Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the fourth area of [[K. Rool's Keep]]. It was moved to the third area in the [[Game Boy Advance]] remake of ''Diddy's Kong Quest'', making it the thirtieth level in that game.
'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the fourth level of [[K. Rool's Keep]]. It was moved to the third area in the [[Game Boy Advance]] remake of ''Diddy's Kong Quest'', making it the thirtieth level in that game.


This icy level shares some similarities with [[Slime Climb]], as the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is after [[Diddy Kong]] and [[Dixie Kong]]. Since they cannot safely enter the water, [[Clapper the Seal|Clapper]] returns from [[Lava Lagoon]] to freeze it, trapping the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] under a layer of ice, allowing the Kongs to walk over it. However, if they're not fast enough, the ice will melt, and the Kongs will fall into the water with the hungry foe. [[Enguarde]] also appears in a short area without the Snapjaw. Enemies here include [[Klampon]]s, [[Kruncha]]s, [[Neek]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Shuri]]es, [[Flotsam]]s and [[Puftup]]s, including the Snapjaw.
== Summary ==
Clapper's Cavern takes place in an icy cavern. It shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]]. Because the [[Kong]]s cannot safely enter the level, they must rely on [[Clapper the Seal]]'s assistance. Unlike Clapper's first appearance in [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]], the Kongs can jump on it to freeze the water and safely go across. Diddy and Dixie must quickly cross the ice as it melts quickly, leaving them vulnerable to the Snapjaw again.


In the [[Game Boy Advance]] version of the level, the background is pink.
Krunchas and Zingers are the most common enemies in this level. Krunchas can be difficult to pass safely unless the Kongs use a Team-up attack. In various parts of the level, the Kongs need to gain momentum on the ice and then duck to slide beneath the Zingers, whether it is for collecting items or to progress through the level.  


==Level layout==
Midway through the level, the Kongs can swim through a section without being followed by Snapjaw. At the start of this section, they can open an [[Animal Crate]] containing [[Enguarde the Swordfish]].
At the start of the level, the Kongs must travel east where they meet Clapper the Seal. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over [[Zinger]]s, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few [[Neek]]s and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.
 
In the Game Boy Advance port, the level background was changed from purple to bright pink.
 
==Layout==
[[File:ClappersCavernSNES2.png|thumb|left|Diddy sliding beneath a group of three Zingers]]
At the start of the level, the Kongs must continue right, and can find Clapper along the way. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over [[Zinger]]s, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few [[Neek]]s and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.


At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on [[Enguarde]], the [[Animal Friend]]. With the swordfish, they should ride north through a wide crevice  and shortly after, pass a [[No Animal Sign]] sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the [[Star Barrel]].
At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on [[Enguarde]], the [[Animal Friend]]. With the swordfish, they should ride north through a wide crevice  and shortly after, pass a [[No Animal Sign]] sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the [[Star Barrel]].


Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they come to the end of the level.
Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they reach the [[End of Level Target]], whose prizes include a Banana, a Banana Bunch, or a Banana Coin.


==Enemies==
==Enemies==
*[[Click-Clack]]: 1
There is a large variety of enemies in Clapper's Cavern, most of them being Zingers.
*[[Flotsam]]: 3 (all blue)
 
*[[Klampon]]: 1
{|class="dktable-brown" width=15%
*[[Kruncha]]: 9 (6 pink, 3 blue)
|-
*[[Neek]]: 2
!Name
*[[Puftup]]: 3 (2 blue-tipped, 1 red-tipped)  
!Count
*[[Shuri]]: 3 (all pink)
|-
*[[Snapjaw]]: 1
|align="center"|[[File:Click Clack DKC2.png]]<br>[[Click-Clack]]
*[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]: 9
|1
*[[Zinger]]: 25 (all yellow)
|-
|align="center"|[[File:Flotsam DKC2 blue.png]]<br>[[Flotsam]] (blue)
|3
|-
|align="center"|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|1
|-
|align="center"|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 pink.png]]<br>[[Kruncha]]
|6 (pink)<br>3 (blue)<br>'''Total:''' 9
|-
|align="center"|[[File:Neek DKC2.png]]<br>[[Neek]]
|2
|-
|align="center"|[[File:Puftup DKC2.png]]<br>[[Puftup]]
|2 (blue-tipped)<br>1 (red-tipped)<br>'''Total:''' 3
|-
|align="center"|[[File:Shuri DKC2.png]]<br>[[Shuri]] (pink)
|3
|-
|align="center"|[[File:Snapjaw DKC2 sprite.png]]<br>[[Snapjaw]]
|1
|-
|align="center"|[[File:Spiny DKC2.png]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|9
|-
|align="center"|[[File:Zinger DKC2 yellow.png]]<br>[[Zinger]] (yellow)
|25
|}
 
==Items and objects==
{|class="dktable-brown" width=15%
|-
!Name
!Count
|-
|align="center"|[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
|5
|-
|align="center"|[[File:DKC2 Barrel.png]]<br>[[Barrel]]
|1
|-
|align="center"|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|2
|}


==Secrets==
==Secrets==
===Bonus Levels===
===Bonus Areas===
*From the very start, Diddy and Dixie must use their [[Team-up]] move to throw a monkey in the air. A hidden chain will appear to climb up on, and the Kongs will have to go up slightly higher until they reach the top. There, they must avoid a few enemies and enter a small door, leading to the first bonus level. Here, the monkeys will simply have to climb to slippery platforms until they get to the [[Kremkoin]], completing the first Bonus Level.
[[File:Clapper's Cavern Bonus Area 2 location.png|thumb|The second Bonus Area's location is alluded by a lone Banana]]
*The second Bonus Level is underwater in a hidden cave. To get there, the two Kongs must get on Enguarde and travel around in the cold water until they see a wall with a banana next to it. Using Enguarde's special move, they can break the wall open and enter the next Bonus Level. In the level, the monkeys will still be on Enguarde and have to reach the coin before time runs out. The water level will decrease, so the swordfish and the two monkeys must quickly move forward. If the water drains before the Kongs reach the coin, Enguarde will not be able to move fast, as he can only move in water, thus running the clock and running out of time. If the Kongs make the fish use his special move, he can move much faster, and make it to the [[Kremkoin]] before time runs out. There is a much easier way, though. If the Kongs were not to finish the bonus level, where they are dropped off, they can swim forward with Enguarde past the "no swordfish" sign. Then the Kongs can go back to the bonus level and play it without Enguarde. This way, all the Kongs have to do is walk on the ice and swim through the draining water.
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|
|'''Find the Token!'''<br>At the very start of the level, Diddy and Dixie must use [[Team-up]] to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to hop from six icy platforms (each having a single Banana on them) until reaching the end platform with three Bananas and the Kremkoin.
|-
|
|'''Find the Token!'''<br>When the Kongs open the Enguarde Crate, they must ride on him and pass three [[Flotsam]]s and then three [[Shuri]]s. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the [[Kremkoin]]. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out. (Enguarde cannot move fast when not underwater.)
|}
 
===Collectibles===
[[File:Clapper's Cavern DKC2 GBA collectibles.png|thumb|The nearby location of both the DK Coin and the Golden Feather.]]
{|class="dktable-brown" width=70%
|-
!Item
!Location
|-
| align="center" | [[File:DK Coin sprite.png]]<br>[[DK Coin]]
|After passing the letter K floating above a Zinger, the Kongs must stand on the following platform with a Kruncha and use Team-up at an opening above them. From there a hidden hook appears, and the Kongs must jump onto the icy ground and continue left. At the dead-end is a visible hook, also only reachable via Team-up. The Kongs can jump from the hook to obtain the DK Coin. Alternatively, the Kongs can also spawn at the dead-end from completing the first Bonus Area.
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
| The Golden Feather is very close to the DK Coin. From the DK Coin, the Kongs must go slightly right and use Team-up into an opening. The thrown monkey can collect the Golden Feather this way.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|There are two photographs in this level.
*Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a [[photograph]] over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the [[Scrapbook]].
*Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the Banana, revealing an [[Invincibility Barrel]]. With their invincibility, the Kongs must swim down a corridor to the left to obtain the [[photograph]] along with three Banana Coins and some Bananas. The photograph is of [[Clapper the Seal]], on page 15 of the [[Scrapbook]]. It is the last photograph that appears in the Scrapbook.
|}


===K-O-N-G Letters===
===K-O-N-G Letters===
*K: There are two ways to get the "K" Letter in this level: One is found above a Zinger, and another is found by finishing the first bonus level.  
{|class="dktable-brown" width=70%
*O: Left of two Zingers.
|-
*N: Below a Zinger, obtainable by running and ducking to slide beneath it.
!Letter
*G: In the top left corner of the level proceeding four hooks.
!Location
|-
| align="center" |[[File:Letter K.png]]
|There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the DK Coin, appearing directly above the Kongs after they exit from the first Bonus Area.
|-
| align="center" |[[File:Letter O.png]]
|Located to the left of two vertically-sorted Zingers.
|-
| align="center" |[[File:Letter N.png]]
|After the Star Barrel, the Kongs must jump onto Clapper and then run across the large sheet of ice. As they continue across the ice, they notice the letter N beneath a Zinger, only obtainable by ducking and sliding beneath it.
|-
| align="center" |[[File:Letter G.png]]
|Shortly after obtaining the letter N, the Kongs must continue upward by jumping from four hooks. The letter G is floating high above these hooks.
|}
 
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
ClappersCavern-SNES-O.png|The letter O
Clapper's Cavern DK Coin location.png|The DK Coin's location
ClappersCavern-SNES-N.png|The letter N
ClappersCavernSNES3.png|Clapper freezing the water
ClappersCavern-GBA-G.png|The letter G
ClappersCavern-SNES-O.png|Location of the letter O
Clapper's Cavern DKC2 Shuri.png|Enguarde defeats a Shuri by stabbing it
ClappersCavern-SNES-N.png|Location of the letter N
</gallery>
</gallery>


===DK Coin===
===Game Boy Advance===
To get the DK Coin, the Kongs must go where the exit of the first Bonus Level is. From there, they need to use their Team-up move. A hidden chain should appear, and the DK Coin is right above it. The Kongs must simply jump up and grab the coin. 
 
===Golden Feather (Game Boy Advance version only)===
The [[Golden Feather]] is not far from the location of the DK Coin. From where that coin is, the monkeys should move slightly east and do the Team-up move. If they are standing in the right spot, the one monkey will be thrown right into the feather and grab it.
 
===Photograph (Game Boy Advance version only)===
*To the right of the second Bonus Level, the Kongs will find a group of three Puftups. The fish in the middle will have a [[photograph]] over its head. They should defeat the foe with Enguarde to get the picture. Once this is done, another picture will be added to the heroes' scrapbook.
*Right after the letter N, the heroes will find a lone banana floating in the air. They should use their [[Team-up]] move and throw a monkey up to the banana. They will suddenly hit into an invisible [[Invincibility Barrel]], making them temporarily invincible. Before their new ability wears off, the group will have to swim through the small corridor to the left to find the next [[photograph]], as well as three [[Banana Coin]]s. The photograph will help fill up the Kongs' scrapbook.
 
==Gallery==
<gallery>
<gallery>
ClappersCavernSNES1.png|Standing near Clapper
Clapper's Cavern DKC2 GBA.png|The Kongs walk across a frozen sheet of ice
ClappersCavernSNES2.png|Diddy Kong slides under three [[Zinger]]s
ClappersCavern-GBA-G.png|The letter G
ClappersCavernSNES3.png|Diddy Kong and Dixie Kong jump on a Clapper
Clapper's Cavern DKC2 GBA.png|GBA version of the level
</gallery>
</gallery>



Revision as of 22:54, March 27, 2019

Template:DKClevelbox Clapper's Cavern is the thirty-first level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the fourth level of K. Rool's Keep. It was moved to the third area in the Game Boy Advance remake of Diddy's Kong Quest, making it the thirtieth level in that game.

Summary

Clapper's Cavern takes place in an icy cavern. It shares some similarities with Slime Climb in that the water rises, and a Snapjaw is chasing after Diddy and Dixie Kong. Because the Kongs cannot safely enter the level, they must rely on Clapper the Seal's assistance. Unlike Clapper's first appearance in Lava Lagoon, the Kongs can jump on it to freeze the water and safely go across. Diddy and Dixie must quickly cross the ice as it melts quickly, leaving them vulnerable to the Snapjaw again.

Krunchas and Zingers are the most common enemies in this level. Krunchas can be difficult to pass safely unless the Kongs use a Team-up attack. In various parts of the level, the Kongs need to gain momentum on the ice and then duck to slide beneath the Zingers, whether it is for collecting items or to progress through the level.

Midway through the level, the Kongs can swim through a section without being followed by Snapjaw. At the start of this section, they can open an Animal Crate containing Enguarde the Swordfish.

In the Game Boy Advance port, the level background was changed from purple to bright pink.

Layout

Clapper's Cavern
Diddy sliding beneath a group of three Zingers

At the start of the level, the Kongs must continue right, and can find Clapper along the way. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over Zingers, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few Neeks and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.

At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on Enguarde, the Animal Friend. With the swordfish, they should ride north through a wide crevice and shortly after, pass a No Animal Sign sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the Star Barrel.

Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they reach the End of Level Target, whose prizes include a Banana, a Banana Bunch, or a Banana Coin.

Enemies

There is a large variety of enemies in Clapper's Cavern, most of them being Zingers.

Name Count
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest.
Click-Clack
1
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest.
Flotsam (blue)
3
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Klampon
1
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Pink variant of Kruncha in Donkey Kong Country 2.
Kruncha
6 (pink)
3 (blue)
Total: 9
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest.
Neek
2
Sprite of a Puftup in Donkey Kong Country 2: Diddy's Kong Quest.
Puftup
2 (blue-tipped)
1 (red-tipped)
Total: 3
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest.
Shuri (pink)
3
Snapjaw
Snapjaw
1
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest.
Spiny
9
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
25

Items and objects

Name Count
Banana Coin
Banana Bunch Coin
5
Barrel
Barrel
1
DK Barrel
DK Barrel
2

Secrets

Bonus Areas

The location of the second Bonus Area of Clapper's Cavern in Donkey Kong Country 2: Diddy's Kong Quest
The second Bonus Area's location is alluded by a lone Banana
Image Type and description
Find the Token!
At the very start of the level, Diddy and Dixie must use Team-up to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to hop from six icy platforms (each having a single Banana on them) until reaching the end platform with three Bananas and the Kremkoin.
Find the Token!
When the Kongs open the Enguarde Crate, they must ride on him and pass three Flotsams and then three Shuris. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the Kremkoin. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out. (Enguarde cannot move fast when not underwater.)

Collectibles

The nearby locations of the Video Game Hero Coin and golden feather of Clapper's Cavern in Donkey Kong Country 2: Diddy's Kong Quest
The nearby location of both the DK Coin and the Golden Feather.
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
After passing the letter K floating above a Zinger, the Kongs must stand on the following platform with a Kruncha and use Team-up at an opening above them. From there a hidden hook appears, and the Kongs must jump onto the icy ground and continue left. At the dead-end is a visible hook, also only reachable via Team-up. The Kongs can jump from the hook to obtain the DK Coin. Alternatively, the Kongs can also spawn at the dead-end from completing the first Bonus Area.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
The Golden Feather is very close to the DK Coin. From the DK Coin, the Kongs must go slightly right and use Team-up into an opening. The thrown monkey can collect the Golden Feather this way.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
There are two photographs in this level.
  • Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a photograph over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the Scrapbook.
  • Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the Banana, revealing an Invincibility Barrel. With their invincibility, the Kongs must swim down a corridor to the left to obtain the photograph along with three Banana Coins and some Bananas. The photograph is of Clapper the Seal, on page 15 of the Scrapbook. It is the last photograph that appears in the Scrapbook.

K-O-N-G Letters

Letter Location
K There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the DK Coin, appearing directly above the Kongs after they exit from the first Bonus Area.
O Located to the left of two vertically-sorted Zingers.
N After the Star Barrel, the Kongs must jump onto Clapper and then run across the large sheet of ice. As they continue across the ice, they notice the letter N beneath a Zinger, only obtainable by ducking and sliding beneath it.
G Shortly after obtaining the letter N, the Kongs must continue upward by jumping from four hooks. The letter G is floating high above these hooks.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese こおりのみずうみ
Kōri no mizuumi
Iced Lake

German Clappers Höhle
Clapper's Cave
Spanish Caverna Clapper
Clapper Cavern