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{{DKClevelbox
{{DKC level infobox
|title=Castle Crush
|title=Castle Crush
|image=[[Image:Castle_Crush.png]]
|image=[[File:Castle Crush.png]]
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|world=[[K. Rool's Keep]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|notes=The floor of Castle Crush continues to move upward, and can crush a Kong against a ceiling.
|track=Krook's March
|before=[[Windy Well|<<]]
|before=[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Clapper's Cavern|>>]]
|after=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|before2=[[Arctic Abyss|<<]]
|before3=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after2=[[Clapper's Cavern|>>]]
|after3=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Castle Crush''' is the thirtieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the twenty-ninth level in the [[Game Boy Advance]] remake. It is also the third area of [[K. Rool's Keep]] in ''Diddy's Kong Quest'', and the second area in the remake.
'''Castle Crush''' is the thirtieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third level of [[K. Rool's Keep]]. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], it switched positions with [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] on the world map, becoming the second level of K. Rool's Keep and the twenty-ninth level overall. Castle Crush is one of the two levels to not have an identically-named counterpart in ''[[Donkey Kong Land 2]]'', as it was replaced by [[Dungeon Danger]]. Castle Crush is the first castle level, and it uniquely features a rising floor. As it rises, [[Diddy Kong]] and [[Dixie Kong]] have to avoid being squished by ceilings and dodge enemies along the way. Two [[Animal Friend]]s appear in Castle Crush, both appearing in their [[Animal Barrel]] outside of the main path. There is [[Rambi]], whose Animal Barrel can be found picking up the first [[DK Barrel]] in the level, defeating a nearby Kutlass with it on the left, and continuing left to the Animal Barrel. The other Animal Friend is [[Squawks]], whose Animal Barrel is hidden behind a wall located left of a DK Barrel. Squawks can quickly fly through the level rather than wait for the rising floor.  


This is the first castle level that the Kongs will venture through, and it's far from easy. The rising floor will force the Kongs to avoid all ceilings, and the many enemies throughout the level will only make things worse. [[Rambi the Rhinoceros]], who is needed to access a bonus area, can be found, but he's well hidden. [[Squawks the Parrot|Squawks]] also appears in this level, and is needed to get hold of this level's [[DK Coin]], as well as a [[Bonus Barrel]]. [[Kruncha]]s, [[Kutlass]], [[Klampon]]s, [[Krook]]s, [[Neek]]s, [[Spiny (Donkey Kong)|Spinys]], [[Zinger]]s and [[Mini-Necky]]s are all found here to toughen up the quest through this level.
The [[Super Nintendo Entertainment System]] version of Castle Crush contains a game-breaking [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Castle Crush Glitch|glitch]].
==Layout==
[[File:CastleCrushGBA1.png|thumb|left|Castle Crush in the Game Boy Advance version]]
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  


==Level Layout==
A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a [[Banana Bunch]] is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a [[Banana Coin]] is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.  
===''Donkey Kong Country 2===
[[Image:Castle Crush.png|thumb|left|200px|The first half of the level.]]
From the start of the level, the Kongs must ride up the floor through the level. They will encounter a few enemies as the ground rises, and try not to be crushed by the ceiling. Soon, they will find a Kutlass and have jump over it to reach Rambi, although this is completely optional, and they may just continue to ride upwards. After that, the group needs to watch out for a Kruncha and a Neek, as well as the nearing ceiling above them, until they find an area with several platforms. They must maneuver around the platforms and also beat two Spinys on both sides of the area. Eventually, they will be in a small space, and Klampons will be raining down on them from nearby alcoves. After dodging all those foes, the heroes will have to jump over the hook of a Krook lurking to the right of them. Once the wall blocking him is gone, they can defeat him and continue up. Soon, like Klampons, Spinys will be raining down on the Kongs for the opening on the sides. When they beat all these enemies, they must avoid the ceiling again and pass the [[No Animal Sign]]. It will make Rambi disappear if they were using him. After that, the monkeys need to keep traveling by floor up the dungeon. Once rapidly running past a Spiny and a Klampon, trying not to be crushed, they will be shot through a barrel and be taken up to a higher area. Here, they must defeat a group of four Spinys and soon break the [[Star Barrel]].


From there, the monkeys need to continue up, and go to the left ot get through a wall if they want to play as Squawks, although this is still optional. As they travel upwards, they'll have to hop over the hooks of a few Krooks. Once they are passed, the heroes need to continue riding the floor and avoid several Zingers. Soon, they will cross the second No Animal Sign, and it will cause Squawks to disappear if they had him. From there, they must journey up and dodge a few Spinys and Klampons, while also avoiding the ceiling. Eventually, the monkeys will ride up a tight path and have Klampons and Spinys falling down on them, both at the same time. If they can safely exit this area, they need to continue with the floor and jump over some Mini Neckys that are swooping down at them. Once passing these birds, the group must avoid a few Zingers, who are orbiting bananas. There will also be a Kruncha falling down on them as they travel up the level. At some point, they must watch out for the hooks of two Krooks. They are throwing their weapons simultaneously, so it's much harder to avoid them. Once the monkeys get away from these enemies, they need to beat three Spinys and ride up to and area that is filled with several Zingers. They must try to get around these foes, and continue upwards. Soon, after passing a few more enemies, they will ride all the way up to the top and the floor will stop moving. Nearby is the End of Level Target, so the Kongs must jump on it to exit the level.  
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a [[Blast Barrel]] that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.


==Secrets==
If the heroes travel farther upwards from here, they can find an area that contains a DK Barrel, a Zinger, and an alcove with some bananas in it. If they run through the wall to the left of here, they can find a hidden area with an Animal Barrel in it, which can turn the primates into Squawks if they enter it. An alternate path is above the Animal Friend that leads him past a trio of Krooks. If the primates do not take this secret passage, they must instead head up through a wider passage with the three aforementioned Krooks along the side of it. The foes are soon smashed by the rising floor, which leads the heroes to the meeting point of this path and the hidden path. If they continue to rise from here, they come up to several Zingers that travel back and forth in a horizontal path. A passage leading to the east is at the top of this area, and more passages leading north and south branch from it. With Squawks, they are able to take the passage to the south if the floor has not risen too much. This passage leads to the hidden [[DK Coin|Video Game Hero Coin]] and many bananas. There are north passages to the north from here, and the one in the far right end of the area contains the letter N. The other passage contains a Zinger, who can be defeated with Squawks's nut projectiles.
===Bonus Level(s)===
[[Image:Castle Crush GBA 2 65.jpg|thumb|200px|Rambi busts through the wall, and enters the first Bonus Level.]]
*As Rambi, the Kongs must ride along the floor for a while, until they see a formation of bananas in the shape of an arrow. It points to a wall. Rambi should use his special ability to ram into the wall, breaking it. When he enters the hole he made, he'll be in the [[Bonus Level]]. Here, the rhino needs to ride up the floor an defeat several Zingers. Once they are all beat, the [[Kremkoin]] will appear at the top of the stage.
*If the monkeys can cross the No Animal Sign with Squawks, they will be rewarded with a [[TNT Barrel]]. They should use their prize to blow away the wall to the right, but before the floors comes up. They should walk through the opening they made to enter the Bonus Level, where they have to run around as the floor goes up at high speed. They need to make sure that they don't get crushed from the ceiling, because if they do, they'll be kicked out of the bonus. When they get to the end, the monkeys can claim their Kremkoin.  


===DK Coin===
After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Friend disappears and a [[TNT Barrel]] appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckys that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.
When the Kongs turn into Squawks (who is hidden through a wall right after the Star Barrel), they must fly upwards. Soon, the bird must go east, where, he'll notice a pathway going north. Although he'd normally take that route, he must instead continue east and go downwards, where the [[DK Coin]] is.


===Golden Feather (GBA Only)===
[[File:Castle Crush DKC2 shot.png|thumb|The Kongs dodge some Zingers as they rise through the level.]]
After exiting the second Bonus Level, the heroes should ride up to the next area above, where they'll see Klampons and Spinys. They need to let the floor rise a bit, to reveal the hidden [[Golden Feather]] in the top right corner of the area.
Another alcove is to the right of here with six bananas in it. The primates are soon raised high into a narrower passage with two Krooks in long, thin spaces on the sides of it. They must dodge their hook projectiles, until the foes are soon crushed by the rising floor. Farther above this area, the duo can find a pathway leading them to the east past a trio of Spinies. In a wider room higher from here, they can find four Zingers that move in circular paths and orbit bananas. Once they pass the foes, they access a wide room with another passage on the opposite side of it. There are two Klampons with a Spiny between them in this area that the Kongs must pass as they head through the room. Once they reach the passage, they are led into a higher room with a barrel at the end of it. There are two passages at the top of the room, but one, which contains a Banana Coin and a Banana Bunch, is blocked off by a Zinger, who can only be defeated with the nearby barrel. The opposite passage leads simply to a trio of bananas. Either one of the passages can be used to reach a room that contains an [[End of Level Target]]. If they hit this target, they complete the level. Additionally, they can hit the target from a high platform to win a prize from it.


===Photograph (GBA Only)===
==Enemies==
After the heroes turn into Squawks, they will enter a thin area, where they will find a few Krook throwing hooks at them. The Krook in the middle will have a [[photograph]] over its head, meaning that the parrot should defeat him to get the picture. Once this enemy is knocked out, the heroes will be granted with the photograph, found exclusively in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', for their scrapbook.
The following enemies appear in the following quantities:
<gallery>
Klampon DKC2.png|[[Klampon]] (13)
Krook DKC2.png|[[Krook]] (7)
Kruncha DKC2 pink.png|[[Kruncha]] (pink) (2)
Kutlass DKC2 yellow.png|[[Kutlass]] (yellow) (1)
Mini Necky DKC2.png|[[Mini-Necky]] (6)
Neek DKC2.png|[[Neek]] (2)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (20)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (22)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
Banana Coin.png|[[Banana Coin]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
===KONG Letters===
*'''K:''' As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.  
*'''O:''' Shortly after Rambi's No Animal Sign, the Kongs are lifted towards two [[Blast Barrel]]s which blast them up onto a tall platform. Before the floor rises up too high, Kongs can drop down from the platform and collect the letter O, which is floating slightly above ground, next to the tall platform's wall.
*'''N:''' The letter N is floating in a gap between the wall just right of the No Animal Sign.
*'''G:''' Late into the level, after the final DK Barrel, the Kongs encounter the second pink Kruncha, who emerges from an alcove containing the letter G.
 
===Key items===
[[File:Castle Crush DK Coin location.png|thumb|The location of the Video Game Hero Coin]]
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
*'''[[Golden feather]] (Game Boy Advance version only):''' Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
*'''[[Photograph]] (Game Boy Advance version only):''' After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}
 
==Bonus Areas==
{{multiframe|[[File:Castle Crush Bonus Area 1.png|200px]] [[File:Castle Crush Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*'''Destroy them All!''': As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of [[banana]]s arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that [[Kremkoin]] appears just outside the exit.
*'''Find the Token!''': The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a [[TNT Barrel]], which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.


==Gallery==
==Gallery==
<center><gallery>
===Super Nintendo Entertainment System===
Image:Castle_Crush.png|Rambi travels through the level.
<gallery>
Image:CastleCRUSH65.jpg|After one of the No Animal Signs.
Castle Crush DKC2 screenshot.png|Rambi defeating a Neek
Image:HittingtheSpinys65.jpg|Attacking some Spinys.
Castle Crush DKC2 Klampon.png|The Kongs jumping toward a Klampon
Image:WaitingfortheFloor65.jpg|Dixie next to the Star Barrel.
CastleCrushSNES3.png|The Kongs defeating a row of Spinys
Image:Castle Crush GBA 65.jpg|The Game Boy Advance version of Castle Crush.
CastleCrushSNES1.png|Dixie stands near the Star Barrel
Image:Castle Crush GBA 2 65.jpg|Rambi finds the entrance to a Bonus Level.
Castle Crush DKC2 Squawks Barrel.png|The location of Squawks Barrel
</gallery></center>
Castle Crush DKC2 Krooks.png|Diddy jumping over hooks thrown by two Krooks
CastleCrushSNES2.png|The Kongs open the path to the second Bonus Area
</gallery>


==Trivia==
===Game Boy Advance===
*The Super Nintendo version of Castle Crush is infamous among players for [[Donkey Kong Country 2: Diddy's Kong Quest/Glitches#Castle Crush Glitch|a fatal glitch]].
<gallery>
*Castle Crush is one of two stages in Donkey Kong Country 2 that does not reappear in ''[[Donkey Kong Land 2]]'' ([[Haunted Hall]] is the other). Instead it is replaced by a more generic castle stage known as [[Dungeon Danger]].
CastleCrushGBA2.png|Rambi entering the first Bonus Area.
Castle Crush GBA Squawks.png|Squawks flapping past two Krooks.
Castle Crush GBA Bonus Area 2.png|The Kongs going through the second Bonus Area
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=クラッシュ エレベーター
|JapR=Kurasshu Erebētā
|JapM=Crush Elevator
|Spa=Castillo Abajo
|Spa=Castillo Abajo
|SpaM=Down with the Castle
|SpaM=Down with the Castle
|Ger=Quetsch-Schloß (SNES)<br />Pressburg (GBA)
|Fre=Bastion Broyeur
|GerM=Crush Castle<br />Squeeze Castle}}
|FreM=Bastion Crush
 
|Ger=Quetsch-Schloß (SNES)<br>Pressburg (GBA)
<br clear=all>
|GerM=Crush Castle<br>Squeeze Castle
|Ita=Lo Stritolascimmie
|ItaM=The Ape Crusher
}}
{{DKC2}}
{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Places]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Levels with Squawks]]
[[Category:Levels with Rambi]]

Latest revision as of 13:20, March 30, 2024

Level
Castle Crush
Castle Crush
Level code 6 - 3 (SNES)
6 - 2 (GBA)
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Krook's March
<< Directory of levels (SNES) >>
<< Directory of levels (GBA) >>

Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the third level of K. Rool's Keep. In the Game Boy Advance version, it switched positions with Windy Well on the world map, becoming the second level of K. Rool's Keep and the twenty-ninth level overall. Castle Crush is one of the two levels to not have an identically-named counterpart in Donkey Kong Land 2, as it was replaced by Dungeon Danger. Castle Crush is the first castle level, and it uniquely features a rising floor. As it rises, Diddy Kong and Dixie Kong have to avoid being squished by ceilings and dodge enemies along the way. Two Animal Friends appear in Castle Crush, both appearing in their Animal Barrel outside of the main path. There is Rambi, whose Animal Barrel can be found picking up the first DK Barrel in the level, defeating a nearby Kutlass with it on the left, and continuing left to the Animal Barrel. The other Animal Friend is Squawks, whose Animal Barrel is hidden behind a wall located left of a DK Barrel. Squawks can quickly fly through the level rather than wait for the rising floor.

The Super Nintendo Entertainment System version of Castle Crush contains a game-breaking glitch.

Layout[edit]

Castle Crush
Castle Crush in the Game Boy Advance version

The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of bananas. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A DK Barrel is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an Animal Barrel, and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.

A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a Banana Bunch is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a Banana Coin is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.

After they pass the bananas and travel higher, they come up to a No Animal Sign that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a Blast Barrel that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's Star Barrel in it.

If the heroes travel farther upwards from here, they can find an area that contains a DK Barrel, a Zinger, and an alcove with some bananas in it. If they run through the wall to the left of here, they can find a hidden area with an Animal Barrel in it, which can turn the primates into Squawks if they enter it. An alternate path is above the Animal Friend that leads him past a trio of Krooks. If the primates do not take this secret passage, they must instead head up through a wider passage with the three aforementioned Krooks along the side of it. The foes are soon smashed by the rising floor, which leads the heroes to the meeting point of this path and the hidden path. If they continue to rise from here, they come up to several Zingers that travel back and forth in a horizontal path. A passage leading to the east is at the top of this area, and more passages leading north and south branch from it. With Squawks, they are able to take the passage to the south if the floor has not risen too much. This passage leads to the hidden Video Game Hero Coin and many bananas. There are north passages to the north from here, and the one in the far right end of the area contains the letter N. The other passage contains a Zinger, who can be defeated with Squawks's nut projectiles.

After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Friend disappears and a TNT Barrel appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckys that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.

Castle Crush
The Kongs dodge some Zingers as they rise through the level.

Another alcove is to the right of here with six bananas in it. The primates are soon raised high into a narrower passage with two Krooks in long, thin spaces on the sides of it. They must dodge their hook projectiles, until the foes are soon crushed by the rising floor. Farther above this area, the duo can find a pathway leading them to the east past a trio of Spinies. In a wider room higher from here, they can find four Zingers that move in circular paths and orbit bananas. Once they pass the foes, they access a wide room with another passage on the opposite side of it. There are two Klampons with a Spiny between them in this area that the Kongs must pass as they head through the room. Once they reach the passage, they are led into a higher room with a barrel at the end of it. There are two passages at the top of the room, but one, which contains a Banana Coin and a Banana Bunch, is blocked off by a Zinger, who can only be defeated with the nearby barrel. The opposite passage leads simply to a trio of bananas. Either one of the passages can be used to reach a room that contains an End of Level Target. If they hit this target, they complete the level. Additionally, they can hit the target from a high platform to win a prize from it.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.
  • O: Shortly after Rambi's No Animal Sign, the Kongs are lifted towards two Blast Barrels which blast them up onto a tall platform. Before the floor rises up too high, Kongs can drop down from the platform and collect the letter O, which is floating slightly above ground, next to the tall platform's wall.
  • N: The letter N is floating in a gap between the wall just right of the No Animal Sign.
  • G: Late into the level, after the final DK Barrel, the Kongs encounter the second pink Kruncha, who emerges from an alcove containing the letter G.

Key items[edit]

The location of the DK Coin of Castle Crush in Donkey Kong Country 2: Diddy's Kong Quest
The location of the Video Game Hero Coin
  • Cranky's Video Game Hero Coin: After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
  • Golden feather (Game Boy Advance version only): Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
  • Photograph (Game Boy Advance version only): After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the Scrapbook.

Bonus Areas[edit]

Rambi in the first Bonus Area of Castle Crush in Donkey Kong Country 2: Diddy's Kong Quest Castle Crush
The first and second Bonus Levels respectively
  • Destroy them All!: As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of bananas arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that Kremkoin appears just outside the exit.
  • Find the Token!: The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a TNT Barrel, which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クラッシュ エレベーター
Kurasshu Erebētā
Crush Elevator

French Bastion Broyeur
Bastion Crush
German Quetsch-Schloß (SNES)
Pressburg (GBA)
Crush Castle
Squeeze Castle
Italian Lo Stritolascimmie
The Ape Crusher
Spanish Castillo Abajo
Down with the Castle