Final Smash: Difference between revisions

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{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not…)|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
{{multiple image
|align=right
|direction=horizontal
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


The '''Final Smash''' is a [[Special Move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]''. After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up.  The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. Sometimes, the player with the least points can go on standby for a Final Smash after receiving a KO. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran]]'s [[Power Suit]] while [[Peach Blossom]] is a magnification of [[Princess Peach]]'s joyful personality.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.


==Final Smash Types==
==History==
While each fighter's Final Smash is different, their are three general types. A common type is where the player must get near another one, and execute the Smash, or else they will miss. These may attack one or more opponents, inflicting great damage that often knock out opponents. Even if they fail to do so directly, an affected opponent is usually extremely weak afterwards. Examples for these kind are [[Link|Link's]] [[Triforce Slash]], [[Meta Knight|Meta Knight's]] [[Galaxia Darkness]], and [[Ike|Ike's]] [[Great Aether]]. The second type is based on transformations. These change fighters completely, giving them a completely new moveset and sometimes granting [[Starman|invincibility]] or the ability to [[Fly (move)|fly]]. In this type, the player must control the fighter during the Smash, unlike other types. These Smashes are often more difficult to perform, as players must keep track of their position while they attack, lest they self-destruct in the process. Some examples for this type are [[Sonic|Sonic's]] [[Super Sonic]], [[Bowser|Bowser's]] [[Giga Bowser Transformation]], and [[Wario|Wario's]] [[Wario-Man]]. The third kind is when all the player has to do is execute the Smash, and the Smash itself will do the rest. It does not matter where, or when the Smash is done; there will almost always be an affect. These types of Final Smashes are most effective, when playing with more than two players. Some examples for this type of Smash are [[Pit]]'s [[Palutena's Army]], [[Captain Olimar]]'s [[End of Day]], and [[Captain Falcon]]'s [[Blue Falcon]]. There are some Final Smashes, such as [[Donkey Kong]]'s [[Konga Beat]], which borrow elements from more than one category. Also, there are totally unique Smashes, such as [[Princess Peach|Peach]]'s [[Peach Blossom]], [[Luigi]]'s [[Negative Zone]], and [[Jigglypuff]]'s [[Puff Up]], that are difficult to categorize in the three above. If possible, it will be categorized.<br>
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.
'''1.''' Damage<br>
'''2.''' Probable KO<br>
'''3.''' Damage and push back<br>
'''4.''' Other


==History==
==List of Final Smashes==
Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds.  [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].


== Final Smash Moves ==
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
{|- class=sortable cellspacing=0 cellpadding=3 border="1" width="100%"
!Character
|-
!Final Smash
!width="13%"|Attack
!Appears in
!width="20%"|Name
!Brief description
!width="13%"|Character
!Picture
!width="40%|Description
|-
|-
|[[image:AuraStorm.jpg|120px]]
|[[Mario]]{{anchor|Mario}}
|align=center|[[Aura Storm]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|align=center|[[Lucario]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Lucario jumps high above the stage, then fires a beam of Aura, that the player can guide across the stage to devastate his opponents. If the beam stays on an opponent throughout the final smash, and its power varies depending on how hurt Lucario is, varying from 28-72%, possibly higher. <sup><small>3</small></sup>
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
|[[Image:Beast Ganon.jpg|120px]]
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|align=center|[[Beast Ganon]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|align=center|[[Ganondorf]]
|[[File:Ssb brawl logo.png|center|60px]]
|Ganondorf transforms into Dark Beast Ganon, slamming down on any foes in front of him, and charging off the stage, taking any unlucky victims with him. After the Final Smash ends, Ganondorf returns to where he was standing. The attack does 70% damage, with a guaranteed kill for one, possible kills for others. <sup><small>2</small></sup>
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Image:Blue_Falcon2.jpg|120px]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|align=center|[[Blue Falcon]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|align=center|[[Captain Falcon]]
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|Captain Falcon summons his vehicle, [[Blue Falcon]], and then rams the other players with it into an unknown F-Zero track, and then rams them again while on this track, returning to the normal stage, causing players to be knocked into the air. The attack may only do 40% damage, but the victims will almost always get KO'd instantly. This Final Smash is unique in that there is a cinematic with the Blue Falcon. No other Final Smashes have cinematics. <sup><small>2</small></sup>
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Image:Cook_Kirby.jpg|120px]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|align=center|[[Cook Kirby]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Kirby]]
|[[File:SSBU Luigi Final Smash.png|200px]]
|Kirby pulls out a giant pot of boiling water, cooking any fighters caught by the attack. After the attack is finished, the fighters are sent flying from the pot along with [[Super Smash Bros. Brawl#Items|items]]. The attack does 32% damage. <sup><small>3</small></sup>
|-
|-
|[[image:FSmash_Marth.jpg|120px]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|align=center|[[Critical Hit]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|align=center|[[Marth]]
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Marth raises his blade, then charges at the opposing player(s) and hits them with a powerful swing of his sword, almost always resulting in instant K.O. Its damage rate is 20%ps. <sup><small>2</small></sup>
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:End_of_Day_2.jpg|120px]]
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|align=center|[[End of Day]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|align=center|[[Captain Olimar]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Olimar flies off-screen in his ship, as the day turns to night. Various ''Pikmin'' enemies appear on the stage, and start attacking all the opposing players. Olimar's ship will then crash land, causing a large explosion. The enemy attacks do 80% damage. The explosion does a fine 78% damage. <sup><small>1</small></sup>
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:Galaxia_Darkness.jpg|120px]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|align=center|[[Galaxia Darkness]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|align=center|[[Meta Knight]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Meta Knight spins his cape turning the screen black. Any fighter touched by the cape will be attacked. Meta Knight slices through the darkness and his enemies at the same time, returning the stage to normal. The attack does 32% damage. <sup><small>2</small></sup>
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|-
|[[Image:Great_Aether.jpg|120px]]
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|align=center|[[Great Aether]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Ike]]
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|A much more powerful version of [[Aether]], Ike's sword is set ablaze and causes much more damage to any rival struck by it. When he lands, a ground-based explosion results. The attack does 30% damage, but most of the times, the victims will end up K.O. <sup><small>2</small></sup>
|[[File:SSBU Giga Bowser.png|200px]]
|-
|-
|[[Image:Grenade_Launcher.jpg|120px]]
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|align=center|[[Grenade Launcher]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|align=center|[[Solid Snake]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Snake will fly off the screen, and holds on to a rope ladder, extended from a helicopter, at the front of the screen. The player can then aim at his/her opponents with a Grenade Launcher, damaging them by firing the Grenades. Each grenade does 7% damage, but has high knockback. <sup><small>3</small></sup>
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
|[[Image:Giga_Bowser_Brawl_Attack.jpg|120px]]
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|align=center|[[Giga Bowser Transformation]]
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|align=center|[[Bowser]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Bowser transforms into [[Giga Bowser]], granting him a great increase in physical strength and invincibility. This transformation gives Bowser an altered moveset, which is the same one as [[Giga Bowser]]'s moveset from ''[[Super Smash Bros. Melee]]''. Each attack does triple the damage of Bowser's regular version. <sup><small>4</small></sup>
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Image:Iceberg.jpg|120px]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|align=center|[[Iceberg]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Ice Climbers]]
|[[File:RosalinaFS-U.png|200px]]
|The Ice Climbers summon a huge iceburg from the bottom of the stage. Anyone hit by the attack is damaged and will oftentimes find him or herself frozen.  After the attack, fighters must work to stay on the sloped iceberg without falling from the stage. The victims' damage raises by 4% every second, but every time they are frozen, they will take 14% damage. <sup><small>1</small></sup>
|-
|-
|[[Image:Donkeykong_final.jpg|120px]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|align=center|[[Konga Beat]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|align=center|[[Donkey Kong]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Donkey Kong pulls out Bongos, and begins to drum. The controller has the same effect as his normal [[Bongo]], sending out musical notes for great damage. DK is immobilized until the attack ends. Each beat does 14% damage. <sup><small>1</small></sup>
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Image:Landmaster.jpg|120px]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|align=center|[[Landmaster]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|align=center|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]] and [[Wolf O'Donnell|Wolf]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Fox or Falco calls in his Landmaster Tank, and starts driving it around the stage. He is able to fire a very powerful cannon. [[Wolf]] has a move called the [[Wolfen Landmaster]]. A cannon blast causes 23% damage for Fox, and 20% for Falco.  Wolfen Landmaster will prevail 26%. <sup><small>1</small></sup>
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|[[Image:Zelda 080121e-l.jpg|120px]]
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|align=center|[[Light Arrow]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|align=center|[[Zelda]]/[[Sheik]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Zelda or Sheik summons a giant bow and fires a Light Arrow. Depending on which character uses the attack, the enemies are blasted away at different angles. Zelda's arrow will launch players diagonally up, and Shiek's will launch them straight forward. The attack does 28% damage, but there it a 93% chance the player(s) will get instantly K.O'd. <sup><small>2</small></sup>
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Image:mario_finalsmash3.jpg|120px]]
|[[Stampede!]]{{anchor|Stampede!}}
|align=center|[[Mario Finale]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Mario]]
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|Mario shoots a huge blast of Fire across the stage, devastating anyone hit, causing 32% damage, but the fire will most likely push the player(s) off, rather than blast them off. <sup><small>2</small></sup>
|[[File:Stampede SSBU.jpg|200px]]
|-
|-
|[[image:Negative_Zone.jpg|120px]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|align=center|[[Negative Zone]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|align=center|[[Luigi]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Luigi begins to perform an odd dance as a color-inverted bubble appears around him. Opponents caught inside the bubble will get a ramdom effect and flowers will appear on their heads. If an opponent is in the bubble throughout the whole smash, they will take 120% damage. <sup><small>4</small></sup>
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Image:FinalSmashBrawl_MGW.jpg|120px]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|align=center|[[Octopus (Final Smash)|Octopus]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Mr. Game & Watch]]
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|Mr. Game & Watch turns into a floating octopus, with the option of attacking opponents with its tentacles, or ramming into them with its body. The body won't do as much damage when its tentacles are extended. When the tentacles are extended, 14% damage will be given, but they have the knockback of 72% damage. The Octopus can do a mid-air jump, but has no other recovery move. <sup><small>3</small></sup>
|[[File:SSBU Rapid Punch.png|200px]]
|-
|-
|[[Image:Palutena's_Army.jpg|120px]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|align=center|[[Palutena's Army]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|align=center|[[Pit]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Pit calls [[Palutena]] to help him battle, and an army of Centurions divebomb into the other players at incredible speeds. Each [[Centurion]] does 20% damage. <sup><small>3</small></sup>
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Image:Peach Blossom.jpg|120px]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|align=center|[[Peach Blossom]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Princess Peach|Peach]]
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|Every enemy onscreen will be put to sleep, then peaches fall into the screen, which Peach can then eat to heal herself, or, she can use the time to attack her opponents. Each peach restores 5% damage. <sup><small>4</small></sup>
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Image:PK_Starstorm.jpg|120px]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|align=center|[[PK Starstorm]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|align=center|[[Lucas]] and [[Ness]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Lucas casts his Starstorm spell, which causes a rain of meteors to come crashing down on the field with unstoppable force. Ness' causes blue stars to rain down, and are distributed in a wider pattern. Each shooting star causes 32% damage. <sup><small>1</small></sup>
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Image:PowerSuitSamusAttack.jpg|120px]]
|rowspan=2|[[Wario]]{{anchor|Wario}}
|align=center|[[Power Suit Samus]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|align=center|[[Zero Suit Samus]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Zero Suit Samus instantly gets her armored suit, turning her back into Samus. Any other players nearby Zero Suit Samus will get sucked to her then blasted away, but no damage. <sup><small>2</small></sup>
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[image:Puff Up.jpg|120px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|align=center|[[Puff Up]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|align=center|[[Jigglypuff]]
|[[File:SBBU Wario-Man.png|200px]]
|Jigglypuff inflates to cover the stage a pushes the other players off, and when at full inflation, bounces people off. While doing the Smash, Jigglypuff is immobile, and will shrink back after a few seconds. <sup><small>2</small></sup>
|-
|[[Image:Rocketbarrel_Barrage.jpg|120px]]
|align=center|[[Rocketbarrel Barrage]]
|align=center|[[Diddy Kong]]
|Diddy Kong gets his [[Rocketbarrel Boost]] and [[Peanut Popgun]], and flies around the stage, while firing explosive [[Peanut|Peanuts]] at his opponents. Each peanut causes 7% damage, but if Diddy charges into a player, he/she will take 14% damage. <sup><small>1</small></sup>
|-
|[[Image:Super_Dragon.jpg|120px]]
|align=center|[[Super Dragon]]
|align=center|[[Yoshi]]
|Yoshi will sprout wings, and will earn the ability to breath fire, and starts flying across the stage shooting fireballs at opponents. Each fireball will cause 19% damage, but if Yoshi rams into a player, they will take 9% damage. <sup><small>1</small></sup>
|-
|[[Image:Super_Sonic.jpg|120px]]
|align=center|[[Super Sonic]]
|align=center|[[Sonic the Hedgehog|Sonic]]
|Sonic transforms into Super Sonic with the seven Chaos Emeralds, and flies around the stage, devastating the opposing players. Each ram does an amazing 47% damage. <sup><small>3</small></sup>
|-
|[[Image:TriforceSlash2.jpg|120px]]
|align=center|[[Triforce Slash]]
|align=center|[[Link]] and [[Toon Link]]
|Link/Toon Link surrounds an opponent with the [[Triforce]], and slashes him/her continously. The direction of the opponent when knocked depends on the character used. The attack does 32% damage, but has the knockback of 80% damage. For the attack to work, the player must fire the Triforce at people, but the Triforce only goes forward. <sup><small>3</small></sup>
|-
|[[Image:Triple_Finish.jpg|120px]]
|align=center|[[Triple Finish]]
|align=center|[[Pokémon Trainer]]
|The Pokémon Trainer sends out all three of his [[Pokémon]], who use Hydro Pump, Solarbeam, and Fire Blast on the opponents twice. The two attacks do 47% damage up close, and 30% far away. <sup><small>3</small></sup>
|-
|[[Image:VoltTackle3.jpg|120px]]
|align=center|[[Volt Tackle]]
|align=center|[[Pikachu]]
|Pikachu forms a ball of electricity around himself, and moves across the stage devastating players who get hit, taking 27% damage each time they are struck. <sup><small>3</small></sup>
|-
|[[Image:Waddle_Dee_Army.jpg|120px]]
|align=center|[[Waddle Dee Army]]
|align=center|[[King Dedede]]
|King Dedede calls a group of super fast and powerful [[Waddle Dee|Waddle Dees]], which charge into the opposing players to drag them off the screen. [[Waddle Doo|Waddle Doos]] and a [[Gordo]] appear as well. Waddle Dees do 7% damage, simply ramming with high knockback, Waddle Doos use electricity to cause 17% damage with low knockback, and Gordos do 30% damage with high knockback, but there are only ever two in the crowd. <sup><small>3</small></sup>
|-
|[[Image:Wario-Man.jpg|120px]]
|align=center|[[Wario-Man]]
|align=center|[[Wario]]
|Wario eats some garlic and transforms into Wario-Man, boosting his attacks substantially. It even makes the [[Wario Bike]] attack dangerously fast. Using the Bike during this attack lets him keep up with the F-Zero racers in [[Big Blue]]. [[Sonic]] can also do this, but only while wearing a [[Bunny Hood]]. Damage meters range from 37% damage (a [[Punch]]) to 67% damage (Wario Bike). <sup><small>4</small></sup>
|-
|[[Image:Zero_Laser.jpg|120px]]
|align=center|[[Zero Laser]]
|align=center|[[Samus Aran|Samus]]
|Samus charges and blasts a very large laser attack. Once an opponent is caught inside the beam, it is almost impossible to escape. They will get gradually pushed outward, until the final blast at the end, usually causing instant K.O. However, this causes Samus' armor to fall off, turning her into [[Zero Suit Samus]]. The attack does 52% damage. <sup><small>2</small></sup>
|}
|}


== References ==
==Names in other languages==
{{foreign names
|Jap=最後の切りふだ
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|ChiR=Zuìhòu de juézhāo
|ChiM=Final Trump Card
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|Fre=Smash final
|FreM=Final Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|Ita=Smash finale
|ItaM=Final Smash
|Por=Smash Final
|PorM=Final Smash
|Rus=Финальный смеш
|RusR=Final'nyy smesh
|RusM=Final Smash
|Spa=Smash Final
|SpaM=Final Smash
}}
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
<references/>


[[Category: Super Smash Bros. Special Moves]]
{{SSBB}}
[[Category: Super Smash Bros. Series]]
{{SSB4}}
[[Category: Final Smashes|*]]
{{SSBU}}
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

Latest revision as of 15:56, May 18, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
“The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)”
Masahiro Sakurai, Smash Bros. DOJO!!

The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History[edit]

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes[edit]

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning
Japanese 最後の切りふだ
Saigo no kirifuda
Final Trump Card

Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
Zuìhòu de juézhāo
Final Trump Card

Dutch Ultieme Smash
Ultimate Smash
French Smash final
Final Smash
German Ultra-Smash
Ultra Smash
Italian Smash finale
Final Smash
Portuguese Smash Final
Final Smash
Russian Финальный смеш
Final'nyy smesh
Final Smash

Spanish Smash Final
Final Smash

References[edit]

  1. ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.