Fast Barrel Blast: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Is it just me, or does actually using the barrels look insanely difficult? Rewritten.)
No edit summary
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{levelbox
{{level infobox
|image=[[File:Fast Barrel Blast.png]]
|image=[[File:Fast Barrel Blast.png]]
|code=4-4
|code=4-4
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
|song=Airship
|track=Airship
|before=[[Balloon Barrage|<<]]
|before=[[Balloon Barrage|<<]]
|after=[[Skyscraper Caper|>>]]
|after=[[Skyscraper Caper|>>]]
}}
}}
'''Fast Barrel Blast'''<ref>''Donkey Kong Land'' instruction booklet, page 19.</ref> is the twenty-seventh level in ''[[Donkey Kong Land]]'' and the fourth level of [[Big Ape City]].
'''Fast Barrel Blast'''<ref>''Donkey Kong Land'' instruction booklet, page 19.</ref> is the twenty-seventh level in ''[[Donkey Kong Land]]'' and the fourth level of [[Big Ape City]]. Fast Barrel Blast takes place inside of a blimp that largely features [[Barrel Cannon]]s, which move faster than in other levels. Some items such as a [[Kong Token]] or [[KONG Letters]] can be collected by launching [[Donkey Kong]] or [[Diddy Kong]] with precise timing. Sometimes, the Kongs can shoot over the Barrel Cannons to take a shortcut in the level.
 
==Summary==
Fast Barrel Blast is the second and last blimp level. As the level's name suggests, there are many [[Barrel Cannon]]s that [[Donkey Kong]] and [[Diddy Kong]] must shoot from. Unlike earlier levels, the Barrel Cannons move faster. Some items such as a [[Kong Token]] or [[KONG Letters]] can be collected by launching if the [[Kong]]s shoot out at the right time. Sometimes, the Kongs can shoot over the Barrel Cannons to take a shortcut in the level. There are a few [[tire (object)|tire]]s that the Kongs can use to reach certain areas. There are a few walking segments where uncommon enemies such as [[Mini-Necky]]s and [[Krusha]]s are encountered.


==Layout==
==Layout==
Line 16: Line 13:
When the level begins, the [[Kong]]s may collect a few [[banana]]s and bounce off of a few [[Kritter]]s before landing in a [[barrel]]. This shoots them up to a ledge, where they must defeat a [[Mini-Necky]] before jumping down another ledge. After this is a large abyss which can only be crossed by shooting the Kongs out of barrels, sometimes with precise aiming and timing. After this, they must simply avoid a few [[Zinger]]s before reaching the [[Continue Point]].
When the level begins, the [[Kong]]s may collect a few [[banana]]s and bounce off of a few [[Kritter]]s before landing in a [[barrel]]. This shoots them up to a ledge, where they must defeat a [[Mini-Necky]] before jumping down another ledge. After this is a large abyss which can only be crossed by shooting the Kongs out of barrels, sometimes with precise aiming and timing. After this, they must simply avoid a few [[Zinger]]s before reaching the [[Continue Point]].


Following this, the Kongs must fire themselves out of more barrels before reaching a couple of [[Slippa]]s and another barrel. The Kongs must fire themselves out of the second barrel and bounce off of a tire to reach the next. They must continue over the gap before avoiding a few enemies. A tire embedded in the ground allows them to reach the next barrel. After this section, the Kongs encounter a [[Hogwash the Flying Pig|Hogwash]] they may bounce off of as well. Upon completing this section, they must simply hop down to find a portal they may enter the complete the level.
Following this, the Kongs must fire themselves out of more barrels before reaching a couple of [[Slippa]]s and another barrel. The Kongs must fire themselves out of the second barrel and bounce off of a [[Tire (object)|tire]] to reach the next. They must continue over the gap before avoiding a few enemies. A tire embedded in the ground allows them to reach the next barrel. After this section, the Kongs encounter a [[Hogwash the Flying Pig|Hogwash]] they may bounce off of as well. Upon completing this section, they must simply hop down to find a portal they may enter the complete the level.
{{br|left}}
{{br|left}}


Line 27: Line 24:
*[[Zinger]]
*[[Zinger]]


==Items==
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
*[[Kong Token]]s: 2
*[[Kong Token]]s: 2


===K-O-N-G Letters===
===KONG Letters===
*K: Above a barrel cannon that's used to cross an abyss.
*K: Above a barrel cannon that's used to cross an abyss.
*O: Found in a barrel blasting segment.
*O: Found in a barrel blasting segment.
Line 38: Line 37:


==Bonus Areas==
==Bonus Areas==
{|class=wikitable
[[File:FastBarrelBlast-G.png|thumb|The second Bonus Area]]
!Image
Fast Barrel Blast has two [[Bonus room|Bonus Areas]]:
!Description
 
|-
*Shortly after a Mini-Necky at the start, the Kongs must jump down a large ledge while following a banana trail. By doing so, the Kongs land onto a weak spot of the ground, causing a [[rope]] to rise out. By grabbing it, the Kongs are taken to the first Bonus Area. There, the Kongs must jump on a button to release their Kong Tokens from a Barrel Cannon individually. They earn an [[extra life]] for each Kong Token they catch. Once they run out of tokens, the Kongs return into the main level.  
|
*At the end of the level, instead of continuing down a ledge leading to the portal, the Kongs must instead go to the left end. They must do a roll jump to land in a [[Blast Barrel]] which blasts them to a Bonus Area. The area takes place in a jungle, where the Kongs must avoid three [[Mincer]]s encircling the path. Afterward, the Kongs can bounce from a half tire stuck in the ground to reach the letter G above. A cave opening is next to the tire, and by entering it the Kongs return into the main level.
|Shortly after a Mini-Necky at the start, the Kongs must jump down a large ledge while following a banana trail. By doing so, the Kongs land onto a weak spot of the ground, causing a [[rope]] to rise out. By grabbing it, the Kongs are taken to the first [[Bonus Area]]. There, the Kongs must jump on a button to release their Kong Tokens from a Barrel Cannon individually. They earn an [[extra life]] for each Kong Token they catch. Once they run out of tokens, the Kongs return into the main level.  
|-
|[[File:FastBarrelBlast-G.png]]
|At the end of the level, instead of continuing down a ledge leading to the portal, the Kongs must instead go to the left end. They must do a roll jump to land in a [[Blast Barrel]] which blasts them to a Bonus Area. The area takes place in a jungle, where the Kongs must avoid three [[Mincer]]s encircling the path. Afterward, the Kongs can bounce from a half tire stuck in the ground to reach the letter G above. A cave opening is next to the tire, and by entering it the Kongs return into the main level.
|}


==Gallery==
==Gallery==
Line 61: Line 55:
|JapM=Blimp 2
|JapM=Blimp 2
|Spa=Barriles y despegues
|Spa=Barriles y despegues
|SpaM=Barrels and launches}}
|SpaM=Barrels and launches
|Ita=Il colpo della botte veloce<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 19</ref>
|ItaM=The fast barrel bang
}}


==References==
==References==
Line 67: Line 64:


{{DKL}}
{{DKL}}
[[Category:Donkey Kong Land Levels]]
[[Category:Airship areas]]
[[Category:Donkey Kong Land levels]]

Latest revision as of 15:09, December 15, 2023

Level
Fast Barrel Blast
Fast Barrel Blast.png
Level code 4-4
Game Donkey Kong Land
Music track Airship
<< Directory of levels >>

Fast Barrel Blast[1] is the twenty-seventh level in Donkey Kong Land and the fourth level of Big Ape City. Fast Barrel Blast takes place inside of a blimp that largely features Barrel Cannons, which move faster than in other levels. Some items such as a Kong Token or KONG Letters can be collected by launching Donkey Kong or Diddy Kong with precise timing. Sometimes, the Kongs can shoot over the Barrel Cannons to take a shortcut in the level.

Layout[edit]

Fast Barrel Blast
A Mini-Necky at the beginning of the level

When the level begins, the Kongs may collect a few bananas and bounce off of a few Kritters before landing in a barrel. This shoots them up to a ledge, where they must defeat a Mini-Necky before jumping down another ledge. After this is a large abyss which can only be crossed by shooting the Kongs out of barrels, sometimes with precise aiming and timing. After this, they must simply avoid a few Zingers before reaching the Continue Point.

Following this, the Kongs must fire themselves out of more barrels before reaching a couple of Slippas and another barrel. The Kongs must fire themselves out of the second barrel and bounce off of a tire to reach the next. They must continue over the gap before avoiding a few enemies. A tire embedded in the ground allows them to reach the next barrel. After this section, the Kongs encounter a Hogwash they may bounce off of as well. Upon completing this section, they must simply hop down to find a portal they may enter the complete the level.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: Above a barrel cannon that's used to cross an abyss.
  • O: Found in a barrel blasting segment.
  • N: Also located in a barrel blasting segment.
  • G: In the second bonus stage.

Bonus Areas[edit]

Fast Barrel Blast
The second Bonus Area

Fast Barrel Blast has two Bonus Areas:

  • Shortly after a Mini-Necky at the start, the Kongs must jump down a large ledge while following a banana trail. By doing so, the Kongs land onto a weak spot of the ground, causing a rope to rise out. By grabbing it, the Kongs are taken to the first Bonus Area. There, the Kongs must jump on a button to release their Kong Tokens from a Barrel Cannon individually. They earn an extra life for each Kong Token they catch. Once they run out of tokens, the Kongs return into the main level.
  • At the end of the level, instead of continuing down a ledge leading to the portal, the Kongs must instead go to the left end. They must do a roll jump to land in a Blast Barrel which blasts them to a Bonus Area. The area takes place in a jungle, where the Kongs must avoid three Mincers encircling the path. Afterward, the Kongs can bounce from a half tire stuck in the ground to reach the letter G above. A cave opening is next to the tire, and by entering it the Kongs return into the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 飛行船2
Hikōsen2
Blimp 2

Italian Il colpo della botte veloce[2]
The fast barrel bang
Spanish Barriles y despegues
Barrels and launches

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 19.
  2. ^ Donkey Kong Land Italian booklet, pag. 19