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{{worldbox
{{world infobox
|image=[[File:Krem Quay.png|256px]]
|image=[[File:Krem Quay.png|200px]]<br>Map in the original version<br>[[File:KremQuay-GBA.png|200px]]<br>Map in the Game Boy Advance version
|app=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|lev=6
|levels=6
|before=[[Crocodile Cauldron|<<]]
|before=[[Crocodile Cauldron|<<]]
|after=[[Krazy Kremland|>>]]
|after=[[Krazy Kremland|>>]]
}}
}}
{{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}}
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and it takes place at a murky swamp in [[Crocodile Isle]]. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to [[King K. Rool]].<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n51/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 52</ref> The ship is broken in two halves, each appearing on either side of the world map. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay. On the [[Crocodile Isle]] map is a set of stairs leading up to [[Krazy Kremland]].


{{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}}
Shortly after [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]'s defeat on [[The Flying Krock]], as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.


'''Krem Quay''' is one of the many locations visited by [[Diddy Kong|Diddy]] and [[Dixie Kong]] in their quest to rescue [[Donkey Kong]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Krem Quay is ruled by the powerful [[Kudgel]]. This world appears to once have been the main port of [[Crocodile Isle]], but is now a murky swamp. The quay is infested with a large amount of [[bramble]] vines and the remains of a large ship originally owned by [[King K. Rool]],<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Power Player's Guide, page 20</ref> ripped in half and found submerged in the swamp; the water is also extremely polluted. In order for the [[Kong]]s to navigate their way through it, they need the help of [[Glimmer the Angler Fish]]. Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] the first time around, he falls into Krem Quay and also gets chomped on by sharks. At the end of the game, Krem Quay, along with the rest of Crocodile Isle, sank to the bottom of the ocean.
Krem Quay does not appear in ''[[Donkey Kong Land 2]]'', as it was instead combined with [[Crocodile Cauldron]] to form a single world, [[Krem Cauldron]].


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', Krem Quay is located on the left side of Crocodile Isle instead of the right. It is also set on the stairs leading to Krazy Kremland, since the sunken ship and dock in front of said stairs is missing.
==Levels==
==Levels==
{| class="dktable-brown" width=75%
<gallery widths=256>
!Level
Barrel Bayou DKC2 letter O.png|'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]'''<br>The first level, Barrel Bayou involves the Kongs having blast through a series of [[Barrel Cannon]]s and [[Spinner Barrel|Rotatable Barrels]] to cross over large swamp pits. They can receive brief assistance from [[Rambi]] along the way.
!Description
Glimmers Galleon DKC2 screenshot.png|'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]'''<br>The second level, Glimmer's Galleon takes place inside of a large, sunken galleon. The area is dark and barely visible, but [[Glimmer]] is present for a majority of the level to light the path forward.
|-
Krockhead Klamber DKC2 screenshot.png|'''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]'''<br>The third level, Krockhead Klamber takes place in a swamp environment where Diddy and Dixie have to jump from {{wp|cattails}} as well as use [[Krockhead]]s as makeshift platforms to get across the large, swampy pits.
|align=center|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]'''
Rattle Battle.png|'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]'''<br>The fourth level, Rattle Battle takes place on a galleon, and most of it has the Kongs transformed into [[Rattly]]. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to progress.
| Barrel Bayou is the introductory level to Krem Quay, showcasing the swamp environment. Early into the level, a rotatable barrel can be found. The timer on the barrel indicates how much time is remaining until the barrel must be shot, and in that time players can aim the barrel. If the player does not shoot the Kong they are controlling before time runs out, the Kong will automatically leave the barrel. Various parts of the level consist of manually needing to aim the barrel and fire it so the Kongs will land in the next barrel in order to advance. This task is fairly easy at first, though a few parts possess the difficulty of segments from ''[[Donkey Kong Country]]''<nowiki>'</nowiki>s [[Barrel Cannon Canyon]].
Slime Climb.png|256px|'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]'''<br>The fifth level, Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water. Diddy and Dixie have to quickly make their way up the level to avoid the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] chasing them.
|-
Bramble Blast DKC2.png||'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]'''<br>The sixth level, Bramble Blast takes place within a large maze of [[bramble]]s that can only be navigated through by blasting from several [[Barrel Cannon]]s.
|align=center|[[File:Glimmers_Galleon.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]'''
Kudgel's Kontest DKC2.png|256px|'''Boss level: [[Kudgel's Kontest]]'''<br>The boss level, Kudgel's Kontest involves a boss fight against the world boss, [[Kudgel]].
| As the title suggests, this level takes place in a large, sunken galleon. The area is poorly lit, and most areas are barely visible, so [[Glimmer the Angler Fish|Glimmer]] lights up the area with a flashlight in its rod. The path to Glimmer is marked by a the trail of [[banana]]s. Glimmer is a very valuable asset, as his light will provide a great guide through the sunken ship. Bananas in arrow formations will also lead the Kongs the right way.
</gallery>
|-
 
|align=center|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]'''
==Profiles==
| On the level map, this level is shown to take place right in the middle of the swamp. Apparently taking place during mid-day, this swamp level focuses much more on climbing on [[wikipedia:cattails|cattails]] that have grown above the swamp's water, and jumping from platform to platform. There is not much ground, and some areas require Kongs to time their jumps and landing precisely so they do not collide with [[Kaboing]]s or [[Zinger]]s. [[Krockhead]]s will also provide help by acting as makeshift platforms, though they do not stay forever.
*<u>'''Instruction booklet'''</u> (page 21): ''Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.''
|-
*<u>'''Player's Guide'''</u> (page 20): ''K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''
|align=center|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]'''
*<u>'''''Nintendo Power'' vol. 79'''</u> (page 22): ''What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!''
| This level takes place on a floating galleon, with a remixed theme of Gangplank Galleon ([[K. Rool]]'s theme from ''Donkey Kong Country''). [[Rattly the Rattlesnake]] appears in an animal barrel early in the level to be playable through the level. [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s that Rattly can jump on are found throughout the rather long level. The main aspect of the level is to take advantage of Rattly's ability to jump high and hop off enemies to get through the level.
|-
|align=center|[[File:Slime_Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]'''
| Taking place on a sinking galleon at nighttime, Slime Climb is a level where Diddy and Dixie need to climb up the ship and avoid the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below. If the heroes are too slow and find themselves swimming, the Snapjaw will swim for them and try to bite them. Given the fact that Snapjaw moves fast and is impervious to attack, the water should be avoided.
|-
|align=center|[[File:Bramble_Blast_DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]'''
| The level takes place in a giant area of brambles (supposedly in a higher area of a forest) with many Barrel Cannons that the Kongs must blast through in order to get through the level. Though there are only four angles of fire, if the angle is off, it usually leads directly into deadly brambles. At times this gets frustrating, though fans have said that the soothing music helps encourage continues.
|-
|align=center|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]'''
| The area boss Kudgel is a gray color swap of [[Klubba]], keeping the deadly club and presumably having a better jumping ability. Kudgel's Kontest holds the distinction of being the only level from ''Donkey Kong Country 2'' that neither appears nor has an analogue in [[Donkey Kong Land 2]].
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Swamp_DKC2_group_art.jpg|Scene artwork
Swamp DKC2_group art.jpg|Scene artwork
Swamp_DKC2_group_art_(alt).jpg|Full scene artwork
Swamp DKC2_group art (alt).jpg|Full scene artwork
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
KremQuay-GBA.png|GBA map
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 27.</ref>
|JapR=Fune no Hakaba "Kuremu Kuei"
|JapM=Ship Graveyard “Krem Quay”
|Spa=Muelle de Tripulaciones
|Spa=Muelle de Tripulaciones
|SpaM=Crews Quay
|SpaM=Crews Quay
|Fra=Quai Krem
|Fre=Quai Krem
|FraM=Literal translation
|FreM=Krem Quay
|Jap=船の墓場「クレムクエイ」
|JapR=Fune no hakaba "Kuremu kuei"
|JapM=Ship Graveyard "Krem Quay"
|Ger=Krem-Kai
|Ger=Krem-Kai
|GerM=Literal translation
|GerM=Krem Quay
|Ita=Molo Krem
|Ita=Molo Krem
|ItaM=Literal translation
|ItaM=Krem Quay
}}
}}


==References==
==References==
<references/>
<references/>
{{DKC2}}
{{DKC2}}
[[Category:Swamps]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Bodies of Water]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Worlds]]

Revision as of 17:33, January 20, 2024

Krem Quay
Krem Quay
Map in the original version
Krem Quay (GBA)
Map in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Level(s) 6
<< List of worlds >>

Template:Quote2 Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, and it takes place at a murky swamp in Crocodile Isle. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to King K. Rool.[1] The ship is broken in two halves, each appearing on either side of the world map. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay. On the Crocodile Isle map is a set of stairs leading up to Krazy Kremland.

Shortly after Kaptain K. Rool's defeat on The Flying Krock, as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.

Krem Quay does not appear in Donkey Kong Land 2, as it was instead combined with Crocodile Cauldron to form a single world, Krem Cauldron.

Levels

Profiles

  • Instruction booklet (page 21): Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.
  • Player's Guide (page 20): K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!
  • Nintendo Power vol. 79 (page 22): What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!

Gallery

Names in other languages

Language Name Meaning
Japanese 墓場「クレムクエイ」[2]
Fune no Hakaba "Kuremu Kuei"
Ship Graveyard “Krem Quay”

French Quai Krem
Krem Quay
German Krem-Kai
Krem Quay
Italian Molo Krem
Krem Quay
Spanish Muelle de Tripulaciones
Crews Quay

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide, page 52
  2. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 27.