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{{DKClevelbox
{{more images|K-O-N-G Letter locations and Bonus Level.}}
|title=Tanked Up Trouble
{{level infobox
|image=[[Image:TUT.png{{!}}230px]]
|image=[[File:Tanked Up Trouble SNES.png]]
|code=6 - 1
|code=6 - 1
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=This is the second level featuring a platform the player must follow through most of the level, though this is the only one where the player must fuel it as well.
|before=[[Boss Dumb Drum|<<]]
|before=[[Blackout Basement|<<]]
|after=[[Manic Mincers|>>]]
|after=[[Manic Mincers|>>]]
|before2=[[Mine Cart Madness|<<]]
|after2=[[Manic Mincers|>>]]
}}
}}
'''Tanked Up Trouble''' is the twenty-ninth level of the [[Super Nintendo]], [[Game Boy]], and [[Game Boy Advance]] game, ''[[Donkey Kong Country]]''. It is also the first level in the [[Chimp Caverns]] area.
'''Tanked Up Trouble''' is the twenty-ninth level of ''[[Donkey Kong Country]]'' and the first level of [[Chimp Caverns]]. [[Donkey Kong]] and [[Diddy Kong]] must stand on a moving platform to progress through the level. The platform is similar to those in [[Trick Track Trek]], as it moves slowly on a set path. However, the platforms of Tanked Up Trouble are mainly different in that they run on limited fuel, and the [[Kong]]s must provide it with [[Fuel Drum|Fuel Canister]]s to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Canister because it usually results in the platform running out of fuel before coming within distance of another Fuel Canister. [[Zinger]]s are the main enemy in the level, and they are encountered during the latter half of the level. Some [[Kritter]]s are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some [[Necky]]s, mostly during the first half of the level. If the platform runs out of fuel, it falls off the track with the Kongs.


Like in [[Trick Track Trek]], the [[Kong]]s must stay on a moving platform to navigate through this walkway level, avoiding [[Necky|Neckies]] and [[Zingers]]. However, this particular platform has a very small fuel supply, so the Kongs must collect [[Fuel Barrel]]s along the journey. Failure to do so will result in the platform breaking down and falling down the shaft, making the Kongs either stuck or falling down with it. The fuel supply on the platform is shown by five lights, as five green lights means its full while one flashing red light means its fuel supply is close to becoming empty. Towards the end of the level the platform uses up fuel faster.
==Layout==
{{multiframe|[[File:TankedUpTrouble-GBC-1.png]] [[File:TankedUpTrouble-GBA-2.png|180px]]|Tanked Up Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Canister, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Canister can be found above a Necky. The third Fuel Canister waits just ahead next to a hanging platform with some [[banana]]s on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Canister hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Canister. At this point, the platform begins to gain speed, heading towards a pair of black platforms, similar to the one found previously. A Fuel Canister hovers around them. The heroes can also find a Necky after the second of these platforms. Once they get back onto the mobile platform, it makes a sharp turn, beginning to move upwards. As they ride up, they ride past a Kritter, who stands on a hanging platform with the [[KONG Letters|letter O]] above it. Another Kritter stands on a platform at the top of the area; this foe has a Fuel Canister above it. After passing this Kritter, the moving platform carries the duo to the east, where they can find another black platform that falls when they land on it. Soon after this, the heroes come up to a platform hanging between two Neckys. A Fuel Canister floats above the second Necky. The moving platform then leads the primates towards a Fuel Canister found high in the air. It can be reached with the use of a [[Blast Barrel]] hidden at the lower part of the area. After passing the barrel, the platform makes a stop next to a few hanging platforms with a villainous Kritter on one of them. The level's [[Star Barrel|Continue Barrel]] is located on one of the platforms.


==Level Layout==
Following the Continue Barrel is a nearby mobile platform that begins to move along the track once activated. It leads them straight towards a DK Barrel with a [[tire (object)|tire]] to the right of it. A Fuel Canister positioned high in the air can be reached with the bouncy object. Neckys can be found ahead with hanging scaffolds after them; a tire stands on each of the platforms. The Kongs can find a Fuel Canister just ahead. After passing the barrel, the mobile platform follows a pathway farther down the area, where a Zinger can be found between a tire and another Fuel Canister. Another Fuel Canister is just ahead of here in the center of two Zingers. They can reach both barrels with a tire. Soon, the fuel-powered platform rises along a vertical path and then moves east under a hanging scaffold and a tire. Larger hanging scaffolds are ahead with a tire and a pair of Gnawties placed on them. The tire can be rolled along the two platforms to help the heroes reach a Fuel Canister that they can bounce to. The primates are then lead back downwards towards a Blast Barrel that can shoot them to a DK Barrel and another Fuel Canister. If the heroes manage to travel farther, they come up to a long scaffold holding two Gnawties. The fuel-powered platform moves under this platform, coming up to the letter N on the way. A pair of Zingers follow the scaffold with a Fuel Canister between them. Once the moving platform passes these wasps, it pulls the duo up to a Barrel Cannon with a Blast Barrel to the upper-right of it. They blast the heroes into a Banana Bunch and back onto the platform, which then guides them towards some Zingers. The first Zinger is found alone, but the next two are piled on top of each other. At this point, the mobile platform begins to drain fuel faster and gain less fuel for the barrels. Once they jump over the enemies, the primates are led farther down to a Fuel Canister with another pair of Zingers around it.


At the start of the level, the Kongs will have to walk up a slanted pathway and cross a few small gaps to reach a dark platform. It will begin to move once it is touched. Farther on, the group will hit into a Fuel Barrel, which will refuel the platform. After that, the platform will make a few sharp turns to reach another Fuel Barrel. The monkeys will have to bounce on a Necky to get it. Continuing through the level, the monkeys will come up to the next Fuel Barrel as their platform makes a 90 degree turn, and then another one above a falling, black platform. They should quickly jump on this other platform and quickly jump up to grab the barrel at this point. Soon, the main platform will gain speed, and come upon another Fuel Barrel above a Kritter. The Kongs should defeat the foe and ride on through the level, finding the next Fuel Barrel between two more falling platforms. Eventually, the group will ride upwards and spot the next Fuel Barrel to the left above another Kritter. It must be hit at all cost. As the platform travels down several twists and turns, the heroes will need to bounce off of a Necky and land on a platform. After that, they should hop over to grab another Fuel Barrel above a Necky, then land back on their moving platform. It will begin to slow down as the heroes notice the next Fuel Barrel over their heads. To get it, they will have to jump into a hidden barrel below it and blast into it. Once the platform makes a stop, the group will need to quickly hop off of it and head over a few Kritter-infested platforms to find the level's [[Star Barrel]].
The heroes must jump between the wasps to grab the barrel and avoid the foes. The moving platform then leads the Kongs upwards towards two more Zinger with a Fuel Canister above each of them. The next Fuel Canister is located ahead in a higher part of the track, where a Zinger orbits it. A trio of Zingers are ahead with a Banana Bunch between all of them. The primates must maneuver over and under them to survive and reach a trail of bananas. After passing the trail, the moving platform slowly approaches a Fuel Canister, which has a scaffold hanging above it. If the Kongs continue through the area after the Fuel Canister, they come up to a trio of Zingers and then the letter G. If they jump to the scaffold, they can reach a Blast Barrel that shoots them away from the mobile platform and onto a safe set of scaffolds. The first scaffold here holds a sign indicating that the level is almost over. After climbing along two scaffolds following this, both carrying Gnawty enemies, they make their way onto a flat scaffold with an exit sign on it. Once the two friends pass the sign, they gain access to the next level, [[Manic Mincers]].


Now halfway through the level, the monkeys will need to climb aboard the next fuel-powered platform. To get the first Fuel Barrel in its path, they will have to bounce on a lone [[tire]], strangely floating in mid-air. Afterwards, the group will find the next barrel near a sharp turn around a few Neckies and tires. As they platform winds downwards after that, the Kongs will have to jump on a tire and push off to hit the next Fuel Barrel over a Zinger. This must be done again to get the next Fuel Barrel. Farther on, the platform will make it to a tire being circled by a Zinger. They should try to get on the tire, and then bounce to the high-up Fuel Barrel. After this is done, the monkeys will see a small set of scaffolds above them. They should jump up to this area, still around the platform, and push a tire over the pathway. At the edge of it, they will need to bounce off of the tire and hit into a Fuel Barrel located high into the air. When this is done, the monkeys will come up to a barrel. If they get into it, they will be shot up to the next Fuel Barrel. Continuing through the level, the group will find the letter N on the track and then have to hop between two Zingers to claim the next fuel-granting barrel. After this, the platform will being to run out of fuel as it travels along a longer path than before, with no Fuel Barrels. At this time, the monkeys will have to hop over a few Zingers. After a jumping over group of two Zingers, the apes will find a Fuel Barrel, though it barely fill up the platform's tank at all. They should quickly hurry to the next platform, located between two more Zingers. They will have to jump between this Zingers to grab it. The tank will still not fill up as much at this point, so the monkeys will have to find more Fuel Barrels as they ride to avoid falling through the vast area. The next two Fuel Barrels will be near each other, though the Kongs will have to jump over two Zingers to get them safely. Soon after that, the almost empty platform will wind its way to another Zinger, who the heroes will need to jump around to grab the next Fuel Barrel. Luckily, this barrel will fill up the whole tank. After hopping in and out of a group of Zingers, [[Donkey Kong|Donkey]] and [[Diddy]] will find their platform moving faster than before. This will cause the newly obtained fuel to run out faster. The platform will run into the next Fuel Barrel as it races over the track. It will then lose speed as it goes under three dangerous Zingers. They animals will have to jump over these villainous wasps to survive. After this, the platform will make it to a stop, where the heroes will have to jump off of it and make it onto some safe scaffolds. They should then walk down the pathway dodging a few Gnawties. After jumping along a few small platforms, they will find the level's exit.
==Enemies==
The following enemies appear in the following quantities:


==Bonus Level(s)==
<gallery>
Gnawty.png|[[Gnawty]] (6)
Kritter-DKC.png|[[Kritter]] (4)
Necky.png|[[Necky]] (7)
Zinger_DKC.png|[[Zinger]] (21)
</gallery>


*To find the first Bonus Level, the heroes will have to ride their platform at the beginning of the level until the platform makes it first 90 degree turn. When this happens, they should roll or cartwheel under the platform and fall below it to land in a hidden barrel. The barrel will send the monkeys to a [[Bonus Level]], where they will need to watch as an [[Extra Life Balloon]] moves around four barrels. Once the balloon stops, it will disappear. So, the Kongs will then have to choose which barrel they think it stopped on. If they choose correctly, they will be awarded with the balloon. Afterwards, they will re-enter the main level.
==Items and objects==
The following items and objects appear in the following quantities:


==Names in other Languages==
<gallery>
{{Foreignname|
DK Barrel DKC.png|[[DK Barrel]] (3)
|Fra=Tracas Trouble
Enguarde Token Sprite SNES.png|[[Enguarde]] [[animal token|Token]] (1){{footnote|main|a}}
|FraM=Terrible Trouble
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (1)
</gallery>
 
{{footnote|note|a|To get the Enguarde Token, the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the token.}}
 
===K-O-N-G Letters===
*'''K:''' The letter K hovers above the second Necky, which flies up and down under it.
*'''O:''' Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Canister floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
*'''N:''' The letter N is directly under a hanging platform just after the third DK Barrel.
*'''G:''' Near the end of the level, the Kongs must ride past several Zingers. If they skip the Blast Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.
 
==Bonus Level==
Tanked Up Trouble has only one Bonus Level, listed by its type in the Game Boy Advance version:
*'''''Stop the Barrel!''''': When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a [[Bonus Barrel]] directly below. In the [[Bonus Level]], the Kongs must observe a [[Red Balloon|Life Balloon]] move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Life Balloon. They are then sent back into the main level.
 
==Gallery==
<gallery>
Tanked Up Trouble DKC shot.png|The Kongs jump onto the fuel-powered platform]]
TankedUpTrouble-SNES-1.png|Donkey Kong jumps at a Necky, whom he must bounce on to reach a Fuel Canister.
TankedUpTrouble-SNES-2.png|Donkey Kong jumps at a Fuel Canister above a Kritter.
TankedUpTrouble-SNES-3.png|Diddy bounces off a Tire to reach a Fuel Canister.
Tanked Up Trouble DKC shot 2.png|The Kongs approach the end of the level
Tanked Up Trouble GBC.png|Diddy approaches a Fuel Canister in the Game Boy Color version
TankedUpTrouble-GBA-1.png|The platform moves on an invisible path to an Enguarde Token in the Game Boy Advance version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=トリックトラックリフト2
|JapR=Torikku Torakku Rifuto 2
|JapM=Trick Track Lift 2
The title is represented as a sequel to [[Trick Track Trek]].
|Spa=Problema de Tanques
|SpaM=Tanks Problem
|Fre=Tracas Trouble
|FreM=Terrible Trouble
|Ger=Aufgetankter Ärger
|Ger=Aufgetankter Ärger
|GerM=Literal translation}}
|GerM=Tanked Up Trouble
<br clear=all>
|Ita=Fa' il Pieno
{{DKC}}
|ItaM=Do the Full
}}
 
==Trivia==
*In the original version, if the moving platform runs out of fuel and the Kongs manage to jump to safety when it falls off the track, the leader will become upset as shown by the animation that plays when losing a [[Bonus Level]], and then the player will lose a life.{{Ref needed}}
 
{{DKC levels}}
[[Category:Mines]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country levels]]
[[Category:Subterranean Areas]]
[[category:Donkey Kong Places]]

Latest revision as of 10:19, March 27, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: K-O-N-G Letter locations and Bonus Level.

Level
Tanked Up Trouble
Tanked Up Trouble SNES.png
Level code 6 - 1
Game Donkey Kong Country
<< Directory of levels >>

Tanked Up Trouble is the twenty-ninth level of Donkey Kong Country and the first level of Chimp Caverns. Donkey Kong and Diddy Kong must stand on a moving platform to progress through the level. The platform is similar to those in Trick Track Trek, as it moves slowly on a set path. However, the platforms of Tanked Up Trouble are mainly different in that they run on limited fuel, and the Kongs must provide it with Fuel Canisters to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Canister because it usually results in the platform running out of fuel before coming within distance of another Fuel Canister. Zingers are the main enemy in the level, and they are encountered during the latter half of the level. Some Kritters are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some Neckys, mostly during the first half of the level. If the platform runs out of fuel, it falls off the track with the Kongs.

Layout[edit]

Tanked Up Trouble Tanked Up Trouble
Tanked Up Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Canister, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Canister can be found above a Necky. The third Fuel Canister waits just ahead next to a hanging platform with some bananas on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Canister hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Canister. At this point, the platform begins to gain speed, heading towards a pair of black platforms, similar to the one found previously. A Fuel Canister hovers around them. The heroes can also find a Necky after the second of these platforms. Once they get back onto the mobile platform, it makes a sharp turn, beginning to move upwards. As they ride up, they ride past a Kritter, who stands on a hanging platform with the letter O above it. Another Kritter stands on a platform at the top of the area; this foe has a Fuel Canister above it. After passing this Kritter, the moving platform carries the duo to the east, where they can find another black platform that falls when they land on it. Soon after this, the heroes come up to a platform hanging between two Neckys. A Fuel Canister floats above the second Necky. The moving platform then leads the primates towards a Fuel Canister found high in the air. It can be reached with the use of a Blast Barrel hidden at the lower part of the area. After passing the barrel, the platform makes a stop next to a few hanging platforms with a villainous Kritter on one of them. The level's Continue Barrel is located on one of the platforms.

Following the Continue Barrel is a nearby mobile platform that begins to move along the track once activated. It leads them straight towards a DK Barrel with a tire to the right of it. A Fuel Canister positioned high in the air can be reached with the bouncy object. Neckys can be found ahead with hanging scaffolds after them; a tire stands on each of the platforms. The Kongs can find a Fuel Canister just ahead. After passing the barrel, the mobile platform follows a pathway farther down the area, where a Zinger can be found between a tire and another Fuel Canister. Another Fuel Canister is just ahead of here in the center of two Zingers. They can reach both barrels with a tire. Soon, the fuel-powered platform rises along a vertical path and then moves east under a hanging scaffold and a tire. Larger hanging scaffolds are ahead with a tire and a pair of Gnawties placed on them. The tire can be rolled along the two platforms to help the heroes reach a Fuel Canister that they can bounce to. The primates are then lead back downwards towards a Blast Barrel that can shoot them to a DK Barrel and another Fuel Canister. If the heroes manage to travel farther, they come up to a long scaffold holding two Gnawties. The fuel-powered platform moves under this platform, coming up to the letter N on the way. A pair of Zingers follow the scaffold with a Fuel Canister between them. Once the moving platform passes these wasps, it pulls the duo up to a Barrel Cannon with a Blast Barrel to the upper-right of it. They blast the heroes into a Banana Bunch and back onto the platform, which then guides them towards some Zingers. The first Zinger is found alone, but the next two are piled on top of each other. At this point, the mobile platform begins to drain fuel faster and gain less fuel for the barrels. Once they jump over the enemies, the primates are led farther down to a Fuel Canister with another pair of Zingers around it.

The heroes must jump between the wasps to grab the barrel and avoid the foes. The moving platform then leads the Kongs upwards towards two more Zinger with a Fuel Canister above each of them. The next Fuel Canister is located ahead in a higher part of the track, where a Zinger orbits it. A trio of Zingers are ahead with a Banana Bunch between all of them. The primates must maneuver over and under them to survive and reach a trail of bananas. After passing the trail, the moving platform slowly approaches a Fuel Canister, which has a scaffold hanging above it. If the Kongs continue through the area after the Fuel Canister, they come up to a trio of Zingers and then the letter G. If they jump to the scaffold, they can reach a Blast Barrel that shoots them away from the mobile platform and onto a safe set of scaffolds. The first scaffold here holds a sign indicating that the level is almost over. After climbing along two scaffolds following this, both carrying Gnawty enemies, they make their way onto a flat scaffold with an exit sign on it. Once the two friends pass the sign, they gain access to the next level, Manic Mincers.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

a - To get the Enguarde Token, the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the token.

K-O-N-G Letters[edit]

  • K: The letter K hovers above the second Necky, which flies up and down under it.
  • O: Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Canister floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
  • N: The letter N is directly under a hanging platform just after the third DK Barrel.
  • G: Near the end of the level, the Kongs must ride past several Zingers. If they skip the Blast Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.

Bonus Level[edit]

Tanked Up Trouble has only one Bonus Level, listed by its type in the Game Boy Advance version:

  • Stop the Barrel!: When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a Bonus Barrel directly below. In the Bonus Level, the Kongs must observe a Life Balloon move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Life Balloon. They are then sent back into the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese トリックトラックリフト2
Torikku Torakku Rifuto 2
Trick Track Lift 2

The title is represented as a sequel to Trick Track Trek.

French Tracas Trouble
Terrible Trouble
German Aufgetankter Ärger
Tanked Up Trouble
Italian Fa' il Pieno
Do the Full
Spanish Problema de Tanques
Tanks Problem

Trivia[edit]

  • In the original version, if the moving platform runs out of fuel and the Kongs manage to jump to safety when it falls off the track, the leader will become upset as shown by the animation that plays when losing a Bonus Level, and then the player will lose a life.[citation needed]