Oil Drum Slum

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Template:Levelbox Oil Drum Slum is the thirtieth and final level in the Game Boy game, Donkey Kong Land. It is also the seventh area of the Big Ape City.

In this unique skyscraper level, the Kongs will face one of their biggest challenges. The level is filled with many, many Oil Drums, which must be used as platforms to cross wide gaps. The heroes have to be fast, though, as a vast majority of these Oil Drums can burn them if the they touch the flames that come out of them. Along with these Oil Drums are some tires and ropes to help the Kongs reach higher areas. Most of the level's ropes, however, are like the ones in Skyscraper Caper, and can pull the Kongs up and down. As the final level of the game, Oil Drum Slum is also very long compared to the normal levels of Donkey Kong Land, and has more than one Continue Point in it. The enemies here include Zingers, Kritters, Slippas, Gnawties, and even Krushas.

Level Layout

From the start of the level, the Kongs must walk eastward and defeat a few Gnawties until they come up to a wide gap. It will have to be crossed by using an Oil Drum. When they get over this gap, they'll have to get over another one with a second Oil Drum. Shortly after this area, the heroes must bounce off of a Kritter and grab onto a rope. It will pull them upwards to a higher area. There, they must jump over an Oil Drum ,without hitting the flame coming out of it, and then encounter another abyss. As before, they should use the Oil Drum in the center of it to cross. After that, the Kongs will need to hop over a couple of other Oil Drums to progress to the letter K, as well as a barrel. The heroes should get in the barrel and blast to the next area above them. There, they must jump over a few small gaps to find the Continue Point.

From there, the Kongs will have to travel east and jump to a few platforms to find a rope, With it, they should move over an abyss. However, as the rope pulls to the right, they will need to be on the lookout for a Zinger. Over the gap, they must bounce off of a tire to land on a high-up Oil Drum. Quickly, they should leap to the right of it and land on another platform, before the drum's flames hit them. Jumping up a few more platforms will take the Kongs to the next area. There, they must journey west and jump atop two Oil Drums to cross a wide abyss. On the other side of this pit, they will have to walk a long distance to the left and grab onto a rope. It will pull them higher up a skyscraper. As it takes them upwards, the Kongs should beware of some Zingers flying along the area. When they get off the rope, the heroes must head east again and jump over a few more platforms. Soon, they will find the second Continue Point.

At that point, they will have to cross another abyss with a lone Oil Drum and then hop up several platforms to reach yet another area of a skyscraper. Up there, they must use two Oil Drums to reach an even higher level. This must be done quickly, though, as the flames in the drums shoot out fast. Once up, the Kongs will need to journey west and two more drums to get over the largest pit yet. After they get over it, they will need to dodge a Krusha and hop up some nearby platforms to reach a rope. As usual, it will pull them upwards to the next area. There, they should head east, jumping around several larger platforms, and also hopping over a few Krushas. Soon, they will encounter another abyss. The only way to cross it, as before, is to use the two Oil Drums scattered around it. Once they get over this gap, they will find a portal. After they jump into this portal, they will be taken to the final battle.

Bonus Area(s)

  • When the Kongs climb up the rope with the letter O on it, they should look to the left. They should see a tire at the edge of the screen. They must jump to it and bounce to a nearby platform. There, they will find a barrel. Once they walk into it, they will be shot to the Bonus Area, where they will need to swim between a narrow path underwater. As they go, Fangfish, Chomps and other enemies will swim towards them, so they must be careful. The heroes will come up to some Extra Life Balloons while they travel, but they fly away fast. Once done with the bonus, the Kongs must exit by swimming to the far right end of the area.
  • Near the end of the level, the Kongs will see a Krusha and a TNT Barrel near an Oil Drum, which is blocking a small pathway. Donkey Kong should be used to defeat the Krusha and then pick up the TNT Barrel. With this barrel, Donkey or Diddy Kong should blow up the Oil Drum blocking the hidden path. Then, they must take this path to find a barrel. It will blast them to a Bonus Area. There, the Kongs will have to climb up a ship mast to collect Extra Life Balloons. They should go fast, though, as the balloons ascend fast, and can not be grabbed once they are too high. At the top mast, the heroes must jump into a barrel to exit the Bonus Area.

Names in other languages

Language Name Meaning
Japanese オイル缶スラム
Oiru kan suramu
Oil Drum Slum

Spanish Pelea en aceite
Fight in oil