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{{italic title|''Mario vs. Donkey Kong'' (series)}}
{{italic title}}
{{Construction}}
{{series infobox
{{Series-infobox
|image=[[File:MvsDK NS Logo.png|200px]]
|image=[[File:Mario VS Donkey Kong Wii U.png|200px]]
|title=Mario vs. Donkey Kong
|first=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|first=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|latest=''[[Mario vs. Donkey Kong: Tipping Stars]]'' ([[List of games by date#2015|2015]])
|latest=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|number=6
|number=8
|parent=''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]'', ''[[Donkey Kong (franchise)|Donkey Kong]]''
}}
}}
'''''Mario vs. Donkey Kong''''' (known as '''''Mario and Donkey Kong''''' in ''[[Mario and Donkey Kong: Minis on the Move]]'') is a sub-series of the ''[[Mario (series)|Mario]]'' series and the ''[[Donkey Kong (series)|Donkey Kong]]'' series. The first game, ''[[Mario vs. Donkey Kong]]'', was heavily inspired by the [[Donkey Kong (Game Boy)|Game Boy follow up]] to the original [[Donkey Kong (game)|''Donkey Kong'' game]], and was initially planned as ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]''. This series features a comeback of [[Pauline]] and [[Donkey Kong]]'s rivalry with [[Mario]].
'''''Mario vs. Donkey Kong''''' (known as '''''Mario and Donkey Kong''''' in ''[[Mario and Donkey Kong: Minis on the Move]]'') is a series of the ''[[Super Mario (franchise)|Super Mario]]'' and [[Donkey Kong (franchise)|''Donkey Kong'']] franchises. The first game, ''[[Mario vs. Donkey Kong]]'', was heavily inspired by the [[Game Boy]] [[Donkey Kong (Game Boy)|follow-up]] to the original [[Donkey Kong (game)|''Donkey Kong'']] game, and was initially planned as ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]''. This series reintroduced [[Pauline]] and [[Donkey Kong]]'s rivalry with [[Mario]] to the franchise.
==Gameplay==
The original ''Mario vs. Donkey Kong'' is a puzzle-platformer where Mario is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the Mini-Mario within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong.
 
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.


==Games==
==Games==
{{Rewrite-expand}}
===Main series===
{| align=center width=100% border=1
{|align=center width=100% class="wikitable"
|- style="background-color: whitesmoke;"
!width=15%|Title, original release and system
!width=85%|Synopsis and Ratings
|-
|-
!''Mario vs. Donkey Kong''
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
----
[[File:Mvd.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong]]''''' is the first game of the series. The game was created for the [[Game Boy Advance]], as the game brings back [[Mario]] and Donkey Kong's rivalry from the ''[[Mario (series)|Mario]]'' series' first game, ''Donkey Kong''. But instead of fighting over Pauline, they fight over the [[Mini Mario (toy)|Mini Mario]]s instead, at the end of the game, Mario gives Donkey Kong a Mini Mario as a gift.
|- style=font-size:8pt align=center
|{{releasedate|USA|2004}} [[Game Boy Advance]]
|(Ratings unavailable)
|-
|-
!''Mario vs. Donkey Kong 2: March of the Minis''
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
----
!width=85% style="background-color:#e0e0e0;"|Synopsis
[[File:Mvsdk2motmcoverart.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''' is a platform game and sequel to ''Mario vs. Donkey Kong''. The game is for the [[Nintendo DS]]. It was released on September 25, 2006. Instead of the first game's plot of the player using Mario and rescuing the Minis, Mario and the Minis now fight to rescue Pauline, as the player go through stages, guiding the Minis to the end of the level.
|- style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS]]
|(Ratings unavailable)
|-
|-
!''Mario vs. Donkey Kong: Minis March Again!''
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong''
----
[[File:MvsDK3_Logo.png|145x145px]]
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is the third installment in the series. The game is for the [[Nintendo DS#Nintendo DSi|Nintendo DSi]]'s [[DSiWare]]. Similar to the second game in the series, Mario once again sends the Mini Marios to rescue Pauline from Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedate|USA|2009}} [[Nintendo DSi]]
|(Ratings unavailable)
|-
|-
!''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|style="text-align:center"|[[File:Mvd.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 24, 2004}} [[Game Boy Advance]]</span>
----
|'''''[[Mario vs. Donkey Kong]]''''' is a 2D puzzle platformer and the only game in the series to star Mario as a playable character, putting the rivalry between him and Donkey Kong in the limelight. After seeing an advertisement for Mini Mario toys on television, Donkey Kong rushes to the toy store to buy one of them. He soon learns that the store is out of stock and decides to steal all Minis from the Mario Toy Company across the street, prompting Mario to chase him through several worlds and retrieve the toys.
[[File:MvsDKMLM.jpg|145x145px]]
 
|'''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''' is the fourth installment in the series and the second for the [[Nintendo DS]]. As in the two previous games, Mario and the Minis set out once again to rescue Pauline from Donkey Kong.
As it was originally intended to be a remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], ''Mario vs. Donkey Kong'' features many of the mechanics present in that game, including Mario's extended moveset consisting of the handstand, backflip and wire spin. During each level, Mario has to carry a key to the goal door and unlock it in the first part, then reach and free a captured Mini Mario in the second part.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Nintendo DS]]
|(Ratings unavailable)
|-
|-
!''Mario and Donkey Kong: Minis on the Move''
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong 2: March of the Minis''
----
[[File:M&DKMotM Logo.png|145x145px]]
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' is a [[Nintendo 3DS]] [[Nintendo eShop]] game, as part of the ''Mario vs. Donkey Kong'' series. In this game, [[Donkey Kong]] and [[Pauline]] join to run a carnival. This is also the first three-dimensional game in the series, but its gameplay is similar to the past games'. In this game, the player must place falling tiles on a field and guide Mario to the goal. Besides the main game, three extra modes and four minigames are available.
|- style=font-size:8pt align=center
|{{releasedate|USA|2013}} [[Nintendo 3DS]]
|(Ratings unavailable)
|-
|-
!''Mario vs. Donkey Kong: Tipping Stars''
|style="text-align:center"|[[File:Mvsdk2motmcoverart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|September 25, 2006}} [[Nintendo DS]]</span>
----
|'''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''' is an action puzzle game that continues the rivalry between Mario and Donkey Kong with a new story. The newly-renamed Mini Mario Toy Company expands its Mini collection and opens a theme park, inaugurated by Mario and his friend Pauline. Donkey Kong, also present there, kidnaps her out of jealousy for choosing Mario's toy gift over his, taking her to the roof of the building located many floors above. Mario then employs the help of the Mini toys to rescue Pauline. In the same year the game was released, a promotional browser game appeared on the [[Nintendo Arcade]] website called ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.
[[File:Mario-dk-tipping-stars-boxart-eu-wii-u.jpg|145x145px]]<br>[[File:Mario-dk-tipping-stars-boxart-eu-3ds.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' is a [[Wii U]] and [[Nintendo 3DS]] game in the ''Mario vs. Donkey Kong'' series. It is based on the ''Mario vs. Donkey Kong demo'' shown at GDC 2014. The gameplay is the same as in ''Mario vs. Donkey Kong: Mini-land Mayhem''. Several new features are added in the game, including [[Mini Luigi]]s and the [[Workshop Store]], where players can buy new parts for the [[Construction Zone|Level Editor]]. Levels can be be shared online and commented on through [[Miiverse]].
|- style=font-size:8pt align=center
|{{releasedate|USA|2015}} [[Nintendo 3DS]]/[[Wii U]]
|(Ratings unavailable)
|-
 
|}
 
==Gameplay==
===Mario vs. Donkey Kong===
[[File:mvdk2.png|thumb|225px|left]]
Each of the games six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a checkpoint. There, Mario will find the toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset to zero. At the beginning of each level, there is short sequence showing what Mario needs to do or what he may face before playing the level. This short sequence also explains what moves Mario needs to use to complete the level, showing some button combinations.
 
Unlike other Mario games, when Mario takes a hit, he loses a life. He can also lose a life from getting squished and falling on from a great height and landing on his head. If the fall is not big enough, Mario may get stunned on his back instead. There is also a time limit, which is similar to the traditional ''Super Mario Bros.'' games; if the time limit is low, an alarm plays and Mario panics. If the time limit runs out, Mario loses a life. Also unlike other Mario games, however, Mario has more moves he can use, such as jump, handstand, and and even higher jump. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles Mario can collect. Three are pivotal in earning a high score, which are different colored presents. Earning a high enough score, beating the default socre, earns a star for that level. The stars later are used to unlock Expert levels.
 
Once Mario completes a level and collects enough presents, he can play a short minigame to earn extra lives. One present may have a 1-up, one may have a 3-up or 5-up, and one present may have nothing; this is shown at the beginning of the minigame. One minigame is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.
 
The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their toy chest; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a "hit point". For example, if Mario saves all six of the Mini-Mario toys, he'll be able to be hit six times by Donkey Kong before losing a life. If the player fails to defeat Donkey Kong and chooses to replay the fight without doing the Mini-Mario level, Mario will start the fight with four hit points.
 
After Mario has beaten the six worlds and defeated Donkey Kong, six "Plus" Worlds are unlocked, numbered 1+, 2+, and so on. There are seven stages in each Plus Worlds, and there are no Mini-Mario levels. Mario must get to a Mini-Mario holding a key and lead it to the exit doorway. There is only one part per level in the Plus Worlds, and they are designed to be more difficult than the main worlds. There are still Donkey Kong boss levels in the Plus Worlds.
 
After beating all of the Plus Worlds, Mario fights Donkey Kong for the final time. If the player found all of the remaining presents in replay mode, the "Expert" levels will unlock; instead of completing them one at a time, the player must beat the game's default high scores (from the "Main" and "Plus" levels) to progressively unlock the levels.
 
The Japanese version of the game features [[e-Reader]] support and had space for 12 levels, but only 6 cards were released<ref>http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm</ref><ref>http://www.a-suma.com/game/gba/card-e/mvsd_e2/mvsd_e2.htm</ref>.
 
[[File:HandstandMVSDK.PNG|thumb|Double handstand jump]]
====Controls====
*{{button|gba|A}} - [[Jump]]s
*{{button|gba|B}} - Picks up item
*{{button|gba|Pad}} - Moves Mario
*{{button|gba|L}}/{{button|gba|R}} - Selects between worlds
*{{button|gba|start}} - Pauses and continues game.
 
====Mario's moves====
*Jump ({{button|gba|A}})
*Handstand (Down {{button|gba|Pad}} + {{button|gba|A}})
*Handstand jump ({{button|gba|A}} while handstanding)
*Double handstand jump ({{button|gba|A}} after touching the ground from handstand jump)
*Backflip (while facing right) (Left {{button|gba|Pad}} + {{button|gba|A}})
 
===Mario vs. Donkey Kong 2: March of the Minis===
Unlike the Game Boy Advance predecessor, Mario plays absolutely no role in this game; he is only seen in the beginning of each floor, and before each boss fight and in the final boss fight and following cut-scene. Instead, the task is to control the Mini Mario toys through eight diverse floors of nine levels each to reach Pauline. At the end of each floor is a boss battle with DK. There are 240 Minis in all - generally, there are more minis in a level as the difficulty increases (going as high as 8 in a level called 8-3). This change in gameplay laid the foundation for the two ''Mario vs. Donkey Kong'' games that followed on the DS.
 
====Controls====
In each level, the player attempts to move all of the Minis on the map to a portal-like doorway that has a red <span style="color:#D00">'''M'''</span> on top - this is the goal.
Moving the Minis around uses the stylus and touch screen entirely. Touching a Mini activates it. Swiping a Mini left or right moves it in that direction or switches directions. Swiping the same way across multiple Minis changes the direction of all the Minis. Swiping up makes a Mini jump. Swiping down on a [[Warp Pipe]] makes the Mini go down into it, and jumping and swiping up makes a Mini go up a pipe. Touching a Mini again stops it.
 
Minis automatically change directions when hitting a wall or another Mini. Also, a Mini gives a warning "whoa!" noise when it is about to fall into spikes or another danger that will break it, including large heights.
[[File:Motmscreenshot1.jpg|frame|right|The two sets of colored blocks shown here protect the minis from the [[Piranha Plant]]s spewing fire. Additionally, a Gold Mini-Mario bonus is set up, and they are close enough for a perfect chain.]]
What makes the game challenging is the requirement of having to move environmental pieces of the level around to reach the Goal - similar to ''Lemmings''. For example, colored blocks (most commonly pink) can be realized if the player has a certain number of blocks in the inventory - for example, players can take three blocks from one part of the level and use them somewhere else, perhaps where the Minis need to cross first. Other such examples are [[elevator]]s with an up and down pad and conveyor belts with a left and right pad.
 
===Mario vs. Donkey Kong: Minis March Again!===
Mario vs. Donkey Kong: Minis March Again! features a less detailed story with slight changes from March of the Minis. The game also lacks some of the functions the Minis use, like jumping and changing directions. Instead, the minis move by themselves after being activated, while the player changes the obstacles around to lead the minis to the goal. Also, every mini must be in the goal near the same amount of time; otherwise, the door will close, locking out some of the minis. Lives are also new in Minis March Again!; the player will lose a life if time runs out, if a Mini Mario dies, or if the door closes before all the minis have reached it. Plus Mode is also available after beating the first four worlds, unlike March of the Minis, which did not have the mode. Both games share the Construction Zone function, but Minis March Again! doesn't contain as many items as March of the Minis.
 
===Mario vs. Donkey Kong: Mini-Land Mayhem!===
Players are able to drag objects such as girders, springs, conveyor belts, pipes, and ladders to guide the Mini Marios to the ends of levels. There are also separate doors for different Minis.
 
The cards that spell "Mini Mario" from ''Mario vs. Donkey Kong: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' reappear in this game. They will be now available in the Construction Mode, even though they are shaped like crowns.
 
Additionally, the game features an optional "Mini Guide," similar to the [[Super Guide]] first seen in ''[[New Super Mario Bros. Wii]]'' and the Tip Network and Cosmic Guide first seen in ''[[Super Mario Galaxy 2]]''. If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage.
 
===Mario and Donkey Kong: Minis on the Move===
[[File:3DS MarioDKMOTM 022013 Scrn07.png|thumb|left|200px|A Mini Mario traveling through a level in Mario's Main Event.]]
The basic objective of Mario and Donkey Kong: Minis on the Move is the same as the previous three games, in that the player must guide the Mini Marios to the goal within the time limit. In this game, however, the path is cut off in sections, and the player must either drag tiles into place or rearrange them (depending on the mode) in order to create a path leading to the goal; filing in the path to the goal causes the mini to automatically speed to the goal; at this point, the timer automatically stops and the player cannot place any more tiles. Additionally, tapping one of the mini icon on the touch screen causes it to have a short burst of speed. If at any point the mini falls off the pathway or is blocked, the player fails. This also occurs if they do not move the mini out of the pipe before a certain amount of time passes, or if the player runs out of time during a stage. The player can use the {{button|3ds|L}} Button and {{button|3ds|R}} Button buttons at any time to change the camera angle on a course.


In Mario's Main Event and Giant Jungle, the player gets pieces of pathway by tapping the "tile pipe," which causes a piece to fall in that the player can place on the path. The tile pipe can only hold five tiles at one time, and not clearing one before another enters results in failing. Occasionally, the player may also be given a bomb tile, which removes a tile that has been placed. In some courses, there are also "trash cans," in which the player can place any unneeded tiles; filling them up gives the player a "magic tile" as their next tile, which takes the form of a tile required to fill the path. In Many Mini Mayhem, the player rearrange the given path to guide multiple minis to the goal, and in Puzzle Palace the player must use the tiles given in order to create a path to the goal.
The game marks the transition of the series to a style of gameplay reminiscent of ''{{wp|Lemmings (video game)|Lemmings}}''. In each level, the player has to guide a number of Mini toys to the exit door. They start moving automatically upon tapping them, although they can be kept under control for the remainder of the level using the touchscreen. They can be swept sideways to change their direction or upward to make them jump, or tapped to bring them to a stop. The levels are scattered with various mechanisms, switches or enemies that can be manipulated by the player or the toys themselves to help them progress. Even though levels can be finished with only one Mini left, bringing as many Minis as possible to the goal increases the player's score with a significant amount, awarding them a star rating which contributes towards unlocking extra levels.
 
Within each level in every mode minus Giant Jungle are three M-Tokens; collecting all of them within a level and beating it earns the player a star, which allows them to unlock things such as extra modes and Minis to view.
 
===Mario vs. Donkey Kong: Tipping Stars===
Players are able to drag objects such as girders, springs, conveyor belts, pipes, and lifts to guide the Mini Marios to the ends of levels, similar to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. There are also separate doors for different Minis in some levels.
 
The game also includes the Workshop, where players can make up to 50 custom levels. Parts from the [[Workshop Store]] can be used in the Workshop to customize the look of created levels. Levels can be shared trough the Community option, which works with Miiverse. Players can share, play, and 'Yeah' levels. Players can also tip Stars they earned in the main game to level creators. Players can also share levels between both versions of the game. Players can earn stars by playing user-created levels and earning them in the main game. Players can earn an total 267 stars in the main game by getting a gold trophy on all levels; levels cannot be played again to get more stars.
==Items and Features==
{{Construction}}
 
===''Mario vs. Donkey Kong''===
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width=10% |Item
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Minis March Again!''
!About
|-
|-
|align="center"|[[Image:MvsDK Key.png]]{{br}}[[Key]]
|style="text-align:center"|[[File:MvsDK3_Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|June 8, 2009}} [[Nintendo DSi]] ([[DSiWare]])</span>
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out.
 
The player no longer has control over the Minis after activating them, and can only modify the environment so that the toys are safely escorted to the exit door. Unlike in the previous game, no Mini has to be lost or destroyed on the way to the goal, as this lowers the amount of retries the player has until they reach a game over. A characteristic mechanic of this game, the Pink Block, has been adjusted from the previous game to be individually removed and placed in special slots throughout a stage, acting as walls or platforms for the Minis.
|-
|-
|align="center"|[[Image:MarioVsDK MiniMario Sprite.png]]{{br}}[[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|Mini Marios are the objective of the second half of the normal levels, where they must be rescued from orbs. They follow Mario in Mini Mario levels.
|-
|-
|align="center"|[[Image:MvsDK 1-UP.gif]]{{br}}[[1-Up Mushroom]]
|style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 14, 2010}} Nintendo DS</span>
|1-Up Mushrooms give Mario an [[extra life]].
|In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other.
 
The gameplay takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the extra life mechanic is ditched. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. [[Red Girder]]s are introduced to the gameplay and would form a main-stay feature in the following titles.
|-
|-
|align="center"|[[Image:MvsDK Switch.png]]{{br}}Switch
!colspan="2"style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move''
|Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
|-
|-
|align="center"|[[Image:MvsDK Spring.png]]{{br}}[[Spring]]
|style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 9, 2013}} [[Nintendo 3DS]] ([[Nintendo eShop]]-exclusive)</span>
|Springs help Mario to jump higher.
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available.
|-
|-
|align="center"|[[Image:MvsDK ConveyorBelt.png]]{{br}}[[Conveyor Belt]]
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Tipping Stars''
|Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
|-
|-
|align="center"|[[Image:MvsDK DonutLift.png]]{{br}}[[Donut Lift]]
|style="text-align:center"|[[File:MvsDK Tipping Stars logo alt.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|March 5, 2015}} Nintendo 3DS / [[Wii U]]<br>([[Nintendo eShop]]-exclusive) </span>
|Donut Lifts are platforms that fall down if Mario stays too long on them.
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' retains many aspects of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', such as the graphics and the construction gimmick. It is based on the ''Mario vs. Donkey Kong demo'' shown at {{wp|Game Developers Conference}} in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels created in the editor could be shared online and commented on through Miiverse before it was discontinued. Along with the online functions, the game allows the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded with stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the [[Workshop Store]] and customize more levels based on the unlocked elements.
|-
|-
|align="center"|[[Image:MvsDK Elevator.png]]{{br}}[[Elevator]]
!colspan="2"style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge''
|Elevators are found moving on lines. Their directions can be changed with a switch.
|-
|-
|align="center"|[[Image:MvsDK TrashCanitem.png]]{{br}}[[Bin|Garbage Can]]
|style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 28, 2016}} Wii U / Nintendo 3DS<br>([[Nintendo eShop]]-exclusive) </span>
|Garbage Cans can be carried and thrown by Mario.
|'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Super Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that rely on the character's abilities. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys at once like in the previous games. In the same year of the game's release, a browser game on the [[Play Nintendo]] website emerged titled ''[[Mini Mario & Friends: amiibo Challenge Trivia Quiz]]''.
|}
 
===Remake===
{|align=center width=100% class="wikitable"
|-
|-
|align="center"|[[Image:MvsDK Hammer.png]]{{br}}[[Hammer]]
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the [[Oil]]. The can be thrown upwards and grabbed again while in the air.
|-
|-
|align="center"|[[Image:MvsDK Presents.png]]{{br}}[[Present]]
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|Presents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
!width=85% style="background-color:#e0e0e0;"|Description
|-
|-
|align="center"|[[Image:MvsDK TOY.png]]{{br}}Letter
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong''
|The letters T-O-Y are found in Mini Mario levels. They must be collected by Mini Marios to open the [[Toy Box]].
|-
|-
|align="center"|[[Image:MvsDK ToyChest.png]]{{br}}Toy Box
|style="text-align:center"|[[File:Mario vs. DK Switch Box Art.png|145px]]<span style="font-size:8pt"><br>February 16, 2024<br>[[Nintendo Switch]]</span>
|Toy Boxes are the goal of the Mini Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
|A full remake of '''''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]''''' for the Nintendo Switch, released on February 16, 2024. It features enhanced graphics and various quality-of-life improvements to the gameplay. In addition to the six worlds featured in the original game, this remake adds two entirely new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], which introduce unique mechanics and level elements. A new Casual Mode is included, which removes the timer from levels and adds checkpoints within them. Cooperative multiplayer is featured for the first time in the series, allowing a second player to join as [[Toad]] and aid in completing the game.
|}
|}


===Mario vs. Donkey Kong 2: March of the Minis===
===Other===
{{Construction}}
{|align=center width=100% class="wikitable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width=10% |Item
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
!About
|-
|-
|align="center"|[[Image:MvDK2_Coin.png]]{{br}}[[Coin]]
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|Coins are used to raise the score, collecting 100 gets the player a [[M-Token]].
!width=85% style="background-color:#e0e0e0;"|Description
|-
|-
|align="center"|[[Image:Large_Coin.PNG]]{{br}}[[10 Gold Coin]]
!colspan="2"style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again!''
|10 Gold Coins are used to increase the score, but are worth 10 normal coins.
|-
|-
|align="center"|[[Image:Mini-Mario_Card.PNG]]{{br}}[[Card]]
|style="text-align:center"|[[File:MvDKMMA-MaDKMotM Boxart EU.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Europe|January 16, 2015}} [[Nintendo 3DS]]</span>
|Cards are collectible items with a picture of Mini Mario and a letter on the back of them. There are 9 cards per world.
|'''''[[Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again!]]''''' is a physical bundle with download codes for ''[[Mario and Donkey Kong: Minis on the Move]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]''
|}
 
==Characters==
{|align=center width=100% class="wikitable"
|-
|-
|align="center"|[[Image:Mini_Door.png]]{{br}}[[Door]]
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|Doors are the goal of the levels. If all the Mini Marios make it to the door the level is won.
|-
|-
|align="center"|[[Hammer]]
!width=10% style="background-color:#e0e0e0;"|Image
|Hammers are found floating in some levels. Hammers allow the Mini Marios to defeat enemies.
!width=65% style="background-color:#e0e0e0;"|Description
|-
|-
|align="center"|[[? Block]]
!colspan="3"style="font-size:125%;text-align:left"|[[Mario]]
|? Blocks contain items.
|-
|-
|align="center"|[[Image:FireFlowerSprite.png]]{{br}}[[Fire Flower]]
|align="center"|[[File:MvsDK Mario holding Key.jpg|145x145px]]
|A Item that comes out of a ? Block. Turns [[Mini Mario]] into [[Fire Mini Mario]], which allows him to hurl fireballs within a limited time to stun or defeat enemies.
|The series sees Mario running a [[Mario Toy Company|company]] which produces and distributes automated clockwork toys designed after himself and other characters. As the toys prove to be a large success in subsequent games, Mario also opens various theme parks to celebrate them. He is only playable in the first game of the series, where he chases Donkey Kong to retrieve the stolen Mini toys. Here, he exhibits an extensive repertoire of movements including the [[handstand]], [[backflip]] and [[Wire Spin|wire spin]], much like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Mario has a supporting role in the following games, transporting the Minis to different areas and helping them defeat Donkey Kong without direct involvement.
|-
|-
|align="center"|[[Image:PinkBlock1.png]][[Image:PinkBlock2.gif]][[Image:PinkBlock3.png]]{{br}}[[Pink Block]]
!colspan="3"style="font-size:125%;text-align:left"|[[Donkey Kong]]
|Pink Blocks are objects that are used as bridges between the corresponding bracket. Pink Blocks can be collected and placed within a level.
|-
|-
|align="center"|[[Image:Yellow_Spring.PNG]]{{br}}[[Yellow Spring]]
|align="center"|[[File:DK MvsDK.jpg|145x145px]]
|Objects used to fling Mini Marios to higher places.
|Donkey Kong is the main antagonist and the character that rises the action in most games. He presents great interest for the Mini toys and goes as far as to steal the entire stock from the [[Mario Toy Company]] in the first game. However, in the following games, his interest is directed to Pauline, whom he impulsively kidnaps out of infatuation. Donkey Kong poses as the boss at the end of each world throughout most of the series, where he often occupies one position from which he sends various attacks at the playable characters. He always comes to terms with Mario and Pauline at the end of each game and even has a protagonistic role in ''[[Mario and Donkey Kong: Minis on the Move]]'', where he participates in the activities of other characters.
|-
|-
|align="center"|[[Blue Spring]]
!colspan="3"style="font-size:125%;text-align:left"|[[Mini]]s
|Objects used to fling Mini Marios to higher places, but also flings them forwards at the same time.
|-
|-
|align="center"|[[Conveyor]]
|align="center"|[[File:Minis MvDKU.png|145x145px]]
|Conveyers are objects that move in one direction, but can be reversed using a button. Mini Marios can't go the opposite direction because the conveyer belt moves faster than the Mini.
|The Minis are the series' highlight and the principal element of gameplay. They are miniatural versions of characters from the main ''Super Mario'' cast. As they move automatically, they often need to be guided through a number of obstacles to the exit of each level, which is done by manipulating the environment in various ways. Only [[Mini Mario (toy)|Mini Mario]]s are shown in the first game, in which they are stolen by Donkey Kong from the Mario Toy Company. The company expands its production in the sequel with other Minis, namely [[Mini Peach]]es and [[Mini Donkey Kong|Mini DKs]], and subsequent games continue to introduce more Mini characters, although it is unclear whether these are also produced by the Mario Toy Company. Despite their variety, all Minis behave the same in most games. However, in ''[[Mini Mario & Friends: amiibo Challenge]]'', Minis take the leading role and are each distinguished by a special ability, except for the [[Mini Spek]] which acts like a normal Mini from previous games.
 
A list of all Minis in the series can be found [[Mario vs. Donkey Kong (series)#Table of Minis|below]].
|-
|-
|align="center"|[[Elevator]]
!colspan="3"style="font-size:125%;text-align:left"|[[Pauline]]
|Elevaters are platforms on poles that move up and down. Once the direction of the elevator is selected it can't be changet untill the elevator reaches a floor. A elevator can hold up to 2 Mini Marios.
|-
|-
|align="center"|[[Image:Color_Switch1.PNG ]]{{br}}[[Color Switch]]
|align="center"|[[File:Pauline MvsDK2.png|145x145px]]
|Color Switches are switches that open gates with the same color, while closing gates that have different colors. There are 3 colors of Color Switches.
|Pauline is a friend of Mario and victim of Donkey Kong's kidnapping in several games. She often accompanies Mario at the grand openings of his theme parks, during which she also gets kidnapped.
|-
|-
|align="center"|[[Warp Pipe]]
!colspan="3"style="font-size:125%;text-align:left"|[[Toad]]
|Warp pipes are pipes that warp Mini Marios that enter it to a different part of the level.
|-
|-
|align="center"|[[Rotate Pipe]]
|align="center"|[[File:MPS Toad Artwork.png|145x145px]]
|
|Toad appears as a playable character in the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of ''Mario vs. Donkey Kong'', where he can complete levels alongside Mario in the added multiplayer mode. In this game, Toad is able to perform the same expanded list of movements as Mario, and also has a few unique attributes, such as being able to pass through one-block tall gaps and climb ropes quicker than Mario by default.
|-
|-
|align="center"|[[Water Valve]]
!colspan="3"style="font-size:125%;text-align:left"|[[Toad (species)|Toads]]
|
|-
|-
|align="center"|[[Magnetic Block]]
|align="center"|[[File:MvsDK Toad.jpg|145x145px]]
|Magnetic Blocks are blocks that Mini Marios can walk on any direction even upside down. Magnetic Blocks can be collected and placed within a level.\
|Toads of various colors take the role of figurant characters throughout the series. They attend Mario's theme park openings in large numbers and some are also shown to work at the Mario Toy Company. Their only significant role in gameplay is in the first game, where they help Mario bring down Donkey Kong in the [[Donkey Kong (level)|final level]] of the main worlds.
|}
 
==Recurring enemies==
{|align=center width=100% class="wikitable"
|-
|-
|align="center"|[[Swing Bar]]
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Enemy
|Swing Bars are objects that can be used to cross gaps. Swing bars can also be used to launch Mini Marios upward as well.
|-
|-
|align="center"|[[Rotating Magnet Stick]]
!width=10% style="background-color:#e0e0e0;"|Image
|
!width=65% style="background-color:#e0e0e0;"|Description
!width=65% style="background-color:#e0e0e0;"|First appearance in the series
!width=15% style="background-color:#e0e0e0;"|Relatives in the series
|-
|-
|align="center"|[[Donut Block]]
!colspan="4"style="font-size:125%;text-align:left"|[[Shy Guy]]
|A block that falls after being walked on by Mini Marios.
|-
|-
|align="center"|[[Moving Platform]]
|align="center"|[[File:MiniShyGuy.png|145x145px]]
|Shy Guys are automated toys that simply move from one side to another on the ground. They can generally be defeated by smashing them with [[Hammer]]s. In ''Mario vs. Donkey Kong'', Mario can stand on top of them, then pick them up and toss them at other enemies to defeat them. In both this game and its successor, the playable characters can also mount Shy Guys and ride them to another place. The enemies are immune to spikes and can thus safely pass the characters over these obstacles. Mounting Shy Guys is no longer possible from ''Mario vs. Donkey Kong: Minis March Again!'' onwards, where they become completely harmful.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
|
*[[Fire Shy Guy]]
*[[Fly Guy]]
*[[Mummy Guy]]
*[[Polterguy]]
*[[Snifit]]
*[[Spear Guy]]
*[[Spyguy]]
*[[Wrench Shy Guy]]
|-
|-
|align="center"|[[Balance Beam]]
!colspan="4"style="font-size:125%;text-align:left"|[[Pokey]]
|
|-
|-
|align="center"|[[Image:Red_Block.PNG]]{{br}}[[Fire Block]]
|align="center"|[[File:079-MVDKTSPokey.png|145x145px]]
|Fire Blocks are blocks that can burn wood.
|Pokeys behave just like Shy Guys, gliding from side to side on a platform; however, they are taller. Although completely harmful, they can be defeated by any form of attack, including a Hammer stomp, a [[Slope Slide]] and a [[Cannon]] shot.
|align="center"|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|(N/A)
|-
|-
|align="center"|[[Image:Black_Block.PNG]]{{br}}[[Bomb Block]]
!colspan="4"style="font-size:125%;text-align:left"|[[Piranha Plant]]
|Bomb Blocks are blocks that can destroy breakable blocks.
|}
==Enemies==
{{Construction}}
===Mario vs. Donkey Kong===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width=10% |Enemy
|align="center"|[[File:MMFaC PiranhaPlant.png]]
!About
|Piranha Plants are among the few enemies in the series not to appear in toy form. They stand on various surfaces and many of them [[Fire Piranha Plant|spit fireballs]], which either bounce off an opposing surface and come back into their mouth, or enter another Piranha Plant's mouth and are passed back shortly after. Piranha Plants are invincible in all appearances within the series up until ''Mario vs. Donkey Kong: Mini-Land Mayhem'', where they can be destroyed by any attack.
 
The first appearance of basic Piranha Plants in the series is ''Mario vs. Donkey Kong 2: March of the Minis''. However, a variation called [[Tane Pakkun]], which shoots seeds that do not bounce back, appeared beforehand in ''Mario vs. Donkey Kong''.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Tane Pakkun]]
*[[Fire Piranha Plant]]
|-
|-
|align="center"|[[Image:MvsDK Bat.png]]{{br}}[[Bat (Donkey Kong)|Bat]]
!colspan="4"style="font-size:125%;text-align:left"|[[Thwomp]]
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
|-
|-
|align="center"|[[Image:MvsDK BlackShyGuy.png]]{{br}}[[Black Shy Guy]]
|align="center"|[[File:MvsDK Thwomp.png|145x145px]]
|Black Shy Guys appear in Twilight City. They attack by throwing wrenches at Mario.
|Like Piranha Plants, Thwomps are enemies that do not appear as toys throughout the series. They wait the playable character in one place and attempt to crush them with a plummet. In the first game, Thwomps fall quickly to the ground as Mario moves underneath them. In subsequent games, they shake in place for a few seconds before dropping down, which is a result of the less dynamic gameplay. Thwomps are invincible and harmful to touch from any side.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Thwimp]]
*[[Thwomp Platform]]
|-
|-
|align="center"|[[Image:MvsDK Blowtorch Guy.png]]{{br}}[[Blowtorch Guy]]
!colspan="4"style="font-size:125%;text-align:left"|[[Bird (Mario vs. Donkey Kong series)|Bird]]s
|Blowtorch Guys are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
|-
|-
|align="center"|[[Image:MvsDK Bob-omb.png]]{{br}}[[Bob-omb]]
|align="center"|[[File:NitpickerMvsDK2.png|145x145px]]
|Bob-Ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
|Birds fly horizontally across the stage, occasionally attempting to drop eggs on the playable character. In ''Mario vs. Donkey Kong'', they descend a bit and change direction when they encounter a side, and also cannot be defeated in any way. However, in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''Mario vs. Donkey Kong: Minis March Again!'', they can be defeated by dropping an object onto them.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Fire bird]]
|-
|-
|align="center"|[[Image:MvsDK Boo.png]]{{br}}[[Boo]]
!colspan="4"style="font-size:125%;text-align:left"|[[Donkey Kong's robot]]s
|Boos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
|-
|-
|align="center"|[[Image:Brickman.PNG]]{{br}}[[Brick Monster]]
|align="center"|[[File:CircusKong MvsDK2.png|145x145px]]
|Brick Monsters are placed on platforms. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|These monkey robots are robust toys based on Donkey Kong. Different shapes and types with various capabilities are encountered. Minis can exploit their capabilities to progress through a puzzle or collect bonuses, but the robots can also serve as a hindrance depending on the situation. They are indestructible, but when needed, they can be stunned for a period of time with Hammers or any other sign of attack.
|align="center"|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|
This enemy group encompasses the following:
*[[Cannon Kong]]
*[[Capture Kong]]
*[[Catapult Kong]]
*[[Circus Kong]]
*[[Cool Kong]]
*[[Crash Kong]]
*[[Kongā]]
|}
 
==Table of Minis==
The following table constitutes the appearances of [[Mini]] toys throughout the series:
{|class=sortable style="background:#FFDFBF;text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background:chocolate;"
!width="20%"|<span style="color:white">Character</span>
!width=''8%''|''{{color-link|Mario vs. Donkey Kong|white|MvDK}}
!width=''8%''|''{{color-link|Mario vs. Donkey Kong 2: March of the Minis|white|MvDK2:<br>March of the Minis}}
!width=''8%''|''{{color-link|Mario vs. Donkey Kong: Minis March Again!|white|MvDK:<br>Minis March Again!}}
!width=''8%''|''{{color-link|Mario vs. Donkey Kong: Mini-Land Mayhem!|white|MvDK:<br>Mini-Land Mayhem!}}
!width=''8%''|''{{color-link|Mario and Donkey Kong: Minis on the Move|white|MaDK:<br>Minis on the Move}}
!width=''8%''|''{{color-link|Mario vs. Donkey Kong: Tipping Stars|white|MvDK:<br>Tipping Stars}}
!width=''8%''|''{{color-link|Mini Mario & Friends: amiibo Challenge|white|MM&F:<br>amiibo Challenge}}
|-
|-
|align="center"|[[Image:MvsDK Candle.png]]{{br}}[[Candle]]
![[Mini Mario (toy)|Mini Mario]]s
|Candles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an [[extra life]].
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK Cannon.png]]{{br}}[[Cannon]] and [[Cannonball]]
![[Mini Donkey Kong|Mini DKs]]
|Cannons tilt up and down, shooting cannonballs.
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK FallingSpike.png]]{{br}}[[Falling Spike]]
![[Mini Peach]]es
|Falling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:FireMvsDK.png]]{{br}}[[Fire]]
![[Mini Toad]]s
|Fires walk from side to side on an area. They burn Mario once they touch him.
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Fire Piranha Plant]]
![[Gold Mini Mario]]s
|Fire Piranha Plants are found stationary on platforms, usually near ropes. They spit [[fireball]]s to harm Mario.
|
|[[File:Check_mark.svg|17px]]
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
|align="center"|[[Image:MvsDK TrashCan.png]]{{br}}[[Bin|Garbage Can]]
![[Mini Pauline]]s
|Garbage Cans look exactly like the items of the same name. They reveal themselves if Mario gets near and start walking. Mario can grab and throw them as ordinary Garbage Cans.
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
|align="center"|[[Image:MvsDK MiniNinji.png]]{{br}}[[Mini Ninji]]
![[Mini Luigi]]s
|Mini Ninjis jump up and down, similarly to regular [[Ninji]]s. This can help Mario to reach higher areas.
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK MiniShyGuy.png]]{{br}}[[Mini Shy Guy]]
![[Mini Diddy Kong]]
|Simple enemies that move side to side continuously.
|
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK Moncheesprite.png]]{{br}}[[Monchee]]
![[Mini Yoshi]]
|Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK Nitpicker.png]]{{br}}[[Nitpicker]]
![[Mini Bowser (toy)|Mini Bowser]]
|Nitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
|
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK OilDrum.png]]{{br}}[[Oil]]
![[Mini Bowser Jr.]]
|Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
|
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
|align="center"|[[Image:MvsDK Podoboo.png]]{{br}}[[Podoboo]]
![[Mini Rosalina]]
|Podoboos are found jumping out from [[lava]].
|
|-
|
|align="center"|[[Image:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|
|Polterguys move from side to side. There are three variations of this species: blue, red and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
|
|-
|
|align="center"|[[Image:MvsDK RamRam.png]]{{br}}[[RamRam]]
|RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can only be defeated by fruit.
|-
|align="center"|[[Image:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|Sir Shovalots are firstly seen walking on platforms. But once they spot Mario, they use their front surfaces to shove him. This can be harmful when Mario touches a wall, but it also helps him to go through narrow places.
|-
|align="center"|[[Image:MvsDK SpearGuy.png]]{{br}}[[Sleeping Spear Guy]]
|Sleeping Spear Guys are firstly seen sleeping, hence their name. Once Mario gets near them, they wake up and start running after him. The back to sleep if they touch a platform edge.
|-
|align="center"|[[Image:MvsDK Snapjaw.png]]{{br}}[[Snapjaw]]
|Snapjaws are seen climbing ropes in forest levels. They can be defeated by fruit only.
|-
|align="center"|{{br}}[[Spark]]
|
|
|-
|[[File:Check_mark.svg|17px]]
|align="center"|[[Image:MvsDK Thwimp.png]]{{br}}[[Thwimp]]
|Thwimps jump from side to side, trying to crush Mario. They are invincible.
|-
|align="center"|[[Image:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Block]]
|Thwomp Blocks fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
|-
|align="center"|[[File:MarioVsDK DonkeyKong Sprite.png]]{{br}}[[Donkey Kong]]
|Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.
|}
===Mario vs. Donkey Kong 2: March of the Minis===
{{Construction}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Enemy
!About
|-
|align="center"|[[Image:BlooperMVDK2.png]]{{br}}[[Blooper]]
|Bloopers at first appear to be statonary decorations but if a Mini Mario comes close enough, they will jump and hover for a few seconds allowing the Mini to pass.
|}
|}
==Trivia==
==Trivia==
*All games in the series were initially released outside Japan, usually in North America before any other regions.
*All games in the series were initially released outside Japan, usually in North America, before any other regions. This is due to the fact that all games were developed by [[Nintendo Software Technology Corporation]], which is a division of Nintendo located in North America.
*All of the handheld games can be played on the 3DS, as the first game can be played in the Ambassodor Program, the next two are DS games, the DSi one can be system transferred and bought on the eShop, and the fifth and sixth are eShop exclusives.
*All of the handheld games can be played on the Nintendo 3DS, as the first game can be played in the Ambassador Program, the second and fourth are Nintendo DS games, the third can be system transferred or bought on the eShop, and the fifth, sixth, and seventh are eShop exclusives.
 
{{Super Mario games}}
{{BoxTop}}
{{Donkey Kong games}}
{{Mariogames}}
[[Category:Mario vs. Donkey Kong series|*]]
{{DKGames}}
[[Category:Game series]]
[[Category:Mario vs. Donkey Kong Series| ]]
[[Category:Game Series]]

Revision as of 21:57, April 8, 2024

Mario vs. Donkey Kong
The logo for Mario vs. Donkey Kong on Nintendo Switch
First installment Mario vs. Donkey Kong (2004)
Latest installment Mario vs. Donkey Kong (Nintendo Switch) (2024)
Number of installments 8
Franchise Super Mario, Donkey Kong

Mario vs. Donkey Kong (known as Mario and Donkey Kong in Mario and Donkey Kong: Minis on the Move) is a series of the Super Mario and Donkey Kong franchises. The first game, Mario vs. Donkey Kong, was heavily inspired by the Game Boy follow-up to the original Donkey Kong game, and was initially planned as Donkey Kong Plus. This series reintroduced Pauline and Donkey Kong's rivalry with Mario to the franchise.

Gameplay

The original Mario vs. Donkey Kong is a puzzle-platformer where Mario is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the Mini-Mario within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong.

From Mario vs. Donkey Kong 2: March of the Minis onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.

Games

Main series

Title
Cover, original release, and system Synopsis
Mario vs. Donkey Kong
Mvd.jpg
USA May 24, 2004
Game Boy Advance
Mario vs. Donkey Kong is a 2D puzzle platformer and the only game in the series to star Mario as a playable character, putting the rivalry between him and Donkey Kong in the limelight. After seeing an advertisement for Mini Mario toys on television, Donkey Kong rushes to the toy store to buy one of them. He soon learns that the store is out of stock and decides to steal all Minis from the Mario Toy Company across the street, prompting Mario to chase him through several worlds and retrieve the toys.

As it was originally intended to be a remake of Donkey Kong for the Game Boy, Mario vs. Donkey Kong features many of the mechanics present in that game, including Mario's extended moveset consisting of the handstand, backflip and wire spin. During each level, Mario has to carry a key to the goal door and unlock it in the first part, then reach and free a captured Mini Mario in the second part.

Mario vs. Donkey Kong 2: March of the Minis
North American box art for Mario vs. Donkey Kong 2: March of the Minis
USA September 25, 2006
Nintendo DS
Mario vs. Donkey Kong 2: March of the Minis is an action puzzle game that continues the rivalry between Mario and Donkey Kong with a new story. The newly-renamed Mini Mario Toy Company expands its Mini collection and opens a theme park, inaugurated by Mario and his friend Pauline. Donkey Kong, also present there, kidnaps her out of jealousy for choosing Mario's toy gift over his, taking her to the roof of the building located many floors above. Mario then employs the help of the Mini toys to rescue Pauline. In the same year the game was released, a promotional browser game appeared on the Nintendo Arcade website called Mario vs. DK 2: Cannon Kaos.

The game marks the transition of the series to a style of gameplay reminiscent of Lemmings. In each level, the player has to guide a number of Mini toys to the exit door. They start moving automatically upon tapping them, although they can be kept under control for the remainder of the level using the touchscreen. They can be swept sideways to change their direction or upward to make them jump, or tapped to bring them to a stop. The levels are scattered with various mechanisms, switches or enemies that can be manipulated by the player or the toys themselves to help them progress. Even though levels can be finished with only one Mini left, bringing as many Minis as possible to the goal increases the player's score with a significant amount, awarding them a star rating which contributes towards unlocking extra levels.

Mario vs. Donkey Kong: Minis March Again!
MvsDK3 Logo.png
USA June 8, 2009
Nintendo DSi (DSiWare)
Mario vs. Donkey Kong: Minis March Again! is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out.

The player no longer has control over the Minis after activating them, and can only modify the environment so that the toys are safely escorted to the exit door. Unlike in the previous game, no Mini has to be lost or destroyed on the way to the goal, as this lowers the amount of retries the player has until they reach a game over. A characteristic mechanic of this game, the Pink Block, has been adjusted from the previous game to be individually removed and placed in special slots throughout a stage, acting as walls or platforms for the Minis.

Mario vs. Donkey Kong: Mini-Land Mayhem!
Mario vs. Donkey Kong: Mini-Land Mayhem! Boxart.
USA November 14, 2010
Nintendo DS
In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other.

The gameplay takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the extra life mechanic is ditched. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. Red Girders are introduced to the gameplay and would form a main-stay feature in the following titles.

Mario and Donkey Kong: Minis on the Move
The logo for Mario and Donkey Kong: Minis on the Move
USA May 9, 2013
Nintendo 3DS (Nintendo eShop-exclusive)
Mario and Donkey Kong: Minis on the Move pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the Pipe Mania video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available.
Mario vs. Donkey Kong: Tipping Stars
Alternate logo of Mario vs Donkey Kong: Tipping Stars, with a Mini Mario and a Mini Donkey Kong.
USA March 5, 2015
Nintendo 3DS / Wii U
(Nintendo eShop-exclusive)
Mario vs. Donkey Kong: Tipping Stars retains many aspects of Mario vs. Donkey Kong: Mini-Land Mayhem!, such as the graphics and the construction gimmick. It is based on the Mario vs. Donkey Kong demo shown at Game Developers Conference in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels created in the editor could be shared online and commented on through Miiverse before it was discontinued. Along with the online functions, the game allows the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded with stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the Workshop Store and customize more levels based on the unlocked elements.
Mini Mario & Friends: amiibo Challenge
MM&FACAmericanLogo.png
Japan January 28, 2016
Wii U / Nintendo 3DS
(Nintendo eShop-exclusive)
Mini Mario & Friends: amiibo Challenge is a spin-off that presents no story. Players have to use amiibo in order to play the game, and only certain Super Mario amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that rely on the character's abilities. Due to the incorporation of amiibo, levels are only played with one Mini at the time, as opposed to managing multiple toys at once like in the previous games. In the same year of the game's release, a browser game on the Play Nintendo website emerged titled Mini Mario & Friends: amiibo Challenge Trivia Quiz.

Remake

Title
Cover, original release, and system Description
Mario vs. Donkey Kong
Box art for Mario vs. Donkey Kong on Nintendo Switch
February 16, 2024
Nintendo Switch
A full remake of Mario vs. Donkey Kong for the Nintendo Switch, released on February 16, 2024. It features enhanced graphics and various quality-of-life improvements to the gameplay. In addition to the six worlds featured in the original game, this remake adds two entirely new worlds, Merry Mini-Land and Slippery Summit, which introduce unique mechanics and level elements. A new Casual Mode is included, which removes the timer from levels and adds checkpoints within them. Cooperative multiplayer is featured for the first time in the series, allowing a second player to join as Toad and aid in completing the game.

Other

Title
Cover, original release, and system Description
Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again!
The European cover for Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again! downloads
Europe January 16, 2015
Nintendo 3DS
Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again! is a physical bundle with download codes for Mario and Donkey Kong: Minis on the Move and Mario vs. Donkey Kong: Minis March Again!

Characters

Character
Image Description
Mario
Artwork of Mario holding a Key in Mario vs. Donkey Kong. The series sees Mario running a company which produces and distributes automated clockwork toys designed after himself and other characters. As the toys prove to be a large success in subsequent games, Mario also opens various theme parks to celebrate them. He is only playable in the first game of the series, where he chases Donkey Kong to retrieve the stolen Mini toys. Here, he exhibits an extensive repertoire of movements including the handstand, backflip and wire spin, much like in Donkey Kong for the Game Boy. Mario has a supporting role in the following games, transporting the Minis to different areas and helping them defeat Donkey Kong without direct involvement.
Donkey Kong
Artwork of Donkey Kong holding a Barrel in Mario vs. Donkey Kong. This artwork was reused for the sequel, Mario vs. Donkey Kong 2: March of the Minis Donkey Kong is the main antagonist and the character that rises the action in most games. He presents great interest for the Mini toys and goes as far as to steal the entire stock from the Mario Toy Company in the first game. However, in the following games, his interest is directed to Pauline, whom he impulsively kidnaps out of infatuation. Donkey Kong poses as the boss at the end of each world throughout most of the series, where he often occupies one position from which he sends various attacks at the playable characters. He always comes to terms with Mario and Pauline at the end of each game and even has a protagonistic role in Mario and Donkey Kong: Minis on the Move, where he participates in the activities of other characters.
Minis
Artwork from Mario vs. Donkey Kong: Tipping Stars. The Minis are the series' highlight and the principal element of gameplay. They are miniatural versions of characters from the main Super Mario cast. As they move automatically, they often need to be guided through a number of obstacles to the exit of each level, which is done by manipulating the environment in various ways. Only Mini Marios are shown in the first game, in which they are stolen by Donkey Kong from the Mario Toy Company. The company expands its production in the sequel with other Minis, namely Mini Peaches and Mini DKs, and subsequent games continue to introduce more Mini characters, although it is unclear whether these are also produced by the Mario Toy Company. Despite their variety, all Minis behave the same in most games. However, in Mini Mario & Friends: amiibo Challenge, Minis take the leading role and are each distinguished by a special ability, except for the Mini Spek which acts like a normal Mini from previous games.

A list of all Minis in the series can be found below.

Pauline
Pauline Pauline is a friend of Mario and victim of Donkey Kong's kidnapping in several games. She often accompanies Mario at the grand openings of his theme parks, during which she also gets kidnapped.
Toad
Artwork of Toad for Mario Party Superstars (also used for Mario vs. Donkey Kong on Nintendo Switch) Toad appears as a playable character in the Nintendo Switch remake of Mario vs. Donkey Kong, where he can complete levels alongside Mario in the added multiplayer mode. In this game, Toad is able to perform the same expanded list of movements as Mario, and also has a few unique attributes, such as being able to pass through one-block tall gaps and climb ropes quicker than Mario by default.
Toads
Artwork of a Toad from Mario vs. Donkey Kong Toads of various colors take the role of figurant characters throughout the series. They attend Mario's theme park openings in large numbers and some are also shown to work at the Mario Toy Company. Their only significant role in gameplay is in the first game, where they help Mario bring down Donkey Kong in the final level of the main worlds.

Recurring enemies

Enemy
Image Description First appearance in the series Relatives in the series
Shy Guy
Artwork of a Shy Guy from Mario vs. Donkey Kong 2: March of the Minis (later reused in Mario vs. Donkey Kong: Mini-Land Mayhem!) Shy Guys are automated toys that simply move from one side to another on the ground. They can generally be defeated by smashing them with Hammers. In Mario vs. Donkey Kong, Mario can stand on top of them, then pick them up and toss them at other enemies to defeat them. In both this game and its successor, the playable characters can also mount Shy Guys and ride them to another place. The enemies are immune to spikes and can thus safely pass the characters over these obstacles. Mounting Shy Guys is no longer possible from Mario vs. Donkey Kong: Minis March Again! onwards, where they become completely harmful. Mario vs. Donkey Kong
Pokey
A Stamp from Mario vs. Donkey Kong: Tipping Stars. Pokeys behave just like Shy Guys, gliding from side to side on a platform; however, they are taller. Although completely harmful, they can be defeated by any form of attack, including a Hammer stomp, a Slope Slide and a Cannon shot. Mario vs. Donkey Kong: Minis March Again! (N/A)
Piranha Plant
A Piranha Plant as seen in Mini Mario & Friends: amiibo Challenge Piranha Plants are among the few enemies in the series not to appear in toy form. They stand on various surfaces and many of them spit fireballs, which either bounce off an opposing surface and come back into their mouth, or enter another Piranha Plant's mouth and are passed back shortly after. Piranha Plants are invincible in all appearances within the series up until Mario vs. Donkey Kong: Mini-Land Mayhem, where they can be destroyed by any attack.

The first appearance of basic Piranha Plants in the series is Mario vs. Donkey Kong 2: March of the Minis. However, a variation called Tane Pakkun, which shoots seeds that do not bounce back, appeared beforehand in Mario vs. Donkey Kong.

Mario vs. Donkey Kong
Thwomp
Thwomp Like Piranha Plants, Thwomps are enemies that do not appear as toys throughout the series. They wait the playable character in one place and attempt to crush them with a plummet. In the first game, Thwomps fall quickly to the ground as Mario moves underneath them. In subsequent games, they shake in place for a few seconds before dropping down, which is a result of the less dynamic gameplay. Thwomps are invincible and harmful to touch from any side. Mario vs. Donkey Kong
Birds
Bird Birds fly horizontally across the stage, occasionally attempting to drop eggs on the playable character. In Mario vs. Donkey Kong, they descend a bit and change direction when they encounter a side, and also cannot be defeated in any way. However, in Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again!, they can be defeated by dropping an object onto them. Mario vs. Donkey Kong
Donkey Kong's robots
Artwork of Circus Kong from Mario vs. Donkey Kong 2: March of the Minis (later reused in Mario vs. Donkey Kong: Mini-Land Mayhem!) These monkey robots are robust toys based on Donkey Kong. Different shapes and types with various capabilities are encountered. Minis can exploit their capabilities to progress through a puzzle or collect bonuses, but the robots can also serve as a hindrance depending on the situation. They are indestructible, but when needed, they can be stunned for a period of time with Hammers or any other sign of attack. Mario vs. Donkey Kong 2: March of the Minis

This enemy group encompasses the following:

Table of Minis

The following table constitutes the appearances of Mini toys throughout the series:

Character MvDK MvDK2:
March of the Minis
MvDK:
Minis March Again!
MvDK:
Mini-Land Mayhem!
MaDK:
Minis on the Move
MvDK:
Tipping Stars
MM&F:
amiibo Challenge
Mini Marios Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mini DKs Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mini Peaches Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Mini Toads Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Gold Mini Marios Check mark.svg Check mark.svg Check mark.svg
Mini Paulines Check mark.svg Check mark.svg Check mark.svg
Mini Luigis Check mark.svg Check mark.svg
Mini Diddy Kong Check mark.svg
Mini Yoshi Check mark.svg
Mini Bowser Check mark.svg
Mini Bowser Jr. Check mark.svg
Mini Rosalina Check mark.svg

Trivia

  • All games in the series were initially released outside Japan, usually in North America, before any other regions. This is due to the fact that all games were developed by Nintendo Software Technology Corporation, which is a division of Nintendo located in North America.
  • All of the handheld games can be played on the Nintendo 3DS, as the first game can be played in the Ambassador Program, the second and fourth are Nintendo DS games, the third can be system transferred or bought on the eShop, and the fifth, sixth, and seventh are eShop exclusives.