Kackle: Difference between revisions

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[[Image:Kackle.jpg|thumb|right|'''Kackle''']]
[[Image:Kackle.jpg|thumb|right|'''Kackle''']]
'''Kackles''' are ghostly [[Kremling]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chase after [[Diddy]] and [[Dixie Kong]] in the level "[[Haunted Hall]]". A Kackle will start chasing the Kongs as soon as they enter it's territory.
'''Kackles''' are ghostly [[Kremling]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chase after [[Diddy]] and [[Dixie Kong]] in the level "[[Haunted Hall]]", where theystart chasing the Kongs as soon as they enter into its territory.. Kackles appear as skeletal Kremlings wearing dinstinct bandannas in color, a patch on an eye and a belt, holding scimitars.  


Once you pass the first gate of "Haunted Hall", a Kackle will be found already waiting for the Kongs, a timer will appear when the Kongs enter this Kackles territory. The Kongs will have to pass another gate in order to leave this Kackle's territory and if you fail to do that in the time limit, the Kackle will attack and a life will be lost. [[Plus and Minus Barrels]] will alter the time limit.
Once the player pass the first gate of the "Haunted Hall", a Kackle will be found already waiting for the Kongs; a timer will appear above of the screen, which the kongs have to pass the zone before the time limit. In case that the Kongs have not left the zone yet and time runs out, the Cackle will appear and attacks whether Diddy or Dixie Kong. Getting [[Plus and Minus Barrels]] will alter how long Kacles keep intangible.


There are a total of four areas in the level where Kackles appears in, two before the checkpoint and two after the checkpoint.
There are a total of four areas in the level where Kackles appears in, two before the checkpoint and two after the checkpoint.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Kackle.jpg|<center>''Official Art''</center>
Image:Kackle.jpg|<center>'''Official Art'''
Image:Kackle2.gif|<center>''A sprite of Kackle''</center>
Image:Kackle2.gif|<center>'''A sprite of Kackle'''
Image:KackleScene.jpg|<center>''A Kackle chasing Diddy and Dixie.''</center>
Image:KackleScene.jpg|<center>'''A Kackle chasing Diddy and Dixie.'''
</gallery>
</gallery>



Revision as of 23:39, November 19, 2008

Kackles are ghostly Kremlings from Donkey Kong Country 2: Diddy's Kong Quest that chase after Diddy and Dixie Kong in the level "Haunted Hall", where theystart chasing the Kongs as soon as they enter into its territory.. Kackles appear as skeletal Kremlings wearing dinstinct bandannas in color, a patch on an eye and a belt, holding scimitars.

Once the player pass the first gate of the "Haunted Hall", a Kackle will be found already waiting for the Kongs; a timer will appear above of the screen, which the kongs have to pass the zone before the time limit. In case that the Kongs have not left the zone yet and time runs out, the Cackle will appear and attacks whether Diddy or Dixie Kong. Getting Plus and Minus Barrels will alter how long Kacles keep intangible.

There are a total of four areas in the level where Kackles appears in, two before the checkpoint and two after the checkpoint.

Trivia

  • According to the game's credits, Kackles belong to the "Kremling Kuthroats" enemy class.
  • In the GameBoy Advance remake of Donkey Kong Country 2, all Kackles in the game wear the same bandana color, red. In the Super Nintendo version of the game the Kackles wear either a blue, green, yellow or red bandana.
  • In Donkey Kong 64 a skeletal Kremling, conjecturally named Resident Demon appears. The Resident Demon is somewhat similar in appearance to a Kackle.

Gallery

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