references/>


==Bonus Level(s)==
*To find the [[Bonus Level]], the Kongs must get to the Slippa Jar that is located before the check point. They should throw a [[TNT Barrel]] at it, and then bounce on the [[tire]] in the hole. It will bounce them right to the Bonus Level, where the Kongs will ride along moving platforms. Zingers are around to push the monkeys off the platform, but they can be easily jumped over. There are [[Banana Bunch]]es through this stage too, and can be helpful when getting lots of life. Soon, they will reach a dead end, and have to exit the Bonus Area by jumping into a barrel (in which the letter O is found above).
<br clear=all>
{{DKL}}
{{DKL}}
[[category:Temples and Shrines]]
[[Category:Temples]]
[[category:Donkey Kong Levels]]
[[Category:Donkey Kong Land levels]]
[[category:Donkey Kong Places]]

Latest revision as of 14:01, December 15, 2023

Level
Snake Charmer's Challenge
Slippa Jar.png
Level code 2-4
Game Donkey Kong Land
<< Directory of levels >>

Snake Charmer's Challenge[1] is the thirteenth level in Donkey Kong Land and the fourth level of Kremlantis. Snake Charmer's Challenge is the second temple level. It is filled with baskets of snakes that shoot Slippas at Donkey and Diddy Kong or even roll down steps of the temple. The level has one Swirlwind, its first appearance in the level. There are a few pits along the way that the Kongs can cross by using a few ropes. Either Snake Charmer's Challenge or Chomp's Coliseum can be completed for an explosive barrel that is used to blow up a rock obstructing the path to the level, Nautilus Chase.

Layout[edit]

Donkey Kong using TNT Barrels to destroy the enemies.

From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first basket of snakes, shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a Kong Token, and keep going east after that. They'll later dodge a basket of snakes, along with its contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the letter K. When back on land, they need to continue east, avoid a basket of snakes, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the Kongs will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the Continue Point.

Halfway through the level, they Kongs will come up to two baskets of snakes, which can be destroyed with the TNT Barrels nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a basket of snakes after this, as well as yet another small gap. Both obstacles can be overcome easily, and the Kongs should be able to move on. After they drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating basket of snakes, which the Kongs can step on. After that, the heroes must avoid another basket of snakes and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the Kongs get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Found during a rope climbing section.
  • O: At the end of the first bonus room.
  • N: Hovering above an upwards slope with Slippa Jars rolling down.
  • G: In a rope section with a few Zingers.

Bonus Level[edit]

Donkey Kong in the Bonus Level of Snake Charmer's Challenge in Donkey Kong Land
The Bonus Level of Snake Charmer's Challenge

Snake Charmer's Challenge has only one Bonus Level:

  • Just before the Continue Point is the first TNT Barrel. The active Kong must pick it up and throw it at a basket of snakes. They must bounce on a tire in the hole to go right to the Bonus Level. In the Bonus Level, Donkey Kong and Diddy are in a cloudy area with platforms that move a set path. There are some Zingers and Mincers, which the Kongs can avoid by jumping over. The Kongs can collect Banana Bunches along the way until they reach a dead-end with a Blast Barrel (which the letter O is above) that sends them back to the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スリッパーの遺跡
Surippā no iseki
Slippa Ruins

Italian La sfida dell'incantatore di serpenti[2]
The snake charmer's challenge
Spanish Desafío del encantador de serpientes
Snake Charmer's Challenge

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 17.
  2. ^ Donkey Kong Land Italian booklet, pag. 17