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{{worldbox
{{world infobox
|image=[[File:Sea Breeze Cove.png|260px]]
|image=[[File:Sea Breeze Cove.png|260px]]
|app=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|lev=10
|levels=10
|before=[[Bright Savannah|<<]]
|before=[[Bright Savannah|<<]]
|after=[[Juicy Jungle|>>]]
|after=[[Juicy Jungle|>>]]
}}
}}
{{quote|Hurry up, bro! The surf out there is lookin' excellent, and I want to catch me some tubular waves!|Funky Kong|Donkey Kong Country: Tropical Freeze}}
{{quote|Under the water is cool and all, but I still prefer up top on the rockin' rollin' waves!|Funky Kong|Donkey Kong Country: Tropical Freeze}}
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]''. It is opened once the Kongs beat [[Ba-Boom]] in the previous world, [[Bright Savannah]], and its boss is [[Fugu|Fugu, the Frightening]].
'''Sea Breeze Cove''' is the fourth world and island in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is opened once the Kongs beat [[Ba-Boom]] in the previous world, [[Bright Savannah]], and its boss is [[Fugu|Fugu, the Frightening]].


Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].
Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].


Many large, {{wp|Dogū}}-like<ref>{{ref quote|I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]}}</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.
Many large, {{wp|dogū}}-like<ref>"''I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues''" — '''Eric Kozlowsky, former artist at Retro Studios''', ''[https://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]''</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.
 
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|class="wikitable dk" style="text-align:center"
|-style="background: #ABC;"
!Code
!width="5%"|Level number
!Name/Screenshot
!width="3%"|Level name
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="1%"|Preview
!Description
!width="20%"|Description
|-
|-
|'''World 4-1'''
|4-1
|[[Deep Keep]]
|[[File:Deep Keep DKCTF 2.png|250px]]<br>[[Deep Keep]]
|[[File:Deep Keep DKCTF 2.png|250px]]
|7
|The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
|The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
|-
|-
|'''World 4-2'''
|4-2
|[[High Tide Ride]]
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]<br>[[High Tide Ride]]
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]
|5
|The third [[Mine Cart|mine cart]] stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
|The third [[Mine Cart|mine cart]] stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
|-
|-
|'''World 4-3'''
|4-3
|[[Amiss Abyss]]
|[[File:WiiU DKCountry scrn03 E3.png|250px]]<br>[[Amiss Abyss]]
|[[File:WiiU DKCountry scrn03 E3.png|250px]]
|9
|A silhouetted underwater level in which the Kongs can [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] into schools of bioluminescent fish in order to illuminate the area.
|A silhouetted underwater level in which the Kongs can [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] into schools of bioluminescent fish in order to illuminate the area.
|-
|-
|'''World 4-4'''
|4-4
|[[Irate Eight]]
|[[File:Squiddicus DKTF.png|250px]]<br>[[Irate Eight]]
|[[File:Squiddicus DKTF.png|250px]]
|5
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'', who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level are [[proximity mine]]s.
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'', who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level are [[proximity mine]]s.
|-
|-
|'''World 4-5'''
|4-5
|[[Sea Stack Attack]]
|[[File:SeaStackAttack.png|250px]]<br>[[Sea Stack Attack]]
|[[File:SeaStackAttack.png|250px]]
|7
|A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[Fluff]]s.
|A level that takes place entirely above water. Bomb-throwing enemies, such as [[Boom Bird]]s, form the primary danger of the level, along with swaying, spike covered traps operated by [[Fluff (enemy)|Fluff]]s.
|-
|-
|'''World 4-6'''
|4-6
|[[Current Capers]]
|[[File:CurrentCapers.jpg|250px]]<br>[[Current Capers]]
|[[File:CurrentCapers.jpg|250px]]
|5
|A level with many underwater currents, usually carrying urchin globes along set paths.
|A level with many underwater currents, usually carrying urchin globes along set paths.
|-
|-
|'''World 4-A'''
|4-A
|[[Rockin' Relics]]
|[[File:RockinRelics.jpg|250px]]<br>[[Rockin' Relics]]
|[[File:RockinRelics.jpg|250px]]
|9
|A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
|A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
|-
|-
|'''World 4-B'''
|4-B
|[[Shoal Atoll]]
|[[File:Shoalatoll.png|250px]]<br>[[Shoal Atoll]]
|[[File:Shoalatoll.png|250px]]
|5
|An underwater labyrinth focused on finding five colored keys.
|An underwater labyrinth focused on finding five colored keys.
|-
|-
|'''World 4-K'''
|4-K
|[[Spinning Spines]]
|[[File:SpinningSpines.jpg|250px]]<br>[[Spinning Spines]]
|[[File:SpinningSpines.jpg|250px]]
|5
|The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
|The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
|-
|-
|'''World 4-Boss'''
|4-BOSS
|[[Fugu Face-Off]]
|[[File:FuguFace-Off.jpg|250px]]<br>[[Fugu Face-Off]]
|[[File:FuguFace-Off.jpg|250px]]
|0
|The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]].
|The fourth boss stage in the game and the one to contain a battle against [[Fugu|Fugu, the Frightening]].
|}
|}
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[[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]]
[[File:SeaBreezeCoveDiorama.jpg|thumb|200px|The Sea Breeze Cove diorama]]
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]].
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see [[List of extras in Donkey Kong Country: Tropical Freeze|here]].
===Images===
===Images===
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] in certain levels. Below every image that follows is the name of the level it can be unlocked in.
Images are unlocked by collecting all [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s in certain levels. Below every image that follows is the name of the level it can be unlocked in.
<gallery>
<gallery>
SeaBreezeCove_art1.png|[[Deep Keep]]
SeaBreezeCove_art1.png|[[Deep Keep]]
Line 93: Line 90:
A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]].
A soundtrack selection for this world can be unlocked after beating [[Fugu|Fugu, the Frightening]].
{{media table
{{media table
|type1=audio
|file1=DKCTF DeepKeep.oga
|file1=DKCTF DeepKeep.oga
|title1=Deep Keep
|title1=Deep Keep
|description1=Plays during the on-land section of [[Deep Keep]].
|description1=Plays during the on-land section of [[Deep Keep]].
|type2=audio
|file2=DKCTF FunkyWaters.oga
|file2=DKCTF FunkyWaters.oga
|title2=Funky Waters
|title2=Funky Waters
|description2=Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|description2=Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|type3=audio
|file3=DKCTF IrateEight.oga
|file3=DKCTF IrateEight.oga
|title3=Irate Eight
|title3=Irate Eight
|description3=Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]]. Features an intense arrangement of "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
|description3=Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]]. Features an intense arrangement of "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
|type4=audio
|file4=DKCTF AquaticAmbianceReturns.oga
|file4=DKCTF AquaticAmbianceReturns.oga
|title4=Aquatic Ambiance Returns
|title4=Aquatic Ambiance Returns
Line 111: Line 104:
}}
}}


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w04_ocean</tt>
|name1=w04_ocean
|meaning1=World 4: Ocean
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=オーシャンアイランド
|Jap=オーシャンアイランド
Line 118: Line 120:
|Spa=Océano Cálido
|Spa=Océano Cálido
|SpaM=Warm Ocean
|SpaM=Warm Ocean
|Fra=Atoll tropical
|Fre=Atoll tropical
|FraM=Tropical Atoll
|FreM=Tropical Atoll
|Ger=Ozetanien
|Ger=Ozetanien
|GerM=Pun on "Oceania"(?)
|GerM=Pun on "Oceania"(?)
Line 131: Line 133:
{{DKCTF}}
{{DKCTF}}
[[Category:Islands]]
[[Category:Islands]]
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Donkey Kong Country: Tropical Freeze Worlds]]
[[Category:Donkey Kong Country: Tropical Freeze worlds]]
[[de:Ozetanien]]
[[de:Ozetanien]]

Latest revision as of 21:48, February 20, 2024

Sea Breeze Cove
Sea Breeze Cove.png
Game Donkey Kong Country: Tropical Freeze
Level(s) 10
<< List of worlds >>
“Under the water is cool and all, but I still prefer up top on the rockin' rollin' waves!”
Funky Kong, Donkey Kong Country: Tropical Freeze

Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah, and its boss is Fugu, the Frightening.

Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in a stage called Irate Eight.

Many large, dogū-like[1] statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called Rockin' Relics, lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.

Levels[edit]

Code Name/Screenshot No. of Puzzle Pieces Description
4-1 Deep Keep
Deep Keep
7 The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
4-2 Screenshot of Donkey Kong Country: Tropical Freeze.
High Tide Ride
5 The third mine cart stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
4-3 E3 2013 release screenshot of Donkey Kong Country: Tropical Freeze
Amiss Abyss
9 A silhouetted underwater level in which the Kongs can corkscrew into schools of bioluminescent fish in order to illuminate the area.
4-4 Squiddicus DKTF.png
Irate Eight
5 A level which marks the return of Squiddicus from Donkey Kong Country Returns, who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level are proximity mines.
4-5 Sea Stack Attack
Sea Stack Attack
7 A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs.
4-6 Current Capers
Current Capers
5 A level with many underwater currents, usually carrying urchin globes along set paths.
4-A Rockin' Relics
Rockin' Relics
9 A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
4-B Shoal Atoll
Shoal Atoll
5 An underwater labyrinth focused on finding five colored keys.
4-K Spinning Spines
Spinning Spines
5 The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
4-BOSS Fugu Face-Off
Fugu Face-Off
0 The fourth boss stage in the game and the one to contain a battle against Fugu, the Frightening.

Extras[edit]

Diorama of a scene from Sea Breeze Cove
The Sea Breeze Cove diorama

The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.

Images[edit]

Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.

Music[edit]

A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.

Audio.svg Deep Keep - Plays during the on-land section of Deep Keep.
File infoMedia:DKCTF DeepKeep.oga
Audio.svg Funky Waters - Plays during the underwater sections of Deep Keep and Amiss Abyss. A calmer version of "Deep Keep".
File infoMedia:DKCTF FunkyWaters.oga
Audio.svg Irate Eight - Plays during the Squiddicus chase sequence of Irate Eight. Features an intense arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF IrateEight.oga
Audio.svg Aquatic Ambiance Returns - Plays during the second half of Deep Keep, the majority of Current Capers, and the entirety of Shoal Atoll. It is an arrangement of "Aquatic Ambiance" from the original Donkey Kong Country, and it is not to be confused with an identically named musical track from Donkey Kong Country Returns, which is a different arrangement of the original song.
File infoMedia:DKCTF AquaticAmbianceReturns.oga
Help:MediaHaving trouble playing?

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w04_ocean w04_ocean World 4: Ocean

Names in other languages[edit]

Language Name Meaning
Japanese オーシャンアイランド
Ōshan Airando
Ocean Island

French Atoll tropical
Tropical Atoll
German Ozetanien
Pun on "Oceania"(?)
Italian Baia Azzurra
Azure Bay
Spanish Océano Cálido
Warm Ocean

References[edit]

  1. ^ "I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues" — Eric Kozlowsky, former artist at Retro Studios, on his personal blog