Chimp Caverns: Difference between revisions

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'''Chimp Caverns''' is a large cave world ventured through in the game ''[[Donkey Kong Country]]'', entered through the eye area of [[Donkey Kong Island]]. It only features five levels, although there is a sixth one that appears exclusively in the [[Game Boy Color]] remake of the game. The boss of Chimp Caverns is [[Master Necky Snr.]] despite the name of the boss level being [[Necky's Revenge]] (a reference to the previous [[Master Necky]]). It seems to be another industrial [[Kremling]] mining center like [[Kremkroc Industries, Inc.]], considering the presence of fuel-run platforms in [[Tanked Up Trouble]] and metal platforms in [[Platform Perils]]. In the original and [[Game Boy Color]] versions, the cave map features an underground body of water below the area traveled, but in the [[Game Boy Advance]] version, it has cracked volcanic rock.
'''Chimp Caverns''' is the sixth and final world in ''[[Donkey Kong Country]]'', located in the eye area of [[Donkey Kong Island]]. As its name suggests, Chimp Caverns is set in a large cavern, and it occurs before the boss fight against [[King K. Rool]] on [[Gang-Plank Galleon]].
 
There are five [[level]]s in Chimp Caverns, and an additional sixth level in the [[Game Boy Color]] port, [[Necky Nutmare]]. [[Master Necky Snr.]] is the boss of Chimp Caverns, and is fought at the bottom-right corner of the area. Chimp Caverns appears to be another industrial [[Kremling]] mining center like the previous world, [[Kremkroc Industries, Inc.]], considering the presence of fuel-run platforms in [[Tanked Up Trouble]] and metal platforms in [[Platform Perils]]. Chimp Caverns also features numerous mines, including one filled with mist. A body of water appears at the bottom of the world map, dividing the location in two. The Kongs can cross the water by using a bridge. A ladder is also shown at the left and right sides of the world map each.
 
Like the other worlds, Chimp Caverns's world map was changed for the [[Game Boy Advance]] port. Here, it has a more volcanic appearance, as shown from the cracked rocks below. There are also some [[Mine Cart]]s on a track adjacent to [[Funky's Flights|Funky's Fishing]]. Despite the implementation of these map features, none of them appear within the levels. The large pond from the previous two versions was also removed, along with the ladder on the east side of the map. [[Cranky's Cabin|Cranky's Hut]] is also located on top of a rocky structure, followed by two smaller ones.


==Levels==
==Levels==
*[[Tanked Up Trouble]]
{|class="dktable-brown" width=75%
*[[Manic Mincers]]
|-style="background:#bb8855;"
*[[Misty Mine]]
! Name !! Summary
*[[Necky Nutmare]] (Game Boy Color port only)
|-
*[[Loopy Lights]]
|align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]]
*[[Platform Perils]]
|The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end.
*[[Necky's Revenge]] (boss level)
|-
|align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]]
|Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area.
|-
|align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]]
|A mine level featuring a thick layer of mist in it. There are many [[Black Drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]].
|-
|align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port)
|An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game.
|-
|align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]]
|The level has [[On and Off Barrel]]s that function similarly to the [[Stop and Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level.
|-
|align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]]
|The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]].
|-
|align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]]
|This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]].
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
ChimpCaverns-GBC.png|[[Game Boy Color]] version
ChimpCaverns-GBC.png|The world map in the [[Game Boy Color]] port
ChimpCaverns-GBA.PNG|[[Game Boy Advance]] version
ChimpCaverns-GBA.PNG|The world map in the [[Game Boy Advance]] port
</gallery>
</gallery>



Revision as of 15:04, April 13, 2019

Template:Worldbox Chimp Caverns is the sixth and final world in Donkey Kong Country, located in the eye area of Donkey Kong Island. As its name suggests, Chimp Caverns is set in a large cavern, and it occurs before the boss fight against King K. Rool on Gang-Plank Galleon.

There are five levels in Chimp Caverns, and an additional sixth level in the Game Boy Color port, Necky Nutmare. Master Necky Snr. is the boss of Chimp Caverns, and is fought at the bottom-right corner of the area. Chimp Caverns appears to be another industrial Kremling mining center like the previous world, Kremkroc Industries, Inc., considering the presence of fuel-run platforms in Tanked Up Trouble and metal platforms in Platform Perils. Chimp Caverns also features numerous mines, including one filled with mist. A body of water appears at the bottom of the world map, dividing the location in two. The Kongs can cross the water by using a bridge. A ladder is also shown at the left and right sides of the world map each.

Like the other worlds, Chimp Caverns's world map was changed for the Game Boy Advance port. Here, it has a more volcanic appearance, as shown from the cracked rocks below. There are also some Mine Carts on a track adjacent to Funky's Fishing. Despite the implementation of these map features, none of them appear within the levels. The large pond from the previous two versions was also removed, along with the ladder on the east side of the map. Cranky's Hut is also located on top of a rocky structure, followed by two smaller ones.

Levels

Name Summary
Tanked Up Trouble SNES.png
Tanked Up Trouble
The debut level is similar to Trick Track Trek in that the Kongs travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect Fuel Barrels to keep the platform moving until the end.
Donkey Kong and Diddy Kong progressing through the Manic Mincers level in the Chimp Caverns.
Manic Mincers
Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the Mincers. Rambi the Rhino's Animal Crate is found early on in the level, and he can help the Kongs progress through the area.
Misty Mines SNES.png
Misty Mine
A mine level featuring a thick layer of mist in it. There are many Black Drums which usually release Slippas, and sometimes Gnawtys. Notably, all of the K-O-N-G Letters appear in a single Bonus Area.
Necky Nutmare
Necky Nutmare (Game Boy Color port)
An ordinary cave level that features numerous Mini-Neckys and some perched Neckys. It is also the first level to have gray Krushas, which are usually only featured in the final level, Platform Perils, in other versions of the game.
Loopy Lights SNES.png
Loopy Lights
The level has On and Off Barrels that function similarly to the Stop and Go Barrels of Stop & Go Station, and it going from dark to bright is somewhat similar to Blackout Basement. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple Klap Traps are the main enemy of this level.
Platform Perils
Platform Perils
The final regular level of the stage. Platform Perils involves Donkey Kong and Diddy Kong moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby Vine Barrel.
Necky's Revenge
Boss level: Necky's Revenge
This is where the Kongs fight Master Necky Snr. In the Game Boy Advance port, he is assisted by Master Necky.

Gallery

Names in other languages

Language Name Meaning
Japanese レベル6 やみのいりえ
Reberu 6 Yami no irie
Level 6 Dark Cove

German Affenklein Höhle
Small Ape Cave
Italian Gole di Gorilla
Gorilla's Gorges
Spanish Cavernas Chimpancé
Literal translation