Donkey Kong Land: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (added GB template)
m (→‎Screenshots: official name for Whirlwind Tire is Swirlwind...)
Line 140: Line 140:
Image:Freezing Fun.png|Diddy Kong in [[Freezing Fun]].
Image:Freezing Fun.png|Diddy Kong in [[Freezing Fun]].
Image:Tricky Temple.png|Donkey Kong in [[Tricky Temple]].
Image:Tricky Temple.png|Donkey Kong in [[Tricky Temple]].
Image:Swirlwind Storm.png|Diddy Kong about to jump on a [[Whirlwind Tire]].
Image:Swirlwind Storm.png|Diddy Kong about to jump on a [[Swirlwind]].
Image:Chaser.png|Diddy Kong encounters two [[Snapper]]s.
Image:Chaser.png|Diddy Kong encounters two [[Snapper]]s.
</gallery>
</gallery>

Revision as of 20:54, March 8, 2010

Template:Infobox Donkey Kong Land, known in Japan as Super Donkey Kong GB, is a video game that was developed by Rareware for the Game Boy. Released in 1995, it was a handheld follow-up of Donkey Kong Country, and the game's pseudo sequel. The game was also one of the few Game Boy games to feature a specially colored cartridge (yellow), which was also used on the sequels, Donkey Kong Land 2 and Donkey Kong Land III. It was one of the first games to feature Super Game Boy special features, including a rendered jungle border across the television screen.

The game is often mistaken as a Game Boy 'port' of Donkey Kong Country. Although this is true in the manner that the two games play the same using the same engine - it is false because not only is the storyline different, but Donkey Kong Land has different levels, enemies, and bosses from the ones featured in Donkey Kong Country.

Story

According to the game's instruction booklet, the story takes place after the events of Donkey Kong Country, where Donkey Kong and Diddy Kong are discussing about their latest adventure to Cranky Kong. Cranky admits that the adventure was more successful than he thought, although claiming that it was only because of the "fancy graphics" and that "Kids'll buy anything nowadays". After Cranky goes on about the games of his time, the two other Kongs try to convince him that it was not only fancy graphics that made Donkey Kong Country great, but that it "was just plain fun". However, this did not convince the old monkey, so Donkey and Diddy decide to have an adventure on an 8-bit system, with King K. Rool stealing the Banana Hoard again. Once the bet is decided, Cranky Kong arranges everything, and calls King K. Rool to come and take the hoard overnight. Afterwards, the two heroes decide to rest for the adventure ahead of them.

Levels

Levels and Bonus Areas
Gangplank Galleon Ahoy!
# Level Bonus Areas Type of Level
1 Jungle Jaunt 2 Jungle
2 Freezing Fun 1 Snow
3 Simian Swing 2 Jungle
4 Deck Trek 2 Ship
5 Rope Ravine 2 Snow
6 Tire Trail 3 Jungle
7 Riggin' Rumble 2 Ship
8 Congo Carnage 3 Jungle
9 Arctic Barrel Arsenal 3 Snow
10 BOSS LEVEL: Wild Sting Fling 0 Ship
Kremlantis
# Level Bonus Areas Type of Level
11 Tricky Temple 1 Temple
12 Kremlantis Kaos 0 Underwater Ruins
13 Reef Rampage 0 Coral
14 Snake Charmer's Challenge 1 Temple
15 Chomp's Coliseum 0 Underwater Ruins
16 Nautilus Chase 0 Coral
17 Swirlwind Storm 1 Temple
18 BOSS LEVEL: Seabed Showdown 0 Underwater Ruins
Monkey Mountains and Chimpanzee Clouds
# Level Bonus Areas Type of Level
19 Pot Hole Panic 1 Cave
20 Mountain Mayhem 2 Mountain
21 Track Attack 2 Clouds
22 Spiky Tire Trail 2 Cave
23 Sky High Caper 1 Clouds
24 Landslide Leap 2 Mountain
25 Collapsing Clouds 2 Clouds
26 BOSS LEVEL: Mad Mole Holes 0 Caves
Big Ape City
# Level Bonus Areas Type of Level
27 Balloon Barrage 2 Skyscraper
28 Kong Krazy 1 Blimp
29 Construction Site Fight 2 Construction Site
30 Fast Barrel Blast 2 Blimp
31 Skyscraper Caper 1 Skyscraper
32 Button Barrel Blast 2 Construction Site
33 Oil Drum Slum 1 Skyscraper
34 BOSS LEVEL: K. Rool's Kingdom 0 Blimp

Gallery

Boxart

Screenshots

Beta elements

Main article: Donkey Kong Land/Beta elements


Template:DKGames