Monkey Mines: Difference between revisions

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{{quote2|The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but [[Klump]] is not about to give up his!|''Donkey Kong Country'' manual, page 23}}
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{{worldbox
|image=[[File:MonkeyMines DKC.png|256px]]
|image=[[File:MonkeyMines DKC.png|256px]]
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|after=[[Vine Valley (world)|>>]]
|after=[[Vine Valley (world)|>>]]
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'''Monkey Mines''' (simply known as '''Mines''' in the [[Donkey Kong Country (show)|animated series]]) is the second area adventured through in the game ''[[Donkey Kong Country]]''. The only animal buddy used in this area is [[Winky the Frog]]. The boss of the area is [[Master Necky]]. This area was also the first appearance of the [[Kremling]], [[Krash]], as well as the first place with mine-kart stages. There was a temple at the end of the stage which is currently believed to be built by the Kremlings, but there is no evidence to prove this.
{{quote2|The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but [[Klump]] is not about to give up his!|''Donkey Kong Country'' manual, page 23}}
'''Monkey Mines''' (simply known as '''Mines''' in the [[Donkey Kong Country (show)|animated series]]) is the second world of ''[[Donkey Kong Country]]''. It has five levels, all of which take place in a subterranean setting. On [[Donkey Kong Island]], Monkey Mines is located at the foot of the hill leading to next world, [[Vine Valley]]. [[Winky the Frog]] is the only [[Animal Friend]] who appears in the world. [[Master Necky]] is the boss fought at the end.


In the [[Donkey Kong Country (TV series)|cartoon]], this area is closely connected to King K. Rool and his minions' [[Kremkroc Industries, Inc.|base]]. The area is alluded to in the ''[[Mario + Rabbids Kingdom Battle]]'' [[Donkey Kong Adventure]] story expansion, where it is mentioned in the description of [[Rabbid Cranky]]'s [[List of weapons in Mario + Rabbids Kingdom Battle#Croaker Disposer|Croaker Disposer]]. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in ''Donkey Kong Country''.
In the [[Donkey Kong Country (TV series)|cartoon]], this area is closely connected to King K. Rool and his minions' [[Kremkroc Industries, Inc.|base]]. The area is alluded to in the ''[[Mario + Rabbids Kingdom Battle]]'' [[Donkey Kong Adventure]] story expansion, where it is mentioned in the description of [[Rabbid Cranky]]'s [[List of weapons in Mario + Rabbids Kingdom Battle#Croaker Disposer|Croaker Disposer]]. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in ''Donkey Kong Country''.
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== Levels ==
== Levels ==
=== Winky's Walkway ===
{|class="dktable-brown" width=75%
{{main|Winky's Walkway}}
|-style="background:#bb8855;"
[[Winky's Walkway]] is the first level of Monkey Mines is also the first level to feature Winky the Frog. The high-jumping amphibian can only be reached by jumping off of a [[Necky]]. This level is also the shortest in the game, being about half the length of a normal level. Enemies here include some Neckies that help the Kongs reach higher areas, [[Gnawty|Gnawties]] who are mainly spat out of [[Oil Drum]]s, and [[Klaptrap]]s who are regular enemies throughout the level. The level becomes extended in the [[Game Boy Color]] version.
! Name !! Description
 
|-
=== Mine Cart Carnage ===
|align=center|[[File:Winky's Walkway SNES 5.png]]<br>'''[[Winky's Walkway]]'''
{{main|Mine Cart Carnage}}
|The first level features [[Winky the Frog]], whom the level is named after. [[Donkey Kong]] and [[Diddy Kong]] can reach his [[Animal Crate]] by jumping off a [[Necky]]. With Winky, the Kongs can reach collectibles and even a [[Bonus Barrel]]. Winky's Walkway is the shortest level in the game, and is about half the length of other levels. The level is an odd series of walkways, riddled with [[Kritter]]s, [[Gnawty]]s, and some [[Necky]]s. The level was made longer in the [[Game Boy Color]] version.
[[Mine Cart Carnage]] is the second level of the dark mines and also the first minecart level. A secret shortcut can be found at the beginning of the stage that allows the Kongs to entirely skip the level. This Warp Barrel, however, was removed in the Game Boy Color version. The only enemies found in this level are [[Krash]]es.
|-
 
|align=center|[[File:Mine Cart Carnage SNES.png]]<br>'''[[Mine Cart Carnage]]'''
===Bouncy Bonanza===
|The second level of Monkey Mines and the first [[Mine Cart]] level. It involves Donkey Kong and Diddy Kong riding an unstoppable Mine Cart on numerous rail segments. There are tipped over Mine Carts lying on the tracks, and the Kongs must jump over them to avoid hitting into them. [[Krash]]es are the only enemies in the level. At the start, the Kongs can enter a warp to skip the entire level: to do so, they must jump over the [[Auto-Fire Barrel]] at the start, and move left against the wall to land into the [[Warp Barrel]]. The warp does not appear in the Game Boy Color version.
{{main|Bouncy Bonanza}}
|-
[[Bouncy Bonanza]] is the third level of the mine world, Monkey Mines and the first cave level of the world. [[Winky the Frog|Winky]] can be found again in this level halfway throughout it. The enemies to stop in the Kongs' path in this world are [[Kritter]]s and [[Zinger]]s, commonly found enemies in the game. This place, as its name states, features tires as objects for the Kongs to bounce on so they can reach higher areas.
|align=center|[[File:Bouncy Bonanza 5.png]]<br>'''[[Bouncy Bonanza]]'''
 
|The third level of Monkey Mines is the only cavern-themed level. As its name suggests, Bouncy Bonanza features a lot of bouncing. There are many bouncing [[tire]]s that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and [[Zinger]]s also get in the Kongs' way. Halfway into the level, the Kongs can optionally enter a room to find Winky and utilize his high-jumping ability.  
===Stop & Go Station===
|-
{{main|Stop & Go Station}}
|align=center|[[File:Stop & Go Station tire bouncing.png]]<br>'''[[Stop & Go Station]]'''
[[Stop & Go Station]] is the fourth level of the world, Monkey Mines. It is set in a mining place. A shortcut can be found at the beginning of the level if the Kongs walk left when starting the level, so they can become warped to the end of the level. Enemies here include the invincible [[Rock Kroc]]s, and some [[Klaptrap]]s. The Rock Krocs can only be defeated by [[Donkey Kong]]'s hand slap move in the [[Game Boy Advance]] version.
|In this level, Donkey Kong and Diddy Kong encounter rapid, invulnerable [[Rock Kroc]]s. Throughout the level, the Kongs must use the Stop and Go Barrels to manipulate the Rock Krocs' movement. When they jump at a Stop and Go Barrel, it changes to "STOP", causing the Rock Krocs stop moving. After a few seconds, the barrels revert to "GO" which allows the Rock Krocs resume with moving.
 
|-
===Millstone Mayhem===
|align=center|[[File:Millstone Mayhem SNES 6.png]]<br>'''[[Millstone Mayhem]]'''
{{main|Millstone Mayhem}}
|The final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. The level introduces a strong enemy, [[Krusha]], who can either be defeated by throwing a [[TNT Barrel]] at it or by Donkey Kong jumping on it. Winky makes his third level appearance hiding inside an Animal Crate about halfway into the level.
[[Millstone Mayhem]] is the fifth and final normal level of the world, Monkey Mines. This area appears to be set in a temple and the Animal Buddy, Winky appears for a third time in this world halfway throughout the level to help the Kongs throughout their journey.The enemies here include the [[Slippa]]s, egg shooting [[Necky|Neckies]], and some bouncing and normal Kritters can be found here.
|-
 
|align=center|[[File:DKC-NeckyNuts.png]]<br>'''Boss level: [[Necky's Nuts]]'''
===Necky's Nuts===
|The Kongs engage in a boss fight against the giant vulture, [[Master Necky]].
{{main|Necky's Nuts}}
|}
The Kongs must beat the giant vulture [[Master Necky]] to progress.
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DKC-GBC-Monkey-Mines.png|In the [[Game Boy Color]] version.
Monkey Mines design.jpg|Monkey Mines design plan
Monkey Mines (GBA).png|In the [[Game Boy Advance]] version.
DKC-GBC-Monkey-Mines.png|World map in the [[Game Boy Color]] version
Monkey Mines (GBA).png|World map in the [[Game Boy Advance]] version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=レベル2 モンキーマインズ
|Jap=レベル2 モンキーマインズ
|JapR=Reberu 2 Monkī mainzu
|JapR=Reberu 2 Monkī mainzu

Revision as of 13:42, August 3, 2019

Template:Worldbox

“The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!”
Donkey Kong Country manual, page 23

Monkey Mines (simply known as Mines in the animated series) is the second world of Donkey Kong Country. It has five levels, all of which take place in a subterranean setting. On Donkey Kong Island, Monkey Mines is located at the foot of the hill leading to next world, Vine Valley. Winky the Frog is the only Animal Friend who appears in the world. Master Necky is the boss fought at the end.

In the cartoon, this area is closely connected to King K. Rool and his minions' base. The area is alluded to in the Mario + Rabbids Kingdom Battle Donkey Kong Adventure story expansion, where it is mentioned in the description of Rabbid Cranky's Croaker Disposer. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in Donkey Kong Country. Template:DKCmap

Levels

Name Description
Winky's Walkway
Winky's Walkway
The first level features Winky the Frog, whom the level is named after. Donkey Kong and Diddy Kong can reach his Animal Crate by jumping off a Necky. With Winky, the Kongs can reach collectibles and even a Bonus Barrel. Winky's Walkway is the shortest level in the game, and is about half the length of other levels. The level is an odd series of walkways, riddled with Kritters, Gnawtys, and some Neckys. The level was made longer in the Game Boy Color version.
Mine Cart Carnage SNES.png
Mine Cart Carnage
The second level of Monkey Mines and the first Mine Cart level. It involves Donkey Kong and Diddy Kong riding an unstoppable Mine Cart on numerous rail segments. There are tipped over Mine Carts lying on the tracks, and the Kongs must jump over them to avoid hitting into them. Krashes are the only enemies in the level. At the start, the Kongs can enter a warp to skip the entire level: to do so, they must jump over the Auto-Fire Barrel at the start, and move left against the wall to land into the Warp Barrel. The warp does not appear in the Game Boy Color version.
Bouncy Bonanza
Bouncy Bonanza
The third level of Monkey Mines is the only cavern-themed level. As its name suggests, Bouncy Bonanza features a lot of bouncing. There are many bouncing tires that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and Zingers also get in the Kongs' way. Halfway into the level, the Kongs can optionally enter a room to find Winky and utilize his high-jumping ability.
Donkey Kong bouncing at a Stop & Go Barrel from a tire near the end of Stop & Go Station in Donkey Kong Country
Stop & Go Station
In this level, Donkey Kong and Diddy Kong encounter rapid, invulnerable Rock Krocs. Throughout the level, the Kongs must use the Stop and Go Barrels to manipulate the Rock Krocs' movement. When they jump at a Stop and Go Barrel, it changes to "STOP", causing the Rock Krocs stop moving. After a few seconds, the barrels revert to "GO" which allows the Rock Krocs resume with moving.
Millstone Mayhem
Millstone Mayhem
The final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. The level introduces a strong enemy, Krusha, who can either be defeated by throwing a TNT Barrel at it or by Donkey Kong jumping on it. Winky makes his third level appearance hiding inside an Animal Crate about halfway into the level.
Necky's Nuts
Boss level: Necky's Nuts
The Kongs engage in a boss fight against the giant vulture, Master Necky.

Gallery

Names in other languages

Language Name Meaning
Japanese レベル2 モンキーマインズ
Reberu 2 Monkī mainzu
Level 2 Monkey Mines

French Mines Macaques
Macaques is a type of monkey
German Affen-Minen
Literal translation
Italian Mondo di Miniere
World of Mines
Spanish Minas Mono
Literal translation