Rope Ravine: Difference between revisions

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{{levelbox
{{levelbox
|title=Rope Ravine
|image=[[File:Rope Ravine.png]]
|image=[[File:Rope Ravine.png|160px]]
|code=1-5
|code=1-5
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
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|before=[[Deck Trek|<<]]
|before=[[Deck Trek|<<]]
}}
}}
'''Rope Ravine''' is the fifth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the fifth area in [[Gangplank Galleon Ahoy!]], the game's first world.
'''Rope Ravine''' is the fifth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. The [[Kong]]s have a choice to either complete it or [[Tyre Trail]] it to progress to the level, [[Riggin' Rumble]].


In this chilly snow level, the [[Kong]]s will have to cross several very wide abysses. To cross them, they must use the help of [[rope]]s and [[barrel]]s. These objects are found throughout the whole level. Luckily, [[Gnawty|Gnawties]] and [[Zinger]]s are the only foes that will stand in the Kongs' ways during their adventure through this level. However, Zingers will be found very often while the heroes are gliding across the pits on ropes. If they bump into the giant wasps, the Kongs will fall off, and a monkey will be lost until a [[DK Barrel]] is broken.
==Summary==
Rope Ravine is the second snow level, and like the first snow level, [[Freezing Fun]], it also has a slippery ground. As the name suggests, Rope Ravine has many abysses, which [[Donkey Kong]] and [[Diddy Kong]] can cross by using [[rope]]s. Some gaps can be crossed with a [[Barrel Cannon]]. The level has only two types of enemies, [[Gnawty|Gnawties]] and [[Zinger]]s, the latter of which are around the ropes. It is one of the shorter levels in the game. Aside from [[Chomp's Coliseum]], Rope Ravine is the only other level where the [[Kong]]s can pass an exit portal to find an extra part of the level and a second exit.


==Level Layout==
==Layout==
When they begin the level, the Kongs must travel to the left and grab onto a rope. It will take them over to another rope. They should quickly jump over to this rope, and then ride to land. Traveling a little farther from here will take them to another rope. Once grabbed onto, the rope will move east and pull the heroes over a wide abyss. As it moves, though, they will have to jump over to two other ropes and also watch out for Zingers. Once they get passed the abyss, the Kongs must defeat two Gnawties and hop onto yet another rope. This one won't go too long, and they will have to soon jump to some barrels below them. With careful aim, they will shoot to each barrel and cling to another rope. This one will lead them to an area with the [[Continue Point]].
When they begin the level, the Kongs must travel to the left and grab onto a rope. It will take them over to another rope. They should quickly jump over to this rope, and then ride to land. Traveling a little farther from here will take them to another rope. Once grabbed onto, the rope will move east and pull the heroes over a wide abyss. As it moves, though, they will have to jump over to two other ropes and also watch out for Zingers. Once they get passed the abyss, the Kongs must defeat two Gnawties and hop onto yet another rope. This one won't go too long, and they will have to soon jump to some barrels below them. With careful aim, they will shoot to each barrel and cling to another rope. This one will lead them to an area with the [[Continue Point]].


Halfway through the level, the heroes must ride on the next rope they see and get over a large pit. Back on land, they will have to slide down a steep slope and grab onto another rope before they slip off of the platform they are on. The rope will take them to a barrel, which will then blast the group to the letter N on a platform. If the Kongs journey to the east a little bit more, they will make it to yet another rope. It will guide them to the following two ropes. As they ride along these ropes, they will have to move up and down on them to avoid several Zingers in their path. Soon, they will make it to a slippery area, which they should walk down to find a barrel. It will shoot the heroes to the letter G, and then to another barrel. With precise aim, the group must shoot through this barrel, following the nearby banana trial. They will end up on land again if they shoot to the correct area. Looking a little farther ahead, the Kongs will notice a portal. Once they jump into it, they will be taken to the [[Riggin Rumble|seventh level]] with the option of the skippable [[Tyre Trail|sixth level]].
Halfway through the level, the heroes must ride on the next rope they see and get over a large pit. Back on land, they will have to slide down a steep slope and grab onto another rope before they slip off of the platform they are on. The rope will take them to a barrel, which will then blast the group to the letter N on a platform. If the Kongs journey to the east a little bit more, they will make it to yet another rope. It will guide them to the following two ropes. As they ride along these ropes, they will have to move up and down on them to avoid several Zingers in their path. Soon, they will make it to a slippery area, which they should walk down to find a barrel. It will shoot the heroes to the letter G, and then to another barrel. With precise aim, the group must shoot through this barrel, following the nearby banana trial. They will end up on land again if they shoot to the correct area. Looking a little farther ahead, the Kongs will notice an exit portal.


==Bonus Area(s)==
==Enemies==
*After they shoot through the level's first three barrels, the Kongs will grab onto a rope that will take them to the letter O. After getting the letter, they should jump down to the area directly under it and land in a barrel. It will shoot them to the [[Bonus Area]]. There, they must cash in their [[Kong Token]]s that they have collected for [[Extra Lives]] by hitting a nearby button. One of their tokens will fly out of the barrel when the button is hit, and they will have to catch it to claim the lives. When they are out of coins, the heroes will return to the main level.
*[[Gnawty]]: 3
*Once the Kongs grab the letter N, they should look down into the small pit after them. If they jump into this gap, they will be caught by a barrel, and it will shoot them to a Bonus Area. At the special level, the group will have to swim around some underwater ruins, grabbing many bananas and Kong Tokens. Once done, they can exit by traveling to the left end of the bonus.
*[[Zinger]]: 8
 
==Items and objects==
*[[DK Barrel]]: 2
 
===K-O-N-G Letters===
*K: Found while on a rope after a Zinger.
*O: Hovering above a cannon barrel leading to a bonus room, and before the check point.
*N: The Kongs are launched via barrel cannon to the "N" while going through the level normally.
*G: As with the "N", Kongs are launched into the "G".
 
==Bonus Areas==
{|class="dktable-brown"
!Image
!Description
|-
|[[File:Rope Ravine DKL Bonus Area 1.png]]
|After shooting from the first three Barrel Cannons, the Kongs grab on a rope that takes them to the letter O. After the letter, the Kongs must jump directly below into an Auto-Fire Barrel that blasts them to the first [[Bonus Area]]. The Bonus Area takes place in a jungle area where the Kongs must jump on a button to release their [[Kong Token]]s from a [[Barrel Cannon]] individually. The Kongs earn an [[extra life]] for each Kong Token that they catch. Once the Kongs run out of Kong Tokens, they return into the main level.
|-
|[[File:Rope Ravine DKL Bonus Area 2.png]]
|When the Kongs grab the letter N, they must jump down into the gap below to land into a barely-visible Auto-Fire Barrel, which takes them to another Bonus Area. The second Bonus Area has an underwater setting where the Kongs can collect many bananas and a few Kong Tokens. After doing so, they can exit from the left side.
|}
 
==Gallery==
<gallery>
Rope Ravine DKL screenshot.png|Donkey Kong passes a Zinger while holding on a rope
Rope Ravine DKL first exit.png|Donkey Kong reaches the first exit
Rope Ravine DKL second exit.png|Donkey Kong reaches the second exit
</gallery>


==Names in other languages==
==Names in other languages==
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|SpaM=Traversing the ravine}}
|SpaM=Traversing the ravine}}


==Trivia==
*This level and [[Tyre Trail]] can be completed alternatively -- i.e. either can be completed to progress further through the game, as both lead to [[Riggin' Rumble]].
*This is one of only two stages in which the player can go past a warp, to find an extra part of the level and a second warp. The other is [[Chomp's Coliseum]].
{{br}}
{{DKL}}
{{DKL}}
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land Levels]]

Revision as of 23:43, November 15, 2019

Template:Levelbox Rope Ravine is the fifth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!. The Kongs have a choice to either complete it or Tyre Trail it to progress to the level, Riggin' Rumble.

Summary

Rope Ravine is the second snow level, and like the first snow level, Freezing Fun, it also has a slippery ground. As the name suggests, Rope Ravine has many abysses, which Donkey Kong and Diddy Kong can cross by using ropes. Some gaps can be crossed with a Barrel Cannon. The level has only two types of enemies, Gnawties and Zingers, the latter of which are around the ropes. It is one of the shorter levels in the game. Aside from Chomp's Coliseum, Rope Ravine is the only other level where the Kongs can pass an exit portal to find an extra part of the level and a second exit.

Layout

When they begin the level, the Kongs must travel to the left and grab onto a rope. It will take them over to another rope. They should quickly jump over to this rope, and then ride to land. Traveling a little farther from here will take them to another rope. Once grabbed onto, the rope will move east and pull the heroes over a wide abyss. As it moves, though, they will have to jump over to two other ropes and also watch out for Zingers. Once they get passed the abyss, the Kongs must defeat two Gnawties and hop onto yet another rope. This one won't go too long, and they will have to soon jump to some barrels below them. With careful aim, they will shoot to each barrel and cling to another rope. This one will lead them to an area with the Continue Point.

Halfway through the level, the heroes must ride on the next rope they see and get over a large pit. Back on land, they will have to slide down a steep slope and grab onto another rope before they slip off of the platform they are on. The rope will take them to a barrel, which will then blast the group to the letter N on a platform. If the Kongs journey to the east a little bit more, they will make it to yet another rope. It will guide them to the following two ropes. As they ride along these ropes, they will have to move up and down on them to avoid several Zingers in their path. Soon, they will make it to a slippery area, which they should walk down to find a barrel. It will shoot the heroes to the letter G, and then to another barrel. With precise aim, the group must shoot through this barrel, following the nearby banana trial. They will end up on land again if they shoot to the correct area. Looking a little farther ahead, the Kongs will notice an exit portal.

Enemies

Items and objects

K-O-N-G Letters

  • K: Found while on a rope after a Zinger.
  • O: Hovering above a cannon barrel leading to a bonus room, and before the check point.
  • N: The Kongs are launched via barrel cannon to the "N" while going through the level normally.
  • G: As with the "N", Kongs are launched into the "G".

Bonus Areas

Image Description
Diddy Kong in the first Bonus Area of Rope Ravine in Donkey Kong Land After shooting from the first three Barrel Cannons, the Kongs grab on a rope that takes them to the letter O. After the letter, the Kongs must jump directly below into an Auto-Fire Barrel that blasts them to the first Bonus Area. The Bonus Area takes place in a jungle area where the Kongs must jump on a button to release their Kong Tokens from a Barrel Cannon individually. The Kongs earn an extra life for each Kong Token that they catch. Once the Kongs run out of Kong Tokens, they return into the main level.
Diddy Kong in the second Bonus Area of Rope Ravine in Donkey Kong Land When the Kongs grab the letter N, they must jump down into the gap below to land into a barely-visible Auto-Fire Barrel, which takes them to another Bonus Area. The second Bonus Area has an underwater setting where the Kongs can collect many bananas and a few Kong Tokens. After doing so, they can exit from the left side.

Gallery

Names in other languages

Language Name Meaning
Japanese ロープの谷
Rōpu no tani
Valley of the ropes

Spanish Recorriendo la cañada
Traversing the ravine