Simian Swing: Difference between revisions

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'''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].
'''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]] It is a jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges, while avoiding [[Zinger]]s flying around near the ropes along the way. A large portion of the level takes place on the treetops, some of which have hidden items on them.
 
Simian Swing is a short, basic jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges. The Kongs must avoid some [[Zinger]]s flying around near the ropes. A lot of the level takes place on the treetops, some of which have hidden items on them. A group of bananas forming a question mark is at the end of the level, likely hinting to the hidden cave under it that leads to a [[Bonus Area]]. Aside from Zinger, Simian Swing only features basic enemies including [[Kritter]]s, [[Gnawty|Gnawties]], and [[Slippa]]s.


==Layout==
==Layout==
From the start of the jungle level, the Kongs must jump up a several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by simply using the rope above. The Kongs must swing along the rope, and land on the other end of the gap. From there, they must continue east and cross another gap with the aid of a few ropes. As they go across, the Kongs have to jump through the air and grab onto other moving ropes, until they get to the other end. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope, and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the [[Continue Point]].
From the start of the level, the Kongs must jump up several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by using the rope above. From there, they must continue east and cross another gap with the aid of a few ropes. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the [[Continue Point]].


Halfway through the level, the heroes have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter an abyss. To cross it, the Kongs must swing across a rope, followed by another one and dodge a Zinger. Soon, they are able to get back on land and continue their adventure. When they travel a little farther, they reach another abyss. With the help of several ropes, they must cross it. As they hop to each of the swinging ropes, they must watch out for Zingers moving all around, as if one is touched, the Kongs might lose the level. Back on land, the group must beat a lone Kremling and travel along the path. Once they collect many bananas in the shape of a ? mark, they find a portal, and it leads out of the level.
Halfway through the level, the Kongs have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter another abyss. To cross it, they must swing across a series of ropes while dodging a Zinger. Soon, they are able to get back on land and continue their adventure. After reaching and crossing another abyss, dodging more Zingers, the Kongs encounter a lone Kremling on a small platform, behind which is a larger platform leading to the level's exit.  


==Enemies==
==Enemies==
*[[Gnawty]]: 1
The following enemies appear in the following quantities:
*[[Kritter]]: 8
 
*[[Slippa]]: 3
<gallery>
*[[Zinger]]: 4
Gnawty DKL.PNG|[[Gnawty]] (1)
Kritter DKL.PNG|[[Kritter]] (8)
Slippa DKL.PNG|[[Slippa]] (3)
Zinger DKL.PNG|[[Zinger]] (4)
</gallery>


==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[DK Barrel]]: 2
*[[DK Barrel]]: 2
*[[Kong Token]]: 2
*[[Kong Token]]: 2
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===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Simian Swing DKL letter N.png|thumb|Donkey Kong swinging to the letter N]]
*K: Found with some bananas on the first rope swing.
*K: Found with some bananas on the first rope swing.
*O: Located near two Slippas after some rope swinging.
*O: Located near two Slippas after some rope swinging.
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by making a detour by instead of going up towards the next ropes on top of the trees, jumping down to a lower area where some barely visible bananas are and go into the barrel cannon.
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby [[Barrel Cannon]].
*G: Found at the very end near a question mark formation of bananas.
*G: Found at the very end near a question mark formation of bananas.
 
{{br}}
==Bonus Areas==
==Bonus Areas==
{|class="wikitable"
*Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must cross a gap via cloud platforms and collect the bananas scattered overhead. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
!Image
*After passing the Continue Point, there are a few bananas floating under a treetop. Following them puts the Kongs on a platform next to the aforementioned Barrel Cannon, which sends them flying toward the cave containing the Bonus Area. There, the Kongs must jump on a button that fires their [[Kong Token]]s from a barrel, each rewarding an [[extra life]] if caught. The Kongs can then exit from an opening to the right.
!Description
|-
|
|Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must hop atop a few clouds over a gap and collect the items scattered around. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
|-
|
|After passing the Continue Point, there are a few bananas floating under a treetop. The Kongs must go down to the bananas to land right next to a hidden Barrel Cannon. By jumping into the Barrel Cannon, it shoots them to another one, which then shoots them up to a cave, leading to the Bonus Area. There, the Kongs must jump on a button to release their individual [[Kong Token]]s, each rewarding a [[extra life]] if caught. The Kongs can exit from a barrel to the left.
|}


==Gallery==
==Gallery==
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Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa
Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter
Simian Swing DKL letter N.png|Donkey Kong swinging to the letter N
</gallery>
</gallery>


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|Spa=Monos balanceándose
|Spa=Monos balanceándose
|SpaM=Monkeys swinging
|SpaM=Monkeys swinging
|Ita=Lo swing scimmiesco<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 16</ref>
|ItaM=The simian swing
}}
}}



Latest revision as of 08:53, December 14, 2023

Level
Simian Swing
Simian Swing.png
Level code 1-3
Game Donkey Kong Land
<< Directory of levels >>

Simian Swing[1] is the third level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy! It is a jungle level where Donkey Kong and Diddy Kong must swing from many ropes to cross wide gaps and reach high ledges, while avoiding Zingers flying around near the ropes along the way. A large portion of the level takes place on the treetops, some of which have hidden items on them.

Layout[edit]

From the start of the level, the Kongs must jump up several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by using the rope above. From there, they must continue east and cross another gap with the aid of a few ropes. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the Continue Point.

Halfway through the level, the Kongs have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter another abyss. To cross it, they must swing across a series of ropes while dodging a Zinger. Soon, they are able to get back on land and continue their adventure. After reaching and crossing another abyss, dodging more Zingers, the Kongs encounter a lone Kremling on a small platform, behind which is a larger platform leading to the level's exit.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Donkey Kong swinging to the letter N of Simian Swing in Donkey Kong Land
Donkey Kong swinging to the letter N
  • K: Found with some bananas on the first rope swing.
  • O: Located near two Slippas after some rope swinging.
  • N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby Barrel Cannon.
  • G: Found at the very end near a question mark formation of bananas.

Bonus Areas[edit]

  • Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the Bonus Area. There, they must cross a gap via cloud platforms and collect the bananas scattered overhead. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
  • After passing the Continue Point, there are a few bananas floating under a treetop. Following them puts the Kongs on a platform next to the aforementioned Barrel Cannon, which sends them flying toward the cave containing the Bonus Area. There, the Kongs must jump on a button that fires their Kong Tokens from a barrel, each rewarding an extra life if caught. The Kongs can then exit from an opening to the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ロープ・ジャングル1
Rōpu Janguru1
Rope Jungle 1

Italian Lo swing scimmiesco[2]
The simian swing
Spanish Monos balanceándose
Monkeys swinging

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 16.
  2. ^ Donkey Kong Land Italian booklet, pag. 16