K. Kruizer III: Difference between revisions
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The '''K. Kruizer III''' is an airship owned by [[King K. Rool]] in ''[[DK: King of Swing]]'', the third in a long line of aircrafts built by him and the [[Kremling Krew]]. It also serves as the fifth and final world, and the boss is King K. Rool. [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) can access the world after they defeat [[Sassy Squatch]] in the [[Ice World]]. | The '''K. Kruizer III''' is an airship owned by [[King K. Rool]] in ''[[DK: King of Swing]]'', the third in a long line of aircrafts built by him and the [[Kremling Krew]]. It also serves as the fifth and final world, and the boss is King K. Rool. [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) can access the world after they defeat [[Sassy Squatch]] in the [[Ice World]]. The K. Kruizer III was preceded by an [[K. Rool's airship (Donkey Kong 64)|unnamed airship]] from ''[[Donkey Kong 64]]'' and the original [[The Flying Krock|Flying Krock]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The K. Kruizer III is later succeeded by the [[King Kruiser IV]] in ''[[DK: Jungle Climber]]''. The K. Kruizer III is a large aircraft, with heavy artillery on the outside and [[Spike Trap|spike]] traps on the inside. The design and colors are modeled after King K. Rool. The only way for [[Donkey Kong]] to get on the ship itself is by using a [[Booster Barrel]] in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which has [[cannon]]s and fast moving [[peg]]s. | ||
The K. Kruizer III was preceded by an [[K. Rool's airship (Donkey Kong 64)|unnamed airship]] from ''[[Donkey Kong 64]]'' and the original [[The Flying Krock|Flying Krock]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The K. Kruizer III is later succeeded by the [[King Kruiser IV]] in ''[[DK: Jungle Climber]]''. | |||
The K. Kruizer III is a large aircraft, with heavy artillery on the outside and [[Spike Trap|spike]] traps on the inside. The design and colors are modeled after King K. Rool. The only way for [[Donkey Kong]] to get on the ship itself is by using a [[Booster Barrel]] in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which has [[cannon]]s and fast moving [[peg]]s | |||
After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all the [[Medal (DK: King of Swing)|medal]]s in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky. | After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all the [[Medal (DK: King of Swing)|medal]]s in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky. | ||
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Getting a bronze, silver, and gold medal from the respective levels unlocks Climbing Race 4 in Jungle Jam mode. | Getting a bronze, silver, and gold medal from the respective levels unlocks Climbing Race 4 in Jungle Jam mode. | ||
{{br|left}} | {{br|left}} | ||
K. Kruizer has four levels and a boss level, listed below: | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show levels"data-collapsetext="Hide levels"> | |||
<gallery widths=200> | |||
BoosterBarrelSkyway.png|'''[[Booster Barrel Skyway]]'''<br>Booster Barrel Skyway involves Donkey Kong traveling to the ship itself by riding in a [[Booster Barrel]] while avoiding [[Zinger]]s, [[Mini-Necky]]s, and [[Spike Trap|spike]]s along the way. | |||
KKruizerIIIArtillery1.png|'''[[K. Kruizer III Artillery]]'''<br>K. Kruizer III Artillery takes place in the exterior of the ship, where there are several [[cannon]]s that shoot fireballs. | |||
KKruizerIIIHull2.png|'''[[K. Kruizer III Hull]]'''<br>K. Kruizer III Hull takes place inside of the ship itself. There are several [[Spike Trap|spikes]] to avoid, as well as [[Conveyor Belt]]s and valves for Donkey Kong to climb along the way. | |||
K Kruizer_III Engine.png|'''[[K. Kruizer III Engine]]'''<br>K. Kruizer III Engine takes place within the engine room of the ship, where there are also cannons that shoot fireballs and spikes. | |||
DKKoS K Rool Battle.png|'''Boss level: [[King K. Rool (level)|King K. Rool]]'''<br>The boss level involves fighting the namesake boss, [[King K. Rool]], on top of the ship. The first part involves racing him, and the second part involves battling him on [[Peg Board]]s. | |||
</gallery> | |||
</div> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DKKoS K Kruizer III.png|Sprite | DKKoS K Kruizer III.png|Sprite | ||
K. Kruizer III ending.png|Donkey Kong escaping the K. Kruizer III in the ending | |||
</gallery> | </gallery> | ||
Revision as of 15:32, December 22, 2023
K. Kruizer III | |
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Game | DK: King of Swing |
Level(s) | 5 |
<< List of worlds >> |
The K. Kruizer III is an airship owned by King K. Rool in DK: King of Swing, the third in a long line of aircrafts built by him and the Kremling Krew. It also serves as the fifth and final world, and the boss is King K. Rool. Donkey Kong (or Diddy Kong in Diddy Mode) can access the world after they defeat Sassy Squatch in the Ice World. The K. Kruizer III was preceded by an unnamed airship from Donkey Kong 64 and the original Flying Krock from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. The K. Kruizer III is later succeeded by the King Kruiser IV in DK: Jungle Climber. The K. Kruizer III is a large aircraft, with heavy artillery on the outside and spike traps on the inside. The design and colors are modeled after King K. Rool. The only way for Donkey Kong to get on the ship itself is by using a Booster Barrel in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which has cannons and fast moving pegs.
After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all the medals in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky.
Getting a bronze, silver, and gold medal from the respective levels unlocks Climbing Race 4 in Jungle Jam mode.
K. Kruizer has four levels and a boss level, listed below:
Booster Barrel Skyway
Booster Barrel Skyway involves Donkey Kong traveling to the ship itself by riding in a Booster Barrel while avoiding Zingers, Mini-Neckys, and spikes along the way.K. Kruizer III Artillery
K. Kruizer III Artillery takes place in the exterior of the ship, where there are several cannons that shoot fireballs.K. Kruizer III Hull
K. Kruizer III Hull takes place inside of the ship itself. There are several spikes to avoid, as well as Conveyor Belts and valves for Donkey Kong to climb along the way.K. Kruizer III Engine
K. Kruizer III Engine takes place within the engine room of the ship, where there are also cannons that shoot fireballs and spikes.Boss level: King K. Rool
The boss level involves fighting the namesake boss, King K. Rool, on top of the ship. The first part involves racing him, and the second part involves battling him on Peg Boards.
Gallery
Names in other languages
Language | Name | Meaning |
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Japanese | キングクルーザーⅢ Kingu kurūzā III |
King Kruiser III |
Italian | Korazzata K. III |
Battleship K. III |