Skyscraper Caper

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Skyscraper Caper is the twenty-eighth level in the pseudo sequel to Donkey Kong Country, Donkey Kong Land. It is also the fifth area in the Big Ape City.

As its name suggests, this level takes place on a tall skyscraper. The stage is also filled with ropes, which pull the Kongs up and down when grabbed onto. These ropes are very similar to the ropes of Slipslide Ride in Donkey Kong Country. As one of the final levels in the game, Skyscraper Caper is crawling with many different kinds of enemies, such as Gnawties, Kritters, Slippas, Zingers, Hogwashes, Klaptraps, and even Krushas. To make things worse, there are no Animal Buddies in the area to help the heroes through this normal-sized level.

Level Layout

Bonus Level(s)

  • A while after passing the checkpoint, the monkeys will encounter a Krusha walking through the area. They should jump over him and jump rope-to-rope over the abyss after him. When they are on the third rope, the heroes must climb upwards and hop to another rope. They will find a barrel in the air nearby. Jumping into it will take them to the Bonus Level, where they will have to swim between two fast-moving Mincers to grab the letter N underwater. Once they get the item, they can exit by traveling to the right side of the bonus.