Kudgel: Difference between revisions

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{{distinguish|Cudge}}
{{distinguish|Cudge}}
{{character-infobox
{{character-infobox
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|latest_portrayal=[[Chris Sutherland]] (2004)
|latest_portrayal=[[Chris Sutherland]] (2004)
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'''Kudgel''' is a large, muscular, club-wielding [[Kremling]] and a boss in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. His name is derived from "cudgel," meaning "club" or "to beat with a club."
'''Kudgel''' is a large, gray and muscular [[Kremling]] and the third boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. He carries around a large, spiked wooden club as his weapon. Kudgel is the only boss in the game who does not appear in ''[[Donkey Kong Land 2]]'', which because [[Kleever]] is fought as the end boss of the merged world, [[Krem Cauldron]].


Kudgel is the boss of the third area of [[Crocodile Isle]], [[Krem Quay]]. Kudgel is fought in the level "[[Kudgel's Kontest]]." Kudgel attacks [[Diddy Kong]] and [[Dixie Kong]] by leaping through the air and trying to smash down on them; his landings (which make shockwaves in the GBA version) will also stun the Kongs if they are not in midair.
Kudgel strongly resembles [[Klubba]], though the relation between the two Kremlings is unknown. Unlike Klubba, Kudgel has gray skin instead of green, and is wearing yellow shorts. In official artwork and the [[Game Boy Advance]] remake, Kudgel is wearing red shorts, which are the same as Klubba's.


Kudgel first attacks by leaping off-screen and landing where the Kongs are. After three such jumps, Kudgel will land and swing his club. He then performs a short jump that causes a [[TNT Barrel]] to appear. The TNT Barrel must be thrown at Kudgel quickly or he will jump away; if the Kongs try to throw the TNT Barrel at Kudgel after he jumps away, or get too close while carrying the TNT Barrel, he'll block the TNT Barrel with his club. Kudgel will speed up each time he gets hit by a TNT Barrel.
Kudgel's name is derived from "cudgel", a word which either refers to a weapon or the action of "beating with a club."


After being hit by three TNT Barrels, Kudgel will instead jump in an arc to stomp the Kongs. These jumps are followed by a short jump that causes another TNT Barrel to appear. Every time Kudgel is hit with a TNT Barrel, he will jump increasingly lower and faster.
==Description==
Kudgel is fought at the end of [[Krem Quay]] in the boss level, [[Kudgel's Kontest]]. He attacks [[Diddy Kong]] and [[Dixie Kong]] by jumping up then trying to land down onto them. If the [[Kong]]s are on the ground when Kudgel lands, they are stunned temporarily. After jumping up then landing a few times, Kudgel stomps and a [[TNT Barrel]] falls on the arena. The Kongs must quickly pick it up and throw it at Kudgel immediately before or after he lands. If Diddy or Dixie throw the TNT Barrel too close to Kudgel or right when he jumps away, he blocks it with his club. For each hit that he takes, Kudgel moves around faster.


After being hit by six TNT Barrels, Kudgel will be blasted into Krem Quay's swamp water.
After taking three hits, Kudgel tries another method for landing on the Kongs: by jumping in an arc. After doing so, Kudgel stomps the ground again, causing a TNT Barrel to appear. For each hit that he takes, Kudgel jumps in an arc faster. When the Kongs hit Kudgel with a sixth TNT Barrel, he is defeated and blasts away into the swamp waters.


Kudgel is the only boss from ''Donkey Kong Country 2: Diddy's Kong Quest'' who does not reappear in ''[[Donkey Kong Land 2]]''.
In the ending's Cast of Characters, Kudgel appears in the [[Barnacled Bosses]] category among the other bosses.
 
==Profiles==
{{quote2|A recent recruit to the Kremling ranks, Kudgel is a mover and a shaker, using his muscle-bound bulk and his clawed club to get his points across. As guardian of Krem Quay, Kudgel must make sure any unwanted monkey are deep-sixed permanently.|''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, page 16}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Kudgel DKC2.png|Sprite in ''Donkey Kong Country 2: Diddy's Kong Quest''
Kudgel DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
Kudgel DKC2 GBA.png|Sprite in ''Donkey Kong Country 2'' (GBA)
Kudgel DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance) sprite
</gallery>
</gallery>


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==Trivia==
==Trivia==
*Kudgel's SNES sprites show him wearing yellow pants instead of the red ones depicted in his official art. This was corrected in the GBA remake.
*Kudgel's scream is a slowed down, lower-pitched version of [[Klobber]]'s scream. In the Game Boy Advance version, his sound effect is recycled from [[Chunky Kong]] in ''[[Donkey Kong 64]]''.
*Kudgel's scream in the original game is [[Klobber]]'s scream slowed down and lower-pitched, while his voice in the Game Boy Advance version is [[Chunky Kong]]'s voice recycled.
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}

Revision as of 14:53, September 10, 2019

Not to be confused with Cudge.

Template:Character-infobox Kudgel is a large, gray and muscular Kremling and the third boss of Donkey Kong Country 2: Diddy's Kong Quest. He carries around a large, spiked wooden club as his weapon. Kudgel is the only boss in the game who does not appear in Donkey Kong Land 2, which because Kleever is fought as the end boss of the merged world, Krem Cauldron.

Kudgel strongly resembles Klubba, though the relation between the two Kremlings is unknown. Unlike Klubba, Kudgel has gray skin instead of green, and is wearing yellow shorts. In official artwork and the Game Boy Advance remake, Kudgel is wearing red shorts, which are the same as Klubba's.

Kudgel's name is derived from "cudgel", a word which either refers to a weapon or the action of "beating with a club."

Description

Kudgel is fought at the end of Krem Quay in the boss level, Kudgel's Kontest. He attacks Diddy Kong and Dixie Kong by jumping up then trying to land down onto them. If the Kongs are on the ground when Kudgel lands, they are stunned temporarily. After jumping up then landing a few times, Kudgel stomps and a TNT Barrel falls on the arena. The Kongs must quickly pick it up and throw it at Kudgel immediately before or after he lands. If Diddy or Dixie throw the TNT Barrel too close to Kudgel or right when he jumps away, he blocks it with his club. For each hit that he takes, Kudgel moves around faster.

After taking three hits, Kudgel tries another method for landing on the Kongs: by jumping in an arc. After doing so, Kudgel stomps the ground again, causing a TNT Barrel to appear. For each hit that he takes, Kudgel jumps in an arc faster. When the Kongs hit Kudgel with a sixth TNT Barrel, he is defeated and blasts away into the swamp waters.

In the ending's Cast of Characters, Kudgel appears in the Barnacled Bosses category among the other bosses.

Profiles

“A recent recruit to the Kremling ranks, Kudgel is a mover and a shaker, using his muscle-bound bulk and his clawed club to get his points across. As guardian of Krem Quay, Kudgel must make sure any unwanted monkey are deep-sixed permanently.”
Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, page 16

Gallery

Names in other languages

Language Name Meaning
Japanese グラッバ
Gurabba
Glubba, likely meaning "Gray Klubba"; note that this makes him one of the only Kremlings whose name does not start with a "K" sound.

German Kudgel
-
Italian Klavo
From "clava", meaning "club," with the C replaced with a K to match the Kremling name and -a replaced with -o in a masculine form

Trivia

  • Kudgel's scream is a slowed down, lower-pitched version of Klobber's scream. In the Game Boy Advance version, his sound effect is recycled from Chunky Kong in Donkey Kong 64.