Windy Well (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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== Summary ==
== Summary ==
Windy Well takes place in the final mine shaft level. The main feature is the strong gusts of wind, which pull [[Diddy Kong|Diddy]] and [[Dixie Kong]] farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or [[Bonus Barrel]]s that they may have missed.  
Windy Well takes place in the final mine shaft level. The main feature is the strong gusts of wind, which pull [[Diddy Kong|Diddy]] and [[Dixie Kong]] farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Sometimes they need to horizontally navigate themselves through Zingers as the wind blows them up. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or [[Bonus Barrel]]s that they may have missed.  


The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as K-O-N-G Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook.  
The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as K-O-N-G Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook.  


Some brief walking portions occur on the platforms within the level. Green [[Kutlass]] enemies are encountered most frequently in these parts. In addition, [[Klampon]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Click-Clack]]s, and [[Kruncha]]s patrol the grounds.
Some brief walking portions occur on the wooden platforms, which [[Kutlass]]es and [[Krook]]s most often appear on.


== Layout ==
== Layout ==
[[File:Windy Well DKC2 floating.png|thumb|Diddy and Dixie floating through the level, below two Zingers.]]
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.


The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they aren't careful.  
The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they aren't careful.  
 
[[File:Windy Well DKC2 Zingers.png|thumb|left|Diddy floating up to three Zingers shortly before the Star Barrel.]]
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.
At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the [[Star Barrel]] on it.


Halfway through the level, the Kongs must climb up a few more platforms and watch ot for a couple of Krooks. Soon, they will have to journey east, although there are several Zingers in the way. They must jump between the foes as they move back and fourth. This would normally be easily, however, the wind will pull the heroes up to the top Zinger, so it can be tricky. Once passed this area, the heroes must jump up again to get to glide up to another platform. Several prizes float above them at this point, but they shouldn't get them, and instead travel west, where they will have to cling onto some hooks, then jump off. The wind will pick them up and take them to a higher floor. When they travel upwards, though, they must be careful, as there are Krooks hanging around on the sides. The heroes must try to avoid the hooks thrown at them, and shortly after get to the platform above. Here, they should follow the banana trail to another platform, and then jump at this point to be lifted up by the wind again.
Halfway through the level, the Kongs must climb up a few more platforms and watch out for a couple of Krooks. Soon, they will have to journey east, although there are several Zingers in the way. They must jump between the foes as they move back and fourth. This would normally be easily, however, the wind will pull the heroes up to the top Zinger, so it can be tricky. Once passed this area, the heroes must jump up again to get to glide up to another platform. Several prizes float above them at this point, but they shouldn't get them, and instead travel west, where they will have to cling onto some hooks, then jump off. The wind will pick them up and take them to a higher floor. When they travel upwards, though, they must be careful, as there are Krooks hanging around on the sides. The heroes must try to avoid the hooks thrown at them, and shortly after get to the platform above. Here, they should follow the banana trail to another platform, and then jump at this point to be lifted up by the wind again.


As the Kongs ascend, they will encounter many Zingers flying all around. They need to use their skills to get away from the wasps, and then land on a small platform. Right after landing on it, though, they should hop again and by pulled higher. They will have to make their way to the platform in the far corner of the area then, and hop west. The wind will pick them up, by not pull them too high. Instead, it will keep them at a certain level, as the heroes slide under the nearby group of Zingers. After passing these foes, they must make a turn in direction, and ascend north. As they go, they will need to watch out for several Zingers and finally make it back up to land. But, they have to jump again here, and travel higher into the mine shaft. Four Krooks will be throwing their weapons at the Kongs as they float upwards, followed by a swarm of Zingers that must be avoided at all cost. Finally, though, [[Diddy Kong]] and [[Dixie Kong]] will make it to the highest platform, where they must walk east and cross a small gap. The End of Level Target is nearby, and they should hit it to exit the level.
As the Kongs ascend, they will encounter many Zingers flying all around. They need to use their skills to get away from the wasps, and then land on a small platform. Right after landing on it, though, they should hop again and by pulled higher. They will have to make their way to the platform in the far corner of the area then, and hop west. The wind will pick them up, by not pull them too high. Instead, it will keep them at a certain level, as the heroes slide under the nearby group of Zingers. After passing these foes, they must make a turn in direction, and ascend north. As they go, they will need to watch out for several Zingers and finally make it back up to land. But, they have to jump again here, and travel higher into the mine shaft. Four Krooks will be throwing their weapons at the Kongs as they float upwards, followed by a swarm of Zingers that must be avoided at all cost. Finally, though, [[Diddy Kong]] and [[Dixie Kong]] will make it to the highest platform, where they must walk east and cross a small gap. The End of Level Target is nearby, and they should hit it to exit the level.
==Enemies==
{|class="dktable-brown" width=15%
|-
!Name
!Count
|-
|align=center|[[File:Click Clack DKC2.png]]<br>[[Click-Clack]]
|3
|-
|align=center|[[File:Flitter DKC2.png]]<br>[[Flitter]]
|9
|-
|align=center|[[File:Kannon DKC2 enemy.png]]<br>[[Kannon]]
|1
|-
|align=center|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|1
|-
|align=center|[[File:Klobber DKC2 yellow.png]]<br>[[Klobber]] (yellow)
|1
|-
|align=center|[[File:Krook DKC2.png]]<br>[[Krook]]
|9 (Bonus Area)
|-
|align=center|[[File:Kruncha DKC2 blue.png]]<br>[[Kruncha]] (blue)
|1
|-
|align=center|[[File:Kutlass DKC2 green.png]]<br>[[Kutlass]] (green)
|4
|-
|align=center|[[File:Spiny DKC2.png]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|2
|-
|align=center|[[File:Zinger DKC2 yellow.png]]<br>[[Zinger]] (yellow)
|57
|}
==Items and objects==
{|class="dktable-brown" width=15%
|-
!Name
!Count
|-
|align="center"|[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]]
|3
|-
|align="center"|[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
|4
|-
|align="center"|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|4
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]]<br>[[Extra Life Balloon]] (red)
|1
|}


==Secrets==
==Secrets==
====Bonus Levels====
===Bonus Areas===
*A little while before the Star Barrel, the group will pass a Krook and land on a platform with a [[DK Barrel]] above it. They monkeys should head left from there and end up on a platform with a Kruncha and a [[Banana Coin]]. If they cartwheel under the platform with the Kruncha on it, they will go around a Zinger and onto a lower platform with the [[Bonus Barrel]] on it. The monkeys will have to enter the barrel to get in the [[Bonus Level]]. Here, they must jump up to the banana trail above and by blown upwards to a hook. From there, they must bounce off a several Flitters to land on a platform with the [[Kremkoin]] on it.
{{multiple image
*At the very end of the level, they Kongs will notice a Kutlass and a Klobber on a platform under the End of Level Target. They should go around the platform they are on to reach the foes, and beat the Klobber. With the barrel this enemy was in, the monkeys must defeat the Kutlass nearby, and enter the [[Bonus Barrel]] behind him. It will take them to the Bonus Level, where they must grab onto [[Squawks the Parrot]] and ride through the [[bramble]] area. There are stars placed in the center of the bonus that must be collected. When all is obtained, the heroes must grab the Kremkoin.
|align=right
|direction=vertical
|width=200
|footer=The locations for the first and second Bonus Barrels each.
|image1=Windy Well Bonus Barrel 1.png
|image2=Windy Well Bonus Barrel 2.png
}}
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Windy Well GBA Bonus Area 1.png]]
|'''Destroy them All!'''<br>A little while before the Star Barrel, the group will pass a Krook and land on a platform with a [[DK Barrel]] above it. They monkeys should head left from there and end up on a platform with a Kruncha and a [[Banana Coin]]. If they cartwheel under the platform with the Kruncha on it, they will go around a Zinger and onto a lower platform with the [[Bonus Barrel]] on it. The monkeys will have to enter the barrel to get in the [[Bonus Level]]. Here, they must jump up to the banana trail above and by blown upwards to a hook. From there, they must bounce off a several Flitters to land on a platform with the [[Kremkoin]] on it.
|-
|[[File:Windy Well Bonus Area 2.png]]
|'''Collect the Stars!'''<br>At the very end of the level, they Kongs will notice a Kutlass and a Klobber on a platform under the End of Level Target. They should go around the platform they are on to reach the foes, and beat the Klobber. With the barrel this enemy was in, the monkeys must defeat the Kutlass nearby, and enter the [[Bonus Barrel]] behind him. It will take them to the Bonus Level, where they must grab onto [[Squawks the Parrot]] and ride through the [[bramble]] area. There are stars placed in the center of the bonus that must be collected. When all is obtained, the heroes must grab the Kremkoin.
|}


====DK Coin====
===Collectibles===
After the Kongs pass a few Krooks in mid-air, they will be a on long platform with three bananas above them. Normally, they would jump up to grab the bananas and be pulled upwards by the wind, but this time, they should jump off the platform to the right. Then, they must slowly be pulled by upwards by the wind, while will lead them up to a few Zingers. The monkeys must head east in the air avoid touching one of the foes. If they go far enough east, they will come up to the [[DK Coin]], and then be able to get back up on the platform above.
[[File:Windy Well DK Coin location.png|thumb|The Kongs float up to the DK Coin]]
{|class="dktable-brown" width=70%
|-
!Item
!Location
|-
| align="center" | [[File:DK Coin sprite.png]]<br>[[DK Coin]]
|After the Kongs pass a few Krooks in mid-air, they will be a on long platform with three bananas above them. Normally, they would jump up to grab the bananas and be pulled upwards by the wind, but this time, they should jump off the platform to the right. Then, they must slowly be pulled by upwards by the wind, while will lead them up to a few Zingers. The monkeys must head east in the air avoid touching one of the foes. If they go far enough east, they will come up to the [[DK Coin]], and then be able to get back up on the platform above.
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
|At the start of the level, the heroes must get to the platform with the first DK Barrel above it. They should not jump up to hit the barrel, but instead cartwheel under it. They will grab the [[Golden Feather]] when they do this, and then be shot back to the platform by a [[Blast Barrel]].
|}


====Golden Feather (Game Boy Advance version only)====
==Gallery==
At the start of the level, the heroes must get to the platform with the first DK Barrel above it. They should not jump up to hit the barrel, but instead cartwheel under it. They will grab the [[Golden Feather]] when they do this, and then be shot back to the platform by a [[Blast Barrel]].
===Super Nintendo Entertainment System===
<gallery>
Windy Well Click-Clack.png|Diddy jumps above a Click-Clack at the start
Windy Well Letter N.png|Location of the letter N and an Extra Life Balloon
</gallery>
 
===Game Boy Advance===
<gallery>
Windy Well GBA Golden Feather.png|The location of the Golden Feather
Windy Well GBA Zingers.png|Dixie floating up through numerous Zingers
Windy Well DKC2 GBA.png|Diddy and Dixie floating to the End of Level Target.
</gallery>


==Names in other languages==
==Names in other languages==
Line 54: Line 150:
|Ger=Windhöhle
|Ger=Windhöhle
|GerM=Wind Cave}}
|GerM=Wind Cave}}
==Gallery==
<gallery>
Windy Well.png|The Kongs float up to another floor in the original version of the game.
Windy Well DKC2 GBA.png|Diddy and Dixie near the End of Level Target in the Game Boy Advance version of the game.
</gallery>


{{DKC2}}
{{DKC2}}

Revision as of 21:02, April 9, 2019

Template:DKClevelbox Windy Well is the 29th level of Donkey Kong Country 2: Diddy's Kong Quest (or the 31st in the Game Boy Advance port). It is also the second level of K. Rool's Keep, or the fourth in the Game Boy Advance port where it switched positions with Castle Crush.

Summary

Windy Well takes place in the final mine shaft level. The main feature is the strong gusts of wind, which pull Diddy and Dixie Kong farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow Zingers, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Sometimes they need to horizontally navigate themselves through Zingers as the wind blows them up. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or Bonus Barrels that they may have missed.

The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as K-O-N-G Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook.

Some brief walking portions occur on the wooden platforms, which Kutlasses and Krooks most often appear on.

Layout

Diddy Kong and Dixie Kong floating up through Windy Well, approaching two Zingers in Donkey Kong Country 2: Diddy's Kong Quest
Diddy and Dixie floating through the level, below two Zingers.

When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.

The Kongs must travel around many Zingers as they come up to the next platform, where they must then jump between several Zingers without being pulled into them by the winds. The group must make their way east, and jump off of a hook to journey even higher. When they avoid all the Zingers and get to the next platform, they will need to jump up again and travel higher. This time, they will meet only a few Zingers, although they will encounter a Krook, too, and he can be a big hazard if they aren't careful.

Diddy Kong floating up toward some Zingers, shortly before the Star Barrel, in Windy Well of Donkey Kong Country 2: Diddy's Kong Quest
Diddy floating up to three Zingers shortly before the Star Barrel.

At the platform above this foe, the Kongs must ascend to a barrel and shoot up to a few more platforms. The monkeys' time on solid ground won't last long through, because they will have to jump yet again and wind travel to another platform. They will have to go west from here, however, there is a large wall of three Zingers blocking their path. So, they should carefully float under these foes with the wind, and get to the next platform. Jumping here will cause the wind to pick them up again, and drag them to an area cluttered with all kinds of Zingers. Once these foes are all passed, the monkeys will land on a platform with the Star Barrel on it.

Halfway through the level, the Kongs must climb up a few more platforms and watch out for a couple of Krooks. Soon, they will have to journey east, although there are several Zingers in the way. They must jump between the foes as they move back and fourth. This would normally be easily, however, the wind will pull the heroes up to the top Zinger, so it can be tricky. Once passed this area, the heroes must jump up again to get to glide up to another platform. Several prizes float above them at this point, but they shouldn't get them, and instead travel west, where they will have to cling onto some hooks, then jump off. The wind will pick them up and take them to a higher floor. When they travel upwards, though, they must be careful, as there are Krooks hanging around on the sides. The heroes must try to avoid the hooks thrown at them, and shortly after get to the platform above. Here, they should follow the banana trail to another platform, and then jump at this point to be lifted up by the wind again.

As the Kongs ascend, they will encounter many Zingers flying all around. They need to use their skills to get away from the wasps, and then land on a small platform. Right after landing on it, though, they should hop again and by pulled higher. They will have to make their way to the platform in the far corner of the area then, and hop west. The wind will pick them up, by not pull them too high. Instead, it will keep them at a certain level, as the heroes slide under the nearby group of Zingers. After passing these foes, they must make a turn in direction, and ascend north. As they go, they will need to watch out for several Zingers and finally make it back up to land. But, they have to jump again here, and travel higher into the mine shaft. Four Krooks will be throwing their weapons at the Kongs as they float upwards, followed by a swarm of Zingers that must be avoided at all cost. Finally, though, Diddy Kong and Dixie Kong will make it to the highest platform, where they must walk east and cross a small gap. The End of Level Target is nearby, and they should hit it to exit the level.

Enemies

Name Count
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest.
Click-Clack
3
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest.
Flitter
9
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest.
Kannon
1
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Klampon
1
Klobber DKC2 yellow.png
Klobber (yellow)
1
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest.
Krook
9 (Bonus Area)
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest.
Kruncha (blue)
1
Kutlass DKC2 green.png
Kutlass (green)
4
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest.
Spiny
2
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
57

Items and objects

Name Count
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy
Banana Bunch
3
Banana Coin
Banana Bunch Coin
4
DK Barrel
DK Barrel
4
Red Balloon
Extra Life Balloon (red)
1

Secrets

Bonus Areas

The locations for the first and second Bonus Barrels each.
The locations for the first and second Bonus Barrels each.
The locations for the first and second Bonus Barrels each.
Image Type and description
The first Bonus Area of Windy Well in Donkey Kong Country 2 for Game Boy Advance Destroy them All!
A little while before the Star Barrel, the group will pass a Krook and land on a platform with a DK Barrel above it. They monkeys should head left from there and end up on a platform with a Kruncha and a Banana Coin. If they cartwheel under the platform with the Kruncha on it, they will go around a Zinger and onto a lower platform with the Bonus Barrel on it. The monkeys will have to enter the barrel to get in the Bonus Level. Here, they must jump up to the banana trail above and by blown upwards to a hook. From there, they must bounce off a several Flitters to land on a platform with the Kremkoin on it.
Squawks and Diddy Kong in the second Bonus Area of Windy Well in Donkey Kong Country 2: Diddy's Kong Quest Collect the Stars!
At the very end of the level, they Kongs will notice a Kutlass and a Klobber on a platform under the End of Level Target. They should go around the platform they are on to reach the foes, and beat the Klobber. With the barrel this enemy was in, the monkeys must defeat the Kutlass nearby, and enter the Bonus Barrel behind him. It will take them to the Bonus Level, where they must grab onto Squawks the Parrot and ride through the bramble area. There are stars placed in the center of the bonus that must be collected. When all is obtained, the heroes must grab the Kremkoin.

Collectibles

The DK Coin of Windy Well in Donkey Kong Country 2: Diddy's Kong Quest
The Kongs float up to the DK Coin
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
After the Kongs pass a few Krooks in mid-air, they will be a on long platform with three bananas above them. Normally, they would jump up to grab the bananas and be pulled upwards by the wind, but this time, they should jump off the platform to the right. Then, they must slowly be pulled by upwards by the wind, while will lead them up to a few Zingers. The monkeys must head east in the air avoid touching one of the foes. If they go far enough east, they will come up to the DK Coin, and then be able to get back up on the platform above.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
At the start of the level, the heroes must get to the platform with the first DK Barrel above it. They should not jump up to hit the barrel, but instead cartwheel under it. They will grab the Golden Feather when they do this, and then be shot back to the platform by a Blast Barrel.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese かぜのこうざん
Kaze no kōzan
Windy Mine

German Windhöhle
Wind Cave
Spanish Pozo Ventoso
Windy Well