Candy's Challenge: Difference between revisions

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[[File:Candy's Challenge Donkey Kong Country GBC.png|frame|The outside of Candy's Challenge]]
[[File:Candy's Challenge Donkey Kong Country GBC.png|frame|The outside of Candy's Challenge]]
'''Candy's Challenge''' is a [[minigame]] that appears in the [[Game Boy Color]] remake of ''[[Donkey Kong Country]]''. It replaces [[Candy's Save Point]] from the [[SNES]] version, as the Game Boy Color version automatically saves progress. There is one Challenge in each world, and once a [[Kong]] clears one, he gets a [[Banana Coin]], all of which are necessary for 101% completion.
'''Candy's Challenge''' is a [[minigame]] that appears in the [[Game Boy Color]] remake of ''[[Donkey Kong Country]]''. It replaces [[Candy's Save Point]] from the [[SNES]] version, as the Game Boy Color version automatically saves progress. There is one Challenge in each world, and once a [[Kong]] clears one, he gets a [[Banana Coin]], all of which are necessary for 101% completion.
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{{NIWA|DKWiki=1}}
All six challenges' objective is for [[Donkey Kong]] or [[Diddy Kong]] to collect a Banana Coin; there is a single challenge per world. Once the Banana Coin has been accumulated, the challenge cannot be accessed again.
 
== Challenges ==
{| class="wikitable"
|-
!Stage
!Challenge
|-
|[[File:Candy's_Challenge_--_Kongo_Jungle.png]]<br>[[Kongo Jungle]]
|The Kongs have to bounce off of a [[Tire (object)|tire]] to discover which ground patch conceals the Banana Coin. The first and third patches both hide a [[Banana Bunch]], while the second patch hides the Banana Coin.
|-
|[[File:Candy's_Challenge_--_Monkey_Mines.png]]<br>[[Monkey Mines]]
|The Kongs play a [[Roulette Barrel]] mini-game, and the objective is to jump at a barrel the moment it depicts a Banana Coin, but not a [[Zinger]], four times. The barrel then stops changing between two pictures. If each of the four barrels are individually jumped at while a Banana Coin is depicted, the barrels merge and unveil the second Banana Coin, but if the barrel is jumped at a Zinger is depicted, the Kongs lose the mini-game.
|-
|[[File:Candy's_Challenge_--_Vine_Valley.png]]<br>[[Vine Valley]]
|The Kongs watch a Banana Coin transferring rapidly from four barrels in the style of a roulette machine. Once the Banana Coin disappears, the lead Kong must jump at the barrel consisting of it. If the correct barrel is chosen, the Kongs win the third Banana Coin, but if the wrong barrel is chosen, the Kongs lose the mini-game.
|-
|[[File:Candy's_Challenge_--_Gorilla_Glacier.png]]<br>[[Gorilla Glacier]]
|The Kongs have to jump at the orbiting letters in the correct order; the letter that must be selected flickers and is highlighted red. The controlled Kong first has to spell out "[[Candy Kong|CANDY]]" to acquire an [[Extra Life Balloon]], then the word "[[Funky Kong|FUNKY]]", which revolves slightly quicker, to receive a [[Green Balloon]] (two lives), and finally, the word "[[Cranky Kong|CRANKY]]", which revolves the quickest, to obtain the fourth Banana Coin. If a letter is jumped at in the incorrect sequence during the mini-game, the Kongs lose.
|-
|[[File:Candy's_Challenge_--_Kremkroc_Industries.png]]<br>[[Kremkroc Industries Inc.]]
|The Kongs have to scale blue and white ropes while avoiding revolving Zingers. The fifth Banana Coin is located on the area's centered white rope. If DK or Diddy falls down the abyss or is hit by a Zinger, they lose the mini-game.
|-
|[[File:Candy's_Challenge_--_Chimp_Caverns.png]]<br>[[Chimp Caverns]]
|The Kongs have to blast through a maze of [[Barrel Cannon]]s and [[Auto-Fire Barrel]]s in search of the sixth and final Banana Coin, which is positioned in center of the area. If a barrel launches DK or Diddy into an abyss, the Kongs lose the challenge. An Extra Life Balloon is at the furthest right of the area.
|}
{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC Levels}}
[[Category:Donkey Kong Minigames]]
[[Category:Donkey Kong Minigames]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]

Revision as of 13:22, June 28, 2018

Not to be confused with Candy's Challenges.
Candy's Challenge
The outside of Candy's Challenge

Candy's Challenge is a minigame that appears in the Game Boy Color remake of Donkey Kong Country. It replaces Candy's Save Point from the SNES version, as the Game Boy Color version automatically saves progress. There is one Challenge in each world, and once a Kong clears one, he gets a Banana Coin, all of which are necessary for 101% completion.

All six challenges' objective is for Donkey Kong or Diddy Kong to collect a Banana Coin; there is a single challenge per world. Once the Banana Coin has been accumulated, the challenge cannot be accessed again.

Challenges

Stage Challenge
Candy's Challenge in Kongo Jungle in the Game Boy Color version of Donkey Kong Country
Kongo Jungle
The Kongs have to bounce off of a tire to discover which ground patch conceals the Banana Coin. The first and third patches both hide a Banana Bunch, while the second patch hides the Banana Coin.
Candy's Challenge in Monkey Mines in the Game Boy Color version of Donkey Kong Country
Monkey Mines
The Kongs play a Roulette Barrel mini-game, and the objective is to jump at a barrel the moment it depicts a Banana Coin, but not a Zinger, four times. The barrel then stops changing between two pictures. If each of the four barrels are individually jumped at while a Banana Coin is depicted, the barrels merge and unveil the second Banana Coin, but if the barrel is jumped at a Zinger is depicted, the Kongs lose the mini-game.
Candy's Challenge in Vine Valley in the Game Boy Color version of Donkey Kong Country
Vine Valley
The Kongs watch a Banana Coin transferring rapidly from four barrels in the style of a roulette machine. Once the Banana Coin disappears, the lead Kong must jump at the barrel consisting of it. If the correct barrel is chosen, the Kongs win the third Banana Coin, but if the wrong barrel is chosen, the Kongs lose the mini-game.
Candy's Challenge in Gorilla Glacier in the Game Boy Color version of Donkey Kong Country
Gorilla Glacier
The Kongs have to jump at the orbiting letters in the correct order; the letter that must be selected flickers and is highlighted red. The controlled Kong first has to spell out "CANDY" to acquire an Extra Life Balloon, then the word "FUNKY", which revolves slightly quicker, to receive a Green Balloon (two lives), and finally, the word "CRANKY", which revolves the quickest, to obtain the fourth Banana Coin. If a letter is jumped at in the incorrect sequence during the mini-game, the Kongs lose.
Candy's Challenge in Kremkroc Industries in the Game Boy Color version of Donkey Kong Country
Kremkroc Industries Inc.
The Kongs have to scale blue and white ropes while avoiding revolving Zingers. The fifth Banana Coin is located on the area's centered white rope. If DK or Diddy falls down the abyss or is hit by a Zinger, they lose the mini-game.
Candy's Challenge in Chimp Caverns in the Game Boy Color version of Donkey Kong Country
Chimp Caverns
The Kongs have to blast through a maze of Barrel Cannons and Auto-Fire Barrels in search of the sixth and final Banana Coin, which is positioned in center of the area. If a barrel launches DK or Diddy into an abyss, the Kongs lose the challenge. An Extra Life Balloon is at the furthest right of the area.

Template:DKC Levels