Simian Swing: Difference between revisions

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{{levelbox
{{levelbox
|title=Simian Swing
|image=[[File:Simian Swing.png]]
|image=[[File:Simian_Swing.png|160px]]
|code=1-3
|code=1-3
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
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|before=[[Freezing Fun|<<]]
|before=[[Freezing Fun|<<]]
}}
}}
'''Simian Swing''' is the third level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the third area of [[Gangplank Galleon Ahoy!]].
'''Simian Swing''' is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].


In this short jungle level, the Kongs have to swing on many ropes to cross very wide gaps and reach high ledges. Much of the level also takes place on the treetops of the jungle, and they Kongs must be careful to not fall off of them. Strangely, the Kongs find a formation of bananas forming a ? mark near the end of the level. This likely marks the hidden cave under it that leads to a [[Bonus Area]]. The usual enemies appear in this level; [[Kritter]]s, [[Gnawty|Gnawties]], [[Slippa]]s, and [[Zinger]]s, who will stop at nothing to end the heroes' quest.
Simian Swing is a short, basic jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges. The Kongs must avoid some [[Zinger]]s flying around near the ropes. A lot of the level takes place on the treetops, some of which have hidden items on them. A group of bananas forming a question mark is at the end of the level, likely hinting to the hidden cave under it that leads to a [[Bonus Area]]. Aside from Zinger, Simian Swing only features basic enemies including [[Kritter]]s, [[Gnawty|Gnawties]], and [[Slippa]]s.


==Level Layout==
==Layout==
From the start of the jungle level, the Kongs must jump up a several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by simply using the rope above. The Kongs must swing along the rope, and land on the other end of the gap. From there, they must continue east and cross another gap with the aid of a few ropes. As they go across, the Kongs have to jump through the air and grab onto other moving ropes, until they get to the other end. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope, and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the [[Continue Point]].
From the start of the jungle level, the Kongs must jump up a several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by simply using the rope above. The Kongs must swing along the rope, and land on the other end of the gap. From there, they must continue east and cross another gap with the aid of a few ropes. As they go across, the Kongs have to jump through the air and grab onto other moving ropes, until they get to the other end. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope, and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the [[Continue Point]].


Halfway through the level, the heroes have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter an abyss. To cross it, the Kongs must swing across a rope, followed by another one and dodge a Zinger. Soon, they are able to get back on land and continue their adventure. When they travel a little farther, they reach another abyss. With the help of several ropes, they must cross it. As they hop to each of the swinging ropes, they must watch out for Zingers moving all around, as if one is touched, the Kongs might lose the level. Back on land, the group must beat a lone Kremling and travel along the path. Once they collect many bananas in the shape of a ? mark, they find a portal, and it leads out of the level.
Halfway through the level, the heroes have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter an abyss. To cross it, the Kongs must swing across a rope, followed by another one and dodge a Zinger. Soon, they are able to get back on land and continue their adventure. When they travel a little farther, they reach another abyss. With the help of several ropes, they must cross it. As they hop to each of the swinging ropes, they must watch out for Zingers moving all around, as if one is touched, the Kongs might lose the level. Back on land, the group must beat a lone Kremling and travel along the path. Once they collect many bananas in the shape of a ? mark, they find a portal, and it leads out of the level.


==Bonus Area(s)==
==Enemies==
*A little while before the [[Continue Point]], Donkey and Diddy Kong swing off of a rope and bounce off of Gnawty. In mid-air, they must move to the right and land in front of a small ledge. If done correctly, a rope comes out of the ground. The heroes must grab on and ride to the [[Bonus Area]]. Here, they must simply hop atop a few clouds over a gap and grab the prizes scattered around. Once over the abyss, they can exit the area by walking into the opening nearby.
*[[Gnawty]]: 1
*After passing the Continue Point, the heroes notice a few bananas floating under a treetop. They need to jump down to them and land right next to a hidden barrel. Once they jump in it, the barrel shoot them to another barrel, which shoots them up to a cave, leading to the Bonus Area. Here, they are able to exchange their [[Kong Token]]s and for lives. They have to hit the button nearby, and it shoots out the coins they collected, which must be caught to be turned into [[Extra Life Balloon]]s. Once the Kongs are done with this bonus, they can exit by using a barrel to the left of them.
*[[Kritter]]: 8
*[[Slippa]]: 3
*[[Zinger]]: 4
 
==Items and objects==
*[[DK Barrel]]: 2
*[[Kong Token]]: 2
*[[Red Balloon]]: 1
 
===K-O-N-G Letters===
*K: Found with some bananas on the first rope swing.
*O: Located near two Slippas after some rope swinging.
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by making a detour by instead of going up towards the next ropes on top of the trees, jumping down to a lower area where some barely visible bananas are and go into the barrel cannon.
*G: Found at the very end near a question mark formation of bananas.
 
==Bonus Areas==
{|class="wikitable"
!Image
!Description
|-
|
|Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must hop atop a few clouds over a gap and collect the items scattered around. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
|-
|
|After passing the Continue Point, there are a few bananas floating under a treetop. The Kongs must go down to the bananas to land right next to a hidden Barrel Cannon. By jumping into the Barrel Cannon, it shoots them to another one, which then shoots them up to a cave, leading to the Bonus Area. There, the Kongs must jump on a button to release their individual [[Kong Token]]s, each rewarding a [[extra life]] if caught. The Kongs can exit from a barrel to the left.
|}
 
==Gallery==
<gallery>
Simian Swing DKL Diddy swinging.png|Diddy swinging to a few bananas
Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter
Simian Swing DKL letter N.png|Donkey Kong swinging to the letter N
</gallery>


==Names in other languages==
==Names in other languages==
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|Spa=Monos balanceándose
|Spa=Monos balanceándose
|SpaM=Monkeys swinging}}
|SpaM=Monkeys swinging}}
{{br}}
{{DKL}}
{{DKL}}
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land Levels]]

Revision as of 11:10, October 28, 2019

Template:Levelbox Simian Swing is the third level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!.

Simian Swing is a short, basic jungle level where Donkey Kong and Diddy Kong must swing from many ropes to cross wide gaps and reach high ledges. The Kongs must avoid some Zingers flying around near the ropes. A lot of the level takes place on the treetops, some of which have hidden items on them. A group of bananas forming a question mark is at the end of the level, likely hinting to the hidden cave under it that leads to a Bonus Area. Aside from Zinger, Simian Swing only features basic enemies including Kritters, Gnawties, and Slippas.

Layout

From the start of the jungle level, the Kongs must jump up a several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by simply using the rope above. The Kongs must swing along the rope, and land on the other end of the gap. From there, they must continue east and cross another gap with the aid of a few ropes. As they go across, the Kongs have to jump through the air and grab onto other moving ropes, until they get to the other end. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope, and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the Continue Point.

Halfway through the level, the heroes have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter an abyss. To cross it, the Kongs must swing across a rope, followed by another one and dodge a Zinger. Soon, they are able to get back on land and continue their adventure. When they travel a little farther, they reach another abyss. With the help of several ropes, they must cross it. As they hop to each of the swinging ropes, they must watch out for Zingers moving all around, as if one is touched, the Kongs might lose the level. Back on land, the group must beat a lone Kremling and travel along the path. Once they collect many bananas in the shape of a ? mark, they find a portal, and it leads out of the level.

Enemies

Items and objects

K-O-N-G Letters

  • K: Found with some bananas on the first rope swing.
  • O: Located near two Slippas after some rope swinging.
  • N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by making a detour by instead of going up towards the next ropes on top of the trees, jumping down to a lower area where some barely visible bananas are and go into the barrel cannon.
  • G: Found at the very end near a question mark formation of bananas.

Bonus Areas

Image Description
Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the Bonus Area. There, they must hop atop a few clouds over a gap and collect the items scattered around. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
After passing the Continue Point, there are a few bananas floating under a treetop. The Kongs must go down to the bananas to land right next to a hidden Barrel Cannon. By jumping into the Barrel Cannon, it shoots them to another one, which then shoots them up to a cave, leading to the Bonus Area. There, the Kongs must jump on a button to release their individual Kong Tokens, each rewarding a extra life if caught. The Kongs can exit from a barrel to the left.

Gallery

Names in other languages

Language Name Meaning
Japanese ロープ・ジャングル1
Rōpu Janguru1
Rope Jungle 1

Spanish Monos balanceándose
Monkeys swinging