Donkey Kong 64: Difference between revisions

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! width=1% | Kong !! width=13% |Pad Move !! width=12% | Barrel Move !! width=12% | Special Move  
! width=1% | Kong !! width=13% |Pad Move !! width=12% | Barrel Move !! width=12% | Special Move  
|-
|-
|Donkey Kong || '''Baboon Blast'''<br>A DK pad that will blast him into the sky to account a barrel blast challenge || '''Strong Kong'''<br>Allows DK to be invincible||'''Gorilla Grab'''<br>Allows DK to pull levers
|Donkey Kong || '''''Baboon Blast'''''<br>A DK pad that will blast him into the sky to account a Barrel Blast challenge || '''''Strong Kong'''''<br>Allows DK to be invincible||'''''Gorilla Grab'''''<br>Allows DK to pull levers
|-
|-
|Diddy Kong || '''Simian Spring'''<br>A Diddy pad that allows Diddy to jump great hights off his tail || '''Rocketbarrel Boost'''<br>Allows Diddy to fly||'''Chimpy Charge'''<br>Allows Diddy to charge head first into gongs or certain switches
|Diddy Kong || '''''Simian Spring'''''<br>A Diddy pad that allows Diddy to jump great hights off his tail || '''''Rocketbarrel Boost'''''<br>Allows Diddy to fly||'''''Chimpy Charge'''''<br>Allows Diddy to charge head first into gongs or certain switches
|-
|-
|Lanky Kong || '''Baboon Baloon'''<br>A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places || '''OrangSprint'''<br>Allows Lanky to run on his hands very fast||'''Orangstand'''<br>Allows Lanky to walk up steep hills or platforms on his hands
|Lanky Kong || '''''Baboon Baloon'''''<br>A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places || '''''OrangSprint'''''<br>Allows Lanky to run on his hands very fast||'''''Orangstand'''''<br>Allows Lanky to walk up steep hills or platforms on his hands
|-
|-
|Tiny Kong || '''Monkeyport'''<br>A Tiny pad that allows her to transport to another Tiny pad || '''Mini-Monkey'''<br>Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways||'''Ponytail Twirl'''<br>Allows Tiny to fly through the air with her ponytails
|Tiny Kong || '''''Monkeyport'''''<br>A Tiny pad that allows her to transport to another Tiny pad || '''''Mini-Monkey'''''<br>Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways||'''''Ponytail Twirl'''''<br>Allows Tiny to fly through the air with her ponytails
|-
|-
|Chunky Kong || '''Gorilla Gone'''<br>A Chunky pad that allows Chunky to become invisible || '''Hunky Chunky'''<br>Allows Chunky to increase in size||'''Primate Punch'''<br>Allows Chunky to use a roundhouse puch that would KO most enemies  
|Chunky Kong || '''''Gorilla Gone'''''<br>A Chunky pad that allows Chunky to become invisible || '''''Hunky Chunky'''''<br>Allows Chunky to increase in size||'''''Primate Punch'''''<br>Allows Chunky to use a roundhouse punch that would KO most enemies  
|-
|-
|}
|}

Revision as of 14:44, September 15, 2007

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed at no defined time.

Australian boxart for Donkey Kong 64
Donkey Kong 64 Boxart.

Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on October 31, 1999. It received generally positive reviews with an average score of 88% according to Game Rankings. 1

The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so.

The game features a single player (adventure) mode and a multi-player ("Kong Battle") mode.

Story

The game takes place after the events of the Donkey Kong Land series, King K. Rool is trying to destroy Donkey Kong Island with a large machine called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island.

Playable Characters

Donkey Kong

File:DKScreen.PNG
DK climbing a tree

Main article: Donkey Kong

Donkey Kong is the first character the player will be able to play as. Donkey Kong's Bananas , Banana Balloons and Banana Coins are yellow.

Book's Description

"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."

Diddy Kong

File:Diddy Screen.PNG
Diddy Swimming

Main article: Diddy Kong

Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red.

Book's Description

"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this corageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."

Lanky Kong

File:LankyScreen.PNG
Lanky retreating from an enemy Klump

Main article: Lanky Kong

Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.

Book's Description

"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."


Tiny Kong

File:TinyScreen.PNG
Tiny combating robot Kremlings

Main article: Tiny Kong

Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple.

Book's Description

"Dixie 's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "

Chunky Kong

File:ChunkersScreen.PNG
Chunky picks up a heavy boulder

Main article: Chunky Kong

Chunky can be unlocked by Lanky Kong in Angry Aztec. Chunky 's Bananas, Banana Balloons, and Banana Coins are all purple.

Book's Description

"He's big. he's bad. he plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."

Power-Ups

Cranky's Lab

File:CrankyScreen.PNG
Cranky gives DK a potion

Cranky Kong , Donkey Kong's father, helps his Kong relatives with secret potions concocted by him himself.

Also, After the player earns at least 15 banana metals and visit Cranky they get to play Rocket Man for a Rareware Coin.

Prices

  • Baboon Blast - 3 Coins
  • Chimpy Charge - 3 Coins
  • Orangstand - 3 Coins
  • Mini-Monkey - 3 coins
  • Hunky Chunky - 3 Coins
  • Strong Kong - 5 Coins
  • Rocketbarrel Boost - 5 Coins
  • Baboon Balloon - 5 Coins
  • Ponytail Twirl - 5 Coins
  • Primate Punch - 5 Coins
  • Super Simian Slam - 5 Coins
  • Gorilla Grab - 7 Coins
  • Simian Spring - 7 Coins
  • OrangSprint - 7 Coins
  • Monkeyport - 7 Coins
  • Gorilla Gone - 7 Coins
  • Super Duper Simian Slam - 9 Coins

NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs are taught it also.

Potions
Kong Pad Move Barrel Move Special Move
Donkey Kong Baboon Blast
A DK pad that will blast him into the sky to account a Barrel Blast challenge
Strong Kong
Allows DK to be invincible
Gorilla Grab
Allows DK to pull levers
Diddy Kong Simian Spring
A Diddy pad that allows Diddy to jump great hights off his tail
Rocketbarrel Boost
Allows Diddy to fly
Chimpy Charge
Allows Diddy to charge head first into gongs or certain switches
Lanky Kong Baboon Baloon
A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places
OrangSprint
Allows Lanky to run on his hands very fast
Orangstand
Allows Lanky to walk up steep hills or platforms on his hands
Tiny Kong Monkeyport
A Tiny pad that allows her to transport to another Tiny pad
Mini-Monkey
Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways
Ponytail Twirl
Allows Tiny to fly through the air with her ponytails
Chunky Kong Gorilla Gone
A Chunky pad that allows Chunky to become invisible
Hunky Chunky
Allows Chunky to increase in size
Primate Punch
Allows Chunky to use a roundhouse punch that would KO most enemies


Armory

File:Funkyscreen.PNG
Funky attending to the Kong's' weapon needs

Funky Kong helps his Kong friends with their personalized shooters.

Prices

  • Shooter Installment - 3 coins
  • Ammo Belt Upgrade - 3 Coins
  • Homing Ammo - 5 Coins
  • Ammo Belt - 7 Coins
  • Sniper Scope - 9 Coins


Shooters
Kong Weapon
Donkey Kong Coconut Shooter
Diddy Kong Peanut Popgun
Lanky Kong Grape Shooter
Tiny Kong Feather Bow
Chunky Kong Pineapple Launcher


Instruments

File:DiddyLoaf.PNG
Diddy, rocking out using his "Guitar Gazump" move

Candy Kong, Donkey Kong's girlfriend, owns a Music Store were she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.

Prices

  • Music Installment - 3 Coins
  • More Music Energy - 5 Coins
  • Melon and Music Energy - 7 Coins
  • Music Energy - 9 Coins


Instruments
Kong Weapon
Donkey Kong Bongo Blast
Diddy Kong Guitar Gazump
Lanky Kong Trombone Tremor
Tiny Kong Saxophone Slam
Chunky Kong Triangle Trample

Blueprints

File:Kasplat.PNG
Donkey Kong attacks a Kasplat who is holding Diddy Kong's blueprint

Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. To give the blueprints to Snide, the player must find Snide's HQ in each level.

Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten.

Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.


Troff 'N' Scoff

File:TroffScreen.PNG
Troff 'N' Scoff declaring access to the boss battle as Lanky rejoices

Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy 's cage. By feeding Troff a certain amount of bananas, it allows Troff to reach the key to open the door. The player would need to feed Troff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained.

Amounts

  • Jungle Japes - 60 bananas
  • Angry Aztec - 120 bananas
  • Frantic Factory - 200 bananas
  • Gloomy Galleon - 250 bananas
  • Fungi Forest - 300 bananas
  • Crystal Caves - 350 bananas
  • Creepy Castle - 400 bananas

Golden Crowns

File:ChunkFight.PNG
Chunky in the ring

In each world there is one battle arena platform, and beating it gets the player a crown. It's usefulness is plentiful. first, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multilayer modes. There are ten crowns (two crowns on DK Isle one crown in each of the eight worlds).

Banana Fairy Snap

Once the player receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the player's items. the number of fairs captured on film will reflect what will be open in mystery mode. A total of twenty fairs can be capture (two in each level).

Items

a Golden banana

Golden Bananas

Golden bananas are a pivotal role in the storyline. The player must collect them to earn access to new worlds because B. Locker won't allow the player to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.

Bananas

Bananas come in the five Kong Colors, sometimes showing up singly , bunched in fives , or packed into a balloon of ten. Feed the colored bananas to Troff 'N' Scoff to gain access to bosses.

Banana Coins

Like the banana, coins come in the five Kong colors. The player must obtain them to pay for power-ups.

Banana Medals

After a Kong collects 75 bananas in a world receives the Banana Medal. After collecting 15, Cranky will allow the player to play the classic Rocket Man game.

Boss Keys

Boss keys are needed to unlock K. Lumsy's cage. They are obtained by defeating each world's boss.

5-Banana Coin

Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.

DK Dirt Piles

By holding the B button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.

Watermelons

Watermelons are the Kong's life meters. Each melon they obtain contains four slices. Once a Kong is hit, they will loose one or more slices. Once the Kong looses all slices, game over. Enemies also usually have one or more slices contained in themselves after they are eliminated.

Melon Crates

Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.

Oranges

Oranges act as a Bob-omb would and explode very easily.

Headphones

Headphone replenish the amount of plays a Kong can use their instrument.

Supply Crates

The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.

Crystal Coconuts

The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly , but their are massive supplies of coconuts near the barrel.

Banana Camera Film

The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies.

Barrels

There are many variations of barrels a Kong will encounter during their adventure. There are four main types.

Kong Barrels

Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep it's move alive.

File:Tagbarrel.PNG
Chunky under a Tag Barrel

Tag Barrels

The Tag Barrel allows the player to switch Kongs in the middle of a world. There are quite a few in each world.

Bonus Barrels

The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.

TNT Barrels

TNT Barrels can often be used as a covenant weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.

Switches

File:DKSwitch.PNG
a DK Switch

Kong Switches

Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam , the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches active a host of things including passageways and secret areas.

Target Switches

The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).

Pads

Lanky using Cranky's "Baboon Balloon" move from his Pad

Kong Pads

After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.

Music Pads

Each music pad has the picture of a Kong's instrument on it. If the corrosponding Kong steps on the pad and plays their instrument a verity of things can happen, including entrances to passagways opening to a Golden Banana appearing out of nowhere.

Battle Arena Pads

The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.

Occasional Transformations

Occasionally Donkey Kong will gain the ability to change into Rambi the Rhino while Lanky can change Enguarde the Swordfish. A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as in the mini-game "Beaver Bother".

Levels

Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena. Along with that, each Kong is obligated to five Golden bananas a Level.

Main Areas
DK Isle (Overworld)
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once talking to K. Lumsy, Lumsy will destroy a bolder, revealing the passageway to Jungle Japes and a Golden Banana On DK's way up to the Frantic Factory lobby, DK can swing on the vines to the platform with the encased Golden banana. DK can then shoot the Target Switch with his coconut shooter to retrieve the Banana. Once DK has learned the Gorilla grab Move, he can pull the lever in the Frantic Factory lobby. Once pulled, DK's bongo music pad will appear and once he plays his bongos on it Squawk will hand over the Golden banana. After Chunky destroys the ice barrier in the Crystal Caves lobby revealing a lake of lava and a Golden Banana across the lake way, Chunky can use the Tag barrel on DK and DK can become invincible to retrieve the Golden Banana by using his barrel move : "Strong Kong". DK must get his blueprint from a Kasplat in the Hideout Helm lobby. after that he can cash it into snide for a Golden Banana.
Diddy Kong After lanky preforms his trombone tremor and a Diddy barrel appears in front of the Fungi forest lobby, Diddy can get his jetpack and fly to the top of the isle to play a bonus Game for the Golden Banana. The Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the Isle's head to get the Banana trapped inside a cage. he can use his Peanut Popguns on the target switch. While on his way upto Frantic factory, Diddy can swing over to an alcove to Snide's HQ. Outside the HQ is a Diddy pad wich he can use to spring into another bonus Game. Once beat he can receive a Golden Banana. In the Crystal Caves lobby, Diddy can use the Diddy barrel inside to blast to the highest ledge. Once there he can play his guitar and receive a Banana from Squawk after the tune. After DK blasts the Coconut switch, Diddy can go in and attack the Kasplat in the Creepy castle lobby to get his blueprint. He can give it to Snide for a Golden Banana.
Lanky Kong After Chunky rids the Jungle Japes bolder off the Trombone music pad, lanky can play his trombone o nthe pad and receive his Golden Banana from Squawk. Lanky can use his grape shooter to release the Golden Banana from the barred alcove around the entrance of K. Lumsy's catacomb. After Lanky has learned the OrangSprint, he can Simian Slam his switch in K. Lumsy's cell space and race the clock to retrieve the temporarily freed Golden Banana. Once Chunky demolishes another bolder off of a Lanky Pad in the Creepy Castle lobby, Lanky can float to the top of the loby's center prison stacks to play a Bonus Game for a Golden Banana. After Chunky brakes the various ice barriers in the Crystal caves lobby, Lanky can go and take his blueprint piece from Kasplat.
Tiny Kong Behind Fairy Island, Tiny can free a Golden Banana from a barred alcove by shooting the feather switch. In the Angry Aztec lobby, after "Chimpy Charging" Diddy on the two gongs, Tiny can ponytail twirl to her Bonus Game. After Chunky Super Simian Slams his switch in the Gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to a Golden banana. After Tiny has Monkeyport (by using her Kong Pad), she can transport to the tip of King K. Rool's ship and play her sax for a Golden Banana from Squawk After Chunky demolishes the big "?" box in the Frantic Factory lobby, Tiny came come and get her blueprint from Kasplat.
Chunky Kong Chunky can use his Pineapple launcher to blast a switch near the waterfall at DK Isle to retrieve a trapped Golden banana. After lifting a rock off his Triangle pad near the top of DK isle, Chunky can play his triangle to receive a Golden Banana from Squawk. After Tiny does her Sax solo on top of K. Rool's ship, a Chunky barrel will appear near Fairy Island. Chunky can then go and become big to slam on the giant "X" to blast a rock containing a Golden Banana. In the Hideout Helm lobby, Chunky can turn invisible by landing on his Kong pad and swing over to a Bonus Game to receive a Golden Banana. Chunky can eradicate the Kasplat in the entrance of the Gloomy Galleon Lobby to get his blueprint.
Jungle Japes
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong After DK climbs to where Diddy is caged, he will find a Golden Banana for the taking. After shooting the coconut switches on Diddy's cell and freeing him, DK will receive a Golden Banana After DK turns into Rambi the Rhino and recovers the DK switch, he can Simian Slam it to race for his Golden Banana near the entrance to the main jungle area. Towards the entrance to the main jungle area (above the giant bolder), DK can Baboon Blast to a Barrel Blast challenge (Once he's learned the Baboon Blast from Cranky). Once completed successfully, DK will receive a Golden Banana. In the entrance by the large bolder, DK's blueprint can be obtained by demolishing Kasplat.
Diddy Kong After Diddy shoots two peanut switches in the cave leading to the main jungle area, Diddy can go in the alcove and snag the Golden Banana. After DK (as Rambi the Rhino) destroys all the huts near Cranky's Lab, Didy's switch appears under one of the huts. Diddy can Simian Slam it to race towards the temporarily freed Golden Banana by Funky's Armory. After Diddy shoots the peanut switch by the Bananaporter 2, the giant tree by the bananaporter will sprout a temporary Ramp. Diddy can go up and into the open alcove. The alcove reveals a whole mine and after Diddy blasts the peanut switch in the mine, a ramp will appear for 30 seconds to a Diddy Switch. Once he uses the Simian Slam on the switch he can go to the top of the giant tree to get his Golden Banana. Diddy's Mine Cart challenge is inside the giant tree mine. In the mine cart challenge, Diddy needs to collect at least 50 Coins to get the Golden Banana. Diddy's Kasplat is in the Bananaporter 3's cave. Once obtained, Diddy can cash it into Snide to get a Golden Banana.
Lanky Kong After uncovering Lanky's switch using DK as Rambi, Lanky can Simian Slam his switch and race to his Golden banana by the canon across from Funky's Amory. By using his Orangstand, Lanky can go up the steep slant by Cranky's area and play a Bonus Game for a Golden Banana. After Diddy opens the alcove in the cave that leads to Jungle Japes' main area, Lanky can shoot his Grape switch and free a Bonus Barrel and play to get a Golden Banana. After Diddy frees the cave by Diddy's Kasplat with the peanut switch, Lanky can Orangstand up the hill and blast the bees inside to free a Golden Banana. Lanky's Kasplat is by the Bonus barrel near Cranky's Area. Lanky can get the blueprint and Snide will give him a Golden Banana.
Tiny Kong In the alcove Diddy freed in the cave by the main entrance to Jungle Japes, Tiny can shoot the feather switch to free a Bonus game for a Golden Banana. After Rambi the Rhino (DK) frees the Tiny Switch, she can race to her Golden Banana near the alcove by the main water area by using her Simian Slam on the switch. Following the cave out near DK's Kasplat, Tiny can shoot the feather switches and enter another part of Jungle Japes. By jumping into her barrel, she can shrink and hop into a small trunk and collect the Golden Banana. Tiny can shrink once more and go into a tiny beehive near her barrel. She can then go through the many rooms and up a flight a rivited stairs to another Golden Banana. Tiny's Kasplat is right diagonal from DK's Kasplat. She can destroy him for a blueprint which can be traded for a Golden Banana from Snide.
Chunky Kong Chunky can destroy the big bolder in the main Jungle area and it will labor a Golden Banana. Once the bolder's gone, Gone can Simian Slam the giant "X" under it and go down into a catacomb. He can make his way down a narrow path, blast the right pineapple switch (the statue's left eye) and swing to the Golden Banana. Chunky can lift a bolder in the mileway after DK has rammed (as Rambi) into the giant rambi wall blocking his Switch. He can Simian Slam it, then race to his Golden Banana near Snide's HQ. Once Chunky's learned Hunky Chunky, he can use his barrel move and jump to a Barrel bonus Game near the beehive. Chunky's Kasplat's on the left side after you shoot the statue's right eye. Chunky can swing to claim his blueprint.
Angry Aztec
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Deep in the world, DK can go to his pad in front of the Lama temple. Once he has beaten the Barrel Blast Challenge, the Lama towards the beginning of the world will be freed and a Golden banana will surface. DK can go into the lama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. Once Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. In the stacked temple, Dk can blast the door with the cocnut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. Dk's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner.
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Frantic Factory
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Gloomy Galleon
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Fungi Forest
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Crystal Caves
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Creepy Castle
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong
Hideout Helm
Character Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong
Diddy Kong
Lanky Kong
Tiny Kong
Chunky Kong

Trivia

  • This game's box art shows that Chunky Kong has dark brown eyes.
  • This game's pictures suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
  • This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Minecarts in the game.

Official Character Artwork

External Links

GameFAQs.com http://www.gamefaqs.com/191702

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