This is a featured article! Click for more information.

Super Smash Bros. Brawl: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Glitches: Alphabetizing glitches.)
(707 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{Infobox
{{game infobox
|image=[[File:SSBB Cover.jpeg|250px]]
|image=[[File:SSBB Cover.jpeg|250px]]
|developer=Game Arts<ref name="noe">[http://kotaku.com/347656/super-secret-super-smash-bros-brawl-developer-revealed Super Smash Bros. Brawl at kotaku], accessed 2008-05-17.</ref>
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|January 24, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008}}
|release='''Original release:'''<br>{{release|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>''Club Nintendo'' (MX) issue 197, page 60.</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|genre=Fighting
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Fighting|Fighting]]
|modes=Single player, 1-4 players simultaneous, multiplayer online
|modes=Single player, 1-4 players simultaneous, multiplayer online
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg}}
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|dejus=10|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|media={{container|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|media={{media|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a fighting game for the [[Wii]], and the third game in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. It was designed by [[Masahiro Sakurai]], who also made the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics. This engine was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo], published 1/28/2008.</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>


After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 24, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 Super Smash Bros. Brawl - IGN UK]</ref>.
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.


Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF format)'''], accessed 1/4/2008.</ref> though players are able to close it and play the game as normal. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory to save game data<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havok engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2/4/2008.</ref> and it cannot be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems.
Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.


==Gameplay==
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[smashwiki:Smash Ball|Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  
A new battle mechanic is the [[Final Smash]] that was originally supposed to be featured in the first game of the series, but scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'' wasn't possible.  


As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[smashwiki:Ivysaur (SSBB)|Ivysaur]], [[smashwiki:Lucario (SSBB)|Lucario]], [[Luigi]], [[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Snake (SSBB)|Snake]], [[smashwiki:Squirtle (SSBB)|Squirtle]], [[Wario]], [[Yoshi]], and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]].


A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[smashwiki:Plasma Whip|Plasma Whip]] or a [[smashwiki:Hookshot|Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  


Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].


The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.  
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.  


The game can be controlled with one of the four controlling methods:
The game can be controlled with one of the four controlling methods:
{|align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
{|class="wikitable" style="text-align:center"
|-
|-
|[[File:DefaultWiiRemote.jpg|260px]]
|[[File:Default Wii Remote Brawl.png|260px]]
|[[File:DefaultNunchuk.jpg|260px]]
|[[File:Default Nunchuk Brawl.png|260px]]
|-
|-
![[Wii Remote]] (Sideways)
![[Wii#Wii Remote|Wii Remote]] (Sideways)
![[Wii Remote]] + [[Nunchuk Attachment]]
![[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
|-
|-
|[[File:DefaultClassic.jpg|260px]]
|[[File:Default Classic Controller Brawl.png|260px]]
|[[File:DefaultGameCube.jpg|260px]]
|[[File:Default GameCube Controller Brawl.png|260px]]
|-
|-
![[Wii Classic Controller]]
![[Wii#Classic Controller|Wii Classic Controller]]
![[Nintendo GameCube Controller]]
![[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
|}
|}
 
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute smash attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute Smash Attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.


The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.


Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.
Players can set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.


==Playable Characters==
==Playable characters==
{{multiple image
{{multiple image
|align=left
|align=left
|direction=horizontal
|direction=horizontal
|image1=CharacterSelect-SSBBrawl.png
|image1=Character Select Brawl complete.png
|width1=200
|width1=200
|caption1=The character select screen, with all characters unlocked.
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|image2=SSBBfullcast.png
|width2=200
|width2=200
|caption2=The entire cast, as it appears in the opening.
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
}}
With thirty-five playable characters (thirty-nine, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. Twenty-one characters are available directly from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Pichu]], [[Dr. Mario (character)|Dr. Mario]], [[Mewtwo]], [[Young Link]], and [[Roy (Super Smash Bros. Melee)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters; [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.  
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[smashwiki:Young Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].
 
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
{{br}}
===Default Characters===
===Default characters===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100%
|-
|-
!width=12%|
!width=12%|Character
!width=15%|Name
!width=40%|Description
!width=40%|Description
!width=25% colspan=2|Special Moves
!width=25% colspan=2|Special Moves
|-
|-
!rowspan=5|[[File:BrawlMario.png|120px]]
|rowspan=5|[[File:BrawlMario.png|120px]]<br>[[Mario]][[File:Mario Emblem.png|30px|class=invert]]  
!rowspan=5|[[Mario]] [[File:Mario_Emblem.png|20px]]  
|rowspan=5|Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike [[Luigi]], he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his [[Mario Tornado]], although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.
|rowspan=5|Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is one of the most popular characters in the video game franchise. Unlike [[Luigi]], he can wall jump.
 
|Standard || [[Fireball]]
For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.
|Standard||[[Fireball]]
|-
|-
|Side || [[Mario#Cape|Cape]]
|Side||[[Cape]]
|-
|-
|Up || [[Mario#Super Jump Punch|Super Jump Punch]]
|Up||[[Super Jump Punch]]
|-
|-
|Down || [[Mario#F.L.U.D.D.|F.L.U.D.D.]]
|Down||[[F.L.U.D.D.]]
|-
|-
|Final Smash || [[Mario#Mario Finale|Mario Finale]]
|Final Smash||[[Mario Finale]]
|-
|-
!rowspan=5|[[File:SSBBLink.jpg|120px]]
|rowspan=5|[[File:BrawlDK.jpg|120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert]]
!rowspan=5|[[Link]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight, but his recovery is limited in vertical distance.
|rowspan=5|For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles. He is a master of many different weapons.
|Standard||[[Giant Punch]]
|Standard || [[Link#Hero's Bow|Hero's Bow]]
|-
|-
|Side || [[Link#Gale Boomerang|Gale Boomerang]]
|Side||[[Headbutt]]
|-
|-
|Up || [[Link#Spin Attack|Spin Attack]]
|Up||[[Spinning Kong]]
|-
|-
|Down || [[Link#Bomb|Bomb]]
|Down||[[Hand Slap]]
|-
|-
|Final Smash || [[Link#Triforce_Slash|Triforce Slash]]
|Final Smash||[[Konga Beat]]
|-
|-
!rowspan=5|[[File:BrawlKirby.jpg|120px]]
|rowspan=5|[[File:BrawlLink.jpg|120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[Kirby]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|Link has moderate strength and uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles. Link's weaknesses lie in his below average speed and poor recovery.
|rowspan=5|Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is good, but his attacks will slow him down.
 
|Standard || [[Kirby#Inhale|Inhale]]
If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
|-
|-
|Side || [[Kirby#Hammer|Hammer]]
|Side||[[smashwiki:Gale Boomerang|Gale Boomerang]]
|-
|-
|Up || [[Kirby#Final Cutter|Final Cutter]]
|Up||[[smashwiki:Spin Attack|Spin Attack]]
|-
|-
|Down || [[Kirby#Stone|Stone]]
|Down||[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|Final Smash || [[Kirby#Cook Kirby|Cook Kirby]]
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
|-
|-
!rowspan=5|[[File:BrawlPikachu.png|120px]]
|rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[smashwiki:Samus (SSBB)|Samus]][[File:Metroid Emblem.png|30px|class=invert]]
!rowspan=5|[[Pikachu]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|rowspan=5|Pikachu may be one of the light characters, but it does have good attacks, and he's one of the faster characters in the game. He also has great recovery.
|Standard||[[smashwiki:Charge Shot|Charge Shot]]
|Standard || [[Pikachu#Thunder Jolt|Thunder Jolt]]
|-
|-
|Side || [[Pikachu#Skull Bash|Skull Bash]]
|Side||[[smashwiki:Missile|Missile]]
|-
|-
|Up || [[Pikachu#Quick Attack|Quick Attack]]
|Up||[[smashwiki:Screw Attack|Screw Attack]]
|-
|Down||[[smashwiki:Bomb (Samus)|Bomb]]
|-
|-
|Down || [[Pikachu#Thunder|Thunder]]
|Final Smash||[[smashwiki:Zero Laser|Zero Laser]]
|-
|-
|Final Smash || [[Pikachu#Volt Tackle|Volt Tackle]]
|rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.
|Standard||[[smashwiki:Paralyzer|Paralyzer]]
|-
|-
!rowspan=5|[[File:BrawlFox.jpg|120px]]
|Side||[[smashwiki:Plasma Whip|Plasma Whip]]
!rowspan=5|[[Fox McCloud|Fox]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light.
|Standard || [[Fox McCloud#Blaster|Blaster]]
|-
|-
|Side || [[Fox McCloud#Fox Illusion|Fox Illusion]]
|Up||[[smashwiki:Plasma Wire|Plasma Wire]]
|-
|-
|Up || [[Fox McCloud#Fire Fox|Fire Fox]]
|Down||[[smashwiki:Flip Jump|Flip Jump]]
|-
|-
|Down || [[Fox McCloud#Reflector|Reflector]]
|Final Smash||[[smashwiki:Power Suit Samus|Power Suit Samus]]
|-
|-
|Final Smash || [[Fox McCloud#Landmaster|Landmaster]]
|rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]]
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
 
Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
|Standard||[[smashwiki:Inhale (Kirby)|Inhale]]
|-
|-
!rowspan=5|[[File:BrawlSamus.jpg|120px]]
|Side||[[smashwiki:Hammer (move)|Hammer]]
!rowspan=5|[[Samus Aran|Samus]] [[File:Metroid_Emblem.png|20px]]
|rowspan=5|Samus has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.
|Standard || [[Samus Aran#Charge Shot|Charge Shot]]
|-
|-
|Side || [[Samus Aran#Missile|Missile]]
|Up||[[smashwiki:Final Cutter|Final Cutter]]
|-
|-
|Up || [[Samus Aran#Screw Attack|Screw Attack]]
|Down||[[smashwiki:Stone|Stone]]
|-
|Down || [[Samus Aran#Bomb|Bomb]]
|-
|-
|Final Smash || [[Samus Aran#Zero Laser|Zero Laser]]
|Final Smash||[[smashwiki:Cook Kirby|Cook Kirby]]
|-
|-
!rowspan=5|[[File:SSBBZeroSuitSamus.png|120px]]
|rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[Zero Suit Samus]] [[File:Metroid_Emblem.png|20px]]
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
|rowspan=5|Zero Suit Samus enters the battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
 
|Standard || [[Zero Suit Samus#Paralyzer|Paralyzer]]
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
|Standard||[[smashwiki:Blaster (Fox)|Blaster]]
|-
|-
|Side || [[Zero Suit Samus#Plasma Whip|Plasma Whip]]
|Side||[[smashwiki:Fox Illusion|Fox Illusion]]
|-
|-
|Up || [[Zero Suit Samus#Plasma Wire|Plasma Wire]]
|Up||[[smashwiki:Fire Fox|Fire Fox]]
|-
|-
|Down || [[Zero Suit Samus#Flip Jump|Flip Jump]]
|Down||[[smashwiki:Reflector (Fox)|Reflector]]
|-
|-
|Final Smash || [[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|-
|-
!rowspan=5|[[File:BrawlZelda.jpg|120px]]
|rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]]
!rowspan=5|[[Zelda]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Pikachu is one of the lighter characters. It can be knocked away, and has weak attacks, but it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in ''Brawl'' is implied to be male, as it lacks the heart-shaped indent in its tail that female Pikachu have.
|rowspan=5|Zelda is a light-weight, and is fairly slow. Zelda uses magical attacks that are hard to control, but can pack a punch when used successfully. If these attacks are not controlled, she will be weak in battle.
 
|Standard || [[Zelda#Nayru's Love|Nayru's Love]]
Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.
|Standard||[[smashwiki:Thunder Jolt|Thunder Jolt]]
|-
|-
|Side || [[Zelda#Din's Fire|Din's Fire]]
|Side||[[smashwiki:Skull Bash|Skull Bash]]
|-
|-
|Up || [[Zelda#Farore's Wind|Farore's Wind]]
|Up||[[smashwiki:Quick Attack|Quick Attack]]
|-
|-
|Down || [[Zelda#Transform|Transform]]
|Down||[[smashwiki:Thunder (Pokémon)|Thunder]]
|-
|-
|Final Smash || [[Zelda#Light Arrow|Light Arrow]]
|Final Smash||[[smashwiki:Volt Tackle|Volt Tackle]]
|-
|-
!rowspan=5|[[File:BrawlSheik.jpg|120px]]
|rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Sheik]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Diddy Kong is mobile, light, and has a variety of attacks, such as the [[Popgun#Peanut Popgun|Peanut Popgun]] from ''[[Donkey Kong 64]]''. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.
|rowspan=5|Sheik returns as [[Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power.
 
|Standard || [[Shiek#Needle Storm|Needle Storm]]
When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.
|Standard||[[Popgun|Peanut Popgun]]
|-
|-
|Side || [[Shiek#Chain|Chain]]
|Side||[[Monkey Flip]]
|-
|-
|Up || [[Shiek#Vanish|Vanish]]
|Up||[[Rocketbarrel Boost]]
|-
|-
|Down || [[Sheik#Transform|Transform]]
|Down||[[Banana Peel (move)|Banana Peel]]
|-
|-
|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|Final Smash||[[Rocketbarrel Barrage]]
|-
|-
!rowspan=5|[[File:BrawlBowser.jpg|120px]]
|rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[smashwiki:Zelda (SSBB)|Zelda]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[Bowser]] [[File:Mario_Emblem.png|20px]]  
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful though slow attacks. Strangely, even though he still moves slowly, Bowser moves at a faster speed in this game, compared to in ''Melee''.
|Standard||[[smashwiki:Nayru's Love|Nayru's Love]]
|Standard || [[Bowser#Fire Breath|Fire Breath]]
|-
|-
|Side || [[Bowser#Flying Slam|Flying Slam]]
|Side||[[smashwiki:Din's Fire|Din's Fire]]
|-
|-
|Up || [[Bowser#Whirling Fortress|Whirling Fortress]]
|Up||[[smashwiki:Farore's Wind|Farore's Wind]]
|-
|-
|Down || [[Bowser#Bowser Bomb|Bowser Bomb]]
|Down||[[smashwiki:Transform|Transform]]
|-
|-
|Final Smash || [[Bowser#Giga Bowser|Giga Bowser]]
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
|-
|-
!rowspan=5|[[File:BrawlDK.jpg|120px]]
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|smashwiki:]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[Donkey Kong]] [[File:DK_Emblem.png|20px]]
|rowspan=5|Sheik returns as Princess Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight.
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|Standard || [[Donkey Kong#Giant Punch|Giant Punch]]
|-
|-
|Side || [[Donkey Kong#Headbutt|Headbutt]]
|Side||[[smashwiki:Chain|Chain]]
|-
|-
|Up || [[Donkey Kong#Spinning Kong|Spinning Kong]]
|Up||[[smashwiki:Vanish|Vanish]]
|-
|-
|Down || [[Donkey Kong#Hand Slap|Hand Slap]]
|Down||[[smashwiki:Transform|Transform]]
|-
|-
|Final Smash || [[Donkey Kong#Konga Beat|Konga Beat]]
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
|-
|-
!rowspan=5|[[File:BrawlYoshi.png|120px]]
|rowspan=5|[[File:BrawlPit.jpg|120px]]<br>[[smashwiki:Pit (SSBB)|Pit]][[File:KidIcarus Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Yoshi]] [[File:Yoshi_Emblem.png|20px]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak.
|rowspan=5|Yoshi is a fast and unusually heavy character. On the downside, his strength is rather weak with only average attack speed. His Egg Throw can act like a third jump in this game.
|Standard||[[smashwiki:Palutena Bow|Palutena Arrow]]
|Standard || [[Yoshi#Egg Lay|Egg Lay]]
|-
|-
|Side || [[Yoshi#Egg Roll|Egg Roll]]
|Side||[[smashwiki:Angel Ring|Angel Ring]]
|-
|-
|Up || [[Yoshi#Egg Throw|Egg Throw]]
|Up||[[smashwiki:Wings of Icarus|Wings of Icarus]]
|-
|-
|Down || [[Yoshi#Yoshi Bomb|Yoshi Bomb]]
|Down||[[smashwiki:Mirror Shield|Mirror Shield]]
|-
|-
|Final Smash || [[Yoshi#Super Dragon|Super Dragon]]
|Final Smash||[[smashwiki:Palutena's Army|Palutena's Army]]
|-
|-
!rowspan=5|[[File:BrawlPeach.jpg|120px]]
|rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Princess Peach|Peach]] [[File:Mario_Emblem.png|20px]]
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard {{button|wii|A}} attack can render foes helpless for a short while. However, he is light and lacking in power.  
|rowspan=5|Peach returns with a new outfit design based on her more recent appearances. She's got excellent aerial techniques, a good horizontal recovery, and high priority attacks. However, she is light and one of the weaker characters.  
|Standard||[[smashwiki:Mach Tornado|Mach Tornado]]
|Standard || [[Princess Peach#Toad|Toad]]
|-
|-
|Side || [[Princess Peach#Peach Bomber|Peach Bomber]]
|Side||[[smashwiki:Drill Rush|Drill Rush]]
|-
|-
|Up || [[Princess Peach#Peach Parasol|Peach Parasol]]
|Up||[[smashwiki:Shuttle Loop|Shuttle Loop]]
|-
|-
|Down || [[Princess Peach#Vegetable|Vegetable]]
|Down||[[smashwiki:Dimensional Cape|Dimensional Cape]]
|-
|-
|Final Smash || [[Princess Peach#Peach Blossom|Peach Blossom]]
|Final Smash||[[smashwiki:Galaxia Darkness|Galaxia Darkness]]
|-
|-
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]
|rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Ice Climbers]] [[File:IceClimbers_Emblem.png|20px]]
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They may have a good attack range, but their normal attacks are weak, and they are rather light.
|Down||[[smashwiki:Pokémon Change|Pokémon Change]]
|Standard || [[Ice Climbers#Ice Shot|Ice Shot]]
|-
|-
|Side || [[Ice Climbers#Squall Hammer|Squall Hammer]]
|Final Smash||[[smashwiki:Triple Finish|Triple Finish]]
|-
|-
|Up || [[Ice Climbers#Belay|Belay]]
!colspan=2|[[smashwiki:Squirtle (SSBB)|Squirtle]]
|-
|-
|Down || [[Ice Climbers#Blizzard|Blizzard]]
|Standard||[[smashwiki:Water Gun|Water Gun]]
|-
|-
|Final Smash || [[Ice Climbers#Iceberg|Iceberg]]
|Side||[[smashwiki:Withdraw|Withdraw]]
|-
|-
!rowspan=5|[[File:BrawlPit.jpg|120px]]
|Up||[[smashwiki:Waterfall|Waterfall]]
!rowspan=5|[[Pit]] [[File:KidIcarus_Emblem.png|20px]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have a good projectile and good weight, but he is somewhat weak.
|Standard || [[Pit#Palutena Arrow|Palutena Arrow]]
|-
|-
|Side || [[Pit#Angel Ring|Angel Ring]]
!colspan=2|[[smashwiki:Ivysaur (SSBB)|Ivysaur]]
|-
|-
|Up || [[Pit#Wings of Icarus|Wings of Icarus]]
|Standard||[[smashwiki:Bullet Seed|Bullet Seed]]
|-
|-
|Down || [[Pit#Mirror Shield|Mirror Shield]]
|Side||[[smashwiki:Razor Leaf|Razor Leaf]]
|-
|-
|Final Smash || [[Pit#Palutena's Army|Palutena's Army]]
|Up||[[smashwiki:Vine Whip|Vine Whip]]
|-
|-
!rowspan=5|[[File:BrawlWario.jpg|120px]]
!colspan=2|[[smashwiki:Charizard (SSBB)|Charizard]]
!rowspan=5|[[Wario]] [[File:Wario_Emblem.png|20px]]
|rowspan=5|Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength (similar to Yoshi).
|Standard || [[Wario#Chomp|Chomp]]
|-
|-
|Side || [[Wario Bike]]
|Standard||[[smashwiki:Flamethrower|Flamethrower]]
|-
|-
|Up || [[Wario#Corkscrew|Corkscrew]]
|Side||[[smashwiki:Rock Smash|Rock Smash]]
|-
|-
|Down || [[Wario#Wario Waft|Wario Waft]]
|Up||[[smashwiki:Fly|Fly]]
|-
|-
|Final Smash || [[Wario-Man]]
|rowspan=5|[[File:BrawlIke.jpg|120px]]<br>[[smashwiki:Ike (SSBB)|Ike]][[File:FireEmblem Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well.
|Standard||[[smashwiki:Eruption|Eruption]]
|-
|-
!rowspan=5|[[File:BrawlIke.jpg|120px]]
|Side||[[smashwiki:Quick Draw|Quick Draw]]
!rowspan=5|[[Ike]] [[File:FireEmblem_Emblem.png|20px]]
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite the sword's weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself.
|Standard || [[Eruption]]
|-
|-
|Side || [[Ike#Quick Draw|Quick Draw]]
|Up||[[smashwiki:Aether|Aether]]
|-
|-
|Up || [[Ike#Aether|Aether]]
|Down||[[smashwiki:Counter|Counter]]
|-
|-
|Down || [[Ike#Counter|Counter]]
|Final Smash||[[smashwiki:Great Aether|Great Aether]]
|-
|-
|Final Smash || [[Ike#Great Aether|Great Aether]]
|rowspan=5|[[File:BrawlPeach.jpg|120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|30px|class=invert]]
|rowspan=5|Princess Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters.
|Standard||[[Toad (move)|Toad]]
|-
|-
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]
|Side||[[Peach Bomber]]
!rowspan=14|[[Pokémon Trainer]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight by himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|Down || [[Pokémon Trainer#Pokémon Change]]
|-
|-
|Final Smash || [[Pokémon Trainer#Triple Finish|Triple Finish]]
|Up||[[Peach Parasol (move)|Peach Parasol]]
|-
|-
!colspan=2 | [[Squirtle]]
|Down||[[Vegetable (move)|Vegetable]]
|-
|-
|Standard || [[Squirtle#Water Gun|Water Gun]]
|Final Smash||[[Peach Blossom]]
|-
|-
|Side || [[Squirtle#Withdraw|Withdraw]]
|rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]]
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
|Standard||[[Egg Lay]]
|-
|-
|Up || [[Squirtle#Waterfall|Waterfall]]
|Side||[[Egg Roll (move)|Egg Roll]]
|-
|-
!colspan=2 | [[Ivysaur]]
|Up||[[Egg Throw]]
|-
|-
|Standard || [[Ivysaur#Bullet Seed|Bullet Seed]]
|Down||[[Yoshi Bomb]]
|-
|-
|Side || [[Ivysaur#Razor Leaf|Razor Leaf]]
|Final Smash||[[Super Dragon]]
|-
|-
|Up || [[Ivysaur#Vine Whip|Vine Whip]]
|rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert]]
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard||[[smashwiki:Ice Shot|Ice Shot]]
|-
|-
!colspan=2 | [[Charizard]]
|Side||[[smashwiki:Squall Hammer|Squall Hammer]]
|-
|-
|Standard || [[Charizard#Flamethrower|Flamethrower]]
|Up||[[smashwiki:Belay|Belay]]
|-
|-
|Side || [[Charizard#Rock Smash|Rock Smash]]
|Down||[[smashwiki:Blizzard|Blizzard]]
|-
|-
|Up || [[Charizard#Fly|Fly]]
|Final Smash||[[smashwiki:Iceberg|Iceberg]]
|-
|-
!rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]
|rowspan=5|[[File:BrawlKingDedede.jpg|120px]]<br>[[smashwiki:King Dedede (SSBB)|King Dedede]][[File:Kirby Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Diddy Kong]] [[File:DK_Emblem.png|20px]]
|rowspan=5|King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s, or Gordos to damage his opponents from afar. He can inhale his foes like [[Kirby]], though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. However, his speed and mobility are very low.
|rowspan=5|Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters.
|Standard||[[smashwiki:Inhale (King Dedede)|Inhale]]
|Standard || [[Diddy Kong#Peanut Popgun|Peanut Popgun]]
|-
|-
|Side || [[Diddy Kong#Monkey Flip|Monkey Flip]]
|Side||[[smashwiki:Waddle Dee Toss|Waddle Dee Toss]]
|-
|-
|Up || [[Diddy Kong#Rocketbarrel Boost|Rocketbarrel Boost]]
|Up||[[smashwiki:Super Dedede Jump|Super Dedede Jump]]
|-
|-
|Down || [[Diddy Kong#Banana Peel|Banana Peel]]
|Down||[[smashwiki:Jet Hammer|Jet Hammer]]
|-
|-
|Final Smash || [[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]]
|Final Smash||[[smashwiki:Waddle Dee Army|Waddle Dee Army]]
|-
|-
!rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]
|rowspan=5|[[File:BrawlBowser.jpg|120px]]<br>[[Bowser]][[File:Mario Emblem.png|30px|class=invert]]  
!rowspan=5|[[Meta Knight]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in ''Super Smash Bros. Melee''.
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack ({{button|wii|A}}), can render foes helpless for a short while. On the negative side, he is light and lacking in power.  
|Standard||[[Fire Breath]]
|Standard || [[Meta Knight#Mach Tornado|Mach Tornado]]
|-
|-
|Side || [[Meta Knight#Drill Rush|Drill Rush]]
|Side||[[Flying Slam]]
|-
|-
|Up || [[Meta Knight#Shuttle Loop|Shuttle Loop]]
|Up||[[Whirling Fortress]]
|-
|-
|Down || [[Meta Knight#Dimensional Cape|Dimensional Cape]]
|Down||[[Bowser Bomb (move)|Bowser Bomb]]
|-
|-
|Final Smash || [[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|Final Smash||[[Giga Bowser]]
|-
|-
!rowspan=5|[[File:BrawlLucas.jpg|120px]]
|rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[Lucas]] [[File:EarthBound_Emblem.png|20px]]
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and most other ''[[Super Mario (franchise)|Super Mario]]'' games, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.
|rowspan=5|A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small.
 
|Standard || [[Lucas#PK Freeze|PK Freeze]]
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
|Standard||[[Chomp (Super Smash Bros. series)|Chomp]]
|-
|-
|Side || [[Lucas#PK Fire|PK Fire]]
|Side||[[Wario Bike]]
|-
|-
|Up || [[Lucas#PK Thunder|PK Thunder]]
|Up||[[Corkscrew (Super Smash Bros. series)|Corkscrew]]
|-
|-
|Down || [[Lucas#PSI Magnet|PSI Magnet]]
|Down||[[Wario Waft]]
|-
|-
|Final Smash || [[Lucas#PK Starstorm|PK Starstorm]]
|Final Smash||[[Wario-Man]]
|-
|-
!rowspan=5|[[File:BrawlKingDedede.jpg|120px]]
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[King Dedede]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|rowspan=5|King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s or Gordos to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab game quite lethal.
|Standard || [[King Dedede#Inhale|Inhale]]
|-
|Side || [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]]
|-
|Up || [[King Dedede#Super Dedede Junp|Super Dedede Jump]]
|-
|Down || [[King Dedede#Jet Hammer|Jet Hammer]]
|-
|Final Smash || [[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|-
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]
!rowspan=5|[[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.png|20px]]
|rowspan=5|Captain Olimar from the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
*Blue: strength and resistance to water
*Blue: strength and resistance to water
*Red: fire
*Red: fire
Line 385: Line 365:
*Purple: high strength
*Purple: high strength
*White: dark
*White: dark
|Standard || [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]
|Standard||[[smashwiki:Pikmin Pluck|Pikmin Pluck]]
|-
|-
|Side || [[Captain Olimar#Pikmin Throw|Pikmin Throw]]
|Side||[[smashwiki:Pikmin Throw|Pikmin Throw]]
|-
|-
|Up || [[Captain Olimar#Pikmin Chain|Pikmin Chain]]
|Up||[[smashwiki:Pikmin Chain|Pikmin Chain]]
|-
|-
|Down || [[Captain Olimar#Pikmin Order|Pikmin Order]]
|Down||[[smashwiki:Pikmin Order|Pikmin Order]]
|-
|-
|Final Smash || [[Captain Olimar#End of Day|End of Day]]
|Final Smash||[[smashwiki:End of Day|End of Day]]
|-
|-
|rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[smashwiki:Lucas (SSBB)|Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
|Standard||[[smashwiki:PK Freeze|PK Freeze]]
|-
|Side||[[smashwiki:PK Fire|PK Fire]]
|-
|Up||[[smashwiki:PK Thunder|PK Thunder]]
|-
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
|-
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
|}
|}


===Unlockable Characters===
===Unlockable characters===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.  
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|class="wikitable" width=100%
!width=10%|Character
!width=40%|Description
!width=30%|How to unlock
!witdh=20% colspan=2|Special moves
|-
|-
!width=12%|
|rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[smashwiki:Ness (SSBB)|Ness]][[File:EarthBound Emblem.png|30px|class=invert]]
!width=15%| Name
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
!width=40%| Description
|rowspan=5|
!witdh=25% colspan=2| Special Moves
*Play 5 Brawl matches
*Reflect 10 projectiles
*Complete [[smashwiki:Subspace|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[smashwiki:PK Flash|PK Flash]]
|-
|-
!rowspan=5|[[File:BrawlNess.jpg|120px]]
|Side||[[smashwiki:PK Fire|PK Fire]]
!rowspan=5|[[Ness]] [[File:EarthBound_Emblem.png|20px]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He can be unlocked by:  
*Playing 5 VS. Matches
*Reflecting 10 projectiles
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Ness#PK Flash|PK Flash]]
|-
|-
|Side || [[Ness#PK Fire|PK Fire]]
|Up||[[smashwiki:PK Thunder|PK Thunder]]
|-
|-
|Up || [[Ness#PK Thunder|PK Thunder]]
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
|-
|-
|Down || [[Ness#PSI Magnet|PSI Magnet]]
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
|-
|-
|Final Smash || [[Ness#PK Starstorm|PK Starstorm]]
|rowspan=5|[[File:Marth Brawl art.png|120px]]<br>[[smashwiki:Marth (SSBB)|Marth]][[File:FireEmblem Emblem.png|30px|class=invert]]
|rowspan=5|Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter.
|rowspan=5|
*Play 10 Brawl matches
*Complete Classic Mode
*Complete the [[smashwiki:The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
|Standard||[[smashwiki:Shield Breaker|Shield Breaker]]
|-
|-
!rowspan=5|[[File:BrawlMarth.jpg|120px]]
|Side||[[smashwiki:Dancing Blade|Dancing Blade]]
!rowspan=5|[[Marth]] [[File:FireEmblem_Emblem.png|20px]]
|rowspan=5|Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth can be unlocked by:
*Playing 10 VS. Matches
*Completing Classic Mode
*Completing The Battlefield Fortress (Stage 8) in Subspace Emissary
|Standard || [[Marth#Shield Breaker|Shield Breaker]]
|-
|-
|Side || [[Marth#Dancing Blade|Dancing Blade]]
|Up||[[smashwiki:Dolphin Slash|Dolphin Slash]]
|-
|-
|Up || [[Marth#Dolphin Slash|Dolphin Slash]]
|Down||[[smashwiki:Counter|Counter]]
|-
|-
|Down || [[Marth#Counter|Counter]]
|Final Smash||[[smashwiki:Critical Hit|Critical Hit]]
|-
|-
|Final Smash || [[Marth#Critical Hit|Critical Hit]]
|rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
|rowspan=5|
*Play 22 Brawl matches
*Complete Classic Mode without using a continue
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Green Fireball|Fireball]]
|-
|-
!rowspan=5|[[File:BrawlLuigi.png|120px]]
|Side||[[Green Missile]]
!rowspan=5|[[Luigi]] [[File:Mario_Emblem.png|20px]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi can be unlocked by:
*Playing 22 VS. Matches
*Completing Classic Mode with no continues
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Luigi#Fireball|Fireball]]
|-
|-
|Side || [[Luigi#Green Missile|Green Missile]]
|Up||[[Super Jump Punch]]
|-
|-
|Up || [[Luigi#Super Jump Punch|Super Jump Punch]]
|Down||[[Luigi Cyclone]]
|-
|-
|Down || [[Luigi#Luigi Cyclone|Luigi Cyclone]]
|Final Smash||[[Negative Zone]]
|-
|-
|Final Smash || [[Luigi#Negative Zone|Negative Zone]]
|rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[smashwiki:Falco (SSBB)|Falco]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete [[smashwiki:The Swamp|The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[smashwiki:Blaster (Falco)|Blaster]]
|-
|-
!rowspan=5|[[File:BrawlFalco.jpg|130px]]
|Side||[[smashwiki:Falco Phantasm|Falco Phantasm]]
!rowspan=5|[[Falco Lombardi|Falco]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
*Playing 50 VS. matches
*Completing the 100-Man Brawl
*Completing The Swamp (Stage 18) in Subspace Emissary
|Standard || [[Falco Lombardi#Blaster|Blaster]]
|-
|-
|Side || [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|Up||[[smashwiki:Fire Bird|Fire Bird]]
|-
|-
|Up || [[Falco Lombardi#Fire Bird|Fire Bird]]
|Down||[[smashwiki:Reflector (Falco)|Reflector]]
|-
|-
|Down || [[Falco Lombardi#Reflector|Reflector]]
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|-
|-
|Final Smash || [[Falco Lombardi#Final Smash: Landmaster|Landmaster]]
|rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]]
|rowspan=5|Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged.
|rowspan=5|
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[smashwiki:Falcon Punch|Falcon Punch]]
|-
|-
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]
|Side||[[smashwiki:Raptor Boost|Raptor Boost]]
!rowspan=5|[[Captain Falcon]] [[File:F-Zero_Emblem.png|20px]]
|rowspan=5|Captain Falcon returns as the second fastest runner in the game (the first being Sonic). His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon can be unlocked by:
*Playing 70 VS. Matches
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete Outside the Ancient Ruins (Stage 20) in Subspace Emissary
|Standard || [[Captain Falcon#Falcon Punch|Falcon Punch]]
|-
|-
|Side || [[Captain Falcon#Raptor Boost|Raptor Boost]]
|Up||[[smashwiki:Falcon Dive|Falcon Dive]]
|-
|-
|Up || [[Captain Falcon#Falcon Drive|Falcon Dive]]
|Down||[[smashwiki:Falcon Kick|Falcon Kick]]
|-
|-
|Down || [[Captain Falcon#Falcon Kick|Falcon Kick]]
|Final Smash||[[smashwiki:Blue Falcon|Blue Falcon]]
|-
|-
|Final Smash || [[Captain Falcon#Blue Falcon|Blue Falcon]]
|rowspan=5|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Lucario has average speed and good range, but normally does not have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks.
|rowspan=5|
*Play 100 Brawl matches
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[smashwiki:Aura Sphere|Aura Sphere]]
|-
|-
!rowspan=5|[[File:BrawlLucario.jpg|130px]]
|Side||[[smashwiki:Force Palm|Force Palm]]
!rowspan=5|[[Lucario]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Unlike most Pokémon in the ''Smash Bros.'' series, Lucario is one of the few Pokémon characters to have an actual gender. Lucario has average speed, and has good range, but normally doesn't have much power. However, his power increases as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by:
*Playing 100 VS. Matches
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode)
*Complete The Glacial Peak (Stage 21) in Subspace Emissary
|Standard || [[Lucario#Aura Sphere|Aura Sphere]]
|-
|-
|Side || [[Lucario#Force Palm|Force Palm]]
|Up||[[smashwiki:Extreme Speed|ExtremeSpeed]]
|-
|-
|Up || [[Lucario#ExtremeSpeed|ExtremeSpeed]]
|Down||[[smashwiki:Double Team|Double Team]]
|-
|-
|Down || [[Lucario#Double Team|Double Team]]
|Final Smash||[[smashwiki:Aura Storm|Aura Storm]]
|-
|-
|Final Smash || [[Lucario#Aura Storm|Aura Storm]]
|rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]<br>[[smashwiki:Snake (SSBB)|Snake]][[File:MetalGear Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Solid Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake's weaknesses are his poor jump height and slow air speed.
|rowspan=5|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*Play 130 Brawl matches
*Complete [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[smashwiki:Hand Grenade|Hand Grenade]]
|-
|-
!rowspan=5|[[File:BrawlROB.jpg|130px]]
|Side||[[smashwiki:Remote Controlled Missile|Remote Controlled Missile]]
!rowspan=5|[[R.O.B.]] [[File:ROB_Emblem.png|20px]]
|rowspan=5|R.O.B. is a heavyweight, and despite being heavy, it is also rather weak and a bit fast. R.O.B. can be unlocked by:
*Playing 160 VS. Matches
*Gathering at least 250 trophies
*Complete The Subspace Bomb Factory (Stage 28) in Subspace Emissary
|Standard || [[R.O.B.#Robo Beam|Robo Beam]]
|-
|-
|Side || [[R.O.B.#Arm Rotor|Arm Rotor]]
|Up||[[smashwiki:Cypher|Cypher]]
|-
|-
|Up || [[R.O.B.#Robo Burner|Robo Burner]]
|Down||[[smashwiki:C4|C4]]
|-
|-
|Down || [[R.O.B.#Gyro|Gyro]]
|Final Smash||[[smashwiki:Grenade Launcher|Grenade Launcher]]
|-
|-
|Final Smash || [[R.O.B.#Diffusion Beam|Diffusion Beam]]
|rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
|rowspan=5|
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[smashwiki:Robo Beam|Robo Beam]]
|-
|-
!rowspan=5|[[File:BrawlGanondorf.jpg|130px]]
|Side||[[smashwiki:Arm Rotor|Arm Rotor]]
!rowspan=5|[[Ganondorf]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Unfortunately, his movement is very sluggish, making him slower than even Bowser. Ganondorf can be unlocked by:
*Beating Classic Mode with Link or Zelda on Hard difficulty or higher
*Playing 200 matches
*Complete Subspace Part 2 (Stage 30) in Subspace Emissary
|Standard || [[Ganondorf#Warlock Punch|Warlock Punch]]
|-
|-
|Side || [[Ganondorf#Flame Choke|Flame Choke]]
|Up||[[smashwiki:Robo Burner|Robo Burner]]
|-
|-
|Up || [[Ganondorf#Dark Dive|Dark Dive]]
|Down||[[smashwiki:Gyro|Gyro]]
|-
|-
|Down || [[Ganondorf#Wizard's Foot|Wizard's Foot]]
|Final Smash||[[smashwiki:Diffusion Beam|Diffusion Beam]]
|-
|-
|Final Smash || [[Ganondorf#Beast Ganon|Beast Ganon]]
|rowspan=5|[[File:Ganondorf Brawl art.png|130px]]<br>[[smashwiki:Ganondorf (SSBB)|Ganondorf]][[File:Zelda Emblem.png|30px|class=invert]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
|rowspan=5|
*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|-
|-
!rowspan=5|[[File:GameandWatch.jpg|130px]]
|Side||[[smashwiki:Flame Choke|Flame Choke]]
!rowspan=5|[[Mr. Game & Watch]] [[File:Game&Watch Emblem.png|20px]]
|rowspan=5|Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch can be unlocked by:  
*Playing 250 VS. Matches
*Clearing Target Smash with 30 characters on any difficulty level
*Complete Battleship Halberd Bridge (Stage 25) in Subspace Emissary
|Standard || [[Mr. Game & Watch#Chef|Chef]]
|-
|-
|Side || [[Mr. Game & Watch#Judge|Judge]]
|Up||[[smashwiki:Dark Dive|Dark Dive]]
|-
|-
|Up || [[Mr. Game & Watch#Fire|Fire]]
|Down||[[smashwiki:Wizard's Foot|Wizard's Foot]]
|-
|-
|Down || [[Mr. Game & Watch#Oil Panic|Oil Panic]]
|Final Smash||[[smashwiki:Beast Ganon|Beast Ganon]]
|-
|-
|Final Smash || [[Mr. Game & Watch#Octopus|Octopus]]
|rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]]
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|rowspan=5|
*Play 250 Brawl matches
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[smashwiki:Chef|Chef]]
|-
|-
!rowspan=5|[[File:BrawlJigglypuff.jpg|130px]]
|Side||[[smashwiki:Judge|Judge]]
!rowspan=5|[[Jigglypuff]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves. Jigglypuff can be unlocked by:
*Beat 20 or more events after completing the Subspace Emissary
*Play 350 VS. Matches
*Complete the Story in Subspace Emissary, go to The Swamp (Stage 18) and enter a hidden door. Then defeat her in a 1 by 1 Brawl Match on Pokémon Stadium 2
|Standard || [[Jigglypuff#Rollout|Rollout]]
|-
|-
|Side || [[Jigglypuff#Pound|Pound]]
|Up||[[smashwiki:Fire|Fire]]
|-
|-
|Up || [[Jigglypuff#Sing|Sing]]
|Down||[[smashwiki:Oil Panic|Oil Panic]]
|-
|-
|Down || [[Jigglypuff#Rest|Rest]]
|Final Smash||[[smashwiki:Octopus|Octopus]]
|-
|-
|Final Smash || [[Jigglypuff#Puff Up|Puff Up]]
|rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|Standard||[[smashwiki:Homing Attack|Homing Attack]]
|-
|-
!rowspan=5|[[File:BrawlToonLink.jpg|120px]]
|Side||[[smashwiki:Spin Dash|Spin Dash]]
!rowspan=5|[[Toon Link]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Toon Link is almost exactly like [[Link]], but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
*After completing the Story in Subspace Emissary, go to The Forest (Stage 9) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Pirate Ship
*After clearing the Subspace Emissary, clear Classic mode with any character
*Playing 400 VS. matches
|Standard || [[Toon Link#Hero's Bow]]
|-
|-
|Side || [[Toon Link#Boomerang|Boomerang]]
|Up||[[smashwiki:Spring Jump|Spring Jump]]
|-
|-
|Up || [[Toon Link#Spin Attack|Spin Attack]]
|Down||[[smashwiki:Spin Charge|Spin Charge]]
|-
|-
|Down || [[Toon Link#Bomb|Bomb]]
|Final Smash||[[smashwiki:Super Sonic|Super Sonic]]
|-
|-
|Final Smash || [[Toon_Link#Triforce_Slash|Triforce Slash]]
|rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]]
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|rowspan=5|
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, go to [[smashwiki:The Swamp|The Swamp]] (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|-
|-
!rowspan=5|[[File:BrawlWolf.jpg|130px]]
|Side||[[Jigglypuff#Pound|Pound]]
!rowspan=5|[[Wolf O'Donnell|Wolf]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Wolf O'Donnell is on the heavier side, and his speed is at an average level. His attack power is also a bit decent. However, Wolf's recovery moves are unsafe, due to their poor accuracy. Wolf can be unlocked by:
*After completing the Story in Subspace Emissary, go to The Ruins (Stage 14) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Lylat Cruise
*Play 450 VS matches
*With Boss Battles unlocked, finish Boss Battles as Fox or Falco
|Standard || [[Wolf O'Donnell#Blaster|Blaster]]
|-
|-
|Side || [[Wolf O'Donnell#Wolf Flash|Wolf Flash]]
|Up||[[Jigglypuff#Sing|Sing]]
|-
|-
|Up || [[Wolf O'Donnell#Fire Wolf|Fire Wolf]]
|Down||[[Jigglypuff#Rest|Rest]]
|-
|-
|Down || [[Wolf O'Donnell#Reflector|Reflector]]
|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|Final Smash || [[Wolf O'Donnell#Final Smash: Landmaster|Landmaster]]
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[smashwiki:Toon Link (SSBB)|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|
*After clearing The Subspace Emissary, go to [[smashwiki:The Forest|The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing The Subspace Emissary, clear Classic mode with any character
*Play 400 Brawl matches
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
|-
|-
!rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]
|Side||[[smashwiki:Boomerang|Boomerang]]
!rowspan=5|[[Solid Snake|Snake]] [[File:MetalGear_Emblem.png|20px]]
|rowspan=5|Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is surprisingly very heavy, and his attacks are quite strong. Snake can be unlocked by:
*Playing 15 VS. Matches on [[Shadow Moses Island]]
*Playing 130 VS. Matches
*Complete Battleship Halberd Interior (Stage 23) in Subspace Emissary
|Standard || [[Solid Snake#Hand Grenade|Hand Grenade]]
|-
|-
|Side || [[Solid Snake#Remote Controlled Missile|Remote Controlled Missile]]
|Up||[[smashwiki:Spin Attack|Spin Attack]]
|-
|-
|Up || [[Solid Snake#Cypher|Cypher]]
|Down||[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|Down || [[Solid Snake#C4|C4]]
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
|-
|-
|Final Smash || [[Solid Snake#Grenade Launcher|Grenade Launcher]]
|rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|
*After clearing The Subspace Emissary, go to [[smashwiki:The Ruins|The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Clear Boss Battles as Fox or Falco
|Standard||[[smashwiki:Blaster (Wolf)|Blaster]]
|-
|-
!rowspan=5|[[File:BrawlSonic.jpg|120px]]
|Side||[[smashwiki:Wolf Flash|Wolf Flash]]
!rowspan=5|[[Sonic the Hedgehog|Sonic]] [[File:Sonic Emblem.png|20px]]
|rowspan=5|Sonic is the fastest character in the game; even faster than Captain Falcon. He also has a decent strength, and is a middle-weight. Sonic can be unlocked by:
*Complete the Story in Subspace Emissary/Defeat Tabuu/Complete The Great Maze (Stage 31) in Subspace Emissary
*Complete Classic Mode with 10 characters
*Play VS. Matches for 10 hours
*Play 300 VS. Matches
|Standard || [[Sonic the Hedgehog#Homing Attack|Homing Attack]]
|-
|-
|Side || [[Sonic the Hedgehog#Spin Dash|Spin Dash]]
|Up||[[smashwiki:Fire Wolf|Fire Wolf]]
|-
|-
|Up || [[Sonic the Hedgehog#Spring Jump|Spring Jump]]
|Down||[[smashwiki:Reflector (Wolf)|Reflector]]
|-
|-
|Down || [[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|-
|Final Smash || [[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|}
|}
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


==Stages==
==Stages==
There are forty-one total stages in ''Super Smash Bros. Brawl''. Ten of those stages are returning stages from ''Super Smash Bros. Melee''.
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
 
===Default stages===
===Default Stages===
{|class="wikitable sortable" width=100%
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=15% |
!width=15%|Image
! width=17% | Stage
!width=17%|Stage
! width=40% | Description
!width=40%|Description
! width=28% | Songs
!width=28%|Songs
|-
|-
! [[File:SSBB_Battlefield_Stage.png|150px]]
|[[File:SSBB Battlefield Stage.png|150px]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:SmashBros Emblem.png|20px]]
|align=center|[[smashwiki:Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield]][[File:SmashBros Emblem.png|30px|class=invert]]
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
|Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
|
|
*Battlefield
*Battlefield
Line 656: Line 645:
*Multi-Man Melee 1 (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
! [[File:SSBB_Final Destination_Stage.png|150px]]
|[[File:SSBB Final Destination Stage.png|150px]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:SmashBros_Emblem.png|20px]]
|align=center|[[smashwiki:Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination]][[File:SmashBros Emblem.png|30px|class=invert]]
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
|A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
|
|
*Final Destination
*Final Destination
Line 666: Line 655:
*Giga Bowser
*Giga Bowser
|-
|-
! [[File:SSBB Delfino Plaza_Stage.png|150px]]
|[[File:SSBB Delfino Plaza Stage.png|150px]]
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Emblem.png|20px]]
|align=center|[[Delfino Plaza (stage)|Super Mario Sunshine: Delfino Plaza]][[File:Mario Emblem.png|30px|class=invert]]
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
|A moving stage, comparable to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
|
|
*Delfino Plaza ([[Super Mario Sunshine]])
*Delfino Plaza ([[Super Mario Sunshine]])
Line 676: Line 665:
*Main Theme (Super Mario 64)
*Main Theme (Super Mario 64)
|-
|-
! [[File:SSBB_Mushroomy Kingdom_Stage.png|150px]]
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
| rowspan=2 align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario__Emblem.png|20px]]
|rowspan=2 align=center|[[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]][[File:Mario Emblem.png|30px|class=invert]]
| rowspan=2 |Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged.
|rowspan=2|Based from the original ''[[Super Mario Bros.]]'' The stage has blocks arranged in the same formation as World 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles.
| Ground:
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
*Ground Theme 2 (Super Mario Bros.)
|-
|-
![[File:SSBB_Mushroomy Kingdom_Stage 2.png|150px]]
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|Underground:
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underground Theme ([[Super Mario Bros.]])
Line 690: Line 679:
*Underground Theme (Super Mario Land)
*Underground Theme (Super Mario Land)
|-
|-
! [[Image:SSBB Mario Circuit Stage.png|150px]]
|[[File:SSBB Mario Circuit Stage.png|150px]]
| align=center | [[Mario Circuit (stage)|Mario Kart: Mario Circuit]] [[Image:Mario__Emblem.png|20px]]
|align=center|[[Figure-8 Circuit (stage)|Mario Kart: Mario Circuit]][[File:Mario Emblem.png|30px|class=invert]]
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
|
|
*Mario Circuit (''[[Super Mario Kart]]'')
*Mario Circuit (''[[Super Mario Kart]]'')
Line 702: Line 691:
*Title (3D Hot Rally)
*Title (3D Hot Rally)
|-
|-
! [[Image:SSBB Rumble_Falls_Stage.png|150px]]
|[[File:SSBB Rumble Falls Stage.png|150px]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:DK_Emblem.png|20px]]
|align=center|[[Rumble Falls (stage)|Donkey Kong Jungle Beat: Rumble Falls]][[File:DK Emblem.png|30px|class=invert]]
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up.
|A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
|
|
*Jungle Level Ver.2
*Jungle Level Ver.2
Line 714: Line 703:
*[[Bramble Blast]]
*[[Bramble Blast]]
|-
|-
! [[Image:SSBB Bridge_of_Eldin Stage.png|150px]]
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Zelda_Emblem.png|20px]]
|align=center|[[smashwiki:Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]][[File:Zelda Emblem.png|30px|class=invert]]
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage.
|A flat stage with walk-off blast lines. [[King Bulblin and Lord Bullbo]], occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
|
|
*Main Theme (The Legend of Zelda)
*Main Theme (The Legend of Zelda)
Line 728: Line 717:
*Midna's Lament
*Midna's Lament
|-
|-
! [[Image:SSBB Norfair Stage.png|150px]]
|[[File:SSBB Norfair Stage.png|150px]]
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.png|20px]]
|align=center|[[smashwiki:Norfair|Metroid: Norfair]][[File:Metroid Emblem.png|30px|class=invert]]
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
|A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
|
|
*Main Theme (Metroid)
*Main Theme (Metroid)
Line 740: Line 729:
*Norfair
*Norfair
|-
|-
! [[Image:SSBB Frigate_Orpheon Stage.png|150px]]
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.png|20px]]
|align=center|[[smashwiki:Frigate Orpheon|Metroid Prime: Frigate Orpheon]][[File:Metroid Emblem.png|30px|class=invert]]
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
|From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
|
|
*Vs. Ridley
*Vs. Ridley
Line 751: Line 740:
*Vs. Parasite Queen
*Vs. Parasite Queen
|-
|-
! [[Image:SSBB Yoshi's Island Stage.png|150px]]
|[[File:SSBB Yoshi's Island Stage.png|150px]]
| align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]]
|align=center|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert]]
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses.
|Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the fight progresses. Several [[Fly Guy]]s, which can be knocked away, hold items that can help the player. A [[Blarggwich]] appears occasionally to assist knocked-off players.
|
|
*Obstacle Course
*Obstacle Course
Line 761: Line 750:
*Wildlands
*Wildlands
|-
|-
! [[Image:SSBB Halberd Stage.png|150px]]
|[[File:SSBB Halberd Stage.png|150px]]
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.png|20px]] <br>
|align=center|[[smashwiki:Halberd|Kirby: Halberd]][[File:Kirby Emblem.png|30px|class=invert]]
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
|
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
Line 778: Line 767:
*O² Battle
*O² Battle
|-
|-
! [[Image:SSBB Lylat_Cruise Stage.png|150px]]
|[[File:SSBB Lylat Cruise Stage.png|150px]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:StarFox_Emblem.png|20px]]
|align=center|[[smashwiki:Lylat Cruise|Star Fox: Lylat Cruise]][[File:StarFox Emblem.png|30px|class=invert]]
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
|
|
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
Line 793: Line 782:
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
! [[Image:SSBB Pokémon_Stadium_2 Stage.png|150px]]
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokemon_Emblem.png|20px]] <br>
|align=center|[[smashwiki:Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]][[File:Pokemon Emblem.png|30px|class=invert]]
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
|
|
*Pokémon Main Theme (Red/Blue/Yellow)
*Pokémon Main Theme (Red/Blue/Yellow)
Line 803: Line 792:
*Road to Viridian City (From Pallet Town / Pewter City)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
! [[Image:SSBB Port_Town Aero Dive Stage.png|150px]]
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.png|20px]]
|align=center|[[smashwiki:Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert]]
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving [[F-Zero machine]]s may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|
|
*Mute City
*Mute City
Line 820: Line 809:
*Shotgun Kiss
*Shotgun Kiss
|-
|-
! [[Image:SSBB Castle Siege Stage.png|150px]]
|[[File:SSBB Castle Siege Stage.png|150px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|20px]]
|align=center|[[smashwiki:Castle Siege|Fire Emblem: Castle Siege]][[File:FireEmblem Emblem.png|30px|class=invert]]
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
|
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
Line 837: Line 826:
*Victory Is Near
*Victory Is Near
|-
|-
! [[Image:SSBB WarioWare, Inc. Stage.png|150px]]
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.png|20px]]
|align=center|[[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[File:Wario Emblem.png|30px|class=invert]]
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms.
|The players are sent through random [[Microgame]]s. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
|
|
*WarioWare, Inc.
*WarioWare, Inc.
Line 850: Line 839:
*Mike's Song (JP)
*Mike's Song (JP)
|-
|-
! [[Image:SSBB Distant_Planet Stage.png|150px]]
|[[File:SSBB Distant Planet Stage.png|150px]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.png|20px]]
|align=center|[[smashwiki:Distant Planet|Pikmin: Distant Planet]][[File:Pikmin Emblem.png|30px|class=invert]]
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly usable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
|  
|  
*Main Theme (Pikmin)
*Main Theme (Pikmin)
Line 864: Line 853:
*Title (Big Brain Academy)
*Title (Big Brain Academy)
|-
|-
! [[Image:SSBB Smashville Stage.png|150px]]
|[[File:SSBB Smashville Stage.png|150px]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:AnimalCrossing_Emblem.png|20px]]
|align=center|[[smashwiki:Smashville|Animal Crossing: Wild World: Smashville]][[File:AnimalCrossing Emblem.png|30px|class=invert]]
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|
|
*Title (Animal Crossing)
*Title (Animal Crossing)
Line 874: Line 863:
*2:00 am.
*2:00 am.
|-
|-
! [[Image:SSBB New_Pork_City Stage.png|150px]]
|[[File:SSBB New Pork City Stage.png|150px]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:EarthBound_Emblem.png|20px]]
|align=center|[[smashwiki:New Pork City|EarthBound: New Pork City]][[File:EarthBound Emblem.png|30px|class=invert]]
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
|A stage comparable to and based roughly on [[smashwiki:Temple|Temple]] from ''Super Smash Bros. Melee'', New Pork City is a very large and spacey stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The [[smashwiki:Ultimate Chimera|Ultimate Chimera]] may appear and inflict extremely high knockback on players it damages.
|  
|  
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
Line 885: Line 874:
*Snowman
*Snowman
|-
|-
! [[Image:SSBB_Summit Stage.png|150px]]
|[[File:SSBB Summit Stage.png|150px]]
| align=center | [[Summit|Ice Climber: Summit]] [[Image:IceClimbers_Emblem.png|20px]]
|align=center|[[smashwiki:Summit|Ice Climber: Summit]][[File:IceClimbers Emblem.png|30px|class=invert]]
| A stage that takes place on a moving glacier. The ice stage moves around constantly.
|A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
|
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
Line 895: Line 884:
*[[Icicle Mountain]] (Melee)
*[[Icicle Mountain]] (Melee)
|-
|-
! [[Image:SSBB Skyworld Stage.png|150px]]
|[[File:SSBB Skyworld Stage.png|150px]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:KidIcarus_Emblem.png|20px]]
|align=center|[[smashwiki:Skyworld|Kid Icarus: Skyworld]][[File:KidIcarus Emblem.png|30px|class=invert]]
| Pit's homeland. It consists of several breakable platforms.
|Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.  
|
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
Line 904: Line 893:
*Title (Kid Icarus)
*Title (Kid Icarus)
|-
|-
! [[Image:SSBB PictoChat Stage.png|150px]]
|[[File:SSBB PictoChat Stage.png|150px]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:NintendoDS_Emblem.png|20px]]
|align=center|[[smashwiki:PictoChat|Nintendo DS: PictoChat]][[File:NintendoDS Emblem.png|30px|class=invert]]
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
|Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
|
|
*PictoChat
*PictoChat
Line 918: Line 907:
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
! [[Image:SSBB Shadow_Moses_Island Stage.png|150px]]
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:MetalGear_Emblem.png|20px]]
|align=center|[[smashwiki:Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]][[File:MetalGear Emblem.png|30px|class=invert]]
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background.
|A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
|
|
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
Line 932: Line 921:
*Calling to the Night
*Calling to the Night
|-
|-
! [[Image:SSBB Temple Stage.png|150px]]
|[[File:SSBB Temple Stage.png|150px]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Zelda_Emblem.png|20px]]
|align=center|[[smashwiki:Temple|The Legend of Zelda: Hyrule Temple]][[File:Zelda Emblem.png|30px|class=invert]]
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|Return from ''[[Super Smash Bros. Melee]]'', the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
|
|
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
*Temple (Melee)
|-
|-
! [[Image:SSBB Yoshi's Island_Melee Stage.png|150px]]
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
| align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]]
|align=center|[[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Stage gimmicks such as the [[Rotating Block]]s are still present.
|
|
*Yoshi's Island (Melee)
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
! [[Image:SSBB Onett_Stage.png|150px]]
|[[File:SSBB Onett Stage.png|150px]]
| align=center | [[Onett|EarthBound: Onett]] [[Image:EarthBound_Emblem.png|20px]]
|align=center|[[smashwiki:Onett|EarthBound: Onett]][[File:EarthBound Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Cars serve as stage hazards while the middle building has collapsible platforms.
|  
|  
*Mother (Melee)
*Mother (Melee)
*Mother 2 (Melee)
*Mother 2 (Melee)
|-
|-
! [[Image:SSBB Corneria_Stage.png|150px]]
|[[File:SSBB Corneria Stage.png|150px]]
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:StarFox_Emblem.png|20px]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
|  
|  
*Corneria (Melee)
*Corneria (Melee)
*Venom (Melee)
*Venom (Melee)
|-
|-
! [[Image:SSBB Rainbow_Ride_Stage.png|150px]]
|[[File:SSBB Rainbow Ride Stage.png|150px]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Emblem.png|20px]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
|  
|  
*Rainbow Cruise (Melee)
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
*Princess Peach's Castle (Melee)
|-
|-
! [[Image:SSBB Brinstar_Stage.png|150px]]
|[[File:SSBB Brinstar Stage.png|150px]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.png|20px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Harmful lava rises in a set pattern while parts of the stage are breakable.
|  
|  
*Brinstar (Melee)
*Brinstar (Melee)
Line 975: Line 964:
|}
|}


===Unlockable Stages===
===Unlockable stages===
In addition to the above stages, there are several stages that must be unlocked to play on.
In addition to the above stages, there are several stages that must be unlocked to play on.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
|-
|-
! width=15% |
!width=15%|Image
! width=17% | Stage
!width=17%|Stage
! width=40% | Description
!width=40%|Description
! width=28% | Songs
!width=28%|Songs
|-
|-
! [[File:SSBB Luigi's Mansion Stage.png|150px]]
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Emblem.png|20px]]
|align=center|[[Luigi's Mansion (stage)|Luigi's Mansion: Luigi's Mansion]][[File:Mario Emblem.png|30px|class=invert]]
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
|A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.
This stage can be unlocked by playing 3 matches as Luigi.
|
|
*Luigi's Mansion Theme
*Luigi's Mansion Theme
Line 994: Line 984:
*Castle / Boss Fortress (Super Mario World / SMB 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
! [[Image:SSBB Pirate Ship Stage.png|150px]]
|[[File:SSBB Pirate Ship Stage.png|150px]]
| align=center | [[Pirate Ship (Super Smash Bros. Brawl)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Zelda_Emblem.png|20px]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert]]
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked.
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
The stage is unlocked once [[Toon Link]] has been unlocked.
|
|
*Great Sea
*Great Sea
Line 1,008: Line 999:
*Village of the Blue Maiden
*Village of the Blue Maiden
|-
|-
! [[Image:SSBB Spear_Pillar Stage.png|150px]]
|[[File:SSBB Spear Pillar Stage.png|150px]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokemon_Emblem.png|20px]]
|align=center|[[smashwiki:Spear Pillar|Pokémon: Spear Pillar]][[File:Pokemon Emblem.png|30px|class=invert]]
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter. It is unlocked by beating event #25.
|The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[bulbapedia:Palkia (Pokémon)|Palkia]] can also reverse the screen and tilt the screen upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. [[bulbapedia:Cresselia (Pokémon)|Cresselia]], when it appears, hurls a spinning light beam, damaging any fighters.
It is unlocked by beating event #25.
|
|
*Dialga / Palkia Battle at Spear Pillar!
*Dialga / Palkia Battle at Spear Pillar!
Line 1,018: Line 1,010:
*Route 209
*Route 209
|-
|-
! [[Image:SSBB 75m Stage.png|150px]]
|[[File:SSBB 75m Stage.png|150px]]
| align=center | [[75m|Donkey Kong: 75m]] [[Image:DK_Emblem.png|20px]] <br>
|align=center|[[75 m (stage)|Donkey Kong: 75 m]][[File:DK Emblem.png|30px|class=invert]]
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing [[jack]]s to harm the player. Objects can be collected for points, although they serve no other purpose.
This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|
|
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
Line 1,026: Line 1,019:
*25m BGM
*25m BGM
|-
|-
! [[Image:SSBB Mario Bros. Stage.png|150px]]
|[[File:SSBB Mario Bros. Stage.png|150px]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Emblem.png|20px]]
|align=center|[[Mario Bros. (stage)|Mario Bros.: Mario Bros.]][[File:Mario Emblem.png|30px|class=invert]]
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
|A stage resembling the ''[[Mario Bros. (game)|Mario Bros.]]'' game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.
This stage is unlocked by beating Event Match #19.
|
|
*Mario Bros.
*Mario Bros.
Line 1,036: Line 1,030:
*Douchuumen (Nazo no Murasamejo)
*Douchuumen (Nazo no Murasamejo)
|-
|-
! [[Image:SSBB Flat Zone 2 Stage.png|150px]]
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:Game&Watch Emblem.png|20px]]
|align=center|[[smashwiki:Flat Zone 2|Game & Watch: Flat Zone 2]][[File:Game&Watch Emblem.png|30px|class=invert]]
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
|An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'', and ''Lion''. Each scene from ''Chef'', ''Oil Panic'', and ''Lion'' has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while ''Fire'' has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.
It is unlocked by unlocking Mr. Game and Watch.
|
|
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
Line 1,044: Line 1,039:
*Chill (Dr. Mario)
*Chill (Dr. Mario)
|-
|-
! [[Image:SSBB Hanenbow Stage.png|150px]]
|[[File:SSBB Hanenbow Stage.png|150px]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.png|20px]]
|align=center|[[smashwiki:Hanenbow|Electroplankton: Hanenbow]][[File:Electroplankton Emblem.png|30px|class=invert]]
| A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.
The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|
|
None
None
|-
|-
! [[File:SSBB Green Hill Zone Stage.png|150px]]
|[[File:SSBB Green Hill Zone Stage.png|150px]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.png|20px]]
|align=center|[[smashwiki:Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert]]
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.
The stage is automatically unlocked once Sonic himself is unlocked.
|
|
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
Line 1,067: Line 1,064:
*HIS WORLD (Instrumental)
*HIS WORLD (Instrumental)
|-
|-
! [[Image:SSBB Jungle_Japes Stage.png|150px]]
|[[File:SSBB Jungle Japes Stage.png|150px]]
| align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[Image:DK_Emblem.png|20px]]
|align=center|[[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]][[File:DK Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Fast moving water and Klaptraps are stage hazards.
The stage is unlocked by playing in ''Melee'' stages 10 times.
|
|
*Jungle Japes (Melee)
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
*Kongo Jungle (Melee)
|-
|-
! [[Image:SSBB Green_Greens Stage.png|150px]]
|[[File:SSBB Green Greens Stage.png|150px]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.png|20px]]
|align=center|[[smashwiki:Green Greens|Kirby's Dream Land: Green Greens]][[File:Kirby Emblem.png|30px|class=invert]]
| An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]].
|A replica from ''[[Super Smash Bros. Melee]]''. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.
The stage is unlocked by playing 20 matches as [[Kirby]].
|
|
*Green Greens (Melee)
*Green Greens (Melee)
*Fountain of Dreams (Melee)
*Fountain of Dreams (Melee)
|-
|-
! [[Image:SSBB Big_Blue Stage.png|150px]]
|[[File:SSBB Big Blue Stage.png|150px]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.png|20px]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches as Captain Falcon.   
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.
It is unlocked by playing 10 matches as Captain Falcon.   
|
|
*Big Blue (Melee)
*Big Blue (Melee)
*Mute City (Melee)
*Mute City (Melee)
|-
|-
! [[Image:SSBB Pokémon_Stadium Stage.png|150px]]
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokemon_Emblem.png|20px]] <br>
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|
|
*Pokémon Stadium (Melee)
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
*Poké Floats (Melee)
|-
|}
|}


==Items==
==Items==
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on Donkey Kong stages, [[Poké Ball]]s on Pokémon stages, etc.
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on ''Donkey Kong'' stages.


{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
!width=50px|Image
! width=50px |
!width=150px|Name
! width=150px | Item Name
!Description
! Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
|[[File:Assist Trophy.jpg|50px]]
|[[Assist Trophy]] [[File:SmashBros_Emblem.png|20px]]
|[[Assist Trophy]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|-
|-
![[File:Banana_Peel.jpg|50px]]
|[[File:Banana_Peel.jpg|50px]]
|[[Banana|Banana Peel]] [[File:Mario_Emblem.png|20px]]
|[[Banana|Banana Peel]][[File:DK Emblem.png|35px|class=invert]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|-
|-
![[File:BrawlBarrels.jpg|50px]]
|[[File:Barrel Brawl artwork.jpg|50px]]
|[[Barrel]] [[File:SmashBros_Emblem.png|20px]]
|[[Barrel]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|-
|-
![[File:BrawlBeamSword.jpg|50px]]
|[[File:Beam Sword Brawl artwork.png|50px]]
|[[Beam Sword]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Beam Sword|Beam Sword]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a smash attack is charged, the longer the beam of the sword extends.
|-
|-
![[File:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]]
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
|[[Wario Bike|Bike Pieces]] [[File:Wario_Emblem.png|20px]]
|[[Wario Bike|Bike Pieces]][[File:Wario Emblem.png|30px|class=invert]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|-
|-
![[File:BrawlBob-Omb.jpg|50px]]
|[[File:Blast Box Brawl artwork.png|50px]]
|[[Bob-omb]] [[File:Mario_Emblem.png|20px]]
|[[smashwiki:Blast Box|Blast Box]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
|[[Bob-omb]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|-
|-
![[File:BrawlBumper.jpg|50px]]
|[[File:BrawlBumper.jpg|50px]]
|[[Bumper (Super Smash Bros.)|Bumper]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Bumper|Bumper]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|-
|-
![[File:BrawlBunnyHoodArtwork.jpg|50px]]
|[[File:Bunny Hood Brawl artwork.png|50px]]
|[[Bunny Hood]] [[File:Zelda_Emblem.png|20px]]
|[[smashwiki:Bunny Hood|Bunny Hood]][[File:Zelda Emblem.png|30px|class=invert]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|-
|-
![[File:BrawlCapsule.jpg|50px]]
|[[File:Capsule Brawl artwork.png|50px]]
| [[Capsule (Super Smash Bros.)|Capsule]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Capsule|Capsule]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|-
|-
![[File:BrawlCDArtwork.jpg|50px]]
|[[File:BrawlCDArtwork.jpg|50px]]
|[[CD]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:CD|CD]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|-
|-
![[File:Cracker_Launcher.jpg|50px]]
|[[File:Cracker Launcher.jpg|50px]]
|[[Cracker Launcher]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Cracker Launcher|Cracker Launcher]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|align=left|Shoots out fireworks. Players can adjust the aim.
|-
|-
![[File:BrawlCrates.jpg|50px]]
|[[File:Crate Brawl artwork.jpg|50px]]
|[[Crate]] and [[Rolling Crate]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Crate|Crate]] and [[smashwiki:Rolling Crate|Rolling Crate]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|-
|-
![[File:BrawlDekuNut.jpg|50px]]
|[[File:Deku Nut Brawl artwork.png|50px]]
|[[Deku Nut]] [[File:Zelda_Emblem.png|20px]]
|[[smashwiki:Deku Nut|Deku Nut]][[File:Zelda Emblem.png|30px|class=invert]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|-
|-
![[File:BrawlDragoonArtwork.jpg|50px]]
|[[File:BrawlDragoonArtwork.jpg|50px]]
|[[Dragoon]] [[File:Kirby_Emblem.png|20px]]
|[[smashwiki:Dragoon|Dragoon]][[File:Kirby Emblem.png|30px|class=invert]]
|align=left|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|align=left|When a player manages to collect all three parts of it, they can ram into the stage, knocking out all players within the crosshair.
|-
![[File:Item15 080305 08-l.jpg|50px]]
|[[Blast Box]] [[File:SmashBros_Emblem.png|20px]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|-
|-
![[File:BrawlFan.jpg|50px]]
|[[File:Fan Brawl artwork.png|50px]]
|[[Fan]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Fan|Fan]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|align=left|This item does not pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|-
|-
![[File:BrawlFireFlowerArtwork.jpg|50px]]
|[[File:Fire Flower Brawl artwork.png|50px]]
|[[Fire Flower]] [[File:Mario_Emblem.png|20px]]
|[[Fire Flower]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|-
|-
![[File:BrawlFood.jpg|50px]]
|[[File:Food Brawl artwork.png|50px]]
|[[Food]] [[File:SmashBros_Emblem.png|20px]]
|[[Food]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|-
|-
![[File:Franklin_Badge.jpg|50px]]
|[[File:Franklin Badge.jpg|50px]]
|[[Franklin Badge]] [[File:EarthBound_Emblem.png|20px]]
|[[smashwiki:Franlin Badge|Franklin Badge]][[File:EarthBound Emblem.png|30px|class=invert]]
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|-
|-
![[File:BrawlFreezieArtwork.jpg|50px]]
|[[File:Freezie Brawl artwork.png|50px]]
|[[Freezie]] [[File:Mario_Emblem.png|20px]]
|[[Freezie]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|-
|-
![[File:BrawlGoldenHammerArtwork.jpg|50px]]
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
|[[Golden Hammer]] [[File:Mario_Emblem.png|20px]]
|[[Golden Hammer]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|-
|-
![[File:Gooey_Bomb.jpg|50px]]
|[[File:Gooey Bomb.jpg|50px]]
|[[Gooey Bomb]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Gooey Bomb|Gooey Bomb]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|-
|-
![[File:BrawlGreenShell.jpg|50px]]
|[[File:Green Shell Brawl artwork.png|50px]]
|[[Green Shell]] [[File:Mario_Emblem.png|20px]]
|[[Green Shell]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|-
|-
![[File:BrawlHammer.jpg|50px]]
|[[File:Hammer Brawl artwork.png|50px]]
|[[Hammer]] [[File:DK_Emblem.png|20px]]
|[[Hammer]][[File:DK Emblem.png|30px|class=invert]]
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|-
|-
![[File:BrawlHeartContainer.jpg|50px]]
|[[File:Heart Container Brawl artwork.png|50px]]
|[[Heart Container]] [[File:Zelda_Emblem.png|20px]]
|[[smashwiki:Heart Container|Heart Container]][[File:Zelda Emblem.png|30px|class=invert]]
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|-
|-
![[File:BrawlHome-RunBat.jpg|50px]]
|[[File:Home-Run Bat Brawl artwork.png|50px]]
|[[Home-Run Bat]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It’s strong when thrown too.
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It's strong when thrown too.
|-
|-
![[File:BrawlHothead.jpg|50px]]
|[[File:Hothead Brawl artwork.png|50px]]
|[[Hothead]] [[File:Mario_Emblem.png|20px]]
|[[Hothead]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|-
|-
![[File:SSBB - Key Artwork.png|50px]]
|[[File:SSBB - Key Artwork.png|50px]]
|[[Key]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Key|Key]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key they were holding on the way to the door, they must return to where it was originally found.
|-
|-
![[File:BrawlLip'sStick.jpg|50px]]
|[[File:Lips Stick Brawl artwork.png|50px]]
|[[Lip's Stick]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Lip's Stick|Lip's Stick]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent's head. While the flower is on their head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on their head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|-
|-
![[File:BrawlLightning.jpg|50px]]
|[[File:Lightning Brawl artwork.png|50px]]
|[[Thunderbolt (item)|Lightning]] [[File:Mario_Emblem.png|20px]]
|[[Lightning]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.  
|-
|-
![[File:BrawlMaximTomato.jpg|50px]]
|[[File:Maxim Tomato Brawl artwork.png|50px]]
|[[Maxim Tomato]] [[File:Kirby_Emblem.png|20px]]
|[[smashwiki:Maxim Tomato|Maxim Tomato]][[File:Kirby Emblem.png|30px|class=invert]]
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|-
|-
![[File:BrawlMetalBoxArtwork.jpg|50px]]
|[[File:Metal Box Brawl artwork.png|50px]]
|[[Metal Box]] [[File:Mario_Emblem.png|20px]]
|[[smashwiki:Metal Box|Metal Box]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|-
|-
![[File:BrawlMotion-SensorBomb.jpg|50px]]
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
|[[Motion-Sensor Bomb]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Motion-Sensor Bomb|Motion-Sensor Bomb]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|-
|-
![[File:BrawlMr.Saturn.jpg|50px]]
|[[File:Mr Saturn Brawl artwork.png|50px]]
|[[Mr. Saturn]] [[File:EarthBound_Emblem.png|20px]]
|[[smashwiki:Mr. Saturn|Mr. Saturn]][[File:EarthBound Emblem.png|30px|class=invert]]
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|-
|-
![[File:Orangecube.jpg|50px]]
|[[File:Orangecube.jpg|50px]]
|[[Orange Cube]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Cube#Orange cubes|Orange cube]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|-
|-
![[File:BrawlPartyBallArtwork.jpg|50px]]
|[[File:Party Ball Brawl artwork.png|50px]]
|[[Party Ball]] [[File:SmashBros Emblem.png|20px]]
|[[smashwiki:Party Ball|Party Ball]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|-
|-
![[File:BrawlPellet.jpg|50px]]
|[[File:Pikmin items Brawl.png|50px]]
|[[Pellet]] [[File:Pikmin_Emblem.png|20px]]
|[[smashwiki:Pellet|Pellet]][[File:Pikmin Emblem.png|30px|class=invert]]
|align=left|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an Onion will release some items.
|align=left|A throwing item found only on the [[smashwiki:Distant Planet|Distant Planet]] stage. Throwing one at an Onion will release some items.
|-
|-
![[File:PitfallArt.jpg|50px]]
|[[File:PitfallArt.jpg|50px]]
|[[Pitfall]] [[File:AnimalCrossing_Emblem.png|20px]]
|[[smashwiki:Pitfall|Pitfall]][[File:AnimalCrossing Emblem.png|30px|class=invert]]
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|-
|-
|[[File:BrawlPoisonMushroom.jpg|50px]]
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|[[Poison Mushroom]] [[File:Mario_Emblem.png|20px]]
|[[Poison Mushroom]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|-
|-
![[File:SSBBPokeball.jpg|50px]]
|[[File:SSBBPokeball.jpg|50px]]
|[[Poké Ball]] [[File:Pokemon_Emblem.png|20px]]
|[[smashwiki:Poké Ball|Poké Ball]][[File:Pokemon Emblem.png|30px|class=invert]]
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|-
|-
![[File:Zero Suit Samus.jpg|50px]]
|[[File:ZSS After Zero Laser Brawl.png|50px]]
|[[Power Suit|Power Suit Pieces]] [[File:Metroid_Emblem.png|20px]]
|Power Suit Pieces[[File:Metroid Emblem.png|30px|class=invert]]
|align=left|After Samus sheds her armour during her Final Smash, [[Zero Laser]], the pieces can picked up and thrown at opponents.
|align=left|After Samus sheds her armor during her Final Smash, [[smashwiki:Zero Laser|Zero Laser]], the pieces can picked up and thrown at opponents.
|-
|-
![[File:BrawlRayGun.jpg|50px]]
|[[File:Ray Gun Brawl artwork.png|50px]]
|[[Ray Gun]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Ray Gun|Ray Gun]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, they can then throw the gun at the opponent.
|-
|-
![[File:BrawlSandbagArtwork.jpg|50px]]
|[[File:Sandbag Brawl artwork.png|50px]]
|[[Sandbag]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Sandbag|Sandbag]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|-
|-
![[File:BrawlScrewAttack.jpg|50px]]
|[[File:Screw Attack Brawl artwork.png|50px]]
|[[Screw Attack]] [[File:Metroid_Emblem.png|20px]]
|[[smashwiki:Screw Attack|Screw Attack]][[File:Metroid Emblem.png|30px|class=invert]]
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|-
|-
![[File:Smash Ball.jpg|50px]]
|[[File:Smash Ball.jpg|50px]]
|[[Smash Ball]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Smash Ball|Smash Ball]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|-
|-
![[File:Smoke_Ball.jpg|50px]]
|[[File:Smoke Ball.jpg|50px]]
|[[Smoke Ball]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Smoke Ball|Smoke Ball]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|-
|-
|[[File:Smart_Bomb_Artwork.jpg|50px]]
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[Smart Bomb (Super Smash Bros. Brawl item)|Smart Bomb]] [[File:StarFox Emblem.png|20px]]
|[[smashwiki:Smart Bomb|Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|-
|-
|[[File:BrawlSoccerBall.jpg|50px]]
|[[File:Soccer Ball Brawl artwork.png|50px]]
|[[Soccer Ball]] [[File:SmashBros_Emblem.png|20px]]
|[[Soccer Ball]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|-
|-
![[File:BrawlSpring.jpg|50px]]
|[[File:Spring Brawl artwork.png|50px]]
|[[Spring]] [[File:DK_Emblem.png|20px]]
|[[Spring]][[File:DK Emblem.png|30px|class=invert]]
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|-
|-
![[File:BrawlStockBall.jpg|50px]]
|[[File:Stock Ball Brawl artwork.png|50px]]
|[[Stock Ball]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Stock Ball|Stock Ball]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.  
|align=left|In The Subspace Emissary, Stock Balls increase the number of lives the player have left.  
|-
|-
![[File:BrawlSuperMushroomArtwork.jpg|50px]]
|[[File:Super Mushroom Brawl artwork.png|50px]]
|[[Super Mushroom]] [[File:Mario_Emblem.png|20px]]
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|-
|-
![[File:BrawlSuperScope.jpg|50px]]
|[[File:Super Scope Brawl artwork.png|50px]]
|[[Super Scope]] [[File:SmashBros_Emblem.png|20px]]
|[[Super Scope]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|-
|-
![[File:Superspicy_Curry.jpg|50px]]
|[[File:Superspicy Curry.jpg|50px]]
|[[Superspicy Curry]] [[File:Kirby_Emblem.png|20px]]
|[[smashwiki:Superspicy Curry|Superspicy Curry]][[File:Kirby Emblem.png|30px|class=invert]]
|align=left|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|align=left|Eat one of these and the player starts spewing flames from their mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|-
|-
|[[File:BrawlStarman.jpg|50px]]
|[[File:Super Star Brawl artwork.png|50px]]
|[[Star|Starman]] [[File:Mario_Emblem.png|20px]]
|[[Super Star|Starman]][[File:Mario Emblem.png|35px|class=invert]]
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|-
|-
|[[File:BrawlStarRod.jpg|50px]]
|[[File:Star Rod Brawl artwork.png|50px]]
|[[Star Rod (Super Smash Bros.)|Star Rod]] [[File:Kirby_Emblem.png|20px]]
|[[smashwiki:Star Rod|Star Rod]][[File:Kirby Emblem.png|30px|class=invert]]
|align=left|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|align=left|Perform a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|-
|-
![[File:Team_Healer_Artwork.jpg|50px]]
|[[File:Team Healer Artwork.jpg|50px]]
|[[Team Healer]] [[File:SmashBros Emblem.png|20px]]
|[[smashwiki:Team Healer|Team Healer]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|-
|-
![[File:BrawlTimer.jpg|50px]]
|[[File:Timer Brawl artwork.png|50px]]
|[[Timer (Super Smash Bros. Brawl)|Timer]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Timer|Timer]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|-
|-
![[File:TrophyBase.jpg|50px]]
|[[File:TrophyBase.jpg|50px]]
|[[Trophy Stand]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Trophy Stand|Trophy Stand]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|-
|-
![[File:BrawlUnira.jpg|50px]]
|[[File:Unira Brawl artwork.png|50px]]
|[[Unira]] [[File:SmashBros_Emblem.png|20px]]
|[[smashwiki:Unira|Unira]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|-
|-
![[File:The_Summit.jpg|50px]]
|[[File:The Summit.jpg|50px]]
|[[Vegetable]]s [[File:IceClimbers_Emblem.png|20px]]
|[[smashwiki:Food|Vegetable]]s[[File:IceClimbers Emblem.png|30px|class=invert]]
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|-
|-
![[File:BrawlWarpStar.jpg|50px]]
|[[File:Warp Star Brawl artwork.png|50px]]
|[[Warp Star]] [[File:Kirby_Emblem.png|20px]]
|[[smashwiki:Warp Star|Warp Star]][[File:Kirby Emblem.png|30px|class=invert]]
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|}
|}


===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
===Assist Trophy characters===
[[File:Samurai_Goro_3.jpg|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
[[File:Samurai Goroh Brawl.png|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{|
{|
|
|
* [[lylatwiki:Andross|Andross]] &ndash; ''[[lylatwiki:Star Fox (series)|Star Fox'' series]]
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
* [[smashwiki:Barbara|Barbara Bat]] &ndash; ''Daigasso! Band Brothers
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
* [[smashwiki:Devil|Devil]] &ndash; ''Devil World
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
* [[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
* [[smashwiki:Excitebike|Excitebike]] &ndash; ''Excitebike'' series
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
* [[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
* [[Hammer Bro.]] &ndash; ''Mario'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
* [[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
* [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tank|Tanks]] &ndash; ''[[warswiki:Advance Wars (series)|Nintendo Wars'' series]]
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
* [[goldensun:Isaac|Isaac]] &ndash; ''[[goldensun:Golden Sun (series)|Golden Sun'' series]]
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
* [[wikibound:Jeff|Jeff]] &ndash; ''[[wikibound:Mother (series)|Mother'' series]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
* [[smashwiki:Jill|Drill Dozer and Jill]] &ndash; ''Drill Dozer
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
* [[Kat and Ana]] &ndash; ''WarioWare'' series
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
* [[wikirby:Knuckle Joe|Knuckle Joe]] &ndash; ''[[wikirby:Kirby (series)|Kirby'' series]]
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
| style=vertical-align:top |
|style=vertical-align:top|
* [[Lakitu]] and [[Spiny|Spinies]] &ndash; ''Mario'' series
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
* [[Little Mac]] &ndash; ''Punch Out!!'' series
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
* [[fireemblem:Lyn|Lyn]] &ndash; ''[[fireemblem:Fire Emblem (series)|Fire Emblem'' series]]
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
* [[metroidwiki:Metroid (species)|Metroid]] &ndash; ''[[metroidwiki:Metroid (series)|Metroid'' series]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
* [[nookipedia:Mr. Resetti|Mr. Resetti]] &ndash; ''[[nookipedia:Animal Crossing (series)|Animal Crossing'' series]]
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
* [[Nintendog]] &ndash; ''Nintendogs'' series
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
* [[smashwiki:Ray MK III|Ray Mk. II]] &ndash; ''Custom Robo'' series
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
* [[smashwiki:Saki Amamiya|Saki Amamiya]] &ndash; ''Sin and Punishment'' series
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
* [[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F&ndash;Zero'' series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
* [[Shadow the Hedgehog]] &ndash; ''Sonic the Hedgehog'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
* [[Starfy|Stafy]] &ndash; ''[[starfywiki:The Legendary Starfy (series)|Densetsu no Stafy'' series]]
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
* [[Tingle]] &ndash; ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda'' series]]
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
* [[Waluigi]] &ndash; ''Mario'' series
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|}
|}


===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
===Poké Ball Pokémon===
[[File:BrawlGroudon.jpg|thumb|The Poké Ball Pokémon [[bulbapedia:Groudon|Groudon]].]]
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
{|
 
|
{{columns|
*[[bulbapedia:Bellossom|Bellossom]]
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
*[[bulbapedia:Bonsly|Bonsly]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
*[[bulbapedia:Celebi|Celebi]]
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*[[bulbapedia:Chikorita|Chikorita]]
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Deoxys|Deoxys]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Electrode|Electrode]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
|
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Gardevoir|Gardevoir]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Goldeen|Goldeen]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Groudon|Groudon]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
*[[bulbapedia:Gulpin|Gulpin]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Ho-Oh|Ho-Oh]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Kyogre|Kyrogre]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
|
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Latias|Latias]] and [[bulbapedia:Latios|Latios]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Lugia|Lugia]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Manaphy|Manaphy]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*[[bulbapedia:Meowth|Meowth]]
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Metagross|Metagross]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Mew|Mew]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
|
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Moltres|Moltres]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Munchlax|Munchlax]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Piplup|Piplup]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*[[bulbapedia:Snorlax|Snorlax]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Staryu|Staryu]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Suicune|Suicune]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
| style=vertical-align:top |
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Togepi|Togepi]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Torchic|Torchic]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
*[[bulbapedia:Wobbuffet|Wobbuffet]]
}}
*[[bulbapedia:Weavile|Weaville]]
*[[bulbapedia:Jirachi|Jirachi]]
|}


==Game Modes==
==Game modes==
===Solo===
===Solo===
====Subspace Emissary====
====The Subspace Emissary====
[[File:Subspace_Emissary_Map.jpg|thumb|200px|The World Map of '''the Subspace Emissary'''.]]
{{main-external|SmashWiki|Adventure Mode: The Subspace Emissary}}
'''The Subspace Emissary''' is a game mode available in ''Super Smash Bros. Brawl''. It serves as the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from; Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game process after completing each level.
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.


The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.
The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, they are automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose their team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.


The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers but they may keep the trophies.
The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[smashwiki:Trophy Stand|Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers, but they may keep the trophies.


All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
=====Levels=====
=====Levels=====
{|border=1 cellpadding=3 style=border-collapse:collapse
{|class=wikitable
!Level
!Level
!Characters
!Characters
|-
|-
|1. [[Midair Stadium]]
|1. [[smashwiki:Midair Stadium|Midair Stadium]]
|Mario, Kirby, Peach, Zelda (Characters Who Join: Kirby, Peach/Zelda)
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)  
|-
|2. [[Skyworld]]
|Pit, Mario (Characters Who Join: Pit, Mario)
|-
|-
|3. [[Sea of Clouds]]
|2. [[smashwiki:Skyworld (SSE)|Skyworld]]
|Kirby and Peach/Zelda (Characters Who Join: none)
|Mario, Pit (characters who join: Mario, Pit)
|-
|-
|4. [[The Jungle]]
|3. [[smashwiki:Sea of Clouds|Sea of Clouds]]
|Diddy Kong, Donkey Kong (Characters Who Join: Diddy Kong)
|Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)  
|-
|-
|5. [[The Plain]]
|4. [[smashwiki:The Jungle|The Jungle]]
|Pit, Mario (Characters Who Join: none)
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|-
|-
|6. [[The Lake]]
|5. [[smashwiki:The Plain|The Plain]]
|Diddy Kong, Fox (Characters Who Join: Fox)
|Mario, Pit
|-
|-
|7. [[The Ruined Zoo]]
|6. [[smashwiki:The Lake|The Lake]]
|Lucas, Ness, Pokémon Trainer (Characters Who Join: Lucas, Pokémon Trainer)
|Diddy Kong, Fox (characters who join: Fox)
|-
|-
|8. [[The Battlefield Fortress]]
|7. [[smashwiki:The Ruined Zoo|The Ruined Zoo]]
|Marth, Meta Knight, Ike (Characters Who Join: Marth, Meta Knight, Ike)
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|-
|-
|9. [[The Forest]]
|8. [[smashwiki:The Battlefield Fortress|The Battlefield Fortress]]
|Link, Yoshi (Characters Who Join: Link, Yoshi, Toon Link [after clearing Subspace Emissary])
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|-
|-
|10. [[The Research Facility]] Part 1
|9. [[smashwiki:The Forest|The Forest]]
|Zero Suit Samus, Pikachu (Characters Who Join: Zero Suit Samus, Pikachu)
|Link, Yoshi (characters who join: Link, Yoshi)
|-
|-
|11. [[The Lake Shore]]
|10. [[smashwiki:The Research Facility (Part I)|The Research Facility]] Part 1
|Pit, Mario, Link, Yoshi, Kirby (Characters Who Join: none)
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|-
|-
|12. [[The Path to the Ruins]]
|11. [[smashwiki:The Lake Shore|The Lake Shore]]
|Lucas, Pokémon Trainer (Characters Who Join: none)
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
|-
|-
|13. [[The Cave]]
|12. [[smashwiki:The Path to the Ruins|The Path to the Ruins]]
|Pit, Mario, Link, Yoshi, Kirby (Characters Who Join: none)
|Lucas, Pokémon Trainer
|-
|-
|14. [[The Ruins]]
|13. [[smashwiki:The Cave|The Cave]]
|Lucas, Pokémon Trainer (Characters Who Join: Wolf O'Donnell [after clearing Subspace Emissary])
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|15. [[The Wilds]] Part 1
|14. [[smashwiki:The Ruins|The Ruins]]
|Marth, Meta Knight, Ike (Characters Who Join: none)
|Lucas, Pokémon Trainer
|-
|-
|16. [[The Ruined Hall]]
|15. [[smashwiki:The Wilds (Part I)|The Wilds]] Part 1
|Lucas, Pokémon Trainer (Characters Who Join: none)
|Marth, Meta Knight, Ike
|-
|-
|17. [[The Wilds]] Part 2
|16. [[smashwiki:The Ruined Hall|The Ruined Hall]]
|Pit, Mario, Link, Yoshi, Kirby (Characters Who Join: none)
|Lucas, Pokémon Trainer
|-
|-
|18. [[The Swamp]]
|17. [[smashwiki:The Wilds (Part II)|The Wilds]] Part 2
|Diddy Kong, Fox, Falco (Characters Who Join: Falco, Jigglypuff [after clearing Subspace Emissary])
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|19. [[The Research Facility]] Part 2
|18. [[smashwiki:The Swamp|The Swamp]]
|Zero Suit Samus, Samus, Pikachu (Charcters Who Join: Samus) (Zero Suit Samus Leaves)
|Diddy Kong, Fox, Falco (characters who join: Falco)
|-
|-
|20. [[Outside the Ancient Ruins]]
|19. [[smashwiki:The Research Facility (Part II)|The Research Facility]] Part 2
|Olimar, Captain Falcon, Diddy Kong, Donkey Kong (Characters Who Join: Olimar, Captain Falcon, Donkey Kong)
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus can still be selected by selecting Samus & pressing the switch form button)
|-
|-
|21. [[The Glacial Peak]]
|20. [[smashwiki:Outside the Ancient Ruins|Outside the Ancient Ruins]]
|Meta Knight, Ice Climbers, Lucario (Characters Who Join: Ice Climbers, Lucario)
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|-
|-
|22. [[The Canyon]]
|21. [[smashwiki:The Glacial Peak|The Glacial Peak]]
|Pit, Mario, Link, Yoshi, Kirby (Characters Who Join: none)
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|-
|-
|23. [[Battleship Halberd Interior]]
|22. [[smashwiki:The Canyon|The Canyon]]
|Snake, Meta Knight, Lucario (Characters Who Join: Snake)
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|24. [[Battleship Halberd Exterior]]
|23. [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]]
|Peach, Zelda/Sheik (Characters Who Join: Zelda/Shiek or Peach) (*Note: Shiek is playable in any level that Zelda is)  
|Snake, Meta Knight, Lucario (characters who join: Snake)
|-
|-
|25. [[Battleship Halberd Bridge]]
|24. [[smashwiki:Battleship Halberd Exterior|Battleship Halberd Exterior]]
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (Characters Who Join: Mr. Game & Watch)
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|-
|-
|26. [[The Subspace Bomb Factory]] Part 1
|25. [[smashwiki:Battleship Halberd Bridge|Battleship Halberd Bridge]]
|Samus, Pikachu (Characters Who Join: none)
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)  (Zelda only available via Transform)
|-
|-
|27. [[The Subspace Bomb Factory]] Part 2
|26. [[smashwiki:The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory]] Part 1
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu (Characters Who Join: R.O.B.)
|Samus, Pikachu  
|-
|-
|28. [[Entrance to Subspace]]
|27. [[smashwiki:The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory]] Part 2
|All previously used (Not Ness and Zero Suit Samus), Mr. Game & Watch (Characters Who Join: none)
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
|-
|-
|29. [[Subspace (SSB)|Subspace]] Part 1
|28. [[smashwiki:Entrance to Subspace|Entrance to Subspace]]
|King Dedede, Ness, Luigi (Characters Who Join: King Dedede, Ness, Luigi, Bowser, whoever the player saved in the Subspace)
|All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
|-
|-
|30. [[Subspace (SSB)|Subspace]] Part 2
|29. [[smashwiki:Subspace (Part I)|Subspace]] Part 1
|Kirby (Characters Who Join: Whoever the player saved in the Subspace, Ganondorf)
|Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|-
|31. [[The Great Maze]]
|30. [[smashwiki:Subspace (Part II)|Subspace]] Part 2
|Any Trophies the player has saved, King Dedede, Ness, Luigi, Bowser, Kirby, Sonic (Characters Who Join: Sonic)
|Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
|-
|-
|31. [[smashwiki:The Great Maze|The Great Maze]]
|Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|}
|}


=====Plot=====
=====Plot=====
[[File:Brawl_Adventure_Logo.jpg|thumb|left]]
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]].
{{main-external|SmashWiki|Plot summary of The Subspace Emissary}}
[[File:Zelda_1.jpg|thumb|200px|Mario, Peach, Zelda, and Kirby prepare for battle.]]
"The Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[smashwiki:World of Trophies|World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[smashwiki:Subspace Army|Subspace Army]], riding the [[smashwiki:Halberd|Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[smashwiki:Ancient Minister|Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.
At the beginning of the story, [[Zelda]] and [[Princess Peach|Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into the [[Midair Stadium]] and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Mario or Kirby is transformed into a [[Trophy]], which the other revives into his living counterpart. However, [[Meta Knight]]'s ship, the [[Halberd|Battleship Halberd]], flies over the main stadium. It releases purple spores into the arena, called [[Shadow Bug]]s, which then form a group of strange robotic-looking creatures, called the [[Primid]]. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primids. The [[Ancient Minister]] then arrives on his floating platform, and drops down a [[Subspace Bomb]], which is soon activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.
 
Mario hurries to deactivate it, but is blasted out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realizes that Peach and Zelda have been entrapped by cages held by [[Petey Piranha]]. Petey Piranha proceeds to attack Kirby by swinging the cages at him. Kirby dodges and attacks the cages, thus weakening and eventually destroying one of them. Defeated, Petey Piranha explodes and burns to the ground, flinging the princess Kirby did not free to the other side of the arena. Suddenly, coming out of nowhere, [[Wario]] drops in wielding a dark cannon. He notices Kirby and the rescued princess, but then turns his attention to the unrescued princess.
 
He points his cannon at her, and fires it. A black arrow is fired from the cannon's nozzle and strikes the unrescued princess, who is then transformed into a trophy and carried away by Wario. Kirby and the rescued princess begin to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, taking the stadium into [[Subspace (SSB)|Subspace]], fortunately Kirby and the rescued princess escape on a [[Warp Star]].
 
[[File:SSBB SE 4.png|thumb|200px|left|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]]
Meanwhile, in [[Skyworld]], Pit gazes at the disappearing stadium and the devastating effects of the Subspace Bomb. He is then called forth by the goddess [[Palutena]], who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world below to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, releasing Primids. Pit then splits his bow into dual swords and defeats various Subspace enemies, eventually reaches a platform. Looking across the sea of clouds, he sees Mario's trophy. Hopping over to a platform concealed by the clouds, he revives Mario. Once Mario recalls the events in the arena the two come to an understanding that they are working towards the same goal, and head off.
 
Elsewhere, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a [[Cargo]], which they proceed to carrier off. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, similar to ''[[Donkey Kong Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fire three Bullet Bills towards DK. Out from the foliage behind, [[Diddy Kong]] appears and with his Peanut Popguns in hand, intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are attacked by Bowser, who wields the same device held by Wario. Bowser aims the dark cannon at Diddy, but Donkey Kong punches Diddy into the sky and out of the way of the oncoming black arrow, which turns the big ape himself into a trophy.
 
Meanwhile, Kirby and the rescued princess are being chased by the Halberd which then knocks them off their warp star, forcing them to land on the ship. They spot an [[Arwing]] coming from the distance. It swiftly dodges the beams fired by the Halberd, but is hit by a claw-like device that is projected from the ship. The Arwing is knocked out of the sky, blowing Kirby and the rescued princess off the Halberd before proceeding to crash on [[Donkey Kong Island]].
 
[[File:DiddyRayquaza.png|thumb|200px|right|[[Diddy Kong|Diddy]] gets attacked by [[Rayquaza]].]]
Meanwhile, Diddy Kong is swinging through the jungle looking for Donkey Kong. When he reaches a large pond, he notices the damaged Arwing near the lake. As he heads towards it, [[Rayquaza]] emerges from the lake and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. [[Fox McCloud]] ejects himself from the destroyed Arwing, and uses his [[Fox Illusion]] to swift pass the dragon's hand, forcing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Fox McCloud#Reflector|Reflector]], which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angry and physically drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser; but his defeated trophy disolves into shadow bugs. It turns out that the Bowser they fought was a fake, set up as a trap by the real Bowser, who attempts to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs. Meanwhile on the Plain, Mario and Pit chase the Ancient Minister and attempt to attack him but misses twice. Pit wonders where the Ancient Minister is going.
 
[[File:WarioNessTrophy.png|thumb|200px|left|[[Wario]] gets hold of [[Ness]] in his trophy form.]]
Meanwhile, [[Lucas]] is walking through [[The Ruined Zoo]]. On the verge of tears, while all alone, he is attacked by [[Primid]]s, and [[the Pig King Statue]], a living statue of [[Porky]], appears. Lucas is pursued throughout the zoo by the giant statue, whose intent is to kill Lucas. Lucas soon gets his foot snagged on an unearthed root, and desperately tries to free himself as the statue approaches. Realizing he cannot escape, he covers his eyes, being certain of impending doom. Suddenly [[Ness]] appears and blasts the statue with his [[Ness#PK Thunder|PK Thunder]] and destroys it with his [[PK Flash]]. Unfortunately, Porky himself appears out of the statue in his spider mech and attacks the boys. Both Ness and Lucas work together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for the unaware Lucas. Ness pushes Lucas out of the way of the beam, thus getting himself transformed into a statue which Wario then seizes. Lucas flees aghast as Wario cackles in the rain. Fortunately, the rain stops a bit after, and he bumps into the [[Pokémon Trainer]], and the duo are attacked by more Primids. The Pokémon Trainer lets out his Pokémon, Squirtle, to join Lucas and they destroy the squad of Primids. The Trainer begins to leaves afterwards, and after a moment of reflection over his recent misfortunes, Lucas shadows close behind.
 
The carnage of a recent battle are shown. Under the Ancient Minister's supervision, two R.O.B.s open a subspace bomb, depleting the area. [[Marth]] looks at the explosion a distance away, before setting his sights to a mob of Primids approaching the castle he is standing upon. Marth proceeds to battle the Primids, eliminating them all. After he gets close to the Subspace Explosion he glances to the sky and sees [[Meta Knight]] zooming at him. Meta Knight attacks, and they start battling, thinking they are enemies. Their skirmish is interrupted by more Primids. After Marth and Meta Knight both begin killing the Primids, they realize they're fighting a common enemy. They decide to team up to fight the subspace army. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb, and attempt to intervene. The Ancient Minister dodges Marth's [[Dolphin Slash]], and shoots Meta Knight's wings, setting them on fire, forcing him to transform them back into his cape. Out of nowhere, [[Ike]] comes and destroys the bomb with his [[Great Aether]]. The Ancient Minister retreats and the trio of swordsmen move on to catch him, only halting when they reach the side of a cliff and can move no further.
 
[[File:WarioLuigiTrophy.png|thumb|200px|right|Wario prepares to steal the Luigi trophy, unaware of Dedede's trap.]]
In another area, two [[Waddle Dee]]s approach [[Luigi]], who is frightened by them. To Luigi's surprise, [[King Dedede]] suddenly appears and attacks him with his [[Jet Hammer]]. He launches Luigi into the sky, turning him into a trophy. King Dedede retreats, leaving Luigi's trophy as bait for Wario, who is approaching in his trophy carrier containing Ness and the unrescued princess. Wario notices the Luigi trophy and goes to get it, although gets swarmed by Waddle Dees in the process as King Dedede steals the carrier, taking all three trophies with him. Wario looks up, dazed and confused, and angrily yells at the disappearing carrier.
 
Deep in a forest, [[Link]] is seen traveling, intent on finding something with his fairy, Navi, by his side. He walks up to a stone containing the Master Sword. With the Triforce symbol appearing on his left hand, Link pulls the sword out. As he leaves, he passes by a sleeping [[Yoshi]] on a stump and the Halberd flying overhead. Link stops and looks up at the [[Shadow Bug]]s before getting his sword ready for battle while a confused and newly awaken Yoshi joins him. After passing through the forest, they proceed to follow the departing Halberd. Meanwhile on the Halberd, [[Solid Snake|a man]] is making plans inside a box.
 
Meanwhile, on a floating island base, [[Zero Suit Samus]] is breaking in. As she emerges from the vent she was in, a glimpse of [[Solid Snake]]'s hiding box is shown, which later on starts another story. Samus loads her gun and travels through the base, ending up in a room where [[Pikachu]] is trapped inside a tube. The machine sucks out Pikachu's electricity, painfully shocking the Pokémon in the process. Zero Suit Samus, seeing Pikachu in pain, destroys the tube with her [[Plasma Whip]]. Unfortunately, this sets off an alarm, and they have to fight their way through a hoard of attacking R.O.B.s. Zero Suit Samus and Pikachu then enter a surveillance room with lots of monitors showing various places in the research facility. On one of the many monitors Zero Suit Samus sees what she was looking for: her [[Power Suit]].
 
{{multiple image
|align=left
|direction=vertical
|footer=[[Pit]] and [[Mario]] after defeating [[Link]] and [[Yoshi]] (top), and vice versa (bottom).
|width=200
|image1=MarioPitLinkTrophy.png
|alt1=Pit/Mario defeat Link/Yoshi
|image2=LinkYoshiMarioTrophy.png
|alt2=Link/Yoshi defeat Pit/Mario
}}
At the same time, Kirby and the rescued princess are seen on a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. [[Bowser]] then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a mass of Shadow Bugs, turning her into False Peach/Zelda. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into trophies, but the gun is cut in half by Pit/Link. Mario/Link and Pit/Yoshi proceed to battle against the clone. They defeat the cloned princess, with the clone transforming into a trophy, then desolving into Shadow Bugs. Mario/Link are running, when he stop to see the clone princess trophy desolving. Thinking this was the real princess, Mario/Link rushes to Link/Mario and attempts to attack. Mario/Link manages to dodge the attack, and Pit and Yoshi join in to battle each other. The losing team are turned into trophies. Afterwards, Mario/Link spots the unrescued princess in the carrier. King Dedede proceeds to capture the losing team trophies by grabbing them with an arm from the carrier as he's speeding away. Fortunately, Kirby cuts the arm with his [[Final Cutter]], and turns Mario/Link and Pit/Yoshi back to normal. King Dedede makes a U-turn and heads for the heroes. After being revived, Link/Pit hit King Dedede's carrier, slowing it down as Mario, Link, Kirby, Yoshi, and Pit pursue him.
 
[[File:LucasTrainerCharizard.png|thumb|200px|[[Lucas]] and the [[Pokémon Trainer]] find [[Charizard]].]]
In a control room, [[Ganondorf]] gives orders to Bowser to track down King Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see [[Charizard]] flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers what he did to Ness, and he and Pokémon Trainer battle and defeat Wario, turning him into a trophy. Lucas looks around and wonders where Ness' trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.
 
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, bearing an image of his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach/Zelda as a shield and Mario is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his [[Koopa Clown Car]], and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and [[Master Hand]] appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.
 
Meanwhile, Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of [[Ivysaur]], which Pokémon Trainer retrieves into a Pokéball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Pokéball. The two eventually end up in a tower.


[[File:LucasTrainerGalleom.png|thumb|left|Lucas and the Pokémon Trainer encounter [[Galleom]].]]
[[File:Zelda 1.jpg|thumb|Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.]]
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called [[Galleom]]. They fight and, after the robot is defeated, it jumps off a cliff and falls through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops in and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.
[[File:WarioPeachTrophy.png|thumb|left|Peach turned into a trophy by Wario]]
Fox attempts to fight the Halberd in his Arwing but is struck down by the larger vessel and crashes in a jungle, where he joins forces with Diddy, who has been separated from Donkey Kong earlier by Bowser. They are joined by Falco and eventually Captain Falcon and Olimar, and together they save Donkey Kong from the Subspace Army, at which point Fox and Falco leave to resume their battle with the Halberd, now assisted by their carrier ship, the Great Fox.
[[File:SubspaceBombEscape.png|thumb|200px|right|Mario, Yoshi, Kirby, Pit, and Link flee from the Subspace Bomb explosion.]]
The Ancient Minister watches the explosion, and starts thinking about the Bombs, and the R.O.B's that have sacrificed themselves to detonate it. He turns to go, but is stopped by Mario and company. They proceed to chase him as he fires lasers at them. While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area. It is revealed at this point that the impact of the explosion overwhelms the bystanding R.O.B.s and destroys them.


[[File:FalseDiddy.png|thumb|200px|left|[[Diddy Kong]], [[Fox McCloud|Fox]], and [[Falco Lombardi|Falco]] face a giant false Diddy Kong.]]
Elsewhere, King Dedede captures Luigi and uses him as bait for Wario, stealing his transport and all his trophies (including Luigi himself) when he is distracted. Wario is then defeated by Lucas and Pokémon Trainer in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike, who has already joined forces against the Subspace Army. They witness the Halberd battling the Great Fox, prompting Meta Knight to scale the cliffs in an attempt to reclaim his ship. On the way up, he is joined by the Ice Climbers and on the summit he teams with Lucario after an initial duel. The Ice Climbers fall when the Halberd smashes the tethered Great Fox against the mountain, but Meta Knight and Lucario take the opportunity to board the ship.
Fox fights through the jungle island with Diddy Kong, eventually seeing Bowser who shoots Diddy and attempts to do the same to Fox. Fortunately, [[Falco Lombardi|Falco]] arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but the Shadow Bugs transform Diddy Kong's trophy into a giant evil false Diddy while Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him along with Fox following behind. The three continue through the jungle and see a [[Smash Skiff|ship]] with Donkey Kong's trophy chained up. It flys over a waterfall and appraches the floating island, but Falco calls the [[Great Fox]] and the three hop in to pursue the ship.  


[[File:SamusPikachuRidley.png|thumb|200px|[[Samus Aran|Samus]] and [[Pikachu]] battle [[Ridley]].]]
[[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]]
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse-like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B.s come from everywhere. Samus puts on her Power Suit and shoots them all. They soon enter a large spacious chamber where [[Ridley]] appears, grabs Samus and begins scraping her against a wall. Pikachu electrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, but able to fight and help Pikachu defeat the monster. They end up outside and see two R.O.B.s carrying a Subspace Bomb.  
Meanwhile, Pit finds and revives Mario, while Link and Yoshi join forces against the Subspace Army. When Kirby wanders off, the second princess is captured by Bowser, who makes a clone of her. If the clone is of Peach, it attacks and is defeated by Link, which is witnessed by Mario, who retaliates; if the clone is of Zelda, it is defeated by Mario and Link attacks him instead. Either way, the combatants realize the misunderstanding when Dedede drives by with the other princess statue, spurring them to team up against their common enemy. They tail him back to his castle but are unable to stop Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes then meet up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.


Elsewhere, a group of [[Pikmin]] start to attack a giant R.O.B. which simply rises its arms and spins around knocking them all off and kills most of them. [[Captain Olimar]] is shocked and scared, however his Red Pikmin informs him of a new visitor. The [[Blue Falcon]] speeds through the forest. [[Captain Falcon]] jumps out of the car, and [[Falcon Punch|Falcon Punches]] the robot, sending it flying away. Landing after his attack, captain Falcon accidentally kills many of the Pikmin, but teams up with Olimar, regardless; and the pair run along some old ruins fighting the Subspace Army. They notice an Arwing attacking the ship carrying Donkey Kong: Falco drops Diddy out of his Arwing, and with his Peanut Popguns, the monkey shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.
[[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]]
While all that is happening, Zero Suit Samus infiltrates the Subspace Army's base on the floating Isle of the Ancients, rescues Pikachu, recovers her Power Suit and battles Ridley. She and Pikachu make their way to the Subspace Bomb depot at the same time as Diddy, Donkey Kong, Captain Falcon, and Olimar, who has ridden an enemy barge to the island. They are confronted by the Ancient Minister, but after sacrificing so many R.O.B.s to detonate numerous Subspace Bombs by that point, he is unwilling to fight the Smashers. His commander Ganondorf then takes control of the robots and they shoot the Ancient Minister, burning away his clothes to reveal that he is also an R.O.B. The controlled robots all activate bombs, and unable to stop them, the heroes flee on the Falcon Flyer.


[[File:LucarioMetaKnightIceClimbers.png|thumb|200px|left|[[Meta Knight]] faces off against [[Lucario]].]]
Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Zelda (in her Sheik disguise) make their way onto the deck as Fox and Falco attack in their Arwings, and when the exchange of shots nearly hurts Peach, Sheik retaliates and forces Fox to eject from his Arwing. Peach diffuses the tense situation by offering both Sheik and Fox tea, however, and along with Snake, Lucario and Falco, the trio defeat the Duon robot that forms from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight then takes the helm and flies the Halberd to shore at the same time as the Falcon Flyer lands, uniting the three groups of combatants.
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta Knight, Lucas, Pokémon Trainer, and Ike are watching. Meta Knight flies up the mountain and sees the [[Ice Climbers]] on their way to the ships already. Meta Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see [[Lucario]]. He jumps down and challenges Meta Knight to a fight. After the fight, the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta Knight look at each other, but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox (which it had captured) into the peak of the mountain, causing an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and Pokémon Trainer and summon more Primids. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.  


Meanwhile aboard the Halberd, [[Solid Snake]] comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by, but Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses Primids behind them with aura, but they are soon defeated, and the three venture further through the Halberd. They eventually reach a room with Peach and Zelda's trophies in cages. Shadow Bugs surround the trophies and generate False Peach and False Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into [[Sheik]], and Peach giggles as the two leave the room and venture to the deck of the Halberd once Snake and the others were gone.  
[[File:GanondorfBowserGunship.png|thumb|Bowser and Ganondorf attack the heroes before going into Subspace.]]
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[smashwiki:Dragoon|Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.


[[File:FalseGameWatch.png|thumb|200px|False [[Mr. Game & Watch]]es control the Halberd.]]
King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
In the sky, Fox's Arwing is hit, damaging its wing as he attempts to take down the Halberd. One of his shots almost hits Peach, causing Sheik to jump onto the Arwing and force Fox to eject. Sheik and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of [[Mr. Game & Watch]]es. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Sheik. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named [[Duon]]. Lucario and Snake assist Fox, Peach, and Sheik, while Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, it reveals Mr. Game & Watch's trophy. Fox points his [[Fox McCloud#Blaster|Blaster]] at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join their ranks. In the control room, Meta Knight takes the steering wheel and flies his ship out of the dark clouds.
 
[[File:MinisterDepressed.png|thumb|200px|left|The [[Ancient Minister]] refuses to fight.]]
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.O.B.s to activate all the Subspace Bombs. The Ancient Minister refuses to let them do that, so Ganondorf takes control the R.O.B.s himself and orders them to obey him. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and his hologram disappears, after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.
 
After the Ancient Minister fired beams at the Auroros, his clothes burn off and it is revealed that he is also a [[R.O.B.]] himself. This may explain why the Ancient Minister felt sadness at having to sacrifice R.O.B.s, as they are his own kind. Donkey Kong, Diddy Kong, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they cannot detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's too saddened after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his [[Falcon Flyer]] to carry them out of the base. However, [[Ridley|Meta Ridley]] chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.
 
[[File:GanondorfBowserGunship.png|thumb|200px|[[Ganondorf]] and [[Bowser]] on board the [[Subspace Gunship]].]]
Suddenly a gigantic battleship comes out of Subspace and shoots towards the horizon, bringing another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and sees the Halberd approaching. The two aim the cannon at the Halberd and after a shot that went through the middle of the Halberd, it is brought down. Although it seems like this is over, The Falcon Flyer, the Arwing, Olimar's Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his [[Dragoon]], flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into [[Subspace (Super Smash Bros. Brawl)|Subspace]], followed by the entire gang.
 
[[Ganondorf]] and [[Bowser]] are walking through a Subspace region when Ganondorf stops behind Bowser and fires the gun at him, turning Bowser into a trophy. He walks to the edge of a cliff and bows to Master Hand, before looking up and realizing that his leader has puppet strings leading back to [[Tabuu]]. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. [[Ganondorf]] is turned into a trophy, but Master Hand uses his freedom to attack Tabuu, who blasts him back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form around him and he rests at the end of a pathway leading out from the cliff.
 
[[File:LuigiNessBadges.png|thumb|200px|left|[[Luigi]] and [[Ness]] get revived by [[King Dedede]]'s badges.]]
Elsewhere, in [[King Dedede's Castle]] in Subspace, the timed Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of all their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight which he loses, turning back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose, forcing him to see reason and join the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.
 
[[File:KirbyBadge.png|thumb|200px|Kirby after spitting out one of King Dedede's badges which he had swallowed earlier.]]
Kirby is revived by the Dedede badge that he had swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. Kirby and King Dedede unites after Bowser attempts to attack Kirby after seeing Ganondorf's Trophy. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his [[Wario Bike]] and goes up to Tabuu, while King Dedede, Luigi and Ness follow. Soon, the whole party arrives at [[The Great Maze]] where they must go through all the parts of the [[World of Super Smash Bros.|Super Smash Bros. World]] and defeat all the bosses and "dark" characters. After defeating all bosses and "dark" characters, they finally reach Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but [[Sonic the Hedgehog|Sonic]] comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.
 
Tabuu then attacks the whole party but is defeated, yelling in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the [[Final Destination]]. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game.


=====Bosses=====
=====Bosses=====
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
{|class="wikitable" style="width:100%"
!width=15%|Image
!width=15%|Image
!width=17%|Boss
!width=17%|Boss
!width=68%|Description
!width=68%|Description
|-
|-
![[File:SSBB-Petey Piranha Art.png|140x140px]]
|[[File:SSBB-Petey Piranha Art.png|140x140px]]
|align=center|[[Petey Piranha]]
|align=center|[[Petey Piranha]][[File:Mario Emblem.png|30px|class=invert]]
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
|-
|-
![[File:SSBB-Rayquaza Art2.png|140x140px]]
|[[File:SSBB-Rayquaza Art2.png|140x140px]]
|align=center|[[Rayquaza]]
|align=center|[[smashwiki:Rayquaza|Rayquaza]][[File:Pokemon Emblem.png|30px|class=invert]]
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|-
|-
![[File:SSBB-Porky Statue Art.png|140x140px]]
|[[File:SSBB-Porky Statue Art.png|140x140px]]
|align=center|[[Porky Statue]]
|align=center|[[smashwiki:Porky Statue|Porky Statue]][[File:EarthBound Emblem.png|30px|class=invert]]
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[smashwiki:Ness (SSBB)|smashwiki:]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
|-
|-
![[File:SSBB-Porky Art.png|140x140px]]
|[[File:SSBB-Porky Art.png|140x140px]]
|align=center|[[Porky]]
|align=center|[[smashwiki:Porky|Porky]][[File:EarthBound Emblem.png|30px|class=invert]]
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.  
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.  
|-
|-
![[File:SSBB-Galleom Art.png|140x140px]]
|[[File:SSBB-Galleom Art.png|140x140px]]
|align=center|[[Galleom]]
|align=center|[[smashwiki:Galleon|Galleom]][[File:SmashBros Emblem.png|30px|class=invert]]
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[Lucas#PK Thunder|PK Thunder]] to free themselves and fall.
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]], and [[smashwiki:Meta Knight (SSBB)|Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[smashwiki:Lucas (SSBB)|Lucas]] and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[smashwiki:PK Thunder|PK Thunder]] to free themselves and fall.
|-
|-
![[File:SSBB-Ridley Art.png|140x140px]]
|[[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[Ridley]]
|align=center|[[smashwiki:Ridley|Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid Series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|[[smashwiki:Samus (SSBB)|Samus]]'s nemesis from the [[metroidwiki:Metroid (series)|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
|-
![[File:SSBB-Duon Art.png|140x140px]]
|[[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[Duon]]
|align=center|[[smashwiki:Duon|Duon]][[File:SmashBros Emblem.png|30px|class=invert]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[smashwiki:Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox]], [[Princess Peach|Peach]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[Lucario]], [[Solid Snake|Snake]], and [[Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
|-
![[File:SSBB-Meta Ridley Art.png|140x140px]]
|[[File:SSBB-Meta Ridley Art.png|140x140px]]
|align=center|[[Ridley|Meta Ridley]]
|align=center|[[smashwiki:Meta Ridley|Meta Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|-
|-
![[File:SSBB-Tabuu Profile.png|140x140px]]
|[[File:SSBB-Tabuu Profile.png|140x140px]]
|align=center|[[Tabuu]]
|align=center|[[smashwiki:Tabuu|Tabuu]][[File:SmashBros Emblem.png|30px|class=invert]]
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and [[Crazy Hand]] and he was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive. Tabuu is then weakened by Sonic and destroyed by everyone.
|}
|}


=====Enemies=====
=====Enemies=====
{{main|Subspace Army}}
{{main|Subspace Army}}
=====Names in other languages=====
{{foreign names
|Jap=アドベンチャーモード ~亜空の使者~
|JapR=Adobenchā mōdo ~Akū no shisha~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: the Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: the Subspace Emissary
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreEM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
}}


====Classic Mode====
====Classic mode====
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
{{main-external|SmashWiki|Classic Mode (SSBB)}}
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player fighting a [[Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. <ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>


{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
{|class="wikitable" width=100%
!colspan=2|Classic Mode
|-
|-
!colspan=2 style="background:orange"|<big>Classic Mode</big><br>
|Stage 1
|Legend of Zelda Series (Link, Toon Link, Zelda, Sheik or Ganondorf)
|-
|-
!|Stage 1
|Stage 2
|Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
|Yoshi or Donkey Kong Series (Yoshi or Donkey Kong & Diddy Kong)
|-
|-
!Stage 2
|Stage 3
|Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong)
|Pokémon Series (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|-
|-
!Stage 3
|Stage 4
|Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|Fire Emblem or EarthBound Series. (Marth & Ike or Ness & Lucas)
|-
|-
!Stage 4
|Bonus Stage 1
|Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas)
|-
!Bonus Stage 1
|Break the Targets! (The Target Smash!! level of current difficulty)
|Break the Targets! (The Target Smash!! level of current difficulty)
|-
|-
!Stage 5
|Stage 5
|Kirby Series. (Kirby, Meta Knight or King Dedede)
|Kirby Series (Kirby, Meta Knight or King Dedede)
|-
|-
!Stage 6
|Stage 6
|Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
|Metroid or Pikmin Series (Olimar, Samus or Zero Suit Samus)
|-
|-
!Stage 7
|Stage 7
|Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
|Star Fox or F-Zero Series (Fox, Falco, Wolf or Captain Falcon)
|-
|-
!Stage 8
|Stage 8
|Mario Series. (Mario, Peach, Luigi or Bowser)
|Mario Series (Mario, Peach, Luigi or Bowser)
|-
|-
!Stage 9
|Stage 9
|Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|Robot, Kid Icarus, Ice Climber or Game & Watch Series (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|-
|-
!Stage 10
|Stage 10
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series (Wario, Snake or Sonic)
|-
|-
!Bonus Stage 2
|Bonus Stage 2
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|-
|-
!Stage 11
|Stage 11
|The player has to fight three random characters.
|The player has to fight three random characters.
|-
|-
!Final Stage
|Final Stage
|The player has to fight Master Hand. Crazy Hand will also appear if it is completed on Hard or higher, within nine minutes, and with no continues.
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|}
|}
<br>
 
=====Bosses=====
=====Bosses=====
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable" width=100%
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
|-
! width=15% |
|[[File:BrawlMasterHand.png|140px]]
! width=17% |Boss
|align=center|[[smashwiki:Master Hand|Master Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
! width=68% |Description
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|-
|-
![[File:MasterHandBrawl.jpg|140px]]
|[[File:BrawlCrazyHand.png|140px]]
| align=center | [[Master Hand]]
|align=center|[[smashwiki:Crazy Hand|Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|-
![[File:CrazyHandBrawl.jpg|140px]]
| align=center | [[Crazy Hand]]
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|}
|}
Sometimes both Hands will appear at one time.


====All-Star Mode====
====All-Star mode====
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
{{main-external|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.


=====All-Star Matches=====
=====All-Star matches=====
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center
{|class="wikitable" width=80% align=center
|-
!#
!#
!Series
!Series
Line 1,752: Line 1,699:
!Stages
!Stages
|-
|-
![[File:AllStarMatch1.jpg|150px]]
|[[File:AllStarMatch1.jpg|150px]]
!Game & Watch
|Game & Watch
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Flat Zone 2]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
![[File:AllStarMatch2.jpg|150px]]
|[[File:AllStarMatch2.jpg|150px]]
!Super Mario
|Super Mario
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
![[File:AllStarMatch3.jpg|150px]]
|[[File:AllStarMatch3.jpg|150px]]
!Donkey Kong
|Donkey Kong
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|[[75m]]/[[Rumble Falls]]
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
![[File:AllStarMatch4.jpg|150px]]
|[[File:AllStarMatch4.jpg|150px]]
!Ice Climbers
|Ice Climbers
|[[Ice Climbers]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Summit]]
|[[Summit]]
|-
|-
![[File:AllStarMatch5.jpg|150px]]
|[[File:AllStarMatch5.jpg|150px]]
!R.O.B.
|R.O.B.
|[[R.O.B.]]
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
![[File:AllStarMatch6.jpg|150px]]
|[[File:AllStarMatch6.jpg|150px]]
!Legend of Zelda
|Legend of Zelda
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[Link]], [[smashwiki:Toon Link (SSBB)|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Bridge of Eldin]]/[[Pirate Ship (Super Smash Bros. Brawl)|Pirate Ship]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
![[File:AllStarMatch7.jpg|150px]]
|[[File:AllStarMatch7.jpg|150px]]
!Metroid
|Metroid
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|[[Frigate Orpheon]]/[[Norfair]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|-
|-
![[File:AllStarMatch8.jpg|150px]]
|[[File:AllStarMatch8.jpg|150px]]
!Kid Icarus
|Kid Icarus
|[[Pit]]
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
![[File:AllStarMatch9.jpg|150px]]
|[[File:AllStarMatch9.jpg|150px]]
!Metal Gear Solid
|Metal Gear Solid
|[[Solid Snake]]
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
![[File:AllStarMatch10.jpg|150px]]
|[[File:AllStarMatch10.jpg|150px]]
!EarthBound
|EarthBound
|[[Ness]], [[Lucas]]
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
![[File:AllStarMatch11.jpg|150px]]
|[[File:AllStarMatch11.jpg|150px]]
!Fire Emblem
|Fire Emblem
|[[Marth]], [[Ike]]
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
![[File:AllStarMatch12.jpg|150px]]
|[[File:AllStarMatch12.jpg|150px]]
!Yoshi's Island
|Yoshi's Island
|[[Yoshi]]
|[[Yoshi]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
![[File:AllStarMatch13.jpg|150px]]
|[[File:AllStarMatch13.jpg|150px]]
!F-Zero
|F-Zero
|[[Captain Falcon]]
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
![[File:AllStarMatch14.jpg|150px]]
|[[File:AllStarMatch14.jpg|150px]]
!Sonic the Hedgehog
|Sonic the Hedgehog
|[[Sonic the Hedgehog]]
|[[smashwiki:Sonic (SSBB)|Sonic]]
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
![[File:AllStarMatch15.jpg|150px]]
|[[File:AllStarMatch15.jpg|150px]]
!Kirby
|Kirby
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
![[File:AllStarMatch16.jpg|150px]]
|[[File:AllStarMatch16.jpg|150px]]
!Star Fox
|Star Fox
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
![[File:AllStarMatch17.jpg|150px]]
|[[File:AllStarMatch17.jpg|150px]]
!WarioWare
|WarioWare
|[[Wario]]
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
![[File:AllStarMatch18.jpg|150px]]
|[[File:AllStarMatch18.jpg|150px]]
!Pokémon
|Pokémon
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
![[File:AllStarMatch19.jpg|150px]]
|[[File:AllStarMatch19.jpg|150px]]
!Pikmin
|Pikmin
|[[Olimar]]
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[Distant Planet]]
|[[smashwiki:Distant Planet|Distant Planet]]
|}
|}


====Events====
====Events====
Events are an updated version of ''Super Smash Bros. Melee''{{'}}s Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
{{main-external|SmashWiki|Event match}}
{{br}}
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
=====Single Player Mode=====
 
{|border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse"
=====Single-player mode=====
|-
{|class="wikitable"
!#
!#
!Preview
!Preview
!Event
!Event
!Player's Character
!Playable characters
!''In-game Description'' (Objective)
!In-game description (objective)
!Stage
!Stage
|-
|-
!1
|1
![[File:Events01.png|85px]]
|[[File:Events01.png|85px]]
!Two Trouble Kings
|Two Trouble Kings
|[[Mario]]
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
!2
|2
![[File:Events02.png|85px]]
|[[File:Events02.png|85px]]
!Landmaster Ignition
|Landmaster Ignition
|[[Fox McCloud]]
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[Corneria]]
|[[smashwiki:Corneria|Corneria]]
|-
|-
!3
|3
![[File:Events03.png|85px]]
|[[File:Events03.png|85px]]
!Pink Ball Repulsion
|Pink Ball Repulsion
|[[Meta Knight]]
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
!4
|4
![[File:Events04.png|85px]]
|[[File:Events04.png|85px]]
!Cleaning House in Skyworld
|Cleaning House in Skyworld
|[[Pit]]
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!5
|5
![[File:Events05.png|85px]]
|[[File:Events05.png|85px]]
!Become the Champion!
|Become the Champion!
|[[Pokémon Trainer]]
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!6
|6
![[File:Events06.png|85px]]
|[[File:Events06.png|85px]]
!Super Bowser Bros.
|Super Bowser Bros.
|[[Bowser]]
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
!7
|7
![[File:Events07.png|85px]]
|[[File:Events07.png|85px]]
!Diddy Kong Panic
|Diddy Kong Panic
|[[Donkey Kong]]
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Mario Circuit]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
!8
|8
![[File:Events08.png|85px]]
|[[File:Events08.png|85px]]
!Go! Triple Finish!
|Go! Triple Finish!
|[[Pikachu]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!9
|9
![[File:Events09.png|85px]]
|[[File:Events09.png|85px]]
!The Monster Beneath the Earth
|The Monster Beneath the Earth
|[[Ike]]
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!10
|10
![[File:Events10.png|85px]]
|[[File:Events10.png|85px]]
!All-Star Battle Regulars
|All-Star Battle Regulars
|Choose
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!11
|11
![[File:Events11.png|85px]]
|[[File:Events11.png|85px]]
!Yoshi's Rainbow
|Yoshi's Rainbow
|[[Ice Climbers]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
!12
|12
![[File:Events12.png|85px]]
|[[File:Events12.png|85px]]
!Sleeping in the Eggs
|Sleeping in the Eggs
|[[Yoshi]]
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
!13
|13
![[File:Events13.png|85px]]
|[[File:Events13.png|85px]]
!Dragoon Strike
|Dragoon Strike
|[[Kirby]]
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
!14
|14
![[File:Events14.png|85px]]
|[[File:Events14.png|85px]]
!Sproutage of the Flower Pikmin
|Sproutage of the Flower Pikmin
|[[Captain Olimar|Pikmin & Olimar]]
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[Distant Planet]]
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
!15
|15
![[File:Events15.png|85px]]
|[[File:Events15.png|85px]]
!Hammer of the King
|Hammer of the King
|[[King Dedede]]
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[Smashville]]
|[[smashwiki:Smashville|Smashville]]
|-
|-
!16
|16
![[File:Events16.png|85px]]
|[[File:Events16.png|85px]]
!Power Suit ON!
|Power Suit ON!
|[[Zero Suit Samus]]
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[Frigate Orpheon]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
!17
|17
![[File:Events17.png|85px]]
|[[File:Events17.png|85px]]
!Super Waterfall Climb
|Super Waterfall Climb
|[[Zelda]]
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls]]
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
!18
|18
![[File:Events18.png|85px]]
|[[File:Events18.png|85px]]
!Dark Link Duel
|Dark Link Duel
|[[Link]]
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[Bridge of Eldin]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
!19
|19
![[File:Events19.png|85px]]
|[[File:Events19.png|85px]]
!Wario Bros.
|Wario Bros.
|[[Wario]]
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros._(stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
!20
|20
![[File:Events20.png|85px]]
|[[File:Events20.png|85px]]
!All-Star Battle x 1
|All-Star Battle x 1
|Choose
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|[[Battlefield]]
|-
|-
!21
|21
![[File:Events21.png|85px]]
|[[File:Events21.png|85px]]
!Visit to Onett
|Visit to Onett
|[[Lucas]]
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[Onett]]
|[[smashwiki:Onett|Onett]]
|-
|-
!22
|22
![[File:Events22.png|85px]]
|[[File:Events22.png|85px]]
!Monkeys Unite
|Monkeys Unite
|[[Diddy Kong]]
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls]]
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
!23
|23
![[File:Events23.png|85px]]
|[[File:Events23.png|85px]]
!Molten Norfair
|Molten Norfair
|[[Samus Aran|Samus]]
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[Norfair]]
|[[smashwiki:Norfair|Norfair]]
|-
|-
!24
|24
![[File:Events24.png|85px]]
|[[File:Events24.png|85px]]
!Come On! Blue Falcon!
|Come On! Blue Falcon!
|[[Captain Falcon]]
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
!25
|25
![[File:Events25.png|85px]]
|[[File:Events25.png|85px]]
!The Aura is with Me
|The Aura is with Me
|[[Lucario]]
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[Spear Pillar]]
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
!26
|26
![[File:Events26.png|85px]]
|[[File:Events26.png|85px]]
!The Slow and Easy Life
|The Slow and Easy Life
|[[Ness]]
|[[smashwiki:Ness (SSBB)|Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[Smashville]]
|[[smashwiki:Smashville|Smashville]]
|-
|-
!27
|27
![[File:Events27.png|85px]]
|[[File:Events27.png|85px]]
!Three-Beast Carnage
|Three-Beast Carnage
|[[R.O.B.]]
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
!28
|28
![[File:Events28.png|85px]]
|[[File:Events28.png|85px]]
!Flower Blooms in the Echoes
|Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[Hanenbow]]
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
!29
|29
![[File:Events29.png|85px]]
|[[File:Events29.png|85px]]
!All-Star Semifinal Regulars
|All-Star Semifinal Regulars
|Choose
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
!30
|30
![[File:Events30.png|85px]]
|[[File:Events30.png|85px]]
!Sonic Boom
|Sonic Boom
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
!31
|31
![[File:Events31.png|85px]]
|[[File:Events31.png|85px]]
!The Ultimate Bodyguard
|The Ultimate Bodyguard
|[[Marth]]
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!32
|32
![[File:Events32.png|85px]]
|[[File:Events32.png|85px]]
!Bird in Darkest Night
|Bird in Darkest Night
|[[Falco Lombardi|Falco]]
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[Brinstar]]
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
!33
|33
![[File:Events33.png|85px]]
|[[File:Events33.png|85px]]
!Advent of the Evil King
|Advent of the Evil King
|[[Ganondorf]]
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[Temple]]
|[[smashwiki:Temple|Temple]]
|-
|-
!34
|34
![[File:Events34.png|85px]]
|[[File:Events34.png|85px]]
!All-Star Battle Melee
|All-Star Battle Melee
|Choose
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[Pokémon Stadium]]
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
!35
|35
![[File:Events35.png|85px]]
|[[File:Events35.png|85px]]
!The Visitor to Flat Zone
|The Visitor to Flat Zone
|[[Mr. Game & Watch]]
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[Flat Zone 2]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
!36
|36
![[File:Events36.png|85px]]
|[[File:Events36.png|85px]]
!High-Tech Special Forces
|High-Tech Special Forces
|[[Solid Snake]]
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
!37
|37
![[File:Events37.png|85px]]
|[[File:Events37.png|85px]]
!The Pirate Airship
|The Pirate Airship
|[[Toon Link]]
|[[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[Pirate Ship (Super Smash Bros. Brawl)|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
!38
|38
![[File:Events38.png|85px]]
|[[File:Events38.png|85px]]
!The Wolf Hunts the Fox
|The Wolf Hunts the Fox
|[[Wolf O'Donnell|Wolf]]
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
!39
|39
![[File:Events39.png|85px]]
|[[File:Events39.png|85px]]
!All-Star Battle x 2
|All-Star Battle x 2
|Choose
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!40
|40
![[File:Events40.png|85px]]
|[[File:Events40.png|85px]]
!The Final Battle
|The Final Battle
|Choose
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!41
|41
![[File:Events41.png|85px]]
|[[File:Events41.png|85px]]
!The FINAL, Final Battle
|The FINAL, Final Battle
|Choose
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|[[Final Destination]]
|Final Destination
|}
|}


=====Co-Op Mode=====
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).  
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|class="wikitable"
!#
!#
!Preview
!Preview
!Event
!Event
!Player's Characters
!Playable characters
!''In-game Description'' (Objective)
!In-game Description (objective)
!Stage
!Stage
|-
|-
!1
|1
![[File:Events01.png|85px]]
|[[File:Events01.png|85px]]
!Two Trouble Kings
|Two Trouble Kings
|[[Mario]] and [[Kirby]]
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
!2
|2
![[File:C-02.png|85px]]
|[[File:C-02.png|85px]]
!Master the Pokémon Tag Battle
|Master the Pokémon Tag Battle
|[[Pokémon Trainer]] and [[Pikachu]]
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer, and Pikachu.)
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!3
|3
![[File:C-03.png|85px]]
|[[File:C-03.png|85px]]
!Fastest, Shortest, Sudden Death
|Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[King Dedede]]
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
!4
|4
![[File:C-04.png|85px]]
|[[File:C-04.png|85px]]
!The DK Tag Calamity
|The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Mario Circuit]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
!5
|5
![[File:C-05.png|85px]]
|[[File:C-05.png|85px]]
!The Yoshi Team of 50
|The Yoshi Team of 50
|[[Meta Knight]] and [[Pit]]
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
!6
|6
![[File:Event6.PNG|85px]]
|[[File:Event6.PNG|85px]]
!Unwanted Suitors
|Unwanted Suitors
|[[Zelda]] and [[Zero Suit Samus]]
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
!7
|7
![[File:Event7.PNG|80px]]
|[[File:Event7.PNG|80px]]
!Battle of the Dark Sides
|Battle of the Dark Sides
|[[Link]] and [[Samus Aran|Samus]]
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[Bridge of Eldin]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
!8
|8
![[File:Event8.PNG|85px]]
|[[File:Event8.PNG|85px]]
!All MINE!
|All MINE!
|[[Wario]] and [[Bowser]]
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!9
|9
![[File:Event9.PNG|85px]]
|[[File:Event9.PNG|85px]]
!Those Who Wait in Onett
|Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[Onett]]
|[[smashwiki:Onett|Onett]]
|-
|-
!10
|10
![[File:Event10.PNG|85px]]
|[[File:Event10.PNG|85px]]
!The R.O.B.'s of Tomorrow
|The R.O.B.'s of Tomorrow
|[[Lucario]] and [[Ice Climbers]]
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[Summit]]
|[[smashwiki:Summit|Summit]]
|-
|-
!11
|11
![[File:Event11.PNG|85px]]
|[[File:Event11.PNG|85px]]
!The Great Remodeling Battle
|The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (place)|Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
!12
|12
![[File:Event12.PNG|85px]]
|[[File:Events24.png|85px]]
!Come Back, Falcon Flyer!
|Come Back, Falcon Flyer!
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samus' in 30 seconds.)
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[Big Blue]]
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
!13
|13
![[File:Event13.PNG|85px]]
|[[File:Event13.PNG|85px]]
!Blades of the Quick and Mighty
|Blades of the Quick and Mighty
|[[Marth]] and [[Ike]]
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[Temple]]
|[[smashwiki:Temple|Temple]]
|-
|-
!14
|14
![[File:Event14.PNG|85px]]
|[[File:Event14.PNG|85px]]
!The Dark Guardians
|The Dark Guardians
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
!15
|15
![[File:Event15.PNG|85px]]
|[[File:Event15.PNG|85px]]
!Four Swords Brawl
|Four Swords Brawl
|Both play as [[Toon Link]]
|Both play as [[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[Pirate Ship (Super Smash Bros. Brawl)|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
!16
|16
![[File:Co16.png|85px]]
|[[File:Co16.png|85px]]
!JIGGLYPUFF's Great Comeback
|Jigglypuff's Great Comeback
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!17
|17
![[File:Co17.png|85px]]
|[[File:Co17.png|85px]]
!Sonic and Mario
|Sonic and Mario
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
!18
|18
![[File:Co18.png|85px]]
|[[File:Co18.png|85px]]
!The New Weapon of Shadow Moses
|The New Weapon of Shadow Moses
|[[Solid Snake]] and [[R.O.B.]]
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
!19
|19
![[File:Co19.png|85px]]
|[[File:Co19.png|85px]]
!Shadow of Andross
|Shadow of Andross
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
!20
|20
![[File:Co20.png|85px]]
|[[File:Co20.png|85px]]
!The Final Battle for Two
|The Final Battle for Two
|Choose any Character
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser.)
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!21
|21
![[File:Co21.png|85px]]
|[[File:Co21.png|85px]]
!The True All-Star Battle
|The True All-Star Battle
|Choose any Character
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every single character.)
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[Battlefield]]
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|}
|}


====Stadium====
====Stadium====
{{main-external|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
[[File:sandybrawlbag.jpg|thumb|Mario with Sandbag and a [[Home-Run Bat]]]]
=====Target Smash!!=====
{{main-external|SmashWiki|Target Smash!}}
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.


=====Home-Run Contest=====
=====Home-Run Contest=====
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
{{main-external|SmashWiki|Home-Run Contest}}
 
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a Home-Run Bat]]
=====Target Smash!!=====
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[smashwiki:Sandbag|Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously.


=====Multi-Man Brawl=====
=====Multi-Man Brawl=====
[[File:Multimanselection.jpg|thumb|left|145px|The Selection Screen for Multi-Man Brawl.]]
{{main-external|SmashWiki|Multi-Man Smash}}
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
[[File:Multi-Man Brawl options.png|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
 
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.


There are a variety of modes in Multi-Man Melee/Brawl:
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[smashwiki:Fighting Wire Frames|Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.


*'''10-Man Brawl''' - KO 10 enemies.
There are a variety of modes in Multi-Man /Brawl:
*'''100-Man Brawl''' - KO 100 enemies.
*'''[[smashwiki:10-Man Smash|10-Man Brawl]]''' - KO 10 enemies.
*'''3-Minute Brawl''' - Fight for 3 minutes.
*'''[[smashwiki:100-Man Smash|100-Man Brawl]]''' - KO 100 enemies.
*'''15-Minute Brawl''' - Fight for 15 minutes.
*'''[[smashwiki:3-Minute Smash|3-Minute Brawl]]''' - Fight for 3 minutes.
*'''Endless Brawl''' - Fight until the player gets KO'd.
*'''[[smashwiki:15-Minute Smash|15-Minute Brawl]]''' - Fight for 15 minutes.
*'''Cruel Brawl''' - Fight until the player gets KO'd.
*'''[[smashwiki:Endless Smash|Endless Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Cruel mode|Cruel Brawl]]''' - Fight until the player gets KO'd.


Additionally in Cruel Melee/Brawl the Fighting Alloy/Wire Frames are stronger, and are capable of making one hit KOs. Also, there are no items that appear, making it very tough. Managing to defeat 10 Fighting Wire Frames in ''Melee'' earns the player a bonus message congratulating them for defeating 10 (or more) Fighting Wire Frames in Cruel Melee.
Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.


=====Boss Battle Mode=====
=====Boss Battles=====
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
{{main-external|SmashWiki|Boss Battles}}
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.


It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battles mode can be played with two players simultaneously. If done so, there will be six Heart Containers total instead of three at the healing area.


====Training====
====Training====
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
{{main-external|SmashWiki|Training Mode}}
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.


===Group===
===Group===
====Brawl====
====Brawl====
[[File:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
{{main-external|SmashWiki|Versus Mode}}
[[File:965231-super smash bros brawl 20071207055708769 super.jpg|thumb|Four characters (Mario, Snake, [[Light Blue Yoshi]] and Zelda) begin their battle in Skyworld.]]
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.


As in the last two games, ''Super Smash Bros. Brawl'' has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
As in the last two games, ''Super Smash Bros. Brawl'' has handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.


For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.


====Rules====
====Rules====
This feature allows the player to control a wide variety of settings for Group mode. These settings don't affect any other mode.
{{main-external|SmashWiki|Rules}}
 
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
=====Rules=====
=====Default rules=====
Choose the type of match.
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the game will go into sudden death mode. In this situation, there is no time limit but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect coins to increase their score, which is displayed above their damage gauge. Bronze coins are worth 1 point, silver coins are worth 3 points, and gold coins are worth 6. There are also bills. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage. Whoever has the highest score when time runs out wins the match.
*Coin: Fighters collect [[smashwiki:Smash Coins and Bills|Smash Coin]]s to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.
 
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.
=====Time=====
If the player chooses Time or Coin in the above rules, they can set how long the match will be.
* The player can choose from 1 to 99 minutes at one minute intervals.
* The player can also choose infinity, meaning the match will last forever and no one can win. The player will have to eventually quit the match. However, this setting is useful for certain [[Challenges (Super Smash Bros. Brawl)|challenges]] such as 2,000 KOs or 5,000 coins.
 
=====Stock=====
If the player chooses Stock above, they can set how many lives each fighter will have: from 1 to 99.
 
=====Handicap=====
Fighters can start matches with automatic damage. When they fall off the stage, they will also start with this set amount of damage.
*Off: By default, everyone starts with 0 damage.
*On: On the Fighter select screen, the player can set how much damage each fighter individually will start with; from 0 to 300 at intervals of ten.
*Auto: 10 damage is added for each consecutive win but the handicap is reduced to 0 when a player loses. Here is an example: For the first match everyone will start with 0. But for the second match, the winner of the first will start with 10 damage. If they win again, they will start the third match with 20 damage, and so on. But if they lose, they will start the third match with 0 damage and the winner of the second will start with 10.
 
=====Damage Ratio=====
This number multiplies the knockback of any attack. It can be set from 0.5 to 2.0 at intervals of 0.1 By default, of course, it is set at 1.0.
 
=====Stage Choice=====
Sets how players will choose stages.
*Choose: Any player can pick any stage in between matches.
*Random: Stages are picked randomly without the player even going to the stage selection menu.
*Turns: First Player 1 picks the stage, then Player 2, and so on.
*Ordered: The first match is on a random stage, but the second is on the stage after the first on the stage menu. Once again, the player bypasses this menu.
*Loser's Pick: The loser of the last match picks the stage.
 
=====Item Switch=====
This brings the player to a menu where they can set the rate of items appearing: None, Low, Medium, or High. They can also toggle whether or not each item individually will appear (excluding stickers and CDs).
 
=====More Rules=====
This option is unlocked by scoring a total of 200 KOs in Group mode. It brings the player to another menu like the first where they can set more rules. These are listed below.
 
=====Stock Time Limit=====
Sets time limit for a stock match.
*Infinity: By default there is no timer in stock matches. The only way to win is by taking away all of the oppenents lives.
*The player can also put a limit on stock matches from 1 to 99 minutes at one minute intervals. When time runs out, the fighter with the most lives wins. If there is a tie, they will go into sudden death mode.
 
=====Team Attack=====
*Off: By default, members of the same team in a Team Battle cannot cause each other to take damage or flinch from direct attacks or projectiles. However, if one member places a [[Motion-Sensor Bomb]], anyone can detonate it (including the fighter who placed it).
*On: Members of the same team can deal damage and knockback to each other as if they were opponents.


=====Pause=====
=====More rules=====
*On: By default, any player can pause and enter picture mode during gameplay.
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.
*Off: The battle is continuous; no pausing at all. Best for tourneys.
 
=====Score Display=====
For Time brawls. Scores are always displayed in Coin battles.
*Off: By default, players cannot see their scores. However, a "+1" or "-1" is displayed on the characters' icons whenever a KO is scored or someone falls off the stage, respectively.
*On: Players can see their total score on their icons above their damage gauge. The scoring animations described above still appear.
 
=====Damage Gauge=====
*On: By default, each player can see their damage total next to their fighter's icon.
*Off: For a tenser battle, players do not know how much damage anyone has.
 
=====Random Stage Switch=====
This option brings the player to another menu and is unlocked when all the stages are unlocked. Players can toggle whether or not individual stages appear when the Stage Choice is set to Random or when they choose Random from the Stage menu. Custom Stages cannot be toggled individually; either any of them can appear randomly or none.


====Special Brawl====
====Special Brawl====
[[File:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
{{main-external|SmashWiki|Special Smash}}
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.


Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.


====Rotation====
====Rotation====
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
{{main-external|SmashWiki|Rotation}}
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only 2 controllers connected), nothing has changed compared to ''Melee''.
{{main-external|SmashWiki|Tourney (SSBB)}}
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
[[Nintendo Wi-Fi Connection]] was a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tended to slow down and fail when the players were playing far away. The further away the players were from each other, the more the problem worsened. So, playing a game from Japan to America would slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.


When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode.
When playing with friends, players used friend codes in order to brawl with each other. They could choose an emblem to represent themselves. Emblems could be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players were able to send messages to each other in-game, using the [[Taunt]]s. Players could send four different kinds of messages, one for each direction: up, down, left, and right. Results were recorded only in this mode. The [[smashwiki:Home-Run Contest|Home-Run Contest]] and [[smashwiki:Multi-Man Smash|Multi-Man Brawl]] are also playable in this mode.


[[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.
When brawling in the With Anyone setting, players were unable to send messages to each other in-game, and neither could they see the name or details of their opponent. Also, the results of the battle were not recorded in the With Anyone mode. There were several modes in the With Anyone setting. In the Basic Brawl, players played against each other in a free for all. However, the rules were set to 2-Minute Brawl and cannot be changed, but players could individually change their item settings. The game would randomly use the item setting of one of the combatants. If there were less than four players, CPUs would be added to make there be four characters. When a player disconnected from the Wi-Fi connection while battling, a CPU took over their character.


Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.
Unlockable characters were also available in this setting for a player who has unlocked them. Because of this, Nintendo recommended players not to use the Basic Brawl setting if one did not want to get the unlockable characters spoiled. A different mode in the With Anyone setting was the Team Brawl. While the game was loading, or while the players were waiting for other opponents, they could practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players could choose to be spectators of the battle, and even bet coins on who will win.
 
The Nintendo Wi-Fi Connection was shut down on May 20, 2014, making it no longer possible to play this game online.


===Vault===
===Vault===
Here, various content can be found, such as things the player unlocked and content that is just fun to look at.
{{main-external|SmashWiki|Vault}}
 
Here, various content can be found, such as content that is received when players achieve certain tasks.
====Trophies & Stickers====
====Trophies & stickers====
 
=====Trophies=====
=====Trophies=====
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect.
{{main|List of trophies in Super Smash Bros. Brawl}}
 
[[Trophy (Super Smash Bros. series)|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.
=====Trophy Hoard=====
Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.


=====Stickers=====
=====Stickers=====
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.


=====Sticker Center=====
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.


=====Coin Launcher=====
=====Coin Launcher=====
{{main-external|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.


====Stage Builder====
====Stage Builder====
[[File:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
{{main-external|SmashWiki|Stage Builder}}
[[File:CustomStage-Brawl.png|thumb|250px|right|[[Mario]] and [[Luigi]], battle on a stage, made by the Stage Builder.]]
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.


After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage got removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.


====Challenges====
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of their choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There are a total of 128 objectives in the Challenges Mode.


====Album====
====Album====
{{main-external|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.


====Replays====
====Replays====
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!!] notice</ref>
{{main-external|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!!] notice</ref>


====Masterpieces====
====Masterpieces====
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
{{main-external|SmashWiki|Masterpieces}}
 
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
*''[[Super Mario Bros.]]'' (1:00)
*''[[Super Mario Bros.]]'' (1:00)
*''Ice Climber'' (0:40)
*''[[nwiki:Ice Climber|Ice Climber]]'' (0:40)
*''The Legend of Zelda'' (NES) (2:00)
*''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' (NES) (2:00)
*''Kid Icarus'' (1:00)
*''[[icaruspedia:Kid Icarus|Kid Icarus]]'' (1:00)
*''Kirby's Adventure'' (2:00)
*''[[wikirby:Kirby's Adventure|Kirby's Adventure]]'' (2:00)
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00)
*''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the ''Smash Bros.'' DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00)
*''Super Metroid'' (3:00)
*''[[metroidwiki:Super Metroid|Super Metroid]]'' (3:00)
*''EarthBound''<ref name="jp"/> (Japanese version only) (5:00)
*''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only) (5:00)
*''Star Fox 64'' (3:00)
*''[[lylatwiki:Star Fox 64|Star Fox 64]]'' (3:00)
 
Some must be unlocked. These games include:


Some must be unlocked. These games include the following:
*''[[Donkey Kong (game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.)
*''[[Donkey Kong (game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.)
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.)
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.)
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.)
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.)
*''The Legend of Zelda: Ocarina of Time'' (5:00) (Play as Toon Link ten times in VS Mode.)
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (5:00) (Play as Toon Link ten times in VS Mode.)
*''F-Zero'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)  
*''[[fzerowiki:F-Zero|F-Zero]]'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)  
 
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.


====Chronicle====
====Chronicle====
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
{{main-external|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.


===Options===
===Options===
Players can toggle with various settings and features.
{{main-external|SmashWiki|Options}}
====Screen====
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
Players can adjust the display of the screen by choosing either the standard 4:3, or the widescreen 16:9 option.
 
====Deflicker====
This tool merely changes the appearance of the in-game graphics. The options are...
 
*ON: Make graphics a little smoother, but a bit blurrier.
*OFF: Make graphics a little sharper, but a bit more jagged.
 
====Rumble====
Players can set their controllers so that their rumble feature is active or inactive. They can also change the rumble settings for their names, which have higher priority than the in-game settings. The Wii Classic Controller does not have a rumble feature, so the rumble feature is always inactive with that controller.
 
====Controls====
Players can set up their personal control schemes for their names; in other words, they can toggle which button does what. They can also test out their control changes at any time.
 
====Sound====
Players can adjust the Music/Sound effect balance with this option. They can also have quick access to the Sound Test from here.


====My Music====
====My Music====
[[File:Mymusic.jpg|thumb|right|My Music for Delfino Plaza.]]
{{main-external|SmashWiki|My Music}}
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
 
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
====Erase Data====
This option enables players to erase any data that's been saved. The choices include...
 
*P1 High Score: This deletes all high score data from Solo Mode. This has the side effect of making almost all Solo game modes be incomplete.
*Brawl Records: This deletes all Group mode data, along with all the names that have been created.
*Adventure: This deletes all the save files that have been made in the Subspace Emissary.
*Vault Data: This deletes contents that are stored in the Vault.
*Erase All: This option deletes everything.
 
Erased data can not be recovered, so players need to be extremely careful when handling this option.


===Data===
===Data===
A variety of content is stored here.
{{main-external|SmashWiki|Data}}
A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.


====Records====
Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.
Various records of gameplay are recorded here.


=====Group Records=====
When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party character. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.
This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of sevaral stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
 
=====Brawl Records=====
This is a list of various records of gameplay; including total time playing this game, matches played, total damage, trophy count, fighter most used, etc.
 
=====Notices=====
This is where Notices are recorded. Notices are special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time. They are saved in the order that they appeared, and the game records exactly when Notices were received, to the very second.
 
====Movies====
When cutscenes are viewed in Adventure Mode: The Subspace Emissary, they can viewed again here. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party characrer.
 
====Sound Test====
Songs and sound effects in the game can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.


==Staff==
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the boxart.]]
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
{{main|List of Super Smash Bros. Brawl staff}}
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the [[Sora]] company. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.


===Director===
==Pre-release and unused content==
 
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
*Masahiro Sakurai
<gallery>
 
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
===Planning & Level Design===
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
 
</gallery>
*Kazuhiro Irie
*Kenichi Niwano
*Masaya Kuninaga
*Yoshiyasu Okawara
*Takeshi Suzuki
*Shintaro Kataoka
*Miki Yakabe
*Masayuki Tada
*Takeshi Suganuma
*Kunihiko Nakata
*Norihiko Yonesaka
*Kou Arai
*Daisuke Shimizu
 
==Beta Elements==
{{main|List of Super Smash Bros. Brawl beta elements}}
 
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.


<center><gallery>
==Glitches==
File:MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
{{main|List of Super Smash Bros. Brawl glitches}}
File:BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
===Infinite lightning glitch===
</gallery></center>
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.


==Glitches==
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
{{main|List of glitches in Super Smash Bros. Brawl}}


===Play as Giant Jigglypuff===
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>


First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the final smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
==Media==
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}


<center><gallery>
==References to other games==
File:Giant_Jiggly_Puff.PNG|Giant Jigglypuff in action.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
File:Giant Jigglypuff Biggest.PNG|Jigglypuff at about its biggest.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
</gallery></center>
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig von Koopa|Ludwig]]'s artwork from this game appears as a sticker.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.


==Music==
==References in later games==
{{main|List of Songs in Super Smash Bros. Brawl}}
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.


=== ''Mario'' Series ===
==Reception==
*A01 - Ground Theme - ''[[Super Mario Bros.]]'' (CS: [[Koji Kondo]], AS: Koji Kondo)
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
*A02 - [[Media:Undergroundbrawl.OGG|Underground Theme]] - ''Super Mario Bros.'' (CS: Koji Kondo, AS: Kentaro Ishizaka)
{| class="wikitable reviews"
*A03 - Underwater Theme - ''Super Mario Bros.'' (AS: Shogo Sakai)
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
*A04 - Underground Theme - ''[[Super Mario Land]]'' (A: Koji Hayama)
|-style="background-color:#E6E6E6"
*A05 - Airship Theme - ''[[Super Mario Bros. 3]]'' (A: Motoi Sakuraba)
|Release
*A06 - [[Media:SSBB SMWCastleSMB3Boss.ogg|Castle / Boss Fortress]] - ''[[Super Mario World]]'' / ''Super Mario Bros. 3'' (AS: Yusuke Takahama)
|Reviewer, Publication
*A07 - Title / Ending - ''Super Mario World'' (AS: Shota Kageyama)
|Score
*A08 - Main Theme - ''[[New Super Mario Bros.]]'' (AS: Shogo Sakai)
|Comment
*A09 - Luigi's Mansion Theme - ''[[Luigi's Mansion]]'' (AS: Shogo Sakai)
|-
*A10 - Gritzy Desert - ''[[Mario & Luigi: Partners in Time]]'' (AS: [[Yoko Shimomura]])
|[[Wii]]
*A13 - Delfino Plaza [Original] - ''[[Super Mario Sunshine]]''
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
*A14 - Ricco Harbor [Original] - ''Super Mario Sunshine''
|9.5/10
*A15 - Main Theme [Original] - ''[[Super Mario 64]]''
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
*A16 - Ground Theme 2 - ''Super Mario Bros.'' (A: Masaaki Iwasaki)
|-
*A17 - [[Media:SSBB MarioBros.ogg|Mario Bros.]] - ''[[Mario Bros. (game)|Mario Bros.]]'' (AS: Shogo Sakai)
|Wii
*A20 - Mario Circuit - ''[[Super Mario Kart]]'' (AS: Yusuke Takahama)
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
*A21 - Luigi Circuit - ''[[Mario Kart 64]]'' (AS: Yasufumi Fukuda)
|9/10
*A22 - Waluigi Pinball - ''[[Mario Kart DS]]'' (AS: Kentaro Ishizaka)
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
*A23 - Rainbow Road [Original] - ''[[Mario Kart: Double Dash!!]]''
|-
|Wii
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|9/10
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
{{br}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Luigi Sprite SSBB.png|[[Luigi]]
BrawlWario alt.png|[[Wario]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
Ness - Super Smash Bros Brawl (alt).png|[[Ness]]
Samus - Super Smash Bros Brawl (alt).png|[[Samus]]
Sheik - Super Smash Bros Brawl (alt).png|[[Sheik]]
</gallery>


<center><gallery>
==Names in other languages==
File:Super Smash Bros. Brawl Title Screen.png|North American title screen
{{foreign names
File:Samurai Goro 3.jpg|Samurai Goroh
|Jap=大乱闘スマッシュブラザーズX
File:MarioSonic.jpg|Mario and Sonic
|JapR=Dairantō Sumasshu Burazāzu X
File:SSBB-Peach Luigi Taunt.jpg|Peach and Luigi [[taunt]]ing
|JapM=Great Brawl Smash Bros. X
File:SubspaceIntro-Mario.png|Mario
|Spa=''Super Smash Bros. Brawl''
File:SubspaceIntro-Kirby.png|Kirby
|Fre=''Super Smash Bros. Brawl''
</gallery></center>
|Ger=''Super Smash Bros. Brawl''
|Ita=''Super Smash Bros. Brawl''
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorR=Daenantu Seumaesi-Beuradeoseu X
|KorM=Great Brawl Smash Bros. X
|ChiT=任天堂明星大亂鬥X<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan official website]</ref>
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiS=群星劲爆大乱斗X<ref>https://twitter.com/chinesenintendo/status/971937010733563904</ref> (unused)
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|ChiSM=All-Stars Exciting Great Melee X
}}


==Names in Other Languages==
==Trivia==
{{Foreignname
*If the player is using a [[Nintendo GameCube]] controller or a [[nwiki:Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle.
|Jap=大乱闘スマッシュブラザーズX
*This is the first and so far the only ''Super Smash Bros.'' installment to not feature stages or music stage themes from the original ''[[Super Smash Bros.]]''
|JapR=Dairantō Sumasshu Burazāzu Ekkusu
*This is one of the few ''Super Mario'' games given a T rating by the ESRB, the others being ''[[Donkey Konga 2]]'' and ''[[Super Smash Bros. Melee]]''.
|JapM=Great Melee Smash Brothers X
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game not to have the announcer shout the title of the game.
|Spa=Super Smash Bros. Brawl
*When not counting sub-universes, this is the only ''Super Smash Bros.'' game not to introduce any ''Super Mario'' newcomers.
|SpaM=-
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and {{wp|Choi Han}}, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by {{wp|Xander Mobus}}, the announcer in the English and Japanese versions.
|Ita=Super Smash Bros. Brawl
|ItaM=-
|Ger=Super Smash Bros. Brawl
|GerM=-
|Spa=Super Smash Bros. Brawl
|SpaM=-
|Fra=Super Smash Bros. Brawl
|Kor=대난투스매시브라더스X
|KorR=Daenantu Seumaesi Beuladeoseu X
|KorM=Super Smash Bros. X
|Chi=任天堂明星大亂鬥X
|ChiR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiM=Nintendo' Stars: Great Battle X
|FraM=-}}


==References==
==References==
<references/>


<references/>
==External links==
{{br}}
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
*{{wp|Super Smash Bros. Brawl|''Super Smash Bros. Brawl'' on Wikipedia}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


==External Links==
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!]
{{NIWA|NWiki=1|SmashWiki=1|Bulbapedia=1}}
{{SSBB}}
{{SSBB}}
{{Spinoffs}}
{{Super Mario games}}
{{Wii}}
{{Wii}}
{{WiFi}}
[[de:Super Smash Bros. Brawl]]
[[de:Super Smash Bros. Brawl]]
[[it:Super Smash Bros. Brawl]]
[[it:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros. Series]]
[[Category:Crossover games]]
[[Category:Crossover Games]]
[[Category:Wii games]]
[[Category:Wii Games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:Games with Wi-Fi Connection]]
[[Category:2008 games]]
[[Category:2008 games]]
[[Category:2010 games]]
[[Category:2010 games]]
[[Category:Nintendo Selects]]

Revision as of 01:59, April 27, 2024

Super Smash Bros. Brawl
Super Smash Bros. Brawl box art
For alternate box art, see the game's gallery.
Developer Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher Nintendo
Platform(s) Wii
Release date Original release:
Japan January 31, 2008
HK January 31, 2008
USA March 9, 2008
Mexico March 9, 2008[1]
Australia June 26, 2008
Europe June 27, 2008
ROC July 12, 2008
South Korea April 29, 2010
Nintendo Selects:
Europe October 18, 2013
Australia November 7, 2013
South Korea November 6, 2014
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
Genre Fighting
Rating(s)
ESRB:T - Teen
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
DEJUS:10 - Ten years and older
GRAC:All - All ages
Mode(s) Single player, 1-4 players simultaneous, multiplayer online
Media
Wii:
Dual-layer optical disc
[2]
Input
Wii:
Wii Remote (horizontal)

Super Smash Bros. Brawl is a fighting game for the Wii. This is the third installment in the Super Smash Bros. series and the follow-up to Super Smash Bros. Melee for the Nintendo GameCube. It was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.[3] After a planned release date of December 3, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan[4] and March 9, 2008 for North America.[5] It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.[6]

Gameplay

Super Smash Bros. Brawl shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. A Button performs basic moves on the ground or in midair while B Button has the character perform special moves. Players can do several moves depending on where Control Stick is tilted. If players are knocked from the stage, they can use their midair jump and special moves, typically B Button and tilting up on Control Stick to recover.

Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with Control Stick. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.

A new battle mechanic is the Final Smash that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a Smash Ball. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the Super Scope, where in Melee, this wasn't possible.

As a new feature in the game, certain characters can crawl. Such characters are Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Snake, Squirtle, Wario, Yoshi, and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The tether recovery is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the Control Stick or the +Control Pad is pointed in.

Another feature not present in the past two games is slipping. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a Banana Peel.

The game also features three different Taunts for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.

The game can be controlled with one of the four controlling methods:

Wii Remote default settings in Super Smash Bros. Brawl The default settings for the Wii Remote and Nunchuk in Super Smash Bros. Brawl
Wii Remote (Sideways) Wii Remote + Nunchuk Attachment
The default settings for the Wii Classic Controller in Super Smash Bros. Brawl The default settings for the GameCube Controller in Super Smash Bros. Brawl
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute smash attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.

The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players can set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in Super Smash Bros. Melee. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.

Playable characters

Character selection menu for Super Smash Bros. Brawl, with all characters unlocked.
The character select screen, with all characters unlocked.
The full cast of fighters in Super Smash Bros. Brawl.
The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.

With 35 playable characters (39, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted), Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are Roy, Dr. Mario, Young Link, Pichu, and Mewtwo, while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, Super Smash Bros. Brawl is the first game in the series to feature third-party characters as playable characters, in this case being Sonic and Snake.

Of the roster, eight characters are from the Super Mario franchise: Mario, Luigi, Princess Peach, Bowser, Donkey Kong, Diddy Kong, Yoshi, and Wario.

Default characters

Character Description Special Moves
Mario
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike Luigi, he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his Mario Tornado, although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.

For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.

Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
BrawlDK.jpg
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight, but his recovery is limited in vertical distance. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
Link
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Link has moderate strength and uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles. Link's weaknesses lie in his below average speed and poor recovery.

If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.

Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Samus
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
Zero Suit Samus
Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
Kirby
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.

Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.

Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
Fox McCloud from Super Smash Bros. Brawl
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.

Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.

Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
Pikachu
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pikachu is one of the lighter characters. It can be knocked away, and has weak attacks, but it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in Brawl is implied to be male, as it lacks the heart-shaped indent in its tail that female Pikachu have.

Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.

Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
Diddy Kong
Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Diddy Kong is mobile, light, and has a variety of attacks, such as the Peanut Popgun from Donkey Kong 64. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.

When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.

Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
Super Smash Bros. Brawl: Official artwork for Zelda
ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak. Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
Artwork of Sheik from Super Smash Bros. Brawl.
smashwiki:The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sheik returns as Princess Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
Concept artwork of Pit from Super Smash Bros. Brawl
PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl. (newcomer)
Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
Meta Knight from Super Smash Bros. Brawl
Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard A Button attack can render foes helpless for a short while. However, he is light and lacking in power. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl
Pokémon TrainerThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Squirtle, Ivysaur, and Charizard fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash). Down Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
Concept artwork of Ike from Super Smash Bros. Brawl
IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
Princess Peach artwork from Super Smash Bros. Brawl
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
Yoshi
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl
Ice ClimbersThe Ice Climbers' emblem, from Super Smash Bros. Brawl.
The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
King Dedede
King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on Waddle Dees, Waddle Doos, or Gordos to damage his opponents from afar. He can inhale his foes like Kirby, though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. However, his speed and mobility are very low. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
Bowser
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in Super Smash Bros. Melee. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser
Artwork of Wario from Super Smash Bros. Brawl.
WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the WarioWare series and most other Super Mario games, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.

Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.

Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
Captain Olimar
OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Captain Olimar from the Pikmin series relies largely on using the Pikmin for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
  • Blue: strength and resistance to water
  • Red: fire
  • Yellow: electricity
  • Purple: high strength
  • White: dark
Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day
Lucas
LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.

When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.

Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm

Unlockable characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Character Description How to unlock Special moves
Artwork of Ness from Super Smash Bros. Brawl.
NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
  • Play 5 Brawl matches
  • Reflect 10 projectiles
  • Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
Artwork of Marth from Super Smash Bros. Brawl.
MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in Melee, his sword does more damage at the tip of the blade, but his grab range is much shorter.
  • Play 10 Brawl matches
  • Complete Classic Mode
  • Complete the Battlefield Fortress (Stage 8) in The Subspace Emissary
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
Artwork of Luigi from Super Smash Bros. Brawl.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
  • Play 22 Brawl matches
  • Complete Classic Mode without using a continue
  • Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
Standard Fireball
Side Green Missile
Up Super Jump Punch
Down Luigi Cyclone
Final Smash Negative Zone
Falco Lombardi
FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
  • Play 50 Brawl matches
  • Complete 100-Man Brawl
  • Complete The Swamp (Stage 18) in The Subspace Emissary
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
Captain Falcon
Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged.
  • Play 70 Brawl matches
  • Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Complete Outside the Ancient Ruins (Stage 20) in The Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
Lucario
LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Lucario has average speed and good range, but normally does not have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks. Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
Solid Snake
SnakeThe Metal Gear series emblem, from Super Smash Bros. Brawl. (newcomer)
Solid Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake's weaknesses are his poor jump height and slow air speed. Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
R.O.B.
R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast. Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
Artwork of Ganondorf from Super Smash Bros. Brawl.
GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
  • Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
  • Play 200 Brawl matches
  • Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
Mr. Game & Watch from Super Smash Bros. Brawl
Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the Game & Watch titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
  • Play 250 Brawl matches
  • Clear Target Smash with 30 characters on any difficulty level
  • Complete Battleship Halberd Bridge (Stage 25) in The Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
Sonic the Hedgehog
SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
  • Complete The Great Maze (Stage 31) in The Subspace Emissary
  • Complete Classic Mode with ten characters
  • Play a combined total of ten hours of Brawl matches.
  • Play 300 Brawl matches
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic
Artwork of Jigglypuff from Super Smash Bros. Brawl.
JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
  • Beat 20 or more events after completing The Subspace Emissary
  • Play 350 Brawl matches
  • After clearing The Subspace Emissary, go to The Swamp (Stage 18) and enter a hidden door, then defeat it in a one-stock match on Pokémon Stadium 2
Standard Rollout
Side Pound
Up Sing
Down Rest
Final Smash Puff Up
Artwork of Toon Link from Super Smash Bros. Brawl.
Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Toon Link is almost exactly like Link, but is quicker and floatier.
  • After clearing The Subspace Emissary, go to The Forest (Stage 9) and enter a hidden door, then defeat him in a one-stock match on Pirate Ship
  • After clearing The Subspace Emissary, clear Classic mode with any character
  • Play 400 Brawl matches
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Artwork of Wolf O'Donnell from Super Smash Bros. Brawl.
WolfThe Star Fox series emblem, from Super Smash Bros. Brawl. (newcomer)
Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
  • After clearing The Subspace Emissary, go to The Ruins (Stage 14) and enter a hidden door, then defeat him in a one-stock match on Lylat Cruise
  • Play 450 Brawl matches
  • Clear Boss Battles as Fox or Falco
Standard Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster

Stages

There are 41 total stages in Super Smash Bros. Brawl. 10 of these stages are returning stages from Super Smash Bros. Melee.

Default stages

Image Stage Description Songs
Battlefield Super Smash Bros. Brawl: BattlefieldThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
Final Destination Super Smash Bros. Brawl: Final DestinationThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
Delfino Plaza Super Mario Sunshine: Delfino PlazaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
Mushroomy Kingdom Super Mario Bros.: Mushroomy KingdomThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Based from the original Super Mario Bros. The stage has blocks arranged in the same formation as World 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles. Ground:
Mushroomy Kingdom Underground:
  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
Mario Circuit Mario Kart: Mario CircuitThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
Rumble Falls Donkey Kong Jungle Beat: Rumble FallsThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
Bridge of Eldin The Legend of Zelda: Twilight Princess: Bridge of EldinThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A flat stage with walk-off blast lines. King Bulblin and Lord Bullbo, occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
Norfair Metroid: NorfairThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
Frigate Orpheon Metroid Prime: Frigate OrpheonThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Yoshi's Island Yoshi's Island: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the fight progresses. Several Fly Guys, which can be knocked away, hold items that can help the player. A Blarggwich appears occasionally to assist knocked-off players.
Halberd Kirby: HalberdThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Lylat Cruise Star Fox: Lylat CruiseThe Star Fox series emblem, from Super Smash Bros. Brawl. A stage that moves through the Lylat System. Very similar to Corneria and Venom. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
Pokémon Stadium 2 Pokémon: Pokémon Stadium 2The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
Port Town Aero Dive F-Zero: Port Town Aero DiveThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving F-Zero machines may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
Castle Siege Fire Emblem: Castle SiegeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
WarioWare, Inc. WarioWare: WarioWare, Inc.The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The players are sent through random Microgames. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
Distant Planet Pikmin: Distant PlanetThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly usable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
Smashville Animal Crossing: Wild World: SmashvilleThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
New Pork City EarthBound: New Pork CityThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage comparable to and based roughly on Temple from Super Smash Bros. Melee, New Pork City is a very large and spacey stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The Ultimate Chimera may appear and inflict extremely high knockback on players it damages.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
Summit Ice Climber: SummitThe Ice Climbers' emblem, from Super Smash Bros. Brawl. A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
Skyworld Kid Icarus: SkyworldThe Kid Icarus series emblem, from Super Smash Bros. Brawl. Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
PictoChat Nintendo DS: PictoChatThe Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
Shadow Moses Island Metal Gear Solid: Shadow Moses IslandThe Metal Gear series emblem, from Super Smash Bros. Brawl. A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
Temple The Legend of Zelda: Hyrule TempleThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Return from Super Smash Bros. Melee, the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
Yoshi's Island Super Mario World: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica of the stage from Super Smash Bros. Melee. Stage gimmicks such as the Rotating Blocks are still present.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
Onett EarthBound: OnettThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica of the stage from Super Smash Bros. Melee. Cars serve as stage hazards while the middle building has collapsible platforms.
  • Mother (Melee)
  • Mother 2 (Melee)
Corneria Star Fox: CorneriaThe Star Fox series emblem, from Super Smash Bros. Brawl. A replica of the stage from Super Smash Bros. Melee. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
  • Corneria (Melee)
  • Venom (Melee)
Rainbow Ride Super Mario 64: Rainbow CruiseThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica of the stage from Super Smash Bros. Melee. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
Brinstar Metroid: BrinstarThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica of the stage from Super Smash Bros. Melee. Harmful lava rises in a set pattern while parts of the stage are breakable.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Unlockable stages

In addition to the above stages, there are several stages that must be unlocked to play on.

Image Stage Description Songs
Luigi's Mansion Luigi's Mansion: Luigi's MansionThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.

This stage can be unlocked by playing 3 matches as Luigi.

  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
Pirate Ship The Legend of Zelda: The Wind Waker: Pirate ShipThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.

The stage is unlocked once Toon Link has been unlocked.

  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
Spear Pillar Pokémon: Spear PillarThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia can also reverse the screen and tilt the screen upside-down. Dialga appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. Cresselia, when it appears, hurls a spinning light beam, damaging any fighters.

It is unlocked by beating event #25.

  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
75 m Donkey Kong: 75 mThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. A stage based on the third stage of Donkey Kong. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing jacks to harm the player. Objects can be collected for points, although they serve no other purpose.

This stage is unlocked by playing 20 VS. Matches as Donkey Kong.

Mario Bros. Mario Bros.: Mario Bros.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage resembling the Mario Bros. game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.

This stage is unlocked by beating Event Match #19.

  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
Flat Zone 2 Game & Watch: Flat Zone 2The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic, and Lion. Each scene from Chef, Oil Panic, and Lion has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while Fire has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.

It is unlocked by unlocking Mr. Game and Watch.

Hanenbow Electroplankton: HanenbowThe Electroplankton emblem, from Super Smash Bros. Brawl. A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.

The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

Green Hill Zone Sonic the Hedgehog: Green Hill ZoneThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Inspired by first level of Sonic the Hedgehog, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A checkpoint also spawns. If it is hit, it spins, hitting other players.

The stage is automatically unlocked once Sonic himself is unlocked.

  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
Jungle Japes Donkey Kong Country: Jungle JapesThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. A replica of the stage from Super Smash Bros. Melee. Fast moving water and Klaptraps are stage hazards.

The stage is unlocked by playing in Melee stages 10 times.

  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
Green Greens Kirby's Dream Land: Green GreensThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica from Super Smash Bros. Melee. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.

The stage is unlocked by playing 20 matches as Kirby.

  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
Big Blue F-Zero: Big BlueThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A replica of the stage from Super Smash Bros. Melee. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.

It is unlocked by playing 10 matches as Captain Falcon.

  • Big Blue (Melee)
  • Mute City (Melee)
Pokémon Stadium Pokémon: Pokémon StadiumThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A replica of the stage from Super Smash Bros. Melee. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.

It is unlocked by playing 10 matches on Pokémon Stadium 2.

  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items

Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages.

Image Name Description
Super Smash Bros. Brawl Assist TrophyThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Comparable to a Poké Ball, this summons a random character to help the character who used it.
Super Smash Bros. Brawl Banana PeelThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
Artwork of a Barrel from Super Smash Bros. Brawl. BarrelThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
Artwork of a Beam Sword from Super Smash Bros. Brawl. Beam SwordThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a smash attack is charged, the longer the beam of the sword extends.
Wario Bike Bike PiecesThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If Wario's bike is dismantled, the pieces can be thrown at others.
Artwork of a Blast Box from Super Smash Bros. Brawl. Blast BoxThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
Artwork of a Bob-omb from Super Smash Bros. Brawl. Bob-ombThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
Super Smash Bros. Brawl BumperThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
Artwork of a Bunny Hood from Super Smash Bros. Brawl. Bunny HoodThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
Artwork of a Capsule from Super Smash Bros. Brawl. CapsuleThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
CD CDThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher Cracker LauncherThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Shoots out fireworks. Players can adjust the aim.
Artwork of a Crate from Super Smash Bros. Brawl. Crate and Rolling CrateThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
Artwork of a Deku Nut from Super Smash Bros. Brawl. Deku NutThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
Super Smash Bros. Brawl DragoonThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When a player manages to collect all three parts of it, they can ram into the stage, knocking out all players within the crosshair.
Artwork of a Fan from Super Smash Bros. Brawl. FanThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This item does not pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
Artwork of a Fire Flower from Super Smash Bros. Brawl. Fire FlowerThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
Artwork of the different Food items from Super Smash Bros. Brawl. FoodThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
Super Smash Bros. Brawl Franklin BadgeThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Deflects any energy-based projectile back at the opponent with double power.
Artwork of a Freezie from Super Smash Bros. Brawl. FreezieThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
Super Smash Bros. Brawl Golden HammerThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb Gooey BombThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Can be attached to the ground or a character and explodes after a few seconds.
Artwork of a Green Shell from Super Smash Bros. Brawl. Green ShellThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
Artwork of a Hammer from Super Smash Bros. Brawl. HammerThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
Artwork of a Heart Container from Super Smash Bros. Brawl. Heart ContainerThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
Artwork of a Home-Run Bat from Super Smash Bros. Brawl. Home-Run BatThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It's strong when thrown too.
Artwork of a Hothead from Super Smash Bros. Brawl. HotheadThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
Artwork of a Key from Super Smash Bros. Brawl KeyThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key they were holding on the way to the door, they must return to where it was originally found.
Artwork of a Lip's Stick from Super Smash Bros. Brawl. Lip's StickThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hitting an enemy with this or throwing it caused a flower to bloom on the opponent's head. While the flower is on their head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on their head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
Artwork of the Lightning item from Super Smash Bros. Brawl. LightningThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.
Artwork of the Maxim Tomato item from Super Smash Bros. Brawl. Maxim TomatoThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
Artwork of the Metal Box from Super Smash Bros. Brawl. Metal BoxThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
Motion-Sensor Bomb Motion-Sensor BombThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
Artwork of a Mr. Saturn from Super Smash Bros. Brawl. Mr. SaturnThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
Orangecube.jpg Orange cubeThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in The Subspace Emissary.
Artwork of a Party Ball from Super Smash Bros. Brawl. Party BallThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
Mario in the "Distant Planet" stage of Super Smash Bros. Brawl. PelletThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A throwing item found only on the Distant Planet stage. Throwing one at an Onion will release some items.
Artwork of a Pitfall from Super Smash Bros. Brawl. PitfallThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
Artwork of a Poison Mushroom from Super Smash Bros. Brawl. Poison MushroomThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
Poké Ball Poké BallThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
Zero Suit Samus, after she used the Zero Laser in Super Smash Bros. Brawl. Power Suit PiecesThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. After Samus sheds her armor during her Final Smash, Zero Laser, the pieces can picked up and thrown at opponents.
Artwork of a Ray Gun from Super Smash Bros. Brawl. Ray GunThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, they can then throw the gun at the opponent.
Artwork of a Sandbag from Super Smash Bros. Brawl. SandbagThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
Artwork of a Screw Attack from Super Smash Bros. Brawl. Screw AttackThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
Smash Ball Smash BallThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Attacking one of these until it breaks gives the ability to use a Final Smash.
Super Smash Bros. Brawl Smoke BallThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
Smart Bomb Smart BombThe Star Fox series emblem, from Super Smash Bros. Brawl. A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
Artwork of a Soccer Ball from Super Smash Bros. Brawl. Soccer BallThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
Artwork of a Spring from Super Smash Bros. Brawl. SpringThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
Artwork of a Stock Ball from Super Smash Bros. Brawl. Stock BallThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
Artwork of a Super Mushroom from Super Smash Bros. Brawl. Super MushroomThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
Artwork of a Super Scope from Super Smash Bros. Brawl. Super ScopeThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
Super Smash Bros. Brawl Superspicy CurryThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Eat one of these and the player starts spewing flames from their mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
Artwork of a Super Star from Super Smash Bros. Brawl. StarmanThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.
Artwork of a Star Rod from Super Smash Bros. Brawl. Star RodThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Perform a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
Team Healer Team HealerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
Artwork of a Timer from Super Smash Bros. Brawl. TimerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
TrophyBase.jpg Trophy StandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This item turns enemies into trophies in The Subspace Emissary. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
Artwork of a Unira from Super Smash Bros. Brawl. UniraThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
The Summit VegetablesThe Ice Climbers' emblem, from Super Smash Bros. Brawl. Heals the player. Appears only on the Summit stage.
Artwork of a Warp Star from Super Smash Bros. Brawl. Warp StarThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.

Assist Trophy characters

The Assist Trophy, Samurai Goroh, in Super Smash Bros. Brawl
The Assist Trophy Samurai Goroh.

Poké Ball Pokémon

Groudon's appearance in Super Smash Bros. Brawl
Groudon, one of the Poké Ball Pokémon

Game modes

Solo

The Subspace Emissary

Template:Main-external

World map of The Subspace Emissary in Super Smash Bros. Brawl
The World Map of the Subspace Emissary

The Subspace Emissary is the equivalent to Adventure Mode of Super Smash Bros. Melee, but with a much more complex plot and more gameplay time. Subspace Emissary is set in the World of Trophies. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.

The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, they are automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose their team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.

The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a Game Over and lose half of their stickers, but they may keep the trophies.

All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.

Levels
Level Characters
1. Midair Stadium Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)
2. Skyworld Mario, Pit (characters who join: Mario, Pit)
3. Sea of Clouds Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)
4. The Jungle Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
5. The Plain Mario, Pit
6. The Lake Diddy Kong, Fox (characters who join: Fox)
7. The Ruined Zoo Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
8. The Battlefield Fortress Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
9. The Forest Link, Yoshi (characters who join: Link, Yoshi)
10. The Research Facility Part 1 Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
11. The Lake Shore Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
12. The Path to the Ruins Lucas, Pokémon Trainer
13. The Cave Mario, Pit, Link, Yoshi, Kirby
14. The Ruins Lucas, Pokémon Trainer
15. The Wilds Part 1 Marth, Meta Knight, Ike
16. The Ruined Hall Lucas, Pokémon Trainer
17. The Wilds Part 2 Mario, Pit, Link, Yoshi, Kirby
18. The Swamp Diddy Kong, Fox, Falco (characters who join: Falco)
19. The Research Facility Part 2 Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus can still be selected by selecting Samus & pressing the switch form button)
20. Outside the Ancient Ruins Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
21. The Glacial Peak Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
22. The Canyon Mario, Pit, Link, Yoshi, Kirby
23. Battleship Halberd Interior Snake, Meta Knight, Lucario (characters who join: Snake)
24. Battleship Halberd Exterior Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
25. Battleship Halberd Bridge Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch) (Zelda only available via Transform)
26. The Subspace Bomb Factory Part 1 Samus, Pikachu
27. The Subspace Bomb Factory Part 2 Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
28. Entrance to Subspace All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
29. Subspace Part 1 Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
30. Subspace Part 2 Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
31. The Great Maze Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
Plot
Super Smash Bros. Brawl

Template:Main-external "The Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl, taking place in the World of Trophies, where being defeated in battle turns a character into a trophy. The story begins with the Subspace Army, riding the Halberd, interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious Ancient Minister deploys a Subspace Bomb controlled by two R.O.B.s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while Wario steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.
Peach turned into a trophy by Wario

Fox attempts to fight the Halberd in his Arwing but is struck down by the larger vessel and crashes in a jungle, where he joins forces with Diddy, who has been separated from Donkey Kong earlier by Bowser. They are joined by Falco and eventually Captain Falcon and Olimar, and together they save Donkey Kong from the Subspace Army, at which point Fox and Falco leave to resume their battle with the Halberd, now assisted by their carrier ship, the Great Fox.

Elsewhere, King Dedede captures Luigi and uses him as bait for Wario, stealing his transport and all his trophies (including Luigi himself) when he is distracted. Wario is then defeated by Lucas and Pokémon Trainer in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike, who has already joined forces against the Subspace Army. They witness the Halberd battling the Great Fox, prompting Meta Knight to scale the cliffs in an attempt to reclaim his ship. On the way up, he is joined by the Ice Climbers and on the summit he teams with Lucario after an initial duel. The Ice Climbers fall when the Halberd smashes the tethered Great Fox against the mountain, but Meta Knight and Lucario take the opportunity to board the ship.

Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.

Meanwhile, Pit finds and revives Mario, while Link and Yoshi join forces against the Subspace Army. When Kirby wanders off, the second princess is captured by Bowser, who makes a clone of her. If the clone is of Peach, it attacks and is defeated by Link, which is witnessed by Mario, who retaliates; if the clone is of Zelda, it is defeated by Mario and Link attacks him instead. Either way, the combatants realize the misunderstanding when Dedede drives by with the other princess statue, spurring them to team up against their common enemy. They tail him back to his castle but are unable to stop Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes then meet up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.

The Ancient Minister reflects on his actions.

While all that is happening, Zero Suit Samus infiltrates the Subspace Army's base on the floating Isle of the Ancients, rescues Pikachu, recovers her Power Suit and battles Ridley. She and Pikachu make their way to the Subspace Bomb depot at the same time as Diddy, Donkey Kong, Captain Falcon, and Olimar, who has ridden an enemy barge to the island. They are confronted by the Ancient Minister, but after sacrificing so many R.O.B.s to detonate numerous Subspace Bombs by that point, he is unwilling to fight the Smashers. His commander Ganondorf then takes control of the robots and they shoot the Ancient Minister, burning away his clothes to reveal that he is also an R.O.B. The controlled robots all activate bombs, and unable to stop them, the heroes flee on the Falcon Flyer.

Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Zelda (in her Sheik disguise) make their way onto the deck as Fox and Falco attack in their Arwings, and when the exchange of shots nearly hurts Peach, Sheik retaliates and forces Fox to eject from his Arwing. Peach diffuses the tense situation by offering both Sheik and Fox tea, however, and along with Snake, Lucario and Falco, the trio defeat the Duon robot that forms from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight then takes the helm and flies the Halberd to shore at the same time as the Falcon Flyer lands, uniting the three groups of combatants.

Bowser and Ganondorf attack the heroes before going into Subspace.

Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the Dragoon. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.

King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through The Great Maze, defeating all the bosses and dark versions of themselves. Once they reach Tabuu, Sonic arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.

Bosses
Image Boss Description
Artwork of Petey Piranha from Super Smash Bros. Brawl Petey PiranhaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
Rayquaza artwork in Super Smash Bros. Brawl RayquazaThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
Porky Statue artwork in Super Smash Bros. Brawl Porky StatueThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Pig King Statue is a gigantic statue from MOTHER 3. It has been described as virtually impossible to hit. Lucas must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, smashwiki: appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
Porky art in Super Smash Bros. Brawl PorkyThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
Galleom art in Super Smash Bros. Brawl GalleomThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by Marth, Ike, and Meta Knight. After he is defeated, he falls down into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses PK Thunder to free themselves and fall.
Ridley art in Super Smash Bros. Brawl RidleyThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Samus's nemesis from the Metroid series appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
Duon art in Super Smash Bros. Brawl DuonThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda/Sheik, Lucario, Snake, and Falco. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
Meta Ridley art in Super Smash Bros. Brawl Meta RidleyThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
Screenshot of Tabuu in Super Smash Bros. Brawl TabuuThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Tabuu is the true villain of The Subspace Emissary. He was controlling Master Hand and was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive. Tabuu is then weakened by Sonic and destroyed by everyone.
Enemies
Main article: Subspace Army
Names in other languages
Language Name Meaning
Japanese アドベンチャーモード ~亜空の使者~
Adobenchā mōdo ~Akū no shisha~
Adventure Mode ~The Messenger from the Subspace~

French (NOE) Mode Aventure: l'Émissaire Subspatial
 
German Abenteuer-Modus: Der Subraum-Emissär
 
Italian Modalità Avventura: l'Emissario del Subspazio
 
Korean 어드벤처 모드:아공의 사자
Eodeubencheo Modeu: Agong-ui Saja
Adventure Mode: The Subspace's Messenger

Spanish (NOA) Modo Aventura: el Misionero del Subespacio
Adventure Mode: the Subspace's Missionary
(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)
Spanish (NOE) Modo Aventura: el Emisario Subespacial
Adventure Mode: the Subspace Emissary

Classic mode

Template:Main-external

Link, the first opponent of Classic Mode in Super Smash Bros. Brawl
The loading screen before each level of Classic mode, with Link acting as the first opponent.

Classic mode returns from Super Smash Bros. Melee, acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a metal version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.[7]

Classic Mode
Stage 1 Legend of Zelda Series (Link, Toon Link, Zelda, Sheik or Ganondorf)
Stage 2 Yoshi or Donkey Kong Series (Yoshi or Donkey Kong & Diddy Kong)
Stage 3 Pokémon Series (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
Stage 4 Fire Emblem or EarthBound Series. (Marth & Ike or Ness & Lucas)
Bonus Stage 1 Break the Targets! (The Target Smash!! level of current difficulty)
Stage 5 Kirby Series (Kirby, Meta Knight or King Dedede)
Stage 6 Metroid or Pikmin Series (Olimar, Samus or Zero Suit Samus)
Stage 7 Star Fox or F-Zero Series (Fox, Falco, Wolf or Captain Falcon)
Stage 8 Mario Series (Mario, Peach, Luigi or Bowser)
Stage 9 Robot, Kid Icarus, Ice Climber or Game & Watch Series (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
Stage 10 WarioWare, Metal Gear Solid or Sonic the Hedgehog Series (Wario, Snake or Sonic)
Bonus Stage 2 Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
Stage 11 The player has to fight three random characters.
Final Stage The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
Bosses
Image Boss Description
Master Hand Master HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
Crazy Hand Crazy HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.

Sometimes both Hands will appear at one time.

All-Star mode

Template:Main-external All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.[8] The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.

All-Star matches
# Series Characters Stages
Super Smash Bros. Brawl Game & Watch Mr. Game & Watch Flat Zone 2
Super Smash Bros. Brawl Super Mario Mario, Luigi, Peach, Bowser Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion
Super Smash Bros. Brawl Donkey Kong Donkey Kong, Diddy Kong 75 m/Rumble Falls
Super Smash Bros. Brawl Ice Climbers Ice Climbers Summit
Super Smash Bros. Brawl R.O.B. R.O.B. Mario Bros.
Super Smash Bros. Brawl Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin/Pirate Ship
Super Smash Bros. Brawl Metroid Samus/Zero Suit Samus Frigate Orpheon/Norfair
Super Smash Bros. Brawl Kid Icarus Pit Skyworld
Super Smash Bros. Brawl Metal Gear Solid Snake Shadow Moses Island
Super Smash Bros. Brawl EarthBound Ness, Lucas New Pork City
Super Smash Bros. Brawl Fire Emblem Marth, Ike Castle Siege
Super Smash Bros. Brawl Yoshi's Island Yoshi Yoshi's Island
Super Smash Bros. Brawl F-Zero Captain Falcon Port Town Aero Dive
Super Smash Bros. Brawl Sonic the Hedgehog Sonic Green Hill Zone
Super Smash Bros. Brawl Kirby Kirby, Meta Knight, King Dedede Halberd
Super Smash Bros. Brawl Star Fox Fox, Falco, Wolf Lylat Cruise
Super Smash Bros. Brawl WarioWare Wario WarioWare, Inc.
Super Smash Bros. Brawl Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2/Spear Pillar
Super Smash Bros. Brawl Pikmin Olimar Distant Planet

Events

Template:Main-external Events return from Super Smash Bros. Melee. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

Single-player mode
# Preview Event Playable characters In-game description (objective) Stage
1 Events01.png Two Trouble Kings Mario Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) Delfino Plaza
2 Events02.png Landmaster Ignition Fox Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) Corneria
3 Events03.png Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) Halberd
4 Events04.png Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) Skyworld
5 Events05.png Become the Champion! Pokémon Trainer The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) Pokémon Stadium 2
6 Events06.png Super Bowser Bros. Bowser Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) Mushroomy Kingdom 1-1
7 Events07.png Diddy Kong Panic Donkey Kong So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) Mario Circuit
8 Events08.png Go! Triple Finish! Pikachu Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) Pokémon Stadium 2
9 Events09.png The Monster Beneath the Earth Ike A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) Castle Siege
10 Events10.png All-Star Battle Regulars Choose The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) Final Destination
11 Events11.png Yoshi's Rainbow Ice Climbers Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) Rainbow Cruise
12 Events12.png Sleeping in the Eggs Yoshi These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) Yoshi's Island
13 Events13.png Dragoon Strike Kirby Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) Halberd
14 Events14.png Sproutage of the Flower Pikmin Pikmin & Olimar In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) Distant Planet
15 Events15.png Hammer of the King King Dedede We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) Smashville
16 Events16.png Power Suit ON! Zero Suit Samus Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) Frigate Orpheon
17 Events17.png Super Waterfall Climb Zelda I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) Rumble Falls
18 Link against Dark Link in Super Smash Bros. Brawl Dark Link Duel Link A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) Bridge of Eldin
19 Events19.png Wario Bros. Wario I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) Mario Bros.
20 Events20.png All-Star Battle x 1 Choose Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) Battlefield
21 Events21.png Visit to Onett Lucas In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) Onett
22 Events22.png Monkeys Unite Diddy Kong Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) Rumble Falls
23 Events23.png Molten Norfair Samus Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) Norfair
24 Events24.png Come On! Blue Falcon! Captain Falcon Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with the Final Smash within one lap.) Port Town Aero Dive
25 Events25.png The Aura is with Me Lucario When pushed to the limit, his power grows! Fight as Lucario at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) Spear Pillar
26 Events26.png The Slow and Easy Life Ness You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) Smashville
27 Events27.png Three-Beast Carnage R.O.B. Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) New Pork City
28 Events28.png Flower Blooms in the Echoes Peach Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) Hanenbow
29 Events29.png All-Star Semifinal Regulars Choose Four hidden characters from the past game! They're secret perfect attendees. (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) Yoshi's Island
30 Events30.png Sonic Boom Sonic Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) Green Hill Zone
31 Events31.png The Ultimate Bodyguard Marth Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) Castle Siege
32 Events32.png Bird in Darkest Night Falco What's happening? It's getting darker! Today's just isn't my lucky day. (KO Mr. Game & Watch in a darker version of Brinstar.) Brinstar
33 Events33.png Advent of the Evil King Ganondorf The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) Temple
34 Events34.png All-Star Battle Melee Choose It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) Pokémon Stadium
35 Events35.png The Visitor to Flat Zone Mr. Game & Watch Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) Flat Zone 2
36 Events36.png High-Tech Special Forces Snake Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon, and Wolf.) Shadow Moses Island
37 Events37.png The Pirate Airship Toon Link Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) Pirate Ship
38 Events38.png The Wolf Hunts the Fox Wolf Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) Lylat Cruise
39 Events39.png All-Star Battle x 2 Choose It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) Skyworld
40 Events40.png The Final Battle Choose Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede, and Ganondorf.) Final Destination
41 Events41.png The FINAL, Final Battle Choose It's the REAL final battle! (KO Snake, Sonic, and Giant Mario.) Final Destination
Co-Op mode

This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).

# Preview Event Playable characters In-game Description (objective) Stage
1 Events01.png Two Trouble Kings Mario and Kirby Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede.) Delfino Plaza
2 C-02.png Master the Pokémon Tag Battle Pokémon Trainer and Pikachu The Pokémon tournament's final challenge. Your rivals have the same Pokémon! (KO rival Pokémon Trainer and Pikachu.) Pokémon Stadium 2
3 C-03.png Fastest, Shortest, Sudden Death Yoshi and King Dedede Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (Survive 10 seconds at 300% damage.) WarioWare, Inc.
4 C-04.png The DK Tag Calamity Donkey Kong and Diddy Kong DK and Diddy got tiny! Use lightning to help deal the final blow! (Defeat all enemies while many Lightning Bolt items appear.) Mario Circuit
5 C-05.png The Yoshi Team of 50 Meta Knight and Pit It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap.) Rainbow Cruise
6 Event6.PNG Unwanted Suitors Zelda and Zero Suit Samus What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies.) Port Town Aero Dive
7 Event7.PNG Battle of the Dark Sides Link and Samus A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP.) Bridge of Eldin
8 Event8.PNG All MINE! Wario and Bowser Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins.) Skyworld
9 Event9.PNG Those Who Wait in Onett Lucas and Ness A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) Onett
10 Event10.PNG The R.O.B.'s of Tomorrow Lucario and Ice Climbers It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes.) Summit
11 Event11.PNG The Great Remodeling Battle Luigi and Peach Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion.) Luigi's Mansion
12 Events24.png Come Back, Falcon Flyer! smashwiki:Captain Falcon (SSBB) and Pikmin & Olimar Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samuses in 30 seconds.) Big Blue
13 Event13.PNG Blades of the Quick and Mighty Marth and Ike Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight, and Ganondorf.) Temple
14 Event14.PNG The Dark Guardians Ganondorf and Wolf Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong.) New Pork City
15 Event15.PNG Four Swords Brawl Both play as Toon Link Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do.) Pirate Ship
16 Co16.png Jigglypuff's Great Comeback Jigglypuff and Mr. Game & Watch Jigglypuff may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.) Castle Siege
17 Co17.png Sonic and Mario Sonic and Mario No problem! It's nothing at all! Only a race can decide the true victors! (KO enemies Sonic and Mario.) Green Hill Zone
18 Co18.png The New Weapon of Shadow Moses Snake and R.O.B. The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s.) Shadow Moses Island
19 Co19.png Shadow of Andross Fox and Falco It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf.) Lylat Cruise
20 Co20.png The Final Battle for Two Choose any Character A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.) Final Destination
21 Co21.png The True All-Star Battle Choose any Character Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every playable character.) Battlefield

Stadium

Template:Main-external The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

Target Smash!!

Template:Main-external Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.

Home-Run Contest

Template:Main-external

Mario in the Home-Run Contest in Super Smash Bros. Brawl
Mario with Sandbag and a Home-Run Bat

The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Multi-Man Brawl

Template:Main-external

The options for Multi-Man Brawl in Super Smash Bros. Brawl
The Selection Screen for Multi-Man Brawl.

Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.

There are a variety of modes in Multi-Man /Brawl:

Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.

Boss Battles

Template:Main-external This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.

It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battles mode can be played with two players simultaneously. If done so, there will be six Heart Containers total instead of three at the healing area.

Training

Template:Main-external The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.

Group

Brawl

Template:Main-external

Brawl mode of Super Smash Bros. Brawl
Choosing alternate characters for the start of a match.
4 players begin a match on Skyworld in Super Smash Bros. Brawl.
Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.

Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee, for unknown reasons.

As in the last two games, Super Smash Bros. Brawl has handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. Sheik). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

Rules

Template:Main-external This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:

Default rules
  • Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into Sudden Death. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
  • Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
  • Coin: Fighters collect Smash Coins to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.

Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.

More rules

These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.

Special Brawl

Template:Main-external

The Bunny Hood option for "Special Brawl" mode in Super Smash Bros. Brawl
The "Bunny Brawl" setting.

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in Super Smash Bros. Melee, players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.

Rotation

Template:Main-external The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in Super Smash Bros. Melee.

Tourney

Template:Main-external The Tourney mode from Super Smash Bros. Melee (then "Tournament Mode") is in Super Smash Bros. Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to Super Smash Bros. Melee.

Nintendo Wi-Fi Connection

Super Smash Bros. Brawl
The main Wi-Fi menu.

Nintendo Wi-Fi Connection was a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tended to slow down and fail when the players were playing far away. The further away the players were from each other, the more the problem worsened. So, playing a game from Japan to America would slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players used friend codes in order to brawl with each other. They could choose an emblem to represent themselves. Emblems could be the games' series emblems, the characters' icons, or Miis. In this mode, players were able to send messages to each other in-game, using the Taunts. Players could send four different kinds of messages, one for each direction: up, down, left, and right. Results were recorded only in this mode. The Home-Run Contest and Multi-Man Brawl are also playable in this mode.

The "With Friends" sub-menu of Nintendo WFC of Super Smash Bros. Brawl
The With Friends mode selection screen.

When brawling in the With Anyone setting, players were unable to send messages to each other in-game, and neither could they see the name or details of their opponent. Also, the results of the battle were not recorded in the With Anyone mode. There were several modes in the With Anyone setting. In the Basic Brawl, players played against each other in a free for all. However, the rules were set to 2-Minute Brawl and cannot be changed, but players could individually change their item settings. The game would randomly use the item setting of one of the combatants. If there were less than four players, CPUs would be added to make there be four characters. When a player disconnected from the Wi-Fi connection while battling, a CPU took over their character.

Unlockable characters were also available in this setting for a player who has unlocked them. Because of this, Nintendo recommended players not to use the Basic Brawl setting if one did not want to get the unlockable characters spoiled. A different mode in the With Anyone setting was the Team Brawl. While the game was loading, or while the players were waiting for other opponents, they could practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players could choose to be spectators of the battle, and even bet coins on who will win.

The Nintendo Wi-Fi Connection was shut down on May 20, 2014, making it no longer possible to play this game online.

Vault

Template:Main-external Here, various content can be found, such as content that is received when players achieve certain tasks.

Trophies & stickers

Trophies
Main article: List of trophies in Super Smash Bros. Brawl

Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in Super Smash Bros. Melee. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.

Stickers

Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.

Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.

Coin Launcher

Template:Main-external

Coin Launcher
Screen shot of the Coin Launcher in use.

The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.

Stage Builder

Template:Main-external

The Stage Builder from Super Smash Bros. Brawl
The Stage Builder in action.
Mario and Luigi battle on a custom stage.
Mario and Luigi battle on a stage, made by the Stage Builder.

Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.

After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.

Challenges

Main article: Challenges (Super Smash Bros. Brawl)
Super Smash Bros. Brawl challenges
The Challenges screen.

All three kinds of collectibles in Super Smash Bros. Brawl - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of their choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There are a total of 128 objectives in the Challenges Mode.

Album

Template:Main-external Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.

Replays

Template:Main-external A new feature in Super Smash Bros. Brawl is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.[9]

Masterpieces

Template:Main-external In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:

Some must be unlocked. These games include the following:

All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.

Chronicle

Template:Main-external Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. Game & Watch, Game Boy Advance, Wii). More titles are added as trophies and Stickers from those games are collected.

Options

Template:Main-external Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.

My Music

Template:Main-external

The "My Music" option for Super Smash Bros. Brawl. Here, the player modifies the likelihood of a song playing on the Delfino Plaza stage.
My Music for Delfino Plaza.

Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the Delfino Plaza stage (image shown on the right), players can choose between the Delfino Plaza theme from Super Mario Sunshine, the title/ending theme of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect CDs, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.

Data

Template:Main-external A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.

Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.

When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party character. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.

Staff

Key artwork (with Dark Blue background) for Super Smash Bros. Brawl
Group artwork used on the box art.
Main article: List of Super Smash Bros. Brawl staff

Masahiro Sakurai, the creator of the Kirby and the Super Smash Bros. series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the Sora company. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first Super Smash Bros. game and the only Nintendo game to do so. Other companies have been involved in Super Smash Bros. Brawl's development, especially for its extensive soundtrack, including Camelot Co., Ltd., Namco Bandai Games Inc., and Monolith Software Inc.

Pre-release and unused content

Main article: List of Super Smash Bros. Brawl pre-release and unused content

Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.

Glitches

Main article: List of Super Smash Bros. Brawl glitches

Infinite lightning glitch

First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.

This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.

Play as Giant Jigglypuff

First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.

Media

For a complete list of media for this subject, see List of Super Smash Bros. Brawl media. For a list of in-game music, see List of Super Smash Bros. Brawl in-game music.
Audio.svg Ground Theme (Super Mario Bros.)
File infoMedia:SSBB Ground Theme SMB.oga
0:30
Help:MediaHaving trouble playing?

References to other games

References in later games

Reception

Super Smash Bros. Brawl received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future Super Smash Bros. installments. As of March 31, 2020, the game sold 13.32 million units worldwide.[11]

Reviews
Release Reviewer, Publication Score Comment
Wii Aaron Linde, Destructoid 9.5/10 "In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet."
Wii James Temperton, Cubed3 9/10 "We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff."
Wii Tom Bramwell, Eurogamer 9/10 "However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next."
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 92.84%

Gallery

For this subject's image gallery, see Gallery:Super Smash Bros. Brawl.

Names in other languages

Language Name Meaning
Japanese 大乱闘スマッシュブラザーズX
Dairantō Sumasshu Burazāzu X
Great Brawl Smash Bros. X

Chinese (simplified) 群星劲爆大乱斗X[13] (unused)
Qúnxīng Jìngbào Dàluàndòu X
All-Stars Exciting Great Melee X

Chinese (traditional) 任天堂明星大亂鬥X[12]
Rèntiāntáng Míngxīng Dàluàndòu X
Nintendo Stars: Great Melee X

French Super Smash Bros. Brawl
-
German Super Smash Bros. Brawl
-
Italian Super Smash Bros. Brawl
-
Korean 대난투 스매시브라더스
Daenantu Seumaesi-Beuradeoseu X
Great Brawl Smash Bros. X

Spanish Super Smash Bros. Brawl
-

Trivia

  • If the player is using a Nintendo GameCube controller or a Classic Controller, tilting C Stick or Classic Controller Right Stick while on the main menu will change the camera angle.
  • This is the first and so far the only Super Smash Bros. installment to not feature stages or music stage themes from the original Super Smash Bros.
  • This is one of the few Super Mario games given a T rating by the ESRB, the others being Donkey Konga 2 and Super Smash Bros. Melee.
  • Super Smash Bros. Brawl is the first Super Smash Bros. game not to have the announcer shout the title of the game.
  • When not counting sub-universes, this is the only Super Smash Bros. game not to introduce any Super Mario newcomers.
  • Super Smash Bros. Brawl is the first Super Smash Bros. game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and Choi Han, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by Xander Mobus, the announcer in the English and Japanese versions.

References

  1. ^ Club Nintendo (MX) issue 197, page 60.
  2. ^ Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese), published 2008-2-1.
  3. ^ Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo, published 1/28/2008.
  4. ^ Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese), published 1/15/2008.
  5. ^ Smash Bros. DOJO!! - American English Edition, published 1/15/2008.
  6. ^ Super Smash Bros. Brawl - IGN UK
  7. ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
  8. ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
  9. ^ Smash Bros. DOJO!! notice
  10. ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
  11. ^ IR Information > Financial Data - Nintendo
  12. ^ Nintendo Taiwan official website
  13. ^ https://twitter.com/chinesenintendo/status/971937010733563904

External links