King Kut Out: Difference between revisions

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__NOTOC__
{{character-infobox
{{character-infobox
|border=#8B0000
|titlebg=#8B0000
|secbg=#8B0000
|image=[[File:DK64 King Kut Out.png|270px]]
|image=[[File:DK64 King Kut Out.png|270px]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])  
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])  
}}
}}
'''King Kut Out'''<ref>[[Nate Bihldorff|Bihldorff, Nate]], Jason Leung, and Drew Williams. ''Donkey Kong 64'' Official Nintendo Player's Guide, page 108.</ref>, also referred to as '''Cardboard K. Rool'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide, page 141.</ref>, is a giant cardboard cut-out of [[King K. Rool]] created and operated by two [[Kritter]]s. It is the boss of [[Creepy Castle]] and serves as the seventh and penultimate boss of ''[[Donkey Kong 64]]''. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.
== Layout ==
The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few [[Puftup]]s dwell. There is a [[Tag Barrel]] in the very center, although [[Lanky Kong]] is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.
== Battle ==
[[File:Kingkk.jpg|thumb|200px|left|King Kut Out as seen in Creepy Castle.]]
[[File:Kingkk.jpg|thumb|200px|left|King Kut Out as seen in Creepy Castle.]]
'''King Kut Out'''<ref>[[Nate Bihldorff|Bihldorff, Nate]], Jason Leung, and Drew Williams. ''Donkey Kong 64'' Official Nintendo Player's Guide, page 108.</ref>, also referred to as '''Cardboard K. Rool'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide, page 141.</ref>, is the second-to-last boss in ''[[Donkey Kong 64]]'' and the boss of the area [[Creepy Castle]]. He is a giant cardboard cut-out of [[King K. Rool]].
The seventh [[Boss Key]] was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a cut-out of K. Rool from cardboard to fight the [[Kong]]s. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.


After the [[Kong]]s manage to open the boss door in Creepy Castle, they venture inside. Unfortunately for the [[Kritter]]s on the other side of the door, there was no one to guard the [[Boss Key]] kept by the two of them. The Kritters then build a poorly constructed cardboard cut-out of K. Rool. This fake K. Rool can fire lasers from its forehead, pop-up all over the place, and it also has a high pitched crazy laugh that either comes from the cut-out itself or a nearby, hidden loudspeaker, and is the unofficial ruler of Creepy Castle. As backup, King Kut Out sometimes sends [[Ghost (Donkey Kong 64)|Ghost]]s to attack the Kongs. Explosive [[Puftup]]s also prowl the waters surrounding the battle arena.
For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]].


In order to combat King Kut Out, the Kongs must use the nearby [[Barrel Cannon]]s to blast into the cut-out. If the shot of the cannon doesn't hit King Kut Out, then that Kong can no longer be used in the fight. Three hits causes King Kut Out's left arm to rip off. With one arm gone, King Kut Out starts to reveal a decoy of itself at the other side of where it's facing. The decoy is darker in appearance, and does not fire lasers. Three more hits causes the right arm to rip off. After that, King Kut Out begins to pop-up and down at a much faster rate. The player must identify where King Kut Out is, and then enter the correct cannon. If timed correctly, the player hits King Kut Out. The last three hits make King Kut Out's head rip off, leaving the Kritters with no other alternative but to run away. The Kongs then collect the Boss Key of Creepy Castle.
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.


[[Lanky Kong]] fights first, followed by [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and [[Diddy Kong]], in that specific order. If Diddy fails to hit King Kut Out, the player has to restart the battle.
After being hit another three times, King Kut Out moves from one wall to the other within about a second. It still retains a normal pace when shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from it. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.


==Names in other languages==
==Names in other languages==
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==References==
==References==
<references/>
<references/>
== Trivia ==
*After losing the battle, the Kongs are redirected into Creepy Castle from the portal to [[Troff 'N' Scoff]]; for the preceding six boss battles, the active Kong is redirected into the lobby, Troff 'N' Scoff.
{{Kremlings}}
{{Kremlings}}
{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64 Bosses]]
[[Category:Donkey Kong 64 Bosses]]
[[de:Papp-A-Trapp]]
[[de:Papp-A-Trapp]]

Revision as of 00:59, December 11, 2018

Template:Character-infobox King Kut Out[1], also referred to as Cardboard K. Rool[2], is a giant cardboard cut-out of King K. Rool created and operated by two Kritters. It is the boss of Creepy Castle and serves as the seventh and penultimate boss of Donkey Kong 64. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.

Layout

The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few Puftups dwell. There is a Tag Barrel in the very center, although Lanky Kong is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.

Battle

King Kut Out
King Kut Out as seen in Creepy Castle.

The seventh Boss Key was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a cut-out of K. Rool from cardboard to fight the Kongs. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.

For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: Tiny Kong, Chunky Kong, Donkey Kong, and lastly Diddy Kong.

After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, Ghosts begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.

After being hit another three times, King Kut Out moves from one wall to the other within about a second. It still retains a normal pace when shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from it. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.

Names in other languages

Language Name Meaning
Japanese キング・カットアウト
Kingu Katto Auto
King Kut Out

German Papp-A-Trapp
Pun on "Papier" (Paper) and "Attrappe" (Dummy)

References

  1. ^ Bihldorff, Nate, Jason Leung, and Drew Williams. Donkey Kong 64 Official Nintendo Player's Guide, page 108.
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide, page 141.

Trivia

  • After losing the battle, the Kongs are redirected into Creepy Castle from the portal to Troff 'N' Scoff; for the preceding six boss battles, the active Kong is redirected into the lobby, Troff 'N' Scoff.