Mine Cart Madness: Difference between revisions

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|title=Mine Cart Madness
|title=Mine Cart Madness
|image=[[Image:MCM.png{{!}}230px]]
|image=[[Image:MCM.png{{!}}230px]]
|code=5-5 (SNES)<br>5-6 (GBA)
|code=5 - 5 (SNES)<br>5 - 6 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=This is the second level featuring Mine Carts.
|notes=This is the second level featuring Mine Carts.
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'''Mine Cart Madness''' is the twenty-seventh level of ''[[Donkey Kong Country]]'' and the fifth level of the [[Kremkroc Industries, Inc.]] area. It is the second level in the game to feature [[Mine Cart]]s.
'''Mine Cart Madness''' is the twenty-seventh level of ''[[Donkey Kong Country]]'' and the fifth level of the [[Kremkroc Industries, Inc.]] area. It is the second level in the game to feature [[Mine Cart]]s.


Like in [[Mine Cart Carnage!]], the Kongs will be piloting mine carts. However, this time, it's a little harder. This time, instead of making the mine cart jump over gaps in the track, the Kongs must jump independently to their carts, in order to avoid [[Neckys]] and [[Zingers]], and to jump into other mine carts as their mine cart disappears down the shaft. Sometimes, they'll have to hijack a [[Krash]]'s mine cart.
Like in [[Mine Cart Carnage!]], the Kongs will be piloting mine carts. However, this time, it's a little harder. Instead of making the mine cart jump over gaps in the track, the Kongs must jump independently to their carts, in order to avoid [[Necky]]s and [[Zinger]]s, and to jump into other mine carts as their mine cart disappears down the shaft. Sometimes, they'll have to hijack a [[Krash|Krash's]] mine cart.


==Trivia==
==Trivia==

Revision as of 14:29, March 22, 2010

Template:DKClevelbox Mine Cart Madness is the twenty-seventh level of Donkey Kong Country and the fifth level of the Kremkroc Industries, Inc. area. It is the second level in the game to feature Mine Carts.

Like in Mine Cart Carnage!, the Kongs will be piloting mine carts. However, this time, it's a little harder. Instead of making the mine cart jump over gaps in the track, the Kongs must jump independently to their carts, in order to avoid Neckys and Zingers, and to jump into other mine carts as their mine cart disappears down the shaft. Sometimes, they'll have to hijack a Krash's mine cart.

Trivia

Names in other Languages

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