Loopy Lights: Difference between revisions
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{{DKCGBClevelbox | {{DKCGBClevelbox | ||
|title=Loopy Lights | |title=Loopy Lights | ||
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|code=6 - 4 (SNES & GBA)<br>6 - 5 (GBC) | |code=6 - 4 (SNES & GBA)<br>6 - 5 (GBC) | ||
|game=''[[Donkey Kong Country]] | |game=''[[Donkey Kong Country]] | ||
|notes=This level features red Klaptraps which are only otherwise seen in bonus levels | |notes=This level features red Klaptraps which are only otherwise seen in bonus levels. | ||
|before=[[Misty Mine|<<]] | |before=[[Misty Mine|<<]] | ||
|after=[[Platform Perils|>>]] | |after=[[Platform Perils|>>]] | ||
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|after2=[[Platform Perils|>>]] | |after2=[[Platform Perils|>>]] | ||
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'''Loopy Lights''' is the thirty-second level | '''Loopy Lights''' is the thirty-second level of the popular ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country]]''. It is also the fourth level of the [[Chimp Caverns]] area. In the [[Game Boy Color]] version in ''Donkey Kong Country'', this level is instead the thirty-third level, as well as the fifth area in Chimp Caverns, as a result of the added level, [[Necky Nutmare]]. | ||
Taking place in a mine, this level is similar to another level, [[Stop & Go Station]], as the [[Kong]]s will have to hit barrel switches to keep the lights on. This time, however, [[Rockkroc]]s are not present, and the lights will have to be kept on so they can see. Throughout the whole level, the mine shaft's lights will be turned off, so the monkeys will have to hit 'On' barrels to put them back on, or otherwise not be able to surpass the hazards found in the area. To make things worse, the lights will only stay on for a limited amount of time, so the group will have to hit the 'On' barrels constantly. The job will not be made easier here either by the wandering [[Kritter]]s and [[Zinger]]s blocking the way, as well as the new breed of jumping, red [[Klaptrap]]s. There is also a [[Manky Kong]] at the end of the level to ruin the Kongs' adventure. | |||
==Level Layout== | |||
==Bonus Level(s)== | |||
==Names in other Languages== | ==Names in other Languages== |
Revision as of 18:29, April 15, 2010
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.
Template:DKCGBClevelbox Loopy Lights is the thirty-second level of the popular Donkey Kong game, Donkey Kong Country. It is also the fourth level of the Chimp Caverns area. In the Game Boy Color version in Donkey Kong Country, this level is instead the thirty-third level, as well as the fifth area in Chimp Caverns, as a result of the added level, Necky Nutmare.
Taking place in a mine, this level is similar to another level, Stop & Go Station, as the Kongs will have to hit barrel switches to keep the lights on. This time, however, Rockkrocs are not present, and the lights will have to be kept on so they can see. Throughout the whole level, the mine shaft's lights will be turned off, so the monkeys will have to hit 'On' barrels to put them back on, or otherwise not be able to surpass the hazards found in the area. To make things worse, the lights will only stay on for a limited amount of time, so the group will have to hit the 'On' barrels constantly. The job will not be made easier here either by the wandering Kritters and Zingers blocking the way, as well as the new breed of jumping, red Klaptraps. There is also a Manky Kong at the end of the level to ruin the Kongs' adventure.