Sassy Squatch: Difference between revisions

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m (It just redirects to "Yeti")
(this writing def needs redo; redoing it)
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[[File:SassySquatchLair.png|thumb|left|240px|Donkey Kong throwing a bomb at Sassy Squatch]]
[[File:SassySquatchLair.png|thumb|left|240px|Donkey Kong picks up a bomb to throw into Sassy Squatch's mouth]]
'''Sassy Squatch''' is a massive, yeti-like monster and the fourth boss in the game ''[[DK: King of Swing]]''. During the events of the game, he is assigned by King K. Rool to take over the [[Ice World]]. Its name is a pun on {{wp|Bigfoot|Sasquatch}}, a legendary North American monster also known as Bigfoot.
'''Sassy Squatch''' is an arctic yeti-like monster and the fourth boss of ''[[DK: King of Swing]]''. It is fought at the end of [[Ice World]] during the boss level, [[Sassy Squatch's Lair]]. Its name is a pun on {{wp|Bigfoot|Sasquatch}}, a legendary North American monster also known as Bigfoot. Sassy Squatch is only seen by the upper half of its body and its arms.


Sassy Squatch is found in the level '''Sassy Squatch's Lair''', located in the [[Ice World]]. Due to the fact that Sassy Squatch is completely covered in an armor of ice, it is all but impenetrable to the player's attacks. In order to injure Sassy Squatch, the player has to throw [[Bomb (object)|bomb]]s into its mouth while avoiding contact with Sassy Squatch as Sassy Squatch's very touch can freeze the player solid. However, this can take some skill, as the boss often closes its mouth and moves around the bottom of the area.
==Overview==
 
Sassy Squatch is completely covered in an armor of ice, making it impenetrable to [[Donkey Kong]]'s attacks. To attack Sassy Squatch, Donkey Kong must throw a [[Bomb (object)|bomb]] into its mouth, which it repeatedly opens then closes. Donkey Kong must avoid contact with Sassy Squatch, else he loses a heart and freezes in ice for one second. If Sassy Squatch opens and closes its mouth three times, it briefly moves its torso up at Donkey Kong. Every time Sassy Squatch is hit, it spits out spiked ice crystals, which turn into pegs for Donkey Kong to move on to the next area. Sassy Squatch follows behind Donkey Kong as he moves up. For each hit that Sassy Squatch takes, it moves around faster.
Each time Sassy Squatch is injured, it shoots out ice crystals that can hit the player. However, the crystals soon turn into pegs that they can climb upwards with. The pegs that it shoots throughout the level can be used to climb upwards to a different part of the level, where more bombs can be found. As these pegs, along with the many peg boards after them, are climbed, Sassy Squatch chases the player upwards, trying to attack them with its head. The player must climb to the top of the pegs to the next set of bombs before Sassy Squatch defeats them to be able to attack it again. As the battle progresses and Sassy Squatch takes more damage, its pace quickens and the enemy chases the player up to the top of the stage faster.
 
After Sassy Squatch is defeated, the player claims its [[DK Coin|golden medal]]. Along with other bosses in the game, if the player defeats Sassy Squatch again, they receive numerous [[banana]]s.


Sassy Squatch is defeated after taking five hits, and Donkey Kong is rewarded with its [[Medal (DK: King of Swing)|golden medal]].
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==Names in other languages==
==Names in other languages==
{{foreign names
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Revision as of 17:47, August 24, 2019

Template:Character-infobox

Sassy Squatch's Lair
Donkey Kong picks up a bomb to throw into Sassy Squatch's mouth

Sassy Squatch is an arctic yeti-like monster and the fourth boss of DK: King of Swing. It is fought at the end of Ice World during the boss level, Sassy Squatch's Lair. Its name is a pun on Sasquatch, a legendary North American monster also known as Bigfoot. Sassy Squatch is only seen by the upper half of its body and its arms.

Overview

Sassy Squatch is completely covered in an armor of ice, making it impenetrable to Donkey Kong's attacks. To attack Sassy Squatch, Donkey Kong must throw a bomb into its mouth, which it repeatedly opens then closes. Donkey Kong must avoid contact with Sassy Squatch, else he loses a heart and freezes in ice for one second. If Sassy Squatch opens and closes its mouth three times, it briefly moves its torso up at Donkey Kong. Every time Sassy Squatch is hit, it spits out spiked ice crystals, which turn into pegs for Donkey Kong to move on to the next area. Sassy Squatch follows behind Donkey Kong as he moves up. For each hit that Sassy Squatch takes, it moves around faster.

Sassy Squatch is defeated after taking five hits, and Donkey Kong is rewarded with its golden medal.

Names in other languages

Language Name Meaning
German Sassy Squatch
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