Kremkroc Industries, Inc.: Difference between revisions

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{|class="dktable-brown" width=75%
{|class="dktable-brown" width=75%
|-style="background:#bb8855;"
|-style="background:#bb8855;"
! Level !! Description !! Enemies !! Animal Friends
! Level
! Description
! width=10%|Enemies
! Animal Friends
|-
|-
|align="center"|[[File:Oil_Drum_Alley_SNES.png]]<br>'''[[Oil Drum Alley]]'''
|align="center"|[[File:Oil Drum Alley SNES.png]]<br>'''[[Oil Drum Alley]]'''
|This level has metallic floors, yellow caution strips, flaming oil barrels, and [[Gnawty]]s. The level has the Kongs evade Oil Barrels, bounce on rubber tires, and use the TNT barrels located inside loose floor tiles to find [[Bonus Area]]s.
|Oil Drum Alley takes place in a factory, and it has metallic floors, yellow caution strips, flaming oil barrels, and [[Gnawty]]s. The level has the Kongs evade Oil Barrels, bounce on rubber tires, and use the TNT barrels located inside loose floor tiles to find [[Bonus Area]]s.
|[[Gnawty]]<br>[[Kritter]]<br>[[Manky Kong]]
|[[Gnawty]]<br>[[Kritter]]<br>[[Manky Kong]]
|[[Rambi the Rhino|Rambi]]
|[[Rambi the Rhino|Rambi]]
|-
|-
|align="center"|[[File:Trick_Track_Trek_SNES.png]]<br>'''[[Trick Track Trek]]'''
|align="center"|[[File:Trick Track Trek SNES.png]]<br>'''[[Trick Track Trek]]'''
|This level has a walkway theme and an elevator theme. After avoiding nuts thrown by a [[Necky]] at the start of the level, the lead Kong should proceed to the elevator platform. Once the leader sets foot on it, the platform automatically starts, though the speed and direction are unchangeable. In the first half of the level, Neckies appear to pester the Kongs, either flying at the elevator or spitting deadly nuts at them. After the continue barrel has been broken, Gnawties come to further annoy the Kongs, usually falling straight at them.
|This level has both a walkway and an elevator theme. After avoiding nuts thrown by a [[Necky]] at the start of the level, the lead Kong should proceed to the elevator platform. Once the leader sets foot on it, the platform automatically starts, though the speed and direction are unchangeable. In the first half of the level, Neckies appear to pester the Kongs, either flying at the elevator or spitting deadly nuts at them. After the continue barrel has been broken, Gnawties come to further annoy the Kongs, usually falling straight at them.
|[[Necky]]<br>[[Mini-Necky]]<br>Gnawty<br>[[Zinger]]<br>Kritter<br>[[Klump]]<br>[[Klaptrap]]<br>Manky Kong<br>[[Krusha]]
|[[Necky]]<br>[[Mini-Necky]]<br>Gnawty<br>[[Zinger]]<br>Kritter<br>[[Klump]]<br>[[Klaptrap]]<br>Manky Kong<br>[[Krusha]]
|None
|None
|-
|-
|align="center"|[[File:Elevator_Antics_SNES.png]]<br>'''[[Elevator Antics]]'''
|align="center"|[[File:Elevator Antics SNES.png]]<br>'''[[Elevator Antics]]'''*
|Another cave/elevator level. This level first starts off as a regular cave level, with many [[Slippa]]s and [[Zinger]]s to spare; the level even features ropes. Later in the level, though, rising and falling elevators are found.
|Another cave/elevator level. This level first starts off as a regular cave level, with many [[Slippa]]s and [[Zinger]]s to spare; the level even features ropes. Later in the level, though, rising and falling elevators are found.
|[[Slippa]]<br>Mini-Necky<br>Zinger<br>Klump
|[[Slippa]]<br>Mini-Necky<br>Zinger<br>Klump
|None
|None
|-
|-
|align="center"|[[File:Poison_Pond_5.png]]<br>'''[[Poison Pond]]'''
|align="center"|[[File:Poison Pond 5.png]]<br>'''[[Poison Pond]]'''*
|Poison Pond takes place in a polluted, green pond. Going to the left of the screen from where the level starts reveals a secret area which has the letter "K" and an animal crate with Enguarde inside. Many [[Mincer]]s are found throughout the level, and often move in the Kong's path. Every water enemy, excluding Chomps, is featured in the level.
|Poison Pond takes place in a polluted, green pond. Going to the left of the screen from where the level starts reveals a secret area which has the letter "K" and an animal crate with Enguarde inside. Many [[Mincer]]s are found throughout the level, and often move in the Kong's path. Every water enemy is in the level except Chomps.
|[[Bitesize]]<br>[[Chomps Jr.]]<br>[[Squidge]]
|[[Bitesize]]<br>[[Chomps Jr.]]<br>[[Squidge]]
|[[Enguarde the Swordfish|Enguarde]]
|[[Enguarde the Swordfish|Enguarde]]
|-
|-
|align="center"|[[File:Mine_Cart_Madness_7.png]]<br>'''[[Mine Cart Madness]]'''
|align="center"|[[File:Mine Cart Madness 7.png]]<br>'''[[Mine Cart Madness]]'''**
|The fifth level of Kremkroc Industries Inc. and the second and final [[Mine Cart]] level of the game. Opposite of [[Mine Cart Carnage]], the Kongs jump out of the cart to avoid dangerous obstacles, grab items, or pounce on enemies.
|The fifth level of the world and the second and last [[Mine Cart]] level. Unlike [[Mine Cart Carnage]], the Kongs jump out of the Mine Cart to avoid dangerous obstacles, grab items, or to jump on enemies.
|Gnawty<br>Necky<br>Zinger<br>[[Krash]]
|Gnawty<br>Necky<br>Zinger<br>[[Krash]]
|None
|None
|-
|-
|align="center"|[[File:Blackout_Basement_SNES.png]]<br>'''[[Blackout Basement]]'''
|align="center"|[[File:Blackout Basement SNES.png]]<br>'''[[Blackout Basement]]'''**
|The second and last factory level of the game. The level, as the name suggests, takes place in a lower part of a factory with electrical problems. As a result, the lights flicker on and off repeatedly, and when the lights are off, the level goes completely black, hiding everything except the Kongs.
|The second and last factory level of the game. The level, as the name suggests, takes place in a lower part of a factory with electrical problems. As a result, the lights flicker on and off repeatedly, and when the lights are off, the level goes completely black, hiding everything except the Kongs.
|Kritter<br>Klump<br>Klaptrap<br>Manky Kong
|Kritter<br>Klump<br>Klaptrap<br>Manky Kong
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|-
|-
|align="center"|[[File:DKC-BossDumbDrum.png]]<br>'''Boss level: [[Boss Dumb Drum]]'''
|align="center"|[[File:DKC-BossDumbDrum.png]]<br>'''Boss level: [[Boss Dumb Drum]]'''
|The Kongs battle the boss of the area here: [[Dumb Drum]], a giant oil drum who spawns enemies.
|This is where the Kongs fight the world boss, [[Dumb Drum]], a giant oil drum who spawns enemies.
|Kritter<br>Slippa<br>Klaptrap<br>Klump<br>[[Army]]
|Kritter<br>Slippa<br>Klaptrap<br>Klump<br>[[Army]]
|None
|None
|}
|}
:<small><nowiki>*</nowiki>These levels switch places in the Game Boy Advance remake.</small>
:<small><nowiki>**</nowiki>These levels switch places in the Game Boy Advance remake.</small>


==Gallery==
==Gallery==

Revision as of 10:49, October 20, 2019

Template:Worldbox

“The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to special saftey codes, and are full of burning oil drums, faulty lighting, and perilous platforms. Enter at your own risk.”
Donkey Kong Country instruction booklet, page 20

Kremkroc Industries, Inc. is a large, heavily-polluted industrial factory-like area near the Gorilla Glacier that first appeared in Donkey Kong Country. Built by the Kremling Krew under King K. Rool's orders[1], Kremkroc is made up of a few large buildings, a large polluted lake, several mines, and a robotic giant Oil Drum boss named Dumb Drum which was programmed to squish the Kongs.[2] Whether it is related to the much larger factory that appears in Donkey Kong Country Returns is unknown, although the latter features arrangements of the former's music. In the Donkey Kong Country TV show, the place appears as King K. Rool's lair which the Mines are connected to.

Template:DKCmap

Levels

Level Description Enemies Animal Friends
Oil Drum Alley SNES.png
Oil Drum Alley
Oil Drum Alley takes place in a factory, and it has metallic floors, yellow caution strips, flaming oil barrels, and Gnawtys. The level has the Kongs evade Oil Barrels, bounce on rubber tires, and use the TNT barrels located inside loose floor tiles to find Bonus Areas. Gnawty
Kritter
Manky Kong
Rambi
Trick Track Trek SNES.png
Trick Track Trek
This level has both a walkway and an elevator theme. After avoiding nuts thrown by a Necky at the start of the level, the lead Kong should proceed to the elevator platform. Once the leader sets foot on it, the platform automatically starts, though the speed and direction are unchangeable. In the first half of the level, Neckies appear to pester the Kongs, either flying at the elevator or spitting deadly nuts at them. After the continue barrel has been broken, Gnawties come to further annoy the Kongs, usually falling straight at them. Necky
Mini-Necky
Gnawty
Zinger
Kritter
Klump
Klaptrap
Manky Kong
Krusha
None
Elevator Antics SNES.png
Elevator Antics*
Another cave/elevator level. This level first starts off as a regular cave level, with many Slippas and Zingers to spare; the level even features ropes. Later in the level, though, rising and falling elevators are found. Slippa
Mini-Necky
Zinger
Klump
None
Poison Pond
Poison Pond*
Poison Pond takes place in a polluted, green pond. Going to the left of the screen from where the level starts reveals a secret area which has the letter "K" and an animal crate with Enguarde inside. Many Mincers are found throughout the level, and often move in the Kong's path. Every water enemy is in the level except Chomps. Bitesize
Chomps Jr.
Squidge
Enguarde
Mine Cart Madness
Mine Cart Madness**
The fifth level of the world and the second and last Mine Cart level. Unlike Mine Cart Carnage, the Kongs jump out of the Mine Cart to avoid dangerous obstacles, grab items, or to jump on enemies. Gnawty
Necky
Zinger
Krash
None
Blackout Basement SNES.png
Blackout Basement**
The second and last factory level of the game. The level, as the name suggests, takes place in a lower part of a factory with electrical problems. As a result, the lights flicker on and off repeatedly, and when the lights are off, the level goes completely black, hiding everything except the Kongs. Kritter
Klump
Klaptrap
Manky Kong
None
Boss Dumb Drum
Boss level: Boss Dumb Drum
This is where the Kongs fight the world boss, Dumb Drum, a giant oil drum who spawns enemies. Kritter
Slippa
Klaptrap
Klump
Army
None
*These levels switch places in the Game Boy Advance remake.
**These levels switch places in the Game Boy Advance remake.

Gallery

Names in other languages

Language Name Meaning
Japanese レベル5 カントリーファクトリー
Reberu 5 Kantorī fakutorī
Level 5 Country Factory

German Krimskrams GmbH (SNES)
Kremkroc GmbH (GBC)
Odds and Ends LLC
Kremkroc LLC
Italian Kremcocco SpA
Kremcroc LLC
Spanish Industrias Kremroc
 

See also

Trivia

References

  1. ^ "About Oil Drum Alley: Welcome to the wastelands. This area of the island, once lush and overgrown with island greenery, has been stripped of all its natural beauty. Instead, smog clouds the air and there is a general lack of greenery. King K. Rool and his factories are to be held responsible for polluting the place. The levels of toxicity are high, so don't spend more time than you have to in this slimy area there are many Items hidden in the factories." - The Donkey Kong Country Player's Guide, page 88.
  2. ^ "About Dumb Drum: This major baddie is unlike any other enemy on the entire island. It's a mechanical (sort of) beast. A giant skull and crossbones is painted on its side. This is a warning and should not be taken lightly! Dumb Drum, while having no apparent functional eyes, can sense where you are in its lair and will try to oust you by landing on your head. Don't let Dumb Drum get the best of you! Your bananas are much too important." - The Donkey Kong Country Player's Guide, page 104.