Torchlight Trouble: Difference between revisions

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'''Torchlight Trouble''' is the twenty-first [[level]] of the [[Super Nintendo]] game ''[[Donkey Kong Country]]'' and twenty-second in the [[Game Boy Advance]] remake. It is also the fifth level of the [[Gorilla Glacier]] area, and the sixth level of the same world in the remake. It is the only level in ''Donkey Kong Country'' to feature [[Squawks the Parrot]].
'''Torchlight Trouble''' is the twenty-first [[level]] of the [[Super Nintendo]] game ''[[Donkey Kong Country]]'' and twenty-second in the [[Game Boy Advance]] remake. It is also the fifth level of the [[Gorilla Glacier]] area, and the sixth level of the same world in the remake. It is the only level in ''Donkey Kong Country'' to feature [[Squawks the Parrot]].


This is one of the most unique cave levels in the game, as it welcomes a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the [[Animal Buddy]], Squawks the Parrot appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, [[Klump]]s, [[Krusha]]s, and [[Mincer]]s. Alongside all these foes are [[Oil Drum]]s, which serve as an obstacle with their flames.  
This is one of the most unique cave levels in the game, as it welcomes a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the [[Animal Buddy]], Squawks the Parrot appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, [[Klump]]s, [[Krusha]]s, and [[Mincer]]s. Alongside all these foes are [[Oil Drum]]s, which serve as obstacles due to their flames.  


In the [[Game Boy Advance]] remake of ''Donkey Kong Country'', this level switched positions with [[Rope Bridge Rumble]], making it the sixth level of the Gorilla Glacier.
In the [[Game Boy Advance]] remake of ''Donkey Kong Country'', this level switched positions with [[Rope Bridge Rumble]], making it the sixth level of the Gorilla Glacier.

Revision as of 21:02, April 6, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:DKClevelbox Torchlight Trouble is the twenty-first level of the Super Nintendo game Donkey Kong Country and twenty-second in the Game Boy Advance remake. It is also the fifth level of the Gorilla Glacier area, and the sixth level of the same world in the remake. It is the only level in Donkey Kong Country to feature Squawks the Parrot.

This is one of the most unique cave levels in the game, as it welcomes a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the Animal Buddy, Squawks the Parrot appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, Klumps, Krushas, and Mincers. Alongside all these foes are Oil Drums, which serve as obstacles due to their flames.

In the Game Boy Advance remake of Donkey Kong Country, this level switched positions with Rope Bridge Rumble, making it the sixth level of the Gorilla Glacier.

Level Layout

From the start of the level, the Kongs will meet Squawks. The three heroes must begin the level by traveling east into the dark cave. As they go, they will have hop platform-to-platform, defeating several Klumps, along with jumping over many Oil Drums. After the monkeys dodge all these obstacles, they will find a platform to help them cross a nearby abyss. The group must use it to do so and grab the letter O. Traveling farther will take them to another abyss with another platform. They must ride on the platform to cross and find themselves by another area like the before one. Again, they will need to use a platform to cross an abyss, while jumping over several Oil Drums, and then jump down a ledge to find the Star Barrel.

Halfway through the level, the heroes must crawl under a wall and walk a long distance on a bumpy path. As they go, they will have to jump over many Mincers and Krushas. Soon, they Kongs and the parrot must hop over a Mincer to find a sign, notifying the Kongs that the level is almost over. So, the group will have to journey a little farther and use a platform to ride up to a high ledge. After that, they must hop over some more foes, and finally jump over a Mincer to land next to the exit sign. Farther on is the way out of the level.

Hidden Collectibles

K-O-N-G Letters

  • K: A gap with the letter K in it is immediately after the first Oil Drum in the level. A super-jump is required to grab it safely.
  • O: The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
  • N: The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
  • G: In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.

Bonus Levels

  • Shortly after the Star Barrel, the Kongs can find a lone barrel sitting next to a Krusha. They should pick up the barrel and throw it against the wall below to reveal an opening. They must walk into it to enter the first Bonus Level. Here, they have to hit three barrels so each picture on them matches. Once the match is made, the Kongs are awarded and then exit the stage.
  • At the end of the level, the primates can discover another barrel. They must pick it up and jump over the Mincer to the right to land near the exit sign. There, they should blast away the wall to the left and enter the passage they create. They enter a Bonus Level, where they must jump on a Klaptrap to earn many Banana Bunches. When the Klaptrap is defeated, the Kongs are able to exit the bonus. If the enemy hits them, they are forced out of it without all of the Banana Bunches.

Gallery

Names in Other Languages

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