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Super Smash Bros. Melee

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Super Smash Bros. Melee
Super Smash Bros Melee Players Ch.jpg
The boxart for Super Smash Bros. Melee
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Platforms GameCube
Release date: Japan November 21, 2001
USA December 3, 2001
Europe May 24, 2002
Australia May 31, 2002
Genre Fighting
ESRB:ESRB T.png - Teen
PEGI:PEGI 3.png - 3+
Modes 1-4 players
Input GameCube Controller

Super Smash Bros. Melee (often known as "SSBM" or "Melee") is a 2.5-D fighting game for the Nintendo GameCube.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The sequel to Melee is Super Smash Bros. Brawl.

Like the other games in the series, Donkey Kong is one of the playable characters in the game.

Relevance to Donkey Kong


Donkey Kong

See also: SmashWiki's article on Donkey Kong (SSBM)

Donkey Kong returns as the sole representative of the Donkey Kong series. Donkey has a very similar moveset to the previous game, though with graphical and gameplay enhancements in order to fit the game. As with most spin offs, D.K. is recognized as a "heavyweight" character, having very powerful but slow attacks in comparison with the other characters. While these traits makes him strong in his own right, it made him moderately popular competitively.

Trophy descriptions
Donkey Kong
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie. (Donkey Kong, Arcade 1981)
Donkey Kong (Smash Red)
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master. (B: Giant Punch, Smash B: Headbutt)
Donkey Kong (Smash Blue)
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover. (Up & B: Spinning Kong, Down & B: Hand Slap)


"DK Island: Kong Jungle"



  • 3: Kongo Jungle: A cover band performance of the "DK Rap".
  • 4: Jungle Japes: The "jungle" theme of Donkey Kong Country
  • 27: Kongo Jungle N64: SSB64's version of "Jungle Japes".
  • 39: DK's Victory: The "Bonus room win/boss defeated" theme from Donkey Kong Country
  • 76: Hammer: Sped-up 8-bit music when one picks up a Hammer, in homage to the original Donkey Kong.

See also

External links