K. Lumsy: Difference between revisions

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|affiliation=[[Kremling Krew]] (formerly), [[Kong Family]]
|affiliation=[[Kremling Krew]] (formerly), [[Kong Family]]
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'''K. Lumsy''' is a gigantic [[Kremling]] that proves to be an unlikely [[Allies|ally]] to the [[Kong]]s during the events of ''[[Donkey Kong 64]]''.  K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref>. K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool’s attempted escape.
'''K. Lumsy''' is a gigantic [[Kremling]] that proves to be an unlikely [[Allies|ally]] to the [[Kong]]s during the events of ''[[Donkey Kong 64]]''.  K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool’s attempted escape.


==History==
==History==
When K. Lumsy was ordered by King K. Rool to smash [[Donkey Kong Island]] during the Kremling invasion, the giant crocodile refused. This act of disobedience resulted in K. Lumsy being imprisoned in a [[K. Lumsy Island|large cage]] with eight locks. The [[Boss Key|key]]s to these locks were given to various minions of the Kremling king, who were commanded to protect the keys at any cost. The cage itself was tethered to [[K. Rool's Ship]], the moving base of operations of the Kremling Krew. K. Lumsy was to remain in the cage as punishment for his actions. He was to only be released when he learned to be a vicious destroyer who has no sympathies towards the [[Kong Family]].
When K. Lumsy is ordered by King K. Rool to smash [[Donkey Kong Island]] during the Kremling invasion, he refuses. This act of disobedience results in K. Lumsy being imprisoned in a [[K. Lumsy Island|large cage]] with eight locks. The [[Boss Key|key]]s to these locks are given to various minions of the Kremling king, who are commanded to protect the keys at any cost. The cage itself is tethered to [[K. Rool's Ship]], the moving base of operations of the Kremling Krew. K. Lumsy is to remain in the cage as punishment for his actions and is only to be released when he learns to be a vicious destroyer who has no sympathies towards the [[Kong Family]].


Fortunately, [[Donkey Kong]] stumbled upon K. Lumsy’s prison and learned of the giant crocodile’s plight. Ever the hero, DK promised to free the innocent Kremling from his cage. This in turn caused K. Lumsy to [[Jump]] and dance for joy. Interestingly, since K. Lumsy was such a massive being, every time the giant crocodile jumped up and down, he would create small tremors across the islands. These earthquakes eventually opened the path to [[Jungle Japes]], the lair of [[Army Dillo]], guardian of the first key needed to unlock K. Lumsy.
Fortunately, [[Donkey Kong]] stumbles upon K. Lumsy’s prison and learns of his plight. Ever the hero, DK promises to free the innocent Kremling from his cage. This in turn causes K. Lumsy to [[jump]] and dance for joy, causing small tremors across the island that open [[Jungle Japes]], the lair of [[Army Dillo]], guardian of the first key needed to unlock the cage.


Of course, Donkey Kong eventually defeated Army Dillo and recovered the first key. After opening another lock on K. Lumsy’s cage, the massive Kremling once again jumped for joy, and once again another area was opened as a result, allowing the Kongs to recover more keys (not to mention rescue other allies and collect the stolen [[Golden Banana]]s).
Donkey Kong eventually defeats Army Dillo and recovers the first key. After opening another lock on K. Lumsy’s cage, the massive Kremling once again jumps for joy, and once again, another area is opened as a result, allowing the Kongs to recover more keys (not to mention rescue other allies and collect the stolen [[Golden Banana]]s).


Eventually, the Kongs managed to recover all eight keys. After the last lock was removed, K. Lumsy finally achieved his long awaited freedom. Immediately after exiting his cell, K. Lumsy noticed an airship flying through the sky. Being the curious type, K. Lumsy chased after the plane as if it were a child’s toy. As it turns out, this airship was the [[King Kruiser II]], K. Rool’s personal transport. The royal Kremling was using the airship to escape the island, as the Kong family had foiled his plan to destroy Donkey Kong Island. As K. Rool attempted to escape the playful K. Lumsy, the giant Kremling tripped on a large rock, causing K. Lumsy to fall and accidentally swat the King Kruiser II out of the sky. The transport crashed into the shore. As a result, Donkey Kong and his Kong allies could enter the airship and challenge K. Rool to a final showdown (which they inevitably won).
Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy finally achieves his long awaited freedom. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky. K. Lumsy chases after the plane as if it were a child’s toy. As it turns out, this airship is the [[King Kruiser II]], K. Rool’s personal means of escape from [[DK Isle]] after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage K. Rool in a final showdown.
 
After King Krusha K. Rool is defeated, he will be sent flying through the air after being blasted by [[Funky Kong]]; crash landing on K. Lumsy's Island, King Krusha K. Rool will be met by an enraged K. Lumsy, who proceeds to beat him before throwing him through the roof of his island.
 
Strangely, the floating prison in which K. Lumsy was trapped appeared (from the outside) to be no taller than the height of three Donkey Kongs stacked on top of each other. However, once inside, the prison was significantly larger in size (and as such could house the massive Kremling). However, this phenomenon was quite common throughout the game.


After K. Rool's, he is sent flying through the air by [[Funky Kong]], crash landing on K. Lumsy's Island before being beaten by the giant crocodile and sent flying through the roof.


==Trivia==
==Trivia==
*K. Lumsy is the only [[Kremling]] that is an ally of the [[Kongs]]. He is also the only Kremling who is not in the [[Kremling Krew]].
*K. Lumsy is the only Kremling that is an ally of the [[Kongs]] and is therefore not a member of the [[Kremling Krew]].


==References==
==References==

Revision as of 02:29, August 1, 2012

Template:Character-infobox K. Lumsy is a gigantic Kremling that proves to be an unlikely ally to the Kongs during the events of Donkey Kong 64. K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of Donkey Kong 64, K. Lumsy is said to be King K. Rool's younger brother.[1] K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool’s attempted escape.

History

When K. Lumsy is ordered by King K. Rool to smash Donkey Kong Island during the Kremling invasion, he refuses. This act of disobedience results in K. Lumsy being imprisoned in a large cage with eight locks. The keys to these locks are given to various minions of the Kremling king, who are commanded to protect the keys at any cost. The cage itself is tethered to K. Rool's Ship, the moving base of operations of the Kremling Krew. K. Lumsy is to remain in the cage as punishment for his actions and is only to be released when he learns to be a vicious destroyer who has no sympathies towards the Kong Family.

Fortunately, Donkey Kong stumbles upon K. Lumsy’s prison and learns of his plight. Ever the hero, DK promises to free the innocent Kremling from his cage. This in turn causes K. Lumsy to jump and dance for joy, causing small tremors across the island that open Jungle Japes, the lair of Army Dillo, guardian of the first key needed to unlock the cage.

Donkey Kong eventually defeats Army Dillo and recovers the first key. After opening another lock on K. Lumsy’s cage, the massive Kremling once again jumps for joy, and once again, another area is opened as a result, allowing the Kongs to recover more keys (not to mention rescue other allies and collect the stolen Golden Bananas).

Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy finally achieves his long awaited freedom. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky. K. Lumsy chases after the plane as if it were a child’s toy. As it turns out, this airship is the King Kruiser II, K. Rool’s personal means of escape from DK Isle after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage K. Rool in a final showdown.

After K. Rool's, he is sent flying through the air by Funky Kong, crash landing on K. Lumsy's Island before being beaten by the giant crocodile and sent flying through the roof.

Trivia

  • K. Lumsy is the only Kremling that is an ally of the Kongs and is therefore not a member of the Kremling Krew.

References

  1. ^ Nintendo.co.jp Character Page (Retrieved April 22, 2012)

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