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[[Image:Hammers.PNG|frame|right|From left to right, the regular '''Hammer''', the Super Hammer, and the Ultra Hammer from the ''Paper Mario'' series.]]
{{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{item infobox
|image=[[File:Hammer PMTTYDNS icon.png|100px]]<br>Hammer icon in the Switch remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
{{quote|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}}
'''Hammers''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as items and objects, usually in the form of weapons used by either player characters and enemies. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
==History==
===''Donkey Kong''===
{{multiframe
|[[File:DK Arcade Hammer Sprite.png]] [[File:DKNESHammer.png]] [[File:DKGB Hammer.png]] [[File:DKGB Super Game Boy Hammer.png]]
|The Hammer, from the ''Donkey Kong'' titles
|size=100
|align=left
}}
Hammers, also referred to as '''Invincible Hammers''',<ref>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf|title=''Donkey Kong'' online instruction manual, section 5 "Items"|accessdate=May 28, 2024}}</ref> appear in ''[[Donkey Kong (game)|Donkey Kong]]'', usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario.


'''Hammers''' are [[items]] commonly used as weapons throughout the [[Marioverse]]. They first appeared in [[Donkey Kong (arcade game)|''Donkey Kong'']], in which they were used to smash [[Barrel]]s and [[enemies]]. Hammers are usually thrown by the [[Hammer Bros.]] and other enemies. However, [[Mario]] and [[Luigi]], the heroes of the [[Mushroom Kingdom]], have been known to effectively wield Hammers in combat. In the ''Paper Mario'' and ''Mario & Luigi'' sub-series, Hammer attacks are used as a counterpart to [[Jump]] attacks. Some enemies can not be damaged by Jump attacks, requiring the Mario Bros. to use their Hammers instead.
Hammers in the [[Donkey Kong (Game Boy)|Game Boy version]] can defeat all enemies, and [[Super Hammer]]s can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly.


== ''Donkey Kong'' ==
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.


In ''[[Donkey Kong (arcade game)|Donkey Kong]]'' Mario could destroy both the barrels thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from the flaming oil barrels and other obstacles from the level 2. Mario is not invincible when using it, however. If attacked from the back, he will still lose a life. Mario also cannot climb or jump while wielding the Hammer. Hammers in this game could be found usually in the corners and some can only be reached by jumping.
===''Saturday Supercade''===
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']]
A hammer appears in the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], where it at one point is used by [[Mario]] to destroy a pickle barrel thrown by [[Donkey Kong]].


== ''Super Mario Bros.'' Series ==
===''Wrecking Crew'' series===
[[Image:SSBhammer.jpg|thumb|right|The Hammer from ''Super Smash Bros.'']]
Hammers appear in ''[[VS. Wrecking Crew]]'' as objects used by Mario and Luigi to damage environmental objects or to competitively knock each other to the bottom of the stage. The home console release, ''[[Wrecking Crew]]'', introduced the antagonistic hammer-wielding [[Foreman Spike]] and the powerful [[Golden Hammer]] which can destroy objects with a single hit.
''[[Super Mario Bros.]]'' showed the Hammer being used by Hammer Bros. These Hammers were extremely hard to dodge, especially when the Hammer Bros. appeared in pairs. They seem to have an unlimited supply of Hammers, just like [[Lakitu]]s and their [[Spiny Egg]]s. Mario and Luigi could wield an unlimited supply of Hammers by donning the [[Hammer Bros.' Suit]] in ''[[Super Mario Bros. 3]]''. When wearing the suit, they gain all the characteristics and abilities of the Hammer Bros., also giving them fire immunity. These suits can only be found by playing a mini-game and start appearing after World 5.


== ''Super Mario RPG: Legend of the Seven Stars'' ==
In ''[[Wrecking Crew '98]]'', players use hammers to destroy [[panel (Wrecking Crew '98)|panels]] that are then sent to their opponent.


In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon was called the Hammer. After Mario beat the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario received a hammer apparently dropped by them with the Hammer Bros. insignia on it. The mighty plumber used this weapon to pound enemies, at least until he found the [[Weapons (SMRPG)|Nok Nok Shell]]. When equipped, the weapon adds ten attack points to Mario's attack rating. When Mario uses it with the [[Timed Hit]], he swings it up and down twice, similar to the old style. Later on in the game, he found more advanced hammers: the [[Super Hammer]], [[Weapons (SMRPG)|Masher]] and the [[Ultra Hammer]], along with another weak Hammer with an added effect.
The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] involves using the hammer to get rid of [[Eggplant Man|Eggplant Men]]. The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew minigame in ''WarioWare Gold'']] features Mario having to smash walls to find hidden [[coin]]s while competing against Foreman Spike.


== ''Paper Mario'' Series ==
===''Super Mario'' series===
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
Hammers in the [[Super Mario (series)|''Super Mario'' series]] appear mainly as objects thrown by [[Hammer Bro]]s. to attack Mario. Hammers are thrown by [[Bowser]] during his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]'', plus the [[Fake Bowser|fakes]] in Worlds 6 and 7 of the former two games. ''Super Mario Bros.: The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. Hammers are used by all bosses in Worlds A through D in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros.: The Lost Levels''. Hammers thrown by Hammer Bros in ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'' can be eaten by a [[Yoshi (species)|Yoshi]] and spit out to defeat enemies. Hammers in ''[[Super Mario Odyssey]]'' can be thrown by Mario if he [[capture]]s a Hammer Bro.


In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', Mario receives not only the Hammer, but the [[Super Hammer]] and [[Ultra Hammer]] as he progresses through the adventure. ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' gave the Hammer much more focus and was the only way to defeat certain enemies. In battle, Jump attacks couldn't work on every single enemy, so the Hammer was introduced as an alternative. It worked on all enemies and was always stacked damage, proving useful against fire, spiked, and high defense enemies. There was one flaw to it though; it didn't work against air-bound and ceiling attached enemies. With a special [[badge]], namely Hammer Throw, it could be used on all enemies.  
[[File:HammerSMBS.png|right|frame]]
Hammers in ''[[Super Mario Bros. Special]]'' appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "'''Hummer'''".
{{multiframe|[[File:Hammer Map SMB3.png]]&nbsp;[[File:SMA4 Hammer sprite.png]]}}
Hammers in ''[[Super Mario Bros. 3]]'' can be thrown by Mario and Luigi while wearing [[Hammer Suit]] and defeat most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers can also destroy boulders on the world map, sometimes mandatory to access a part of the map. A hammer is usable in the upper right corner of [[Desert Land]] to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]].


Outside of battle, the Hammer can be used to break certain [[Yellow Block]]s. The type of block Mario could break depended on what type of Hammer he had. The move, [[Spin Hammer]] was also introduced in ''Paper Mario: The Thousand-Year Door'' as a way to destroy even bigger blocks. However, the Red Block was removed from ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'' it was given by [[Goompa]] after finding him and his Hammer lost in the bushes. [[Jr. Troopa]] was the first one lucky enough to be tested on. In ''Paper Mario: The Thousand-Year Door'' it is a default weapon and it is degraded again into a normal Hammer. The first Hammers in this series are wooden.  
Hammers appear in ''[[Super Mario World]]'' as objects thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]].


In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character could attack with a hammer if the character was on the ground.
A magical hammer is used by [[Morton Koopa Jr.]] in ''[[New Super Mario Bros. U]]'' to send [[Big Pokey]] segments towards Mario.


== ''Mario & Luigi'' Series ==
Hammers in ''[[Super Mario 3D World]]'' are first seen in the starting cutscene, where [[Mario]] and [[Luigi]] wield them and wrenches while fixing the [[Clear Pipe]]. Hammers are also used by some [[Sprixie Princesses]] while constructing Clear Pipes, but some use wrenches instead.


The Hammer was used by the Mario Bros. in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''. However, this move wasn't used as much compared to the ''Paper Mario'' series. Unlike the ''Paper Mario'' series battle system, each Hammer upgrade didn't affect in-battle damage and attack power.  
Hammers appear in ''[[Super Mario Run]]'' as objects used to clear [[Thwomp]]s in Kingdom Builder.


In ''[[Mario & Luigi: Superstar Saga]]'', Hammers were crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are used to smash rocks (instead of blocks) in Mario and Luigi's path, defeat enemies in battle, and hit buttons and switches. If used on an enemy in the overworld, it's party will be stunned at beginning of the battle. They can later be upgraded to Super Hammers and, ultimately, Ultra Hammers. After the [[Cork and Cask]] teach them the advanced method of using the Hammer they can use various overworld and battle abilities.
In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers.
* When Mario uses it behind Luigi, he does the [[Luigi Dunk (move)|Luigi Dunk]] which buries Luigi underground.


* When Luigi uses it behind Mario, he does the [[Mini-Mario (move)|Mini-Mario]] which shrinks Mario to a midget.
===''Club Nintendo''===
A Hammer is often used by Mario in the German ''[[Club Nintendo (German magazine)|Club Nintendo]]'' comics. A Hammer in "[[Super Mario: Verloren in der Zeit]]" is used by Mario to smash his alarm clock, due to him dreaming of an alarm clock-looking [[Alarm Clock (item)|Time Machine]]. A Hammer resembling a Super Hammer appears in "[[Mario's Picross (comic)|Mario's Picross]]" as an object used by Mario to smash a wall in a pyramid, after reaching a dead end.


* Use [[Chopper Bros. (move)|Chopper Bros.]] and [[Knockback Bros. (move)|Knockback Bros.]] in battle.
===''Mario & Wario''===
A hammer in ''[[Mario & Wario]]'' is held by [[Wanda]] during the bonus minigames after most stage areas instead of her usual wand. The hammer can whack [[Wario]]'s plane for [[coin]]s, for up to forty coins before Wario flees.


In ''[[Mario & Luigi: Partners in Time]]'', two Hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[L33t Hamm3r Broz.]] These weapons can be used to tunnel underground (a useful technique when searching for [[Beans]]) and hit switches. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies (and potentially stun them, rendering a monster inactive for a few turns). Unlike the other Mario RPGs, these Hammers serve their purpose for the entire game and are never upgraded.
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']]
Hammers appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' as weapons used by Mario. After Mario beats the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, the weakest of his weapons, though each attack can have a variance of one point above or below this. The other Hammers that Mario can use include the [[Super Hammer]], [[Masher]], [[Lucky Hammer]], and [[Ultra Hammer]]. When the Hammer is used in a [[Action Command|Timed Hit]], Mario swings it up and down twice. The standard Hammer can be sold for 35 [[coin]]s, but cannot be replaced.


[[Image:Motmhammer.jpg|thumb|right|A [[Mini Mario (toy)|Mini Mario]] with a pair of hammers.]]
===''Mario Party'' series===
====''Mario Party''====
Hammers appear in ''[[Mario Party]]'' as melee weapons in the minigames [[Bash 'n' Cash]] and [[Coin Block Bash]]. In the former, the three players are given squeaky hammers, which is used to attack the single player in the [[Bowser Suit]] to cause them to drop [[coin bag]]s or coins. In the latter, a heavy hammer made of wood and metal is given to the single player that can be used to break [[Brick Block]]s in one blow or to stun opposing players by either squashing them or to knock them away; that hammer can be knocked away from the single player for another player to use. Hammers thrown by Hammer Bros. also appear in minigames that they appear in, namely [[Hammer Drop]] and [[Mario Bandstand]], where in the former a Hammer Bros. occasionally throws hammers from the cloud, while in the latter, failing a beat might cause a hammer to be thrown to the offending player.


== ''Mario vs. Donkey Kong 2: March of the Minis'' ==
====''Mario Party 2''====
A hammer in ''[[Mario Party 2]]'' is used by the single player during the minigame [[Lights Out]] to knock out the three players each wielding a light bulb. A comparatively heavier hammer in the Item minigame [[Hammer Slammer]] is used to knock a lever so that the shuttle is sprung upwards to an item that the player will obtain.


Hammers make an appearance in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. If a [[Mini-Mario]] touched one, they would start slamming the Hammer up and down, defeating any enemy nearby. The Hammer music from the original ''Donkey Kong'' would play also.
====''Mario Party 3''====
Hammers appear in ''[[Mario Party 3]]'' with varying roles. A hammer is a weapon used by [[Toad]] while he is a partner. Squeaky hammers appear in [[Pipe Cleaners]] as melee weapons to knock the [[Koopa Kid|Baby Bowsers]] emerging from any of the four pipes. A squeaky hammer also appears in [[Swing 'n' Swipe]], where the single player uses one to hit one of the Baby Bowsers to win the item that the target is holding. Hammers in [[Parasol Plummet]], [[Puddle Paddle]], and [[Awful Tower]] are all thrown by Hammer Bros., similarly as in ''Mario Party''. A hammer in [[Messy Memory]] is one of the ten items that the player must memorize the placement of.


== ''Super Smash Bros.'' Series ==
====''Mario Party 4''====
The only hammer in ''[[Mario Party 4]]'' is the [[MiniMega Hammer]] item, which provides the same effect as a [[Mini Mushroom]] or [[Mega Mushroom]] on its target, depending on timing.


Hammers are a powerful item in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The player will swing the hammer back and forth repeatedly, and will strike things upward in its path. Although it is a powerfull weapon, the character cannot double jump with it. Very rarely, in ''Super Smash Bros. Melee'', the head of the Hammer will fall off, and the character will swing the stick back and forth, leaving him/her completely vulnerable. However, the head will act as an item, and will have the same power as the regular thrown item.
====''Mario Party 7''====
Hammers appear in ''[[Mario Party 7]]'' with varying roles. Hammers appear prominently in the 8-player minigame [[Hammer Spammer]] as obstacles thrown by Hammer Bros. that must be avoided by players, or periodically, two giant hammers, which have a shadow indicator where they will appear. Hammer Spammer also takes place on a giant hammer platform. Hammers appear in the 8-player minigame [[Duct & Cover]], where each player uses one to cover any leaks in a pipe. Hammers in the battle minigame [[Monty's Revenge]] are wielded by [[Monty Mole]]s, which attempt to knock any players who pop up from one of the holes. Hammers in the 4-player minigame [[Pokey Pummel]] are wielded by players each having to knock away every segment of the [[Pokey]] next to them.


== ''Mario Superstar Baseball'' ==
====''Mario Party 9''====
Hammers appear in ''[[Mario Party 9]]'' within the minigame [[Spike Strike]], where players use them whack objects at the giant [[Spike]], worth one point per hit, and a golden hammer in each round can be used to earn three points instead.


In this game, [[Hammer Bro.]] uses a Hammer as his baseball bat.
====''Mario Party: Island Tour''====
[[File:BowserChallengeWario.png|thumb|Bowser wielding his hammer in ''[[Mario Party: Island Tour]]'']]
A hammer in ''[[Mario Party: Island Tour]]'' is used by [[Bowser]] in the Bowser Challenge at [[Bowser's Peculiar Peak]] when players reach him.


== Trophy Information from ''[[Super Smash Bros. Melee]]'' ==
====''Mario Party 10''====
''If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.''
Hammers in ''[[Mario Party 10]]'' appear engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[oil drum]], all resembling their sprite from the original ''Donkey Kong'' game.


{{SSB Items}}
====''Mario Party Superstars''====
Hammers in ''[[Mario Party Superstars]]'' have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players.
{{br}}


[[Category: Items]]
===''Super Smash Bros.'' series===
[[Category: Special Moves]]
{{main-wiki|SmashWiki|Hammer (item)}}
[[Category: Tools/Equipment]]
[[File:SSBhammer.jpg|thumb|left|The Hammer in ''Super Smash Bros.'']]
[[Category: Super Smash Bros. Trophy Characters]]
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward.
 
When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]] and [[Dark Pit]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to [[Mr. Game & Watch]], although it is because of the way he moves. [[Wario]] swings the Hammer from side to side instead of back and forth. [[Mewtwo]] uses its telekinetic powers to make the Hammer revolve around it with the head pointed forward. All these quirks apply to the Golden Hammer as well.
{{br}}
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer in ''Paper Mario'']]
[[File:PM Normal Hammer Sprite.png|frame|left]]
A Hammer appears in ''[[Paper Mario]]'' mainly as an item used by Mario, and is given to him by [[Goompa]] when they were trying to break a block obstructing them from returning to Goomba Village. The Hammer got lost in the bushes and had to be found by Mario beforehand. [[Jr. Troopa]] is always the first enemy whom Mario battles with using the Hammer. [[Spy Guy]]s also have Hammers, and these hammer attacks can cause Mario to lose one of his [[Action Command|action command]]s for about four or five turns.
 
The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the [[Hammer Throw (badge)|Hammer Throw]] [[badge]].
 
The Hammer is usable outside of battle to knock items out of trees and break certain [[Block]]s, though the type of Block that Mario can break depends on what type of Hammer he had, since the Hammer has two upgrades, [[Super Hammer]] and [[Ultra Hammer]]. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer.
 
====''Paper Mario: The Thousand-Year Door''====
Hammers appear in ''[[Paper Mario: The Thousand-Year Door]]'' as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in ''Paper Mario'' during battle. Hammers can also break items on the world map, with small yellow blocks being breakable by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer, unlike in ''Paper Mairo''. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks.
 
====''Super Paper Mario''====
{{main|Cudge}}
[[File:SPM Hammer.png|thumb|70px|The hammer that Cudge generates]]
In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Similarly, [[Shadoo|Dark Mario]] can also use a hammer to attack the player.
{{br}}
 
====''Paper Mario: Sticker Star''====
[[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']]
In ''[[Paper Mario: Sticker Star]]'', Mario obtains the hammer at the beginning of the game, after recovering from Bowser's attack on Decalburg. It can be used in the overworld, and is also required to use the various Hammer stickers in the game. In World 3-7, [[Rustle Burrow]], Mario loses the hammer and cannot use these stickers until he retrieves it.
*'''Hammer''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Eekhammer]]''': ''"If you're good, strikes a single foe many times."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
{{br}}
 
====''Paper Mario: Color Splash''====
[[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer in ''Paper Mario: Color Splash'']]
[[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']]
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]].
 
In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called '''Blazehammer''' in this game) [[Battle Card (Paper Mario: Color Splash)|return as cards]]. Additionally, the '''KO Hammer''' debuts in this game, working as the Super Hammer move in ''[[Paper Mario: The Thousand-Year Door]]'' did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only).
 
[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
{{br}}
 
====''Paper Mario: The Origami King''====
[[File:Hammer PMTOK icon.png|left|50px]]
[[File:PMTOK Olivia Hammer.jpg|thumb|120px|[[Olivia]]'s hammer form]]
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].
 
In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate.
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===''Mario & Luigi'' series===
The Hammer appears in every game of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the  ''Paper Mario'' series, each Hammer upgrade does not affect in-battle damage and attack power.
 
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[File:MLSS+BM Art - Mario.png|thumb|left|180px|Artwork of Mario using his hammer from ''Mario & Luigi: Superstar Saga + Bowser's Minions'']]
[[File:MLSS-Hammer Usage.png|thumb|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']]
Hammers appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] as objects crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead).
 
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.
 
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
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====''Mario & Luigi: Partners in Time''====
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]]
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]]
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.
 
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.
 
During the fight with [[Bowser]] and [[Baby Bowser]] in [[Thwomp Caverns]], Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.
 
At the end of the game, the Babies give the Bros their hammers before leaving to go back to the past in the [[Prof. E. Gadd's time machine|time machine]].
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm.
 
In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies.
 
====''Mario & Luigi: Dream Team''====
[[File:MLDT HammersAcquired.png|thumb|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']]
[[File:MLDTHammer.png|frame|left]]
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]].
 
Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.
 
In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully.
 
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
 
====''Mario & Luigi: Paper Jam''====
[[File:MLPJTrioAttack.jpg|thumb|The [[Trio Attack Hammer]] being used in battle]]
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the [[Trio Move]] [[Trio Hammer]] after they find themselves hindered by [[Rock Block|large, cracked gray blocks]] in their path in [[Doop Doop Dunes]] after being knocked back by a [[Big Pokey]] and [[Tower Power Pokey|Paper Tower Power Pokey]]. It is executed by pressing {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field.
 
In battle, Mario and Luigi use their hammers the same way they did in ''Mario & Luigi: Bowser's Inside Story'' and the Real World of ''Mario & Luigi: Dream Team''. Paper Mario, however, attacks multiple enemies, depending on how many [[Copy Block|copies]] he has of himself. Each copy raises its hammer one at a time in rapid succession, and the player must press {{button|3ds|Y}} right as the last clone's hammer is raised for an "Excellent".
 
A special kind of Hammer known as the [[Trio Attack Hammer]] is given to Paper Mario once all [[Paper Toad]]s have been saved in [[Sunbeam Plains]]. In battle, Paper Mario, Mario and Luigi use this hammer to paperize all enemies on-screen before performing one of the five [[Trio Attack]]s selected.
 
During their trek through Doop Doop Dunes, [[Nabbit]] swipes all three of their hammers. The trio have to chase him down to retrieve them before they can proceed.
 
During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.
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===''Mario vs. Donkey Kong'' series===
[[File:Motmhammer.jpg|thumb|left|180px|Artwork of a [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers from ''Mario vs. Donkey Kong 2: March of the Minis'']]
[[File:MvsDKTS blocksmash.jpg|thumb|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
Hammers appear in ''[[Mario vs. Donkey Kong]]'', functioning as a temporary power-up like in the Game Boy version of ''Donkey Kong''. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.
 
In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.
 
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not.
 
===''Mario Tennis'' series===
Hammers in the [[Mario Tennis (series)|''Mario Tennis'' series]] appear only in ''[[Mario Power Tennis]]'' and ''[[Mario Tennis: Power Tour]]'', where Mario and Luigi use one in their respective [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]].
 
===''Mario Kart'' series===
{{multiple image
|align=left
|direction=horizontal
|image1=GPHammerM.png
|width1=75
|caption1=Mario's Hammer from ''Mario Kart Arcade GP''
|image2=GPHammerL.png
|width2=75
|caption2=Luigi's Hammer from ''Mario Kart Arcade GP''
|image3=MKT Icon Hammer.png
|width3=80
|caption3=The Hammer special skill from ''Mario Kart Tour''
}}
====''Mario Kart Arcade GP''====
The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]].
 
====''Mario Kart Arcade GP 2''====
The Hammer along with the other variants return in ''[[Mario Kart Arcade GP 2]]'' as special items to their respective wielders from the previous installment.
 
====''Mario Kart Arcade GP DX''====
The Hammer also appears in ''[[Mario Kart Arcade GP DX]]'', though it is a common throw-forward item with the Mario design only returning. The 10T Hammer also returns as a common throw-forward item.
 
====''Mario Kart Arcade GP VR''====
The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref>{{cite|url=www.youtube.com/watch?v=EDEaTlIEfwM|title= 超現実エンターテインメントEXPO VR ZONE SHINJUKU|publisher=YouTube|author=Bandai Namco Entertainment|date=June 12, 2017|accessdate=May 28, 2024|language=ja}}</ref>
 
====''Mario Kart Tour''====
[[File:MKT VS Mega Hammer Bro.jpg|thumb|200px|Mega Hammer Bro using the Hammer]]
In ''[[Mario Kart Tour]]'', the Hammer appears as a [[Special skill (Mario Kart Tour)|special skill]] for [[Hammer Bro]], [[Builder Mario]], [[Captain Toad]], [[Builder Mario|Builder Luigi]], [[Builder Mario|Builder Toadette]], [[Princess Daisy|Daisy (Farmer)]], [[Shy Guy|Yellow Shy Guy (Explorer)]], and the [[Mii|Hammer Bro and Rocky Wrench Mii Racing Suits]]. Introduced in the [[Vs. Mega#vs. Mega Hammer Bro London Loop 2|vs. Mega Hammer Bro]] bonus challenge during the [[Baby Rosalina Tour]], the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a [[Red Shell]], although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer [[Frenzy]], hammers can be thrown two at a time in either direction for several seconds. When Hammer+ is active, two extra hammers will be tossed, no matter which direction the player throws it, meaning the player can throw seven hammers forward, and five backward.
 
When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations.
 
===''Super Princess Peach''===
Hammers appear in ''[[Super Princess Peach]]'' as projectiles thrown by enemies. The [[Army Hammer Bro]] throws slightly larger hammers than those of his brethren in his battle, and Bowser uses hammers in both phases of his fight; in the first phase, he throws hammers and tosses giant ones with the [[Gloom]] vibe, and in the second phase, he can summon a dispersing ring of hammers around his head to hit [[Princess Peach|Peach]].
 
===''DK: Jungle Climber''===
[[File:DKJC Hammer.png|frame|right|200px]]
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
 
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===''Yoshi's New Island''===
''[[Yoshi's New Island]]'' features hammers as obstacles in some levels. In [[Fort Bucket Booby Trap]], hammers are suspended and make a flipping motion, either downward or upward. If the Yoshi gets struck by the base of the hammer, the Yoshi gets launched and [[Fourth wall|hits the screen]], losing a life. The sides of the hammer, however, simply causes Yoshi to drop Baby Mario.
 
===''Mario + Rabbids Kingdom Battle''===
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.
 
===''Dr. Mario World''===
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another.
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===''The Super Mario Bros. Movie''===
A Hammer used on the world map in ''[[Super Mario Bros. 3]]'' briefly appears in ''[[The Super Mario Bros. Movie]]'', where it is seen in a lit display box outside of the antiques shop.<ref>{{cite|author=Illumination|date=December 8, 2022|url=youtu.be/e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=May 28, 2024}}</ref>
 
===Other appearances===
===''Skylanders'' series===
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.
 
==Profiles and statistics==
===''Donkey Kong''===
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.''
 
===''Super Mario Bros. 3''===
*'''Wii Virtual Console manual:''' ''This item can be used to break the rocks that block certain paths on the map screen.''
*'''Nintendo 3DS Virtual Console manual:''' ''Allows Mario to break through barriers blocking his way.''
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Bowser's Inside Story''====
*'''Instruction manual (overworld):''' ''When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions.''
*'''Instruction manual (battle):''' ''When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage.''
*'''Key item description:''' ''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''
 
====''Mario & Luigi: Dream Team''====
*'''Instruction manual (overworld):''' ''Use the hammer to break things or hit switches in front of you.''
*'''Instruction manual (battle):''' ''Press the action button when the hammer shines to deal big damage.''
*'''Key item description:''' ''A tool used for hitting switches, cracking rocks, and more.''
 
====''Mario & Luigi: Paper Jam''====
*'''Mario''' - "''Press the A Button when the hammer flashes! Time it well for an Excellent.''"
*'''Luigi''' - "''Press the B Button when the hammer flashes! Time it well for an Excellent.''"
*'''Instruction manual (overworld):''' ''Swing your hammer to destroy rocks and blocks or hit switches and enemies.''<ref>{{cite|title=''Mario & Luigi: Paper Jam'' digital manual|page=20|language=en-us|publisher=Nintendo of America|date=2016}}</ref>
*'''Instruction manual (battle):''' ''If you press the action button just as the character readies his hammer, the attack will become more powerful.''<ref>{{cite|title=''Mario & Luigi: Paper Jam'' digital manual|page=32|language=en-us|publisher=Nintendo of America|date=2016}}</ref>
*'''Instruction manual (Paper Mario):''' ''Your copies will ready their hammers one after another. If you press {{button|3ds|Y}} once they're all ready to attack, they'll deal more damage.''
**''This will attack multiple enemies at the same time!''<ref>{{cite|title=''Mario & Luigi: Paper Jam'' digital manual, tab 13|page=35|language=en-us|publisher=Nintendo of America|date=2016}}</ref>
 
===''Paper Mario: The Origami King''===
*'''Collectible Treasure No. 78:''' ''When you only have a hammer, everything begins to look like a nail. And that's perfectly OK for Mario!''
 
===''Mario Kart Tour''===
*'''Tips & Tricks and driver info:''' ''Throws multiple Hammers in an arc aimed at karts in front of yours.''
*'''Driver info (Hammer+):''' ''You'll get two extra hammers to throw, widening the strike zone.''
 
===''Super Smash Bros. Melee''===
{{SSBM trophy
|name=Hammer
|image=[[File:Trophy97.png|100px]]
|game=''Donkey Kong Arcade''<br>1981
|unlock=Randomly obtainable from the [[smashwiki:Lottery|Lottery]] after clearing [[smashwiki:Classic Mode (SSBM)|Classic]] and [[smashwiki:Adventure Mode (SSBM)|Adventure]] modes at least once
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
}}
 
===''Super Smash Bros. Brawl''===
{{SSBB trophy
|name=Hammer
|image=[[File:BrawlTrophy506.png|100px]]
|appears_in='''NES''' ''Donkey Kong''
|unlock=Random
|desc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
|desc2=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
}}
 
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
{{SSB4 trophy
|name=Hammer
|image='''3DS:'''<br>[[File:Hammer Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerTrophyWiiU.png|100px]]
|category=Item
|appears_in='''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004)
|trophy_box=-
|unlock=Random
|desc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
}}
 
{{SSB4 trophy
|name=Hammerhead
|image='''3DS:'''<br>[[File:Hammer Head Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerheadTrophyWiiU.png|100px]]
|category=Item
|appears_in='''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U
|trophy_box=-
|unlock=Random
|desc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
|desc2=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
}}
 
==Gallery==
<gallery>
SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]''
Pipe Land scene SMB3.jpg|''[[Super Mario Bros. 3]]''
MLSSHammer.png|''[[Mario & Luigi: Superstar Saga]]''
SS Hammer M.png|''Mario & Luigi: Superstar Saga''
SS Hammer L.png|''Mario & Luigi: Superstar Saga''
MLSSHammersAcquired.png|''Mario & Luigi: Superstar Saga''
Mariohammer.jpg|''[[Mario vs. Donkey Kong]]''
MvsDK_Hammer.png|''Mario vs. Donkey Kong''
Hammer TTYD.png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Hooktail Battle.png|''Paper Mario: The Thousand-Year Door''
HammerSpammer.png|''[[Mario Party 7]]''
Iron Hammer - Mario Power Tennis.png|''[[Mario Power Tennis]]''
Squeaky Mallet MPT.png|''Mario Power Tennis''
BabyMario(PiT) - Hammer.png|''[[Mario & Luigi: Partners in Time]]''
M&LPiT Babybowser.gif|''Mario & Luigi: Partners in Time''
Instructions2.png|''Mario & Luigi: Partners in Time''
Hammer Brawl artwork.png|''[[Super Smash Bros. Brawl]]''
MLBIS Hammer screenshot.png|''[[Mario & Luigi: Bowser's Inside Story]]''
MLM Hammer.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]''
Hammer SSB4 Wii U.jpg|''[[Super Smash Bros. for Wii U]]''
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
File:PMCS Hammer.png|''[[Paper Mario: Color Splash]]''
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]''
MLSS+BM Art - Mario.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
MLSS+BM Art - Luigi.png|''Mario & Luigi: Superstar Saga + Bowser's Minions''
MLBISDX HammersAcquired.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]''
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King''
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario''
LSM The Bowser Express Train.png|LEGO ''Super Mario''
Pop Background.png|''Mario Party Superstars''
MvsDK NS Key Artwork.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
MvDK NS Mario Hammer.png|''Mario vs. Donkey Kong'' (Nintendo Switch)
SMR Paper Mario Statue.png|[[Mario|Paper Mario]] Statue in ''[[Super Mario Run]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ハンマー
|JapR=Hanmā
|JapM=Hammer
|ChiS=锤子
|ChiSR=Chuízi
|ChiSM=Hammer
|ChiT=錘子
|ChiTR=Chuízi
|ChiT2=鎚子
|ChiT2R=Chuízi
|ChiTM=Hammer
|ChiT2M=Hammer
|Dut=Hamer
|DutM=Hammer
|Fre=Marteau
|FreM=Hammer
|Ger=Hammer
|Ger2=Hammerwürfe <small>(''Mario Kart Tour'')</small>
|GerM=Hammer
|Ger2M=Hammer throws
|Ita=Martello
|ItaM=Hammer
|Kor=해머
|KorR=Haemeo
|Kor2=망치
|Kor2R=Mangchi
|KorM=Hammer
|Kor2M=Mallet
|Por=Martelo
|Por2=Marreta
|PorM=Hammer
|Por2M=Mallet
|Rus=Молот
|RusR=Molot
|RusM=Hammer
|Spa=Martillo
|SpaM=Hammer
}}
 
==See also==
*[[Hammer Suit]]
*[[Super Pickax]]
 
==Trivia==
[[File:Toadstool Tour Taunts.png|thumb|Donkey Kong's taunt in ''Mario Golf: Toadstool Tour'']]
*One of Donkey Kong's [[taunt]]s in ''[[Mario Golf: Toadstool Tour]]'' references the hammer from the original ''Donkey Kong'': "Better use the hammer!"
 
==References==
{{NIWA|SmashWiki=Hammer (item)|WiKirby=1|ZeldaWiki=1}}
<references/>
 
{{navboxes|
{{DK}}
{{SMBS}}
{{SMB3}}
{{M&W}}
{{SMRPG}}
{{SSB}}
{{PM}}
{{PM items}}
{{SSBM}}
{{M&LSS}}
{{PMTTYD}}
{{PMTTYD items}}
{{M&LPIT}}
{{MKAGP}}
{{MVDKMOTM}}
{{MKAGP2}}
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[[de:Hammer]]
[[it:Martello]]

Latest revision as of 22:03, May 29, 2024

This article is about the item found in several Mario games. For other uses of the term "Hammer", see Hammer (disambiguation).
"Hammers" redirects here. For the group of Sledge Brothers from the Nintendo Adventure Book Leaping Lizards, see Hammers (team).
Hammer
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Hammer icon in the Switch remake of Paper Mario: The Thousand-Year Door
First appearance Donkey Kong (1981)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
“It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the kingdom's history.”
Toad, Paper Mario: Sticker Star

Hammers appear in the Super Mario franchise as items and objects, usually in the form of weapons used by either player characters and enemies. They first appear in Donkey Kong, in which they are used to smash barrels and enemies. Hammers are usually thrown by the Hammer Bros and other enemies. However, Mario and Luigi have been known to effectively wield hammers in combat. The item has appeared in every single role-playing game of the Super Mario franchise to date, and in the Paper Mario and Mario & Luigi games, hammer attacks are used as a counterpart to jump attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.

History[edit]

Donkey Kong[edit]

Hammer in the arcade version of Donkey Kong Sprite of a Hammer from the Nintendo Entertainment System port of Donkey Kong Hammer(compressed) A hammer in Donkey Kong (Game Boy) (Super Game Boy palette)
The Hammer, from the Donkey Kong titles

Hammers, also referred to as Invincible Hammers,[1] appear in Donkey Kong, usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the barrels thrown by Donkey Kong, Fireballs created from flaming oil drums, cement tubs in 50m, and Fires in 100m. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario.

Hammers in the Game Boy version can defeat all enemies, and Super Hammers can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly.

Donkey Kong no Ongaku Asobi would have featured Pauline using a hammer, but the game went unreleased.

Saturday Supercade[edit]

Mario about to use a hammer on a barrel in Saturday Supercade

A hammer appears in the Saturday Supercade episode Gorilla Gangster, where it at one point is used by Mario to destroy a pickle barrel thrown by Donkey Kong.

Wrecking Crew series[edit]

Hammers appear in VS. Wrecking Crew as objects used by Mario and Luigi to damage environmental objects or to competitively knock each other to the bottom of the stage. The home console release, Wrecking Crew, introduced the antagonistic hammer-wielding Foreman Spike and the powerful Golden Hammer which can destroy objects with a single hit.

In Wrecking Crew '98, players use hammers to destroy panels that are then sent to their opponent.

The Wrecking Crew minigame in WarioWare: Twisted! involves using the hammer to get rid of Eggplant Men. The Wrecking Crew minigame in WarioWare Gold features Mario having to smash walls to find hidden coins while competing against Foreman Spike.

Super Mario series[edit]

Bowser's first appearance
Bowser can throw hammers and breathe fire in World 8-4 of Super Mario Bros.
SMB Hammer Bro Throwing Hammer Sprite.gif

Hammers in the Super Mario series appear mainly as objects thrown by Hammer Bros. to attack Mario. Hammers are thrown by Bowser during his battles in Super Mario Bros., Super Mario Bros.: The Lost Levels, and New Super Mario Bros. 2, plus the fakes in Worlds 6 and 7 of the former two games. Super Mario Bros.: The Lost Levels also has Bowser's Brother, who can throw hammers in Worlds 8-4 and 9-3. Hammers are used by all bosses in Worlds A through D in the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels. Hammers thrown by Hammer Bros in New Super Mario Bros. Wii, Super Mario Galaxy 2, and New Super Mario Bros. U can be eaten by a Yoshi and spit out to defeat enemies. Hammers in Super Mario Odyssey can be thrown by Mario if he captures a Hammer Bro.

HammerSMBS.png

Hammers in Super Mario Bros. Special appear as temporary items and are used like in Donkey Kong except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "Hummer".

Hammer Hammer

Hammers in Super Mario Bros. 3 can be thrown by Mario and Luigi while wearing Hammer Suit and defeat most foes, including Thwomps, Boos, Lava Bubbles, Boom Boom and Bowser, in one to three hits. Hammers can also destroy boulders on the world map, sometimes mandatory to access a part of the map. A hammer is usable in the upper right corner of Desert Land to open up an area that contains a Toad House with a Frog Suit, and a Fire Bro battle containing the last Recorder.

Hammers appear in Super Mario World as objects thrown by Amazing Flyin' Hammer Brothers, and Mario also uses one to destroy Lemmy Koopa's Castle in Vanilla Dome.

A magical hammer is used by Morton Koopa Jr. in New Super Mario Bros. U to send Big Pokey segments towards Mario.

Hammers in Super Mario 3D World are first seen in the starting cutscene, where Mario and Luigi wield them and wrenches while fixing the Clear Pipe. Hammers are also used by some Sprixie Princesses while constructing Clear Pipes, but some use wrenches instead.

Hammers appear in Super Mario Run as objects used to clear Thwomps in Kingdom Builder.

In Super Mario Maker 2, the unlockable Super Mario 3D World style-exclusive Super Hammer turns Mario into Builder Mario, which lets him swing a hammer to break Hard Blocks and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers.

Club Nintendo[edit]

A Hammer is often used by Mario in the German Club Nintendo comics. A Hammer in "Super Mario: Verloren in der Zeit" is used by Mario to smash his alarm clock, due to him dreaming of an alarm clock-looking Time Machine. A Hammer resembling a Super Hammer appears in "Mario's Picross" as an object used by Mario to smash a wall in a pyramid, after reaching a dead end.

Mario & Wario[edit]

A hammer in Mario & Wario is held by Wanda during the bonus minigames after most stage areas instead of her usual wand. The hammer can whack Wario's plane for coins, for up to forty coins before Wario flees.

Super Mario RPG: Legend of the Seven Stars[edit]

Hammer
Mario's first Hammer from Super Mario RPG: Legend of the Seven Stars

Hammers appear in Super Mario RPG: Legend of the Seven Stars as weapons used by Mario. After Mario beats the Hammer Bros. blocking the exit of Mushroom Way, Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, the weakest of his weapons, though each attack can have a variance of one point above or below this. The other Hammers that Mario can use include the Super Hammer, Masher, Lucky Hammer, and Ultra Hammer. When the Hammer is used in a Timed Hit, Mario swings it up and down twice. The standard Hammer can be sold for 35 coins, but cannot be replaced.

Mario Party series[edit]

Mario Party[edit]

Hammers appear in Mario Party as melee weapons in the minigames Bash 'n' Cash and Coin Block Bash. In the former, the three players are given squeaky hammers, which is used to attack the single player in the Bowser Suit to cause them to drop coin bags or coins. In the latter, a heavy hammer made of wood and metal is given to the single player that can be used to break Brick Blocks in one blow or to stun opposing players by either squashing them or to knock them away; that hammer can be knocked away from the single player for another player to use. Hammers thrown by Hammer Bros. also appear in minigames that they appear in, namely Hammer Drop and Mario Bandstand, where in the former a Hammer Bros. occasionally throws hammers from the cloud, while in the latter, failing a beat might cause a hammer to be thrown to the offending player.

Mario Party 2[edit]

A hammer in Mario Party 2 is used by the single player during the minigame Lights Out to knock out the three players each wielding a light bulb. A comparatively heavier hammer in the Item minigame Hammer Slammer is used to knock a lever so that the shuttle is sprung upwards to an item that the player will obtain.

Mario Party 3[edit]

Hammers appear in Mario Party 3 with varying roles. A hammer is a weapon used by Toad while he is a partner. Squeaky hammers appear in Pipe Cleaners as melee weapons to knock the Baby Bowsers emerging from any of the four pipes. A squeaky hammer also appears in Swing 'n' Swipe, where the single player uses one to hit one of the Baby Bowsers to win the item that the target is holding. Hammers in Parasol Plummet, Puddle Paddle, and Awful Tower are all thrown by Hammer Bros., similarly as in Mario Party. A hammer in Messy Memory is one of the ten items that the player must memorize the placement of.

Mario Party 4[edit]

The only hammer in Mario Party 4 is the MiniMega Hammer item, which provides the same effect as a Mini Mushroom or Mega Mushroom on its target, depending on timing.

Mario Party 7[edit]

Hammers appear in Mario Party 7 with varying roles. Hammers appear prominently in the 8-player minigame Hammer Spammer as obstacles thrown by Hammer Bros. that must be avoided by players, or periodically, two giant hammers, which have a shadow indicator where they will appear. Hammer Spammer also takes place on a giant hammer platform. Hammers appear in the 8-player minigame Duct & Cover, where each player uses one to cover any leaks in a pipe. Hammers in the battle minigame Monty's Revenge are wielded by Monty Moles, which attempt to knock any players who pop up from one of the holes. Hammers in the 4-player minigame Pokey Pummel are wielded by players each having to knock away every segment of the Pokey next to them.

Mario Party 9[edit]

Hammers appear in Mario Party 9 within the minigame Spike Strike, where players use them whack objects at the giant Spike, worth one point per hit, and a golden hammer in each round can be used to earn three points instead.

Mario Party: Island Tour[edit]

Wario about to roll a 6 in the Bowser Challenge in Bowser's Peculiar Peak.
Bowser wielding his hammer in Mario Party: Island Tour

A hammer in Mario Party: Island Tour is used by Bowser in the Bowser Challenge at Bowser's Peculiar Peak when players reach him.

Mario Party 10[edit]

Hammers in Mario Party 10 appear engraved on two blocks in the north-western corner of the Donkey Kong Board. They are shown around a sprite of an oil drum, all resembling their sprite from the original Donkey Kong game.

Mario Party Superstars[edit]

Hammers in Mario Party Superstars have varying roles. A hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Hammers also appear in some returning minigames, retaining their function from the minigames' original iteration. Examples include Hammer Drop and Parasol Plummet, where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where Monty Moles each wield a hammer to hit players.

Super Smash Bros. series[edit]

SmashWiki article: Hammer (item)
The Hammer in Super Smash Bros.

The Hammer from Donkey Kong is a powerful item in the Super Smash Bros. series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in Super Smash Bros. Melee onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of Donkey Kong plays. The original arcade music is used in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate, the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from Wrecking Crew, the Golden Hammer, also appears as an item from Super Smash Bros. Brawl onward.

When King Dedede grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. Pit and Dark Pit swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to Mr. Game & Watch, although it is because of the way he moves. Wario swings the Hammer from side to side instead of back and forth. Mewtwo uses its telekinetic powers to make the Hammer revolve around it with the head pointed forward. All these quirks apply to the Golden Hammer as well.

Paper Mario series[edit]

Paper Mario[edit]

Mario finding Goompa's Hammer.
Mario finding Goompa's hammer in Paper Mario
Hammer

A Hammer appears in Paper Mario mainly as an item used by Mario, and is given to him by Goompa when they were trying to break a block obstructing them from returning to Goomba Village. The Hammer got lost in the bushes and had to be found by Mario beforehand. Jr. Troopa is always the first enemy whom Mario battles with using the Hammer. Spy Guys also have Hammers, and these hammer attacks can cause Mario to lose one of his action commands for about four or five turns.

The Hammer is introduced as an alternative in battle, since Jump attacks are not effective toward all enemies, such as toward fiery and spiked enemies. When using the Hammer, the player should tilt the Control Stick left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. The Hammer can be used on any enemy on the ground, always inflicting stacked damage, but it cannot reach airborne or ceiling-bound targets unless Mario has the Hammer Throw badge.

The Hammer is usable outside of battle to knock items out of trees and break certain Blocks, though the type of Block that Mario can break depends on what type of Hammer he had, since the Hammer has two upgrades, Super Hammer and Ultra Hammer. Yellow blocks can be broken by any Hammer, stone blocks by the Super Hammer and Ultra Hammer, and metal blocks by only the Ultra Hammer.

Paper Mario: The Thousand-Year Door[edit]

Hammers appear in Paper Mario: The Thousand-Year Door as a default weapon, with the first type once again being wooden. The Hammer retains both of its upgrades, the Super Hammer and Ultra Hammer. The Hammer and its upgrades are functionally similar as in Paper Mario during battle. Hammers can also break items on the world map, with small yellow blocks being breakable by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer, unlike in Paper Mairo. The move Spin Hammer is introduced in this game as the way to destroy big blocks.

Super Paper Mario[edit]

Main article: Cudge
Cudge's Hammer
The hammer that Cudge generates

In Super Paper Mario, with the help of the Pixl Cudge, every character can attack with a Hammer if the character is on the ground. Similarly, Dark Mario can also use a hammer to attack the player.

Paper Mario: Sticker Star[edit]

Mario using his hammer in Paper Mario: Sticker Star

In Paper Mario: Sticker Star, Mario obtains the hammer at the beginning of the game, after recovering from Bowser's attack on Decalburg. It can be used in the overworld, and is also required to use the various Hammer stickers in the game. In World 3-7, Rustle Burrow, Mario loses the hammer and cannot use these stickers until he retrieves it.

  • Hammer: "Strikes foes with a swung hammer." (Variants: Worn-Out, Shiny, Flashy, Big Shiny, Megaflash)
  • Slaphammer: "Strikes a single foe from the side." (Variants: Shiny, Flashy, Big Shiny, Megaflash)
  • Eekhammer: "If you're good, strikes a single foe many times." (Variants: Shiny, Flashy, Big Shiny, Megaflash)
  • Hurlhammer: "Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes." (Variants: Shiny, Flashy, Big Shiny, Megaflash)
  • Baahammer: "Makes all foes kind of sleepy." (Variants: Big Shiny, Megaflash)
  • Burnhammer: "Looses a giant flame on impact, burning most foes. Does not hit or affect all foes." (Variants: Big Shiny, Megaflash)
  • Chillhammer: "Releases a frigid blast, freezing most foes. Does not hit or affect all foes." (Variants: Big Shiny, Megaflash)

Paper Mario: Color Splash[edit]

Mario gets a hammer at Port Prisma
Mario obtains a hammer in Paper Mario: Color Splash
The Paint Hammer in Paper Mario: Color Splash.
The Paint Hammer in Paper Mario: Color Splash

In Paper Mario: Color Splash, Mario, after apparently having lost his original hammer on the voyage to Prism Island due to Toad accidentally throwing it overboard, finds another hammer on top of a crate in Port Prisma at the beginning of the game. After Huey grants Mario the power of paint, however, it becomes the Paint Hammer.

In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called Blazehammer in this game) return as cards. Additionally, the KO Hammer debuts in this game, working as the Super Hammer move in Paper Mario: The Thousand-Year Door did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only).

Morton also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing Card. Also, a Claw Hammer Thing can be found in the Super Mario Bros. 3 section of the Green Energy Plant (initially looking as it did that game), which deals far more damage to enemies.

Paper Mario: The Origami King[edit]

A weapon from Paper Mario: The Origami King.
Olivia transforms into a giant Hammer
Olivia's hammer form

The hammer returns in Paper Mario: The Origami King, once again being used as an alternative to Mario's Boots. Mario finds a spare hammer in the dungeon of Peach's Castle after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more MAX UP Hearts, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up Toads and retrieve confetti from the environment, which can then be used to fill in holes.

In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning Shiny and Flashy ones, as well as normal Hurlhammers and Shiny Hurlhammers, which behave the way they did previously. New ones include the Gold Hammer, which is not only stronger, but also grants Mario extra coins with each hit; the Fire and Ice Hammers, which replace the Burnhammers and Chillhammers from Sticker Star; and the Legendary Hammer, which is even more powerful than the Flashy one, but a lot rarer to compensate.

Mario & Luigi series[edit]

The Hammer appears in every game of the Mario & Luigi series as items used by the Mario Bros. both during battle and in the overworld. Unlike the battle system from the Paper Mario series, each Hammer upgrade does not affect in-battle damage and attack power.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Artwork of Mario from Mario & Luigi: Superstar Saga + Bowser's Minions
Artwork of Mario using his hammer from Mario & Luigi: Superstar Saga + Bowser's Minions
Mario using a Hammer to smash a rock in Mario & Luigi: Superstar Saga
Mario using his Ultra Hammer to destroy a Black Rock in Mario & Luigi: Superstar Saga

Hammers appear in Mario & Luigi: Superstar Saga and its remake as objects crafted by the Hammerhead Bros. out of Hoohoo Blocks. They are later upgraded to Super Hammers and, ultimately, Ultra Hammers, like in the Paper Mario series, though in the original game they are no stronger in battle, whilst the remake makes them a little bit stronger. Hammers are used to smash tan-colored rocks (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy grey- and black-colored rocks (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a First Strike using the hammer in the overworld, its party will be stunned at beginning of the battle (in the remake, doing this may lower their speed instead).

In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to counterattack certain foes' attacks like a Sharpea's attack or the hammers Rookie throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with Popple, he can steal a brother's hammer and use it against them; this also prevents them from using any attacks involving hammers (with the exception of Fire Bros. and Advanced Thunder Bros.) for a few turns or when they take it back from Popple in the remake. The Boos in Bowser's Castle can also disable Solo Hammer Actions as well with their attacks.

After Cork and Cask teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he buries Luigi; if Luigi uses it behind Mario, he shrinks Mario. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the Chopper Bros. and Knockback Bros. Bros. Attacks in battle after learning these moves.

Mario & Luigi: Partners in Time[edit]

Baby Mario with his Hammer
Artwork of Baby Mario using the hammer.
The Hammer Bros. rewarding Baby Mario and Baby Luigi with hammers, after being saved under the Shroobs' control.
Baby Mario and Baby Luigi receiving the hammers.

In Mario & Luigi: Partners in Time, two hammers are given to Baby Mario and Baby Luigi by the Hammer Bros. in the Vim Factory. These hammers can be used to tunnel underground to dig under walls and fences, dig up beans, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a First Strike. Like in Mario & Luigi: Superstar Saga, the hammer will break if the player guards for too long. Unlike the other Super Mario RPGs, these hammers serve their purpose for the entire game and are never upgraded.

The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.

During the fight with Bowser and Baby Bowser in Thwomp Caverns, Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.

At the end of the game, the Babies give the Bros their hammers before leaving to go back to the past in the time machine.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mario and Luigi gain a pair of hammers much earlier than in the previous Mario & Luigi games, finding them in Trash Pit, the first area inside Bowser's body. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in Pump Works to free Toadsworth, and even later the bros learn how to use the Drill Bros. technique in the Energy Hold. The minigame in the Arm Center involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm.

In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the Mighty Meteor Special Attack to hit a meteor at enemies.

Mario & Luigi: Dream Team[edit]

Screenshot of Mario and Luigi finding hammers in Mario & Luigi: Dream Team
Mario and Luigi finding a pair of hammers in Mushrise Park from Mario & Luigi: Dream Team
Icon for a Hammer in Mario & Luigi: Dream Team
Dreamy Bowser using a hammer attack.
Dreamy Bowser using his gigantic hammer

In Mario & Luigi: Dream Team, a Brock in Mushrise Park lost his hammers that he was supposed to use to smash rocks for his boss, Brickle, and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the Run-Down Hammer and the So-so Hammer.

Later on in Dozing Sands, they also learn the Mole Mario and Mini-Mario moves when they help some miners fight off some Sandoons.

In battle in the real world, the hammer attack stays relative to how it was in Mario & Luigi: Bowser's Inside Story. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the Dream World, the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of Luiginoids appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the Hammer Chop and Hammer Uppercut techniques, each requiring a slightly different Action Command to execute successfully.

Earthwake, the third giant boss turns into a hammer sometimes and swings itself several times, which Giant Luigi must counter with his own hammer. Pi'illodium, a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, Dreamy Bowser uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.

Mario & Luigi: Paper Jam[edit]

Mario, Luigi and Paper Mario about to use a Trio Attack against Goombas
The Trio Attack Hammer being used in battle

In Mario & Luigi: Paper Jam, Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the Trio Move Trio Hammer after they find themselves hindered by large, cracked gray blocks in their path in Doop Doop Dunes after being knocked back by a Big Pokey and Paper Tower Power Pokey. It is executed by pressing A Button, B Button, and Y Button in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field.

In battle, Mario and Luigi use their hammers the same way they did in Mario & Luigi: Bowser's Inside Story and the Real World of Mario & Luigi: Dream Team. Paper Mario, however, attacks multiple enemies, depending on how many copies he has of himself. Each copy raises its hammer one at a time in rapid succession, and the player must press Y Button right as the last clone's hammer is raised for an "Excellent".

A special kind of Hammer known as the Trio Attack Hammer is given to Paper Mario once all Paper Toads have been saved in Sunbeam Plains. In battle, Paper Mario, Mario and Luigi use this hammer to paperize all enemies on-screen before performing one of the five Trio Attacks selected.

During their trek through Doop Doop Dunes, Nabbit swipes all three of their hammers. The trio have to chase him down to retrieve them before they can proceed.

During the Papercraft Kamek battle, Papercraft Luigi can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.

Mario vs. Donkey Kong series[edit]

A Mini Mario holds up a pair of hammers.
Artwork of a Mini Mario with a pair of Hammers from Mario vs. Donkey Kong 2: March of the Minis
A Mini Mario smashing some Rock blocks with Hammers in Runaway Warehouse
A Mini Mario breaking through several rocks with Hammers in Mario vs. Donkey Kong: Tipping Stars

Hammers appear in Mario vs. Donkey Kong, functioning as a temporary power-up like in the Game Boy version of Donkey Kong. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a Ladder or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original Donkey Kong game also plays.

In the rest of the series, Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile rocks. Just as in Mario vs. Donkey Kong, the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a Blue Lift, so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.

In Mario vs. Donkey Kong: Minis March Again!, the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not.

Mario Tennis series[edit]

Hammers in the Mario Tennis series appear only in Mario Power Tennis and Mario Tennis: Power Tour, where Mario and Luigi use one in their respective Offensive Power Shots, the Iron Hammer and the Squeaky Mallet.

Mario Kart series[edit]

GPHammerM.png
Mario's Hammer from Mario Kart Arcade GP
GPHammerL.png
Luigi's Hammer from Mario Kart Arcade GP
Hammer from Mario Kart Tour.
The Hammer special skill from Mario Kart Tour

Mario Kart Arcade GP[edit]

The Hammer appears in Mario Kart Arcade GP as one of Mario and Luigi's special items. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as Toad using the Mushroom Hammer, Donkey Kong using the 10T Hammer, Pac-Man and Ms. Pac-Man using the Quack Hammer sporting the color and logo of whoever is wielding it, and Blinky using the Monster's Hammer.

Mario Kart Arcade GP 2[edit]

The Hammer along with the other variants return in Mario Kart Arcade GP 2 as special items to their respective wielders from the previous installment.

Mario Kart Arcade GP DX[edit]

The Hammer also appears in Mario Kart Arcade GP DX, though it is a common throw-forward item with the Mario design only returning. The 10T Hammer also returns as a common throw-forward item.

Mario Kart Arcade GP VR[edit]

The Hammer reappears again as a usable item in Mario Kart Arcade GP VR. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous Mario Kart Arcade GP games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.[2]

Mario Kart Tour[edit]

Mario vs. Mega Hammer Bro in Mario Kart Tour
Mega Hammer Bro using the Hammer

In Mario Kart Tour, the Hammer appears as a special skill for Hammer Bro, Builder Mario, Captain Toad, Builder Luigi, Builder Toadette, Daisy (Farmer), Yellow Shy Guy (Explorer), and the Hammer Bro and Rocky Wrench Mii Racing Suits. Introduced in the vs. Mega Hammer Bro bonus challenge during the Baby Rosalina Tour, the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a Red Shell, although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer Frenzy, hammers can be thrown two at a time in either direction for several seconds. When Hammer+ is active, two extra hammers will be tossed, no matter which direction the player throws it, meaning the player can throw seven hammers forward, and five backward.

When Hammer Bro was introduced as an unlockable character in the Hammer Bro Tour, a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the 2020 Yoshi Tour started. Hammer Bro also wields his hammer while doing certain Jump Boost animations.

Super Princess Peach[edit]

Hammers appear in Super Princess Peach as projectiles thrown by enemies. The Army Hammer Bro throws slightly larger hammers than those of his brethren in his battle, and Bowser uses hammers in both phases of his fight; in the first phase, he throws hammers and tosses giant ones with the Gloom vibe, and in the second phase, he can summon a dispersing ring of hammers around his head to hit Peach.

DK: Jungle Climber[edit]

Hammer

The Hammer in DK: Jungle Climber looks somewhat like a Barrel. It is one of Diddy Kong's items that can be used to assist Donkey Kong. The Hammer can be used to smash barrels, rocks, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.

Yoshi's New Island[edit]

Yoshi's New Island features hammers as obstacles in some levels. In Fort Bucket Booby Trap, hammers are suspended and make a flipping motion, either downward or upward. If the Yoshi gets struck by the base of the hammer, the Yoshi gets launched and hits the screen, losing a life. The sides of the hammer, however, simply causes Yoshi to drop Baby Mario.

Mario + Rabbids Kingdom Battle[edit]

A Cranial Abogator, one from the set of Mario's secondary weapons
Main article: List of weapons in Mario + Rabbids Kingdom Battle § Melee

In Mario + Rabbids Kingdom Battle, Melee weapons are designed after hammers. Only Mario and his Rabbid counterpart can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, Mecha Jr., that wields a cow-themed hammer.

Dr. Mario World[edit]

Hammer from Dr. Mario World
The hammer item from Dr. Mario World

In Dr. Mario World, hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 Diamonds to use another.

The Super Mario Bros. Movie[edit]

A Hammer used on the world map in Super Mario Bros. 3 briefly appears in The Super Mario Bros. Movie, where it is seen in a lit display box outside of the antiques shop.[3]

Other appearances[edit]

Skylanders series[edit]

Bowser
Hammer Slam Bowser wielding his Hammer

In the Nintendo versions of Skylanders: SuperChargers and Skylanders: Imaginators, Hammer Slam Bowser and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red Spiny Shells on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to Dry Bowser's shell from Mario Kart 8 onwards. Unlike the previous hammers Bowser has used throughout several Super Mario titles, this hammer is unique to the Skylanders series of games.

Profiles and statistics[edit]

Donkey Kong[edit]

  • Wii U Virtual Console manual: Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.

Super Mario Bros. 3[edit]

  • Wii Virtual Console manual: This item can be used to break the rocks that block certain paths on the map screen.
  • Nintendo 3DS Virtual Console manual: Allows Mario to break through barriers blocking his way.

Mario & Luigi series[edit]

Mario & Luigi: Bowser's Inside Story[edit]

  • Instruction manual (overworld): When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions.
  • Instruction manual (battle): When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage.
  • Key item description: Hammers found in the Trash Pit. Use 'em to whack and break stuff!

Mario & Luigi: Dream Team[edit]

  • Instruction manual (overworld): Use the hammer to break things or hit switches in front of you.
  • Instruction manual (battle): Press the action button when the hammer shines to deal big damage.
  • Key item description: A tool used for hitting switches, cracking rocks, and more.

Mario & Luigi: Paper Jam[edit]

  • Mario - "Press the A Button when the hammer flashes! Time it well for an Excellent."
  • Luigi - "Press the B Button when the hammer flashes! Time it well for an Excellent."
  • Instruction manual (overworld): Swing your hammer to destroy rocks and blocks or hit switches and enemies.[4]
  • Instruction manual (battle): If you press the action button just as the character readies his hammer, the attack will become more powerful.[5]
  • Instruction manual (Paper Mario): Your copies will ready their hammers one after another. If you press Y Button once they're all ready to attack, they'll deal more damage.
    • This will attack multiple enemies at the same time![6]

Paper Mario: The Origami King[edit]

  • Collectible Treasure No. 78: When you only have a hammer, everything begins to look like a nail. And that's perfectly OK for Mario!

Mario Kart Tour[edit]

  • Tips & Tricks and driver info: Throws multiple Hammers in an arc aimed at karts in front of yours.
  • Driver info (Hammer+): You'll get two extra hammers to throw, widening the strike zone.

Super Smash Bros. Melee[edit]

Trophy
Hammer
Hammer
Game/move:
Donkey Kong Arcade
1981
How to unlock: Randomly obtainable from the Lottery after clearing Classic and Adventure modes at least once
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.

Super Smash Bros. Brawl[edit]

Trophy
Hammer
BrawlTrophy506.png
Appears in:
NES Donkey Kong
How to unlock: Random
An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons. (American English)
An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons. (British English)

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U[edit]

Trophy
Hammer
3DS:
Hammer Trophy.png
Wii U:
Hammer trophy from Super Smash Bros. for Wii U
Category: Item
(Applies only to the Wii U version) Appears in:
NES Donkey Kong Classics (09/1988)
GBA Mario vs. Donkey Kong (05/2004)
(Applies only to the Wii U version) Trophy Box: -
How to unlock:
Random
Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something... (American English)
This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. (British English)
Trophy
Hammerhead
3DS:
Hammer Head Trophy.png
Wii U:
Hammerhead trophy from Super Smash Bros. for Wii U
Category: Item
(Applies only to the Wii U version) Appears in:
Wii Super Smash Bros. Brawl (03/2008)
Wii U Super Smash Bros. for Wii U
(Applies only to the Wii U version) Trophy Box: -
How to unlock:
Random
A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target. (American English)
If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it! (British English)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ハンマー
Hanmā
Hammer

Chinese (simplified) 锤子
Chuízi
Hammer

Chinese (traditional) 錘子
Chuízi
鎚子
Chuízi
Hammer

Hammer

Dutch Hamer
Hammer
French Marteau
Hammer
German Hammer
Hammerwürfe (Mario Kart Tour)
Hammer
Hammer throws
Italian Martello
Hammer
Korean 해머
Haemeo
망치
Mangchi
Hammer

Mallet

Portuguese Martelo
Marreta
Hammer
Mallet
Russian Молот
Molot
Hammer

Spanish Martillo
Hammer

See also[edit]

Trivia[edit]

A screenshot showing Taunts in Mario Golf: Toadstool Tour. Wario is saying, "Hit it, slowpoke!" Donkey Kong is saying, "Better use the hammer!"
Donkey Kong's taunt in Mario Golf: Toadstool Tour

References[edit]

  1. ^ Donkey Kong online instruction manual, section 5 "Items". Retrieved May 28, 2024.
  2. ^ Bandai Namco Entertainment (June 12, 2017). 超現実エンターテインメントEXPO VR ZONE SHINJUKU. YouTube (Japanese). Retrieved May 28, 2024.
  3. ^ Illumination (December 8, 2022). The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip. YouTube. Retrieved May 28, 2024.
  4. ^ (2016). Mario & Luigi: Paper Jam digital manual. Nintendo of America (American English). Page 20.
  5. ^ (2016). Mario & Luigi: Paper Jam digital manual. Nintendo of America (American English). Page 32.
  6. ^ (2016). Mario & Luigi: Paper Jam digital manual, tab 13. Nintendo of America (American English). Page 35.