Krash: Difference between revisions

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In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', an enemy similar to Krash, called [[Klank]], appears. The only major difference between a Krash and a Klank is that Klanks, instead of trying to ram the Kongs, throw barrels at them.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', an enemy similar to Krash, called [[Klank]], appears. The only major difference between a Krash and a Klank is that Klanks, instead of trying to ram the Kongs, throw barrels at them.


[[Image:DKCScene2.jpg|thumb|left|Krash (at the background) chasing the [[Kong]]s through an abandoned mine.]]
Oddly, despite ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land 3]]'' having several cart-riding levels, no equivalent of Krash appeared.
Oddly, despite ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land 3]]'' having several cart-riding levels, no equivalent of Krash appeared.


Krashs also appear in ''[[Donkey Kong 64]]'' in the game's minecart tracks. The Krashs in this game are much more muscular and use a club, which they try to smack the [[Kong]] with. If they succeed in doing damaging the Kong, the Kong will lose coins. These Krashs can be defeated by causing them to crash into something such as a pile of rocks. Usually, a Kong would have to pull a lever to drop something into a Krash's path.  
Krashs also appear in ''[[Donkey Kong 64]]'' in the game's minecart tracks. The Krashs in this game are much more muscular and use a club, which they try to smack the [[Kong]] with. If they succeed in doing damaging the Kong, the Kong will lose coins. These Krashs can be defeated by causing them to crash into something such as a pile of rocks. Usually, a Kong would have to pull a lever to drop something into a Krash's path.  
 
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==Trivia==
==Trivia==



Revision as of 13:55, September 28, 2007

File:Krash64.jpg
The Donkey Kong 64 version of a Krash.

A Krash is a minecart-driving Kritter that first appeared in Donkey Kong Country. Krashs can be a real hassle, as they have no concern for their own safety. Krashs' attack patterns consist of attempting to run Donkey Kong and Diddy Kong off of the minecart track they are riding. To avoid them, they had to time their jumps accurately so that they clear them and they end up plowing onward to their own inevitable doom.

In Donkey Kong Country 2: Diddy's Kong Quest, an enemy similar to Krash, called Klank, appears. The only major difference between a Krash and a Klank is that Klanks, instead of trying to ram the Kongs, throw barrels at them.

Artwork of Donkey Kong and Diddy Kong in a Mine Cart; a Krash is in a corner behind them.
Krash (at the background) chasing the Kongs through an abandoned mine.

Oddly, despite Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land 3 having several cart-riding levels, no equivalent of Krash appeared.

Krashs also appear in Donkey Kong 64 in the game's minecart tracks. The Krashs in this game are much more muscular and use a club, which they try to smack the Kong with. If they succeed in doing damaging the Kong, the Kong will lose coins. These Krashs can be defeated by causing them to crash into something such as a pile of rocks. Usually, a Kong would have to pull a lever to drop something into a Krash's path.

Trivia

  • Interestingly the Donkey Kong 64 version of Krash is extremely similar in appearance to Klubba, a "sort-of" ally of the Kongs from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Like Klubba, Krash is large, muscular, has a small head in proportion to the rest of it's body and weilds a large spiked club. These similarities led some to believe that Krash was Klubba.
  • The Krashes in Donkey Kong 64 also strangely resemble the current design of a Kritter, even though the Kritter was not redesigned until years later.
  • Though Krashs never directly appeared on the Donkey Kong Country animated series, some episodes had Kritters riding around on minecarts, effectively making a Krash in a sense.