Donkey Kong Circus: Difference between revisions

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{{italic title}}
{{italic title}}
{{infobox
{{game infobox
|title=Donkey Kong Circus
|image=[[File:Dkcircus.jpg|250px]]
|image=[[File:Dkcircus.jpg|150px]]
|developer=[[Nintendo Research & Development 1]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released=September 6, 1984
|release=September 6, 1984
|genre=Platformer  
|genre=Platformer  
|ratings={{ratings|esrb=E}}
|ratings=N/A
|modes=Single player
|modes=Single player
|platforms=[[Game & Watch]]
|platforms=[[Game & Watch]]
Line 13: Line 12:
|input={{input|gaw=1}}
|input={{input|gaw=1}}
}}  
}}  
__NOTOC__
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.


'''''Donkey Kong Circus''''' is a ''[[Game & Watch]]'' title released as part of the Panorama series on September 6, 1984<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>. It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] ''Game & Watch'' game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96".<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' were released in Japan.
[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]]
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
{{br|left}}


==Gameplay==
==Gameplay==
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance.
[[File:DK_Circus.png|thumb|left|250px|Gameplay of ''Donkey Kong Circus'']]
If Donkey Kong loses a pineapple, Mario would laugh at him. If Donkey Kong manages to grasp a fireball, he will flail.
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].
{{br|left}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DKCiMarioSprite.png|[[Mario]]
DonkeyKongCircus.jpg|Box art for ''Donkey Kong Circus''
DKCiDonkeyKongSprite.png|[[Donkey Kong]]
DonkeyKongCircus1.png|[[Donkey Kong]] artwork
Donkey_Kong_Circus_Pineapple.jpg|[[Pineapple]]
DKCiMarioSprite.png|[[Mario]] sprite
DK_Circus.png|Gameplay
DKCiDonkeyKongSprite.png|Donkey Kong sprite
DK_Circus_Reset.png|Display when the game is reset
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
DK Circus Reset.png|Display when the game is reset
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=ドンキーコング サーカス<ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]. ''Nintendo Japan''. Retrieved June 23, 2021.</ref>
|JapR=Donkī Kongu Sākasu
|JapM=Donkey Kong Circus
}}


==Trivia==
==Trivia==
*While this originally had a Disney license that was dropped in favor of Nintendo characters{{ref needed}}, the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
{{multiple image
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters rather than vice versa.
|align=right
|direction=vertical
|footer=
|width=220
|image1=Donkey Kong Circus Jingle.oga
|caption1=The game start jingle
|image2=Pop Goes the Weasel.oga
|caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based
|image3=Jingle+Weasel.oga
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
}}
 
* This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade.
*''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle.
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around.
{{br}}


==References==
==References==
<references/>
<references/>
{{Donkey Kong games}}
{{Game & Watch}}
{{Game & Watch}}
{{DKGames}}
[[Category:1984 games]]
[[Category:1984 games]]
[[Category:Game & Watch Games]]
[[Category:Game & Watch games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong series]]
[[Category:Platforming games]]
[[de:Donkey Kong Circus]]
[[de:Donkey Kong Circus]]
[[it:Donkey Kong Circus]]
[[it:Donkey Kong Circus]]

Revision as of 21:20, March 28, 2024

Donkey Kong Circus
A screenshot of the product Donkey Kong Circus from the Game & Watch series
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch
Release date September 6, 1984
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Media
Game & Watch:
Built-in
Input
Game & Watch:

Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

Donkey Kong Circus's alarm bell
The alarm bell

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

Gallery

Names in other languages

Language Name Meaning
Japanese ドンキーコング サーカス[2]
Donkī Kongu Sākasu
Donkey Kong Circus

Trivia

The game start jingle
The excerpt of "Pop Goes the Weasel" on which the jingle is based
The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
  • This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
  • Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
  • While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.

References

  1. ^ a b Donkey Kong Circus info page on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine). Retrieved 13 November 2010
  2. ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo Japan. Retrieved June 23, 2021.