Tire Trail: Difference between revisions

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{{levelbox
{{levelbox
|title=Tyre Trail
|image=[[File:Tire Trail‎.png]]
|image=[[File:Tire Trail‎.png|160px]]
|world=[[Gangplank Galleon Ahoy!]]
|code=1-6
|code=1-6
|game=''[[Donkey Kong Land]]
|game=''[[Donkey Kong Land]]
Line 7: Line 7:
|before=[[Rope Ravine|<<]]
|before=[[Rope Ravine|<<]]
}}
}}
'''Tyre Trail''', alternately spelled '''Tire Trail''' in the North American [[3DS]] [[Virtual Console]] manual, is the sixth level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the sixth area of [[Gangplank Galleon Ahoy!]], the game's first world.
'''Tyre Trail''', alternately spelled '''Tire Trail''' in the North American [[Nintendo 3DS|3DS]] [[Virtual Console]] manual, is the sixth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It can only be accessed after completing [[Deck Trek]] and using the special TNT Barrel on the bottom barricade.  


In this jungle level, the [[Kong]]s encounter a lot of [[tire]]s. With these items, they can bounce up to high ledges, cross long gaps, and collect bananas, or even [[Kong Token]]s. Tyre Trail also features a few [[barrel]]s, just as other jungle levels do in the game. The enemies found in this level are [[Zinger]]s, [[Army|Armies]], a lone [[Hogwash the Flying Pig|Hogwash]], [[Slippa]]s, and some [[Kritter]]s.
Tyre Trail is a jungle level with numerous [[tire (object)|tire]]s. [[Donkey Kong]] and [[Diddy Kong]] must use them to reach high ledges, cross long gaps, and collect [[banana]]s and [[Kong Token]]s. [[Army|Armies]] first appear in the level, and some [[Zinger]]s are encountered around the gaps.


==Level Layout==
The player can either complete Tyre Trail or [[Rope Ravine]] to progress further, as both lead to [[Riggin' Rumble]].
When the Kongs begin the level, they must travel east and drop down a ledge. Then, the Kongs must walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the [[Continue Point]].
 
==Layout==
When the Kongs begin the level, they must travel east and drop down a ledge. A Hogwash is flying between the gap. The Kongs must then walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the [[Continue Point]].


Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a [[DK Barrel]]. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level.
Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a [[DK Barrel]]. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level.


==Bonus Area(s)==
==Enemies==
*After the Kongs find the level's first tire, they should walk backwards and sneak around the wall in their way. Once they cross a rather wide gap, they see a barrel right in front of them. When they jump into it, they will be taken to the [[Bonus Area]]. In this special level, the heroes must hit a nearby button to make their [[Kong Token]]s that they collected shoot out of a barrel. They should catch the token that flies out to exchange it for an [[Extra Life]]. Once the Kongs are out of coins, the stage ends.
*[[Army]]: 2
*A little while before the [[Continue Point]], the heroes have to bounce off of a few Kritters as they make it through the area. When they land on solid ground, they should try to land on the dark spot in the dirt. If they land on it, a rope will shoot out of the ground and ascend through the air. The Kongs should grab onto it and ride up to the Bonus Area. Here, they are in a small area, and it is filled with six Kong Tokens. The heroes should collect their prize and exit the stage through a nearby entryway.  
*[[Hogwash the Flying Pig|Hogwash]]: 1
*Shortly after the Continue Point, the Kongs have to bounce off of a few tires to cross some gaps. At some point, they need to use a tire to bounce up to a high ledge, while watching out for a Zinger. If the heroes search under the foe, they find a barrel. If they go in it, they are taken to the Bonus Area, where they must simply walk into another barrel. It shoots them to the letter N, and then onto a ledge, where the Kongs can exit the bonus.
*[[Kritter]]: 5
*[[Slippa]]: 3
*[[Zinger]]: 6
 
==Items==
*[[DK Barrel]]: 2
*[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area)
 
===K-O-N-G Letters===
*K: On the hill above the first Army.
*O: In a gap after the first Zinger. The Kongs can bounce on a tire to get out of the gap.
*N: In the second bonus room, found by using the barrel cannon underneath a Zinger.
*G: A tire must be used to bounce the Kongs over a gap and grab the letter G.
 
==Bonus Areas==
{|class="wikitable"
!Image
!Description
|-
|
|After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into an Auto-Fire Barrel that takes them to the [[Bonus Area]]. In the area, the Kongs must jump on a nearby button for their collected [[Kong Token]]s to individually blast out of a Barrel Cannon. The Kongs get an [[extra life]] for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level.
|-
|[[File:Tyre Trail Bonus Level 2.png]]
|Shortly before the [[Continue Point]], the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right.
|-
|
|Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter an Auto-Fire Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit.
|}
 
==Gallery==
<gallery>
Tyre Trail first Auto-Fire Barrel.png|Diddy reaches an Auto-Fire Barrel leading to the first Bonus Level
Tyre Trail letter O.png|The letter O
Tyre Trail Continue Point.png|Diddy jumps to the Continue Point
Tyre Trail Zinger above Auto-Fire Barrel.png|Diddy encounters a Zinger above the Auto-Fire Barrel to the third Bonus Level
</gallery>


==Names in other languages==
==Names in other languages==
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|SpaM=Tire trail}}
|SpaM=Tire trail}}


==Trivia==
*[[Rope Ravine]] and this level can be completed alternatively -- i.e. both levels can be completed to progress further through the game, as both lead to [[Riggin' Rumble]].
{{br}}
{{DKL}}
{{DKL}}
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land Levels]]

Revision as of 21:35, October 28, 2019

Template:Levelbox Tyre Trail, alternately spelled Tire Trail in the North American 3DS Virtual Console manual, is the sixth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!. It can only be accessed after completing Deck Trek and using the special TNT Barrel on the bottom barricade.

Tyre Trail is a jungle level with numerous tires. Donkey Kong and Diddy Kong must use them to reach high ledges, cross long gaps, and collect bananas and Kong Tokens. Armies first appear in the level, and some Zingers are encountered around the gaps.

The player can either complete Tyre Trail or Rope Ravine to progress further, as both lead to Riggin' Rumble.

Layout

When the Kongs begin the level, they must travel east and drop down a ledge. A Hogwash is flying between the gap. The Kongs must then walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the Continue Point.

Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a DK Barrel. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level.

Enemies

Items

K-O-N-G Letters

  • K: On the hill above the first Army.
  • O: In a gap after the first Zinger. The Kongs can bounce on a tire to get out of the gap.
  • N: In the second bonus room, found by using the barrel cannon underneath a Zinger.
  • G: A tire must be used to bounce the Kongs over a gap and grab the letter G.

Bonus Areas

Image Description
After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into an Auto-Fire Barrel that takes them to the Bonus Area. In the area, the Kongs must jump on a nearby button for their collected Kong Tokens to individually blast out of a Barrel Cannon. The Kongs get an extra life for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level.
Donkey Kong collects Kong Tokens in the second Bonus Area of Tire Trail from Donkey Kong Land Shortly before the Continue Point, the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right.
Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter an Auto-Fire Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit.

Gallery

Names in other languages

Language Name Meaning
Japanese タイヤ・ジャングル
Taiya Janguru
Tire Jungle, a name shared with Jungle Jinx

Spanish Sendero de llantas
Tire trail