Trick Track Trek: Difference between revisions

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'''Trick Track Trek''' is the twenty-fourth level of the popular ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country]]''. It is also the second level of the area, [[Kremkroc Industries, Inc.]]
'''Trick Track Trek''' is the twenty-fourth level of the popular ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country]]''. It is also the second level of the area, [[Kremkroc Industries, Inc.]]


In this dark walkway level, the heroes will find a new obstacle. They will have to navigate over a giant abyss with the use of a few moving, metallic platforms. Although the rail track holding the platforms looks rather rickety and unsafe, the [[Kong]]s must instead focus on avoiding [[Neckys]] and [[Zingers]]. These foes will try to block their way and knock the monkeys off of the track. In the second half of the level, [[Donkey Kong|Donkey]] and [[Diddy]] will be ambushed by [[Gnawtys]], [[Kritters]], [[Klaptraps]], [[Klumps]], a [[Krusha]] and [[Manky Kongs]] along the way. The two heroes will have to look out as the enemies walk off of the above platforms and fall in them. A red Klaptrap is also introduced in this level, though only in a [[Bonus Level]]. Strangely, the platforms in Trick Track Trek do not use any fuel, unlike those in [[Tanked Up Trouble]], which must be refilled very often.
In this dark walkway level, the heroes will find a new obstacle. They will have to navigate over a giant abyss with the use of a few moving, metallic platforms. Although the rail track holding the platforms looks rather rickety and unsafe, the [[Kong]]s must instead focus on avoiding [[Neckys]] and [[Zinger]]s. These foes will try to block their way and knock the monkeys off of the track. In the second half of the level, [[Donkey Kong|Donkey]] and [[Diddy]] will be ambushed by [[Gnawtys]], [[Kritters]], [[Klaptraps]], [[Klumps]], a [[Krusha]] and [[Manky Kongs]] along the way. The two heroes will have to look out as the enemies walk off of the above platforms and fall in them. A red Klaptrap is also introduced in this level, though only in a [[Bonus Level]]. Strangely, the platforms in Trick Track Trek do not use any fuel, unlike those in [[Tanked Up Trouble]], which must be refilled very often.


==Level Layout==
==Level Layout==

Revision as of 15:03, February 27, 2011

Template:DKClevelbox Trick Track Trek is the twenty-fourth level of the popular Donkey Kong game, Donkey Kong Country. It is also the second level of the area, Kremkroc Industries, Inc.

In this dark walkway level, the heroes will find a new obstacle. They will have to navigate over a giant abyss with the use of a few moving, metallic platforms. Although the rail track holding the platforms looks rather rickety and unsafe, the Kongs must instead focus on avoiding Neckys and Zingers. These foes will try to block their way and knock the monkeys off of the track. In the second half of the level, Donkey and Diddy will be ambushed by Gnawtys, Kritters, Klaptraps, Klumps, a Krusha and Manky Kongs along the way. The two heroes will have to look out as the enemies walk off of the above platforms and fall in them. A red Klaptrap is also introduced in this level, though only in a Bonus Level. Strangely, the platforms in Trick Track Trek do not use any fuel, unlike those in Tanked Up Trouble, which must be refilled very often.

Level Layout

File:DKCI6165.jpg
The first moving platform in view.

When they begin the level, the Kongs must travel up a slanted walkway and jump down onto a small platform. It will begin to move upon being touched. The platform will lead the heroes over a lone distance over a giant abyss. As they ride, they will have to avoid a few Neckies while they turn in 90 degree angles all over the track. Eventually, the monkeys will be able to grab the letter K, located under a dangerous, nut-throwing Necky. After this point, the heroes will ride a longer distance and move along the twists and turns of the track in many directions. After passing a lone Mini Necky, the group will see a few Neckies flying towards them. They should bounce on them to grab the letter O, and then ride around more twisting railways. They will soon come up to a stationery platform to walk up. After hitting the Star Barrel, the monkeys will land on another moving platform.

File:DKCI6265.jpg
Near the Star Barrel.

Halfway through the level, the Kongs will be lead through the dark area, still making many sharp turns. They will have to ride the slow platform over a few Zingers while they are bombarded by several different enemies, falling from the above platforms. As they travel farther through the level, these foe will become even stronger, going from a few Gnawties, to the powerful Krusha. Soon, the heroes will find the letter N under a Necky. They must continue to ride the platform after that and also watch out for the Klaptraps shooting from above them. Shortly after, the group will find the letter G being circles by a Zinger. From there, they will need to dodge more falling enemies and soon stop at a nearby set of scaffolds. They must walk across the thin platforms and watch out for barrels, throw by a fast Manky Kong. Farther on is the exit from Trick Track Trek.

Bonus Level(s)

  • Once the first moving platform reaches the end of the track, one of the monkeys should super-jump under the slanted pathway ahead to land in a barrel. It will blast them to a Bonus Level, where they will have to jump on a platform and ride around the area, collecting many bananas. As the platform moves in a large circle, they should jump to grab high-up bananas. Once done, the heroes can exit through a nearby path.
  • After passing the second Zinger while on the second moving platform, the Kongs will turn to a 90 degree angle and begin to ride downwards. Before the platform gets to low, the monkeys will need to jump to the right to land on a small area with two Gnawties.
    File:DKCI6365.jpg
    The monkeys near the last Bonus Level.
    Farther on is a barrel that will take them to a Bonus Level. There, the group must jump on a new red Klaptrap to gain Banana Bunches. The foe will hop with them, so they must be careful. Once the foe is beat, the monkeys will be awarded and be able to exit the area.
  • At the very end of the level, the heroes will notice a Manky Kong near the exit. They should cartwheel or roll into it and fall of a ledge to land on a hidden scaffold. There, they should head left to find a barrel that will blast them to the third Bonus Level. There, they will have to hit three balloons so that the images on them all match. Once they are matched, the monkeys will be given a red (brown in the GBA version), green, or blue Extra Life Balloon, then exit the area.

Gallery

Names in Other Languages

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