Sea Breeze Cove: Difference between revisions

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Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].
Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]].


Many large, {{wp|Dogū}}-like<ref>{{ref quote|I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]}}</ref> statues are scatteres throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.
Many large, {{wp|Dogū}}-like<ref>{{ref quote|I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his personal blog]}}</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called [[Rockin' Relics]], lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.


==Levels==
==Levels==
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|[[Deep Keep]]
|[[Deep Keep]]
|[[File:Deep Keep DKCTF 2.png|250px]]
|[[File:Deep Keep DKCTF 2.png|250px]]
|The first level where going underwater is mandatory in order to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
|The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
|-
|-
|'''World 4-2'''
|'''World 4-2'''
|[[High Tide Ride]]
|[[High Tide Ride]]
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]
|[[File:9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png|250px]]
|The third [[Mine Cart|mine cart]] stage in the game, taking the Kongs into an ancient corridor. The level focuses on switching tracks in order to avoid impediments. Aquatic predators, like [[Snaggles]] and [[Gargantuan Gills]], occasionally jump from the water to attack.
|The third [[Mine Cart|mine cart]] stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
|-
|-
|'''World 4-3'''
|'''World 4-3'''
|[[Amiss Abyss]]
|[[Amiss Abyss]]
|[[File:WiiU DKCountry scrn03 E3.png|250px]]
|[[File:WiiU DKCountry scrn03 E3.png|250px]]
|A silhouetted level set in the depths of the ocean. Schools of bioluminescent fish can be swum and [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrewed]] into in order to illuminate the area.
|A silhouetted underwater level in which the Kongs can [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] into schools of bioluminescent fish in order to illuminate the area.
|-
|-
|'''World 4-4'''
|'''World 4-4'''
|[[Irate Eight]]
|[[Irate Eight]]
|[[File:Squiddicus DKTF.png|250px]]
|[[File:Squiddicus DKTF.png|250px]]
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns''. The gigantic enemy chases the Kongs through tight passages, impeding them with his arms. Other significant obstacles found throughout the level are [[proximity mine]]s.
|A level which marks the return of [[Squiddicus]] from ''Donkey Kong Country Returns'', who chases the Kongs through tight passages, impeding them with his arms. Other significant obstacles found throughout the level are [[proximity mine]]s.
|-
|-
|'''World 4-5'''
|'''World 4-5'''
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|[[Current Capers]]
|[[Current Capers]]
|[[File:CurrentCapers.jpg|250px]]
|[[File:CurrentCapers.jpg|250px]]
|A level designed around underwater currents. These usually drive urchin globes on set paths, creating basic moving obstacles.
|A level with many underwater currents, usually carrying urchin globes along set paths.
|-
|-
|'''World 4-A'''
|'''World 4-A'''
|[[Rockin' Relics]]
|[[Rockin' Relics]]
|[[File:RockinRelics.jpg|250px]]
|[[File:RockinRelics.jpg|250px]]
|A stage in which the ancient statues, previously seen as only decorations across the island, take larger significance. When powered by electricity, they impel various objects, such as urchin balls and platforms, into the air.
|A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
|-
|-
|'''World 4-B'''
|'''World 4-B'''
|[[Shoal Atoll]]
|[[Shoal Atoll]]
|[[File:Shoalatoll.png|250px]]
|[[File:Shoalatoll.png|250px]]
|An underwater labyrinth focused on finding five colored keys, one after the other, in order to advance.
|An underwater labyrinth focused on finding five colored keys.
|-
|-
|'''World 4-K'''
|'''World 4-K'''
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|name4=DKCTF AquaticAmbianceReturns
|name4=DKCTF AquaticAmbianceReturns
|pipe4=Aquatic Ambiance Returns
|pipe4=Aquatic Ambiance Returns
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is a cover of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different cover of the original song.
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is an arrangement of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different arrangement of the original song.
}}
}}


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|FraM=Tropical Atoll
|FraM=Tropical Atoll
|Ger=Ozetanien
|Ger=Ozetanien
|GerM=Pun on "Oceania"(?).
|GerM=Pun on "Oceania"(?)
|Ita=Baia Azzurra
|Ita=Baia Azzurra
|ItaM=Azure Bay
|ItaM=Azure Bay

Revision as of 20:49, November 21, 2020

Template:Worldbox

“Hurry up, bro! The surf out there is lookin' excellent, and I want to catch me some tubular waves!”
Funky Kong, Donkey Kong Country: Tropical Freeze

Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah, and its boss is Fugu, the Frightening.

Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in a stage called Irate Eight.

Many large, Dogū-like[1] statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while other are sunken underwater. In a level called Rockin' Relics, lightning electricity causes these statues to toss various objects in the air, such as platforms and obstacles.

Levels

Level number Level name Preview Description
World 4-1 Deep Keep Deep Keep The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
World 4-2 High Tide Ride Screenshot of Donkey Kong Country: Tropical Freeze. The third mine cart stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles.
World 4-3 Amiss Abyss E3 2013 release screenshot of Donkey Kong Country: Tropical Freeze A silhouetted underwater level in which the Kongs can corkscrew into schools of bioluminescent fish in order to illuminate the area.
World 4-4 Irate Eight Squiddicus DKTF.png A level which marks the return of Squiddicus from Donkey Kong Country Returns, who chases the Kongs through tight passages, impeding them with his arms. Other significant obstacles found throughout the level are proximity mines.
World 4-5 Sea Stack Attack Sea Stack Attack A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs.
World 4-6 Current Capers Current Capers A level with many underwater currents, usually carrying urchin globes along set paths.
World 4-A Rockin' Relics Rockin' Relics A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air.
World 4-B Shoal Atoll Shoal Atoll An underwater labyrinth focused on finding five colored keys.
World 4-K Spinning Spines Spinning Spines The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
World 4-Boss Fugu Face-Off Fugu Face-Off The fourth boss stage in the game and the one to contain a battle against Fugu, the Frightening.

Extras

Diorama of a scene from Sea Breeze Cove
The Sea Breeze Cove diorama

The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.

Images

Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.

Music

A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese オーシャンアイランド
Ōshan Airando
Ocean Island

German Ozetanien
Pun on "Oceania"(?)
Italian Baia Azzurra
Azure Bay
Spanish Océano cálido
Warm Ocean

References