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{{Infobox
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{{game infobox
|image=[[File:dkjunglb.jpg|250px]]
|image=[[File:dkjunglb.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher='''Nintendo'''
|publisher=[[Nintendo]]
|designer=Yoshiaki Koizumi
|release={{release|Japan|December 16, 2004|Europe|February 4, 2005|USA|March 14, 2005|Australia|March 17, 2005}}
|Director=Shigeru Miyamoto
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|released='''[[Nintendo GameCube]]:'''<br>{{releasedate|Japan|December 16, 2004|Europe|February 4, 2005|USA|March 14, 2005}}<br>'''[[Wii]]:'''<br>{{releasedate|Japan|December 11, 2008|USA|May 4, 2009|Europe|June 5, 2009<ref>[http://www.wiitower.de/?page=News&show_news=10304 Nintendo of Europe veröffentlicht Releaseliste für das 2. Quartal - News - Wiitower.de] (German)</ref>|Australia|June 18, 2009}}
|genre=[[Genre#Platform|Platformer]]
|genre=Platform
|modes=Single-player  
|modes=Single player  
|ratings={{ratings|esrb=E10+|pegi=3|cero=A}}
|ratings={{ratings|esrb=E10+}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]], [[Wii]] (''[[New Play Control!]]'' series)
|input={{input|gcn=1|dkbongo=1}}
|input={{input|gamecube=1|dkbongo=1|nunchuk=1}}
|media={{media|gcn=1}}
|media='''GameCube Version:'''<br>GameCube Optical Disc<br>'''Wii Version:'''<br>Wii Optical Disc
}}
}}
'''''Donkey Kong Jungle Beat''''' is a platformer for the [[Nintendo GameCube]] (later [[New Play Control!|ported]] to [[Wii]]) starring [[Donkey Kong]]. It is different from most other platformers in that the player can use the [[DK Bongos]] accessory, previously affiliated with the [[Donkey Konga (series)|''Donkey Konga'' games]], as the controller, though the player also has the option to play using the standard GameCube controller. The game was developed by a division of Nintendo EAD, who would later develop games such as ''Super Mario Galaxy''.
'''''Donkey Kong Jungle Beat''''' is a {{wp|2.5D}} [[Genre#Platform|platformer]] in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] for the [[Nintendo GameCube]]. The game's main gimmick stems from the use of the [[Nintendo GameCube#DK Bongos|DK Bongos]] Controller, previously affiliated with ''[[Donkey Konga]]'', as the recommended controller, though a standard [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] may still be used.


Not counting the earlier arcade ports to the [[NES]] and other systems, ''Donkey Kong Jungle Beat'' was the first console/handheld ''[[Donkey Kong (series)|Donkey Kong]]'' game to not be made by [[Rare Ltd.]] After they left Nintendo and joined Microsoft, Rare lost control of the ''Donkey Kong'' series due to the fact that it was trademarked by [[Nintendo]]. Due to this, ''Jungle Beat'' was very different than the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games in gameplay, characters, and, perhaps most notably, the personality of Donkey Kong, who is more aggressive than in past titles. Because of this, it is the first video game to be given the rating of "E10+" by the [[ESRB]].
''Donkey Kong Jungle Beat'' is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare Ltd.|Rare]], since the company, which lost the rights to the ''Donkey Kong'' series due to the fact that it was trademarked by [[Nintendo]], was bought out by {{wp|Microsoft}}. Due to the change in developers, ''Donkey Kong Jungle Beat'' was very different than the [[Donkey Kong Country (series)|''Donkey Kong Country'' games]] in gameplay, characters, and, perhaps most notably, the personality of [[Donkey Kong]], who is shown to be more aggressive than in past titles. This was also the first game to be given the "E10+" rating by the {{wp|Entertainment Software Rating Board|ESRB}}.


The game received a re-release port to the [[Wii]] in 2009 (2008 in Japan) titled ''[[New Play Control! Donkey Kong Jungle Beat]]''.
==Story==
==Story==
'''Story From Instruction Booklet:'''
'''Story from the instruction booklet (GameCube):'''
<blockquote>Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!</blockquote>


<blockquote>One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.<br>
It was stated by game director [[Yoshiaki Koizumi]] in an interview in response to the game's minimal story that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle."<ref name="NSider">[https://www.ign.com/articles/2005/02/18/donkey-kong-jungle-beat-2 NSider translation of an interview] (original Japanese interview available [https://www.nintendo.co.jp/nom/0412/pick/2_int/index.html here])</ref>
<br>
Not only that, but they laid claim to every kingdom and stole each one's precious bananas!<br>
<br>
"This calls for the one and only Donkey Kong!"<br>
<br>
Join forces with your jungle buddies to face an array of powerful enemies and restore peace to the jungle!</blockquote>


'''Story from Nintendo website (New Play Control!):'''
An expanded storyline was added in the Wii re-release.
<blockquote>Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king. </blockquote>


'''Story from European website (New Play Control!)'''
'''Story from the instruction booklet (Wii):'''
<blockquote>When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.</blockquote>
<blockquote>One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.


During the events of the game, the jungle and various fruit kingdoms are overrun by Ghastly King and Cactus King, with each kingdom being ruled by one of their minions. The jungle's bananas are also stolen and hidden in each kingdom. Now, the only one who can save the jungle and the kingdoms from the tyrannical rulers is Donkey Kong.
Not only that, but they laid claim to every kingdom and stole each one's precious bananas!


During his journeys, in which he defeats the kings in each kingdom, Cactus and Ghastly King both claim to rule the world. However, their plans are thwarted when Donkey Kong arrives and beats Cactus King, and later Ghastly King. The Helper Monkeys and Ninjapes, as well as the four Kongs under Ghastly King and Cactus King, then celebrate the defeat of the duo.
"This calls for the one and only Donkey Kong!"


It should be noted that the original GameCube release has very little plot. It was stated by game director [[Yoshiaki Koizumi]] that Donkey Kong simply wants "[...]to be the best, and to become the king of the jungle."<ref>[http://cube.ign.com/articles/595/595520p1.html Review at IGN.com]</ref>
Join forces with your jungle buddies to face an army of powerful enemies and restore peace to the jungle!</blockquote>


==Characters==
==Gameplay==
[[File:Donkeykongnew.jpg|thumb|250px|Donkey Kong.]]
[[File:DKJB Sound Wave Attack.jpg|thumb|200px|[[Donkey Kong]] using the [[Sound Wave Attack]] on a [[Sleep Pig Poppo]].]]
===Main===
The main goal throughout most of the game is to get to the end of a stage while also trying to earn as many beats as possible. At the beginning of each kingdom, the player starts with twenty beats (two hundred in the final levels) and may obtain more by collecting the bananas scattered throughout the stage and defeating enemies. These beats act as not only a score but also as the player's health throughout a kingdom. Taking damage after the beat total is reduced to zero results in a [[Game Over]], and the player must restart from the beginning of the kingdom. At the end of each level is a fruit, which Donkey Kong must bite into to complete a level. The player can then play a minigame involving attempting to eat as many bananas as possible in a few seconds, giving them extra beats equal to the number of bananas eaten.
*[[Donkey Kong]]
*[[Helper Monkey]]s


===Animal Buddies===
In this game, Donkey Kong is given a new move called the [[Sound Wave Attack]]. The Sound Wave Attack consists of an outer green ring mostly used to stun enemies and an inner red ring generally used to defeat enemies and grab beats. The Sound Wave Attack can also be used for various other purposes depending on the situation.
*[[Hoofer the Wildebeest]]
*[[Flurl the Squirrel]]
*[[Orco the Killer Whale]]
*[[Helibird]]
*[[Squid]]s


===Other===
[[File:DKvsDreadKong.png|200px|left|thumb|Donkey Kong about to fight [[Dread Kong]], the boss of the Banana Kingdom.]]
*The [[Chopperbird]]
Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.
*Three [[Turtle (Donkey Kong Jungle Beat)|turtles]]
===Crests===
Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the [[Sacred Tree]]. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:
*400 - Silver Crest
*800 - Gold Crest
*1200+ - Platinum Crest


===Bosses===
===Controls===
{|
''Donkey Kong Jungle Beat'' can be played using either the DK Bongos Controller or a standard Nintendo GameCube Controller. When using the bongos, hitting one of the drums repeatedly sends Donkey Kong running in that direction, while holding down on the bongo causes him to walk. To jump, the player must hit both bongos simultaneously, and can use the bongos to move in midair. To jump diagonally, the player must hit the bongo in the direction they want to jump while using the other bongo to run. Hitting both drums in midair causes Donkey Kong to perform a ground pound. The Sound Wave Attack is used by clapping into the microphone. The [[Jungle Buddies]] are also controlled by using the drums.
|-
|
The [[Kongs]]
*[[Dread Kong]]
*[[Karate Kong]]
*[[Ninja Kong]]
*[[Sumo Kong]]
|
The [[Tusk]]s
*[[Turret Tusk]]
*[[Grave Tusk]]
*[[Torch Tusk]]
*[[Double Tusk]]
|
The [[Roc]]s
*[[Scruff Roc]]
*[[Fleet Roc]]
*[[Hard Roc]]
*[[Thunder Roc]]
|
The [[Hog]]s
*[[Rogue-Hog]]
*[[Mo-Hog]]
*[[Bloat-Hog]]
*[[Gloat-Hog]]
|
:[[Cactus King]]<br>
:[[Ghastly King]]
|}


===Enemies===
With a Nintendo GameCube Controller, the actions performed by the bongos are mostly incorporated into the {{button|gcn|Stick}}. To move, the player must tap the {{button|gcn|Stick}} in the desired direction in order to move Donkey Kong; holding it causes Donkey Kong to walk, and repeatedly tapping it causes him to run. To jump, the player must press {{button|gcn|A}} or tap the {{button|gcn|Stick}} upwards, and to move in midair, the player must tap the {{button|gcn|Stick}} in the desired direction. The Sound Wave Attack is used by tapping the {{button|gcn|C}}. To punch when necessary, the player must tap the {{button|gcn|Stick}} back and forth repeatedly. Moving any of the Jungle Buddies is done once again by tapping the {{button|gcn|Stick}}.
{|
|-
|
*[[Iguanagon]]
*[[Bucky|Buckies]]
*[[Ice Bucky|Ice Buckies]]
*[[Fire Bucky|Fire Buckies]]
*[[Sea Bucky|Sea Buckies]]
*[[Goal Mondo]]
*[[Miniga]]s
*[[Ice Miniga]]s
*[[Fire Miniga]]s
*[[Puchigaeru]]s
|
*[[Hawg]]s
**[[Gale Hawg]]
**[[Nap Butapoppo]]
**[[Tusk Butapoppo]]
**[[Fire Butapoppo]]
*[[Yukimogura]]s
*[[Black Butapokkī]]es
*[[White Butapokkī]]es
*[[Kobukokko]]s
*[[Snowmen]]
|
*[[Dance Spider]]s
*[[Cocopī]]es
*[[Karikari]]es
*[[Kamikami]]es
*[[Birimēra]]s
*[[Puchimēra]]s
*[[Ninjape]]s
*[[Hatchī]]s
*[[Hatchīfu]]s
*[[Stinger (Donkey Kong Jungle Beat)|Stinger]]s
|
*[[Armored Stinger]]s
*[[Haribonbon]]
*A dancing panda-like enemy
*A large, stone ghost-like enemy
*A round lizard-like enemy
*A very large, piranha enemy
*Cannons
*Red birds that drop pineapples
*Large, black birds
*Golden birds
|}


==Gameplay==
==Kingdoms==
[[File:WiiJungleBeat.JPG|200px|thumb|Screenshot from the Wii New Play Control version, showing how to attack an enemy with the [[Wii Remote]] and [[Nunchuk]].]]
[[File:DKJB selectiontitle.png|thumb|200px|The selection screen, allowing the option to play any of the 16 kingdoms.]]
The controls of ''Donkey Kong Jungle Beat'' are different from most 2-D platformers, in that the player can not only use the GameCube controller but also the special DK bongos. Hitting the left bongo repeatedly will send Donkey Kong running to the left, and hitting the right will send him right. To jump straight into the air, the player must hit both bongos at once. To jump diagonally, the player must hit the bongo in the direction he or she wants to jump, while using the other bongo to run. When the player is on an animal buddy, The player can control Hoofer by pounding the right drum to make him run faster, he/she can control Helibirds by pounding each of the drums to fly in that direction, and both drums, one after another, to fly in a mostly straight upward line, and the player can control Flurl by pounding each drum to descend in that direction, and both to descend in a straight line, but slowly. To use the Sound Wave Attack, the player must clap, but he/she may also hit the side of the bongos. During most boss fights or while fighting certain enemies, the player can punch the bosses by pounding the bongos.
''Donkey Kong Jungle Beat'' contains a total of 16 kingdoms, all of which are named after a fruit. Each kingdom features two normal levels followed by a boss battle, with the only exceptions being Opening Ceremony and the moon barrel levels (all one level each), making 51 total stages and 19 total kingdoms. The settings between the three levels in the main kingdoms rarely have any cohesion with each other, unlike the worlds in most games. Kingdoms are unlocked by clearing each barrel (and in the D Barrel's case, by clearing Opening Ceremony and the Banana Kingdom), but may not be accessed until the number of crests shown on each plaque is obtained.


[[File:DKvsDreadKong.png|thumb|left|200px|Donkey Kong faces Dread Kong in the Banana Kingdom.]]
Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for ''Donkey Kong Jungle Beat''.
The GameCube controller controls are more simplified; the actions performed by the bongos are mostly incorporated into the {{button|gcn|Stick}}. To move, the player must tap the {{button|gcn|Stick}} in the desired direction in order to move Donkey Kong. To jump, the player must press the {{button|gcn|A}} or tap the {{button|gcn|Stick}} upwards, and to move in midair, the player must tap the {{button|gcn|Stick}} in the desired direction. To punch, the player must tap the {{button|gcn|Stick}} back and forth repeatedly. Moving Helibirds, Flurl, and Hoofer can be achieved once again by tapping the {{button|gcn|Stick}}. The sound wave attack can be used by tapping {{button|gcn|C}}.
{{br}}
{|class="wikitable"border=1 style="text-align:center;margin:0 auto"
!colspan="1"|Barrel
!Kingdom
!Levels
!Boss
!To Unlock
|-
|style="background:pink"|'''Sun Barrel'''
|style="background:pink"|Opening
|style="background:pink"|{{color-link|Opening Ceremony|black}}
|style="background:pink"|
|style="background:pink"|


In the Wii version, the controls are completely different. To move, the player must tap the {{button|wii|Stick}} on the {{button|wii|Nunchuk}}. The sound wave attack can be used by shaking the {{button|wii|Wiimote}}. Pushing {{button|wii|A}} will allow the player to punch, jump, and perform any other actions required by the button.
|-style="background:green"
|rowspan="12"|<font color="white">'''D Barrel'''</font>
|rowspan="3"|{{color-link|Banana Kingdom|white}}
|{{color-link|Dawn Savanna|white}}
|rowspan="3"|{{color-link|Dread Kong|white}}
|rowspan="3"|<font color="white">'''Clear Opening Ceremony'''</font>
|-
|style="background:green"|{{color-link|Jungle Deeps|white}}
|-
|style="background:green"|{{color-link|VS. Dread Kong|white}}
|-style="background:green"
|rowspan="3"|{{color-link|Orange Kingdom|white}}
|{{color-link|Silver Snow Peak|white}}
|rowspan="3"|{{color-link|Scruff Roc|white}}
|rowspan="3"|<font color="white">1 Crest</font>
|-style="background:green"
|{{color-link|Sky Garden (level)|white|Sky Garden}}
|-
|style="background:green"|{{color-link|VS. Scruff Roc|white}}
|-style="background:green"
|rowspan="3"|{{color-link|Watermelon Kingdom|white}}
|{{color-link|Monkey Fest|white}}
|rowspan="3"|{{color-link|Rogue-Hog|white}}
|rowspan="3"|<font color="white">2 Crests</font>
|-
|style="background:green"|{{color-link|Desert Oasis (level)|white|Desert Oasis}}
|-
|style="background:green"|{{color-link|VS. Rogue-Hog|white}}
|-style="background:green"
|rowspan="3"|{{color-link|Apple Kingdom|white}}
|{{color-link|Massive Canyon|white}}
|rowspan="3"|{{color-link|Turret Tusk|white}}
|rowspan="3"|<font color="white">3 Crests</font>
|-
|style="background:green"|{{color-link|Ice Warren|white}}
|-
|style="background:green"|{{color-link|VS. Turret Tusk|white}}


[[File:DKJB selectiontitle.png|thumb|200px|The selection title of the option to the 16 Kingdoms.]]
|-style="background:skyblue"
The game also differs from most others in that the goal is to get to the end while also trying to collect as many beats as possible. These beats act as health during a level and during the boss battle. In the New Play Control! version, beats are only used as health during boss battles; hearts replace beats as health during levels. By using combos, which are obtained by performing a special action (backflips, ground pounds, riding an animal buddy, etc.), Donkey Kong can earn more beats than he would by simply running into them. The combo can continue as long as Donkey Kong is airborne and ends when he hits the ground; the number of beats collected during the combo is then added to the total. Combos can only be earned by performing several consecutive and different actions. Each combo increases the amount of beats earned by simply collecting a banana by the combo number (i.e. running into one banana at a combo ten increases the beat total by ten). By using a special technique called a clap grab, the player can collect all the beats in a general area with once move, which also increases the beat count by a greater number then by simply running into them individually.
|rowspan="12"|'''K Barrel'''
|rowspan="3"|{{color-link|Strawberry Kingdom|black}}
|{{color-link|Helibird Nest|black}}
|rowspan="3"|{{color-link|Mo-Hog|black}}
|rowspan="3"|6 Crests
|-
|style="background:skyblue"|{{color-link|Spirit Tree|black}}
|-
|style="background:skyblue"|{{color-link|VS. Mo-Hog|black}}
|-style="background:skyblue"
|rowspan="3"|{{color-link|Pineapple Kingdom|black}}
|{{color-link|Rumble Falls|black}}
|rowspan="3"|{{color-link|Karate Kong|black}}
|rowspan="3"|7 Crests
|-
|style="background:skyblue"|{{color-link|Pristine Sea|black}}
|-
|style="background:skyblue"|{{color-link|VS. Karate Kong|black}}
|-style="background:skyblue"
|rowspan="3"|{{color-link|Lemon Kingdom|black}}
|{{color-link|Chopperbird Race|black}}
|rowspan="3"|{{color-link|Fleet Roc|black}}
|rowspan="3"|8 Crests
|-
|style="background:skyblue"|{{color-link|Cactus Mine|black}}
|-
|style="background:skyblue"|{{color-link|VS. Fleet Roc|black}}
|-style="background:skyblue"
|rowspan="3"|{{color-link|Grape Kingdom|black}}
|{{color-link|Sweet Paradise|black}}
|rowspan="3"|{{color-link|Grave Tusk|black}}
|rowspan="3"|9 Crests
|-
|style="background:skyblue"|{{color-link|Primeval Ruins|black}}
|-
|style="background:skyblue"|{{color-link|VS. Grave Tusk|black}}


''Donkey Kong Jungle Beat'' contains a total of 19 Kingdoms (21 in the New Play Control! version), each one being named after a fruit, with the only deviators being the VS. areas, Opening Ceremony, Kong of the Mountain, and Banana Banquet (both of which are only playable in the New Play Control! version). Each Kingdom is selected by choosing one of six "barrels", with each barrel containing four kingdoms, but in the GameCube version, the moon barrel only has two kingdoms, and Opening Ceremony is in its own barrel; also, in the New Play Control! version, each barrel only has three kingdoms until the fourth is unlocked.
|-style="background:purple"
|rowspan="12"|<font color="white">'''J Barrel'''
|rowspan="3"|{{color-link|Cherry Kingdom|white}}
|{{color-link|Aurora Glacier|white}}
|rowspan="3"|{{color-link|Hard Roc|white}}
|rowspan="3"|<font color="white">12 Crests</font>
|-
|style="background:purple"|{{color-link|Grim Volcano|white}}
|-
|style="background:purple"|{{color-link|VS. Hard Roc|white}}
|-style="background:purple"
|rowspan="3"|{{color-link|Peach Kingdom|white}}
|{{color-link|Arctic Plunge|white}}
|rowspan="3"|{{color-link|Torch Tusk|white}}
|rowspan="3"|<font color="white">14 Crests</font>
|-
|style="background:purple"|{{color-link|Ancient Foundry|white}}
|-
|style="background:purple"|{{color-link|VS. Torch Tusk|white}}
|-style="background:purple"
|rowspan="3"|{{color-link|Melon Kingdom|white}}
|{{color-link|Iguanagon's Realm|white}}
|rowspan="3"|{{color-link|Bloat-Hog|white}}
|rowspan="3"|<font color="white">16 Crests
|-
|style="background:purple"|{{color-link|Banshee Swamp|white}}
|-
|style="background:purple"|{{color-link|VS. Bloat-Hog|white}}
|-style="background:purple"
|rowspan="3"|{{color-link|Durian Kingdom|white}}
|{{color-link|Battle for Storm Hill|white}}
|rowspan="3"|{{color-link|Ninja Kong|white}}
|rowspan="3"|<font color="white">18 Crests
|-
|style="background:purple"|{{color-link|Aerie Fortress|white}}
|-
|style="background:purple"|{{color-link|VS. Ninja Kong|white}}


Every kingdom contains three levels: two standard levels, followed up by a boss battle. The only levels that stray from this pattern are the VS. areas, which each only have one level and then a boss battle; in the New Play Control! version, there are two more Kingdoms exclusive to this version: Banana Banquet, which is only one level, and Kong of the Mountain, in which the player must fight the five Kong bosses and Ghastly King. At the end of each level is a fruit, which DK must bite into to complete a level. The player can then play a minigame involving attempting to eat as many bananas as possible in a few seconds; the player then receives extra beats based on the number of bananas eaten. In the New Play Control! version, each heart left also gives the player fifty additional beats.
|-style="background:yellow"
|rowspan="12"|'''B Barrel'''
|rowspan="3"|{{color-link|Pear Kingdom|black}}
|{{color-link|Deep Sea Sprint|black}}
|rowspan="3"|{{color-link|Gloat-Hog|black}}
|rowspan="3"|25 Crests
|-
|style="background:yellow"|{{color-link|Clock Tower|black}}
|-
|style="background:yellow"|{{color-link|VS. Gloat-Hog|black}}
|-style="background:yellow"
|rowspan="3"|{{color-link|Lychee Kingdom|black}}
|{{color-link|Helibird Dash|black}}
|rowspan="3"|{{color-link|Thunder Roc|black}}
|rowspan="3"|29 Crests
|-
|style="background:yellow"|{{color-link|Lava Cavern|black}}
|-
|style="background:yellow"|{{color-link|VS. Thunder Roc|black}}
|-style="background:yellow"
|rowspan="3"|{{color-link|Chili Pepper Kingdom|black}}
|{{color-link|Cloudy Heights|black}}
|rowspan="3"|{{color-link|Double Tusk|black}}
|rowspan="3"|34 Crests
|-
|style="background:yellow"|{{color-link|Magma Coliseum|black}}
|-
|style="background:yellow"|{{color-link|VS. Double Tusk|black}}
|-style="background:yellow"
|rowspan="3"|{{color-link|Star Fruit Kingdom|black}}
|{{color-link|Ninjape Rally|black}}
|rowspan="3"|{{color-link|Sumo Kong|black}}
|rowspan="3"|41 Crests
|-
|style="background:yellow"|{{color-link|Asteroid Belt|black}}
|-
|style="background:yellow"|{{color-link|VS. Sumo Kong|black}}
|-


[[File:Chest DKJB.png|220px|thumb|Donkey Kong receiving a Gold Crest from the [[Sacred Tree]].]]
|style="background:red"rowspan="2"|<font color="white">'''Moon Barrel'''</font>
Occasionally, the player must play an individual level riding Hoofer the Wildebeest. These levels involve running into frozen beats to collect them, as well as dodging enemies by jumping over them as Hoofer charges toward the fruit at the end of the level. Hoofer may also appear near the fruit at the end of other ice levels. After the fruit, one of two minigames is played riding Hoofer:
|colspan=2, style="background:red"|{{color-link|VS. Cactus King|white}}
|style="background:red"|{{color-link|Ghastly King|white|Cactus King}}
|style="background:red"|<font color="white">22 Crests<br>Clear D-J Barrels</font>
|-
|colspan=2, style="background:red"|{{color-link|VS. Ghastly King|white}}
|style="background:red"|{{color-link|Ghastly King|white}}
|style="background:red"|<font color="white">51 Crests<br>Clear B Barrel</font>
|}


*If Hoofer is played as throughout the entire level, the minigame at the end involves gaining as much momentum as possible by jumping off a ramp into the air and flying as far as possible. By using the DK Bongos, the player can slam on the right drum to fly farther. Not jumping off a ram at all results in Hoofer simply flying off the ramp in an uncontrollable spiral. As soon as the player lands, the beat total is counted by using the distance total.
==Characters==
*If Hoofer is found at the end of a level, the minigame played involves jumping over a series of platforms, ending at twenty. Once the player falls or reaches the end, the total is counted, by multiplying the number of successful jumps times ten. Between each platform is two beats flying on top of each other, and every tenth platform has a group of four beats floating between it and the next one. At the end of Asteroid Belt, Iguanagon appears as an optional enemy. Additionally, the floating beats are replaced with Rocs.
===Main===
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk" style="text-align:center; width:70%"
!width=20%|Character
!width=15%|Image
!Description
|-
|[[Donkey Kong]]
|[[File:DK DKJB art.png|100px]]
|The heroic [[Kong]].
|-
|[[Helper Monkey]]s
|[[File:HelperMonkey-DKJB.png|100px]]
|Small monkeys who assist Donkey Kong in various ways throughout the game.
|}


As stated above, at the end of each kingdom is a boss level, in which Donkey Kong faces one of four types of bosses: a Kong, a Roc, a Hog, or a Tusk. Each species has a different fighting style and requires a different method to defeat, but the goal is to defeat the boss without losing too many beats, for these beats are necessary in earning crests. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. However, in the New Play Control! version of the game, kingdoms are unlocked after the previous kingdom has been completed, and collecting all the crests in one barrel results in a fourth kingdom being unlocked.
===Jungle Buddies===
Like the ''Donkey Kong Country'' games, ''Donkey Kong Jungle Beat'' features four animals to assist Donkey Kong.
{|class="wikitable dk"style="width:80%"
!style="width:10%"|Animal
!Description
!width=10%|First level appearance
!width=10%|Last level appearance
|-
|align="center"|[[Flurl]]<br>[[File:Flurl.png|x100px]]
|Flurl the squirrel acts like a parachute, causing the player to slowly float downward when encountered. Flurl is controlled by pounding the drums to make him move in that direction; this also causes him to slow down.
|align="center"|[[Jungle Deeps]]
|align="center"|[[Ninjape Rally]]
|-
|align="center"|[[Hoofer]]<br>[[File:Hoofer the Wildebeest.png|100px]]
|Hoofer the wildebeest is only found in ice-based levels. When controlling Hoofer, he continuously moves forward; the player must pound the right drum to run faster, and both to jump, like Donkey Kong. Hoofer is either found at the end of a level, or at the beginning of one, and depending on which determines what minigame is played at the end of the stage. If Hoofer is ridden from the beginning, the player must make as far a jump as possible. If Hoofer is at the end, the minigame involves jumping across as many gaps as possible. Both games earn the player additional beats.
|align="center"|[[Silver Snow Peak]]
|align="center"|[[Asteroid Belt]]
|-
|align="center"|[[Helibird]]s<br>[[File:Helibird1.png|100px]]
|Helibirds are first encountered in the [[Strawberry Kingdom]] and are common afterward. They are controlled by pounding the bongos in either direction to make them fly upward in that direction.
|align="center"|[[Helibird Nest]]
|align="center"|[[VS. Ghastly King]]
|-
|align="center"|[[Orco]]<br>[[File:Orco the Killer Whale.png|100px]]
|Orco the killer whale is only encountered in [[Pineapple Kingdom#Pristine Sea|Pristine Sea]]. Orco moves along a set path, and the player can only use the Sound Wave Attack when riding him; pounding the drums causes Donkey Kong to dismount Orco.
|colspan=2, align="center"|[[Pristine Sea]]
|}


At the end of each kingdom, DK throws a barrel containing his beats into the Sacred Tree, allowing him to obtain up to four crests. The totals to obtain each crest are as follows:
===The Evil Kings===
''Donkey Kong Jungle Beat'' features a total of eighteen bosses, together known as the '''Evil Kings'''.<ref>[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html#Characters Nintendo UK ''NEW PLAY CONTROL! Donkey Kong Jungle Beat'' official webpage]</ref> There are four basic types of bosses, one of each occupying each of the main kingdoms in one barrel, while the other two occupy the last levels. The four different types of bosses are:
*[[Kong (boss group)|Kong]]s - New [[Kong]]s which fight Donkey Kong one-on-one with different fighting styles.
*[[Roc]]s - Birds which carry massive eggs that must be attacked.
*[[Hog]]s - Pigs which throw electric coconuts that must be knocked back at them.
*[[Tusk]]s - Tusked elephant machines that shoot cannonballs which are defeated by throwing [[Blood Pine]]s at them.
In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.
[[File:Tyranny.jpg|thumb|250px|Promotional artwork showing off the game's four Kong bosses.]]
{|class="wikitable dk"style="width:60%;text-align:center"
!
!width="20%"|D Barrel
!width="20%"|K Barrel
!width="20%"|J Barrel
!width="20%"|B Barrel
|-
![[File:Evil King Battle.png|180px]]<br>[[Kong (boss group)|Kong]]s
|[[File:Dread Kong.png|150x150px]]<br>[[Dread Kong]]<br>King of the [[Banana Kingdom]]
|[[File:Karate Kong.png|150x150px]]<br>[[Karate Kong]]<br>King of the [[Pineapple Kingdom]]
|[[File:Ninja Kong.png|150x150px]]<br>[[Ninja Kong]]<br>King of the [[Durian Kingdom]]
|[[File:Sumo Kong.png|150x150px]]<br>[[Sumo Kong]]<br>King of the [[Star Fruit Kingdom]]
|-
![[File:Roc Battle.png|180px]]<br>[[Roc]]s
|[[File:DKJB Scruff Roc art.jpg|150x150px]]<br>[[Scruff Roc]]<br>King of the [[Orange Kingdom]]
|[[File:DKJB Fleet Roc art.jpg|150x150px]]<br>[[Fleet Roc]]<br>King of the [[Lemon Kingdom]]
|[[File:DKJB Hard Roc art.jpg|150x150px]]<br>[[Hard Roc]]<br>King of the [[Cherry Kingdom]]
|[[File:DKJB Thunder Roc art.jpg|150x150px]]<br>[[Thunder Roc]]<br>King of the [[Lychee Kingdom]]
|-
![[File:Hog Battle.png|180px]]<br>[[Hog]]s
|[[File:DKJB Rogue-Hog art.jpg|150x150px]]<br>[[Rogue-Hog]]<br>King of the [[Watermelon Kingdom]]
|[[File:DKJB Mo-Hog art.jpg|150x150px]]<br>[[Mo-Hog]]<br>King of the [[Strawberry Kingdom]]
|[[File:DKJB Bloat-Hog art.jpg|150x150px]]<br>[[Bloat-Hog]]<br>King of the [[Melon Kingdom]]
|[[File:DKJB Gloat-Hog art.jpg|150x150px]]<br>[[Gloat-Hog]]<br>King of the [[Pear Kingdom]]
|-
![[File:Tusk Battle.png|180px]]<br>[[Tusk]]s
|[[File:DKJB Turret Tusk art.jpg|150x150px]]<br>[[Turret Tusk]]<br>King of the [[Apple Kingdom]]
|[[File:DKJB Grave Tusk art.jpg|150x150px]]<br>[[Grave Tusk]]<br>King of the [[Grape Kingdom]]
|[[File:DKJB Torch Tusk art.jpg|150x150px]]<br>[[Torch Tusk]]<br>King of the [[Peach Kingdom]]
|[[File:DKJB Double Tusk art.jpg|150x150px]]<br>[[Double Tusk]]<br>Kings of the [[Chili Pepper Kingdom]]
|}
{|class="wikitable dk" style="width:60%; text-align:center"
!colspan=3|Moon Barrel
|-
|width="33%"|[[File:Final Butapoppo.png|150x150px]]<br>[[Boss Pig Poppo]]<br>Mount of the final king
|width="33%"|[[File:DKJB King Ghastly Cactus art.jpg|200x200px]]<br>[[Ghastly King|Cactus King]]<br>The supreme king
|width="33%"|[[File:DKJB King Ghastly Cactus art.jpg|200x200px]]<br>[[Ghastly King|Ghastly King]]<br>The supreme king refought
|}


*Below 400 - Bronze crest
===Other===
*400 - Silver crest
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:70%"
*800 - Gold crest
!width=20%|Other
*1200+ - Platinum crest
!width=15%|Image
!Description
!width=15%|First level appearance
!width=15%|Last level appearance
|-
|[[Bloom Fairy]]
|[[File:nocoverart.png|100px]]
|Fairies that drop a trail of [[bloom]]s.
|[[Jungle Deeps]]
|[[Asteroid Belt]]
|-
|[[Combo fairy|Combo fairies]]
|[[File:Combo Fairies.png|100px]]
|Fairies that surround Donkey Kong when a combo is active.
|colspan=2|All stages
|-
|[[Dragon Pipe]]s
|[[File:SpaceDragonDKJB.png|100px]]
|Two-ended tubes that transport Donkey Kong.
|[[Ice Warren]]
|[[Asteroid Belt]]
|-
|[[Banana Heli Bird]]s
|[[File:DKJB Banana Heli Bird.jpg|100px]]
|Birds that appear in flight-based areas and leave a trail of bananas as they fly away.
|[[Helibird Nest]]
|[[Banshee Swamp]]
|-
|[[Banana Squid]]s
|[[File:DKJB Banana Squid art.jpg|100px]]
|Squids that infrequently appear in underwater levels and leave a trail of bananas as they swim away.
|[[Pristine Sea]]
|[[Arctic Plunge]]
|}


In the New Play Control! version, this is changed to only gaining up to 3 crests, each one looking exactly the same but worth different amounts of beats.
===Enemies===
 
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:80%"
*200 - One crest
!width=10%|Enemy
*500 - Two crests
!width=15%|Image
*1000+ - Three crests
!Description
 
!width=15%|First level appearance
==Kingdoms and Bosses==
!width=15%|Last level appearance
<center>
|-
{| class="wikitable"
|[[Bakky]]
!colspan="1"|Barrel
|[[File:DKJB Bakky art.jpg|150x150px]]
!Kingdom
|Bat enemies that swoop in to attack.
!Levels
|[[Massive Canyon]]
!Boss
|[[Primeval Ruins]]
!To Unlock
|-
|-
|[[Opening Ceremony]]
|[[Fire Bakky]]
|[[File:Fire Bucky.png|150x150px]]
|Flaming bats that fly down and can burn Donkey Kong.
|[[Grim Volcano]]
|[[Magma Coliseum]]
|-
|-
|rowspan="8"|D Barrel
|[[Ice Bakky]]
|rowspan="2"|[[Banana Kingdom]]
|[[File:Ice Bucky.png|150x150px]]
|Dawn Savana
|Frozen bats that swoop down to attack and freeze Donkey Kong when touched.
|rowspan="2"|[[Dread Kong]]
|[[Ice Warren]]
|rowspan="2"|1 Crest
|[[Aurora Glacier]]
|-
|-
|Jungle Deeps
|[[Sea Bat]]
|[[File:Sea Bucky.png|150x150px]]
|Aquatic Bakkies that swim toward Donkey Kong.
|[[Pristine Sea]]
|[[Arctic Plunge]]
|-
|-
|rowspan="2"|[[Orange Kingdom]]
|[[Bee (Donkey Kong Jungle Beat)|Bee]]
|Silver Snow Peak
|[[File:DKJB Bee.png|150x150px]]
|rowspan="2"|[[Scruff Roc]]
|Bee enemies that can be attacked with the Sound Wave attack, making them smaller.
|rowspan="2"|2 Crests
|[[Sky Garden (level)|Sky Garden]]
|[[Aerie Fortress]]
|-
|-
|Sky Garden
|[[Big Bee]]
|[[File:BigBee.png|150x150px]]
|Large Bees that take several hits to defeat.
|[[Helibird Nest]]
|[[Clock Tower]]
|-
|-
|rowspan="2"|[[Watermelon Kingdom]]
|[[Black Fairy]]
|Monkey Fest
|[[File:DKJB Black Fairy art.jpg|150x150px]]
|rowspan="2"|[[Rogue-Hog]]
|Fairy projectiles that merge into harmful Black Fairy Attacks.
|rowspan="2"|3 Crests
|[[Grim Volcano]]
|[[Magma Coliseum]]
|-
|-
|Desert Oasis
|[[Black Fairy|Black Fairy Attack]]
|[[File:Black Fairy Attack.png|150x150px]]
|Horned creatures that can be deflected into their source.
|[[Grim Volcano]]
|[[Magma Coliseum]]
|-
|-
|rowspan="2"|[[Apple Kingdom]]
|[[Blood Pine]]
|Massive Canyon
|[[File:DKJB Blood Pine art.jpg|150x150px]]
|rowspan="2"|[[Turret Tusk]]
|Explosive bouncy pineapples used as projectiles.
|rowspan="2"|4 Crests
|[[VS. Turret Tusk]]
|[[Asteroid Belt]]
|-
|-
|Ice Warren
|[[Chopperbird]]
|[[File:Chopperbird.png|150x150px]]
|A man in a bird costume who races Donkey Kong in Chopperbird Race in the Lemon Kingdom.
|colspan=2|[[Chopperbird Race]]
|-
|-
|rowspan="8"|K Barrel
|[[Coco Pig]]
|rowspan="2"|[[Strawberry Kingdom]]
|[[File:Cocop.png|150x150px]]
|Helibird Nest
|Bipedal pigs that sit in a tree and throw coconuts at Donkey Kong.
|rowspan="2"|[[Mo-Hog]] (GameCube)<br>Fleet Roc (Wii)
|[[Desert Oasis (level)|Desert Oasis]]
|rowspan="2"|6 Crests
|[[Asteroid Belt]]
|-
|-
|Spirit Tree
|[[Dan Spider]]
|[[File:Dan Spider.png|150x150px]]
|Large spiders that move back and forth and take several hits to defeat.
|[[Cactus Mine]]
|[[Asteroid Belt]]
|-
|-
|rowspan="2"|[[Pineapple Kingdom]]
|[[Gōrumondo]]
|Rumble Falls
|[[File:Gorumondo.png|150x150px]]
|rowspan="2"|[[Karate Kong]]
|Armadillo enemies that take several hits to beat.
|rowspan="2"|7 Crests
|[[Massive Canyon]]
|[[Magma Coliseum]]
|-
|-
|Pristine Sea
|[[Iguanagon]]
|[[File:Iguanagon.png|150x150px]]
|A massive lizard that chases Donkey Kong in Hoofer's stages.
|[[Silver Snow Peak]]
|[[Asteroid Belt]]
|-
|-
|rowspan="2"|[[Lemon Kingdom]]
|[[Jelly Fish]]
|Chopperbird Race
|[[File:DKJB Jellyfish.png|150x150px]]
|rowspan="2"|[[Fleet Roc]] (GameCube)<br>Mo-Hog (Wii)
|Jellyfish that are immune to any attacks.
|rowspan="2"|8 Crests
|[[Pristine Sea]]
|[[Asteroid Belt]]
|-
|-
|Cactus Mine
|[[Pea Jelly Fish]]
|[[File:Pea Jellyfish.png|150x150px]]
|Petit jellyfish that can be defeated with the Sound Wave Attack.
|[[Pristine Sea]]
|[[Arctic Plunge]]
|-
|-
|rowspan="2"|[[Grape Kingdom]]
|[[Karikari]]
|Sweet Paradise
|[[File:Karikari.png|150x150px]]
|rowspan="2"|[[Grave Tusk]] (GameCube)<br>Hard Roc (Wii)
|Small rodents that latch on to Donkey Kong.
|rowspan="2"|9 Crests
|[[Dawn Savanna]]
|[[Spirit Tree]]
|-
|-
|Primeval Ruins
|[[Kamikami]]
|[[File:Kamikami.png|150x150px]]
|Poisonous rodents that latch on to Donkey Kong and deplete his beat total.
|[[Desert Oasis (level)|Desert Oasis]]
|[[Asteroid Belt]]
|-
|-
|rowspan="8"|J Barrel
|rowspan=2|[[Kobu Kokko]]
|rowspan="2"|[[Cherry Kingdom]]
|[[File:Kobukokko.png|150x150px]]
|Aurora Glacier
|Drowsy, large chicken-like plants that take several hits to defeat.
|rowspan="2"|[[Hard Roc]] (GameCube)<br>Grave Tusk (Wii)
|[[Sky Garden (level)|Sky Garden]]
|rowspan="2"|12 Crests
|[[Ice Warren]]
|-
|-
|Grim Volcano
|[[File:Kobuangry.jpg|150x150px]]
|Irate, large chicken-like plants that are more aggressive than their sleepy counterparts.
|[[Cactus Mine]]
|[[Magma Coliseum]]
|-
|-
|rowspan="2"|[[Peach Kingdom]]
|[[Mini Elephant Cannon]]
|Arctic Plunge
|[[File:DKJB Tusk Cannon.png|150x150px]]
|rowspan="2"|[[Torch Tusk]] (GameCube)<br>Bloat-Hog (Wii)
|Miniature [[Tusk]]s that fire singular cannonballs.
|rowspan="2"|14 Crests
|[[Battle for Storm Hill]]
|[[VS. Ghastly King]]
|-
|-
|Ancient Foundary
|[[Mini-Iga]]
|[[File:Miniga.png|150x150px]]
|Round enemies that float toward Donkey Kong.
|[[Jungle Deeps]]
|[[Cloudy Heights]]
|-
|-
|rowspan="2"|[[Melon Kingdom]]
|[[Fire Mini-Iga]]
|Iguanagon's Realm
|[[File:Fire Miniga.png|150x150px]]
|rowspan="2"|[[Bloat-Hog]] (GameCube)<br>Torch Tusk (Wii)
|Flaming Mini-Igas that burn Donkey Kong on contact.
|rowspan="2"|16 Crests
|[[Grim Volcano]]
|[[Magma Coliseum]]
|-
|-
|Banshee Swamp
|[[Ice Mini-Iga]]
|[[File:Ice Miniga.png|150x150px]]
|Frozen Mini-Igas that can freeze Donkey Kong.
|[[Ice Warren]]
|[[Asteroid Belt]]
|-
|-
|rowspan="2"|[[Durian Kingdom]]
|[[Mini Panda]]
|Battle for Storm Hill
|[[File:DKJB Panda.png|150x150px]]
|rowspan="2"|[[Ninja Kong]]
|A miniature panda that dances around and has its own Sound Wave Attack.
|rowspan="2"|18 Crests
|[[Grim Volcano]]
|[[Asteroid Belt]]
|-
|-
|Arie Fortress
|rowspan=2|[[Mini Slump Bird]]s
|[[File:DKJB Red Roc.png|150x150px]]
|Red, smaller [[Roc]]s that drop Blood Pines and other fruit.
|[[Banshee Swamp]]
|[[Asteroid Belt]]
|-
|-
|rowspan="8"|B Barrel
|[[File:DKJB Black Roc.png|150x150px]]
|rowspan="2"|[[Pear Kingdom]]
|Brown, smaller Rocs that fly above in Hoofer levels; in Iguanagon's Realm they sometimes attack by dropping chestnuts.
|Deep Sea Sprint (GameCube)<br>Helibird Dash (Wii)
|[[Iguanagon's Realm]]
|rowspan="2"|[[Gloat-Hog]]
|[[Asteroid Belt]]
|rowspan="2"|25 Crests
|-
|-
|Clock Tower
|[[Gold Mini Slump Bird]]
|[[File:Gold Mini Slump Bird DKJB art.jpg|150x150px]]
|Gold Rocs that only appear in Iguanagon's Realm and do not attack.
|colspan=2|[[Iguanagon's Realm]]
|-
|-
|rowspan="2"|[[Lychee Kingdom]]
|[[Spined Puffer]]
|Helibird Dash (GameCube)<br>Deep Sea Sprint (Wii)
|[[File:Haribonbon.png|150x150px]]
|rowspan="2"|[[Thunder Roc]] (GameCube)<br>Double Tusk (Wii)
|Fish that swim around a given area and defend themselves with retractable spikes.
|rowspan="2"|29 Crests
|[[Pristine Sea]]
|[[Aerie Fortress]]
|-
|-
|Lava Cavern
|rowspan=4|[[Ninjape]]
|rowspan=4|[[File:DKJB Black Ninjape.png|150x150px]]
|Black-clothed ninja monkeys that attack with swords.
|[[Battle for Storm Hill]]
|[[VS. Ghastly King]]
|-
|-
|rowspan="2"|[[Chili Pepper Kingdom]]
|Red-clothed ninja monkeys that attack with mounts.
|Cloudy Heights
|[[Spirit Tree]]
|rowspan="2"|[[Double Tusk]] (GameCube)<br>Thunder Roc (Wii)
|[[VS. Ghastly King]]
|rowspan="2"|34 Crests
|-
|-
|Magma Coliseum
|Green-clothed ninja monkeys that attack with shuriken and can run away.
|[[Battle for Storm Hill]]
|[[Ninjape Rally]]
|-
|-
|rowspan="2"|[[Star Fruit Kingdom]]
|Blue-clothed ninja monkeys that attack with shuriken and can jump, stand on ceilings, and disappear.
|Ninjape Rally
|[[Battle for Storm Hill]]
|rowspan="2"|[[Sumo Kong]]
|[[VS. Ghastly King]]
|rowspan="2"|41 Crests
|-
|-
|Asteroid Belt
|[[Gale Hawg|Pig Poppo]]
|[[File:Gale Hawg artwork.jpg|150x150px]]
|Red pigs that blow Donkey Kong away when he gets close.
|[[Jungle Deeps]]
|[[Asteroid Belt]]
|-
|-
|rowspan="2"|Moon Barrel
|[[Fire Pig Poppo]]
|
|[[File:DKJB Fire Pig Poppo art.jpg|150x150px]]
|[[VS. Cactus King]]
|Black pigs that breathe fire.
|[[Cactus King]]
|[[Banshee Swamp]]
|22 Crests<br>Beat D-J Barrels
|[[Aerie Fortress]]
|-
|-
|
|[[Kiba Pig Poppo]]
|[[File:DKJB Kiba Pig Poppo art.jpg|150x150px]]
|Green pigs ridden by Ninjapes that charge across a certain area.
|[[Spirit Tree]]
|[[VS. Ghastly King]]
|[[VS. Ghastly King]]
|[[Ghastly King]]
|51 Crests<br>Beat B Barrel
|-
|-
|rowspan=2|[[Mini Pig Poppo]]
|[[File:Black Butapokki.png|150x150px]]
|Small black pigs that can be defeated with a single punch.
|[[Dawn Savanna]]
|[[Magma Coliseum]]
|-
|[[File:White Butapokki.png|150x150px]]
|Small white pigs that can be knocked into the air and punched into other enemies.
|[[Desert Oasis (level)|Desert Oasis]]
|[[Ancient Foundry]]
|-
|[[Sleep Pig Poppo]]
|[[File:DKJB Sleep Pig Poppo art.jpg|150x150px]]
|Blue pigs that only sleep in place.
|[[Dawn Savanna]]
|[[Magma Coliseum]]
|-
|[[Rolling Frog]]
|[[File:DKJB Rolling Lizard.png|150x150px]]
|A round frog enemy that rolls around in a set area and can be stunned by attacking its front with the Sound Wave Attack.
|[[Primeval Ruins]]
|[[Asteroid Belt]]
|-
|[[Pea Frog]]
|[[File:PuchigaeruDKJB.png|150x150px]]
|Petit frogs that inflate whenever the Sound Wave Attack is used on them.
|[[Jungle Deeps]]
|[[Clock Tower]]
|-
|[[Sea Turtle]]s
|[[File:Sea Turtle DKJB artwork.jpg|150x150px]]
|Three marine turtles that race Donkey Kong in Deep Sea Sprint in the Pear Kingdom.
|colspan=2|[[Deep Sea Sprint]]
|-
|[[Snowman|Snow Man]]
|[[File:SnowmanDKJB.png|150x150px]]
|Snowmen that can be defeated in a single hit.
|[[Ice Warren]]
|[[Arctic Plunge]]
|-
|[[Snow Mole]]
|[[File:Snow Mole.png|150x150px]]
|Furry, spiked enemies that act as obstructions.
|[[Silver Snow Peak]]
|[[Iguanagon's Realm]]
|-
|[[Stinga]]
|[[File:Stinga.png|150x150px]]
|Wasp enemies that fly after Donkey Kong and can be defeated with the Sound Wave Attack.
|[[Monkey Fest]]
|[[Asteroid Belt]]
|-
|[[Armored Stinga]]
|[[File:Armored Stinga.png|150x150px]]
|Stingas in metal armor that cannot be defeated with a single attack; using the Sound Wave Attack turns them into unarmored Stingas.
|colspan=2|[[Aerie Fortress]]
|-
|[[Tar Man]]
|[[File:Tarman.png|150x150px]]
|A large, tar-like enemy that spits projectiles back and forth.
|[[Grim Volcano]]
|[[Magma Coliseum]]
|-
|[[Tar Fish]]
|[[File:DKJB Piranha.png|150x150px]]
|A very large piranha similar to the Tar Man that spits a projectile back and forth.
|[[Arctic Plunge]]
|[[Aerie Fortress]]
|}
|}
</center>


==Sequels==
==''New Play Control!'' series==
Two Japan-only arcade sequels for [[Sega]]'s ''[[Wikipedia:Triforce (arcade system board)|Triforce]]'' were made:
[[File:DkHawg1.jpg|thumb|250px|Donkey Kong fighting a Sleep Pig Poppo in the New Play Control! version.]]
{{main|New Play Control! Donkey Kong Jungle Beat}}
In 2008/2009, ''Donkey Kong Jungle Beat'' was ported to the [[Wii]] as part of the ''[[New Play Control!]]'' series of games, a series of GameCube games remade to take advantage of the Wii's motion controls. In addition to the new control style, the port also features new levels, additions and changes to the existing stages, and some gameplay mechanics having been altered from the original version to accommodate the change in controls.


==Derivatives==
In Japan, two ''Donkey Kong Jungle Beat''-themed medal games were developed by [[Capcom]] and released on [[Sega]]'s {{wp|List of Sega arcade system boards#Triforce|Triforce}} line of arcade machines:
*''[[Donkey Kong: Jungle Fever]]'' (2005)
*''[[Donkey Kong: Jungle Fever]]'' (2005)
*''[[Donkey Kong: Banana Kingdom]]'' (2006)
*''[[Donkey Kong: Banana Kingdom]]'' (2006)


==References to Other Games==
==Development==
*''[[Donkey Kong (game)|Donkey Kong]]'': At the very beginning of the Cactus/Ghastly King battles, part of his theme song is a remix of the tune that plays when Donkey Kong climbs atop the [[75m|construction site]] with [[Pauline]].
{{quote|Our manual writer had an easy job on this one.<ref name="NSider"></ref>|Takao Shimizu}}
*''[[Donkey Kong Country]]'': The entire concept of collecting bananas and riding Animal Buddies originated from this game. Also, [[Karate Kong]] bears a slight resemblance to [[Cranky Kong]]. Additionally, [[Barrel]]s appear in the stage select menu, and the background music that's played in Dawn Savanna, after clearing clearing any boss stage, and the ending are remixes of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme song.
Development on the game started after director [[Yoshiaki Koizumi]] and producer [[Takao Shimizu]] attended a meeting featuring the bongo controller developed for ''[[Donkey Konga]]''.<ref name="IGN">[https://www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info IGN: ''Donkey Kong Jungle Beat'']</ref> The team spent some time thinking of mechanics that would fit the controller.


==References in Later Games==
After working on several titles using a traditional controller, Koizumi wanted to make something a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"></ref> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"></ref>
*''[[Mario Kart DS]]'': Many voice clips from ''Donkey Kong Jungle Beat'' were reused in this game.
*''[[DK: Jungle Climber]]'': Many voice clips were reused in this game as well. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in ''Jungle Beat'' after completing the banana-eating bonus at the end of each stage.
*''[[Super Mario Galaxy]]'': There were a few gameplay mechanics from ''Donkey Kong Jungle Beat'' that were reused in this game, including sound effects. Also, Party Monkeys and [[Haribonbon]]s were [[Super Mario Galaxy/Beta elements|originally]] going to appear as enemies in this game.
*''[[Super Smash Bros. Brawl]]'': Rumble Falls was a default stage that could be selected in the game, and the background would also change rapidly, with one of them being the background that was used in the Sky Garden stage. Also, the song, "Battle For Storm Hill", in its original form, could be selected as background music for that stage and custom stages. Lastly, the Party Monkey, Gale Hawg, Hoofer, Karate Kong, and Donkey Kong's appearance in this game appeared as [[Stickers]], and Helibird and Turrent Tusk appeared as [[Trophies]].


==New Play Control!==
The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>Hyle (April 26, 2019), "[https://dkvine.com/?p=news_body&post=5945 Guess Who's Certified Fresh?]", ''DK Vine''. Retrieved October 20, 2019</ref> (a statement that would be [[List of rumors and urban legends#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"></ref>).
[[File:Wii_Jungle_Beat.jpg|thumb|American boxart of the Wii "New Play Control" version for ''Donkey Kong Jungle Beat''.]]
The game has been remade for the [[Wii]] in the "[[New Play Control!]]" selection. It was released in Japan on December 11, 2008<ref name="Wii Folder">[http://wiifolder.com/?p=145 WiiFolder » Blog Archive » Video Demo - Donkey Kong Jungle Beat], accessed 2009-01-12</ref>, North America on May 4, 2009, and in Europe on June 5, 2009. The game is played with the [[Wii Remote]] and [[Nunchuk]]<ref name="Wii Folder"/>, offers a wide-screen mode,<ref>[http://www.gametrailers.com/player/40719.html Gametrailers.com - Donkey Kong Jungle Beat - Japanese Debut Trailer *No Sound*], trailer of the Wii version</ref> and several changes to the levels as well. Gimmicks and enemies may be found at different places than the original game. There are no completely new levels, but there are two new locations in the Kingdom selection screen: a Boss Battle Run-Trough<ref name="Wii Folder"/> and the Ceremony stage from the [[GameCube]] version<ref name="Wii Folder"/>.


Donkey Kong is controlled with the Analog Stick of the Nunchuk, and to clap the player has to flick the Wii Remote. Unlike the original game, Donkey Kong's claps can face different directions<ref name="Wii Folder"/>. There are also new enemies, such as line-guided balls of electricity, and obstacles, like cacti<ref name="Wii Folder"/>. The medal system has been revised - there are no longer different medals, but a number of medals (up to three for each kingdom) the player can win by getting a certain number of bananas<ref name="Wii Folder"/>. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel.
==Staff==
{{main|List of Donkey Kong Jungle Beat staff}}
''Donkey Kong Jungle Beat'' was the first game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]'s Tokyo division, which would later go on to develop every 3D ''Super Mario'' game starting with ''Super Mario Galaxy''. The game's producer was Takao Shimizu, the manager of EAD Tokyo Group No. 1, and it was directed by [[Yoshiaki Koizumi]], the manager of Group No. 2, both of whom had been a part of development of several previous ''Super Mario'' games. The music was composed by [[Mahito Yokota]], who later collaborated with other Nintendo staff to compose the soundtracks for various other Nintendo games. Donkey Kong's voice clips were provided by his current voice actor [[Takashi Nagasako]].


===Other Changes===
==Promotion==
*An actual storyline, which wasn't present anywhere in the original game, not even the manual.
Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>Casamassina, Matt (March 8, 2005.) [https://www.ign.com/articles/2005/03/08/apes-run-rampant Apes Run Rampant]. IGN. Retrieved November 1, 2014.</ref>
*Six different save files, unlike the original, which had only one per memory card.
*Bananas, or "Beats" as they were called in the original, are no longer used as an energy meter during the levels themselves, being used as such during the boss battles. Instead, the player has three hearts as health. A life counter has also been added.
*The dancing panda bear was changed into a blue bear.
*Checkpoints have been added.
*Party Monkeys are scattered around various points of kingdoms to give the player advice.
*The Yukimoguras have been removed from Silver Snow Peak for unknown reasons, replaced with unknown obstructions.
*New types of enemies have been added.
*Barrel Cannons have been added and are now used in the place of the Banande Lions from the original.
*Donkey Kong now wears a crown after defeating a boss. The crown could also be worn in the stages after the player completes the game with all crests and crowns.
*There are now 60 crests instead of 72, and they no longer have a variety of different colors, as every one of them have been changed to silver/platinum.
*Some boss and level locations have been moved to different kingdoms.
*Each barrel has three kingdoms to beat, with a fourth being unlocked after the player has obtained all the crests in the barrel.
*Donkey Kong can no longer use Clap Grabs underwater and/or in the air (while using Animal Buddies such as Helibird or Flurl).
*The Karate Kong battle is shown from a different camera angle while Donkey Kong is punching.
*Due to closer camera angles, Donkey Kong is no longer shown at the bottom left-hand corner of the screen.
*Opening Ceremony can no longer be selected once the player has completed it.
*During Opening Ceremony, Donkey Kong may also save various Party Monkeys trapped inside bubbles by using the Sound Wave Attack.
*Stacks of logs have been added to various parts of levels.
*Beats have been added at various points.
*Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.


===New Kingdom and Barrel Locations===
In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>Nintendo Power Volume 190, page 75.</ref>
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection in the Wii version.]]
 
In the New Play Control! version, there are three kingdoms per barrel, with a fourth one that has to be unlocked by obtaining all nine crests in the first three. The unlocked kingdoms are the kingdoms that were originally in the B-barrel from the original game. The order they appear in is as follows:
==Reception and legacy==
At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>Brain (December 12, 2012). [https://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/ Nintendo Power ranks the top 285 Nintendo games of all time]. Nintendo Everything. Retrieved October 13, 2014.</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">[https://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Matt Casamassina, [https://www.ign.com/articles/2005/03/12/donkey-kong-jungle-beat IGN]
|8.8/10
|align="left"|"''Jungle Beat is a surprisingly addictive and well-made platformer with a unique control twist. Anybody who says differently either didn't take the time to really play it or has no business playing games.''"
|-
|Nintendo GameCube
|Jeff Gerstmann, [http://www.gamespot.com/donkey-kong-jungle-beat/reviews/donkey-kong-jungle-beat-review-6120321/ GameSpot]
|7/10
|align="left"|"''Overall, Donkey Kong Jungle Beat is a scream...for the first eight levels. Once you've seen what the game has to offer, though, there's not a lot to come back to. Anyone with moderately developed action game skills will finish this game in one day, probably without actually dying once. That makes this a rental, at best, but if you're shopping for young children that like to smack stuff, or if you already picked up the bongo drums and are desperate for anything else that uses them, you could make a case for adding this one to your permanent collection.''"
|-
|Nintendo GameCube
|Brett Elston, [https://www.gamesradar.com/donkey-kong-jungle-beat-review/ GamesRadar]
|4/5
|align="left"|"''Nintendo’s Revolution is promising something crazy unique, but for now the bongo controllers offer enough gameplay diversity to show that the innovator has its heart in the right place: making games accessible and exciting for everyone. Jungle Beat may be the only game to make good use of the bongos, but it does one hell of a job.''"
|-
|Nintendo GameCube
|Tom Bramwell, [https://www.eurogamer.net/r-dkjunglebeat-gc Eurogamer]
|8/10
|align="left"|"''But, as we glance around for a cymbal to cap things off, it would be cruel to hold these things against Donkey Kong Jungle Beat. Nintendo's burgeoning Revolution means it's barely even the most innovative 2D platform game we've played this month, but compared to the last two decades' output it's gloriously refreshing, and it's only the lack of longevity that leads us to hesitate in recommending it. If you can stomach the cost though, you'll soon see that it's far more than a gimmiEEEEOWWW. A suitable drumroll for the Revolution, then.''"
|-
|Nintendo GameCube
|Game Informer
|7.5/10
|align="left"|"''A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/donkey-kong-jungle-beat 80]
|-
|colspan=2|GameRankings
|colspan=2|[http://www.gamerankings.com/gamecube/920789-donkey-kong-jungle-beat/index.html 81.74%]
|}


*D Barrel
==Glitches==
**Banana Kingdom
===Infinite wall clap/clap momentum===
**Orange Kingdom
By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the [[List of Super Mario 64 glitches#Backwards Long Jump|backwards long jump]] in ''[[Super Mario 64]]''.<ref>[https://www.youtube.com/watch?v=LFAs9C78EqQ Donkey Kong Jungle Beat TAS Banana Kingdom]. Posted to YouTube by BlunderstabTAS (February 3, 2013). Retrieved November 1, 2014.</ref>
**Watermelon Kingdom
**Pear Kingdom (unlockable)
*K Barrel
**Apple Kingdom
**Strawberry Kingdom
**Pineapple Kingdom
**Lychee Kingdom (unlockable)
*J Barrel
**Lemon Kingdom
**Grape Kingdom
**Cherry Kingdom
**Chili Pepper Kingdom (unlockable)
*B Barrel
**Peach Kingdom
**Melon Kingdom
**Durian Kingdom
**Star Fruit Kingdom (unlockable)
*Moon Barrel
**VS. Cactus King
**VS. Ghastly King
**Kong of the Mountain*
**Banana Banquet*


<nowiki>*</nowiki> - <small>These stages only appear in the New Play Control! version.</small>
===Defeating both Double Tusks===
By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).<ref>[https://youtu.be/Hz-rJZvIqLg?t=3m Donkey Kong Jungle Beat TAS Chili Pepper Kingdom]. Posted to YouTube by BlunderstabTAS (August 11, 2014). Retrieved November 1, 2014.</ref>


==Reception==
==Pre-release and unused content==
''Donkey Kong Jungle Beat'' received mainly positive reviews. Rated the 95th best game made on a Nintendo system in the Top 200 Games List by [[Nintendo Power]] in its February 2006 issue, the game's main criticism was its short length and departure from the classic ''Donkey Kong Country'' gameplay.
{{main|List of Donkey Kong Jungle Beat pre-release and unused content}}
In the E3 2004 demo, the Party Monkeys are shown to be normal brown monkeys, similar in appearance to Donkey Kong. The Dread Kong boss did not exist, the stand-in boss being a gray clone of Donkey Kong. Most of Donkey Kong's voice clips for the demo were also reused from ''[[Donkey Kong 64]]''.


==Gallery==
==Gallery==
{{morepic|Donkey Kong Jungle Beat}}
{{main-gallery|Donkey Kong Jungle Beat}}
<gallery>
Donkey Kong - Donkey Kong Jungle Beat.png|[[Donkey Kong]]
HelperMonkey-DKJB-Art2.png|A [[Helper Monkey]]
DKJBHooferModel.png|[[Hoofer]]
DKJB Dread Kong silhouette.png|[[Dread Kong]]
</gallery>
 
==Media==
{{Main-media}}
{{media table
|file1=Cartoon, Boing - Space Boing - Low.oga
|title1=Cartoon, Boing - Space Boing - Low
|description1=Used for [[Fairy Trampoline]]s.
}}


==Quotes==
==References to other games==
{{main|List of Quotes in Donkey Kong Jungle Beat}}
*''[[Donkey Kong (game)|Donkey Kong]]'': At the very beginning of the Cactus/Ghastly King battles, part of the music that plays is a remix of the tune that plays when Donkey Kong climbs atop the [[Construction Site]] with [[Pauline]].
*''[[Donkey Kong Country]]'': The entire concept of collecting bananas and riding Jungle Buddies originated from this game. Additionally, the background music that plays in Dawn Savanna, after clearing any boss stage, and the ending are remixes of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme. Lastly, voice clips from [[Funky Kong]]'s theme can be heard towards the end of the [[Opening Ceremony]].


==Beta Elements==
==References in later games==
{{main|Donkey Kong Jungle Beat/Beta elements}}
*''[[Mario Kart DS]]'': Many of Donkey Kong's voice clips from ''Donkey Kong Jungle Beat'' are reused for this game.
*''[[DK: Jungle Climber]]'': Many voice clips from this game are reused. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in ''Jungle Beat'' after completing the banana-eating bonus at the end of each stage.
*''[[Super Mario Galaxy]]'': Several gameplay mechanics and elements from ''Donkey Kong Jungle Beat'' are reused in this game, including sound effects. Several assets from this game have also been found that [[List of Super Mario Galaxy pre-release and unused content|go unused]] in the final game.
*''[[Super Smash Bros. Brawl]]'': Rumble Falls is a default stage that can be selected in the game, and the background also changes rapidly, with one of them being the background that was used in the Sky Garden stage. Also, the song, "Battle For Storm Hill", in its original form, may be selected as background music for that stage and custom stages. Lastly, the Party Monkey, Gale Hawg, Hoofer, Karate Kong, and Donkey Kong's appearance in this game appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s, and Helibird and Turret Tusk appear as [[Trophy (Super Smash Bros. series)|trophies]].
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong's [[Final Smash]] in this game is based on his combo punch attacks in ''Donkey Kong Jungle Beat''. Additionally, Karate Kong and Ninja Kong both appear as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].


==Staff==
==Names in other languages==
{{main|{{PAGENAME}}/Staff}}
{{foreign names
|Jap=ドンキーコングジャングルビート
|JapR=Donkī Kongu Janguru Bīto
|JapM=''Donkey Kong Jungle Beat''
}}


==Trivia==
==Trivia==
*''Donkey Kong Jungle Beat'', so far, is the only ''New Play Control!'' series game to have new content.
*This is the first ''Donkey Kong'' game since ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] to not feature [[Diddy Kong]].
 
*One of the bosses in this game, Karate Kong, is voiced by Hironori Miyata, the current voice of [[Ganondorf]] and [[Tingle]] from the [[zeldawiki:The Legend of Zelda (Series)|''Legend of Zelda'' series]]. Coincidentally, Takashi Nagasako, the voice actor for Donkey Kong in this game and in the current ''Donkey Kong'' series, had previously voiced Ganondorf in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: The Wind Waker]]''.
==External Links==
*[http://www.nintendo.co.jp/ngc/gybj/index.html Japanese Site]
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_donkey_kong_jungle_beat_12465.html European English (New Play Control!) Site]
*[http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA New Play Control! Donkey Kong Jungle Beat at Nintendo]
*[http://www.nintendo.co.jp/wii/r49j/index.html Japanese New Play Control! Site]


==References==
==References==
{{NIWA|DKWiki=1}}
<references/>
<references/>
<br clear=all>
 
==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site]
{{DKJB}}
{{DKJB}}
{{DKGames}}
{{Donkey Kong games}}
{{GC}}
{{GCN}}
{{Wii}}
{{Wii}}
[[Category:Donkey Kong Jungle Beat|*]]
[[Category:Donkey Kong Jungle Beat|*]]
[[Category:GameCube Games]]
[[Category:Nintendo GameCube games]]
[[Category:Wii Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2008 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:2009 games]]
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[[it:Donkey Kong Jungle Beat]]

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Donkey Kong Jungle Beat
Dkjunglb.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan December 16, 2004
Europe February 4, 2005
USA March 14, 2005
Australia March 17, 2005
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
日本語
Genre Platformer
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:3 - Three years and older
CERO:A - All ages
Mode(s) Single-player
Media
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:

Donkey Kong Jungle Beat is a 2.5D platformer in the Donkey Kong franchise for the Nintendo GameCube. The game's main gimmick stems from the use of the DK Bongos Controller, previously affiliated with Donkey Konga, as the recommended controller, though a standard Nintendo GameCube Controller may still be used.

Donkey Kong Jungle Beat is the first console Donkey Kong platformer since the release of Donkey Kong Country to not be developed by Rare, since the company, which lost the rights to the Donkey Kong series due to the fact that it was trademarked by Nintendo, was bought out by Microsoft. Due to the change in developers, Donkey Kong Jungle Beat was very different than the Donkey Kong Country games in gameplay, characters, and, perhaps most notably, the personality of Donkey Kong, who is shown to be more aggressive than in past titles. This was also the first game to be given the "E10+" rating by the ESRB.

The game received a re-release port to the Wii in 2009 (2008 in Japan) titled New Play Control! Donkey Kong Jungle Beat.

Story[edit]

Story from the instruction booklet (GameCube):

Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!

It was stated by game director Yoshiaki Koizumi in an interview in response to the game's minimal story that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle."[1]

An expanded storyline was added in the Wii re-release.

Story from the instruction booklet (Wii):

One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.

Not only that, but they laid claim to every kingdom and stole each one's precious bananas!

"This calls for the one and only Donkey Kong!"

Join forces with your jungle buddies to face an army of powerful enemies and restore peace to the jungle!

Gameplay[edit]

The main goal throughout most of the game is to get to the end of a stage while also trying to earn as many beats as possible. At the beginning of each kingdom, the player starts with twenty beats (two hundred in the final levels) and may obtain more by collecting the bananas scattered throughout the stage and defeating enemies. These beats act as not only a score but also as the player's health throughout a kingdom. Taking damage after the beat total is reduced to zero results in a Game Over, and the player must restart from the beginning of the kingdom. At the end of each level is a fruit, which Donkey Kong must bite into to complete a level. The player can then play a minigame involving attempting to eat as many bananas as possible in a few seconds, giving them extra beats equal to the number of bananas eaten.

In this game, Donkey Kong is given a new move called the Sound Wave Attack. The Sound Wave Attack consists of an outer green ring mostly used to stun enemies and an inner red ring generally used to defeat enemies and grab beats. The Sound Wave Attack can also be used for various other purposes depending on the situation.

Donkey Kong about to fight Dread Kong, the boss of the Banana Kingdom.

Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.

Crests[edit]

Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the Sacred Tree. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:

  • 400 - Silver Crest
  • 800 - Gold Crest
  • 1200+ - Platinum Crest

Controls[edit]

Donkey Kong Jungle Beat can be played using either the DK Bongos Controller or a standard Nintendo GameCube Controller. When using the bongos, hitting one of the drums repeatedly sends Donkey Kong running in that direction, while holding down on the bongo causes him to walk. To jump, the player must hit both bongos simultaneously, and can use the bongos to move in midair. To jump diagonally, the player must hit the bongo in the direction they want to jump while using the other bongo to run. Hitting both drums in midair causes Donkey Kong to perform a ground pound. The Sound Wave Attack is used by clapping into the microphone. The Jungle Buddies are also controlled by using the drums.

With a Nintendo GameCube Controller, the actions performed by the bongos are mostly incorporated into the Control Stick. To move, the player must tap the Control Stick in the desired direction in order to move Donkey Kong; holding it causes Donkey Kong to walk, and repeatedly tapping it causes him to run. To jump, the player must press A Button or tap the Control Stick upwards, and to move in midair, the player must tap the Control Stick in the desired direction. The Sound Wave Attack is used by tapping the C Stick. To punch when necessary, the player must tap the Control Stick back and forth repeatedly. Moving any of the Jungle Buddies is done once again by tapping the Control Stick.

Kingdoms[edit]

The selection screen, allowing the option to play any of the 16 kingdoms.

Donkey Kong Jungle Beat contains a total of 16 kingdoms, all of which are named after a fruit. Each kingdom features two normal levels followed by a boss battle, with the only exceptions being Opening Ceremony and the moon barrel levels (all one level each), making 51 total stages and 19 total kingdoms. The settings between the three levels in the main kingdoms rarely have any cohesion with each other, unlike the worlds in most games. Kingdoms are unlocked by clearing each barrel (and in the D Barrel's case, by clearing Opening Ceremony and the Banana Kingdom), but may not be accessed until the number of crests shown on each plaque is obtained.

Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for Donkey Kong Jungle Beat.

Barrel Kingdom Levels Boss To Unlock
Sun Barrel Opening Opening Ceremony
D Barrel Banana Kingdom Dawn Savanna Dread Kong Clear Opening Ceremony
Jungle Deeps
VS. Dread Kong
Orange Kingdom Silver Snow Peak Scruff Roc 1 Crest
Sky Garden
VS. Scruff Roc
Watermelon Kingdom Monkey Fest Rogue-Hog 2 Crests
Desert Oasis
VS. Rogue-Hog
Apple Kingdom Massive Canyon Turret Tusk 3 Crests
Ice Warren
VS. Turret Tusk
K Barrel Strawberry Kingdom Helibird Nest Mo-Hog 6 Crests
Spirit Tree
VS. Mo-Hog
Pineapple Kingdom Rumble Falls Karate Kong 7 Crests
Pristine Sea
VS. Karate Kong
Lemon Kingdom Chopperbird Race Fleet Roc 8 Crests
Cactus Mine
VS. Fleet Roc
Grape Kingdom Sweet Paradise Grave Tusk 9 Crests
Primeval Ruins
VS. Grave Tusk
J Barrel Cherry Kingdom Aurora Glacier Hard Roc 12 Crests
Grim Volcano
VS. Hard Roc
Peach Kingdom Arctic Plunge Torch Tusk 14 Crests
Ancient Foundry
VS. Torch Tusk
Melon Kingdom Iguanagon's Realm Bloat-Hog 16 Crests
Banshee Swamp
VS. Bloat-Hog
Durian Kingdom Battle for Storm Hill Ninja Kong 18 Crests
Aerie Fortress
VS. Ninja Kong
B Barrel Pear Kingdom Deep Sea Sprint Gloat-Hog 25 Crests
Clock Tower
VS. Gloat-Hog
Lychee Kingdom Helibird Dash Thunder Roc 29 Crests
Lava Cavern
VS. Thunder Roc
Chili Pepper Kingdom Cloudy Heights Double Tusk 34 Crests
Magma Coliseum
VS. Double Tusk
Star Fruit Kingdom Ninjape Rally Sumo Kong 41 Crests
Asteroid Belt
VS. Sumo Kong
Moon Barrel VS. Cactus King Cactus King 22 Crests
Clear D-J Barrels
VS. Ghastly King Ghastly King 51 Crests
Clear B Barrel

Characters[edit]

Main[edit]

Character Image Description
Donkey Kong Donkey Kong in Donkey Kong Jungle Beat. The heroic Kong.
Helper Monkeys Helper Monkey Small monkeys who assist Donkey Kong in various ways throughout the game.

Jungle Buddies[edit]

Like the Donkey Kong Country games, Donkey Kong Jungle Beat features four animals to assist Donkey Kong.

Animal Description First level appearance Last level appearance
Flurl
Flurl from Donkey Kong Jungle Beat.
Flurl the squirrel acts like a parachute, causing the player to slowly float downward when encountered. Flurl is controlled by pounding the drums to make him move in that direction; this also causes him to slow down. Jungle Deeps Ninjape Rally
Hoofer
Concept artwork of Hoofer, from Donkey Kong Jungle Beat
Hoofer the wildebeest is only found in ice-based levels. When controlling Hoofer, he continuously moves forward; the player must pound the right drum to run faster, and both to jump, like Donkey Kong. Hoofer is either found at the end of a level, or at the beginning of one, and depending on which determines what minigame is played at the end of the stage. If Hoofer is ridden from the beginning, the player must make as far a jump as possible. If Hoofer is at the end, the minigame involves jumping across as many gaps as possible. Both games earn the player additional beats. Silver Snow Peak Asteroid Belt
Helibirds
Helibird
Helibirds are first encountered in the Strawberry Kingdom and are common afterward. They are controlled by pounding the bongos in either direction to make them fly upward in that direction. Helibird Nest VS. Ghastly King
Orco
Orco
Orco the killer whale is only encountered in Pristine Sea. Orco moves along a set path, and the player can only use the Sound Wave Attack when riding him; pounding the drums causes Donkey Kong to dismount Orco. Pristine Sea

The Evil Kings[edit]

Donkey Kong Jungle Beat features a total of eighteen bosses, together known as the Evil Kings.[2] There are four basic types of bosses, one of each occupying each of the main kingdoms in one barrel, while the other two occupy the last levels. The four different types of bosses are:

  • Kongs - New Kongs which fight Donkey Kong one-on-one with different fighting styles.
  • Rocs - Birds which carry massive eggs that must be attacked.
  • Hogs - Pigs which throw electric coconuts that must be knocked back at them.
  • Tusks - Tusked elephant machines that shoot cannonballs which are defeated by throwing Blood Pines at them.

In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.

Promotional artwork showing off the game's four Kong bosses.
D Barrel K Barrel J Barrel B Barrel
Donkey Kong prepares to fight Dread Kong
Kongs
Dread Kong
Dread Kong
King of the Banana Kingdom
Karate Kong
Karate Kong
King of the Pineapple Kingdom
Ninja Kong
Ninja Kong
King of the Durian Kingdom
Sumo Kong
Sumo Kong
King of the Star Fruit Kingdom
Donkey Kong prepares to fight a Roc
Rocs
Artwork of Scruff Roc from Donkey Kong Jungle Beat
Scruff Roc
King of the Orange Kingdom
Artwork of Fleet Roc from Donkey Kong Jungle Beat
Fleet Roc
King of the Lemon Kingdom
Artwork of Hard Roc from Donkey Kong Jungle Beat
Hard Roc
King of the Cherry Kingdom
Artwork of Thunder Roc from Donkey Kong Jungle Beat
Thunder Roc
King of the Lychee Kingdom
Donkey Kong prepares to fight a Hog
Hogs
Artwork of Rogue-Hog from Donkey Kong Jungle Beat
Rogue-Hog
King of the Watermelon Kingdom
Artwork of Mo-Hog from Donkey Kong Jungle Beat
Mo-Hog
King of the Strawberry Kingdom
Artwork of Bloat-Hog from Donkey Kong Jungle Beat
Bloat-Hog
King of the Melon Kingdom
Artwork of Gloat-Hog from Donkey Kong Jungle Beat
Gloat-Hog
King of the Pear Kingdom
Donkey Kong prepares to fight a Tusk
Tusks
Artwork of Turret Tusk from Donkey Kong Jungle Beat
Turret Tusk
King of the Apple Kingdom
Artwork of Grave Tusk from Donkey Kong Jungle Beat
Grave Tusk
King of the Grape Kingdom
Artwork of Torch Tusk from Donkey Kong Jungle Beat
Torch Tusk
King of the Peach Kingdom
Artwork of Double Tusk from Donkey Kong Jungle Beat
Double Tusk
Kings of the Chili Pepper Kingdom
Moon Barrel
Boss Pig Poppo
Boss Pig Poppo
Mount of the final king
Artwork of Cactus King/Ghastly King from Donkey Kong Jungle Beat
Cactus King
The supreme king
Artwork of Cactus King/Ghastly King from Donkey Kong Jungle Beat
Ghastly King
The supreme king refought

Other[edit]

Other Image Description First level appearance Last level appearance
Bloom Fairy Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Fairies that drop a trail of blooms. Jungle Deeps Asteroid Belt
Combo fairies A screenshot from Donkey Kong Jungle Beat showcasing combo fairies Fairies that surround Donkey Kong when a combo is active. All stages
Dragon Pipes SpaceDragonDKJB.png Two-ended tubes that transport Donkey Kong. Ice Warren Asteroid Belt
Banana Heli Birds Artwork of a Banana Heli Bird from Donkey Kong Jungle Beat Birds that appear in flight-based areas and leave a trail of bananas as they fly away. Helibird Nest Banshee Swamp
Banana Squids Artwork of a Banana Squid from Donkey Kong Jungle Beat Squids that infrequently appear in underwater levels and leave a trail of bananas as they swim away. Pristine Sea Arctic Plunge

Enemies[edit]

Enemy Image Description First level appearance Last level appearance
Bakky Artwork of a Bakky from Donkey Kong Jungle Beat Bat enemies that swoop in to attack. Massive Canyon Primeval Ruins
Fire Bakky Fire Bakky Flaming bats that fly down and can burn Donkey Kong. Grim Volcano Magma Coliseum
Ice Bakky Ice Bakky Frozen bats that swoop down to attack and freeze Donkey Kong when touched. Ice Warren Aurora Glacier
Sea Bat Sea Bat Aquatic Bakkies that swim toward Donkey Kong. Pristine Sea Arctic Plunge
Bee A Bee from Donkey Kong Jungle Beat. Bee enemies that can be attacked with the Sound Wave attack, making them smaller. Sky Garden Aerie Fortress
Big Bee A Big Bee from Donkey Kong Jungle Beat. Large Bees that take several hits to defeat. Helibird Nest Clock Tower
Black Fairy Artwork of a Black Fairy swarm from Donkey Kong Jungle Beat Fairy projectiles that merge into harmful Black Fairy Attacks. Grim Volcano Magma Coliseum
Black Fairy Attack Black Fairy Attack Horned creatures that can be deflected into their source. Grim Volcano Magma Coliseum
Blood Pine Artwork of a Blood Pine from Donkey Kong Jungle Beat Explosive bouncy pineapples used as projectiles. VS. Turret Tusk Asteroid Belt
Chopperbird Chopperbird.png A man in a bird costume who races Donkey Kong in Chopperbird Race in the Lemon Kingdom. Chopperbird Race
Coco Pig Coco Pig Bipedal pigs that sit in a tree and throw coconuts at Donkey Kong. Desert Oasis Asteroid Belt
Dan Spider A Dan Spider from Donkey Kong Jungle Beat. Large spiders that move back and forth and take several hits to defeat. Cactus Mine Asteroid Belt
Gōrumondo Gōrumondo Armadillo enemies that take several hits to beat. Massive Canyon Magma Coliseum
Iguanagon Iguanagon A massive lizard that chases Donkey Kong in Hoofer's stages. Silver Snow Peak Asteroid Belt
Jelly Fish Jelly Fish Jellyfish that are immune to any attacks. Pristine Sea Asteroid Belt
Pea Jelly Fish Pea Jelly Fish Petit jellyfish that can be defeated with the Sound Wave Attack. Pristine Sea Arctic Plunge
Karikari Karikari Small rodents that latch on to Donkey Kong. Dawn Savanna Spirit Tree
Kamikami Kamikami Poisonous rodents that latch on to Donkey Kong and deplete his beat total. Desert Oasis Asteroid Belt
Kobu Kokko A sleeping Kobu Kokko from Donkey Kong Jungle Beat. Drowsy, large chicken-like plants that take several hits to defeat. Sky Garden Ice Warren
An angered Kobu Kokko from Donkey Kong Jungle Beat. Irate, large chicken-like plants that are more aggressive than their sleepy counterparts. Cactus Mine Magma Coliseum
Mini Elephant Cannon Mini Elephant Cannon Miniature Tusks that fire singular cannonballs. Battle for Storm Hill VS. Ghastly King
Mini-Iga Mini-Iga Round enemies that float toward Donkey Kong. Jungle Deeps Cloudy Heights
Fire Mini-Iga Fire Mini-Iga Flaming Mini-Igas that burn Donkey Kong on contact. Grim Volcano Magma Coliseum
Ice Mini-Iga Ice Mini-Iga Frozen Mini-Igas that can freeze Donkey Kong. Ice Warren Asteroid Belt
Mini Panda Mini Panda A miniature panda that dances around and has its own Sound Wave Attack. Grim Volcano Asteroid Belt
Mini Slump Birds Mini Slump Bird Red, smaller Rocs that drop Blood Pines and other fruit. Banshee Swamp Asteroid Belt
Brown Mini Slump Bird Brown, smaller Rocs that fly above in Hoofer levels; in Iguanagon's Realm they sometimes attack by dropping chestnuts. Iguanagon's Realm Asteroid Belt
Gold Mini Slump Bird Artwork of a Gold Mini Slump Bird from Donkey Kong Jungle Beat Gold Rocs that only appear in Iguanagon's Realm and do not attack. Iguanagon's Realm
Spined Puffer Spined Puffer Fish that swim around a given area and defend themselves with retractable spikes. Pristine Sea Aerie Fortress
Ninjape A black Ninjape Black-clothed ninja monkeys that attack with swords. Battle for Storm Hill VS. Ghastly King
Red-clothed ninja monkeys that attack with mounts. Spirit Tree VS. Ghastly King
Green-clothed ninja monkeys that attack with shuriken and can run away. Battle for Storm Hill Ninjape Rally
Blue-clothed ninja monkeys that attack with shuriken and can jump, stand on ceilings, and disappear. Battle for Storm Hill VS. Ghastly King
Pig Poppo Gale Hawg Red pigs that blow Donkey Kong away when he gets close. Jungle Deeps Asteroid Belt
Fire Pig Poppo Artwork of a Fire Pig Poppo from Donkey Kong Jungle Beat Black pigs that breathe fire. Banshee Swamp Aerie Fortress
Kiba Pig Poppo Artwork of a Kiba Pig Poppo from Donkey Kong Jungle Beat Green pigs ridden by Ninjapes that charge across a certain area. Spirit Tree VS. Ghastly King
Mini Pig Poppo Mini Pig Poppo (black) Small black pigs that can be defeated with a single punch. Dawn Savanna Magma Coliseum
Mini Pig Poppo (white) Small white pigs that can be knocked into the air and punched into other enemies. Desert Oasis Ancient Foundry
Sleep Pig Poppo Artwork of a Sleep Pig Poppo from Donkey Kong Jungle Beat Blue pigs that only sleep in place. Dawn Savanna Magma Coliseum
Rolling Frog Rolling Frog A round frog enemy that rolls around in a set area and can be stunned by attacking its front with the Sound Wave Attack. Primeval Ruins Asteroid Belt
Pea Frog Pea Frog Petit frogs that inflate whenever the Sound Wave Attack is used on them. Jungle Deeps Clock Tower
Sea Turtles Artwork of a Sea Turtle from Donkey Kong Jungle Beat Three marine turtles that race Donkey Kong in Deep Sea Sprint in the Pear Kingdom. Deep Sea Sprint
Snow Man Snow Man Snowmen that can be defeated in a single hit. Ice Warren Arctic Plunge
Snow Mole A Snow Mole from Donkey Kong Jungle Beat. Furry, spiked enemies that act as obstructions. Silver Snow Peak Iguanagon's Realm
Stinga Stingas from Donkey Kong Jungle Beat. Wasp enemies that fly after Donkey Kong and can be defeated with the Sound Wave Attack. Monkey Fest Asteroid Belt
Armored Stinga Armored Stingas from Donkey Kong Jungle Beat. Stingas in metal armor that cannot be defeated with a single attack; using the Sound Wave Attack turns them into unarmored Stingas. Aerie Fortress
Tar Man Tar Man A large, tar-like enemy that spits projectiles back and forth. Grim Volcano Magma Coliseum
Tar Fish Tar Fish A very large piranha similar to the Tar Man that spits a projectile back and forth. Arctic Plunge Aerie Fortress

New Play Control! series[edit]

A Sleep Pig Poppo being defeated by Donkey Kong in New Play Control! Donkey Kong Jungle Beat.
Donkey Kong fighting a Sleep Pig Poppo in the New Play Control! version.
Main article: New Play Control! Donkey Kong Jungle Beat

In 2008/2009, Donkey Kong Jungle Beat was ported to the Wii as part of the New Play Control! series of games, a series of GameCube games remade to take advantage of the Wii's motion controls. In addition to the new control style, the port also features new levels, additions and changes to the existing stages, and some gameplay mechanics having been altered from the original version to accommodate the change in controls.

Derivatives[edit]

In Japan, two Donkey Kong Jungle Beat-themed medal games were developed by Capcom and released on Sega's Triforce line of arcade machines:

Development[edit]

“Our manual writer had an easy job on this one.[1]
Takao Shimizu

Development on the game started after director Yoshiaki Koizumi and producer Takao Shimizu attended a meeting featuring the bongo controller developed for Donkey Konga.[3] The team spent some time thinking of mechanics that would fit the controller.

After working on several titles using a traditional controller, Koizumi wanted to make something a different input method. He also heard various complaints that controls in contemporary games were becoming too complex[3] and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.[3]

The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.[1] Elements from previous Donkey Kong games except Donkey Kong himself and the bananas were not featured as the game's development team thought Jungle Beat was too different in tone from previous Donkey Kong titles and that they hoped the game would showcase the style of the newly-formed EAD Tokyo[4] (a statement that would be notoriously mistranslated as Koizumi saying the Donkey Kong Country cast was not "fresh enough"[1]).

Staff[edit]

Main article: List of Donkey Kong Jungle Beat staff

Donkey Kong Jungle Beat was the first game developed by Nintendo EAD's Tokyo division, which would later go on to develop every 3D Super Mario game starting with Super Mario Galaxy. The game's producer was Takao Shimizu, the manager of EAD Tokyo Group No. 1, and it was directed by Yoshiaki Koizumi, the manager of Group No. 2, both of whom had been a part of development of several previous Super Mario games. The music was composed by Mahito Yokota, who later collaborated with other Nintendo staff to compose the soundtracks for various other Nintendo games. Donkey Kong's voice clips were provided by his current voice actor Takashi Nagasako.

Promotion[edit]

Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote Donkey Kong Jungle Beat. Several of said runners were wearing Donkey Kong Jungle Beat-themed t-shirts and sweatbands, and some were also carrying DK Bongos.[5]

In volume 190 of Nintendo Power, a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of Nintendo Power's official 2005 T-shirt. The sweepstakes ended on March 1, 2005.[6]

Reception and legacy[edit]

At release, Donkey Kong Jungle Beat was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic Donkey Kong Country gameplay, as well as a lack of replay value. Donkey Kong Jungle Beat mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a Nintendo system in the Top 200 Games List by Nintendo Power in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.[7] EAD Tokyo would also use the experience from developing this game when they went on to develop Super Mario Galaxy.[8]

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Matt Casamassina, IGN 8.8/10 "Jungle Beat is a surprisingly addictive and well-made platformer with a unique control twist. Anybody who says differently either didn't take the time to really play it or has no business playing games."
Nintendo GameCube Jeff Gerstmann, GameSpot 7/10 "Overall, Donkey Kong Jungle Beat is a scream...for the first eight levels. Once you've seen what the game has to offer, though, there's not a lot to come back to. Anyone with moderately developed action game skills will finish this game in one day, probably without actually dying once. That makes this a rental, at best, but if you're shopping for young children that like to smack stuff, or if you already picked up the bongo drums and are desperate for anything else that uses them, you could make a case for adding this one to your permanent collection."
Nintendo GameCube Brett Elston, GamesRadar 4/5 "Nintendo’s Revolution is promising something crazy unique, but for now the bongo controllers offer enough gameplay diversity to show that the innovator has its heart in the right place: making games accessible and exciting for everyone. Jungle Beat may be the only game to make good use of the bongos, but it does one hell of a job."
Nintendo GameCube Tom Bramwell, Eurogamer 8/10 "But, as we glance around for a cymbal to cap things off, it would be cruel to hold these things against Donkey Kong Jungle Beat. Nintendo's burgeoning Revolution means it's barely even the most innovative 2D platform game we've played this month, but compared to the last two decades' output it's gloriously refreshing, and it's only the lack of longevity that leads us to hesitate in recommending it. If you can stomach the cost though, you'll soon see that it's far more than a gimmiEEEEOWWW. A suitable drumroll for the Revolution, then."
Nintendo GameCube Game Informer 7.5/10 "A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off."
Aggregators
Compiler Platform / Score
Metacritic 80
GameRankings 81.74%

Glitches[edit]

Infinite wall clap/clap momentum[edit]

By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the backwards long jump in Super Mario 64.[9]

Defeating both Double Tusks[edit]

By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).[10]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Jungle Beat pre-release and unused content

In the E3 2004 demo, the Party Monkeys are shown to be normal brown monkeys, similar in appearance to Donkey Kong. The Dread Kong boss did not exist, the stand-in boss being a gray clone of Donkey Kong. Most of Donkey Kong's voice clips for the demo were also reused from Donkey Kong 64.

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Jungle Beat.

Media[edit]

Audio.svg Cartoon, Boing - Space Boing - Low - Used for Fairy Trampolines.
File infoMedia:Cartoon, Boing - Space Boing - Low.oga
Help:MediaHaving trouble playing?

References to other games[edit]

  • Donkey Kong: At the very beginning of the Cactus/Ghastly King battles, part of the music that plays is a remix of the tune that plays when Donkey Kong climbs atop the Construction Site with Pauline.
  • Donkey Kong Country: The entire concept of collecting bananas and riding Jungle Buddies originated from this game. Additionally, the background music that plays in Dawn Savanna, after clearing any boss stage, and the ending are remixes of the Jungle Hijinxs theme. Lastly, voice clips from Funky Kong's theme can be heard towards the end of the Opening Ceremony.

References in later games[edit]

  • Mario Kart DS: Many of Donkey Kong's voice clips from Donkey Kong Jungle Beat are reused for this game.
  • DK: Jungle Climber: Many voice clips from this game are reused. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in Jungle Beat after completing the banana-eating bonus at the end of each stage.
  • Super Mario Galaxy: Several gameplay mechanics and elements from Donkey Kong Jungle Beat are reused in this game, including sound effects. Several assets from this game have also been found that go unused in the final game.
  • Super Smash Bros. Brawl: Rumble Falls is a default stage that can be selected in the game, and the background also changes rapidly, with one of them being the background that was used in the Sky Garden stage. Also, the song, "Battle For Storm Hill", in its original form, may be selected as background music for that stage and custom stages. Lastly, the Party Monkey, Gale Hawg, Hoofer, Karate Kong, and Donkey Kong's appearance in this game appear as Stickers, and Helibird and Turret Tusk appear as trophies.
  • Super Smash Bros. Ultimate: Donkey Kong's Final Smash in this game is based on his combo punch attacks in Donkey Kong Jungle Beat. Additionally, Karate Kong and Ninja Kong both appear as Spirits.

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコングジャングルビート
Donkī Kongu Janguru Bīto
Donkey Kong Jungle Beat

Trivia[edit]

References[edit]

  1. ^ a b c d NSider translation of an interview (original Japanese interview available here)
  2. ^ Nintendo UK NEW PLAY CONTROL! Donkey Kong Jungle Beat official webpage
  3. ^ a b c IGN: Donkey Kong Jungle Beat
  4. ^ Hyle (April 26, 2019), "Guess Who's Certified Fresh?", DK Vine. Retrieved October 20, 2019
  5. ^ Casamassina, Matt (March 8, 2005.) Apes Run Rampant. IGN. Retrieved November 1, 2014.
  6. ^ Nintendo Power Volume 190, page 75.
  7. ^ Brain (December 12, 2012). Nintendo Power ranks the top 285 Nintendo games of all time. Nintendo Everything. Retrieved October 13, 2014.
  8. ^ Iwata Asks: Super Mario Galaxy (accessed March 07 2012)
  9. ^ Donkey Kong Jungle Beat TAS Banana Kingdom. Posted to YouTube by BlunderstabTAS (February 3, 2013). Retrieved November 1, 2014.
  10. ^ Donkey Kong Jungle Beat TAS Chili Pepper Kingdom. Posted to YouTube by BlunderstabTAS (August 11, 2014). Retrieved November 1, 2014.

External links[edit]