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{{KoSBox
{{level infobox
|image=[[File:PuzzlingPyramid165.PNG|240px]]
|image=[[File:Puzzling Pyramind DKKoS shot.png]]
|location=[[Jungle World]]
|world=[[Jungle World]]
|levels=[[Banana Bungalow]]<br>[[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]<br>[[Contraption Cave]]
|game=''[[DK: King of Swing]]''
|notes=This is the first level in the game to be set in a pyramid.
|before=[[Tropical Treetops (DK: King of Swing)|<<]] [[Contraption Cave|<<]]
|after=[[Congazuma's Castle|>>]]
}}
}}
'''Puzzling Pyramid''' is an early level that takes place in the [[Jungle World]] of ''[[DK: King of Swing]]''. It can be either the third or fourth level unlocked in the game, as [[Donkey Kong]] can unlock it before or after he completes the [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]] level. The level features a new lever device, and also has a reappearance of another kind of lever that can only be pulled down with two hands. Wheels that can be turned to make the ape's surroundings change, [[tire]]s, and [[barrel]]s also reappear here. Puzzling Pyramid also features the enemies, [[Neek]]s, [[Flitter]]s, and a [[Kritter]]. Additionally, it contains a [[Crystal Coconut]] and a silver [[DK Coin]], as most levels do.
'''Puzzling Pyramid''' is the fourth level of the [[Jungle World]] of ''[[DK: King of Swing]]''. It is unlocked after completing either [[Contraption Cave]] or [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]. In the first two sections, [[Donkey Kong]] must use [[Handle Peg]]s in order to progress. The first two Handle Pegs function differently: one of them is used to move the blocks over Donkey Kong, and the next one is for moving [[Peg Board]]s into view. The second section has two more Handle Pegs, both of which are used to rotate individual groups of [[peg]]s, allowing Donkey Kong to climb higher. There are some round [[tire]]s that Donkey Kong can bounce from. [[Neek]]s and [[Flitter]]s are in the first two sections of the level. One [[Kritter|Kremling]] appears in the level, repeatedly pulling the Jack Peg to prevent Donkey Kong from progressing. The background of the level shows statues resembling [[Congazuma]] and green hieroglyphs of Kremlings.


==Level Layout==
==Layout==
A large peg board with a wheel in the center of it is at the beginning of the level. If the wheel is turned, platforms blocking Donkey Kong's path move, creating small spaces for him to travel through. More peg boards are above, some of which that have Neeks climbing all over them. Pairs of [[banana]]s are located on the peg boards with the Neeks on them. Another wheel is ahead, and it is surrounded by single pegs. When it is turned, a peg board emerges from the wall above. Donkey Kong can use the new board to climb upwards. A trio of bananas and a Flitter are located around the peg board, which is followed by a rectangular peg board with some barrels on the boards ahead of it. The barrels must be destroyed to progress to a solid ledge that leads to the second area of the level.
[[File:Puzzling Pyramind DKKoS shot 2.png|left|thumb|Donkey Kong pulls the lever to open the walls.]]


In the section, there are a few pegs that lead up to another wheel. Bananas and tires are along the walls here. As the ape turns the wheel, the pegs around it rotate so he can climb higher to some more pegs with a wheel above them. They are surrounded by Flitter enemies and four bananas. With the wheel, Donkey Kong can rotate the pegs so that they move above him. If he climbs up them while they are in this position, he can reach a ledge that leads to the third area of the level.
At the start of the level, there is a large Peg Board with a Handle Peg in the center. By turning the wheel, the blocks above Donkey Kong's path move, creating a small space for him to go through. More peg boards are above, some of which that have Neeks climbing all over them. Pairs of [[banana]]s are located on the peg boards with the Neeks on them. Another wheel is ahead, and it is surrounded by single pegs. When it is turned, a peg board emerges from the wall above. Donkey Kong can use the new board to climb upwards. A trio of bananas and a Flitter are located around the peg board, which is followed by a rectangular peg board with some barrels on the boards ahead of it. The barrels must be destroyed to progress to a solid ledge that leads to the second area of the level.


[[File:PuzzlingPyramid265.PNG|left|240px|thumb|Donkey Kong pulls the lever to open the walls.]]
In the second section, there are a few pegs that lead up to another wheel. Bananas and tires are along the walls here. As the ape turns the wheel, the pegs around it rotate so he can climb higher to some more pegs with a wheel above them. They are surrounded by Flitter enemies and four bananas. With the wheel, Donkey Kong can rotate the pegs so that they move above him. If he climbs up them while they are in this position, he can reach a ledge that leads to the third area of the level.
In the third and final area, a lever with a Kritter on it can be found. If the Kritter is defeated, Donkey Kong can pull the lever to make the walls blocking his path above move apart to create an opening. After he pulls the lever a few times, the walls open up enough for him to travel through. A long, rectangular peg board is placed all the way up to the top of the area between these walls. It must be climbed fast, as the walls slowly close together when the lever is not being pulled. When the walls are passed, one last peg board can be found with a barrel above it; if the barrel is hit, a silver DK Coin is revealed. A ledge with an exit sign is to the right of here; when the ape lands next to the sign, the level is complete.
 
{{DK:KOS}}
The third and final section starts out with a Kremling repeatedly pulling a [[Jack Peg]], preventing Donkey Kong from progressing. After he defeats the Kremling, Donkey Kong can pull the Jack Peg a few times to temporarily push back the two walls blocking his path. Donkey Kong must quickly climb the long blue Peg Board before the two walls close in on him. After passing the walls, Donkey Kong can jump on a ledge to the right, with the exit sign, marking the end of the level.
[[Category:Donkey Kong Levels]]
 
[[Category:Donkey Kong Places]]
==Key items==
[[Category:DK: King of Swing Levels]]
*'''[[Crystal Coconut]]:''' In the second section, Donkey Kong must charge into a Flitter to the left to obtain the Crystal Coconut it was guarding.
[[Category:Temples and Shrines]]
*'''[[Medal (DK: King of Swing)|Silver Medal]]:''' Just before the level exit, Donkey Kong can charge into a wooden [[barrel]] to break it open and reveal the silver medal.
 
==Gallery==
<gallery>
Puzzling Pyramid start.png|Donkey Kong starting the level
Puzzling Pyramid peg rotation.png|Donkey Kong using a Handle Peg to rotate individual pegs
Puzzling Pyramid Kremling.png|Donkey Kong about to charge into the Kritter above him
Puzzling Pyramid silver medal.png|Donkey Kong collecting the silver medal
</gallery>
 
== Names in other languages ==
{{foreign names
|Jap=なぞのいせき
|JapR=Nazo no iseki
|JapM=Puzzling Ruins
|Ger=Puzzlepyramide
|GerM=Puzzle Pyramid
|Ita=Piramide enigma
|ItaM=Puzzle pyramid
|Spa=Pirámide misteriosa
|SpaM=Mysterious Pyramid
}}
 
{{DKKOS}}
[[Category:Temples]]
[[Category:DK: King of Swing levels]]

Latest revision as of 06:56, January 10, 2024

Level
Puzzling Pyramid
Puzzling Pyramid
World Jungle World
Game DK: King of Swing
<< << Directory of levels >>

Puzzling Pyramid is the fourth level of the Jungle World of DK: King of Swing. It is unlocked after completing either Contraption Cave or Tropical Treetops. In the first two sections, Donkey Kong must use Handle Pegs in order to progress. The first two Handle Pegs function differently: one of them is used to move the blocks over Donkey Kong, and the next one is for moving Peg Boards into view. The second section has two more Handle Pegs, both of which are used to rotate individual groups of pegs, allowing Donkey Kong to climb higher. There are some round tires that Donkey Kong can bounce from. Neeks and Flitters are in the first two sections of the level. One Kremling appears in the level, repeatedly pulling the Jack Peg to prevent Donkey Kong from progressing. The background of the level shows statues resembling Congazuma and green hieroglyphs of Kremlings.

Layout[edit]

Puzzling Pyramid
Donkey Kong pulls the lever to open the walls.

At the start of the level, there is a large Peg Board with a Handle Peg in the center. By turning the wheel, the blocks above Donkey Kong's path move, creating a small space for him to go through. More peg boards are above, some of which that have Neeks climbing all over them. Pairs of bananas are located on the peg boards with the Neeks on them. Another wheel is ahead, and it is surrounded by single pegs. When it is turned, a peg board emerges from the wall above. Donkey Kong can use the new board to climb upwards. A trio of bananas and a Flitter are located around the peg board, which is followed by a rectangular peg board with some barrels on the boards ahead of it. The barrels must be destroyed to progress to a solid ledge that leads to the second area of the level.

In the second section, there are a few pegs that lead up to another wheel. Bananas and tires are along the walls here. As the ape turns the wheel, the pegs around it rotate so he can climb higher to some more pegs with a wheel above them. They are surrounded by Flitter enemies and four bananas. With the wheel, Donkey Kong can rotate the pegs so that they move above him. If he climbs up them while they are in this position, he can reach a ledge that leads to the third area of the level.

The third and final section starts out with a Kremling repeatedly pulling a Jack Peg, preventing Donkey Kong from progressing. After he defeats the Kremling, Donkey Kong can pull the Jack Peg a few times to temporarily push back the two walls blocking his path. Donkey Kong must quickly climb the long blue Peg Board before the two walls close in on him. After passing the walls, Donkey Kong can jump on a ledge to the right, with the exit sign, marking the end of the level.

Key items[edit]

  • Crystal Coconut: In the second section, Donkey Kong must charge into a Flitter to the left to obtain the Crystal Coconut it was guarding.
  • Silver Medal: Just before the level exit, Donkey Kong can charge into a wooden barrel to break it open and reveal the silver medal.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese なぞのいせき
Nazo no iseki
Puzzling Ruins

German Puzzlepyramide
Puzzle Pyramid
Italian Piramide enigma
Puzzle pyramid
Spanish Pirámide misteriosa
Mysterious Pyramid