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==Viva Kingdom (VERY WIP)==
{{location infobox
|image=[[File:All-Night-Nippon-Super-Mario-Bros-cover-edit.png|256px]]<br>Viva Kingdom as seen on the box cover of All Night Nippon Super Mario Bros.
|ruler=[[Princess Peach]]
|inhabitants=[[Miyuki]], [[Takaaki]], [[Noritake]], [[KYON²]], [[Takeshi]], [[Matchan]], [[Hidechan]], [[List of implied people#Sunplaza Nakano|Sunplaza Nakano]], [[Unnamed Worlds A-C human]].
|first_appearance=''[[All Night Nippon Super Mario Bros.]]'' ([[List of games by date#1986|1986]])
}}


The '''Viva Kingdom''' (also known as '''[https://en.wikipedia.org/wiki/All_Night_Nippon All Night Nippon] dream land''') is the main setting where the events of [[All_Night_Nippon_Super_Mario_Bros.|All Night Nippon Super Mario Bros.]] takes place. This place looks a lot like the [[Mushroom_Kingdom|Mushroom Kingdom]] as it appears in [[Super_Mario_Bros.|Super Mario Bros.]] and [[Super_Mario_Bros.:_The_Lost_Levels|Super Mario Bros.: The Lost Levels]]. Given the very nature of the game, it's unknown if both kingdoms are present on [[Mario]]'s planet or if they are part of parallel universes where the two cannot co-exist simultaneously.
NB: Investigate the meaning of the sentence: "All Night Nippon' dream land".
https://en.wikipedia.org/wiki/List_of_former_sovereign_states
https://en.wikipedia.org/wiki/List_of_sovereign_states_by_date_of_formation
==Geography==
Like its fungal counterpart, Viva Kingdom has meadows (every -4 except D-4 & 6-3); hills (1-1; 1-2; 4-1; 6-1; 6-2; and all of World D); snowy biomes; tropical biomes; coral reefs; [[Coin_Heaven|Bonus Stages]] above the clouds that can only be accessed with a [[Beanstalk]] cointained in [[? Block]]s and fields of [[Mushroom_Platform|Super Mushrooms]]. This country also has many man-made structures such as [[fortress]]es; [[castle]]s which are filled with lava (every -4), some containing labyrinth-like structures; bridges; and a lot of [[Warp Pipe]] systems deployed throughout the realm, some of them connected to [[Warp Zone]]s and underground caves only accessible by said pipes. Viva Kingdom also has its fair share of originality, such as the numerous microphones that litter some of its countries, which could suggest that at least part of the territory has radio/music-themed biomes.
Geographic structure:
* meadows: every -4 (except D-4) & 6-3 '''[done]'''
* hills: 1-1; 1-2; 4-1; 6-1; 6-2; and all of World D '''[done]'''
*      underground caves: every -1 (except 6-1); 1-2; 4-2; 6-2; 8-2; A-2; D-2 & D-4
*      Bonus Stages: 2-1; 3-1; 5-2; 6-2; A-1; B-1; C-1; D-1 & D-2
*      body of water: 2-2; 3-1; 5-2; 6-2; 7-2; B-2 & D-1
Flora:
*      horsetail: 2-1; 2-2; 3-1; 3-2; 4-2; 5-1; 5-2; 7-1; 7-2; 8-1; 8-2; 8-3; A-1; A-2; B-1; B-2 & C-1
* automun: A-1 '''[done]'''
*      snowy biomes: 3-1; 3-2; 5-1; 5-2; 6-3; 7-1; B-3; C-3; D-1; D-2 & D-3
*      (body of water) tropical biomes: 1-3; 2-3; 3-3; 5-3; 7-3; B-3; C-2 & C-3
*      (body of water) coral reefs: 2-2; 5-2; 6-2; 7-2 & B-2
*      fields of Super Mushrooms: 4-2; 4-3 & A-3
Man-made:
Castles propeties:
*      fortresses: every world except -4 & B-4(?)
* castles filled with lava: every -4 '''[done]'''
* wall: 8-3; A-3; B-4(?) & D-3 '''[done]'''
* labyrinth: 4-4; 7-4 & 8-4 '''[done]'''
Pipes:
*      Warp Pipe system: 1-1; 1-2; 2-1; 2-2; 3-1; 3-2; 4-1; 4-2; 4-4; 5-1; 5-2; 6-1; 6-2; 6-4; 7-1; 7-2; 8-1; 8-2; 8-3; 8-4; A-1; A-2; A-3; B-1; B-2; B-3; B-4; C-1; C-3; D-1; D-2; D-3 & D-4
*      warp zone: 1-2; 4-2; A-2; A-3 & B-4
Others:
*      conveiller platform: 2-4 '''[done]'''
*(some castle prop) staircase: 1-1; 1-2; 1-3(?); 2-2; 2-3; 3-1; 3-2; 4-1; 4-2; 5-1; 5-2; 6-1; 6-2; 7-1; 7-2; 7-3(?); 8-1; 8-3(?); A-1; A-2; A-3; B-1; B-2; B-4; C-1; C-2; D-2 & D-4
*      bridges: 1-4; 2-3; 2-4; 3-1; 3-4; 4-4; 5-4; 6-4; 7-3; 7-4; 8-4; A-4; B-4; C-2; C-4 & D-4
*      microphones: 2-1, 2-2, 3-1, 3-2, 4-2, 5-1, 5-2, 7-1, 7-2, 8-1, 8-2, 8-3, A-1, A-2, B-1, B-2 & C-1
Day-night cycle:
*      night: 1-1; 1-2; 1-3; 3-1; 3-2; 3-3; 6-1; 6-2; 6-3; C-1 & C-2
==Physical features==
Plants stick out throughout Subcon, which, when pulled, will give the character a [[vegetable]], [[1-Up Mushroom]], [[POW Block]], or, occasionally, a [[Bomb]]. A lot of the region of Subcon is high in the sky, as clouds would be considered "land". The dream world has many [[moon]]s at night as first seen in ''Super Mario All-Stars''. Subcon also has many recurring landscapes, such as grasslands, deserts with pyramids, snowy islands, and others. The only [[castle]] structure is Wart's factory, and no towns or cities are seen throughout the game. ''Super Mario All-Stars'' added jungle trees (Worlds 1, 3 & 5),  mountains and Egyptian palaces in the desert distance (Worlds 2 & 6) and floating Greek-style temples (World 7) as background objects. According to ''BS Super Mario USA'', Subcon has a kingdom and a [[Ōsama|king]]. It is not known how much of Subcon is considered a true kingdom; if not the entirety of the dream world, [[World 7 (Super Mario Bros. 2)|seventh world]] in the clouds of Subcon above [[World 5 (Super Mario Bros. 2)|the grass]] or [[World 6 (Super Mario Bros. 2)|the desert region]] is probably the whole region of the kingdom itself. The factory from [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is actually the king's castle.
==Government==
The Viva Kingdom is ruled by [[Princess Peach]]. The kingdom's capital is [[Toad Town]]. Here, Princess Peach resides in [[Peach's Castle|her castle]]. Early material also includes her father, the kindly [[Mushroom King]], who is mentioned to rule alongside her. However, he largely does not appear later in the series.
Princess Peach keeps a horde of [[Toad (species)|Toad]] guards at her castle. However, Mario, Luigi, and many other heroes of the Mushroom Kingdom have fought to save it and its princess countless times before. Currently, Princess Peach staffs and supports [[Toad Houses]] in major towns near Toad Town.
*If both kingdoms are part of parallel universes -> Peach is simply the leader of the Viva Kingdom, the Mushroom Kingdom equivalent of this reality.
*If both kingdoms are present on the same planet -> Peach could have annexed the kingdom, or the kingdom is part of the Mushroom Kingdom jurisdiction, somehow. (Commonwealth?)
NB: Investigate the meaning of the sentence: "All Night Nippon' dream land".
*https://en.wikipedia.org/wiki/Government
==Currency==
Viva Kingdom uses [[coin]]s as currency, similar to the Mushroom Kingdom, round and gold with another circle in the center. Coins are very common. Scattered throughout the kingdom, they can be found on the ground; suspended in the air or underwater; contained individually in ? Blocks or up to [https://youtu.be/QK4FcEHsttc sixteen] in [[Brick Block]]s. [[Extra Life|Extra live]]s in the form of [[1-Up Mushroom]] are given as a reward for every 100 coins collected. Each coin has a value of 1.
[[File:SMBCoin.gif]] [[File:SMBLL_1-Up_Mushroom_Sprite.png]]
[[File:Empty_Blocks_SMB_artwork.jpg|thumb|left|A coin surrounded by various items. On the left a Fire Flower, on the right a Magic Mushroom and on the far right a Starman.]]
*https://en.wikipedia.org/wiki/Glossary_of_numismatics
*https://en.wikipedia.org/wiki/Money
==Demographics==
Subcon's natural population consists of mostly [[Subcon (species)|Subcon]]s, although the seldom-seen [[Ōsama|king]] and his aide appear to be [[human]]. During Wart's takeover, several monsters were artificially created, although some existing creatures like [[Albatoss]] and [[Tryclyde]] were merely enlisted to his forces. Other creatures resembling those from the [[Earth|real world]] are also known to exist, such as [[whale]]s residing in [[World 4 (Super Mario Bros. 2)|icy territory]].
==Species of the Viva Kingdom==
{|
|- valign=top
|
*[[Subcon (species)|Subcon]]
*[[Albatoss]]
*[[Beezo]]
*[[Bob-omb|Bob-Omb]]
*[[Cobrat]]
|
*[[Flurry]]
*[[Hoopster]]
*[[Ninji]]
*[[Ostro]]
*[[Panser]]
|
*[[Phanto]]
*[[Pidgit]]
*[[Pokey]]
*[[Porcupo]]
*[[Shy Guy|Shyguy]]
|
*[[Snifit]]
*[[Spark]]
*[[Trouter]]
*[[Tweeter]]
*[[Whale]]
|}
{|
|- valign=top
|
* [[Human]]
* [[Blooper|Bloober]]
* [[Bullet Bill]]
* [[Buzzy Beetle]]
* [[Buzzy Beetle (underground variant)]]
|
* [[Cheep Cheep|Cheep-cheep]]
* [[Fire Bar|Fire-Bar]]
* [[Hammer Bro]]
* [[Hammer Bro (castle variant)]]
* [[Koopa Paratroopa]]
* [[Koopa Paratroopa (underwater variant)]]
* [[Koopa Paratroopa (red variant)]]
|
* [[Koopa Troopa]]
* [[Koopa Troopa (underground/castle variant)]]
* [[Koopa Troopa (red variant)]]
* [[Lakitu]]
* [[Okapī]]
* [[Okapī (underground variant)]]
* [[Okapī (castle variant)]]
* [[Pakkun Okapī]]
* [[Pakkun Okapī (underground/castle variant)]]
* [[Pakkun Okapī (red variant)]]
|
* [[Lava Bubble|Podoboo]]
* [[Spiny]]
* [[Spiny Egg|Spiny's egg]]
* [[Bill Blaster|Turtle Cannon]]
|}
* https://www.mariowiki.com/Mushroom_Kingdom
* https://www.mariowiki.com/Mushroom_Kingdom_Hospital
* https://www.mariowiki.com/Antarctica
* https://www.mariowiki.com/Earth
* https://www.mariowiki.com/Dinosaur_Land
* https://www.mariowiki.com/New_York_City
* https://www.mariowiki.com/Wario%27s_Woods_(location)
* https://www.mariowiki.com/Northern_Kremisphere
* https://www.mariowiki.com/Donkey_Kong_Island
* https://www.mariowiki.com/DK_Isles
* https://www.mariowiki.com/Crocodile_Isle_(Donkey_Kong_64)
* https://www.mariowiki.com/Banana_Fairy_Island
* https://www.mariowiki.com/Jewelry_Land
* https://www.mariowiki.com/Brooklyn
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* https://www.mariowiki.com/Super_Mario_RPG:_Legend_of_the_Seven_Stars#Storyline
* https://www.mariowiki.com/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest#Story
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'''Subcon'''<ref>''Super Mario Bros. 2'' NES instruction booklet, page 3.</ref> (alternatively formatted as '''Sub-con'''<ref name=NP>''Nintendo Power'' Volume 1, page 6.</ref> or '''Sub-Con''';<ref>''Nintendo Power'' Volume 2, page 42.</ref><ref>NES Game Atlas Nintendo Player's Guide, pages 12 and 24.</ref> also known as the '''World of Dreams'''<ref name=NP/><ref>NES Game Atlas Nintendo Player's Guide, page 27.</ref> or '''Land Of Dreams''';<ref>NES Game Atlas Nintendo Player's Guide, page 3.</ref> formerly called '''Muu''') is a peaceful dream world of the [[Subcon (species)|Subcons]]. Believed to be [[Mario]]'s dream, it is said to be a vast dream world that is part of a larger subconsciousness of the Mushroom Kingdom's inhabitants. The name "Subcon" itself is short for "{{wp|subconscious}}".
==Names in other languages==
{{foreign names
|Jap={{hover|ビバ王国|おうこく}}<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7</ref><br>''Biba Ōkoku''
|JapM=Viva Kingdom
}}
==Trivia==
*ビバ王国[4] (Biba Ōkoku, Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter.
==History==
===''Yume Kōjō: Doki Doki Panic''===
In ''[[Yume Kōjō: Doki Doki Panic]]'', the dream world is in a storybook that the twin children Poki & Piki got pulled in by [[Wart]]. In fact, the reason [[World 7 (Super Mario Bros. 2)|Chapter 7]] has only two pages is due to the fact that the original ending was accidentally destroyed by the twins. This detail is lost in the ''Mario'' version of the game's events.
===''Super Mario'' series===
====''Super Mario Bros. 2''====
Subcon is the main setting of ''[[Super Mario Bros. 2]]'', the world's first appearance in the ''[[Mario (franchise)|Mario]]'' franchise. Subcon was once a peaceful place until it was taken over by the tyrannical Wart. He created monsters with the [[Dream Machine]], and sent his army from the dream factory all around Subcon. The original inhabitants of Subcon were captured and imprisoned in a [[jar]] by Wart's minions so that they would not interfere with his mischief.
From their confinement, the Subcons sent a message to the hero of the nearby [[Mushroom Kingdom]], [[Mario]], to come and free them. At first Mario thought the message was just a dream, but the next day, while on a picnic with [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]], he discovered a cave that led him to the world he saw in his dream.
Mario and his friends instantly set out to free them and defeat Wart to free Subcon from his reign. They battled Wart's army, the [[8 bits]]. In the end, they faced Wart himself, and were eventually able to defeat him and free the captive Subcons. Mario then briefly awakened in his bed, and soon went back to sleep.
====''BS Super Mario USA''====
Subcon is again the main setting of the pseudo-sequel of ''Super Mario Bros. 2'' for the [[Satellaview]], ''[[BS Super Mario USA]]''. This game appears to depict Subcon as a realm of dreams, rather than an actual dream like the ending of ''Super Mario Bros. 2'' implies, and explains that after his defeat, Wart and the 8 bits went into hiding in another dream for a short while. However, they soon return, and the [[Ōsama|king of Subcon]] is forced to use Star power to call Mario and the others back to Subcon to stop Wart once again. Mario, Luigi, Toad and Princess Toadstool were able to defeat Wart and his army once more, thus returning peace to Subcon and its inhabitants.
====''Super Mario Advance''====
In ''[[Super Mario Advance]]'', there were now [[Yoshi Egg]]s scattered all around Subcon, which Mario and friends has to recuperate. Besides that, the game's depiction of Subcon is the same as in the original.
===''Super Smash Bros.'' series===
Subcon made its first ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series appearance in ''[[Super Smash Bros. Melee]]'', as a stage called [[Mushroom Kingdom II]], which is based on World 1-1 and [[World 1-2 (Super Mario Bros. 2)|World 1-2]] of ''Super Mario Bros. 2''. Mushroom Kingdom II is the second Mushroom Kingdom stage in ''Super Smash Bros. Melee''. It can be unlocked by collecting the [[Birdo]] or the [[Pidgit]] [[Trophy (Super Smash Bros. series)|trophy]]. Unlike the first Mushroom Kingdom stage, Subcon is based on its appearance in ''[[Super Mario All-Stars]]'' and ''BS Super Mario USA''. This stage does not take place in the [[Mushroom Kingdom]], despite the name. Luigi is also fought here before he is unlocked.
Mushroom Kingdom II returns as a playable stage in ''[[Super Smash Bros. Ultimate]]''.
{{br}}
==Trivia==
*In the ''[[Nintendo Adventure Books|Nintendo Adventure Book]]'' ''[[Dinosaur Dilemma]]'', the text describes Wart as "the king of the Land of Nightmares", presumably referring to either Subcon or a similar realm.
==References==
<references/>
{{game infobox
|image=[[File:All-Night-Nippon-Super-Mario-Bros-cover.png|250px]]<br>Japanese box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher={{wp|Fuji TV}}
|platforms=[[Family Computer Disk System]]
|release='''Family Computer Disk System:'''<br>{{release|Japan|December 1986<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', appearances section, page 239.</ref>}}
|genre=2D Platformer
|modes=1 player
|ratings=
|media={{media|fds=1}}
|input={{input|nes=1}}
}}
'''''All Night Nippon Super Mario Bros.''''' (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the game, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') also gave out 20 copies each to their readers in a lottery.<ref>[https://archive.org/details/bi-weekly-famitsu-no.-14-december-26th-1986/Bi-Weekly%20Famitsu%20-%20No.%2014%20December%2026th%201986%20%28Compressed%29/page/n93/mode/2up Famitsu #14, December 26, 1986 issue]</ref> Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst9.html Family Computer Disk System: Not for Sale]. Retrieved February 20, 2021.</ref> The game was published by {{wp|Fuji TV}}, who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized in the West as ''[[Super Mario Bros. 2]]''. The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of Japanese celebrities as sprite swaps. As such, there is no 2 Player Game but rather the option to play as [[Luigi]] with his unique physics.
==Story==
'''Translated from the instruction booklet'''<ref name=monogatari>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7.</ref>
''One day, the peaceful {{wp|All Night Nippon}} dream land Viva Kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and mikes among other forms. All Night Nippon personalities {{wp|Miyuki Nakajima}}, the Tunnels, {{wp|Kyōko Koizumi}}, {{wp|Takeshi Kitano|Beat Takeshi}}, and the AB Brothers were also captured. What became of {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into [[Koopa Troop|Koopa Tribe]] minion “OkaP”.
''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own [[Princess Peach]]. She is presently in the hands of King Koopa.
''[[Mario]] has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.
''The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.
==Differences==
===Graphics===
*[[World 1 (Super Mario Bros.)|World 1]] was changed to nighttime.
*Most of the graphics are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'', although bricks and mountains are drawn like those in ''[[Super Mario Bros.]]'' Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the [[Mushroom Platform|Super Mushroom]] platforms but now with segmented stalks (which also replace the original [[Mushroom Platform|Super Mushroom]] platform designs from the original ''Super Mario Bros.''). Additionally, mikes replace the mushrooms found in the background.
*[[Goomba|Little Goomba]]s and [[Piranha Plant]]s were changed to big-headed caricatures of DJ {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}} and are respectively called オカピー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 12.</ref> (''Okapī'', "OkaP") and パックンオカピー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 13.</ref> (''Pakkun Okapī'', "Piranha OkaP").
*The [[Super Star|Starman]] was changed into a Hiranya (ヒランヤ<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 10.</ref>), a symbol popularized by a Japanese radio show called ''Young Paradise''. The Hiranya also resembles the {{wp|Star of David}}, a symbol of {{wp|Judaism}}.
*The {{wp|Nippon Broadcasting System|Nippon Broadcasting System, Inc.}} (the radio station that runs ''All Night Nippon'') logo is found on the flag that is raised when [[Mario]] or [[Luigi]] enter a [[fortress]]. This logo is also found as the [[axe]].
*The [[Toad (species)|mushroom retainer]]s were changed to Japanese celebrities that regularly appeared on the show, while [[Princess Peach]] is dressed as a traditional Japanese princess.
[[File:ANN toads.png|frame|left]]
Their identities are as follows:<ref name=monogatari/>
**World 1: みゆき<small>(中島みゆき)</small> / Miyuki <small>({{wp|Miyuki Nakajima}})</small>
**World 2: たかあき<small>(とんねるず・石橋貴明)</small> / Takaaka <small>(Tunnels' {{wp|Takaaki Ishibashi}})</small>
**World 3: のりたけ<small>(とんねるず・木梨憲武)</small> / Noritake <small>(Tunnels' {{wp|Noritake Kinashi}})</small>
**World 4: KYON²<small>(小泉今日子)</small> / KYONKYON <small>({{wp|Kyōko Koizumi}})</small>
**World 5: たけし<small>(ビートたけし)</small> / Takeshi <small>({{wp|Takeshi Kitano|Beat Takeshi}})</small>
**World 6: まっちゃん<small>(ABブラザーズ・松野大介)</small> / Matchan <small>(AB Brothers' Daisuke Matsuno)</small>
**World 7: ひでちゃん<small>(ABブラザーズ・中山秀征)</small> / Hidechan <small>(AB Brothers' {{wp|Hideyuki Nakayama}})</small>
**Worlds 8 & D: ピーチ{{hover|姫|ひめ}} / [[Princess Peach]]
**Worlds A-C: Unknown (unlisted in the manual)
{{br|left}}
===Level order===
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'' but some are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' as shown here:
{| class="wikitable"
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
|-
| 5-3 || [[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]] || Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|-
| 5-4 || [[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]] ||
|-
| 6-4 || [[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]] ||
|-
| 7-2 || [[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]] || Originally 7-2 of ''VS. Super Mario Bros.''
|-
| 7-3 || [[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]] || Originally 7-3 of ''VS. Super Mario Bros.''
|-
| 8-4 || [[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] || This is the only level ported from ''The Lost Levels'' that is neither played out of order nor have its design be completely altered for this game.
|}
The [[Hammer Bro]]thers in [[World 7-1 (Super Mario Bros.)|7-1]] and [[World 8-3 (Super Mario Bros.)|8-3]] pursue [[Mario]] or [[Luigi]] like they do in those worlds in ''The Lost Levels''.
Beating 8-4 will add a star to the title screen (up to twenty) and reveal [[Hard Mode]] in which all Okapī are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|1-1]] as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
{| class="wikitable"
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
|-
| B-1 || [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]] || Without the Warp Zone and the [[wind]]
|-
| B-3 || [[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]] ||
|-
| C-3 || [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]] || No wind
|-
| C-4 || [[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]] ||
|-
| D-1 || [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]] || This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|}
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and changed locations of [[? Block|?]]s and [[Brick Block|brick]]s. However, these changes are not the same as those found in ''VS.'' In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular power-ups. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] does not exist if the player clears the game without using a Warp Zone. Attempting the [[Minus World]] glitch will have an effect similar to ''The Lost Levels'', either sending the player to the pipe near the flagpole or back to 1-1.
==Gallery==
<gallery>
ANNSMBTitle.png|The title screen
AllnightnipponSMB.png|[[Mario]] loses a [[extra life|life]]
ANNSMBStar.png|[[Fire Mario]] and a [[Super Star|Hiranya]]
MushroomPlatformANNSMB.png|The mushroom platforms in [[World 1-2 (Super Mario Bros.)|World 1-2]], as also seen in ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]''
ANNSMB World 1-3 Screenshot.png|Fire Mario [[jump]]ing to a platform in [[World 1-3 (Super Mario Bros.)|World 1-3]]
BowserANNSMB.png|Fire Mario fighting a [[fake Bowser]]
AxANNSMB.png|The [[axe]] from the game
ANNSMB World 2-1 Screenshot.png|The heads by the [[Warp Pipe|pipe]] are [[Goomba|Okapī]] while the head in the pipe is [[Piranha Plant|Pakkun Okapī]].
ANNSMBFlagpole.png|The end of a level
MarioANNSMB.png|Mario's [[Small Mario|small form]]
PeachANNSMB.png|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] cleared
ANN D-4 personalities.png|[[World D-4]] cleared
PeachANN.png|[[Princess Peach]] sprite
ANN FireHidechan.png|{{wp|Hideyuki Nakayama|Hidechan}}'s sprite when Fire Mario
ANN Goomba.png|Okapī
ANN Goomba2.png|Okapī (underground)
ANN Goomba3.png|Okapī ([[castle]])
ANN Piranha Plant.png|Pakkun Okapī
ANN Piranha Plant2.png|Pakkun Okapī (underground/castle)
ANN Piranha Plant3.png|Pakkun Okapī (red)
ANN Starman.gif|Hiranya
ANN Axe.gif|Axe
ANN Lift.png|[[Lift]]
ANNSMB Mushroom Platform.png|[[Mushroom Platform|Super Mushroom]] platform
</gallery>
==Trivia==
*Other games with a similar concept of Mario meeting Japanese celebrities were found on the [[Satellaview]], with spiritual successors such as ''[[BS Super Mario USA]]'', ''[[BS Super Mario Collection]]'', and a version of ''[[Wario's Woods]]''. ''[[Kaettekita Mario Bros.]]'' was another similar project.
*Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game. The cover is a modification of {{media link|Mario no Daibouken single cover.jpg|artwork}} for ''[[Mario no Daibōken]]'', a 1986 single by {{wp|Pony Canyon}}, a subsidiary of {{wp|Fujisankei Communications Group}} like Fuji TV.<ref>[https://vgmdb.net/album/7844 Mario's Big Adventure/GO GO Mario!!]. ''VGMdb''. Retrieved January 23, 2021.</ref> Pony Canyon also released a ''Super Mario Bros.'' promotional video under the same title that featured the same cover.<ref>NES Tunes (January 8, 2021). [https://www.youtube.com/watch?v=H_jU9fe6lYI Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors]. ''YouTube''. Retrieved January 23, 2021.</ref> That video ends with "[[Ground Theme (Super Mario Bros.)#Mario no Daibōken|GO GO Mario!!]]", the side B song from that single which was the winner of ''All Night Nippon'''s nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
*ビバ{{hover|王国|おうこく}}<ref name=monogatari/> (''Biba Ōkoku'', Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter.
*“{{hover|幻|まぼろし}}の{{hover|商売繁盛|しょうばいはんじょう}}”のコーナー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 6.</ref> (''"Maboroshi no Shōbai Hanjō" no kōnā'', "Illusionary Business Prosperity" corner) is a recurring segment in {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}'s show. He would perform a {{wp|guerilla gig}} at a small business, usually a restaurant, and overwhelm it with customers.
*Okapī is a reference to Sunplaza Nakano's theme song in ''All Night Nippon''.
*Pakkun Okapī and Princess Peach are represented by a "?" in the manual.
*This game marks the first time Princess Peach has ever done her hair up, predating ''[[Super Mario Sunshine]]'' by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
*Despite Worlds A-C featuring a unique celebrity who remains the same throughout those worlds after being rescued, World D's ending still features the first seven celebrities rescued from the first seven worlds.
==References==
<references/>


==Virtual Boy Wario Land==
==Virtual Boy Wario Land==

Revision as of 01:38, February 12, 2024

Game & Watch Audio

SMB Musics:

  • Super Star (theme)
  • Alarm

Sound effects:

  • scrolling
  • jumping
  • walking left or right / falling on the ground?
  • firebar
  • ending /underground platform
  • bill ball
  • pipe
  • points
  • fast scrolling

MTJ Musics:

  • Course Clear
  • Alarm?

Sound effects:

  • juggling1
  • juggling2?
  • successjuggling

Better quality audio

Platform(s): MS-DOS, Apple II, Tandy 1000, Commodore 64, IBM JX Release date March 30, 1991[1]

Platform(s) MS-DOS (1992), Microsoft Windows/Mac OS (1994), Tandy 1000 (unknown) Release date MS-DOS Japan March 8, 1992 USA November 13, 1992 Australia November 23, 1992 Europe December 1, 1992

Platform(s) MS-DOS, SNES, NES Release date MS-DOS: 1993, 1994 (re-release) SNES: December 1993 NES: June 1994[1]

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date MS-DOS: 1993 SNES: October 1994[1]

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date USA September 1994

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date USA November 1994 Europe 1994

Platform(s) MS-DOS Release date USA March 24, 1992

Platform(s) MS-DOS Release date USA 1995

Platform(s) MS-DOS, SNES, NES, Mac Release date MS-DOS: 1992, July 1993[1] (re-release) SNES: June 1993[2] NES: July 1993[2] Mac: October 1993[1]

Platform(s) MS-DOS (Mario's Game Gallery); Windows (Mario's Fundamentals) Release date Mario's Game Gallery: USA February 23, 1995 Mario's FUNdamentals: USA March 3, 1998

Platform(s) Microsoft Windows, Mac OS Release date USA October 31, 1996

Platform(s) Windows 3.1, 95, Japanese editions only Release date 1997

Aliases

  • Mario:
  • Luigi:
  • Peach:
  • Bowser:


Timeline of Mario voice actors (January 1982 – August 2023) <timeline> ImageSize = width:900 height:auto barincrement:20 PlotArea = top:10 bottom:80 right:130 left:20 AlignBars = late

DateFormat = dd/mm/yyyy Period = from:01/01/1982 till:14/08/2023 TimeAxis = orientation:horizontal ScaleMajor = unit:year increment:1 start:1982

Colors =

 id:Viewed  value:rgb(0.0,0.5,0.0)  legend: Most viewed on YouTube
 id:On  value:gray(0.8)  legend: On YouTube

Legend = columns:2 left:200 top:50 columnwidth:250

BarData =

 bar:Harris Shore
 bar:Larry Moran
 bar:Pat McBride
 bar:Peter Cullen
 bar:Tōru Furuya
 bar:Lou Albano
 bar:Walker Boone
 bar:John Lenahan
 bar:Ronald B. Ruben
 bar:Takeshi Aono
 bar:Lennart Johannessen
 bar:Bob Hoskins
 bar:Marc Graue
 bar:Nicholas Glaeser
 bar:Charles Martinet
 bar:Gorō Inagaki
 bar:Takashi Okamura
 bar:Kazunari Ninomiya
 bar:Chris Pratt

PlotData =

 width:5 align:right fontsize:9 shift:(5,-4) anchor:till
bar:Harris Shore
 from: 23/08/2006 till: 01/10/2011 color:On text:
 from: 01/10/2011 till: 23/03/2013 color:Viewed text:
 from: 23/03/2013 till: 18/12/2021 color:On text: "Harris Shore"
bar:Larry Moran
 from: 14/04/2006 till: 23/03/2013 color:On text:
 from: 23/03/2013 till: 29/07/2013 color:Viewed text:
 from: 29/07/2013 till: 18/12/2021 color:On text: "Larry Moran"
bar:Pat McBride
 from: 17/01/2006 till: 29/07/2013 color:On text:
 from: 29/07/2013 till: 22/03/2014 color:Viewed text:
 from: 22/03/2014 till: 18/12/2021 color:On text: "Pat McBride"
bar:Peter Cullen
 from: 12/05/2009 till: 22/03/2014 color:On text:
 from: 22/03/2014 till: 15/06/2014 color:Viewed text:
 from: 15/06/2014 till: 18/12/2021 color:On text: "Peter Cullen"
bar:Tōru Furuya
 from: 10/03/2006 till: 15/06/2014 color:On text:
 from: 15/06/2014 till: 29/12/2014 color:Viewed text:
 from: 29/12/2014 till: 18/12/2021 color:On text: "Tōru Furuya"
bar:Lou Albano
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Lou Albano"
bar:Walker Boone
 from: 13/03/2006 till: 16/02/2017 color:On text:
 from: 16/02/2017 till: 18/12/2021 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Walker Boone"
bar:John Lenahan
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "John Lenahan"
bar:Ronald B. Ruben
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Ronald B. Ruben"
bar:Takeshi Aono
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Takeshi Aono"
bar:Lennart Johannessen
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Lennart Johannessen"
bar:Bob Hoskins
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Bob Hoskins"
bar:Marc Graue
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Marc Graue"
bar:Nicholas Glaeser
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Nicholas Glaeser"
bar:Charles Martinet
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Charles Martinet"
bar:Gorō Inagaki
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Gorō Inagaki"
bar:Takashi Okamura
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Takashi Okamura"
bar:Kazunari Ninomiya
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Kazunari Ninomiya"
bar:Chris Pratt
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Chris Pratt"

</timeline>

Missing characters?

  • Mayor Froobnitz (Male & Female?), Mario is Missing (MS-DOS)

Mario is Missing (SNES)

  • Greece, Apollon hotel, Mykonos Town [found]? but for Athens in the game?
  • Buenoes Aires, Hotel Esplendido
  • Rome, Trattoria (which one?)
  • Rio de Janeiro, 192 or 142
  • San Francisco, 1336? and 716?
  • Tokyo, 2 buildings
  • Cairo
  • Greece, Athens second named building
  • New York, WATCH TV200;

DRINK Cool Cool YUMM!; BUY Star BUY; SALE DELI

  • Others unamed building in the game

Dubs

https://mario.fandom.com/fr/wiki/Doublage

  • Doublage français (Hotel Mario)

Nom Rôle(s) Jean Berger Mario Roger Carel Luigi Micheline Dax Princesse Peach

  • Séries DIC Entertainment

Français Personnage Super Mario Bros. Les Aventures de Super Mario Bros. 3 Super Mario World Mario Jacques Dynam Gwen Lebret Luigi Jacques Ferrière Olivier Angèle Princesse Toadstool Stéphanie Murat Virginie Ledieu Isabelle Volpé Toad Luq Hamet Jean-Marco Montalto Yoshi - Jean-Marco Montalto Bowser Raoul Delfosse Michel Barbey Frédéric Souterelle Mouser Maurice Sarfati - Ludwig von - Frédéric Souterelle Larry - Jean-Marco Montalto Wendy O. - Isabelle Volpé Roy - Jean-Marco Montalto Morton Jr. - Jean-Marco Montalto Lemmy - Jean-Marco Montalto Iggy - Gwen Lebret

  • Film

Doublage français Nom Rôle(s) Daniel Russo Mario Emmanuel Curtil Luigi Dominique Collignon-Maurin Koopa Claire Guyot Daisy Pascal Renwick Iggy Michel Dodane Spike Perrette Pradier Lena Benoît Allemane Scapelli Père de Daisy Henri Courseaux Narrateur René Beriard Présentateur TV

  • Publicité

Doublage français Nom Rôle(s) Média(s) Michel Élias Mario Dr. Mario Mario Party Wario Super Game Boy


Stuff to do

Nvidia Shield:

  • Super Mario Galaxy Nvidia Shield controls
  • Super Mario Bros. Wii Nvidia Shield controls
  • Donkey Kong Country Returns Nvidia Shield controls
  • Mario Kart Wii Nvidia Shield controls?
  • Mario Kart Wii Nvidia Shield chinese names?

Mario Kart:

Standard Kart Small:

  • Baby Peach missing
  • Baby Daisy missing
  • Toad missing
  • Toadette missing
  • Koopa Troopa missing
  • Dry Bones missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Standard Kart Medium:

  • Luigi missing
  • Peach missing
  • Daisy missing
  • Yoshi missing
  • Birdo missing
  • Diddy Kong missing
  • Bowser Jr. missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Standard Kart Large:

  • Wario missing
  • Waluigi missing
  • Donkey Kong missing
  • Bowser missing
  • King Boo missing
  • Funky Kong missing
  • Dry Bowser missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Look for other color variations in other Mario Kart games.

  • Mario Kart Live: Home Circuit missing:
Standard Kart Cattle Cruiser Landship Adventure Buggy Scuba Driver
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Standard Kart icon in Mario Kart Live: Home Circuit Luigi's Standard Kart icon in Mario Kart Live: Home Circuit Cattle Cruiser icon in Mario Kart Live: Home Circuit Landship icon in Mario Kart Live: Home Circuit Adventure Buggy icon in Mario Kart Live: Home Circuit Scuba Driver icon in Mario Kart Live: Home Circuit
Rocket Kart Candy-Cane Cruiser Big Scoop Sweet Ride Box Kart
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Rocket Kart icon in Mario Kart Live: Home Circuit Luigi's Rocket Kart icon in Mario Kart Live: Home Circuit Mario's Candy-Cane Cruiser icon in Mario Kart Live: Home Circuit Luigi's Candy-Cane Cruiser icon in Mario Kart Live: Home Circuit Mario's Big Scoop icon in Mario Kart Live: Home Circuit Luigi's Big Scoop icon in Mario Kart Live: Home Circuit Sweet Ride icon in Mario Kart Live: Home Circuit Mario's Box Kart icon in Mario Kart Live: Home Circuit Luigi's Box Kart icon in Mario Kart Live: Home Circuit
Fastball Quarterback Snow Drifter Rescue Wagon Noble Rider
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Fastball icon in Mario Kart Live: Home Circuit Luigi's Fastball icon in Mario Kart Live: Home Circuit Mario's Quarterback icon in Mario Kart Live: Home Circuit Luigi's Quarterback icon in Mario Kart Live: Home Circuit Mario's Snow Drifter icon in Mario Kart Live: Home Circuit Luigi's Snow Drifter icon in Mario Kart Live: Home Circuit Mario's Rescue Wagon icon in Mario Kart Live: Home Circuit Luigi's Rescue Wagon icon in Mario Kart Live: Home Circuit Mario's Noble Rider icon in Mario Kart Live: Home Circuit Luigi's Noble Rider icon in Mario Kart Live: Home Circuit
Haunt Rod Super Yoshi3 Poltergust G-004
Mario Luigi Mario Luigi Mario Luigi
Mario's Haunt Rod icon in Mario Kart Live: Home Circuit Luigi's Haunt Rod icon in Mario Kart Live: Home Circuit Super Yoshi icon in Mario Kart Live: Home Circuit Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Luigi's Poltergust G-00 icon in Mario Kart Live: Home Circuit
CPU drivers only
  • Mario Kart Arcade GP VR missing:

Standard Kart:

  • Mario missing
  • Luigi missing
  • Peach missing
  • Yoshi missing

CPU driver only:

Mario games template: (missing games)

https://www.mariowiki.com/List_of_games#Arcade

List of playable characters (VERY WIP)

Character Playable in First appearance Time between 1st apperance & 1st playable Notes
5-Volt
9-Volt
18-Volt
A. Coz
Abata
Ace
Admiral Bobbery
Alena
Alex
Allie
Amy Rose
Angelo
Appleby
Ashley & Red
Azalea
B. Coz
Baby Bowser
Baby Daisy
Baby Donkey Kong
Baby Luigi
Baby Mario
Baby Peach
Baby Rosalina
Baby Wario
Bandit
Banjo
Banktoad
Barb
Bean (Mobile Golf)
Beep-0
Beetle (Super Mario RPG: Legend of the Seven Stars)
Beth
Bianca
Bird (character)
Birdo: Mario Tennis (N64)
Black Mage
Black Shy Guy
Blaze the Cat
Blooper
Blue Toad (character)
Bob
Bob-omb
Bomberman
Bombette
Bone Goomba
Boo: Mario Tennis (N64)
Boom Boom
Boomerang Bro
Bowser: Super Mario Kart
Bowser Jr.
Bowser Monsters
Brian (Mario Tennis)
Bubbles (Clu Clu Land)
Bullet Bill
Bumper (character)
Bumpty
Cappy
Captain Goomba (Mario & Luigi series)
Captain Toad
Carver
Chad
Chain Chomp
Chargin' Chuck
Charlie: Mario Golf (N64)
Chas
Chris
Chunky Kong
Clay
Co-Star Luma
Conker
Cranky Kong
Cream the Rabbit
Curt
Diddy Kong
Dixie Kong
DK Kongs
Dogu
Dolphin
Don-chan
Donkey Kong
Donkey Kong Jr.: Donkey Kong Jr.
Dr. Crygor
Dr. Eggman
Dr. Mario
Draggadon
Dragonlord
Dreamy Luigi
Dribble & Spitz
Drumstick (character)
Dry Bones
Dry Bowser
Dweezil
E-123 Omega
Edge
Egg Pawn
Eggman Nega
Eggplant Man
Elden
Elite Captain Quartet
Ella
Ellie
Elroy
Emi
Emily
Enguarde
Espio the Chameleon
Expresso
Fay
Fire Bro
Fire Piranha Plant
First officer
Flit
Flurl
Flurrie
Flutter
Fly Guy
Foreman Spike
Fronk (species)
Funky Kong
Gargantua Blargg
Gary (Mario Tennis: Power Tour)
Gene
Geno: Super Mario RPG: Legend of the Seven Stars
Giga Bowser
Gold Draggadon
Gold Mini Mario
Gooigi
Goomba
Goombario
Goombella
Gotchawrench
Grace
Green Magikoopa
Hammer Bro
Hammer-bot
Harry (Mario Golf): Mario Golf (N64)
Harry (Mario Tennis series)
Helibird
Helio (Wario Land 3)
Hero Don-chan
Hint Toad
Hoofer
Hookbill the Koopa
Iggy Koopa
Jellybob (Wario Land 3)
Jessica
Jet
Jet the Hawk
Jimmy T
Joe (Mario Golf series)
Joy
Junior (II)
Kalypso
Kamek
Kass
Kat & Ana
Kate
Ken
Kid
Kiddy Kong
King Bob-omb
King Boo
King K. Rool
Kip
Kiryl
Klaptrap
Kludge
Klump
Knuckles the Echidna
Koopa Kid
Koopa Paratroopa Mario Tennis (N64)
Koopa Troopa Super Mario Kart
Kooper
Koops
Kopter
Kritter
Krunch
Krusha
Kyle
Kyoko
Lady Bow
Lakilester
Lakitu
Lakitu (Mario Kart referee)
Lanky Kong
Larry Koopa
Lemmy Koopa
Linda
Link
Lisa
Ludwig von Koopa
Luigi: Mario Bros. (G&W)
Luiginoid
Lulu
Luma
Lumpy (enemy)
Lunge Fish
Mad Scienstein
Magikoopa
Mallow: Super Mario RPG: Legend of the Seven Stars
Maple: Mario Golf (N64)
Mario Donkey Kong Donkey Kong
Mario Sunshines
Mark (Mario Tennis series)
Mason
Master Hand
Meg
Mel (character)
Metal Mario
Metal Sonic
Micki
Mii
Miles "Tails" Prower
Mini Bomb Kart
Mini Bowser (toy)
Mini Bowser Jr.
Mini Diddy Kong
Mini Donkey Kong
Mini Luigi
Mini Mario (toy)
Mini Pauline
Mini Peach
Mini Rosalina
Mini Spek
Mini Toad
Mini Yoshi
Mini-Yoshi
Mona
Monty Mole
Moogle
Morton Koopa Jr.
Mr. Blizzard
Ms. Mowz
Ms. Pac-Man
Mynx
Nabbit
Napple
Naval Piranha
Neil
Nina (Mario Tennis series)
Ninja (character)
Ninji
Noki
Octo
Onigiri
Onnanoko
Orbulon
Orco
Oyazi
Pam
Paper Mario (character)
Parakarry
Patty (Dragon Quest)
Paula
Peach Monarchs
Petey Piranha
Pink Gold Peach
Pipsy
Platypunk
Plum: Mario Golf (N64)
Pom Pom
Poochy
Popple
Powert
Prince Froggy
Prince Peasley
Princess Daisy: Mario Tennis (N64)
Princess Peach: Super Mario Bros. 2
Princessa
Putts
Pyoro
Quawks
R.O.B.
Rabbid Cranky
Rabbid Luigi
Rabbid Mario
Rabbid Peach
Rabbid Rosalina
Rabbid Yoshi
Rambi
Raphael the Raven
Rattly
Red Eagles
Red Magikoopa
Rosalina
Rouge the Bat
Roy (Mario Tennis: Power Tour)
Roy Koopa
Rozary
Rudy
Sammi
Sasha
Sass
Sean
Shadow Mario
Shadow the Hedgehog
Shawn
Sheri
Sherry
Shy Guy: Mario Tennis (N64)
Silky
Silver the Hedgehog
Skipper
Slime (Dragon Quest)
Snifit
Sonic the Hedgehog
Sonny (Mario Golf): Mario Golf (N64)
Sophia
Spawny
Spearhead (enemy)
Spike
Spike (Mario Tennis)
Sprixie Princesses
Squawks
Squitter
Stanley
Starlow
Stella
Sticks the Badger
Stone Spike
Strawberry Don-chan
Super Team
Sushie
Sylvia (Mario Tennis: Power Tour)
T.T.
Taj the Genie
Thread
Thwomp
Timber
Tiny (Mario Golf series)
Tiny Kong
Tiptup
Toad: Super Mario Bros. 2
Toad (species): Super Mario Bros. 2
Toadette
Toadsworth
Tori
Twink
Ultra Barrel DK
Vampire Wario
Vector the Crocodile
Vivian
Waluigi Mario Tennis (N64)
Wanda Mario & Wario
Wario Super Mario Land 3: Wario Land Super Mario Land 2: 6 Golden Coins
Wario Greats
Wario-Man
Watt
Wave the Swallow
Webber
Wendy O. Koopa
Whisker
White Bears
White Mage
Whomp
Wiggler
Willy
Winky
Wizpig
Wrinkly Kong
Yangus
Yellow Magikoopa
Yellow Toad (New Super Mario Bros. series)
Yellow Toad (Toad Brigade)
Yoshi Super Mario World (Mario+Yoshi); (Yoshi only)
Yoshi (species)
Yoshi Islanders
Zavok
Zazz

Mario's Hideout (VERY WIP)

Level
Hideout Scene
Mario's Hideout from the arcade version of Donkey Kong Jr.
Level code Round 3
Game Donkey Kong Jr.
<< Directory of levels >>

The Hideout Scene[1], also called the hideout[2] or Round 3[3], is the third level of the game Donkey Kong Jr.. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle.

Gameplay

Mario has finally pushed Donkey Kong to the city and now, instead of vines and chains as seen in previous levels, there are poles which Donkey Kong Jr. has to climb. The enemies in this round are Sparks instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the key and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game.

The layout of this level is very different in the Coleco Adam port. In this version, Junior has to contend with dangerous green water drops.

In the arcade release, before this level starts, the player is treated to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout" and to "Be Careful !" While this scene was cut from most home conversions due to space limitations at the time, including the NES version, a variation of it does appear in the ZX Spectrum version, where Donkey Kong Jr. is hanging from a Nitpicker and chasing Mario and Donkey Kong in the other direction.

Names in other languages

Language Name Meaning
French le retranchement[2]
the entrenchment
German der Schlupfwinkel[2]
the hideout
Italian il nascondiglio[2]
the hideout
Spanish el escondite[2]
the hideout

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 47.
Level
Chain Scene
Chain Scene from the arcade version of Donkey Kong Jr.
Level code Round 4
Game Donkey Kong Jr.
<< Directory of levels >>

The Chain Scene[1], also called the chains[2] or Round 4[3], is the fourth and last level of the game Donkey Kong Jr., and the second part of Mario's hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.

Gameplay

Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.

Names in other languages

Language Name Meaning
French les chaînes[2]
the chains
German die Ketten[2]
the chains
Italian le catene[2]
the chains
Spanish las cadenas[2]
the chains

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 48.


Virtual Boy Wario Land

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