Kackle: Difference between revisions

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Revision as of 13:01, July 18, 2011

Kackles are ghostly Kremlings from Donkey Kong Country 2: Diddy's Kong Quest that chase after Diddy and Dixie Kong in the level Haunted Hall, where they start chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas, a patch on an eye and holding scimitars in a belt.

Once the player pass the first gate of Haunted Hall level, a Kackle will be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle will appear and attack either Diddy or Dixie Kong. Getting Plus and Minus Barrels will alter for how long Kackles keep intangible.

There are a total of four areas in the level where Kackle appears in; two before the checkpoint, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both barrels that are placed around in rather tight spots.

Trivia

  • According to the game's credits, Kackles belong to the "Kremling Kuthroats" enemy class.
  • In the Game Boy Advance remake of Donkey Kong Country 2, all Kackles in the game wear the same bandanna color: blue. In the Super Nintendo version of the game, the Kackles wear either a blue, green, yellow, or red bandanna.
  • In Donkey Kong 64, a skeletal Kremling named Resident Demon appears. The Resident Demon is somewhat similar in appearance to a Kackle.

Gallery