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{{level
{{level infobox
|title=Whirlwind Storm
|image=[[File:Swirlwind Storm.png]]
|image=[[Image:Swirlwind_Storm.png|200px]]
|code=2-7
|difficulty=Medium
|code=2 - 7
|game=''[[Donkey Kong Land]]
|game=''[[Donkey Kong Land]]
|notes=This level is filled with [[Swirlwind]]s, which must be used to reach high areas.
|after=[[Seabed Showdown|>>]]
|after=[[Pot Hole Panic (Donkey Kong Land)|>>]]
|before=[[Nautilus Chase|<<]]
|before=[[Nautilus Chase|<<]]
}}
}}
'''Swirlwind Storm''' is the sixteenth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the seventh area of [[Kremlantis]], the game's second world.
'''Swirlwind Storm'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the sixteenth level of ''[[Donkey Kong Land]]'' and the seventh and last regular level of [[Kremlantis]]. Swirlwind Storm takes place at a temple with several [[Swirlwind]]s, which are obstacles that [[Donkey Kong]] and [[Diddy Kong]] can bounce on to cross gaps, avoid enemies, and reach hidden areas. There are a few moving [[rope]]s which the Kongs can use to get across large abysses and some [[tire (object)|tire]]s to bounce on.


This level is the third temple level in the game and seems to be dedicated to [[tire]]s, as there are several [[Swirlwind]]s throughout this level that can help the Kongs jump over enemies or get on high platforms. There is also a [[Bonus Level]] filled with stationary tires, which help them collect many bananas. A few moving ropes can be found here, though, and the heroes can ride across large abysses with them. Although no new enemies appear in Swirlwind Storm, [[Kremling]]s, a lone [[Army]], and [[Slippa]]s are scattered throughout the area, as well as [[Zinger]]s, who populate most of the level.
==Layout==
From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind. It will not take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary [[tire]] to cross a gap, and then get to yet another Swirlwind. They do not need to get on it, however, since it will not take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they will need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the [[Continue Point]].


==Level Layout==
After this, the heroes must keep going east and drop down a few ledges to another Swirlwind. It will help them bounce over a Zinger. When the Swirlwind falls into the hole in the ground, the group should hop over the nearby gap and use another Swirlwind to cross the following gap. Then, they will have to keep moving on, until they see another Swirlwind. If the Kongs want the [[KONG Letters|letter N]] in the nearby hole, though, they should try to jump over this Swirlwind. They must continue east after that, and later use another Swirlwind to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Swirlwinds near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the Kongs need to jump high into the air to get up ledges, which have Swirlwinds right in the end of them. If the Kongs do not jump high enough, they will get hurt from one of the obstacles. Once up these ledges, the group should get on the next Swirlwind and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they will find several bananas, as well as a portal. It will take them out of the level.
From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind. It won't take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary [[tire]] to cross a gap, and then get to yet another Swirlwind. They don't need to get on it, however, since it won't take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they'll need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the checkpoint.


After this, the heroes must keep going east and drop down a few ledges to another Swirlwind. It will help them bounce over a Zinger. When the Swirlwind falls into the hole in the ground, the group should hop over the nearby gap and use another Swirlwind to cross the following gap. Then, they will have to keep moving on, until they see another Swirlwind. If the Kongs want the [[K-O-N-G Letters|letter N]] in the nearby hole, though, they should try to jump over this Swirlwind. They must continue east after that, and later use another Swirlwind to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Swirlwinds near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the Kongs need to jump high into the air to get up ledges, which have Swirlwinds right in the end of them. If the Kongs don't jump high enough, they'll get hurt from one of the obstacles. Once up these ledges, the group should get on the next Swirlwind and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they'll find several bananas, as well as a portal. It will take them out of the level.
==Enemies==
The following enemies appear in the following quantities:
 
*[[Army]]: 1
*[[Kritter]]: 3
*[[Slippa]]: 1
*[[Swirlwind]]
*[[Zinger]]: 6
 
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]: 3
*[[Extra Life Balloon]]: 1
*[[Kong Token]]: 5
 
===KONG Letters===
*K: Near a Swirlwind. The Kong will have to lure the whirlwind away from the "K" to grab it.
*O: The "O" is hovering high over a gap near a Swirlwind.
*N: In a pit near a Swirlwind. Similar to the "K", the whirlwind must be lured away.
*G: In a deep pit near a Slippa.
 
==Bonus Area==
[[File:Swirlwind Storm Bonus Level.png|thumb|The Bonus Area of Swirlwind Storm]]
When the Kongs bounce on the second Swirlwind after the letter O, they must go left with it and bounce up to a banana floating in the air. This takes them to a [[Bonus Area]], which is themed after a construction site. There the Kongs must bounce on a few stationary tires and collect several bananas along the way to the exit. Four Kong Tokens are located to the left of the starting point, and the Kongs can get a Red Balloon at the end. At the end of the level, the Kongs can enter a [[Blast Barrel]] to return into the main level.
 
==Gallery==
<gallery>
Swirlwind Storm DKL Kong Token.png|Diddy bounces up to a Kong Token
Swirlwind Storm DKL Zinger.png|Diddy bounces on a tire to the left of a Zinger
Swirlwind Storm DKL letter K.png|Diddy lands near the letter K
Swirlwind Storm DKL bouncing.png|Donkey Kong bounces to the left of a Zinger
Swirlwind Storm DKL Slippa.png|Diddy encounters a Slippa
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=トルネードの遺跡
|JapR=Torunēdo no iseki
|JapM=Tornado Ruins
|Spa=Ruinas Tornado
|SpaM=Tornado Ruins
|Ita=La tempesta dei vortici<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 17</ref>
|ItaM=The Swirlwinds storm
}}
 
==References==
<references/>


==Bonus Level(s)==
*When the heroes get on the second Swirlwind past the letter O, they should travel west with it and look up. They will see a lone banana floating in to air. If they bounce up to it, they'll be taken to the [[Bonus Level]]. Here, the Kongs must hop off of a few stationary tires and collect several bananas as they go. At the end of the stage, they will land in a barrel, which will shoot them back to the main level.
<br clear=all>
{{NIWA|DKWiki=1}}
{{DKL}}
{{DKL}}
[[Category:Donkey Kong Levels]]
[[Category:Temples]]
[[Category:Temples and Shrines]]
[[Category:Donkey Kong Land levels]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Land]]

Latest revision as of 14:12, December 15, 2023

Level
Swirlwind Storm
Swirlwind Storm.png
Level code 2-7
Game Donkey Kong Land
<< Directory of levels >>

Swirlwind Storm[1] is the sixteenth level of Donkey Kong Land and the seventh and last regular level of Kremlantis. Swirlwind Storm takes place at a temple with several Swirlwinds, which are obstacles that Donkey Kong and Diddy Kong can bounce on to cross gaps, avoid enemies, and reach hidden areas. There are a few moving ropes which the Kongs can use to get across large abysses and some tires to bounce on.

Layout[edit]

From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind. It will not take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary tire to cross a gap, and then get to yet another Swirlwind. They do not need to get on it, however, since it will not take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they will need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the Continue Point.

After this, the heroes must keep going east and drop down a few ledges to another Swirlwind. It will help them bounce over a Zinger. When the Swirlwind falls into the hole in the ground, the group should hop over the nearby gap and use another Swirlwind to cross the following gap. Then, they will have to keep moving on, until they see another Swirlwind. If the Kongs want the letter N in the nearby hole, though, they should try to jump over this Swirlwind. They must continue east after that, and later use another Swirlwind to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Swirlwinds near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the Kongs need to jump high into the air to get up ledges, which have Swirlwinds right in the end of them. If the Kongs do not jump high enough, they will get hurt from one of the obstacles. Once up these ledges, the group should get on the next Swirlwind and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they will find several bananas, as well as a portal. It will take them out of the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: Near a Swirlwind. The Kong will have to lure the whirlwind away from the "K" to grab it.
  • O: The "O" is hovering high over a gap near a Swirlwind.
  • N: In a pit near a Swirlwind. Similar to the "K", the whirlwind must be lured away.
  • G: In a deep pit near a Slippa.

Bonus Area[edit]

Diddy Kong jumps to a few Kong Tokens at the start of the first Bonus Level of Swirlwind Storm in Donkey Kong Land
The Bonus Area of Swirlwind Storm

When the Kongs bounce on the second Swirlwind after the letter O, they must go left with it and bounce up to a banana floating in the air. This takes them to a Bonus Area, which is themed after a construction site. There the Kongs must bounce on a few stationary tires and collect several bananas along the way to the exit. Four Kong Tokens are located to the left of the starting point, and the Kongs can get a Red Balloon at the end. At the end of the level, the Kongs can enter a Blast Barrel to return into the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese トルネードの遺跡
Torunēdo no iseki
Tornado Ruins

Italian La tempesta dei vortici[2]
The Swirlwinds storm
Spanish Ruinas Tornado
Tornado Ruins

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 17.
  2. ^ Donkey Kong Land Italian booklet, pag. 17