|first_appearance=''[[All Night Nippon Super Mario Bros.]]'' ([[List of games by date#1986|1986]])
}}
The '''Viva Kingdom''' (also known as '''[https://en.wikipedia.org/wiki/All_Night_Nippon All Night Nippon] dream land''') is the main setting where the events of [[All_Night_Nippon_Super_Mario_Bros.|All Night Nippon Super Mario Bros.]] takes place. This place looks a lot like the [[Mushroom_Kingdom|Mushroom Kingdom]] as it appears in [[Super_Mario_Bros.|Super Mario Bros.]] and [[Super_Mario_Bros.:_The_Lost_Levels|Super Mario Bros.: The Lost Levels]]. Given the very nature of the game, it's unknown if both kingdoms are present on [[Mario]]'s planet or if they are part of parallel universes where the two cannot co-exist simultaneously.
NB: Investigate the meaning of the sentence: "All Night Nippon' dream land".
Like its fungal counterpart, Viva Kingdom has meadows (every -4 except D-4 & 6-3); hills (1-1; 1-2; 4-1; 6-1; 6-2; and all of World D); snowy biomes; tropical biomes; coral reefs; [[Coin_Heaven|Bonus Stages]] above the clouds that can only be accessed with a [[Beanstalk]] cointained in [[? Block]]s and fields of [[Mushroom_Platform|Super Mushrooms]]. This country also has many man-made structures such as [[fortress]]es; [[castle]]s which are filled with lava (every -4), some containing labyrinth-like structures; bridges; and a lot of [[Warp Pipe]] systems deployed throughout the realm, some of them connected to [[Warp Zone]]s and underground caves only accessible by said pipes. Viva Kingdom also has its fair share of originality, such as the numerous microphones that litter some of its countries, which could suggest that at least part of the territory has radio/music-themed biomes.
Geographic structure:
* meadows: every -4 (except D-4) & 6-3 '''[done]'''
* hills: 1-1; 1-2; 4-1; 6-1; 6-2; and all of World D '''[done]'''
Plants stick out throughout Subcon, which, when pulled, will give the character a [[vegetable]], [[1-Up Mushroom]], [[POW Block]], or, occasionally, a [[Bomb]]. A lot of the region of Subcon is high in the sky, as clouds would be considered "land". The dream world has many [[moon]]s at night as first seen in ''Super Mario All-Stars''. Subcon also has many recurring landscapes, such as grasslands, deserts with pyramids, snowy islands, and others. The only [[castle]] structure is Wart's factory, and no towns or cities are seen throughout the game. ''Super Mario All-Stars'' added jungle trees (Worlds 1, 3 & 5), mountains and Egyptian palaces in the desert distance (Worlds 2 & 6) and floating Greek-style temples (World 7) as background objects. According to ''BS Super Mario USA'', Subcon has a kingdom and a [[Ōsama|king]]. It is not known how much of Subcon is considered a true kingdom; if not the entirety of the dream world, [[World 7 (Super Mario Bros. 2)|seventh world]] in the clouds of Subcon above [[World 5 (Super Mario Bros. 2)|the grass]] or [[World 6 (Super Mario Bros. 2)|the desert region]] is probably the whole region of the kingdom itself. The factory from [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is actually the king's castle.
==Government==
The Viva Kingdom is ruled by [[Princess Peach]]. The kingdom's capital is [[Toad Town]]. Here, Princess Peach resides in [[Peach's Castle|her castle]]. Early material also includes her father, the kindly [[Mushroom King]], who is mentioned to rule alongside her. However, he largely does not appear later in the series.
Princess Peach keeps a horde of [[Toad (species)|Toad]] guards at her castle. However, Mario, Luigi, and many other heroes of the Mushroom Kingdom have fought to save it and its princess countless times before. Currently, Princess Peach staffs and supports [[Toad Houses]] in major towns near Toad Town.
*If both kingdoms are part of parallel universes -> Peach is simply the leader of the Viva Kingdom, the Mushroom Kingdom equivalent of this reality.
*If both kingdoms are present on the same planet -> Peach could have annexed the kingdom, or the kingdom is part of the Mushroom Kingdom jurisdiction, somehow. (Commonwealth?)
NB: Investigate the meaning of the sentence: "All Night Nippon' dream land".
*https://en.wikipedia.org/wiki/Government
==Currency==
Viva Kingdom uses [[coin]]s as currency, similar to the Mushroom Kingdom, round and gold with another circle in the center. Coins are very common. Scattered throughout the kingdom, they can be found on the ground; suspended in the air or underwater; contained individually in ? Blocks or up to [https://youtu.be/QK4FcEHsttc sixteen] in [[Brick Block]]s. [[Extra Life|Extra live]]s in the form of [[1-Up Mushroom]] are given as a reward for every 100 coins collected. Each coin has a value of 1.
[[File:Empty_Blocks_SMB_artwork.jpg|thumb|left|A coin surrounded by various items. On the left a Fire Flower, on the right a Magic Mushroom and on the far right a Starman.]]
Subcon's natural population consists of mostly [[Subcon (species)|Subcon]]s, although the seldom-seen [[Ōsama|king]] and his aide appear to be [[human]]. During Wart's takeover, several monsters were artificially created, although some existing creatures like [[Albatoss]] and [[Tryclyde]] were merely enlisted to his forces. Other creatures resembling those from the [[Earth|real world]] are also known to exist, such as [[whale]]s residing in [[World 4 (Super Mario Bros. 2)|icy territory]].
'''Subcon'''<ref>''Super Mario Bros. 2'' NES instruction booklet, page 3.</ref> (alternatively formatted as '''Sub-con'''<ref name=NP>''Nintendo Power'' Volume 1, page 6.</ref> or '''Sub-Con''';<ref>''Nintendo Power'' Volume 2, page 42.</ref><ref>NES Game Atlas Nintendo Player's Guide, pages 12 and 24.</ref> also known as the '''World of Dreams'''<ref name=NP/><ref>NES Game Atlas Nintendo Player's Guide, page 27.</ref> or '''Land Of Dreams''';<ref>NES Game Atlas Nintendo Player's Guide, page 3.</ref> formerly called '''Muu''') is a peaceful dream world of the [[Subcon (species)|Subcons]]. Believed to be [[Mario]]'s dream, it is said to be a vast dream world that is part of a larger subconsciousness of the Mushroom Kingdom's inhabitants. The name "Subcon" itself is short for "{{wp|subconscious}}".
==Names in other languages==
{{foreign names
|Jap={{hover|ビバ王国|おうこく}}<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7</ref><br>''Biba Ōkoku''
|JapM=Viva Kingdom
}}
==Trivia==
*ビバ王国[4] (Biba Ōkoku, Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter.
==History==
===''Yume Kōjō: Doki Doki Panic''===
In ''[[Yume Kōjō: Doki Doki Panic]]'', the dream world is in a storybook that the twin children Poki & Piki got pulled in by [[Wart]]. In fact, the reason [[World 7 (Super Mario Bros. 2)|Chapter 7]] has only two pages is due to the fact that the original ending was accidentally destroyed by the twins. This detail is lost in the ''Mario'' version of the game's events.
===''Super Mario'' series===
====''Super Mario Bros. 2''====
Subcon is the main setting of ''[[Super Mario Bros. 2]]'', the world's first appearance in the ''[[Mario (franchise)|Mario]]'' franchise. Subcon was once a peaceful place until it was taken over by the tyrannical Wart. He created monsters with the [[Dream Machine]], and sent his army from the dream factory all around Subcon. The original inhabitants of Subcon were captured and imprisoned in a [[jar]] by Wart's minions so that they would not interfere with his mischief.
From their confinement, the Subcons sent a message to the hero of the nearby [[Mushroom Kingdom]], [[Mario]], to come and free them. At first Mario thought the message was just a dream, but the next day, while on a picnic with [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]], he discovered a cave that led him to the world he saw in his dream.
Mario and his friends instantly set out to free them and defeat Wart to free Subcon from his reign. They battled Wart's army, the [[8 bits]]. In the end, they faced Wart himself, and were eventually able to defeat him and free the captive Subcons. Mario then briefly awakened in his bed, and soon went back to sleep.
====''BS Super Mario USA''====
Subcon is again the main setting of the pseudo-sequel of ''Super Mario Bros. 2'' for the [[Satellaview]], ''[[BS Super Mario USA]]''. This game appears to depict Subcon as a realm of dreams, rather than an actual dream like the ending of ''Super Mario Bros. 2'' implies, and explains that after his defeat, Wart and the 8 bits went into hiding in another dream for a short while. However, they soon return, and the [[Ōsama|king of Subcon]] is forced to use Star power to call Mario and the others back to Subcon to stop Wart once again. Mario, Luigi, Toad and Princess Toadstool were able to defeat Wart and his army once more, thus returning peace to Subcon and its inhabitants.
====''Super Mario Advance''====
In ''[[Super Mario Advance]]'', there were now [[Yoshi Egg]]s scattered all around Subcon, which Mario and friends has to recuperate. Besides that, the game's depiction of Subcon is the same as in the original.
===''Super Smash Bros.'' series===
Subcon made its first ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series appearance in ''[[Super Smash Bros. Melee]]'', as a stage called [[Mushroom Kingdom II]], which is based on World 1-1 and [[World 1-2 (Super Mario Bros. 2)|World 1-2]] of ''Super Mario Bros. 2''. Mushroom Kingdom II is the second Mushroom Kingdom stage in ''Super Smash Bros. Melee''. It can be unlocked by collecting the [[Birdo]] or the [[Pidgit]] [[Trophy (Super Smash Bros. series)|trophy]]. Unlike the first Mushroom Kingdom stage, Subcon is based on its appearance in ''[[Super Mario All-Stars]]'' and ''BS Super Mario USA''. This stage does not take place in the [[Mushroom Kingdom]], despite the name. Luigi is also fought here before he is unlocked.
Mushroom Kingdom II returns as a playable stage in ''[[Super Smash Bros. Ultimate]]''.
{{br}}
==Trivia==
*In the ''[[Nintendo Adventure Books|Nintendo Adventure Book]]'' ''[[Dinosaur Dilemma]]'', the text describes Wart as "the king of the Land of Nightmares", presumably referring to either Subcon or a similar realm.
==References==
<references/>
{{game infobox
|image=[[File:All-Night-Nippon-Super-Mario-Bros-cover.png|250px]]<br>Japanese box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher={{wp|Fuji TV}}
|platforms=[[Family Computer Disk System]]
|release='''Family Computer Disk System:'''<br>{{release|Japan|December 1986<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', appearances section, page 239.</ref>}}
|genre=2D Platformer
|modes=1 player
|ratings=
|media={{media|fds=1}}
|input={{input|nes=1}}
}}
'''''All Night Nippon Super Mario Bros.''''' (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of ''[[Super Mario Bros.: The Lost Levels]]'', produced in 1986 for the [[Family Computer Disk System]]. This version is based on the Japanese radio program ''{{wp|All Night Nippon}}'', and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the game, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. ''Famicom Tsūshin'' (''Famitsu'') and ''Family Computer Magazine'' (''Famimaga'') also gave out 20 copies each to their readers in a lottery.<ref>[https://archive.org/details/bi-weekly-famitsu-no.-14-december-26th-1986/Bi-Weekly%20Famitsu%20-%20No.%2014%20December%2026th%201986%20%28Compressed%29/page/n93/mode/2up Famitsu #14, December 26, 1986 issue]</ref> Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst9.html Family Computer Disk System: Not for Sale]. Retrieved February 20, 2021.</ref> The game was published by {{wp|Fuji TV}}, who would go on to publish ''[[Yume Kōjō: Doki Doki Panic]]'', which was localized in the West as ''[[Super Mario Bros. 2]]''. The game is a remix with most of the level designs adapted from ''[[Super Mario Bros.]]'' along with the likenesses of Japanese celebrities as sprite swaps. As such, there is no 2 Player Game but rather the option to play as [[Luigi]] with his unique physics.
==Story==
'''Translated from the instruction booklet'''<ref name=monogatari>''All Night Nippon Super Mario Bros.'' instruction booklet, pages 6 and 7.</ref>
''One day, the peaceful {{wp|All Night Nippon}} dream land Viva Kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and mikes among other forms. All Night Nippon personalities {{wp|Miyuki Nakajima}}, the Tunnels, {{wp|Kyōko Koizumi}}, {{wp|Takeshi Kitano|Beat Takeshi}}, and the AB Brothers were also captured. What became of {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into [[Koopa Troop|Koopa Tribe]] minion “OkaP”.
''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own [[Princess Peach]]. She is presently in the hands of King Koopa.
''[[Mario]] has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.
''The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.
==Differences==
===Graphics===
*[[World 1 (Super Mario Bros.)|World 1]] was changed to nighttime.
*Most of the graphics are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'', although bricks and mountains are drawn like those in ''[[Super Mario Bros.]]'' Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the [[Mushroom Platform|Super Mushroom]] platforms but now with segmented stalks (which also replace the original [[Mushroom Platform|Super Mushroom]] platform designs from the original ''Super Mario Bros.''). Additionally, mikes replace the mushrooms found in the background.
*[[Goomba|Little Goomba]]s and [[Piranha Plant]]s were changed to big-headed caricatures of DJ {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}} and are respectively called オカピー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 12.</ref> (''Okapī'', "OkaP") and パックンオカピー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 13.</ref> (''Pakkun Okapī'', "Piranha OkaP").
*The [[Super Star|Starman]] was changed into a Hiranya (ヒランヤ<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 10.</ref>), a symbol popularized by a Japanese radio show called ''Young Paradise''. The Hiranya also resembles the {{wp|Star of David}}, a symbol of {{wp|Judaism}}.
*The {{wp|Nippon Broadcasting System|Nippon Broadcasting System, Inc.}} (the radio station that runs ''All Night Nippon'') logo is found on the flag that is raised when [[Mario]] or [[Luigi]] enter a [[fortress]]. This logo is also found as the [[axe]].
*The [[Toad (species)|mushroom retainer]]s were changed to Japanese celebrities that regularly appeared on the show, while [[Princess Peach]] is dressed as a traditional Japanese princess.
[[File:ANN toads.png|frame|left]]
Their identities are as follows:<ref name=monogatari/>
Most of the levels of the first eight [[world]]s are from ''[[Super Mario Bros.]]'' but some are from ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' as shown here:
{| class="wikitable"
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
|-
| 5-3 || [[World 4-3 (Super Mario Bros.: The Lost Levels)|4-3]] || Originally 6-3 of ''[[VS. Super Mario Bros.]]''
|-
| 5-4 || [[World 2-4 (Super Mario Bros.: The Lost Levels)|2-4]] ||
|-
| 6-4 || [[World 4-4 (Super Mario Bros.: The Lost Levels)|4-4]] ||
|-
| 7-2 || [[World 6-2 (Super Mario Bros.: The Lost Levels)|6-2]] || Originally 7-2 of ''VS. Super Mario Bros.''
|-
| 7-3 || [[World 6-3 (Super Mario Bros.: The Lost Levels)|6-3]] || Originally 7-3 of ''VS. Super Mario Bros.''
|-
| 8-4 || [[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] || This is the only level ported from ''The Lost Levels'' that is neither played out of order nor have its design be completely altered for this game.
|}
The [[Hammer Bro]]thers in [[World 7-1 (Super Mario Bros.)|7-1]] and [[World 8-3 (Super Mario Bros.)|8-3]] pursue [[Mario]] or [[Luigi]] like they do in those worlds in ''The Lost Levels''.
Beating 8-4 will add a star to the title screen (up to twenty) and reveal [[Hard Mode]] in which all Okapī are replaced with [[Buzzy Beetle]]s and all enemies move faster but players must start from [[World 1-1 (Super Mario Bros.)|1-1]] as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like ''The Lost Levels'', after beating 8-4 eight times (does not matter if with [[Warp Zone]]s or not), the player gains access to edited versions of [[World A|Worlds A]], [[World B|B]], [[World C|C]], and [[World D|D]]. Some of the levels are replaced with those from the first eight worlds of that game as seen here:
{| class="wikitable"
|-
! ''All Night Nippon'' levels !! Corresponding ''The Lost Levels'' !! Notes
|-
| B-1 || [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]] || Without the Warp Zone and the [[wind]]
|-
| B-3 || [[World 3-3 (Super Mario Bros.: The Lost Levels)|3-3]] ||
|-
| C-3 || [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]] || No wind
|-
| C-4 || [[World 7-4 (Super Mario Bros.: The Lost Levels)|7-4]] ||
|-
| D-1 || [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]] || This level had a major redesign with the Warp Zone and wind removed and parts of [[World D-2|D-2]] duplicated. There are two different [[Goal Pole|flagpole]]s, both leading to D-2.
|}
Like ''[[VS. Super Mario Bros.]]'', every level features edits, such as the appearance of more enemies in [[World 4-1 (Super Mario Bros.)|4-1]], different maze solutions in [[World 4-4 (Super Mario Bros.)|4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]], and changed locations of [[? Block|?]]s and [[Brick Block|brick]]s. However, these changes are not the same as those found in ''VS.'' In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in ''The Lost Levels''. Two features from ''The Lost Levels'' have been removed. [[Poison Mushroom]]s have been replaced with regular power-ups. The removal of [[wind]] affects the difficulty of the courses they were found in. [[Super Spring]]s, however, have been kept. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] does not exist if the player clears the game without using a Warp Zone. Attempting the [[Minus World]] glitch will have an effect similar to ''The Lost Levels'', either sending the player to the pipe near the flagpole or back to 1-1.
==Gallery==
<gallery>
ANNSMBTitle.png|The title screen
AllnightnipponSMB.png|[[Mario]] loses a [[extra life|life]]
ANNSMBStar.png|[[Fire Mario]] and a [[Super Star|Hiranya]]
MushroomPlatformANNSMB.png|The mushroom platforms in [[World 1-2 (Super Mario Bros.)|World 1-2]], as also seen in ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]''
ANNSMB World 1-3 Screenshot.png|Fire Mario [[jump]]ing to a platform in [[World 1-3 (Super Mario Bros.)|World 1-3]]
BowserANNSMB.png|Fire Mario fighting a [[fake Bowser]]
AxANNSMB.png|The [[axe]] from the game
ANNSMB World 2-1 Screenshot.png|The heads by the [[Warp Pipe|pipe]] are [[Goomba|Okapī]] while the head in the pipe is [[Piranha Plant|Pakkun Okapī]].
*Other games with a similar concept of Mario meeting Japanese celebrities were found on the [[Satellaview]], with spiritual successors such as ''[[BS Super Mario USA]]'', ''[[BS Super Mario Collection]]'', and a version of ''[[Wario's Woods]]''. ''[[Kaettekita Mario Bros.]]'' was another similar project.
*Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game. The cover is a modification of {{media link|Mario no Daibouken single cover.jpg|artwork}} for ''[[Mario no Daibōken]]'', a 1986 single by {{wp|Pony Canyon}}, a subsidiary of {{wp|Fujisankei Communications Group}} like Fuji TV.<ref>[https://vgmdb.net/album/7844 Mario's Big Adventure/GO GO Mario!!]. ''VGMdb''. Retrieved January 23, 2021.</ref> Pony Canyon also released a ''Super Mario Bros.'' promotional video under the same title that featured the same cover.<ref>NES Tunes (January 8, 2021). [https://www.youtube.com/watch?v=H_jU9fe6lYI Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors]. ''YouTube''. Retrieved January 23, 2021.</ref> That video ends with "[[Ground Theme (Super Mario Bros.)#Mario no Daibōken|GO GO Mario!!]]", the side B song from that single which was the winner of ''All Night Nippon'''s nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
*ビバ{{hover|王国|おうこく}}<ref name=monogatari/> (''Biba Ōkoku'', Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the ''All Night Nippon'' radio program. It is also the name of that show's newsletter.
*“{{hover|幻|まぼろし}}の{{hover|商売繁盛|しょうばいはんじょう}}”のコーナー<ref>''All Night Nippon Super Mario Bros.'' instruction booklet, page 6.</ref> (''"Maboroshi no Shōbai Hanjō" no kōnā'', "Illusionary Business Prosperity" corner) is a recurring segment in {{wp|Sunplaza Nakano-kun|Sunplaza Nakano}}'s show. He would perform a {{wp|guerilla gig}} at a small business, usually a restaurant, and overwhelm it with customers.
*Okapī is a reference to Sunplaza Nakano's theme song in ''All Night Nippon''.
*Pakkun Okapī and Princess Peach are represented by a "?" in the manual.
*This game marks the first time Princess Peach has ever done her hair up, predating ''[[Super Mario Sunshine]]'' by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
*Despite Worlds A-C featuring a unique celebrity who remains the same throughout those worlds after being rescued, World D's ending still features the first seven celebrities rescued from the first seven worlds.
Platform(s) MS-DOS (1992), Microsoft Windows/Mac OS (1994), Tandy 1000 (unknown)
Release date MS-DOS
Japan March 8, 1992
USA November 13, 1992
Australia November 23, 1992
Europe December 1, 1992
Platform(s) MS-DOS (Mario's Game Gallery); Windows (Mario's Fundamentals)
Release date Mario's Game Gallery:
USA February 23, 1995
Mario's FUNdamentals:
USA March 3, 1998
Nom Rôle(s)
Jean Berger Mario
Roger Carel Luigi
Micheline Dax Princesse Peach
Séries DIC Entertainment
Français
Personnage Super Mario Bros. Les Aventures de Super Mario Bros. 3 Super Mario World
Mario Jacques Dynam Gwen Lebret
Luigi Jacques Ferrière Olivier Angèle
Princesse Toadstool Stéphanie Murat
Virginie Ledieu Isabelle Volpé
Toad Luq Hamet Jean-Marco Montalto
Yoshi - Jean-Marco Montalto
Bowser Raoul Delfosse
Michel Barbey Frédéric Souterelle
Mouser Maurice Sarfati -
Ludwig von - Frédéric Souterelle
Larry - Jean-Marco Montalto
Wendy O. - Isabelle Volpé
Roy - Jean-Marco Montalto
Morton Jr. - Jean-Marco Montalto
Lemmy - Jean-Marco Montalto
Iggy - Gwen Lebret
Film
Doublage français
Nom Rôle(s)
Daniel Russo Mario
Emmanuel Curtil Luigi
Dominique Collignon-Maurin Koopa
Claire Guyot Daisy
Pascal Renwick Iggy
Michel Dodane Spike
Perrette Pradier Lena
Benoît Allemane Scapelli
Père de Daisy
Henri Courseaux Narrateur
René Beriard Présentateur TV
Publicité
Doublage français
Nom Rôle(s) Média(s)
Michel Élias Mario Dr. Mario
Mario Party
Wario Super Game Boy
Stuff to do
Nvidia Shield:
Super Mario Galaxy Nvidia Shield controls
Super Mario Bros. Wii Nvidia Shield controls
Donkey Kong Country Returns Nvidia Shield controls
The Hideout Scene[1], also called the hideout[2] or Round 3[3], is the third level of the game Donkey Kong Jr.. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle.
Gameplay
Mario has finally pushed Donkey Kong to the city and now, instead of vines and chains as seen in previous levels, there are poles which Donkey Kong Jr. has to climb. The enemies in this round are Sparks instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the key and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game.
The layout of this level is very different in the Coleco Adam port. In this version, Junior has to contend with dangerous green water drops.
In the arcade release, before this level starts, the player is treated to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout" and to "Be Careful !" While this scene was cut from most home conversions due to space limitations at the time, including the NES version, a variation of it does appear in the ZX Spectrum version, where Donkey Kong Jr. is hanging from a Nitpicker and chasing Mario and Donkey Kong in the other direction.
Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.