Congo Carnage: Difference between revisions

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{{levelbox
{{levelbox
|title=Congo Carnage
|image=[[File:CongoCarnage-1.png]]
|image=[[File:CongoCarnage-1.png|160px]]
|code=1-8
|code=1-8
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
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|before=[[Riggin' Rumble|<<]]
|before=[[Riggin' Rumble|<<]]
}}
}}
'''Congo Carnage''' is the eighth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the eighth level in [[Gangplank Galleon Ahoy!]], the first world in the game.
'''Congo Carnage''' is the eighth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It is the last jungle level in the game.


In the final jungle level of ''Donkey Kong Land'', the [[Kong]]s must jump, swing, and shoot heir way to victory. The level is filled with many wide gaps, which must be crossed by using the helpful [[barrel]]s and [[rope]]s. Just as in [[Rope Ravine]], they will encounter many [[Zinger]]s as they travel through the dense jungle on the ropes, which much of the level is spent on. When the heroes are on land, they have other things to worry about. [[Gnawty|Gnawties]] and [[Kritter]]s will be found around the land areas, as well as the nut-throwing foe, [[Necky]], and they must be avoided at all costs.
==Summary==
Congo Carnage is a short level in similar vein to [[Rope Ravine]] except that it takes place in the jungle. [[Donkey Kong]] and [[Diddy Kong]] swing from [[rope]]s to get across the wide gaps below. The [[Kong]]s encounter many [[Zinger]]s circling the ropes, as well as [[Kritter]]s, [[Gnawty]]s, and perched [[Necky|Neckies]], who first appear in the level. The [[Steel Keg]] also first appears in the level, and it can be used to defeat several enemies consecutively or to break open walls in the level.


==Overview==
==Layout==
From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a [[Steel Keg]]. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the [[Continue Point]] is.
From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a [[Steel Keg]]. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the [[Continue Point]] is.


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*[[Zinger]]s: 7
*[[Zinger]]s: 7


==K-O-N-G Letters==
==Items and objects==
[[File:CongoCarnage-K.png|thumb|left|The letter K]]
*[[DK Barrel]]: 3
*[[Kong Token]]: 4 (3 of which are in a Bonus Area)
*[[Steel Keg]]: 2
 
===K-O-N-G Letters===
[[File:CongoCarnage-O.png|thumb|The letter O]]
[[File:CongoCarnage-O.png|thumb|The letter O]]
*K: Found by climbing up the rope at the start of the level and going right.
*K: Found by climbing up the rope at the start of the level and going right.
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{{br}}
{{br}}
==Bonus Areas==
==Bonus Areas==
[[File:CongoCarnage-3.png|thumb|DK in the first Bonus Area]]
{|class="wikitable"
*When the heroes grab onto the first rope in the level, they should near the bottom of it. Right under the letter K, they will see a barrel sticking out of a ledge. They must jump into it and be shot to the [[Bonus Area]]. There, they will need to climb up a ship's mast to find four [[Kong Token]]s. As they climb, though, they must watch out for the unusually-fast [[Mincer]]s throughout the area. Once done, the group should exit by using a nearby barrel.
!Image
*After the Kongs encounter the level's second [[Necky]], they should travel down the ledge it is on and come up to a barrel. When they get in it, they will be taken to the Bonus Area, where they can cash in their Kong Tokens for [[Extra Live]]s. This can be done by hitting a nearby button and trying to catch the coin that shoots out of the above barrel. When the Kongs are out of tokens, they will end up back in the main level.
!Description
|-
|[[File:CongoCarnage-3.png]]
|When the Kongs grab on the first rope in the level, they must climb near the bottom of it. Directly below the letter K is an Auto-Fire Barrel, which they must fall into to access the [[Bonus Area]]. In it, Donkey Kong or Diddy must jump up a ship mast and collect four Kong Tokens along the way while avoiding some [[Mincer]]s. They can return into the main level by entering an Auto-Fire Barrel at the top-right.
|-
|
|When the Kongs encounter the second perched [[Necky]], they must jump down from the ledge and enter a nearby Auto-Fire Barrel that takes them into the second Bonus Level. There, the Kongs can jump on a button to make a barrel release their Kong Tokens, which they can jump at to obtain [[extra life|extra lives]]. After the Kongs use all of their Kong Tokens, they are automatically sent back into the main level.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Congo Carnage.png|DK near the letter K
CongoCarnage-K.png|DK near the letter K
CongoCarnage-2.png|DK finds the Blast Barrel that leads to the first Bonus Area, at the bottom right.
CongoCarnage-2.png|DK finds the Blast Barrel that leads to the first Bonus Area, at the bottom right.
CongoCarnage-4.png|DK next to the Blast Barrel that leads to the second Bonus Area
CongoCarnage-4.png|DK next to the Blast Barrel that leads to the second Bonus Area

Revision as of 18:14, October 18, 2019

Template:Levelbox Congo Carnage is the eighth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!. It is the last jungle level in the game.

Summary

Congo Carnage is a short level in similar vein to Rope Ravine except that it takes place in the jungle. Donkey Kong and Diddy Kong swing from ropes to get across the wide gaps below. The Kongs encounter many Zingers circling the ropes, as well as Kritters, Gnawtys, and perched Neckies, who first appear in the level. The Steel Keg also first appears in the level, and it can be used to defeat several enemies consecutively or to break open walls in the level.

Layout

From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a Steel Keg. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the Continue Point is.

Halfway through the level, the Kongs need to continue east and sneak under another Necky, before it hits them with its coconuts. Traveling down more of the path will lead the Kongs into a ditch. The walls here are too large to jump over, but there is another Steel Keg which they should throw at the wall on the right to break it, opening a small tunnel they can walk through. The group must journey along more of the jungle from there and soon reach a rope. It will guide them over a large pit. However, as it moves to the other end of the abyss, the heroes must watch out for many Zingers flying all around the area. Shortly after collecting the letter G, they will make it to a platform with a barrel on it. When they jump in the barrel, it will blast them to a portal. Jumping into this portal will take the Kongs to the next level.

Enemies

Items and objects

K-O-N-G Letters

The letter O in Congo Carnage
The letter O
  • K: Found by climbing up the rope at the start of the level and going right.
  • O: Hovering over a gap shortly after three Gnawty.
  • N: In the air during a robe climbing section.
  • G: After five Zingers in a later rope section, the "G" should be hovering high.

Bonus Areas

Image Description
Congo Carnage When the Kongs grab on the first rope in the level, they must climb near the bottom of it. Directly below the letter K is an Auto-Fire Barrel, which they must fall into to access the Bonus Area. In it, Donkey Kong or Diddy must jump up a ship mast and collect four Kong Tokens along the way while avoiding some Mincers. They can return into the main level by entering an Auto-Fire Barrel at the top-right.
When the Kongs encounter the second perched Necky, they must jump down from the ledge and enter a nearby Auto-Fire Barrel that takes them into the second Bonus Level. There, the Kongs can jump on a button to make a barrel release their Kong Tokens, which they can jump at to obtain extra lives. After the Kongs use all of their Kong Tokens, they are automatically sent back into the main level.

Gallery

Names in other languages

Language Name Meaning
Japanese ロープ・ジャングル2
Rōpu Janguru2
Rope Jungle 2

Spanish Batalla en el Congo
Battle in the Congo