Super Mario Bros. Wonder: Difference between revisions

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(→‎Enemies and obstacles: A bunch of level link fixes, repeating the level name for each variant is unnecessary, and the "Knuckle" name comes from the KnuckleFest level's Japanese name ("Knuckle Festival (two words) ~King Beats You Up!~").)
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{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Enemy
!width=10%|Enemy
!width=88%|Description
!width=70%|Description
!width=12%|First appearance
!width=10%|First appearance
!width=12%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]s<ref name=SMBWDirect/>
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]<ref name=SMBWDirect/>
|Larger [[Fire Piranha Plant]]s.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|colspan="2"align=center|[[Upshroom Downshroom]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|-
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]s<ref name=Bosses>[https://www.youtube.com/watch?v=6FYkYkajXq0] (dead link due to DMCA takedown) </ref>
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]<ref name=Bosses>[https://www.youtube.com/watch?v=6FYkYkajXq0] (dead link due to DMCA takedown) </ref>
|Larger variants of Goombas. They split into two Hefty Goombas once stomped on.
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Goombrat]]s<ref name=EuroWonder>[https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]</ref><ref name=MultiplayerJPCommercial/>
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Goombrat]]<ref name=EuroWonder>[https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]</ref><ref name=MultiplayerJPCommercial/>
|Larger [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]s
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Larger [[Piranha Plant]]s.
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]<ref name=airship/>
|An indestructable cannon that fires [[Bullet Bill]]s.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]<ref name=airship/>
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]<ref name=airship/>
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:Bone Goomba SMBW.jpeg|100px]]<br>[[Bone Goomba]]s<ref name=SMBWDirect/>
|align=center|[[File:Bone Goomba SMBW.jpeg|100px]]<br>[[Bone Goomba]]<ref name=SMBWDirect/>
|Teal-colored Goombas wearing skull-like headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]s
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]s<ref name=SMBWDirect/>
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]<ref name=SMBWDirect/>
|Ghostly enemies that only follow players that are facing away from them, and will stop when looked at.
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[Fungi Funk]]
|align=center|[[Fungi Funk]]
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|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]<ref name=SMBWDirect/>
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Dragon Boneyard]]
|align=center|[[Dragon Boneyard]]
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]<ref name=Direct/>
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.  
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.  
|align=center|[[Leaping Smackerel]]
|align=center|[[Leaping Smackerel]]
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|align=center|[[Deep Magma Bog Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]<ref name=SMBWDirect/>
|Piranha Plants that spit [[Fireball]]s. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|align=center|[[Upshroom Downshroom]]
|align=center|[[Upshroom Downshroom]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]<ref name=Direct/>
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.<ref>https://twitter.com/StelliferaRosie/status/1707822847324991565</ref> They can grow taller under a [[Wonder Effect]].
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.<ref>https://twitter.com/StelliferaRosie/status/1707822847324991565</ref> They can grow taller under a [[Wonder Effect]].
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]<ref name=Direct/>
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s.<ref name=SMBWDirect/> Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.<ref name=EuroWonder/>
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s.<ref name=SMBWDirect/> Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.<ref name=EuroWonder/>
|align=center|[[Here Come the Hoppos]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]<ref name=SMBWDirect/>
|Helmeted Koopas that throw hammers at the player.
|Helmeted Koopas that throw hammers at the player.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]s<ref name=Bosses/>
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]<ref name=Bosses/>
|Large variants of Goombas. They split into two Goombas once stomped on.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]s<ref name=SMBWDirect/>
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]<ref name=SMBWDirect/>
|Larger versions of Lil Sparkies originally from ''[[Super Mario World]]'' that travel along the sides of platforms. They light up a small area around themselves. They also gain the ability to shock the player on contact, like [[Amp]]s.
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]<ref name=CM>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/SiLFeqd99cw スーパーマリオブラザーズ ワンダー CM ワンダー篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]<ref name=CM>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/SiLFeqd99cw スーパーマリオブラザーズ ワンダー CM ワンダー篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward, with the camera following him like with a [[Boohemoth]].
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]<ref name=Direct/>
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, whilst green-shelled ones are seen making large hops on the ground.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Up 'n' Down with Puffy Lifts]]<br>(green)<br>[[Sproings in the Twlight Forest]]<br>(red)
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Armads on the Roll]]<br>(green)<br>[[The Final Test Wonder Gauntlet]]<br>(red)
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]<ref name=Direct/>
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Both red and green Koopa Troopas return, while pink-shelled Rolla Koopas are newly introduced.
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Up 'n' Down with Puffy Lifts]]<br>(green)<br>[[Scram, Skedaddlers!]]<br>(red)
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[Raarghs in the Ruins]]<br>(green)<br>[[The Final Test Wonder Gauntlet]]<br>(red)
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]<ref name=SMBWDirect/>
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]<ref name=SMBWDirect/>
|Orange fireball enemies that jump up and down in and out of [[Lava|lava pools]].
|Orange fireball enemies that jump up and down in and out of [[lava]].
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky|Lil Sparkies]]<ref name=SMBWDirect/>
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]<ref name=SMBWDirect/>
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves.
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]s<ref name=massivespoilers/>
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]<ref name=massivespoilers/>
|A robotic, green and yellow Koopa enemy with a key on its back.
|A robotic, green and yellow Koopa enemy with a key on its back.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]s<ref name=massivespoilers/>
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]<ref name=massivespoilers/>
|Invincible black plants often found in large groups.
|Black plants often found in large groups.
|align=center|[[Muncher Fields]]
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]s<ref name=MultiplayerJPCommercial>[https://youtu.be/N6nmtVJLKDI?si=6f7ckWghplQM2jOB スーパーマリオブラザーズ ワンダー CM みんなでプレイ篇]</ref>
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]<ref name=MultiplayerJPCommercial>[https://youtu.be/N6nmtVJLKDI?si=6f7ckWghplQM2jOB スーパーマリオブラザーズ ワンダー CM みんなでプレイ篇]</ref>
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|align=center|[[Ninji Jump Party]]
|align=center|[[Ninji Jump Party]]
|align=center|[[Raise the Stage]]
|align=center|[[Raise the Stage]]
|-
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]s<ref name=massivespoilers/>
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]<ref name=massivespoilers/>
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Muncher Fields]]
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Petal Meddle]]
|align=center|[[Petal Meddle]]
|-   
|-   
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]<ref name=SMBWDirect/>
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Pokey SMBW.jpg|100px]]<br>[[Pokey]]s<ref name=SMBWDirect/>
|align=center|[[File:Pokey SMBW.jpg|100px]]<br>[[Pokey]]<ref name=SMBWDirect/>
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|colspan="2"align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Armads on the Roll]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny|Spinies]]<ref name=Direct/>
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]<ref name=Direct/>
|Koopa enemies with spiked shells.
|Koopa enemies with spiked shells.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Where the Rrrumbas Rule]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]<ref name=SMBWDirect/>
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|colspan="2"align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]s<ref name=SMBWDirect/>
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]<ref name=SMBWDirect/>
|Koopa-like enemies that spit large green Spike Balls.
|Koopa-like enemies that spit large green Spike Balls.
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]s<ref name=SMBWDirect/>
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]<ref name=SMBWDirect/>
|Large stone enemies that slam down onto the ground.
|Large stone enemies that slam down onto the ground.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]s<ref name=CM/>
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]<ref name=CM/>
|Spiked creatures that float in water.
|Spiked creatures that float in water.
|align=center|[[Robbird Cove]]
|align=center|[[Robbird Cove]]
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{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Enemy
!width=10%|Enemy
!width=88%|Description
!width=70%|Description
!width=12%|First appearance
!width=10%|First appearance
!width=12%|Last appearance
!width=10%|Last appearance
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|align=center|[[File:SMBW Screenshot Triangle Water Enemy.png|100px]]<br>[[Anglefish]]<ref>[https://cdn.discordapp.com/attachments/297596959026446337/1147199753864609943/imagen.png Screenshot of level select]</ref>
|align=center|[[File:SMBW Screenshot Triangle Water Enemy.png|100px]]<br>[[Anglefish]]<ref>[https://cdn.discordapp.com/attachments/297596959026446337/1147199753864609943/imagen.png Screenshot of level select]</ref>
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|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:UnknownArmadilloEnemySMBW.png|100px]]<br>[[Armad]]s<ref name=WarningSpoiler/>
|align=center|[[File:UnknownArmadilloEnemySMBW.png|100px]]<br>[[Armad]]<ref name=WarningSpoiler/>
|Armadillo-like enemies that curl into balls and roll down slopes.<ref name=SMBWDirect/>
|Armadillo-like enemies that curl into balls and roll down slopes.<ref name=SMBWDirect/>
|align=center|[[Armads on the Roll]]
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
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|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]s<ref name=VGCOctober/>
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]<ref name=VGCOctober/>
|Derived from the [[Wikipedia:Bluebird|bluebird]]. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.<ref name=SMBWDirect/><ref name=VGCOctober>VGC (October 9, 2023). [https://youtu.be/3o6ZCmXvFqY  MORE Super Mario Wonder exclusive gameplay]. ''YouTube''. Retrieved October 9, 2023.</ref>
|Derived from the [[Wikipedia:Bluebird|bluebird]]. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.<ref name=SMBWDirect/><ref name=VGCOctober>VGC (October 9, 2023). [https://youtu.be/3o6ZCmXvFqY  MORE Super Mario Wonder exclusive gameplay]. ''YouTube''. Retrieved October 9, 2023.</ref>
|align=center|[[Blewbird Roost]]
|align=center|[[Blewbird Roost]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]s<ref name=Gamescom>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved August 31, 2023.</ref>
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]<ref name=Gamescom>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved August 31, 2023.</ref>
|Bouncy balloon-like fish enemies of varying sizes and colors.<ref name=Direct/>
|Bouncy balloon-like fish enemies of varying sizes and colors.<ref name=Direct/>
|align=center|[[Bloomps of the Desert Skies]]<br>(green)<br>[[Bloomps of the Desert Skies]]<br>(pink)<br>[[Bloomps of the Desert Skies]]<br>(blue)<br>[[Bloomps of the Desert Skies]]<br>(light blue)<br>[[Bloomps of the Desert Skies]]<br>(teal)<br>[[Bloomps of the Desert Skies]]<br>(silver)
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]<br>(green)<br>[[The Final-Final Test Badge Marathon]]<br>(pink)<br>[[Bloomps of the Desert Skies]]<br>(blue)<br>[[Sunbaked Desert Special Pole Block Allure]]<br>(light blue)<br>[[Bloomps of the Desert Skies]]<br>(teal)<br>[[Bloomps of the Desert Skies]]<br>(silver)
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
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|align=center|[[File:SMBW screenshot Fluffalo Bison.png|100px]]<br>[[Bulrush]]es
|align=center|[[File:SMBW screenshot Fluffalo Bison.png|100px]]<br>[[Bulrush]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].<ref name=TreehouseSep1/>
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].<ref name=TreehouseSep1/>
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
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|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]s
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed.
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|colspan="2"align=center|Overworld
|colspan="2"align=center|Overworld
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|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]s<ref name=SMBWDirect/>
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]<ref name=SMBWDirect/>
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|align=center|[[Condarts Away]]
|align=center|[[Condarts Away!]]
|align=center|[[The Desert Mystery]]
|align=center|[[The Desert Mystery]]
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|align=center|[[File:WingChomps.png|75px]][[File:RedGnawsher.png|75px]]<br>[[Gnawsher]]<ref name=massivespoilers/>
|align=center|[[File:WingChomps.png|75px]][[File:RedGnawsher.png|75px]]<br>[[Gnawsher]]<ref name=massivespoilers/>
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.<ref name=SMBWDirect/>
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.<ref name=SMBWDirect/>
|align=center|[[Gnawsher Lair]]<br>(normal)<br>[[Gnawsher Lair]]<br>(red)
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]]<br>(normal)<br>[[KO Arena Magma Flare-Up]]<br>(red)
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[Magma Flare-Up]] (red)
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|align=center|[[File:SMBW screenshot Hippo Fat walk.png|53px]][[File:SMBW screenshot Hippo Fat roll.png|53px]]<br>[[Hoppo]]s
|align=center|[[File:SMBW screenshot Hippo Fat walk.png|53px]][[File:SMBW screenshot Hippo Fat roll.png|53px]]<br>[[Hoppo]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.<ref name=SMBWDirect/>
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.<ref name=SMBWDirect/>
|align=center|[[Here Come the Hoppos]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]s
|align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]
|Green spiked snail creatures that leap upwards when the player jumps, similar to the [[Skipsqueak]]. Small and giant variants appear.<ref name=SMBWDirect/>
|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.<ref name=SMBWDirect/>
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]<br>(green)<br>[[The Midway Trial: Hop to It]]<br>(red)
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]] (green)<br>[[The Midway Trial: Hop to It]] (red)
|align=center|[[Spelunking!]]<br>(green)<br>[[The Midway Trial: Hop to It]]<br>(red)
|align=center|[[Spelunking!]] (green)<br>[[The Midway Trial: Hop to It]] (red)
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|align=center|[[File:SMBWScreenshotUnknownStoneBlockEnemySentient.png|100px]]<br>[[File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]s<ref name=massivespoilers/>
|align=center|[[File:SMBWScreenshotUnknownStoneBlockEnemySentient.png|100px]]<br>[[File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]<ref name=massivespoilers/>
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.<ref name=SMBWDirect/>
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.<ref name=SMBWDirect/>
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]s<ref name=SMBWDirect/>
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).<ref name=TreehouseSep1/>
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).<ref name=TreehouseSep1/>
|align=center|[[Jewel-Block Cave]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
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|align=center|[[File:Maw-Maw.png|100px]]<br>[[Maw-Maw]]s<ref name=SMBWDirect/>
|align=center|[[File:Maw-Maw.png|100px]]<br>[[Maw-Maw]]<ref name=SMBWDirect/>
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]s<ref name=SMBWDirect/>
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]s
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Long, thin, rocket-like [[Bullet Bill]] variants that fly diagonally.<ref name=Direct/> They can be stood atop.<ref name=CM/>
|Long, thin, rocket-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[Missle Meg Mayhem]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsie]]s<ref name=SMBWDirect/>
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsie]]<ref name=SMBWDirect/>
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[The Desert Mystery]]
|align=center|[[The Desert Mystery]]
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|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
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|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]s<ref name=gameplay2/>
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]<ref name=gameplay2/>
|Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.<ref name=SMBWDirect/> They can also break through [[snow block]]s.<ref name=InterviewPart2>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/]</ref>
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks.<ref name=SMBWDirect/> They can also break through [[snow block]]s.<ref name=InterviewPart2>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/]</ref>
|align=center|[[Pokipede Pass]]
|align=center|[[Pokipede Pass]]
|align=center|[[Spelunking!]]
|align=center|[[Spelunking!]]
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|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]s<ref name=massivespoilers>https://www.youtube.com/watch?v=oGJQkWGj_dM</ref>
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]<ref name=massivespoilers>https://www.youtube.com/watch?v=oGJQkWGj_dM</ref>
|[[Blargg]]-like enemies that cling onto walls and charge in a straight when they spot the player.
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|colspan="2"align=center|[[Raarghs in the Ruins]]
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|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]s
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s.<ref name=SMBWDirect/><ref name=VGCOctober/> Referred as "Chorochu" in the internal files.
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.<ref name=SMBWDirect/><ref name=VGCOctober/> Referred to as "Chorochu" in the internal files.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Rolling Ball Hall]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Hot-Hot Hot!]]
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|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]s<ref name=WarningSpoiler>[https://youtu.be/l77yQrfWgCk], Spoiler warning.</ref>
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]<ref name=WarningSpoiler>[https://youtu.be/l77yQrfWgCk], Spoiler warning.</ref>
|Blue seabird enemies wearing goggles that dive into water.<ref name=SMBWDirect/>
|Blue seabird enemies wearing goggles that dive into water.<ref name=SMBWDirect/>
|colspan="2"align=center|[[Robbird Cove]]
|colspan="2"align=center|[[Robbird Cove]]
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|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]<ref name=SMBWDirect/>
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[Rolla Koopa Derby]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:Rrrumba.png|50px]][[File:SMBW Black Enemy.png|50px]]<br>[[Rrrumba]]s<ref name=SMBWDirect/>
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW Black Enemy.png|50px]]<br>[[Rrrumba]]<ref name=SMBWDirect/>
|Small bumblebee-esque creatures with large, breakable boulder-like shells.<ref name=SMBWDirect/> They attempt to roll at the player when they get near, and will also roll down slopes.<ref name=NintendoLifeReview>[https://youtu.be/MjdXHwRDqMw]</ref>
|Small bumblebee-esque creatures with large, breakable boulder-like shells.<ref name=SMBWDirect/> They attempt to roll at the player when they get near, and will also roll down slopes.<ref name=NintendoLifeReview>[https://youtu.be/MjdXHwRDqMw]</ref>
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
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|align=center|[[File:Smallseeker.jpg|50px]][[File:Bigseeker.jpg|50px]]<br>[[Seeker Bullet Bill]]s
|align=center|[[File:Smallseeker.jpg|50px]][[File:Bigseeker.jpg|50px]]<br>[[Seeker Bullet Bill]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.<ref name=massivespoilers/> Larger variants also appear.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.<ref name=massivespoilers/> Larger variants also appear.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
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|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]s<ref name=WarningSpoiler/>
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]<ref name=WarningSpoiler/>
|[[Sledge Bro]]-like creatures with big gloves that can push objects.<ref name=Direct/>
|[[Sledge Bro]]-like creatures with big gloves that can push objects.<ref name=Direct/>
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Secrets of Shova Mansion]]
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|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]s<ref name=Gamescom/>
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]<ref name=Gamescom/>
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.<ref name=SiteGameplay>GameXplain (August 31, 2023). [https://youtu.be/Xu2h7GKxbI8 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound!] ''YouTube''. Retrieved August 31, 2023.</ref>
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.<ref name=SiteGameplay>GameXplain (August 31, 2023). [https://youtu.be/Xu2h7GKxbI8 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound!] ''YouTube''. Retrieved August 31, 2023.</ref>
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Mountaineering!]]
|align=center|[[Mountaineering!]]
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|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]s<ref name=massivespoilers/>
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]<ref name=massivespoilers/>
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.<ref name=SMBWDirect/>
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.<ref name=SMBWDirect/>
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Leaping Smackerel]]
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|align=center|[[File:SMBW screenshot Cloud Menace big.png|50px]][[File:SMBW screenshot Cloud Menace small.png|50px]]<br>[[Smogrin]]s<ref name="GameInformerSMBWLevels">Game Informer (October 3, 2023). [https://www.gameinformer.com/preview/2023/10/03/an-exclusive-look-at-three-new-courses Super Mario Bros. Wonder: An Exclusive Look At Three New Courses]. Retrieved October 3, 2023.</ref>
|align=center|[[File:SMBW screenshot Cloud Menace big.png|50px]][[File:SMBW screenshot Cloud Menace small.png|50px]]<br>[[Smogrin]]<ref name="GameInformerSMBWLevels">Game Informer (October 3, 2023). [https://www.gameinformer.com/preview/2023/10/03/an-exclusive-look-at-three-new-courses Super Mario Bros. Wonder: An Exclusive Look At Three New Courses]. Retrieved October 3, 2023.</ref>
|Purple clouds of varying sizes. They move back and forth and are followed by smaller clouds.<ref name=Direct/>
|Purple clouds of varying sizes. They move back and forth and are followed by smaller clouds.<ref name=Direct/>
|align=center|[[Bulrush Coming Through!]]<br>(small)<br>[[KO Arena Fluff-Puff Kerfuff]]<br>(medium)<br>[[KO Arena Fluff-Puff Kerfuff]]<br>(big)
|align=center|[[Bulrush Coming Through!]] (small)<br>[[Fluff-Puff Kerfuff]] (medium/big)
|align=center|[[Missle Meg Mayhem]]<br>(small)<br>[[Spring Feet II]]<br>(medium)<br>[[Spring Feet II]]<br>(big)
|align=center|[[Missle Meg Mayhem]] (small)<br>[[Spring Feet II]] (medium/big)
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|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]s<ref name=massivespoilers/>
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]<ref name=massivespoilers/>
|Rolling green round enemies that bounce.
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
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|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:Sproingcolor.jpg|50px]][[File:Sproingsproingedcolor.jpg|50px]]<br>[[Sproing]]s<ref name=WarningSpoiler/>
|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:Sproingcolor.jpg|50px]][[File:Sproingsproingedcolor.jpg|50px]]<br>[[Sproing]]<ref name=WarningSpoiler/>
|An enemy that stretches itself up when the player gets near.
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
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|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|100px]] [[File: Green Sugarstar SMBW.jpg|100px]] <br>[[Sugarstar]]s<ref name=gameplay2>https://www.youtube.com/watch?v=r7aArRRa_r8</ref>
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|100px]] [[File: Green Sugarstar SMBW.jpg|100px]] <br>[[Sugarstar]]<ref name=gameplay2>https://www.youtube.com/watch?v=r7aArRRa_r8</ref>
|A swarm of small, spiked creatures based on {{wp|konpeitō}}. Green Sugarstars move slowly while magenta ones move faster.<ref name=Direct/>
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.<ref name=Direct/>
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:UnknownPotEnemy.png|72px]]<br>[[Taily|Tailies]]<ref name=WarningSpoiler/>
|align=center|[[File:UnknownPotEnemy.png|72px]]<br>[[Taily]]<ref name=WarningSpoiler/>
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.<ref name=SMBWDirect/>
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.<ref name=SMBWDirect/>
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[KO Arena Fungi Funk]]
|align=center|[[Fungi Funk]]
|-
|-
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]s<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].<ref name=Parade>P2PkillZfusion (October 14, 2023). [https://www.youtube.com/watch?v=p3NLzHKSu5Y Super Mario Bros. Wonder - Piranha Plants on Parade OST]. ''YouTube''. Retrieved October 14, 2023.</ref>
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].<ref name=Parade>P2PkillZfusion (October 14, 2023). [https://www.youtube.com/watch?v=p3NLzHKSu5Y Super Mario Bros. Wonder - Piranha Plants on Parade OST]. ''YouTube''. Retrieved October 14, 2023.</ref>
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Screenshot Green Blob Enemy.png|100px]]<br>[[Wubba]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Green Blob Enemy.png|100px]]<br>[[Wubba]]<ref name=SMBWDirect/>
|Light green slime enemies that pace back and forth and swim through goo.
|Light-green slime enemies that pace back and forth and swim through goo.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[KO Arena Fungi Funk]]
|align=center|[[Fungi Funk]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>{{conjectural|Big Hoppo}}
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>{{conjectural|Big Hoppo}}
|A giant [[Hoppo]] that appears during the [[Wonder Effect]].<ref name=fullgame/>
|A large [[Hoppo]] that appears during a [[Wonder Effect]].<ref name=fullgame/>
|align=center|[[Here Come the Hoppos]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|Mega Konk}}
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|Giant Konk}}
|A giant [[Konk]] that appears from above in [[Jewel-Block Cave]], during its Wonder Effect, that crushes anything directly below it.<ref name=TreehouseSep1/>
|A large [[Konk]] that appears from above during a Wonder Effect that crushes anything directly below it.<ref name=TreehouseSep1/>
|colspan="2"align=center|[[Jewel-Block Cave]]
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|Mega Hoppycat}}
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|Giant Hoppycat}}
|A giant [[Hoppycat]] that appears during the [[Wonder Effect]].<ref name=massivespoilers/>
|Large [[Hoppycat]]s that appears during a Wonder Effect and jumps through ground, destroying it.<ref name=massivespoilers/>
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>{{conjectural|Giga Smackerel}}
|align=center|[[File:Giga Smackerel.png|100px]]<br>{{conjectural|Giant Smackerel}}
|A giant [[Smackerel]] that appears during the [[Wonder Effect]], that chomps through ground.
|A large [[Smackerel]] that appears during a Wonder Effect and chomps through ground, destroying it.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>{{conjectural|Giga Bloomp}}
|align=center|[[File:Giga Bloomp.png|100px]]<br>{{conjectural|Giant Bloomp}}
|A giant [[Bloomp]] that appears during the [[Wonder Effect]].<ref name=fullgame/>
|Large [[Bloomp]]s that appears during the [[Wonder Effect]].<ref name=fullgame/>
|align=center|[[Flight of the Bloomps]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>{{conjectural|[[Fire Spike]]s}}
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>{{conjectural|[[Fire Spike]]}}
|Red [[Spike]]s that spit and throw fireballs.<ref name=SMBWDirect/>
|Red [[Spike]]s that spit and throw fireballs.<ref name=SMBWDirect/>
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Funnel PlantFungus Man.png|100px]]
|align=center|[[File:SMBW screenshot Funnel PlantFungus Man.png|100px]]
|[[Biddybud]]-like creatures with tops of varying heights, resembling a [[Wikipedia:Pleurotus eryngii|king oyster mushroom]], or eryngi. When knocked out, they knock out other enemies behind them.<ref name=Direct/> Brown and purple variants appear.<ref name=SMBWDirect/> Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」; eringi).
|[[Biddybud]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king oyster mushroom}}, or eryngi. When knocked out, they knock out other enemies behind them.<ref name=Direct/> Brown and purple variants appear.<ref name=SMBWDirect/> Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」, ''eringi'').
|align=center|[[Bulrush Coming Through!]]<br>(brown)<br>[[Bulrush Coming Through!]]<br>(purple)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]]<br>(brown)<br>[[POOF! Badge Challenge: Crouching High Jump I]]<br>(purple)
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Bamboozled.png|100px]][[File:Bamboopurple.jpg|100px]][[File:Gold Bamboo Thing.jpg|64px]][[File:Silver Bamboo Thing.jpg|72px]]
|align=center|[[File:SMBW screenshot Bamboozled.png|100px]][[File:Bamboopurple.jpg|100px]][[File:Gold Bamboo Thing.jpg|64px]][[File:Silver Bamboo Thing.jpg|72px]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.<ref>Nintendo of America (September 22, 2023). [https://youtu.be/ljx3QQ4uApg?t=6 Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch]. ''YouTube''. September 26, 2023.</ref> Referred to as "Takebo" in the internal files, from ''take'' (「竹」, "bamboo") and the affectionate suffix ''-bō'' (「坊」).
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.<ref>Nintendo of America (September 22, 2023). [https://youtu.be/ljx3QQ4uApg?t=6 Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch]. ''YouTube''. September 26, 2023.</ref> Referred to as "Takebo" in the internal files, from 「竹」 (''take'', bamboo) and the affectionate suffix 「坊」 (''-bō'').
|align=center|[[The Midway Trial: Hop to It]]<br>(green)<br>[[The Midway Trial: Hop to It]]<br>(blue)<br>[[Missle Meg Mayhem]]<br>(black and silver)<br>[[Missle Meg Mayhem]]<br>(black and gold)
|align=center|[[The Midway Trial: Hop to It]] (green/purple)<br>[[Missile Meg Mayhem]] (black)
|align=center|[[The Semifinal test Piranha Plant Reprise]]<br>(green)<br>[[The Final Test Wonder Gauntlet]]<br>(blue)<br>[[KnuckleFest Bowser's Blazing Beats]]<br>(black and silver)<br>[[KnuckleFest Bowser's Blazing Beats]]<br>(black and gold)
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)<br>[[KnuckleFest Bowser's Blazing Beats]] (black)
|-
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]
|A corn kernel-like enemy that transforms into a high jumping popcorn creature when it comes into contact with fire.<ref name=SMBWDirect/> Referred to as "Morocon" in the internal files.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.<ref name=SMBWDirect/> Referred to as "Morocon" in the internal files.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.<ref name=Direct/> Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.<ref name=SMBWDirect/> Referred to as "ChinAnago" in the game files, the Japanese name for the [[wikipedia:Heterocongrinae|spotted garden eel]].
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.<ref name=Direct/> Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.<ref name=SMBWDirect/> Referred to as "ChinAnago" in the game files, the Japanese name for the {{wp|spotted garden eel}} (「チンアナゴ」).
|align=center|[[Leaping Smackerel]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Swimming!]]
|align=center|[[Swimming!]]
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|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|50px]][[File:SMBW screenshot Climby Snail.png|50px]]
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|50px]][[File:SMBW screenshot Climby Snail.png|50px]]
|Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.<ref name=Direct/> Referred to as "Snail" in the internal files.
|Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.<ref name=Direct/> Referred to as "Snail" in the internal files.
|align=center|[[Bulrush Coming Through!]]<br>(normal)<br>[[Swamp Pipe Crawl]]<br>(big)
|align=center|[[Bulrush Coming Through!]] (normal)<br>[[Swamp Pipe Crawl]] (big)
|align=center|[[Taily's Toxic Pond]]<br>(normal)<br>[[The Anglefish Trial: Ready, Aim, Fly!]]<br>(big)
|align=center|[[Taily's Toxic Pond]] (normal)<br>[[The Anglefish Trial: Ready, Aim, Fly!]] (big)
|-
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]
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|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]
|Owl enemies that swoop down from nests on the ceiling.<ref name=SMBWDirect/> Referred to as "Houhou" in the internal files, from ''hō'' (「ホー」), the cry of an owl.
|Owl enemies that swoop down from nests on the ceiling.<ref name=SMBWDirect/> Referred to as "Houhou" in the internal files, from 「ホー」 (''hō''), the cry of an owl.
|colspan="2"align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Pokipede Pass]]
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp Blaster}}
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.<ref name=Gamescom/><ref name=SMBWDirect/>
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Big Trottin' Piranha Plant SMBW.jpg|100px]]<br>{{conjectural|Big Trottin' Piranha Plant}}
|align=center|[[File:Big Trottin' Piranha Plant SMBW.jpg|100px]]<br>{{conjectural|Big Trottin' Piranha Plant}}
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|align=center|[[The Semifinal test Piranha Plant Reprise]]
|align=center|[[The Semifinal test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|81px]][[File:SMBW Long Trottin' Bone Piranha.png|81px]]<br>{{conjectural|Bone Trottin’ Piranha Plants}}
|align=center|[[File:SMBW Trottin' Bone Piranha.png|81px]][[File:SMBW Long Trottin' Bone Piranha.png|81px]]<br>{{conjectural|Trottin' Bone Piranha Plant}}
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
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|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:PurpleSnakeWonder.png|54px]]
|align=center|[[File:SnakePotWonder.png|54px]][[File:PurpleSnakeWonder.png|54px]]
|Purple snakes that wear pots on their head. Once the player breaks the pot, it moves faster.<ref name=massivespoilers/> Referred to as "Tsubochan" in the internal files.
|Purple snakes that wear pots on their head. If their pots are broken, they move faster.<ref name=massivespoilers/> Referred to as "Tsubochan" in the internal files.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|align=center|[[Sunbaked Skirmish]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts. They show visible excitement when this happens.<ref name=fullgame/> Referred to as "Slidon" in the internal files.
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.<ref name=fullgame/> Referred to as "Slidon" in the internal files.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:Firework-Bobomb.png|100px]]
|align=center|[[File:Firework-Bobomb.png|100px]]
|[[Bob-omb]]-like enemies that instead release 3 fireworks one by one when hit. <ref name=airship>https://www.youtube.com/watch?v=jvShvADwlpE</ref> Referred to as "Hanabihei" in the internal files.
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.<ref name=airship>https://www.youtube.com/watch?v=jvShvADwlpE</ref> Referred to as "Hanabihei" in the internal files.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[Magma Flare-Up]]
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>{{conjectural|Hover Mechakoopa}}
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>{{conjectural|Propeller Mechakoopa}}
|Red [[Mechakoopa]]s with propellers.<ref name=massivespoilers/> Referred to as "MechaKoopaMk2" in the internal files.
|Red [[Mechakoopa]]s with propellers.<ref name=massivespoilers/> Referred to as "MechaKoopaMk2" in the internal files.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
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|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]
|align=center|[[File:Track-riding Lava Bubble.png|100px]]
|Large lava bubble enemies that ride on tracks.<ref name=massivespoilers/>
|Large [[Lava Bubble]]-like enemies that ride on tracks.<ref name=massivespoilers/>
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]
|align=center|[[File:Fryguy-like Enemy.png|100px]]
|Lava bubbles resembling [[Fryguy]]s that spit fireballs.<ref name=massivespoilers/>
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.<ref name=massivespoilers/>
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>{{conjectural|Rift Mario}}
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>{{conjectural|Rift Mario}}
|A shadowy figure resembling [[Cosmic Clone]]s that mimics the player's moves.<ref name=fullgame/> In mulitplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves.<ref name=fullgame/> In mulitplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Beware of the Rifts]]
|align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]
|align=center|[[File:Robo-Bowser Head.png|100px]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during the [[Wonder Effect]].
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]
|align=center|[[File:SMBW Bowser machine.png|100px]]
|A mechanical [[Bowser]] robot with a red button on top.<ref name=massivespoilers/>
|A mechanical [[Bowser]] robot with a red button on top that causes it to self-destruct when pressed.<ref name=massivespoilers/>
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
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|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Big Snootle.jpg|100px]]{{conjectural|Big Snootle}}
|align=center|[[File:Big Snootle.jpg|100px]]<br>{{conjectural|Big Snootle}}
|Big versions of Snootles.
|Big versions of Snootles.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>{{Conjectural|Bulls-eye Dragon Bill}}
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>{{Conjectural|Bull's-Eye Dragon Bill}}
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.<ref name=massivespoilers/>
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.<ref name=massivespoilers/>
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>{{Conjectural|Bulls-eye Dragon Bill Blaster}}
|Red [[Bill Blaster]]s that fire dragon-like [[Bull's-Eye Bill]]s.<ref name=massivespoilers/>
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{Conjectural|Lakitu Trio}}
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{Conjectural|Lakitu Trio}}
|Three Lakitus above a large cloud. They appear in the background and attack by throwing golden [[Spiked Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], these enemies drop [[Wonder Token]]s and power-ups.<ref>BeardBear (October 23, 2023). [https://www.youtube.com/watch?v=HvKYb3xJ82g Super Mario Bros. Wonder - All Special World Levels)]. ''YouTube''. Retrieved October 26, 2023.</ref>
|Three Lakitus above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.<ref>BeardBear (October 23, 2023). [https://www.youtube.com/watch?v=HvKYb3xJ82g Super Mario Bros. Wonder - All Special World Levels)]. ''YouTube''. Retrieved October 26, 2023.</ref>
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:BlackPiranhaPlantSMBW.png|100px]]<br>{{Conjectural|Giant Dark Wonder Pirahna Plants}}
|align=center|[[File:BlackPiranhaPlantSMBW.png|100px]]<br>{{Conjectural|Black Piranha Plant}}
|Black Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|colspan="2"align=center|Overworld
|colspan="2"align=center|Overworld
|}
|}
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{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Obstacle
!width=10%|Enemy
!width=88%|Description
!width=70%|Description
!width=12%|First appearance
!width=10%|First appearance
!width=12%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser burner}}
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]<ref name=airship/>
|Burner-like objects with Bowser's face that emits green fire.<ref name=massivespoilers/>
|Indestructible cannons that fire [[Bullet Bill]]s.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp pump}}
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.<ref name=Gamescom/><ref name=SMBWDirect/>
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|Burner-like objects with Bowser's face that emit green fire.<ref name=massivespoilers/>
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|A statue of Bowser that comes in gold and grey variants. The gold one is pushed by a [[Shova]] during the [[Wonder Effect]], while the grey one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]s<ref name=SMBWDirect/>
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>{{Conjectural|Bull's-Eye Dragon Bill Blaster}}
|Red [[Bill Blaster]]s that fire dragon-like [[Bull's-Eye Bill]]s.<ref name=massivespoilers/>
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]<ref name=SMBWDirect/>
|Rotating jets that emit light-green flames.
|Rotating jets that emit light-green flames.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]s<ref name=airship/>
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]<ref name=airship/>
|Cannons that fire [[Bob-omb]]s.
|Cannons that fire [[Bob-omb]]s.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>[[Cloud]]s<ref name=Direct/>
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud<ref name=Direct/>
|Clouds that obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|align=center|[[Cosmic Hoppos]]
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>{{Conjectural|Column}}
|Purple columns that smash the ground, similar to [[Pillar]]s or [[Skewer]]s.<ref name=airship/>
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]<ref name=Direct/>
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]<ref name=Direct/>
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|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>{{Conjectural|Fiery fist}}
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Knuckle]]
|A large fiery fist that attempts to smash the player. It shares similarities to the [[Mecha Hand]].<ref name=Bosses/>
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.<ref name=Bosses/>
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]s<ref name=SMBWDirect/>
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]s<ref name=SMBWDirect/>
|Bars of [[fireball]]s that rotate around an axis.
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|align=center|[[Sunbaked Desert Palace]]<br>(single)<br>[[Shining Falls Special Triple Threat Deluge]]<br>(double)<br>[[Sunbaked Desert Palace]]<br>(triple)
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]]<br>(single)<br>[[Shining Falls Special Triple Threat Deluge]]<br>(double)<br>[[The Final-Final Test Badge Marathon]]<br>(triple)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>{{Conjectural|Fire wheel}}
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>{{Conjectural|Fire wheel}}
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|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]<ref name=fullgame/>
|align=center|[[Fireball (obstacle)|Fireball]]<ref name=fullgame/>
|Fireballs spawned by the hazardous ooze.
|Fireballs are spawned by hazardous ooze.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]s<ref name=Direct/>
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]s<ref name=Direct/>
|Giant, golden [[Spike Ball]]s covered in white spikes. They come in three sizes.<ref name=Direct/><ref name=AloneJPCommercial>[https://www.youtube.com/watch?v=NwyVmKZ7dwM スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇]</ref>
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].<ref name=Direct/><ref name=AloneJPCommercial>[https://www.youtube.com/watch?v=NwyVmKZ7dwM スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇]</ref>
|align=center|[[Up 'n' Down with Puffy Lifts]]<br>(normal)<br>[[Rolling Ball Hall]]<br>(big)<br>[[Rolling Ball Hall]]<br>(giant)
|align=center|[[Rolling Ball Hall]]
|align=center|[[Petal Isles Special Way of the Goomba]]<br>(normal)<br>[[The Final Battle! Bowser's Rage Stage]]<br>(big)<br>[[Rolling Ball Hall]]<br>(giant)
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
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|-
|-
|align=center|[[Honey]]
|align=center|[[Honey]]
|Jelly-like substance that slows the player's speed.<ref name=massivespoilers/>
|A sticky substance that slows the player's speed.<ref name=massivespoilers/>
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]<ref name=SMBWDirect/>
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]<ref name=SMBWDirect/>
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched.
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|align=center|[[Where the Rrrumbas Rule]]
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Jet Run II]]
|align=center|[[Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|Lava that rises up from pits carrying floats.<ref name=massivespoilers/>
|Pillars of lava that rise up from pits carrying floats.<ref name=massivespoilers/>
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
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|Lava that rises up.<ref name=fullgame/>
|Lava that rises up.<ref name=fullgame/>
|colspan="2"align=center|[[Jet Run II]]
|colspan="2"align=center|[[Jet Run II]]
|-
|align=center|[[File:SMBW Fire Sphere.jpg|100px]]<br>{{Conjectural|Lava planet}}<ref name=fullgame/>
|Circular lava shaped like planets that appears during the [[Wonder Effect]].
|align=center|[[A Final Uncharted Area]]
|align=center|[[Deep Magma Bog Special Solar Roller]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[Lightning (obstacle)|Lightning]]
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|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.<ref name=airship/>
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]<ref name=SMBWDirect/>
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]<ref name=SMBWDirect/>
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|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]]
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]]
|-
|-
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]s
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]
|Antimatter obstacles that damage the player.<ref name=massivespoilers/>
|Antimatter obstacles that damage the player.<ref name=massivespoilers/>
|align=center|[[Beware of the Rifts]]
|align=center|[[Beware of the Rifts]]
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|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}<ref name=SMBWDirect/>
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}<ref name=SMBWDirect/>
|Sand that slows the player's speed.
|Sand slows the player's speed.
|align=center|[[Armads on the Roll]]
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]s<ref name=SMBWDirect/>
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]s<ref name=SMBWDirect/>
|Spike-covered balls that are thrown by various enemies, such as Spikes. Green ones roll on the ground while brown ones break upon impact.
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|align=center|[[Angry Spikes and Sinkin' Pipes]]<br>(green)<br>[[Taily's Toxic Pond]]<br>(brown)<br>[[Angry Spikes and Sinkin' Pipes]]<br>(yellow)
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[The Final Test Wonder Gauntlet]]<br>(green)<br>[[KO Arena Fungi Funk]]<br>(brown)<br>[[The Semifinal test Piranha Plant Reprise]]<br>(yellow)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[Fungi Funk]] (Taily)
|-
|-
|align=center|[[File:Spike Statue.png|50px]][[File:Spike Statue's Boulder.png|50px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:Spike Statue.png|50px]][[File:Spike Statue's Boulder.png|50px]]<br>{{Conjectural|Spike statue}}
|Spike statue that fires boulders during the [[Wonder Effect]].<ref name=fullgame/>
|Fires boulders during a [[Wonder Effect]].<ref name=fullgame/>
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
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|-
|-
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]<ref name=SMBWDirect/>
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]<ref name=SMBWDirect/>
|Large bodies of harmless liquid that the player can [[swim]] through and store in trunk in [[Elephant Mario|Elephant form]].
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Hot-Hot Rocks (level)|Hot-Hot Rocks]]
|align=center|[[Hot-Hot Rocks (level)|Hot-Hot Rocks]]
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|Water that rises up.<ref name=fullgame/>
|Water that rises up.<ref name=fullgame/>
|align=center|[[Watery Wonder Tokens]]
|align=center|[[Watery Wonder Tokens]]
|align=center|[[KO Arena Petal Meddle]]
|align=center|[[Petal Meddle]]
|-
|-
|align=center|
|align=center|
|Slime-like substance that makes the player slide.
|A slime-like substance that makes the player slide.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]
|align=center|[[File:SMBW Thundercloud.jpg|63px]]
|Thunder cloud-like obstacles damage the player when touched. It appears during the [[Wonder Effect]].<ref name=gameplay2/>
|Thunder cloud-like obstacles that damage the player when touched. It appears during a [[Wonder Effect]].<ref name=gameplay2/>
|colspan="2"align=center|[[Downpour Uproar]]
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electro-block}}
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electricity block}}
|Voltage blocks that emit electricity.<ref name=massivespoilers/>
|Voltage blocks that emit electricity.<ref name=massivespoilers/>
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[High-Voltage Gauntlet]]
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|-
|-
|align=center|[[File:OozeSwampSMBW.png|120px]]
|align=center|[[File:OozeSwampSMBW.png|120px]]
|A hazardous ooze swamp closely resembling [[Castle Bowser]]'s colors.<ref name=SMBWDirect/>
|A hazardous ooze swamp closely resembling [[Castle Bowser]]'s colors. Circular variants also appear during Wonder Effects.<ref name=SMBWDirect/>
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Pipe-Rock Plateau Palace]] (normal)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]] (normal)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|align=center|
|Circular hazardous ooze shaped like planets that appears during the [[Wonder Effect]].<ref name=fullgame/>
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]]
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]
|A hazardous ooze geyser that rises up from pits carrying floats.<ref name=fullgame/>
|Pillars of hazardous ooze that rise up from pits carrying floats.<ref name=fullgame/>
|align=center|[[Evade the Seeker Bullet Bills]]
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|
|align=center|
|A hazardous ooze that rises up.<ref name=fullgame/>
|Hazardous ooze that rises up.<ref name=fullgame/>
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]

Revision as of 09:45, November 2, 2023

This article is about a game that has just been released on October 20, 2023. Major changes should be made by a contributor who has a reliable source. This notice should be removed after a month has passed since the game was first released.

Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
Português (Brasil)
Português (Portugal)
Русский
한국어
日本語
简体中文
繁體中文[9]
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
DEJUS:L - General audience
Mode(s) Single player, multiplayer[5]
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]

Overview

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters in the Flower Kingdom in the opening cutscene.

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the New Super Mario Bros. series of games, incorporating changes such as updated character designs and new sets of animations.[2]

Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] Their moveset features standard abilities, for instance the Wall Jump and the Ground Pound. The Yoshis retain their Flutter Jump, ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.[2]

The signature feature of the game is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, examples including bringing Warp Pipes to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the Wonder Seeds and purple coins, prominent collectibles. Another notable addition are Talking Flowers, non-playable characters that populate the levels and comment on the events and gimmicks nearby.[2]

The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in Super Mario Maker 2's Story Mode.[2]

Unlike every other 2D side-scrolling Super Mario game, excluding Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a player bounces off enemies or other objects repeatedly, words appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then onwards, they receive 1-Ups.

Plot

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom, ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser, who spreads havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and, with Florian, four Yoshis, and Nabbit, set off to stop Bowser's plans once again.[2]

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows a defeated Bowser back to normal in his Koopa Clown Car; due to his weight, he, his son, and Kamek all crash in the background.

Controls

Basic Controls
Action Dual Joy-Con or Pro Controller Horizontal Joy-Con
Move Left Stick / Directional Buttons Control Stick
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Jump B Button Single Joy-Con Bottom Button
Dash Hold Y Button + Left Stick Hold Single Joy-Con Left Button + Control Stick
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button then tilt Left Stick Hold Single Joy-Con Top Button then tilt Control Stick

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Invisible Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks[12], while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head!
In-game description: Mario works as a plumber with his little brother Luigi.
Mario's "little" brother. When these bros team up, there's nothing they can't achieve!
In-game description: While they may be twin brothers, Luigi is taller and slightly younger than Mario.
The beloved princess of the Mushroom Kingdom, Peach is always ready to jump into action.
In-game description: Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.
She's got a gown and a crown, but this friendly princess is totally down to earth.
In-game description: Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!
They may be small, but they have big hearts!
In-game description: Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
This pink-and-white member of the Toad species gets really pumped up when she's out to save the day!
In-game description: Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!
Whichever color Yoshi you choose, they can all eat enemies, spit out stuff (enemies, shells, and other items), flutter jump, and help carry other players—even ones in Elephant form!
In-game description: Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
This sneaky little fellow can turn any extra power-ups he finds into flower coins. Ka-ching!
In-game description: Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…

Supporting characters

Character Description
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian[11]
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.[13]
In-game description: Prince Florian loves badges and all the Poplins that live in his kingdom.
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers[2][14]
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
In-game description: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.
Poplin with Wonder Seed render
Poplins[11]
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
In-game description: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!
ProfConnect Active.pngScreenshot of Professor Connect from Super Mario Bros. Wonder
Professor Connect[15]
A robotic character that can be talked to to access online play.
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad[11]
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
Screenshot of a Racing Wiggler from Super Mario Bros. Wonder
Racing Wiggler[2]
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.[11][16]
Screenshot of an Ancient Dragon from Super Mario Bros. Wonder.
Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
Artwork of Bowser from Super Mario Bros. Wonder Render of Castle Bowser from Super Mario Bros. Wonder
Bowser[17]
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[18] by combining him with his Koopa Clown Car and Prince Florian's castle.
In-game description: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!
Artwork of Bowser Jr. from Super Mario Bros. Wonder Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder
Bowser Jr.[11]
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[18] He returns alongside his Junior Clown Car.[11]
In-game description: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.
Kamek
Kamek[11]
A Magikoopa who assists Bowser. He principally appears to summon Airships on the world maps.

Enemies and obstacles

Returning enemies

Enemy Description First appearance Last appearance
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha[11]
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
A Big Goomba in Super Mario Bros. Wonder.
A Big Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Big Goomba[19]
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Kodeka Kakibō from Super Mario Bros. WonderScreenshot of a Big Goombrat from Super Mario Bros. Wonder
Big Goombrat[20][21]
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
Screenshot of a Big Piranha Plant from Super Mario Bros. Wonder
Big Piranha Plant
Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
SMBW Bob-omb.png
Bob-omb[22]
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
File:Bone Goomba SMBW.jpeg
Bone Goomba[11]
Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form. Pipe-Rock Plateau Palace Sunbaked Desert Palace
SMBW Bone Piranha.pngSMBW Long Bone Piranha.png
Bone Piranha Plant
Skeletal variants of Piranha Plants. They can grow taller under a Wonder Effect.[23] Fluff-Puff Peaks Palace
Screenshot of a Boo from Super Mario Bros. Wonder
Boo[11]
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion Fungi Funk
SMBW Bullet Bill.png
Bullet Bill[22]
Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Screenshot of Buzzy Beetle in Super Mario Bros. Wonder
Buzzy Beetle[11]
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Screenshot of a Cheep Cheep from Super Mario Bros. Wonder
Cheep Cheep[2]
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Item Park
Screenshot of Dry Bones in Super Mario Bros. Wonder
Dry Bones[11]
Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Screenshot of Fire Piranha Plant in Super Mario Bros. Wonder
Fire Piranha Plant[11]
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a sleeping Goomba from Super Mario Bros. WonderScreenshot of a stretchy Goomba from Super Mario Bros. Wonder
Goomba[2]
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.[24] They can grow taller under a Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
Screenshot of a Goombrat from Super Mario Bros. WonderScreenshot of a Goombrat from Super Mario Bros. Wonder
Goombrat[2]
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas.[11] Collisions with Bloomps bounce them away and, if equipped, destroy their pappi.[20] Here Come the Hoppos Taily's Toxic Pond
Screenshot of Hammer Bro. in Super Mario Bros. Wonder
Hammer Bro[11]
Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
A Hefty Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Hefty Goomba[19]
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Hothead from Super Mario Bros. Wonder
Hothead[11]
Larger variants of Lil Sparkies originally from Super Mario World. Color-Switch Dungeon The Final-Final Test Badge Marathon
King Boo in Super Mario Bros. Wonder
King Boo[25]
The king of Boos who appears during a Wonder Effect. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Screenshot of a green Koopa Paratroopa from Super Mario Bros. WonderScreenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder
Koopa Paratroopa[2]
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
Screenshot of a green Koopa Troopa from Super Mario Bros. WonderScreenshot of a red Koopa Troopa from Super Mario Bros. Wonder
Koopa Troopa[2]
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu[11]
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Shining Falls Special Triple Threat Deluge
Screenshot of Lava Bubble in Super Mario Bros. Wonder
Lava Bubble[11]
Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
Screenshot of a Lil' Sparky from Super Mario Bros. Wonder
Lil Sparky[11]
Small spark-like enemies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
Mechakoopa SMBW
Mechakoopa[23]
A robotic, green and yellow Koopa enemy with a key on its back. Petal Isles Flying Battleship
Muncher SMBW
Muncher[23]
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Screenshot of a Ninji from Super Mario Bros. Wonder
Ninji[21]
Impish ninja enemies. They dance in rhythm during a Wonder Effect. Ninji Jump Party Raise the Stage
A Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant[23]
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields Petal Meddle
Screenshot of a Piranha Plant in Super Mario Bros. Wonder
Piranha Plant[11]
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
File:Pokey SMBW.jpg
Pokey[11]
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
Screenshot of a Spiny from Super Mario Bros. Wonder
Spiny[2]
Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg[11]
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
Spike
Spike[11]
Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Thwomp SMBW
Thwomp[11]
Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
An Urchin in Super Mario Bros. Wonder
Urchin[25]
Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Description First appearance Last appearance
File:SMBW Screenshot Triangle Water Enemy.png
Anglefish[26]
Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).[11] The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
UnknownArmadilloEnemySMBW.png
Armad[27]
Armadillo-like enemies that curl into balls and roll down slopes.[11] Armads on the Roll Sunbaked Desert Special Pole Block Allure
Screenshot of an unnamed enemy in Super Mario Bros. Wonder
Blewbird[28]
Derived from the bluebird. Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.[11][28] Blewbird Roost The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder
Bloomp[29]
Bouncy balloon-like fish enemies of varying sizes and colors.[2] Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
SMBW screenshot Fluffalo Bison.png
Bulrush
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a Wonder Effect.[30] Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
Condart
Condart[11]
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
Black GnawsherA Super Mario Bros. Wonder enemy
Gnawsher[23]
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks.[11] Gnawsher Lair The Final Test Wonder Gauntlet (normal)
Magma Flare-Up (red)
SMBW screenshot Hippo Fat walk.pngSMBW screenshot Hippo Fat roll.png
Hoppo
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.[11] Here Come the Hoppos The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder
Hoppycat
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear.[11] The Hoppycat Trial: Hop, Hop, and Awaaay (green)
The Midway Trial: Hop to It (red)
Spelunking! (green)
The Midway Trial: Hop to It (red)
File:SMBWScreenshotUnknownStoneBlockEnemySentient.png
File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png
Hot-Hot Rock[23]
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.[11] Hot-Hot Hot! The Final-Final Test Badge Marathon
KonkBlue Konk
Konk[11]
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).[30] Jewel-Block Cave An Uncharted Area: Wubba Ruins
Maw-Maw
Maw-Maw[11]
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
Melon Piranha
Melon Piranha Plant[11]
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Missile Meg
Long, thin, rocket-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
Mumsie
Mumsie[11]
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
File:SMBW screenshot Snowy Pooka.png
Outmaway[27]
White Goomba-like creatures with red-rimmed goggles that kick ice blocks.[2] Outmaway Valley A Final Uncharted Area: Poison Ruins
Screenshot of a Pokipede from Super Mario Bros. Wonder
Pokipede[31]
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.[11] They can also break through snow blocks.[32] Pokipede Pass Spelunking!
Raargh from Super Mario Bros. Wonder
Raargh[23]
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
An unnamed enemy from Super Mario Bros. Wonder
Revver
Dry Bones-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine.[11][28] Referred to as "Chorochu" in the internal files. Rolling Ball Hall Hot-Hot Hot!
SMBWScreenshotUnknownDivingBirdEnemy.png
Robbird[27]
Blue seabird enemies wearing goggles that dive into water.[11] Robbird Cove
Screenshot of a Rolla Koopa from Super Mario Bros. Wonder
Rolla Koopa[11]
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
RrrumbaSMBW Black Enemy.png
Rrrumba[11]
Small bumblebee-esque creatures with large, breakable boulder-like shells.[11] They attempt to roll at the player when they get near, and will also roll down slopes.[33] Where the Rrrumbas Rule
A small Seeker Bullet BillA big Seeker Bullet Bill
Seeker Bullet Bill
Bullet Bills that hang on walls and attack the player on contact.[23] Larger variants also appear. Evade the Seeker Bullet Bills!
Screenshot of a Shova
Shova[27]
Sledge Bro-like creatures with big gloves that can push objects.[2] Swamp Pipe Crawl Secrets of Shova Mansion
Screenshot of a Skedaddler from Super Mario Bros. Wonder
Skedaddler[29]
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.[34] Scram, Skedaddlers! Mountaineering!
Currently Unknown Enemy SMBW
Smackerel[23]
Chomp-like flounder enemies that leap out from the seabed and bite at the player.[11] Leaping Smackerel
Screenshot of an enemy from Super Mario Bros. WonderScreenshot of an enemy from Super Mario Bros. Wonder
Smogrin[35]
Purple clouds of varying sizes. They move back and forth and are followed by smaller clouds.[2] Bulrush Coming Through! (small)
Fluff-Puff Kerfuff (medium/big)
Missle Meg Mayhem (small)
Spring Feet II (medium/big)
A Snootle in Super Mario Bros. Wonder.
Snootle[23]
Rolling green round enemies that bounce. Valley Fulla Snootles
Screenshot of an unnamed enemy in Super Mario Bros. WonderEnemy from SMBWonder
File:Sproingcolor.jpgFile:Sproingsproingedcolor.jpg
Sproing[27]
Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder Screenshot of a green Sugarstar from Super Mario Bros. Wonder
Sugarstar[31]
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.[2] The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
UnknownPotEnemy.png
Taily[27]
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.[11] Taily's Toxic Pond Fungi Funk
Screenshot of a Trottin' Piranha Plant having uprooted from its pipe from Super Mario Bros. Wonder
Trottin' Piranha Plant[18]
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during a Wonder Effect.[36] Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
SMBW Screenshot Green Blob Enemy.png
Wubba[11]
Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins Fungi Funk
SMBW screenshot Hippo Fat roll big.png
Big Hoppo
A large Hoppo that appears during a Wonder Effect.[37] Here Come the Hoppos The Final Test Wonder Gauntlet
Screenshot of a giant Konk from Super Mario Bros. Wonder
Giant Konk
A large Konk that appears from above during a Wonder Effect that crushes anything directly below it.[30] Jewel-Block Cave
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Giant Hoppycat
Large Hoppycats that appears during a Wonder Effect and jumps through ground, destroying it.[23] The Hoppycat Trial Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
The giant Smackerel in Super Mario Bros. Wonder.
Giant Smackerel
A large Smackerel that appears during a Wonder Effect and chomps through ground, destroying it. Leaping Smackerel
A giant Bloomp in Super Mario Bros. Wonder.
Giant Bloomp
Large Bloomps that appears during the Wonder Effect.[37] Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
A (currently) unnamed fire variant of spike
Fire Spike
Red Spikes that spit and throw fireballs.[11] Wavy Ride through the Magma Tube Magma Flare-Up
SMBW screenshot Funnel PlantFungus Man.png Biddybud-like creatures with tops of varying heights, resembling a king oyster mushroom, or eryngi. When knocked out, they knock out other enemies behind them.[2] Brown and purple variants appear.[11] Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」, eringi). Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
Crouching High Jump I (purple)
SMBW screenshot Bamboozled.pngFile:Bamboopurple.jpgGold Bamboo Thing.jpgSilver Bamboo Thing.jpg Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.[38] Referred to as "Takebo" in the internal files, from 「竹」 (take, bamboo) and the affectionate suffix 「坊」 (-bō). The Midway Trial: Hop to It (green/purple)
Missile Meg Mayhem (black)
The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
KnuckleFest Bowser's Blazing Beats (black)
KerpopScreenshot of a Kerpop enemy in Super Mario Bros. Wonder Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.[11] Referred to as "Morocon" in the internal files. Hot-Hot Hot! Magma Flare-Up
Screenshot of a Sluglug from Super Mario Bros. Wonder Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.[2] Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.[11] Referred to as "ChinAnago" in the game files, the Japanese name for the spotted garden eel (「チンアナゴ」). Leaping Smackerel Swimming!
Screenshot of Kodeka Maimai from Super Mario Bros. WonderScreenshot of an enemy from Super Mario Bros. Wonder Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.[2] Referred to as "Snail" in the internal files. Bulrush Coming Through! (normal)
Swamp Pipe Crawl (big)
Taily's Toxic Pond (normal)
The Anglefish Trial: Ready, Aim, Fly! (big)
Screenshot of an unnamed enemy in Super Mario Bros. Wonder Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.[11] Referred to as "MovingDoor" in the internal files. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
SMBWScreenshotUnknownOwlEnemy.png Owl enemies that swoop down from nests on the ceiling.[11] Referred to as "Houhou" in the internal files, from 「ホー」 (), the cry of an owl. Pokipede Pass
File:Big Trottin' Piranha Plant SMBW.jpg
Big Trottin' Piranha Plant
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes.[36] Piranha Plants on Parade The Semifinal test Piranha Plant Reprise
SMBW Trottin' Bone Piranha.pngSMBW Long Trottin' Bone Piranha.png
Trottin' Bone Piranha Plant
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs and bubbles, and can grow taller under a Wonder Effect.[23] Fluff-Puff Peaks Palace
The Snortoise in Super Mario Bros. Wonder. Pig-nosed turtle enemies that swim when underwater or crawl when on land.[23] Referred to as "Uminoko" in the internal files. Robbird Cove Downpour Uproar
Condrop Purple birds wearing helmets that fly in one direction and drop items.[23] Referred to as "Hakandoru" in the internal files. Cruising with Linking Lifts The Final Test Wonder Gauntlet
Zip-Zap Little sparks in clouds that jump.[23] Cruising with Linking Lifts
Screenshot of a Serpont from Super Mario Bros. WonderFile:PurpleSnakeWonder.png Purple snakes that wear pots on their head. If their pots are broken, they move faster.[23] Referred to as "Tsubochan" in the internal files. Color-Switch Dungeon Sunbaked Skirmish
The long variation of the Shoomp enemy in Super Mario Bros. Wonder.
The short variation of the Shoomp enemy in Super Mario Bros. Wonder.
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.[37] Referred to as "Slidon" in the internal files. Another Uncharted Area: Swaying Ruins
Screenshot of a Baboom from Super Mario Bros. Wonder Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.[22] Referred to as "Hanabihei" in the internal files. Fluff-Puff Peaks Flying Battleship Magma Flare-Up
A Flying Mechakoopa from Super Mario Bros. Wonder.
Propeller Mechakoopa
Red Mechakoopas with propellers.[23] Referred to as "MechaKoopaMk2" in the internal files. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
Track-riding Lava Blobble in Super Mario Bros. Wonder. Large Lava Bubble-like enemies that ride on tracks.[23] Deep Magma Bog Flying Battleship
The Fryguy-like fireball enemy in Super Mario Bros. Wonder. Lava Bubble-like enemies resembling Fryguy that spit fireballs.[23] Deep Magma Bog Palace
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves.[37] In mulitplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
The giant, robotic Bowser head in Super Mario Bros. Wonder. A giant Bowser robot that appears in the background firing lasers at the player during a Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
SMBW Bowser machine.png A mechanical Bowser robot with a red button on top that causes it to self-destruct when pressed.[23] Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Fiery music notes shaped like Piranha Plants fired from Bowser.[19] The Final Battle! Bowser's Rage Stage
File:Big Snootle.jpg
Big Snootle
Big versions of Snootles. Valley Fulla Snootles
Renketsu Search Killer
Bull's-Eye Dragon Bill
Bull's-Eye Bills with a dragon-like appearance that target the player.[23] KnuckleFest Bowser's Blazing Beats
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu Trio
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens.[39] Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
File:BlackPiranhaPlantSMBW.png
Black Piranha Plant
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld

Obstacles

Enemy Description First appearance Last appearance
SMBW Bill Blaster.png
Bill Blaster[22]
Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
A Bill Blaster-like devices that pump out Bloomps.A block that pumps out Bloomps
Bloomp pump
Bill Blaster- and cannon-like devices that pump out Bloomps.[29][11] Bloomps of the Desert Skies The Final-Final Test Badge Marathon
The Burner-like Bowser head in Super Mario Bros. Wonder.
Bowser Burner
Burner-like objects with Bowser's face that emit green fire.[23] Deep Magma Bog Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser Statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during a Wonder Effect, while the gray one block the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Bull's-Eye Blaster SMBW
Bull's-Eye Dragon Bill Blaster
Red Bill Blasters that fire dragon-like Bull's-Eye Bills.[23] KnuckleFest Bowser's Blazing Beats
Screenshot of a Burner from Super Mario Bros. Wonder
Burner[11]
Rotating jets that emit light-green flames. Petal Isles Flying Battleship
SMBW Cannon.png
Cannon[22]
Cannons that fire Bob-ombs. Fluff-Puff Peaks Flying Battleship
The characters skydiving through clouds in Super Mario Bros. Wonder
Cloud[2]
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
Water Current SMBW
Current[2]
Strong underwater forces that push the player(s) in various directions.[2] Leaping Smackerel Swimming!
Darkness SMBWScreenshot of darkness from Super Mario Bros. Wonder
Darkness[2]
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements.[2] Another type merely reduces the brightness of an area.[28] Sproings in the Twilight Forest The Final Test Wonder Gauntlet
The Fire Knuckle in Super Mario Bros. Wonder.
Knuckle
Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks.[19] KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bars[11]
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire wheel
A wheel of rotating fire that can be moved when pulling from a handle.[23] Pull, Turn, Burn
Fireball[37] Fireballs are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
Screenshot of a Giant Spiked Ball from Super Mario Bros. WonderScreenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Balls[2]
Giant, golden Spike Balls covered in white spikes. A larger one also appears during a Wonder Effect.[2][40] Rolling Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling Ball Hall (giant)
A block of Goo in Super Mario Bros. Wonder.
Goo[41]
Slime that players and Wubbas can swim through.[23] An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Honey A sticky substance that slows the player's speed.[23] Fluff-Puff Peaks Palace
Lava SMBW
Lava[11]
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
A Lava Geyser in Super Mario Bros. Wonder.
Lava Geyser
Pillars of lava that rise up from pits carrying floats.[23] Pull, Turn, Burn
Lava tide Lava that rises up.[37] Jet Run II
Lightning Lightning strikes that damage the player when touched. It appears during the Wonder Effect.[31] Downpour Uproar The Final Test Wonder Gauntlet
The purple, smashing column in Super Mario Bros. Wonder.
Piston
Purple columns that smash the ground, similar to Pillars and Skewers.[22] Fluff-Puff Peaks Flying Battleship
Poison Swamp SMBW
Poison[11]
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. Swamp Pipe Crawl The Final Test Wonder Gauntlet
Poison tide Poison that rises up.[37] Bulrush Express Fluff-Puff Peaks Special Climb to the Beat
A Rift in Super Mario Bros. Wonder.
Rift
Antimatter obstacles that damage the player.[23] Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand[11]
Sand slows the player's speed. Armads on the Roll Sunbaked Desert Palace
Screenshot of a Spike Ball from Super Mario Bros. WonderScreenshot of a Spike Ball from Super Mario Bros. Wonder
Spike Balls[11]
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Semifinal Test Piranha Plant Reprise (Spike)
Fungi Funk (Taily)
The Spike statue in Super Mario Bros. Wonder.The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Spike statue
Fires boulders during a Wonder Effect.[37] Wavy Ride through the Magma Tube
Spike Trap SMBWScreenshot of a Spike Trap from Super Mario Bros. WonderScreenshot of a Spike Trap from Super Mario Bros. Wonder
Spike Trap[11]
Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.[11] Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful.[20] Bulrush Coming Through! The Final-Final Test Badge Marathon
Water SMBW
Water[11]
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Hot-Hot Rocks
Water tide Water that rises up.[37] Watery Wonder Tokens Petal Meddle
A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
An Electricity Cloud in Super Mario Bros. Wonder. Thunder cloud-like obstacles that damage the player when touched. It appears during a Wonder Effect.[31] Downpour Uproar
The 1st variation of Lightning Block in Super Mario Bros. Wonder.
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Blocks in Super Mario Bros. Wonder.
Electricity block
Voltage blocks that emit electricity.[23] High-Voltage Gauntlet The Final-Final Test Badge Marathon
Unknown Ooze Swamp SMBW A hazardous ooze swamp closely resembling Castle Bowser's colors. Circular variants also appear during Wonder Effects.[11] Pipe-Rock Plateau Palace (normal)
The Final Battle! Bowser's Rage Stage (circular)
The Final-Final Test Badge Marathon (normal)
Fungi Mines Special Dangerous Donut Ride (circular)
A Poison Geyser in Super Mario Bros. Wonder. Pillars of hazardous ooze that rise up from pits carrying floats.[37] Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
Hazardous ooze that rises up.[37] A Final Uncharted Area: Poison Ruins The Final-Final Test Badge Marathon

Levels

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.[11]
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.[11]
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.[11]
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.[13]

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit.[30] Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.[11]

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.[2][29]

Area Level Wonder Seeds Difficulty
The Petal Isles in Super Mario Bros. Wonder.
Petal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel[37] 2 ★★
Robbird Cove[37] 2 ★★
Blewbird Roost[37] 2 ★★
Downpour Uproar[37] 2 ★★★
Jewel-Block Cave[37] 2 ★★
Gnawsher Lair[37] 2 ★★★
Maw-Maw Mouthful[37] 2 ★★
Muncher Fields[37] 2 ★★
Badge Challenge: Dolphin Kick I[37] 1
Badge Challenge: Dolphin Kick II[37] 1 ★★
Badge Challenge: Boosting Spin Jump I[37] 1
Wiggler Race: Swimming![37] 1 ★★
Wiggler Race: Spelunking![37] 1 ★★★★
Petal Isles Flying Battleship[37] 1 ★★★
KO Arena: Petal Meddle[37] 1
Missile Meg Mayhem[37] 2 ★★★
High-Voltage Gauntlet[37] 2 ★★★★
Evade the Seeker Bullet Bills![37] 2 ★★★★
KnuckleFest Bowser's Blazing Beats[37] 2 ★★★★
The Final Battle! Bowser's Rage Stage[37] 0 ★★★★★
A view of Pipe-Rock Plateau
World 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom![11] 2
Piranha Plants on Parade[11] 3
Scram, Skedaddlers![11] 2
Bulrush Coming Through![11] 3
Here Come the Hoppos[11] 2 ★★
Rolla Koopa Derby[11] 2 ★★
Swamp Pipe Crawl[11] 2 ★★★
Angry Spikes and Sinkin' Pipes[11] 2 ★★
Bulrush Express[11] 3 ★★★★
Sproings in the Twilight Forest[37] 2 ★★
Cosmic Hoppos[37] 2 ★★★
Badge Challenge: Parachute Cap I[37] 1
Badge Challenge: Wall-Climb Jump I[11] 1
Expert Badge Challenge: Jet Run I[37] 1 ★★★
Wiggler Race: Mountaineering![11] 1
Pipe-Rock Plateau Palace[37] 1 ★★★
KO Arena: Pipe-Rock Rumble[37] 1
Break Time!: Hurry, Hurry[11] 1
Break Time!: Wonder Token Tunes[37] 1
Break Time!: Pop Up, Hoppo![37] 1
Fluff-Puff_Peaks in Super Mario Bros. Wonder
World 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop a short, icy mountain top.
Outmaway Valley[37] 3 ★★★
Pokipede Pass[37] 2
Condarts Away![37] 2 ★★
Pole Block Passage[37] 2 ★★
Up 'n' Down with Puffy Lifts[37] 2 ★★
Jump! Jump! Jump![37] 2 ★★★★
Countdown to Drop Down[37] 2 ★★★
Cruising with Linking Lifts[37] 2 ★★
Badge Challenge: Wall-Climb Jump II[37] 1 ★★★★
Badge Challenge: Floating High Jump I[37] 1
Expert Badge Challenge: Spring Feet I[37] 1 ★★★
Fluff-Puff Peaks Flying Battleship[37] 1 ★★★
Fluff-Puff Peaks Palace[37] 1 ★★★★
KO Arena: Fluff-Puff Kerfuff[37] 1
Search Party: Puzzling Park[37] 1
Break Time!: Kick It, Outmaway[37] 1
Break Time!: Cloud Cover[37] 1
Break Time!: Zip-Go-Round[37] 1
Shining Falls in Super Mario Bros. Wonder
World 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay[37] 2 ★★★
The Anglefish Trial: Ready, Aim, Fly![37] 2 ★★
The Midway Trial: Hop to It[37] 2 ★★
The Sharp Trial: Launch to Victory[37] 2 ★★★★
The Sugarstar Trial: Across the Night Sky[37] 2 ★★★
The Final Trial: Zip Track Dash[37] 2 ★★★
POOF! Badge Challenge: Crouching High Jump I[37] 1
Search Party: An Empty Park?[37] 1
Break Time!: Unreachable Treasure?[37] 1
Break Time!: Watery Wonder Tokens[37] 1
Break Time!: Timer-Switch Climb[37] 1
Break Time!: Timer-Switch Dash[37] 1
A view of an unnamed world of 'Super Mario Bros. Wonder
World 4: Sunbaked Desert[42]
36 Wonder Seeds
A desert world with white sand.
Armads on the Roll[37] 2 ★★★
The Desert Mystery[37] 2 ★★
Rolling-Ball Hall[37] 2 ★★
Ninji Jump Party[37] 2
Bloomps of the Desert Skies[37] 2 ★★★
Valley Fulla Snootles[37] 2 ★★
Color-Switch Dungeon[37] 2 ★★
Secrets of Shova Mansion[37] 3 ★★
Flight of the Bloomps[37] 2 ★★★★
Badge Challenge: Parachute Cap II[37] 1 ★★★
Badge Challenge: Crouching High Jump II[37] 1 ★★★★
Expert Badge Challenge: Invisibility I[37] 1 ★★★
Sunbaked Desert Palace[37] 1 ★★★★
KO Arena: Sunbaked Skirmish[37] 1
Search Party: Pipe Park[37] 1
Break Time!: Treasure Vault[37] 1
Break Time!: Raise the Stage[37] 1
Break Time!: Revver Run[37] 1
Break Time!: Floating Wonder Tokens[37] 1
Break Time!: Bouncy Tunes[37] 1
Break Time!: Lights Out[37] 1
File:SMBW Mushroom Forest World.png
World 5: Fungi Mines[42]
21 Wonder Seeds
A forest world with giant mushrooms.
Upshroom Downshroom[37] 2
Taily's Toxic Pond[37] 2 ★★★
Light-Switch Mansion[37] 2 ★★
Beware of the Rifts[37] 2 ★★★
An Uncharted Area: Wubba Ruins[37] 2 ★★
Another Uncharted Area: Swaying Ruins[37] 2 ★★★
A Final Uncharted Area: Poison Ruins[37] 2 ★★★★
Badge Challenge: Grappling Vine I[37] 1 ★★
KO Arena: Fungi Funk[37] 1
Break Time!: Tumble House[37] 1
Break Time!: Trottin' Piranha Plants[37] 1
File:SMBW Volcanic World.png
World 6: Deep Magma Bog[42]
30 Wonder Seeds
A volcanic world.
Where the Rrrumbas Rule[37] 3 ★★
Raarghs in the Ruins[37] 2 ★★★
Pull, Turn, Burn[37] 2 ★★★★
Hot-Hot Hot![37] 3 ★★
Wavy Ride through the Magma Tube[37] 2 ★★★★
Dragon Boneyard[37] 2 ★★★★
Badge Challenge: Floating High Jump II[37] 1 ★★★
Badge Challenge: Boosting Spin Jump II[37] 1 ★★★
Badge Challenge: Grappling Vine II[37] 1 ★★★
Expert Badge Challenge: Jet Run II[37] 1 ★★★
Expert Badge Challenge: Invisibility II[37] 1 ★★★
Expert Badge Challenge: Spring Feet II[37] 1 ★★★★
Deep Magma Bog Flying Battleship[37] 1 ★★★
Deep Magma Bog Palace[37] 1 ★★★★
KO Arena: Magma Flare-Up[37] 1
Search Party: Item Park[37] 1
Break Time!: Hot-Hot Rocks[37] 1
Special World in Super Mario Bros. Wonder
Special World[42]
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce[37] 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat[37] 2 ★★★★★
Shining Falls Special Triple Threat Deluge[37] 2 ★★★★★
Sunbaked Desert Special Pole Block Allure[37] 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride[37] 2 ★★★★★
Deep Magma Bog Special Solar Roller[37] 2 ★★★★★
Petal Isles Special Way of the Goomba[37] 2 ★★★★★
The Semifinal Test Piranha Plant Reprise[37] 2 ★★★★★
The Final Test Wonder Gauntlet[37] 2 ★★★★★
The Final-Final Test Badge Marathon[37] 1 ★★★★★
WONDER?[37]

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower*[11]
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.[11]
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom*[11]
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.[11]
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit*[11]
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.[11]
Fire Flower in Mario Kart 8
Fire Flower[11]
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.[11]
Artwork of a Dash Mushroom in Super Mario Party
Super Mushroom[11]
A red mushroom with white spots that transforms characters in their Small form into their Super form.[11]
Artwork of a Star in Mario Party Superstars
Super Star[11]
Grants the player(s) invincibility for a limited time.[11]
Artwork of a Wonder Flower from Super Mario Bros. Wonder
Wonder Flower*[11]
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.[11]

Collectibles

Item Description
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushroom[11]
A green mushroom with white spots. Grants the player(s) an extra life when collected.[11]
10-flower coin from Super Mario Bros. Wonder
10-flower coin*[30]
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course.[30]

If already collected, the translucent 10-flower coin adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.

A Blue Coin in Super Mario Bros. Wonder.
Blue Coin
Coins that are activated by a P Switch.
Animated coin from Super Mario Bros. Wonder
Coin[11]
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.[34]
Artwork of a spinning flower coin from Super Mario Bros. Wonder
Flower Coins SMBW
Flower coin*[45]
Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by decimal numbers.[11]
A blue Key in Super Mario Bros. Wonder.
A red Key in Super Mario Bros. Wonder.
Key
Keys that are required to unlock Key Doors.[23]
Royal Seed
Royal Seed*[37]
Giant seeds that are collected after defeating a boss.
File:WonderSeedSMBW.png
Wonder Seed*[11]
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.[11]
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Token[37]
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.*[16]

Blocks

Block Description
! Block from Super Mario Bros. Wonder
! Block[46][47]
Yellow blocks bearing white "!" symbols. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.[46][47]
Animated ? Block from Super Mario Bros. Wonder
? Block[2]
Yellow blocks bearing white "?" symbols. They may contain power-ups or coins.[2]
File:BrickBlockSMBW.pngBrick Block 3 SMBWBrick Block 4 SMBW
Brick Block[11]
Blocks that can only be broken by players in at least their Super form.[11]
Cloud Block Super Mario Bros. Wonder
Cloud Block[11]
Semisolid blocks that resemble clouds.[11]
Crate Wooden boxes that come in various sizes. It can be destroyed by Ground Pounding and in Elephant form.
Dotted-Line Block Transparent blocks that are activated by ON/OFF Switches and Timer-Switches.
Block
Empty Block[2]
Left behind after a block containing an item has been emptied.[2]
Screenshot of a Frozen Coin from Super Mario Bros. Wonder
Frozen Coin
A coin encased in solid ice that can be melted by fire to be collected.[28]
Hard Block SMBWHard Block 2 SMBWHard Block 3 SMBWHard Block 4 SMBWHard Block 6 SMBW
Hard Block[11]
Blocks that cannot be broken normally like a Brick Block.[11]
Ice Block SMBW
Ice block[11]
Slippery blocks that can be destroyed using fireballs.[48]
Invisible Character Block (Red Yoshi) NSMBW
Invisible Character Block*[30]
Blocks that appear when a specific character is near it. They usually contain a power-up.
Screenshot of a block from Super Mario Bros. Wonder
Iron Block
A block with Bowser's emblem on it that can be broken by Bowser's laser during Wonder Effects on airship levels.[11]
Jewel Block SMBW
Jewel-Block*[30]
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.[30]
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch*
A blocks with a clock that activates lights for a limited time.
Animated long ? Block from Super Mario Bros. Wonder
Screenshot of a block from Super Mario Bros. Wonder
Long ? Block[11]
Longer variants of ? blocks.[11] Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.[49]
Screenshot of a Long Empty Block from Super Mario Bros. Wonder
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
Longer variants of Rotating Blocks.*[11]
Pow Block from SMBW
POW Block[31]
Blocks that defeats all on-screen enemies that are on the ground and makes coins fall when hit.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch[2]
Blocks that can be hit to toggle darkness on and off.[2]
Unknown Block SMBWUnknown Block SMBW
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Pole Block*[31]
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.[11]
Red POW Block SMBW
Red POW Block[11]
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.[11]
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block*[11]
A block that all players must hit in order to initiate a multiplayer race.[11]
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block[30]
Blocks that can be destroyed by the giant Konk.[30]
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block[34]
Yellow blocks with eyes that spin around when hit.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block[11]
Blocks that cycle through several items, and release the one shown on it when hit.[11]
Snow Block SMBW
Snow block[11]
Breakable blocks of snow.[11]
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.[23]
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.*[2]
Unknown Arrow Block SMBW Arrow block that flies vertically when hit.*[11]
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Dotted-Line Rhythm Block
Solid colored blocks that turn into intangible dashed outlines similar to Dotted-Line Blocks and Blinking Blocks.*[11]
Unknown Breakable Yellow Block (Small) SMBWUnknown Breakable Yellow Block SMBW
Peanut Block
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items.*[2][30] They resemble peanuts, a reference to a real world connection between them and elephants.
Screenshot of a Block from Super Mario Bros. WonderScreenshot of a Block from Super Mario Bros. Wonder

Roller Blocks
Large blocks that can be pushed around on wheels.*[11]
Screenshot of a Block from Super Mario Bros. Wonder
Bumper Block
Blue blocks that move along tracks.*[11]
Screenshot of a block from SMBWonder that generates Ice Blocks
Ice block generator
A block of varying sizes with Bowser's emblem that spawns ice blocks.*[28]
Screenshot of a block from Super Mario Bros. Wonder
Wonder Block
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths.*[30]
Screenshot of a block from Super Mario Bros. Wonder
Flashing Rhythm Block
Blocks that flash in rhythm during a Wonder Effect.*[21]
Hard Block 5 SMBW
A solid block with a wavy dark grey stripe that when hit from below, defeats enemies on top of it .[11]

Transportation objects

Object Description
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe[50]
Pipes that move like worms during the Wonder Effect. It can help the player travel safely across poison or unknown hazardous ooze.*
A blue Key Door in Super Mario Bros. Wonder
A red Key Door in Super Mario Bros. Wonder
Key Door
Doors that require a key to enter.[23]
Screenshot of a flower from Super Mario Bros. Wonder
Propeller Flower
Propeller flowers that players can grab onto to travel to higher areas.*[51]
Screenshot of a door from Super Mario Bros. Wonder
Warp Door
Doors that transport the player(s) to another area within the level upon opening.[52]
Artwork of a Warp Pipe for Super Mario Bros. WonderScreenshot of a big Pipe from Super Mario Bros. Wonder
Warp Pipe[2]
Pipes that transport the player(s) to another area within the level upon entering.[2] A two-block-wide variant also appears.[36]
Pushable Pipe SMBWPushable Pipe Base SMBW

Pushable Warp Pipe
A pushable and occasionally connectable Warp Pipe.*[34]
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower
Golden Propeller Flowers that take players to bonus levels from the world map.*[13]
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder. A boat with a Cannon that floats on unknown hazardous ooze.

Platforms

Platform Description
Bridge SMBW
Bridge[2]
Thin, semisolid platforms made up of smaller sections.[2]
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift[2]
Platforms resembling clouds.[2]
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift[11][35]
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.[11][35]
Lift SMBW
Lift[11]
Moving platforms often found floating or traveling along tracks.[11]
Unknown Hoppycat Lift SMBW A lift variant that releases Hoppycats.*[11]
Linking Lift
Linking Lift
Green lifts that can be extended using puzzle-piece like blocks.[31]
Mushroom Platform SMBW
Mushroom Platform[2]
Large mushrooms of varying colors that serve as platforms.[2]
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline[11]
Mushroom platforms that bounce the player.[34] They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
Semisolid Platform Grass SMBWA walking platform in Super Mario Bros. Wonder.
Semisolid Platform[2]
Platforms that have solid surfaces, but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by darkness but can be illuminated by fireballs.
Zip Track from Super Mario Bros. Wonder
Zip Track[35]
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.*[2][35]
Savanna Tree SMBW
Semisolid savanna tree platforms that rise or lower when ground-pounded.*[30]
Semisolid Angry Cloud SMBW
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.[2] They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.*[52]
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier[25]
Platforms that hang on chains and can emit light.[25]
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.[11]
Screenshot of a platform from Super Mario Bros. Wonder
Semisolid slopes like those seen in Super Mario World.[11]
Screenshot of a platform from Super Mario Bros. Wonder
Floating platforms that momentarily disappear in rhythm during a Wonder Effect.[21]
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
Switchable Zip Tracks
Red and blue Zip Tracks that are activated by the ON/OFF Switch.

Switchable Platforms
Red and blue platforms that are activated by the ON/OFF Switch.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
Switchable Walls
Red and blue vertical barriers that are activated by the ON/OFF Switch.
Platforms with arrows that launch the player.[19]
A bone platform in Super Mario Bros. Wonder.
Giant Bones
Bone platforms that float on lava or unknown hazardous ooze.
An accordion-like lift that moves when the player lands on it.
A dragon fossil wheel in Super Mario Bros. Wonder.
Dragon Fossil Wheel
A giant fossil-like wheel with a gap that rolls.

Other objects

Object Description
Arrow Sign SMBW
Arrow Sign[11]
Points in a specific direction, guiding the player to certain locations.[11]
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon*[30]
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.[30]
Screenshot of a Vine from Super Mario Bros. WonderA purple Beanstalk from Super Mario Bros. Wonder.
Beanstalk[11]
Climbable plants that can be germinated using water.[11] They can also emerge from blocks like in previous games.[30] An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
Wonder Effect Bubble SMBWBubble Mario Bubble SMBW
Bubble[11]
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during at least one Wonder Effect for the player(s) to bounce on.[11]
SMBW Checkpoint.png
Checkpoint Flag[2]
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.[29]
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.[53]
Goal Pole SMBWUnknown Blue Goal Pole SMBW
Goal Pole[2]
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a variant with a blue flower emblem on its flag takes place.[2] Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)[29]
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
Screenshot from Super Mario Bros. Wonder
Handle[54]
Grapples on ropes that can be pulled to reveal collectibles like coins and 10-flower coins.[28] They resemble those found on Mumsies.*[11]
Invisible Coin (From Super Mario Wonder)
Unknown Dotted Flowers SMBW
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.[11]
Elephant Fruit Item Balloon SMBW
Item Balloon*[11]
Balloons that produce the item held in the item storage or an item for another player in online play.[11]
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud[11]
Can be ridden by the player(s). Obtained by defeating a Lakitu, or from certain pipes.[11]
P Switch Activates Blue Coins.
Mario Standee SMBW
Standee*[11]
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' Standee collection.[11]
Domino Stone in Super Mario Bros. Wonder
Topple Rock[35]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.*[11][35]
Track SMBW
Track[11]
Carries objects and enemies along a specific path.[11]
Screenshot of a Tree from Super Mario Bros. Wonder
Tree[11]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.[20]
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest[11]
Containers that hold badges.[11]
Screenshot of water from Super Mario Bros. Wonder
Water spout
Water that shoots out from pipes.[2]
A Cactus Block in Super Mario Bros. Wonder.
Cactus
Breakable cacti.
Unknown Breakable Pumpkin SMBW
Pumpkin
Breakable pumpkins.*[2]
A blue Wow Bud in Super Mario Bros. Wonder
SMBW Flower.png
Wonder Bud
Interactive tulip-like flowers that release coins or objects such as beanstalks. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.*[2]
Unknown Pot SMBW
Pot
Pots can be picked up and thrown. They occasionally contain water.*[11]
Screenshot of a Bubble from Super Mario Bros. Wonder Numbered bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.*[55]
Coin Blaster SMBW
Coin Blaster
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.*[13]

Start Barrier
Long pole-like barriers connected to blocks that blocks the player's path.[56]

Goal Posts
Checkered poles resembling the Giant Gate that appears at the end during a Wiggler Race.[56]

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.[11][9]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[57] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[58] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[59] It is also the first game to feature Giselle Fernandez[60] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[61] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[62] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[63] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[64]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[65]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[66]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[67] GAME in the UK,[68] and JB Hi-Fi in Australia,[69] though it was later canceled due to production issues.[70][71] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[72] and a pin of Elephant Mario with JB Hi-Fi.[73] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[67] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[74]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[75] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[76]

Advertisements for the game were shown in Times Square.[77]

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 93 out of 100 based on 80 reviews on aggregator Metacritic[78], the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[79]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[80]

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Audio.svg Pipe-Rock Plateau
File infoMedia:Pipe-rock-plateau.wav
0:30
Audio.svg Wonder Effect
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Video.svg Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Video.svg Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Video.svg Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Video.svg Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

References to other media

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder

Chinese (simplified) 超级马力欧兄弟 惊奇
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Chinese (traditional) 超級瑪利歐兄弟 驚奇[89]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Dutch Super Mario Bros. Wonder[90]
-
French Super Mario Bros. Wonder[91][92]
-
German Super Mario Bros. Wonder[93]
-
Hebrew Super Mario Bros. Wonder[94]

-

Italian Super Mario Bros. Wonder[95]
-
Korean 슈퍼 마리오브라더스 원더[96]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder

Portuguese Super Mario Bros. Wonder[97]
-
Russian Super Mario Bros. Wonder

-

Spanish Super Mario Bros. Wonder[3][98]
-
Thai Super Mario Bros. Wonder[99]

-

External links

References

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  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
  5. ^ a b @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
  6. ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
  8. ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
  9. ^ a b Super Mario Bros.™ Wonder
  10. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
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  19. ^ a b c d e [1] (dead link due to DMCA takedown)
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  26. ^ Screenshot of level select
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  40. ^ スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇
  41. ^ Talking Flower in An Uncharted Area: Wubba Ruins: "How...uh... How's the goo taste?"
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  44. ^ a b Standees
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  54. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
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  67. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  68. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  69. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  70. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  71. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  72. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  73. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  74. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  75. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  76. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  77. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  78. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  79. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  80. ^ Super Mario Bros. Wonder on Nintendo Australia website
  81. ^ https://www.youtube.com/watch?v=yIAUFA_jST4
  82. ^ https://twitter.com/PeachButACat/status/1704893680426131915
  83. ^ https://twitter.com/SuperMarioOOC85/status/1711625957591613920
  84. ^ [5]
  85. ^ https://www.youtube.com/watch?v=tRJAxSuWTW4
  86. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  87. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  88. ^ https://twitter.com/JohnThiccamus/status/1714366270572020196
  89. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  90. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  91. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintedoCanada
  92. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintedo France
  93. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  94. ^ Official Israel game page
  95. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintedoItalia
  96. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  97. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  98. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  99. ^ Official Thai game page