Mario and Donkey Kong: Minis on the Move: Difference between revisions

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*[[Elevation Station]]: A minigame where the player must use the touch screen to position a Mini Mario into the paths of [[coin]]s.
*[[Elevation Station]]: A minigame where the player must use the touch screen to position a Mini Mario into the paths of [[coin]]s.


== Elements ==
== Level elements ==
{{construction}}
{{construction}}
There is a large variety of elements in the game, mainly appearing in Mario's Main Event. Here's a list of them.
A large variety of elements appear in each level. Each level element occupies a single space on the level grid.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
! || '''Name''' || '''Function'''
!width="1%"|
!width="10%"|'''Name'''
!width="89%"|'''Function'''
|-
|-
| [[File:MOTMStartTile.png]] || {{conjectural|Start Tile}} || The tile where the Mini(s) starts off. If a Mini returns there, it will simply change direction.
|[[File:MOTMStartTile.png]]
|{{conjectural|Start tile}}
|The tile where Minis begin the level from. If a Mini returns to this tile, it will simply turn around.
|-
|-
| [[File:MOTMEndTile.png]] || {{conjectural|Finish Tile}} || Once a Mini gets there, the level is completed.
|[[File:MOTMEndTile.png]]
|Goal<ref>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=14 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 1 "How to Play" screen]</ref>
|A level is completed once all Minis in the level reach the goal.
|-
|
|[[M-Token]]
|Collecting all three M-Tokens in a level earns a star for that level. Some M-Tokens are on clouds, and can only be collected by forming a loop.
|-
|
|{{conjectural|Path tile}}
|An indestructible tile that Minis can walk on.
|-
|
|Red tile<ref name=level14>[https://youtu.be/uhRpDSRTPPk?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=202 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 14 "How to Play" screen]</ref>
|A tile that can be placed by the player to form a path for Minis to walk on.
|-
|
|{{conjectural|[[Spike Trap|Spikes]]}}
|Spikes are indestructible hazards that destroy a Mini upon contact, causing the player to lose the level.
|-
|
|Bomb tile<ref>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=167 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 4 "How to Play" screen]</ref>
|A tile that can destroy a red tile it is placed over.
|-
|
|Trash can<ref name=level7>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=342 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 7 "How to Play" screen]</ref>
|Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can.
|-
|
|Magic tile<ref name=level7/>
|A tile that automatically forms paths between two or more tiles when placed.
|-
|
|[[Key]]<ref>[https://youtu.be/kS0JLdwA9ds?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=532 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 10 "How to Play" screen]</ref>
|A Mini must pick up a key to open a locked goal.
|-
|
|Purple tile<ref name=level14/>
|Purple tiles replace red tiles if a loop is created. They can be placed over red tiles.
|-
|
|Bonus Game tile<ref>[https://youtu.be/uhRpDSRTPPk?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=300 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 15 "How to Play" screen]]</ref>
|A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game.
|-
|
|[[Hammer]]s
|Hammers can be picked up by Minis to defeat Shy Guys and temporarily disable Catapult Kongs.
|-
|
|[[Shy Guy (toy)|Shy Guy]]
|An enemy that remains in place and causes a Mini to break upon contact. It can be defeated by a Mini with hammers.
|-
|
|Pivot tile<ref>[https://youtu.be/A2CNNVMM3BA?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=24 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 21 "How to Play" screen]</ref>
|A tile that forms a curved path and can be rotated 90 degrees by tapping on it.
|-
|
|Spring tile<ref>[https://youtu.be/A2CNNVMM3BA?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=605 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 26 "How to Play" screen]</ref>
|A cross-shaped tile that can launch a Mini over a single tile.
|-
|
|[[Catapult Kong]]
|A [[monkey robot]] that can launch a Mini in a single direction over two tiles. It can be temporarily disabled by a Mini with hammers.
|-
|
|Warp Pipe<ref>[https://youtu.be/fgPj2OKpY-E?list=PLYpDU5ElRBfmbY_FH8WFJ1lJX3nsUcZsT&t=10 ''Mario and Donkey Kong: Minis on the Move'' Mario's Main Event Level 31 "How to Play" screen]</ref>
|A Warp Pipe transports a Mini to another Warp Pipe of the same color.
|-
|
|{{conjectural|Blocker}}
|A Blocker causes a Mini to turn around upon contact.
|-
|
|[[Conveyor belt]]
|A conveyor belt forces a Mini to move in a certain direction.
|-
|
|{{conjectural|Conveyor switch}}
|If the player taps a conveyor switch, it reverses the direction of any conveyor belts in the level.
|}
|}



Revision as of 14:59, July 22, 2022

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Mario and Donkey Kong: Minis on the Move
The logo for Mario and Donkey Kong: Minis on the Move
Developer Nintendo Software Technology Corporation
Nintendo SPD Group No.3
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date USA May 9, 2013
Europe May 9, 2013
Australia May 10, 2013
Japan July 24, 2013
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Media
Nintendo 3DS:
Digital download
Input
Nintendo 3DS:

Mario and Donkey Kong: Minis on the Move is a Nintendo 3DS eShop title. It is the fifth installment of the Mario vs. Donkey Kong series, and the first made specifically for the Nintendo 3DS console.

Story

After a huge success with Super Mini Mario World in Mario vs. Donkey Kong: Mini-Land Mayhem!, the Mario Toy Company decides to host an annual Mini Toy Carnival. Donkey Kong joins Pauline to run a game arcade inside the carnival.[1]

Gameplay

A screenshot of Minis on the Move
A Mini Mario traveling through a level in Mario's Main Event.

The basic objective of Mario and Donkey Kong: Minis on the Move is the same as the previous three games, in that the player must guide the Mini Marios to the goal within the time limit. In this game, however, the path is cut off in sections, and the player must either drag tiles into place or rearrange them (depending on the world) in order to create a path leading to the goal; filing in the path to the goal causes the mini to automatically speed to the goal; at this point, the timer automatically stops and the player cannot place any more tiles. Additionally, tapping one of the mini icon on the touch screen causes it to have a short burst of speed. If at any point the mini falls off the pathway or is blocked, the player fails. This also occurs if they do not move the mini out of the pipe before a certain amount of time passes, or if the player runs out of time during a stage. The player can use the L Button and R Button buttons at any time to change the camera angle on a course.

In Mario's Main Event and Giant Jungle, the player gets pieces of pathway by tapping the "tile pipe," which causes a piece to fall in that the player can place on the path. The tile pipe can only hold five tiles at one time, and not clearing one before another enters results in failing. Occasionally, the player may also be given a bomb tile, which removes a tile that has been placed. In some courses, there are also "trash cans," in which the player can place any unneeded tiles; filling them up gives the player a "magic tile" as their next tile, which takes the form of a tile required to fill the path. In Many Mini Mayhem, the player rearrange the given path to guide multiple minis to the goal, and in Puzzle Palace the player must use the tiles given in order to create a path to the goal.

Within each level in every world minus Giant Jungle are three M-Tokens; collecting all of them within a level and beating it earns the player a star, which allows them to unlock things such as extra worlds and Minis to view.

Worlds

The Main Game mode features four worlds total, each unlocked after collecting a certain number of stars. Mario's Main Event and Puzzle Palace have 60 stages. There are also 10 additional expert levels in the first two worlds that can be unlocked by clearing all of their initial stages each. Puzzle Palace has another 10 expert levels that are unlocked by clearing the world's first set of expert levels [2] Many Mini Mayhem contains 50 stages and Giant Jungle contains three. This makes for a total of 203 stages.

  • Mario's Main Event - "Use the falling tiles to get the Mini to the goal!"
  • Puzzle Palace - "Use the tiles given to find the best path for the mini!" (unlocked by collecting ten stars)
  • Many Mini Mayhem - "Shift and rotate the tiles to get all the Minis to the goal!" (unlocked by collecting twenty stars)
  • Giant Jungle - "Collect the Stars, and get the Mini all the way to the goal!" (unlocked by collecting thirty stars)

Characters

Playable characters

All the Minis
The Minis

Hosts

Enemies

Minigames

  • Mini Target Smash: A minigame where the player flings Mini Marios into multiple targets.
  • Fly Guy Grab: A minigame where the player fires a claw at Fly Guys and reels them in to earn points.
  • Cube Crash: A minigame where the player flings Mini Marios into cubes to get points.
  • Elevation Station: A minigame where the player must use the touch screen to position a Mini Mario into the paths of coins.

Level elements

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A large variety of elements appear in each level. Each level element occupies a single space on the level grid.

Name Function
An icon of a Mini Mario in a green Warp Pipe from Mario and Donkey Kong: Minis on the Move. Start tile The tile where Minis begin the level from. If a Mini returns to this tile, it will simply turn around.
The goal from Mario and Donkey Kong: Minis on the Move. Goal[4] A level is completed once all Minis in the level reach the goal.
M-Token Collecting all three M-Tokens in a level earns a star for that level. Some M-Tokens are on clouds, and can only be collected by forming a loop.
Path tile An indestructible tile that Minis can walk on.
Red tile[5] A tile that can be placed by the player to form a path for Minis to walk on.
Spikes Spikes are indestructible hazards that destroy a Mini upon contact, causing the player to lose the level.
Bomb tile[6] A tile that can destroy a red tile it is placed over.
Trash can[7] Tiles in the tile pipe can be discarded by dragging them into a trash can. If the number on the trash can reaches 0, it turns into a magic tile, which becomes the next tile to be added to the tile pipe. Forming a loop without a Mini on it creates a trash can.
Magic tile[7] A tile that automatically forms paths between two or more tiles when placed.
Key[8] A Mini must pick up a key to open a locked goal.
Purple tile[5] Purple tiles replace red tiles if a loop is created. They can be placed over red tiles.
Bonus Game tile[9] A tile which is added to the tile pipe if a figure-eight loop is formed, and can be placed over red tiles. If a Mini reaches it, the Mini is sent to the Bonus Game.
Hammers Hammers can be picked up by Minis to defeat Shy Guys and temporarily disable Catapult Kongs.
Shy Guy An enemy that remains in place and causes a Mini to break upon contact. It can be defeated by a Mini with hammers.
Pivot tile[10] A tile that forms a curved path and can be rotated 90 degrees by tapping on it.
Spring tile[11] A cross-shaped tile that can launch a Mini over a single tile.
Catapult Kong A monkey robot that can launch a Mini in a single direction over two tiles. It can be temporarily disabled by a Mini with hammers.
Warp Pipe[12] A Warp Pipe transports a Mini to another Warp Pipe of the same color.
Blocker A Blocker causes a Mini to turn around upon contact.
Conveyor belt A conveyor belt forces a Mini to move in a certain direction.
Conveyor switch If the player taps a conveyor switch, it reverses the direction of any conveyor belts in the level.

Toy Collection

The completed Toy Collection.

As the player earns stars, new Minis will be added to the Toy Collection. In this mode, the player can view and polish his/her toys. There are a total of 12 toys that can be unlocked.

Toy Stars to Unlock
Mini Mario 0
Mini Peach 20
Mini Toad 30
Mini DK 50
Red Mini Shy Guy 60
Capture Kong 70
Green Mini Fly Guy 90
Catapult Kong 100
Blue Mini Fly Guy 120
Mini Pauline 150
Gold Mini Fly Guy 200
Gold Mini Mario 230

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Lucas M. Thomas, IGN 7/10 "The default game mode of Mario and Donkey Kong: Minis on the Move is little more than a Nintendo-themed reskin of the 25-year-old Pipe Mania, and frustrates with its randomness. The much better Puzzle Palace and Many Mini Mayhem modes, thankfully, leave us with a good game overall. Use of more appropriate characters, better handling of the random tile dispenser, and a more robust Create & Share mode might've made this one something truly memorable."
Nintendo 3DS Dan Whitehead, Eurogamer 8/10 "Minis on the Move is a thoughtfully constructed puzzle game, built around an appealingly simple premise that then gets reexamined and evolved in multiple ingenious ways. More than that, it shows Nintendo adapting to changes in the online and mobile market that suggest the best is yet to come."
Nintendo 3DS Tony Ponce, Destructoid 9/10 "A part of me misses the classic arcade action that seemed poised to make a comeback at the start of the Mario vs. Donkey Kong series, but I'm still glad Nintendo decided to explore new avenues for the Minis. Mario and Donkey Kong: Minis on the Move retains some of the Lemming-like quality of the more recent MvsDK titles, but the drastic changes to the gameplay have resulted in a faster, more free-form experience. It can be as simple or as mind-bending as you want it to be; either way, you'll be satisfied for many hours on end."
Aggregators
Compiler Platform / Score
Metacritic 78
GameRankings 79.36%

Staff

Main article: List of Mario and Donkey Kong: Minis on the Move staff

Gallery

For this subject's image gallery, see Gallery:Mario and Donkey Kong: Minis on the Move.

Names in other languages

Language Name Meaning
Japanese マリオ AND ドンキーコング ミニミニカーニバル
Mario ando Donkī Kongu Mini Mini Kānibaru
Mario and Donkey Kong: Mini Mini Carnival

References

External links

Template:Mario games